Difference between revisions of "Paladin"

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The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.
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{{Template:Classes}}
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<br>
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The Paladin class is a role for close-range damage dealing and tanking. What makes this class particularly different from others is the ability to block arrows, and shots from maggots and wisps with his shield. The shield can also block the rapid fire attack from the [[Acts#Act_4.2C_The_Archives|Watcher]]<br>
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The Paladin's [[Guild Hall#Character Titles|Character Title]] will add armor for everyone in your guild.
  
Health: 75 + 12 * level
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==Skills and Abilities==
Mana: 50 + 6 * level
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The tables below list base damage and tiers as they're shown in the guild hall.
Health Regen: 0.05 + 0.025 * level
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As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.<br>
Mana Regen: 0.4 + 0.05 * level
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Every upgrade to a skill costs [[Leveling_Up#Skill_Stars|skill stars]], which are shown in the upper-right corner of the screen while in town.
Armor: 10 + 1.2 * level
 
Resistance: 0 + 0.5 * level
 
  
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{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
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!colspan="7"|Paladin skills
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|-
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|[[Paladin#Sword (Primary Attack)|Sword]]||[[Paladin#Charge (Skill 1)|Charge]]||[[Paladin#Lay on Hands (Skill 2)|Lay on Hands]]||[[Paladin#Whirlwind (Skill 3)|Whirlwind]]||[[Paladin#Shield (Passive 1)|Shield]]||[[Paladin#Stunning Blows (Passive 2)|Stunning Blows]]||[[Paladin#Flames of Devotion (Passive 3)|Flames of Devotion]]
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|-
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|{{#sprite:file=File:skills.png|column=0|row=0|link=Paladin#Sword (Primary Attack)}}||{{#sprite:file=File:skills.png|column=1|row=0|link=Paladin#Charge (Skill 1)}}||{{#sprite:file=File:skills.png|column=3|row=0|link=Paladin#Lay on Hands (Skill 2)}}||{{#sprite:file=File:skills.png|column=2|row=0|link=Paladin#Whirlwind (Skill 3)}}||{{#sprite:file=File:skills.png|column=4|row=0|link=Paladin#Shield (Passive 1)}}||{{#sprite:file=File:skills.png|column=5|row=0|link=Paladin#Stunning Blows (Passive 2)}}||
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{{#sprite:file=File:skills.png|column=6|row=0|link=Paladin#Flames of Devotion (Passive 3)}}
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|}
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====Sword (Primary Attack)====
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Melee attack that deals [[Combat#Damage_Types|physical damage]] in an arc covering X degrees.<br>
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Paladin primary attack speed is 0.3 seconds.
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{| class="wikitable" style="text-align:center;"
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!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Damage||16||19||22||25||28||31
 +
|-
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|Arc||90||120||150||180||210||240
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|-
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|Star Cost||N/A||3||4||5||6||8
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|}
  
{| class="wikitable"
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====Charge (Skill 1)====
!colspan="7"|Attribute values by level
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Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.<br>
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T5 Charge travels twice as far as T0 dash. Charge does not travel through enemies unless it deals lethal damage. Any enemies hit by a non-lethal Charge will be stunned for 0.5 seconds.
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{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Level||Health||Mana||health regen||Mana regen||Armor||Resistance
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|Damage||25||35||45||55||65||75
 
|-
 
|-
|Level 1||||||||||||
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|Mana Cost||10||13||16||19||22||25
 
|-
 
|-
|Level 2||||||||||||
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|Star Cost||N/A||3||4||5||6||8
 +
|}
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 +
====Lay on Hands (Skill 2)====
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An active ability that heals the Paladin and nearby allies along with providing a 25% chance to block some magical damage for a few seconds.
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{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Level 3||||||||||||
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|Heal Rate||N/A||N/A||3+2%||5+2%||7+2%||9+2%
 
|-
 
|-
|Level 4||||||||||||
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|Mana Cost||N/A||N/A||30||40||50||60
 
|-
 
|-
|Level 5||||||||||||
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|Amount Blocked||N/A||N/A||5||10||15||20
 
|-
 
|-
|Level 6||||||||||||
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|Duration||N/A||N/A||3||3.5||4||4.5
 
|-
 
|-
|Level 7||||||||||||
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|Star Cost||N/A||N/A||5||6||8||10
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|}
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 +
====Whirlwind (Skill 3)====
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A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.<br>
 +
While spinning your shield still faces toward the direction you're aiming, and you are still able to use your primary to attack.
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{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Level 8||||||||||||
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|Damage||N/A||N/A||N/A||30||40||50
 
|-
 
|-
|Level 9||||||||||||
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|Seconds||N/A||N/A||N/A||3||4||5
 
|-
 
|-
|Level 10||||||||||||
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|Mana Cost||N/A||N/A||N/A||50||60||70
 
|-
 
|-
|Level 11||||||||||||
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|Star Cost||N/A||N/A||N/A||7||9||12
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|}
 +
 
