|
|
(14 intermediate revisions by 5 users not shown) |
Line 1: |
Line 1: |
− | | + | #REDIRECT [[Combat#Damage]] |
− | == Damage ==
| |
− | Upgrades and items have two main ways of enhancing your damage: base damage and power scaling, which is either attack or skill power.
| |
− | | |
− | Calculating damage dealt (enemy resistance not considered) = BaseDamage*(1+PowerScaling*.02)
| |
− | | |
− | Examples:<br>
| |
− | 5 base damage primary with 20 attack power = 5*(1+20*.02)= 5*1.4= 7 damage dealt<br>
| |
− | 30 base damage spell with 40 skill power = 30*(1+40*.02) = 30*1.8 = 54 damage dealt
| |
− | | |
− | == Damage Types ==
| |
− | Items that increase base damage (physical or magical), attack power, or mentions it is primary exclusive only increase the strength of your primary attack.
| |
− | | |
− | Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of every damage source that is NOT a primary attack, it will even enhance the base damage of passives such as Paladin Juggernaut and Priest Celestial Orbs.
| |
− | | |
− | Armor penetration and magic penetration is specific to the damage type of your skill. Note that hybrid damage type primaries and skills will only receive 50% effective benefit out of penetration items/buffs.
| |
− | | |
− | == Critical Chance ==
| |
− | Critical chance is calculated a bit strangely in this game. Each source of crit chance is independently rolled for either a positive or a negative outcome to determine if it crits or not. If you have two sources of crit and you roll both crits for a positive outcome you can get 4x damage.
| |
− | | |
− | For example, if you have two items and one gives 20% crit chance and another gives 10% crit chance, 20% of the time you do 2x damage, another 10% of the time you do 2x damage, (20%*10%)=2% of the time you might do 4x damage!
| |
− | | |
− | Damage output = (Base Damage)(2+critical damage enhancers)^N, N=number of positive rolls from different sources of crit
| |
− | | |
− | e.g. 50 base damage, 4 sources of crit but only 3 rolled a positive event, 50% bonus crit damage
| |
− | | |
− | Damage output = (50)(2+0.5)^3 = 781 damage
| |
− | | |
− | == Damage Reduction ==
| |
− | See [[Vital Statistics|Armor]]
| |
− | | |
− | | |
− | <center>{{Template:BaseNav}}</center>
| |