Difference between revisions of "Constructs"

From Heroes of Hammerwatch wiki
Jump to: navigation, search
Line 8: Line 8:
 
! Name || Experience || Health || Armor || Resist || Attack Type || Effect || Location
 
! Name || Experience || Health || Armor || Resist || Attack Type || Effect || Location
 
|-
 
|-
| The Stone Guardian || 1000 || 800 || 50 || 50 || Smash - 16 Physical <br>Spikes - 30 Physical <br>Falling Spike - 40 Physical || N/A || Mines
+
| The Stone Guardian || 1000 || 800 || 50 || 50 || NG0 Slam - 30 Physical (25% Armor Pierce) <br>NG1 Slam - 50 Physical (50% Armor Pierce) <br>NG2+ Slam - 50 Physical (75% Armor Pierce) <br>NG0 Seeking Spike - 25 Physical <br>NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) <br>NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) <br>NG0 Big Ground Spikes - 30 Physical <br>NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) <br>Falling Spike - 40 Physical || N/A || Mines
 
|-style="text-align:center;"
 
|-style="text-align:center;"
 
!colspan="11"|Construct Towers  
 
!colspan="11"|Construct Towers  

Revision as of 02:50, 28 August 2021

Constructs are creations that were designed to either spawn more enemies or act as a defensive tower. Some constructs are mobile attacking units. These different forms of constructs are found in every single act.

