Difference between revisions of "Damage"

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#REDIRECT [[Combat#Damage]]
== Damage ==
 
 
 
Upgrades and items have to main ways of enhancing your damage: base damage and power scaling (attack or skill power).
 
 
 
Calculating damage dealt (enemy resistance not considered) = (Base Damage)*(Power Scaling*2%)
 
 
 
e.g. 5 base damage with 20 attack power = (5)(20*2%)= (5)*(1.4)= 7 damage dealt
 
e.g. 30 base damage spell with 40 skill power = (30)(40*2%) = (30)(1.8) = 54 damage dealt
 
 
 
== Damage Types ==
 
Items that increase base damage (physical or magical), attack power, or mentions it is primary exclusive only increase the strength of your primary attack.
 
 
 
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of every damage source that is NOT a primary attack, it will even enhance the base damage of passives such as Paladin Juggernaut and Priest Celestial Orbs.
 
 
 
Armor penetration and magic penetration is specific to the damage type of your skill. Note that hybrid damage type primaries and skills will only receive 50% effective benefit out of penetration items/buffs.
 
 
 
 
 
== Damage Reduction ==
 
The formula for calculating damage reduction = 1 - (1)/(1+(armour/resistance)/50)
 
 
 
Different sources of %damage reduction will stack multiplicatively.
 

Latest revision as of 09:27, 10 April 2019

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