Difference between revisions of "Paladin"
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− | The | + | The Paladin class is a role for close-range damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.<br> |
The Paladin's [[Guild Hall#Character Titles|Character Title]] will add armor for everyone in your guild. | The Paladin's [[Guild Hall#Character Titles|Character Title]] will add armor for everyone in your guild. | ||
==Skills and Abilities== | ==Skills and Abilities== | ||
− | The graphs below list | + | The graphs below list base damage and tiers as they're shown in the guild hall. |
As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall. | As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall. | ||
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town. | Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town. | ||
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|} | |} | ||
====Sword (Primary Attack)==== | ====Sword (Primary Attack)==== | ||
− | Melee attack that deals [[Combat#Damage_Types|physical damage]] in an arc. | + | Melee attack that deals [[Combat#Damage_Types|physical damage]] in an arc covering X degrees. |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Damage||16||19||22||25||28||31 | |Damage||16||19||22||25||28||31 | ||
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====Charge (Skill 1)==== | ====Charge (Skill 1)==== | ||
− | Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range. | + | Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.<br> |
+ | T5 Charge travels twice as far as T0 dash. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Damage||25||35||45||55||65||75 | |Damage||25||35||45||55||65||75 | ||
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====Lay on Hands (Skill 2)==== | ====Lay on Hands (Skill 2)==== | ||
− | Heals the Paladin and nearby allies at a health per mana rate. | + | Heals the Paladin and nearby allies at a given health per mana rate. |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Heal Rate||N/A||N/A||4||5||6||7 | |Heal Rate||N/A||N/A||4||5||6||7 | ||
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====Whirlwind (Skill 3)==== | ====Whirlwind (Skill 3)==== | ||
− | A spinning attack that deals physical damage to nearby enemies and lasts for a | + | A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.<br> |
+ | While spinning your shield still faces toward the direction you're aiming, and you are still able to use your primary to attack. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Damage||N/A||N/A||N/A||30||40||50 | |Damage||N/A||N/A||N/A||30||40||50 | ||
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====Shield (Passive 1)==== | ====Shield (Passive 1)==== | ||
− | The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage. | + | The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.<br> |
+ | The shield is still able to be used while using Whirlwind or Lay on Hands, and will face toward the point you're aiming at. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Arc||60||90||120||150||180||210 | |Arc||60||90||120||150||180||210 | ||
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The Paladin has a chance to stun the enemy for 2.5 seconds. | The Paladin has a chance to stun the enemy for 2.5 seconds. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Chance||N/A||N/A||10||15||20||25 | |Chance||N/A||N/A||10||15||20||25 | ||
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Upon contact, the Paladin deals physical damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows. | Upon contact, the Paladin deals physical damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | !|Upgrades|| | + | !|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5 |
|- | |- | ||
|Damage||N/A||N/A||N/A||N/A||20||50 | |Damage||N/A||N/A||N/A||N/A||20||50 | ||
Line 102: | Line 105: | ||
The most notable increases are to Health and Armor, which makes him a tank-based class. | The most notable increases are to Health and Armor, which makes him a tank-based class. | ||
− | To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat" | + | To get stats at a given level, use the equation "X = scaling * (level-1) + level1stat" |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!colspan="7"|Attribute values by level | !colspan="7"|Attribute values by level |
Revision as of 21:48, 29 June 2018
The Paladin class is a role for close-range damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.
The Paladin's Character Title will add armor for everyone in your guild.
Contents
Skills and Abilities
The graphs below list base damage and tiers as they're shown in the guild hall. As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
Paladin skills | ||||||
---|---|---|---|---|---|---|
Sword | Charge | Lay on Hands | Whirlwind | Shield | Stunning Blows | Juggernaut |
SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 SpriteSheet 1.1.5 |
Sword (Primary Attack)
Melee attack that deals physical damage in an arc covering X degrees.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 16 | 19 | 22 | 25 | 28 | 31 |
Arc | 90 | 120 | 150 | 180 | 210 | 240 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Charge (Skill 1)
Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.
T5 Charge travels twice as far as T0 dash.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | 25 | 35 | 45 | 55 | 65 | 75 |
Mana Cost | 10 | 12 | 14 | 16 | 18 | 20 |
Star Cost | N/A | 3 | 4 | 5 | 6 | 8 |
Lay on Hands (Skill 2)
Heals the Paladin and nearby allies at a given health per mana rate.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Heal Rate | N/A | N/A | 4 | 5 | 6 | 7 |
Mana Cost | N/A | N/A | 5 | 6 | 7 | 8 |
Star Cost | N/A | N/A | 5 | 6 | 8 | 10 |
Whirlwind (Skill 3)
A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.
While spinning your shield still faces toward the direction you're aiming, and you are still able to use your primary to attack.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | N/A | 30 | 40 | 50 |
Seconds | N/A | N/A | N/A | 3 | 4 | 5 |
Mana Cost | N/A | N/A | N/A | 50 | 60 | 70 |
Star Cost | N/A | N/A | N/A | 7 | 9 | 12 |
Shield (Passive 1)
The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.
The shield is still able to be used while using Whirlwind or Lay on Hands, and will face toward the point you're aiming at.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Arc | 60 | 90 | 120 | 150 | 180 | 210 |
Reduction | 0 | 5 | 10 | 15 | 20 | 25 |
Star Cost | N/A | 2 | 3 | 4 | 5 | 6 |
Stunning Blows (Passive 2)
The Paladin has a chance to stun the enemy for 2.5 seconds.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Chance | N/A | N/A | 10 | 15 | 20 | 25 |
Star Cost | N/A | N/A | 4 | 5 | 6 | 8 |
Juggernaut (Passive 3)
Upon contact, the Paladin deals physical damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows.
Upgrades | Base | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
---|---|---|---|---|---|---|
Damage | N/A | N/A | N/A | N/A | 20 | 50 |
Star Cost | N/A | N/A | N/A | N/A | 10 | 15 |
Stats
The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained. The most notable increases are to Health and Armor, which makes him a tank-based class.
To get stats at a given level, use the equation "X = scaling * (level-1) + level1stat"
Attribute values by level | ||||||
---|---|---|---|---|---|---|
Attribute | Health | Mana | Health Regen | Mana Regen | Armor | Resistance |
Level 1 | 75 | 50 | 0.000 | 0.40 | 10 | 0.00 |
Scaling per Level | +12 | +6 | +0.025 | +0.05 | +1 | +0.25 |
Level 2 | 87 | 56 | 0.025 | 0.45 | 11 | 0.25 |
Level 3 | 99 | 62 | 0.050 | 0.50 | 12 | 0.50 |
Level 4 | 111 | 68 | 0.075 | 0.55 | 13 | 0.75 |
Level 5 | 123 | 74 | 0.100 | 0.60 | 14 | 1.00 |
Level 10 | 183 | 104 | 0.225 | 0.85 | 19 | 2.25 |
Level 15 | 243 | 134 | 0.350 | 1.10 | 24 | 3.50 |
Level 20 | 303 | 164 | 0.475 | 1.35 | 29 | 4.75 |
Level 25 | 363 | 194 | 0.600 | 1.60 | 34 | 6.00 |
Level 30 | 423 | 224 | 0.725 | 1.85 | 39 | 7.25 |