Difference between revisions of "Money"

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== Acquisition ==
 
== Acquisition ==
Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&nbsp;cart<sup><small>[Image&nbsp;needed]</small></sup>. Any gold and ore not sent back to town in this fashion is lost upon death. Completing the game, however, allows a player to keep all of their gold, subject to taxation.  
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Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&nbsp;cart<sup><small>[Image&nbsp;needed]</small></sup>.  
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Any gold and ore not sent back to town is lost upon death. Completing the game, however, allows a player to keep all of their gold, subject to taxation.  
  
 
=== Tax rate ===
 
=== Tax rate ===

Revision as of 03:29, 24 March 2020

Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in town, and also for buying items from the General Store. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the Ore Trader at an 80% exchange rate.

Acquisition

Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine cart[Image needed].

Any gold and ore not sent back to town is lost upon death. Completing the game, however, allows a player to keep all of their gold, subject to taxation.

Tax rate

The town of Hammerwatch taxes all players for its services, taking a part of all the gold they send back to town. This taxation grows with the total amount of gold stored in town and held in hand. Spending gold in town reduces the effects of taxation.

Note that ore is not taxed.

The tax rate can be further reduced by purchasing treasury upgrades found in the player's Town Hall. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:

  • Level 1 Treasury: 50% tax at 10K gold
  • Level 2 Treasury: 50% tax at 15K gold
  • Level 3 Treasury: 50% tax at 20K gold
  • Level 4 Treasury: 50% tax at 25K gold
  • Level 5 Treasury: 50% tax at 30K gold

In multiplayer, tax rates are calculated individually based on each player's individual treasury level. The host’s treasury level is not shared.

Modifying a session with the Fountain fortune Offshore Accounts will increase the tax threshold by 4 times.

  • For a level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.

Beating the game

Defeating the final boss will double the tax threshold, then send all carried gold and ore to town. (This multiplies with Offshore Accounts, when present, for a total of 8x tax threshold increase.)

Other acquisition methods

  • Players can gamble in the town tavern after rescuing the thief from the prison.
  • PoP.pngPyramid of Prophecy DLC: Completing the arena awards an amount of gold and ore increasing with difficulty.

Multiplayer and pickups

Gold and ore in multiplayer are shared fully between all members. Note that individual bonus multipliers to gold or ore gain will cause amounts to differ between players.

  • Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.
  • The same principle applies to bonuses to ore gain.

Gold pickup base values

Gold pickup base values
Image Gold Value Image Gold Value Image Gold Value Image Gold Value Image Gold Value Image Gold Value
1
3
5
50
250
1000
5
13
27
100
500
2500
10
25
42

Note that there is only one style of ore pickup, which has a base value of 1 ore.

Gold bonuses

From items

From other sources

  • New Game Plus: +(20*NG_Level)% (ex. NG+2 –> +40% gold gain)
  • Thief character title: Obtaining achievements with the thief class awards additional gold gain.
  • A Fool's Errand tavern drink: +100% gold gain, HP regen set to 0
  • Fountain: Each level of negative fortune in the fountain adds +5% to gold and experience gain.

Ore OrePickup.jpg

Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.

Ore can be used to upgrade a player's town, crafted into items at the Magic Anvil with Blueprints, and bought or sold at the Ore Trader.

Ore Trader prices:

Price for buying ore Price for selling ore
Tier 1 1500G 200G
Tier 2 1250G 350G
Tier 3 1000G 500G
Tier 4 800G 700G

Ore gain sources (Additive):

  • Shaftlocke Pickaxe: +50% (+100% when attuned)
  • Markham's Stone: +2*(# items in inventory)% (+4% per item when attuned)
  • NG+: +(20*NG_Level)%
  • Miner's Delight tavern drink: +100% Ore gain, -75% gold gain

Other Ore sources:

Trivia

Tax Calculation

The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.