Aberrations

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There are four types of enemies in Heroes of Hammerwatch, Beasts, Undead, Aberrations, and Constructs. Each boss falls into one of these categories. Acts are each themed and the enemies consist of some of the enemy types.

List of Beasts 
Beasts
List of Undead 
Undead
List of Aberrations 
Aberrations
List of Constructs 
Constructs
List of Bosses 
Enemies
Forsaken Tower
Bosses
Name Experience Health Armor Resist Attack(s) Effect(s) Location
Watcher 5000 12000 100 150 Magical Orbs - 40 Magical
Teeth Spew - 60 Physical
Teeth Shards - 15 Physical
Magical Orbs - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)
NG1+ Magical Orbs - Confusion
Archives
Enemies
Name Experience Health Armor Resist Attack(s) Effect(s) Location
Man Eater 65 150 5 20 Flower Spike - 45 Physical N/A Mines
Big Man Eater 100 300 10 40 Flower Spike - 75 Physical N/A Prisons
Small Eye 55 80 20 40 Melee Bite - 45 Physical (5% Armor Pierce)
Charge - 20 Physical (5% Armor Pierce)
NG1-2 - All Attacks have 10% Armor Pierce
NG3+ All Attacks have 20% Armor Pierce
Archives
Eye 65 120 20 40 Melee Bite - 65 Physical (5% Armor Pierce)
Charge - 35 Physical (5% Armor Pierce)
NG1-2 - All Attacks have 10% Armor Pierce
NG3+ All Attacks have 20% Armor Pierce
Archives
Monstrous Eye 350 1200 40 80 Melee Bite - 90 Physical (25% Armor Pierce)
Eye Laser - 35 Magical
Periodically Spawns 4 Small Eyes
Eye Laser - Confusion
Archives
Green Wisp 50 70 25 25 Green Orb - 40 Magical
Death Explosion - 20 Magical
Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)
NG1+ Death Explosion - Shoot Out Projectile
NG1+ Projectiles Bounce Once
NG1-2 Burst Fires 2 Projectiles
NG3+ Burst Fires 3 Projectiles
Archives
Blue Wisp 70 110 35 35 Blue Orb - 50 Magical
Death Explosion - 30 Magical
Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)
NG1+ Death Explosion - Shoot Out Projectile
NG1+ Projectiles Bounce Once
NG3+ Chance to become Green Wisp
Archives
Red Wisp 90 180 45 45 Red Orb - 60 Magical
Death Explosion - 40 Magical
Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)
NG1+ Death Explosion - Shoot Out Projectile
NG1+ Projectiles Bounce Once
NG3+ Chance to become Blue Wisp
Archives
Ice Elemental 50 300 60 60 Melee Attack - 120 Hybrid
NG2+ Whirldwind - 60 Hybrid
NG1 - All Attacks have 10% Armor/Resist Pierce
NG2 - All Attacks have 15% Armor/Resist Pierce
NG3 - All Attacks have 20% Armor/Resist Pierce
NG4+ - All Attacks have 25% Armor/Resist Pierce
Battlements
Ranged Ice Elemental 50 200 60 60 Ice Spear - 80 Hybrid Ice Spear - Freezing (34% Movement Speed Reduction) Battlements
PoP.pngPyramid of ProphecyPoP.png
PoP.pngBossesPoP.png
Name Experience Health Armor Resist Attack(s) Effect(s) Location
NerysPoP.png 9500 30000 100 200 Sword Strike - 100 Physical (65% Armor Pierce)
Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)
Blink Strike - 20 Physical (100% Armor Pierce)
Orbiting Fire Balls - 50 Magical (25% Resist Pierce)
Magicball - 25 Magical
Swirling Purple RiftBomb - Decimates 50% Max HP
Periodically Spawns Sphere & Wave Djinn
Sword Strike's Fire Area - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)
Sword FireArc Projectiles - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)
Hazeball - 50% Armor/Resist Debuff
Magicaball -
Nerys Bleeding (Decimates 5% Max HP)
Nerys Mana Drain (Decimates 20% Max Mana)
Upper Level
PoP.pngEnemiesPoP.png
Name Experience Health Armor Resist Attack(s) Effect(s) Location
Sand LurkerPoP.png 90 420 20 20 Melee Attack - 50 Physical (10% Armor Pierce)
Blink Strike - 50 Physical (10% Armor Pierce)
Sand Rock - 40 Physical
NG1+ Sand Rock Shard - 15 Physical
NG1+ Sand Rock on impact spawns Sand Rock Shards Desert
Sand ElementalPoP.png 80 300 20 20 Impact - 40 Physical
NG1+ Impact - 50 Physical (25% Armor Pierce)
NG2+ Impact - Short Stun 0.3s Desert
Wave DjinnPoP.png 130 1000 40 70 Melee Attack - 90 Magical (10% Resist Pierce)
Charge - 50 Physical
NG1+ Charge Gains 20% Armor Pierce Semblance / Upper Level
Sphere DjinnPoP.png 130 1000 40 70 Sphere Throw - 90 Magical / per bounce NG0 - 2 Bounces
NG1+ - 3 Bounces
Semblance / Upper Level
MT.pngMoon TempleMT.png
MT.pngBossesMT.png
Name Experience Health Armor Resist Attack(s) Effect(s) Location
The Elder WispMT.png 2500 4500 40 50 Wisp Bomb - 90 Hybrid
Ice Projectiles - 40 Hybrid
Regularly Spawns Exploding Frost Wisps Outer Halls
MT.pngEnemiesMT.png
Name Experience Health Armor Resist Attack(s) Effect(s) Location
Frosted Man EaterMT.png 175 500 20 50 Flower Frost Spike - 50 Physical Flower Frost Spike - Freezing (34% Movement Speed Reduction) Outer Halls
Frost WispMT.png 80 110 35 35 Wisp Frost Ball - 40 Magical
Death Explosion - 30 Hybrid
Wisp Frost Ball - Freezing (34% Movement Speed Reduction)
Death Explosion - Freezing (34% Movement Speed Reduction)
Death Area - Slippery
Outer / Inner Halls
Exploding Frost WispMT.png 45 500 15 15 Wisp Frost Ball - 40 Magical
Death Explosion - 80 Hybrid
Wisp Frost Ball - Freezing (34% Movement Speed Reduction)
Death Explosion - Freezing (34% Movement Speed Reduction)
Death Area - Slippery
Outer / Inner Halls
ShadeMT.png 130 800 30 60 Melee Strike - 75 Magical (20% Resist Pierce)
Shade Ball - 50 Magical
Melee Strike - Darkness
Shade Ball - Darkness
Death Area - Darkness,
Mana Drain (Decimates 5% Max Mana),
Bleeding (Decimates 5% Max HP),
Skeleton Bleeding affect Enemies (Decimates 85% Max HP & 50 Magical Damage)
Inner Sanctum