Difference between revisions of "Fountain"

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(Fountain Effects)
(Showed which ones are T1 and T2 fortunes, Made into a table)
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If you have a negative fortune value, you will gain extra gold and experience based on how negative it is. The bonus is +(5 * FORTUNE)% gold and experience gain.
 
If you have a negative fortune value, you will gain extra gold and experience based on how negative it is. The bonus is +(5 * FORTUNE)% gold and experience gain.
  
*;The positive fountain effects are:
+
Some fortunes can only be chosen once the fountain has been upgraded to T2.
**+1 : Expanded floors - Bigger Floors
+
{| class="wikitable" style="text-align: center
**+2 : Gentle Traps - Traps do 50% less damage
+
!colspan="3"| Positive fountain effects
**+2 : Toppled Towers - All towers are destroyed
+
|-
**+2 : Safe Corridors - All traps in corridors are disabled
+
| '''Fortune''' || '''Tier''' || '''Effect'''
**+3 : Exceptional Consumables - All health and mana pickups are 500% more effective
+
|-
**+4 : Infrequent Threats - Great threats are less frequent
+
| +1 || T1 || Expanded floors - Bigger Floors
**+4 : Plentiful Gifts - Increased chance of finding [[Encounters#Imps|Imps]]
+
|-
**+4 : Bigger Bottle - 2 more potion charges
+
| +2 || T1 || Gentle Traps - Traps do 50% less damage
**+5 : Glass Walks - Enables Glass walks
+
|-
**+5 : Unlimited Springs - [[Encounters#Springs|Springs]] have unlimited uses
+
| +2 || T1 || Toppled Towers - All towers are destroyed
**+5 : Abundant Shops - [[Encounters#Shops|Shops]] have 2 more items in stock (not the surface shop)
+
|-
**+5 : Mysterious Guidance - Increased chance of finding [[Encounters#Monoliths|Monoliths]]
+
| +2 || T1 || Safe Corridors - All traps in corridors are disabled
**+6 : Treasure Hunt - Chance for additional [[Chests|chest]] rooms (Actually creates more side rooms, which can have chests, gold, or [[Magic_Anvil|Blueprints]] in them)
+
|-
**+6 : Demolished Spawners - All spawners are destroyed
+
| +3 || T1 || Exceptional Consumables - All health and mana pickups are 500% more effective
**+6 : Ace Key - Receive one Ace Key (Only the host gets the key in multiplayer)
+
|-
**+14 : Offshore Account - Tax reduction: increases the gold threshold for 50% tax by 4x. E.g. with a level 4 [[Treasury]] 50% tax will be reached at 100K gold instead of 25K.
+
| +4 || T1 || Infrequent Threats - Great threats are less frequent
 
+
|-
*;The negative fountain effects are:
+
| +4 || T1 || Plentiful Gifts - Increased chance of finding [[Encounters#Imps|Imps]]
**-1 : Lousy Consumables - All health and mana pickups are 50% less effective
+
|-
**-2 : Enemy Reinforcements - More [[Enemies]]
+
| +4 || T2 || Bigger Bottle - 2 more potion charges
**-2 : Spicy Potions - Become confused for 2.5 seconds when drinking a potion charge
+
|-
**-3 : Lock Up - [[Acts#Act_2.2C_The_Prison_boss:_The_Warden|Prison]] button is stuck
+
| +5 || T2 || Glass Walks - Enables Glass walks
**-3 : Lethal Traps - Traps deal 200% damage
+
|-
**-4 : Elite Reinforcements - More elite enemies
+
| +5 || T1 || Unlimited Springs - [[Encounters#Springs|Springs]] have unlimited uses
**-4 : Exhausted Ore Veins - No Ore spawns
+
|-
**-4 : Relentless Threats - Great threats are more frequent
+
| +5 || T1 || Abundant Shops - [[Encounters#Shops|Shops]] have 2 more items in stock (not the surface shop)
**-5 : Enemy Overseers - Mini bosses spawn on every floor
+
|-
**-6 : Agile Adversaries - Enemies movement speed increased by 50%
+
| +5 || T1 || Mysterious Guidance - Increased chance of finding [[Encounters#Monoliths|Monoliths]]
**-7 : Dry Springs - [[Encounters#Springs|Springs]] are unusable
+
|-
**-8 : Sealed Cracks - No [[Puzzlesecrets|secrets]] will spawn
+
| +6 || T2 || Treasure Hunt - Chance for additional [[Chests|chest]] rooms (Actually creates <br>more side rooms, which can have chests, gold, or [[Magic_Anvil|Blueprints]] in them)
**-10 : Empty Pockets - Enemies will not drop any loot
+
|-
**-10 : Instant Death - Your base health is set to 1
+
| +6 || T1 || Demolished Spawners - All spawners are destroyed
**-14 : Public Holiday - No dungeon shopkeepers
+
|-
 +
| +6 || T2 || Ace Key - Receive one Ace Key (Only the host gets the key in multiplayer)
 +
|-
 +
| +14 || T2 || Offshore Account - Tax reduction: increases the gold threshold for 50% tax by 4x.<br> E.g. with a level 4 [[Town_Hall|Treasury]] 50% tax will be reached at 100K gold instead of 25K.
 +
|}
  
