Difference between revisions of "Magic Anvil"

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(Acquisition)
m (Actual amount of blueprints, lowercase'd many "Attune"s, Shaftlocke can be attuned now, updated lvl/starts to attune all)
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The Magic Anvil is located next to the [[Blacksmith]] of the [[Town]] once retrieved from the [[Acts#Act_3.2C_The_Armory|Armory]].
 
The Magic Anvil is located next to the [[Blacksmith]] of the [[Town]] once retrieved from the [[Acts#Act_3.2C_The_Armory|Armory]].
  
== Acquisition ==
+
== Blueprint Acquisition ==
 
[[File:BP2.jpg|80px|frame|right|A blue- print]]
 
[[File:BP2.jpg|80px|frame|right|A blue- print]]
 
The Armory has a small chance to spawn the Magic Anvil in [[New Game Plus|NG+0]]. In NG+1 and beyond, the spawn chance is almost 100%.
 
The Armory has a small chance to spawn the Magic Anvil in [[New Game Plus|NG+0]]. In NG+1 and beyond, the spawn chance is almost 100%.
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Once the anvil is collected, players can see and collect blueprints for [[Items]] up to Rare quality. Upon collection, blueprints will be available for use on all your characters. Similar to the [[Tavern]] barrel drinks, uncommon blueprints only start appearing in NG+1 and rare blueprints in NG+2.
 
Once the anvil is collected, players can see and collect blueprints for [[Items]] up to Rare quality. Upon collection, blueprints will be available for use on all your characters. Similar to the [[Tavern]] barrel drinks, uncommon blueprints only start appearing in NG+1 and rare blueprints in NG+2.
  
There are 43 Common, 29 Uncommon, and 20 Rare for a total of 92 Blueprints to collect.
+
There are 43 Common, 33 Uncommon, and 21 Rare for a total of 97 Blueprints to collect.
  
 
== Item Attunement ==
 
== Item Attunement ==
  
In the Magic Anvil's menu, you can use [[Leveling_Up#Skill Stars|Skill Stars]] to Attune items.
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In the Magic Anvil's menu, you can use [[Leveling_Up#Skill Stars|Skill Stars]] to attune items.
  
An Attuned item in your inventory is treated as two copies of the same item, except that it still only counts as 1 piece of a set bonus. For example, an attuned [[Items#blackjack|Blackjack]] does not give you a 20% chance to stun for 4 seconds. Instead, an Attuned [[Items#blackjack|Blackjack]] gives you two separate rolls for 10% to stun for 2 seconds; this leads to a cumulative 19% chance to stun for 2 seconds.
+
An attuned item in your inventory is treated as two copies of the same item, except that it still only counts as 1 item for the purposes of sets or set bonuses. For example, an attuned [[Items#blackjack|Blackjack]] does not give you a 20% chance to stun for 4 seconds. Instead, an attuned Blackjack gives you two separate 10% rolls to stun for 2 seconds; this leads to a cumulative 19% chance to stun for 2 seconds.
  
 
Attunement is handled per-character, not per-account. For example, if you attune a [[Items#great_helm|Great Helm]] on Jerry the Paladin, it will not yet be Attuned on Michelle the Paladin.
 
Attunement is handled per-character, not per-account. For example, if you attune a [[Items#great_helm|Great Helm]] on Jerry the Paladin, it will not yet be Attuned on Michelle the Paladin.
 +
 +
Attuning set items does '''NOT''' attune the set effect. Items found in the tower that you have attuned will also be attuned.
  
 
== Costs ==
 
== Costs ==
  
You can Forge one item every run from the Magic Anvil using ore.
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You can forge '''one''' item every run from the Magic Anvil using ore.
You can Attune any item from the Magic Anvil using Skill Stars.
 
  
 
<center>
 
<center>
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
! Cost: || Item Attuning || Item Forging
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! Cost: || Attuning || Forging
 
|-
 
|-
 
| style="color:#72777d;" | Common
 
| style="color:#72777d;" | Common
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</center>
 
</center>
  
You can Attune as many items as you wish, as long as you have Skill Stars and the blueprints. items gained from any source will be Attuned.
+
You can attune as many items as you wish, as long as you have the Skill Stars and the blueprints required. Those items, gained from any source, will be attuned.
  
