SValue Loaders
SValue loaders are script functions that deserialize sval files before the gamemode initialization step. (Before the gamemode object even exists!)
They are defined in sval files like this:
<loader>SomeFunction</loader> <dict> <string name="example">example</string> </dict>
And loaded by scripts like this:
void SomeFunction(SValue@ sval) { string example = GetParamString(UnitPtr(), sval, "example"); print("SomeFunction example: \"" + example + "\""); }
Optionally, you can add a string parameter to the loader function in order to get the filename of the sval file which was loaded. For example:
void SomeFunction(SValue@ sval, string filename) { string example = GetParamString(UnitPtr(), sval, "example"); print("SomeFunction example: \"" + example + "\" (from \"" + filename + "\")"); }
Note that you may only have 1 of these variations per loader function. It doesn't make much sense to have both. If you do have both, only the function without the filename parameter is called.
You can also specify an order
attribute to specify the order in which they are loaded. This is required with sets for example, as they depend on items to exist.
Only one loader tag may exist per file.
Built-in loaders
The following loaders are built-in to Heroes of Hammerwatch:
-
AddItemFile
Used for loading item definitions. See also Custom items. -
AddSetFile
Used for loading item set definitions. -
AddDrinkFile
Used for loading tavern drink definitions. -
Materials::LoadDyes
Used for loading player dye definitions. (B90+) -
Titles::LoadTitles
Used for loading class title definitions. (B90+) -
Upgrades::LoadShop
Used for loading upgrade shop definitions. (B90+) -
Fountain::AddWishFile
Used for loading fountain wish definitions. (B90+)