Difference between revisions of "Paladin"

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The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.
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The Paladin class is a role for close-range damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.<br>
 
The Paladin's [[Guild Hall#Character Titles|Character Title]] will add armor for everyone in your guild.
 
The Paladin's [[Guild Hall#Character Titles|Character Title]] will add armor for everyone in your guild.
  
  
 
==Skills and Abilities==
 
==Skills and Abilities==
The graphs below list Starting and Tiers as they're shown in the guild hall.
+
The graphs below list base damage and tiers as they're shown in the guild hall.
 
As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.
 
As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
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====Sword (Primary Attack)====
 
====Sword (Primary Attack)====
Melee attack that deals [[Combat#Damage_Types|physical damage]] in an arc.
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Melee attack that deals [[Combat#Damage_Types|physical damage]] in an arc covering X degrees.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||16||19||22||25||28||31
 
|Damage||16||19||22||25||28||31
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====Charge (Skill 1)====
 
====Charge (Skill 1)====
Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.  
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Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.<br>
 +
T5 Charge travels twice as far as T0 dash.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||25||35||45||55||65||75
 
|Damage||25||35||45||55||65||75
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====Lay on Hands (Skill 2)====
 
====Lay on Hands (Skill 2)====
Heals the Paladin and nearby allies at a health per mana rate.
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Heals the Paladin and nearby allies at a given health per mana rate.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Heal Rate||N/A||N/A||4||5||6||7
 
|Heal Rate||N/A||N/A||4||5||6||7
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====Whirlwind (Skill 3)====
 
====Whirlwind (Skill 3)====
A spinning attack that deals physical damage to nearby enemies and lasts for a short duration.
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A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.<br>
 +
While spinning your shield still faces toward the direction you're aiming, and you are still able to use your primary to attack.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||N/A||N/A||N/A||30||40||50
 
|Damage||N/A||N/A||N/A||30||40||50
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====Shield (Passive 1)====
 
====Shield (Passive 1)====
The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.
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The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.<br>
 +
The shield is still able to be used while using Whirlwind or Lay on Hands, and will face toward the point you're aiming at.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Arc||60||90||120||150||180||210
 
|Arc||60||90||120||150||180||210
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The Paladin has a chance to stun the enemy for 2.5 seconds.
 
The Paladin has a chance to stun the enemy for 2.5 seconds.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Chance||N/A||N/A||10||15||20||25
 
|Chance||N/A||N/A||10||15||20||25
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Upon contact, the Paladin deals physical damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows.
 
Upon contact, the Paladin deals physical damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||N/A||N/A||N/A||N/A||20||50
 
|Damage||N/A||N/A||N/A||N/A||20||50
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The most notable increases are to Health and Armor, which makes him a tank-based class.  
 
The most notable increases are to Health and Armor, which makes him a tank-based class.  
  
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
+
To get stats at a given level, use the equation "X = scaling * (level-1) + level1stat"
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!colspan="7"|Attribute values by level
 
!colspan="7"|Attribute values by level

Revision as of 21:48, 29 June 2018

The Paladin class is a role for close-range damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.
The Paladin's Character Title will add armor for everyone in your guild.


Skills and Abilities

The graphs below list base damage and tiers as they're shown in the guild hall. As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Paladin skills
Sword Charge Lay on Hands Whirlwind Shield Stunning Blows Juggernaut

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Sword (Primary Attack)

Melee attack that deals physical damage in an arc covering X degrees.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 16 19 22 25 28 31
Arc 90 120 150 180 210 240
Star Cost N/A 3 4 5 6 8

Charge (Skill 1)

Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.
T5 Charge travels twice as far as T0 dash.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 25 35 45 55 65 75
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Lay on Hands (Skill 2)

Heals the Paladin and nearby allies at a given health per mana rate.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Heal Rate N/A N/A 4 5 6 7
Mana Cost N/A N/A 5 6 7 8
Star Cost N/A N/A 5 6 8 10

Whirlwind (Skill 3)

A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.
While spinning your shield still faces toward the direction you're aiming, and you are still able to use your primary to attack.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Seconds N/A N/A N/A 3 4 5
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Shield (Passive 1)

The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.
The shield is still able to be used while using Whirlwind or Lay on Hands, and will face toward the point you're aiming at.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Arc 60 90 120 150 180 210
Reduction 0 5 10 15 20 25
Star Cost N/A 2 3 4 5 6

Stunning Blows (Passive 2)

The Paladin has a chance to stun the enemy for 2.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 10 15 20 25
Star Cost N/A N/A 4 5 6 8

Juggernaut (Passive 3)

Upon contact, the Paladin deals physical damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 20 50
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained. The most notable increases are to Health and Armor, which makes him a tank-based class.

To get stats at a given level, use the equation "X = scaling * (level-1) + level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 75 50 0.000 0.40 10 0.00
Scaling per Level +12 +6 +0.025 +0.05 +1 +0.25
Level 2 87 56 0.025 0.45 11 0.25
Level 3 99 62 0.050 0.50 12 0.50
Level 4 111 68 0.075 0.55 13 0.75
Level 5 123 74 0.100 0.60 14 1.00
Level 10 183 104 0.225 0.85 19 2.25
Level 15 243 134 0.350 1.10 24 3.50
Level 20 303 164 0.475 1.35 29 4.75
Level 25 363 194 0.600 1.60 34 6.00
Level 30 423 224 0.725 1.85 39 7.25