Forsaken Tower
Bosses
Name Experience Health Armor Resist Attack Type Effect Location
The Stone Guardian 1000 800 50 50 NG0 Slam - 30 Physical (25% Armor Pierce)
NG1 Slam - 50 Physical (50% Armor Pierce)
NG2+ Slam - 50 Physical (75% Armor Pierce)
NG0 Seeking Spike - 25 Physical
NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce)
NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce)
NG0 Big Ground Spikes - 30 Physical
NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce)
Falling Spike - 40 Physical
N/A Mines
Construct Towers
Name Experience Health Armor Resist Attack Type Effect Location
Empty Battlement 30 300 40 10 N/A N/A Armory
Manned Battlement 95 300 40 20 Arrow - 30 Physical N/A Armory
Elite Manned Battlement 115 300 40 20 Arrow - 30 Physical N/A Armory
Nova Tower 150 400 40 40 Ice Orb - 40 Magical Chilled Armory
Beamo Pillar 225 600 50 50 Confusion Beam - 50 Magical
Orb - 40 Magical
Confusion - Confusion Beam Archives
Strong Nova Tower 300 800 70 70 Strong Ice Orb - 90 Magical Chilled Chambers
Net Ballista 20 1000 80 80 N/A Slow - Net
Impaired - Bola
Battlements
Ballista 20 1000 80 80 Ballista Arrow - 140 Physical (20% Armor Pierce) N/A Battlements
Spreadshot Ballista 20 1000 80 80 Spreadshot Arrow - 70 Physical (20% Armor Pierce) N/A Battlements
Construct Spawners
Name Experience Health Armor Resist Attack Type Effect Location
Tick Nest 40 70 40 15 N/A Spawns both Kid Tick & Tick Mines / Prisons
Maggot Incubator 45 80 40 15 N/A Spawns both Baby Maggot & Maggot Mines / Prisons
Rotten Stump 25 30 40 15 N/A Spawns Bat Mines / Prisons
Skeleton Pit 50 180 40 15 N/A Spawns both Skeleton Footman & Skeleton Soldier Prison / Armory
Skeleton Archer Pit 55 140 40 15 N/A Spawns Skeleton Bowman Prison / Armory
Mother Eye 110 300 50 60 N/A Spawns both Small Eye & Eye Archives
Tree of Silence 110 300 60 50 N/A Spawns both Green Wisp & Blue Wisp Archives
Skeleton Archer Pit II 150 600 60 30 N/A Spawns Skeleton Marksman Chambers
Guardian Pit 150 600 60 30 N/A Spawns both Skeleton Guardian (No Shield) &
Skeleton Guardian (With Shield)
Chambers
Construct Banners
Name Experience Health Armor Resist Attack Type Effect Location
Bloodlust Banner 0 40 0 0 N/A Bloodlust Prison / Armory
Protection Banner 0 40 0 0 N/A Protection Armory
Healing Banner 0 40 0 0 N/A Healing N/A
PoP.pngPyramid of ProphecyPoP.png
PoP.pngConstruct TowersPoP.png
Name Experience Health Armor Resist Attack Type Effect Location
Rock PrismPoP.png 200 1000 60 60 Rock Projectile - 60 Physical
Rock Shard - 15 Physical
N/A Lower Pyramid
Sun PrismPoP.png 400 2000 75 75 Sun Beam - 30 Magical (20% Resist Pierce) N/A Upper Pyramid
PoP.pngConstruct EnemiesPoP.png
Name Experience Health Armor Resist Attack Type Effect Location
Sentinel High PriestPoP.png 500 2000 120 50 Snake Beam - 70 Magical Snake Beam spawns Asp when hitting player Upper Pyramid
Sentinel MeleePoP.png 140 750 100 40 Melee Attack - 120 Physical (20% Armor Pierce)
Charge - 60 Physical (20% Armor Pierce)
N/A Upper Pyramid
Sentinel RangedPoP.png 140 750 100 40 Melee Attack - 120 Physical (20% Armor Pierce)
Throwing Spear - 110 Physical (10% Armor Pierce)
N/A Upper Pyramid
PoP.pngConstruct SpawnersPoP.png
Name Experience Health Armor Resist Attack Type Effect Location
Skeleton Pit (Green)PoP.png 65 180 40 15 N/A Spawns Khopesh Mummy (Green) Lower Pyramid
Spider NestPoP.png 120 350 45 20 N/A Spawns both Spitter & Webber Lower Pyramid
CoffinPoP.png 100 250 40 30 N/A Spawns Mummy (White) Lower / Upper Pyramid
CoffinPoP.png 170 180 40 15 N/A Spawns Mummy (Brown) Lower / Upper Pyramid
Skeleton Pit (Red)PoP.png 65 180 40 15 N/A Spawns Khopesh Mummy (Red) Upper Pyramid
MT.pngMoon TempleMT.png
MT.pngConstruct TowersMT.png
Name Experience Health Armor Resist Attack Type Effect Location
Bomber TowerMT.png 250 500 75 75 Snow Bomb - 60 Hybrid Chilled Inner Halls
TowerMT.png 600 1000 75 75 Snow Nova - 120 Hybrid Chilled Inner Sanctum
MT.pngConstruct EnemiesMT.png
Name Experience Health Armor Resist Attack Type Effect Location
Moon GuardianMT.png 500 2000 120 50 Seeking Disk - 50 Magical (25% Resist Pierce)
Beam Link - 25 Magical
Darkness - Beam Link Inner Sanctum
Moon WardenMT.png 140 700 80 40 Melee Attack - 120 Physical (20% Armor Pierce)
Charge - 120 Physical (20% Armor Pierce)
Whirlwind - 45 Physical
N/A Inner Halls / Inner Sanctum
Ranged Moon WardenMT.png 140 600 80 40 Melee Attack - 80 Physical (20% Armor Pierce)
Ice Slash - 50 Physical (20% Armor Pierce)
N/A Inner Halls / Inner Sanctum
MT.pngConstruct SpawnersMT.png
Name Experience Health Armor Resist Attack Type Effect Location
Frosted Tree StumpMT.png 55 200 40 15 N/A Spawns Frost Bat Outer Halls
Vampire CoffinMT.png 150 250 40 20 N/A Spawns Vampire Guard Inner Halls
Ornate Vampire CoffinMT.png 250 450 60 40 N/A Spawns Vampire Crossbowman Inner Sanctum