To Attune every available item, 780 Skill Stars are required.  
+
To attune every available item, 804 Skill Stars are required.  
  
To Attune all available items and max out a characters skills, 957 Skill Stars are required. With a maximum-level guild, this is attainable at level 107.
+
To attune all available items and max out a characters skills, 981 Skill Stars are required. With a maximum-level guild, this is attainable at level 110.
  
 
== Blueprint Limitations ==
 
== Blueprint Limitations ==
  
Epic and Legendary items do not have blueprints.
+
Epic and Legendary items do '''not''' have blueprints.
  
 
An additional fourteen items also do not have blueprints, due to balancing, coding difficulties, or having an extra of that item being redundant. The table below lists the omitted items.
 
An additional fourteen items also do not have blueprints, due to balancing, coding difficulties, or having an extra of that item being redundant. The table below lists the omitted items.
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| style="color:blue;" | Cape of the Flamewalker
 
| style="color:blue;" | Cape of the Flamewalker
 
|-
 
|-
| style="color:#72777d;" |Defender's Halberd
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| style="color:#72777d;" | Defender's Halberd
 
| style="color:green;" | Old map
 
| style="color:green;" | Old map
 
|  
 
|  
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| style="color:green;" | Hero Unknown's Frying Pan
 
| style="color:green;" | Hero Unknown's Frying Pan
 
|  
 
|  
|-
 
|
 
| style="color:green;" | Shaftelocke Pickaxe
 
 
 
|}
 
|}
 
</center>
 
</center>

Revision as of 00:27, 1 October 2018

The Magic Anvil is located next to the Blacksmith of the Town once retrieved from the Armory.

Blueprint Acquisition

A blue- print

The Armory has a small chance to spawn the Magic Anvil in NG+0. In NG+1 and beyond, the spawn chance is almost 100%.

Once the anvil is collected, players can see and collect blueprints for Items up to Rare quality. Upon collection, blueprints will be available for use on all your characters. Similar to the Tavern barrel drinks, uncommon blueprints only start appearing in NG+1 and rare blueprints in NG+2.

There are 43 Common, 33 Uncommon, and 21 Rare for a total of 97 Blueprints to collect.

Item Attunement

In the Magic Anvil's menu, you can use Skill Stars to attune items.

An attuned item in your inventory is treated as two copies of the same item, except that it still only counts as 1 item for the purposes of sets or set bonuses. For example, an attuned Blackjack does not give you a 20% chance to stun for 4 seconds. Instead, an attuned Blackjack gives you two separate 10% rolls to stun for 2 seconds; this leads to a cumulative 19% chance to stun for 2 seconds.

Attunement is handled per-character, not per-account. For example, if you attune a Great Helm on Jerry the Paladin, it will not yet be Attuned on Michelle the Paladin.

Attuning set items does NOT attune the set effect. Items found in the tower that you have attuned will also be attuned.

Costs

You can forge one item every run from the Magic Anvil using ore.

Cost: Attuning Forging
Common 3 Stars 5 Ore (10 if a set item)
Uncommon 9 Stars 10 Ore (20 if a set item)
Rare 18 Stars 25 Ore (40 if a set item)

You can attune as many items as you wish, as long as you have the Skill Stars and the blueprints required. Those items, gained from any source, will be attuned.

To attune every available item, 804 Skill Stars are required.

To attune all available items and max out a characters skills, 981 Skill Stars are required. With a maximum-level guild, this is attainable at level 110.

Blueprint Limitations

Epic and Legendary items do not have blueprints.

An additional fourteen items also do not have blueprints, due to balancing, coding difficulties, or having an extra of that item being redundant. The table below lists the omitted items.

NON-BLUEPRINTABLE
Common Uncommon Rare
Vendor's Coin Apothecary's Mortar Pestle Magebane
Scroll of Magic Missile: Page 1 Apothecary's Sphere Shieldbreaker
Scroll of Magic Missile: Page 2 Fancy Plume Cape of the Flamewalker
Defender's Halberd Old map
Talisman of Decay
Hero Unknown's Frying Pan