Difference between revisions of "Acts"

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(Act 3, The Armory boss: The Three Wraiths)
(New Game Plus Changes)
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The linear stalagmite attack changes to home onto the player. When the boss slams the ground, he will also release a nova of stalagmites.
 
The linear stalagmite attack changes to home onto the player. When the boss slams the ground, he will also release a nova of stalagmites.
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When fighting the Stone Golem in New Game +2 or higher the stalactites that drop from the ceiling will fire 3 of his stalagmite projectiles that do not home.
  
 
===== Multiplayer Changes=====
 
===== Multiplayer Changes=====

Revision as of 20:49, 27 April 2018

Spoilers

This page may contain spoilers regarding Heroes of Hammerwatch. Continue on if you have already seen these bosses or do not mind spoilers.


There are currently five bosses in Heroes of Hammerwatch, one for each act. Each boss is designed to increase in difficulty in later acts, and is substantially more powerful than the predecessors. After a boss is cleared for the first time on a character, playing through that act with that character causes a portal to spawn on the first floor of the relevant act. This portal can be entered to bypass the 3 floors and boss room of the act, while giving six items by clearing the gauntlet of enemies presented before the player.

Bosses

Act 1, The Mines boss: Stone Guardian

File:Act1 boss2x.png
The Stone Guardian

Monster type: Construct.

This boss is a large entity made of stone and guards the entrance to the Dungeon. The stone golem uses two attacks to combat the player. The first attack is a linear spike shot of stalagmites. The second attack is a ground slam which causes the stalactites of the cave to fall around the arena. Upon reaching the 66% health threshold, the golem will begin to summon white eyed bats in waves. Upon reaching the 33% health threshold, the bosses attacks speed up and he begins to summon red eyed bats. These bats are identical to the ones found on the floors in the mines. The Stone Golem does primarily Physical damage so armor is effective for reducing your damage taken in this fight.


New Game Plus Changes

Upon entering New game Plus, the stone golem gains extra health and some new mechanics.

The linear stalagmite attack changes to home onto the player. When the boss slams the ground, he will also release a nova of stalagmites.

When fighting the Stone Golem in New Game +2 or higher the stalactites that drop from the ceiling will fire 3 of his stalagmite projectiles that do not home.

Multiplayer Changes

When in multiplayer, the linear stalagmite attack changes from one shot to three and in New Game Plus and higher, all three home on their target.







Act 2, The Prison boss: The Warden

Monster type: Undead.

Stationed at the entrance of the dungeon, this gargantuan skeleton has three main attacks. The Warden will begin the fight with his spin. This attack does a high amount of localized damage around the boss. His second attack is a melee area of effect smash with his mace and his final attack is a single target crossbow shot that does very high damage.

During the boss fight, The warden also summons skeleton minions for assistance. These minions fire two bolas in a cone that root you in place. However, Since these two bolas are fired in a cone, they cannot hit if the player is standing still. The last major mechanic of the fight begins when the boss reaches 66% hp. The towers on the edges of the room begin to fire arrows at the players location periodically. As the boss loses HP, more of the towers begin firing reaching their max rate when the boss is at 33%.

Like the stone golem, The Warden Primarily deals Physical damage so prioritization of Armor will reduce the amount of damage taken in this fight.


New Game Plus Changes

In New Game Plus, The Warden gains multiple new mecanics to watch out for. When The Warden spins, He will shoot out bombs around the room that will detonate after a few seconds. The Bola Skeletons also gain a third center projectile to their bola cone making it possible for them to hit the player when standing still.

Multiplayer Changes

When The Warden is engaged in multiplayer, he will launch bear traps around the room that will trigger to deal minor physical damage and root the player if stepped on.





Act 3, The Armory boss: The Three Wraiths

File:Act3 boss2x.png
The Three Wraiths

Monster type: Undead

The Three Wraiths is a boss fight consisting of three different bosses and only ends when all three bosses have been defeated. The wraiths will spawn in one by one and are only vulnerable when they attempt to attack. Each boss has an independent health bar and can die at different points. The remaining bosses become enraged and gain extra mechanics when another of the trio dies.

The first wraith to spawn is the Councilor of War, the scythe wielding wraith. War's main attack is a physical scythe swing that does moderate damage in the immediate vicinity and causes a light blue homing spike projectile to spawn. War's scythe and spike projectile deal physical damage.

The second wraith to spawn into the fight is the Councilor of Magic, the wraith that uses pink magic. Magic's main attack consists of firing a ring of pink scythe shaped projectiles that go until hitting a wall or other unit after a short channel. Magic's Pink projectiles deal magic damage.

the final wraith to spawn into the fight is the Councilor of Wisdom, the staff wielding wraith. Wisdom's main attack consists of spawning many damaging green cursed ground around the arena. Touching these pools will cause the player to take damage while in it and become inflicted with the burning debuff. The damage of the pool and burning debuff are both magic damage.

Enraged Mechanics

When one of the wraiths dies it causes the other 2 bosses to become enraged and have more advanced forms of their attacks. After 2 of the wraiths die, the final boss remaining takes on forms of all 3 bosses attacks.

When War becomes enraged, his single spiked projectile becomes four homing spiked projectiles when he swings his scythe. When War is the last Wraith left, his projectiles home and when they expire or impact a surfact or unit, they create a spiked ground pool that lasts 4.5 seconds and these pools spawn Wisdom orbs.

When Magic becomes enraged, there is no visible change to his mechanics. When Magic is the final wraith, He fires his projectiles and when they impact a surface they create Wisdom's cursed ground and some impact points fire 3 of War's spiked homing projectiles.

When Wisdom becomes enraged, his cursed ground shoots three green projectiles when placed. When Wisdom is the final Wraith, his pools will fire five green projectiles projectiles and spawn homing spikes.

New Game Plus Changes

Multiplayer Changes

There are no differences to the mechanics of this fight between single player and multiplayer.



Act 4, The Archives boss: The Watcher

Monster type: Aberration.

This boss fight is split into several phases, specifically five sections in which you fight the boss and four sections in which you must complete a summoning ritual.

Boss Phases

During these phases, you will be fighting the Watcher itself. Here, he has three main attacks: Spinning his orbs rapidly, shooting several spiked projectiles that shatter, and creating eye summoning traps in the arena. Every time you return to the boss phase, the number of orbs that orbit the boss will be increased by one. Each phase ends once the boss reaches a certain health threshold after which you will be unable to damage him (!s will appear rather than damage numbers) and he will teleport away.

Ritual Phase

During these phases, there will be an option of four different books to choose from to start one of the four different rituals (Malign Transformation, Blood Pact, Embrace the Dark, Withering Decay). The order in which the player must complete these rituals depends on the chapter number of the books they found in the earlier levels of archives. If a ritual is done out of order, it will fail and the player will be forced to try the other ones until they select the correct ritual. During the ritual, several eyes will spawn and rush towards the player. After a certain amount of time, an eye mini-boss will spawn (two if in multiplayer) and attack the player. After a certain amount of time, the ritual will be complete. Each of the four rituals also has an extra effect:

  • Malign Transformation - The walls will shift around. Anything that is crushed by a wall will take TONS amount of damage
  • Blood Pact - All the eyes will have the bloodlust buff increasing their speed and damage
  • Embrace the Dark - The arena will get dark except for around the book
  • Withering Decay - All of the eyes will leave poison on the ground that, upon contact, will poison the player

Act 5, The Chambers boss: Thundersnow

Monster type: Beast.

By the time you get to chambers, this boss should be easy.