Difference between revisions of "Experience"

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(Created page with "== Experience == The equation for experience gained is calculated as follows = (EnemyExpReward * (1.0 + NewGameLevel * 0.4) + 30 * NewGameLevel - PlayerLevel * 3) * ExpMultip...")
 
m (KellyFromSales moved page Leveling Up to Experience)
 
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== Level Cap ==
 
== Level Cap ==
The level cap is 20. You no longer gain exp once at level 20. The level cap increases by 5 for every time the character beats the game and goes into New Game plus (aka NG+).
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The level cap is 20. You no longer gain exp once at level 20. The level cap increases by 5 for every time the character beats the game and goes into New Game plus (aka NG+). <br>
  
Example: NG+ = 25 level cap, NG++ = 30 level cap
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Level cap = 20 + CharacterNG+ * 5
  
== Leveling Up ==
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You can check your character's level cap by hovering over the EXP tracker in your character menu.
  
You gain 3 skill stars each level up that you can spend at the guild hall to upgrade your skills. The number of starts gained also scales with every 5 levels (see example below).
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== Skill Stars ==
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You gain 3 Skill Stars for each level your character gains that you can be spent at the [[Guild Hall]] to upgrade your skills, the [[Magic Anvil]] to attune items whose blueprints you've found, or the [[Bestiary]] to attune yourself against monsters, increases damage dealt and lowering damage taken against that monster. <br>
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The number of stars gained also increases after every 5 character levels (see table below). <br>
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The scaling stops at 10 stars. i.e. Level 50->51 will reward the same amount as level 35->36, 10 stars.
  
Example: Leveling in levels 2-5 = 3 stars every level, leveling in levels 6-10 -> 4 stars every level, leveling in levels 11-15 -> 5 stars every level etc. (continuing on with the same pattern)
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{| class="wikitable"
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! Levels || Stars Gained
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|-
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| 1-5 || 3
 +
|-
 +
| 6-10 || 4
 +
|-
 +
| 11-15 || 5
 +
|-
 +
| 16-20 || 6
 +
|-
 +
| 21-25 || 7
 +
|-
 +
| 26-30 || 8
 +
|-
 +
| 31-35 || 9
 +
|-
 +
| 36+ || 10
 +
|}
  
  
 
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Latest revision as of 15:26, 11 May 2021

Experience

The equation for experience gained is calculated as follows = (EnemyExpReward * (1.0 + NewGameLevel * 0.4) + 30 * NewGameLevel - PlayerLevel * 3) * ExpMultiplier

EnemyExpReward = base exp rewarded by killing the monster, for specific values see the monster wiki pages

NewGameLevel = the current difficulty setting of the run in progress

PlayerLevel = current level of the character you are playing

ExpMultiplier = %experience gain enhancers that come from items and buffs (all stack additively)

Level Cap

The level cap is 20. You no longer gain exp once at level 20. The level cap increases by 5 for every time the character beats the game and goes into New Game plus (aka NG+).

Level cap = 20 + CharacterNG+ * 5

You can check your character's level cap by hovering over the EXP tracker in your character menu.

Skill Stars

You gain 3 Skill Stars for each level your character gains that you can be spent at the Guild Hall to upgrade your skills, the Magic Anvil to attune items whose blueprints you've found, or the Bestiary to attune yourself against monsters, increases damage dealt and lowering damage taken against that monster.
The number of stars gained also increases after every 5 character levels (see table below).
The scaling stops at 10 stars. i.e. Level 50->51 will reward the same amount as level 35->36, 10 stars.

Levels Stars Gained
1-5 3
6-10 4
11-15 5
16-20 6
21-25 7
26-30 8
31-35 9
36+ 10