Mechanics

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Mechanics are the dictations of how the game works. Health, attacks, currencies, etc, are all mechanics. This portion of the wiki describes how each one affects each other. Here we discuss some of the basic functions of mechanics that may pertain to more than only Heroes of Hammerwatch.

Ticks

Heroes of Hammerwatch's mechanical portions run at a rate of 33ms for every tick, or at a rate of 30fps. Much of the game is processed in this 30 fps tickrate, such as DoT timers, speed, collision, etc.

Random Number Generators

RNGs for short are algorithms within code to generate an uncalculable result.