 +
{| class="wikitable" style="text-align: center
 +
!colspan="3"| Negative fountain effects
 +
|-
 +
| '''Fortune''' || '''Tier''' || '''Effect'''
 +
|-
 +
| -1 || T1 || Lousy Consumables - All health and mana pickups are 50% less effective
 +
|-
 +
| -2 || T1 || Enemy Reinforcements - More [[Enemies]]
 +
|-
 +
| -2 || T1 || Spicy Potions - Become confused for 2.5 seconds when drinking a potion charge
 +
|-
 +
| -3 || T1 || Lock Up - [[Acts#Act_2.2C_The_Prison_boss:_The_Warden|Prison]] button is stuck
 +
|-
 +
| -3 || T1 || Lethal Traps - Traps deal 200% damage
 +
|-
 +
| -4 || T2 || Elite Reinforcements - More elite enemies
 +
|-
 +
| -4 || T1 || Exhausted Ore Veins - No [[Money#Ore|Ore]] spawns
 +
|-
 +
| -4 || T1 || Relentless Threats - Great threats are more frequent
 +
|-
 +
| -5 || T2 || Enemy Overseers - Mini bosses spawn on every floor
 +
|-
 +
| -6 || T2 || Agile Adversaries - Enemies movement speed increased by 50%
 +
|-
 +
| -7 || T1 || Dry Springs - [[Encounters#Springs|Springs]] are unusable
 +
|-
 +
| -8 || T2 || Sealed Cracks - No [[Puzzlesecrets|secrets]] will spawn
 +
|-
 +
|-10 || T1 || Empty Pockets - Enemies will not drop any loot
 +
|-
 +
| -10 || T2 || Instant Death - Your base health is set to 1
 +
|-
 +
| -14 || T2 || Public Holiday - No dungeon shopkeepers
 +
|}
 
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Revision as of 03:29, 23 May 2018

Fountain types

After Unlocking the fountain in town, you will be able to throw money into it. The money thrown in will stay in the fountain through different runs and cannot be removed. The money in the fountain determines the maximum cost fortune you can activate. Fortune cost is capped at 200M gold. You can throw money into the fountain in chunks of 50, 100, 500, 1000, and 10,000 gold. Upon selecting and paying for your fortune, you cannot change the fortune without entering the tower and dying or quitting back to the main menu.

Cost

The cost of your fortune depends on how many positive and negative effects you turn on, with the final cost being 150 * ((2^FORTUNE) - 1). If you have negative or 0 fortune the cost is 0.

Fountain Effects

If you have a negative fortune value, you will gain extra gold and experience based on how negative it is. The bonus is +(5 * FORTUNE)% gold and experience gain.

Some fortunes can only be chosen once the fountain has been upgraded to T2.

Positive fountain effects
Fortune Tier Effect
+1 T1 Expanded floors - Bigger Floors
+2 T1 Gentle Traps - Traps do 50% less damage
+2 T1 Toppled Towers - All towers are destroyed
+2 T1 Safe Corridors - All traps in corridors are disabled
+3 T1 Exceptional Consumables - All health and mana pickups are 500% more effective
+4 T1 Infrequent Threats - Great threats are less frequent
+4 T1 Plentiful Gifts - Increased chance of finding Imps
+4 T2 Bigger Bottle - 2 more potion charges
+5 T2 Glass Walks - Enables Glass walks
+5 T1 Unlimited Springs - Springs have unlimited uses
+5 T1 Abundant Shops - Shops have 2 more items in stock (not the surface shop)
+5 T1 Mysterious Guidance - Increased chance of finding Monoliths
+6 T2 Treasure Hunt - Chance for additional chest rooms (Actually creates
more side rooms, which can have chests, gold, or Blueprints in them)
+6 T1 Demolished Spawners - All spawners are destroyed
+6 T2 Ace Key - Receive one Ace Key (Only the host gets the key in multiplayer)
+14 T2 Offshore Account - Tax reduction: increases the gold threshold for 50% tax by 4x.
E.g. with a level 4 Treasury 50% tax will be reached at 100K gold instead of 25K.
Negative fountain effects
Fortune Tier Effect
-1 T1 Lousy Consumables - All health and mana pickups are 50% less effective
-2 T1 Enemy Reinforcements - More Enemies
-2 T1 Spicy Potions - Become confused for 2.5 seconds when drinking a potion charge
-3 T1 Lock Up - Prison button is stuck
-3 T1 Lethal Traps - Traps deal 200% damage
-4 T2 Elite Reinforcements - More elite enemies
-4 T1 Exhausted Ore Veins - No Ore spawns
-4 T1 Relentless Threats - Great threats are more frequent
-5 T2 Enemy Overseers - Mini bosses spawn on every floor
-6 T2 Agile Adversaries - Enemies movement speed increased by 50%
-7 T1 Dry Springs - Springs are unusable
-8 T2 Sealed Cracks - No secrets will spawn
-10 T2 Instant Death - Your base health is set to 1
-14 T2 Public Holiday - No dungeon shopkeepers