Difference between revisions of "Magic Anvil"

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The Armory has a small chance to spawn the Magic Anvil in NG+0. In NG+1 and beyond, the spawn chance is almost 100%.
 
The Armory has a small chance to spawn the Magic Anvil in NG+0. In NG+1 and beyond, the spawn chance is almost 100%.
  
Once the anvil is collected, players can see and collect blueprints for Items up to Rare quality. Upon collection, blueprints will be available for use on all your characters.
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Once the anvil is collected, players can see and collect blueprints for Items up to Rare quality. Upon collection, blueprints will be available for use on all your characters. Similar to the [[Tavern|barrel drinks]], uncommon blueprints only start appearing in NG+1 and rare blueprints start appearing in NG+2.
  
 
There are 41 Common, 29 Uncommon, and 20 Rare for a total of 90 Blueprints to collect.
 
There are 41 Common, 29 Uncommon, and 20 Rare for a total of 90 Blueprints to collect.

Revision as of 22:47, 5 May 2018

The Magic Anvil is located next to the Blacksmith of the Town once retrieved from the Armory.

Acquisition

The Armory has a small chance to spawn the Magic Anvil in NG+0. In NG+1 and beyond, the spawn chance is almost 100%.

Once the anvil is collected, players can see and collect blueprints for Items up to Rare quality. Upon collection, blueprints will be available for use on all your characters. Similar to the barrel drinks, uncommon blueprints only start appearing in NG+1 and rare blueprints start appearing in NG+2.

There are 41 Common, 29 Uncommon, and 20 Rare for a total of 90 Blueprints to collect.

Item Attunement

In the Magic Anvil's menu, you can use Skill Stars to Attune items.

An Attuned Item in your inventory is treated as two copies of the same item, except that it still only counts as 1 piece of a set bonus. For example, an attuned Blackjack does not give you a 20% chance to stun for 4 seconds. Instead, an Attuned Blackjack gives you two separate rolls for 10% to stun for 2 seconds; this leads to a cumulative 19% chance to stun for 2 seconds.

Attunement is handled per-character, not per-account. For example, if you Attune a Great Helm on Jerry the Paladin, it will not yet be Attuned on Michelle the Paladin.

Costs

You can Forge one Item every run from the Magic Anvil using ore. You can Attune any Item from the Magic Anvil using Skill Stars.

Item cost
Item Attuning Item Forging
Common 3 Stars 5 Ore (10 if a set item)
Uncommon 9 Stars 10 Ore (20 if a set item)
Rare 18 Stars 25 Ore (40 if a set item)

You can Attune as many Items as you wish, as long as you have Skill Stars and the blueprints. Items gained from any source will be Attuned.

To Attune every available Item, 780 Skill Stars are required.

To Attune all available items and max out a characters skills, 957 Skill Stars are required. With a maximum-level guild, this is attainable at level 107.

Blueprint Limitations

Epic and Legendary Items do not have blueprints.

An additional fourteen Items also do not have blueprints, due to balancing or other coding difficulties. The table below lists the omitted Items.

NON-BLUEPRINTABLE
Common Uncommon Rare
Vendor's Coin Apothecary's Mortar Pestle Magebane
Scroll of Magic Missile: Page 1 Apothecary's Sphere Shieldbreaker
Scroll of Magic Missile: Page 2 Fancy Plume Cape of the Flamewalker
Defender's Halberd Old map
Talisman of Decay
Hero Unknown's Frying Pan
Shaftelocke Pickaxe