 +
====Shield (Passive 1)====
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The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block some physical damage.<br>
 +
The shield is still able to be used while using Whirlwind, and will point toward the direction aimed.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Level 12||||||||||||
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|Arc||60||80||100||120||140||160
 
|-
 
|-
|Level 13||||||||||||
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|Reduction||0||5||10||15||20||25
 
|-
 
|-
|Level 14||||||||||||
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|Star Cost||N/A||2||3||4||5||6
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|}
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 +
====Stunning Blows (Passive 2)====
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The Paladin has a chance to stun the enemy for 2.5 seconds.
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{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Level 15||||||||||||
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|Chance||N/A||N/A||10||15||20||25
 
|-
 
|-
|Level 16||||||||||||
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|Star Cost||N/A||N/A||4||5||6||8
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|}
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====Flames of Devotion (Passive 3)====
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Adds 1 [[Combat#Damage_Types|magical damage]] per stack to all of your skills' damage with each primary attack. <br>
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Includes the Paladin's Sword. Each stack lasts 1 second.
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{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Level 17||||||||||||
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|Maximum Stacks||N/A||N/A||N/A||N/A||12||24
 
|-
 
|-
|Level 18||||||||||||
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|Star Cost||N/A||N/A||N/A||N/A||10||15
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|}
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==Stats==
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The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained.<br>
 +
The most notable increases are to Health and Armor, which makes him a tank-based class.
 +
 
 +
To get stats at a given level, use the equation "X = scaling * (level-1) + level1stat"
 +
{| class="wikitable" style="text-align:center;"
 +
!colspan="7"|Attribute values by level
 
|-
 
|-
|Level 19||||||||||||
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!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance
 
|-
 
|-
|Level 20||||||||||||
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!|Level 1
 +
|75||50||0||0.4||10||0
 
|-
 
|-
|Level 21||||||||||||
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!|Scaling per Level
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| +8 || +6 || +0.025 || +0.05 || +0.6 || +0.2
 
|-
 
|-
|Level 22||||||||||||
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!|Level 2
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|83||56||0.025||0.45||10.6||0.2
 
|-
 
|-
|Level 23||||||||||||
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!|Level 3
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|91||62||0.050||0.50||11.2||0.4
 
|-
 
|-
|Level 24||||||||||||
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!|Level 4
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|99||68||0.075||0.55||11.8||0.6
 
|-
 
|-
|Level 25||||||||||||
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!|Level 5
 +
|107||74||0.100||0.60||12.4||0.8
 
|-
 
|-
|Level 26||||||||||||
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!|Level 10
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|147||104||0.225||0.85||15.4||1.8
 
|-
 
|-
|Level 27||||||||||||
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!|Level 15
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|187||134||0.350||1.10||18.4||2.8
 
|-
 
|-
|Level 28||||||||||||
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!|Level 20
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|227||164||0.475||1.35||21.4||3.8
 
|-
 
|-
|Level 29||||||||||||
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!|Level 25
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|267||194||0.600||1.60||24.4||4.8
 
|-
 
|-
|Level 30||||||||||||
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!|Level 30
 +
|307||224||0.725||1.85||27.4||5.8
 
|}
 
|}
 +
 +
 +
<center>{{Template:BaseNav}}</center>

Latest revision as of 02:34, 10 April 2020

Characters
Paladinanim.gif

Paladin

Rangeranim.gif

Ranger

Sorcanim.gif

Sorcerer

Warlockanim.gif

Warlock

Thiefanim.gif

Thief

Priestanim.gif

Priest

Wizardanim.gif

Wizard

Gladiator.gif

Gladiator

WitchHunter.gif

Witch Hunter


The Paladin class is a role for close-range damage dealing and tanking. What makes this class particularly different from others is the ability to block arrows, and shots from maggots and wisps with his shield. The shield can also block the rapid fire attack from the Watcher
The Paladin's Character Title will add armor for everyone in your guild.

Skills and Abilities

The tables below list base damage and tiers as they're shown in the guild hall. As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Paladin skills
Sword Charge Lay on Hands Whirlwind Shield Stunning Blows Flames of Devotion

Sword (Primary Attack)

Melee attack that deals physical damage in an arc covering X degrees.
Paladin primary attack speed is 0.3 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 16 19 22 25 28 31
Arc 90 120 150 180 210 240
Star Cost N/A 3 4 5 6 8

Charge (Skill 1)

Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.
T5 Charge travels twice as far as T0 dash. Charge does not travel through enemies unless it deals lethal damage. Any enemies hit by a non-lethal Charge will be stunned for 0.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 25 35 45 55 65 75
Mana Cost 10 13 16 19 22 25
Star Cost N/A 3 4 5 6 8

Lay on Hands (Skill 2)

An active ability that heals the Paladin and nearby allies along with providing a 25% chance to block some magical damage for a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Heal Rate N/A N/A 3+2% 5+2% 7+2% 9+2%
Mana Cost N/A N/A 30 40 50 60
Amount Blocked N/A N/A 5 10 15 20
Duration N/A N/A 3 3.5 4 4.5
Star Cost N/A N/A 5 6 8 10

Whirlwind (Skill 3)

A spinning attack that deals physical damage to nearby enemies and lasts for a few seconds.
While spinning your shield still faces toward the direction you're aiming, and you are still able to use your primary to attack.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Seconds N/A N/A N/A 3 4 5
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Shield (Passive 1)

The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block some physical damage.
The shield is still able to be used while using Whirlwind, and will point toward the direction aimed.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Arc 60 80 100 120 140 160
Reduction 0 5 10 15 20 25
Star Cost N/A 2 3 4 5 6

Stunning Blows (Passive 2)

The Paladin has a chance to stun the enemy for 2.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 10 15 20 25
Star Cost N/A N/A 4 5 6 8

Flames of Devotion (Passive 3)

Adds 1 magical damage per stack to all of your skills' damage with each primary attack.
Includes the Paladin's Sword. Each stack lasts 1 second.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Maximum Stacks N/A N/A N/A N/A 12 24
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained.
The most notable increases are to Health and Armor, which makes him a tank-based class.

To get stats at a given level, use the equation "X = scaling * (level-1) + level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 75 50 0 0.4 10 0
Scaling per Level +8 +6 +0.025 +0.05 +0.6 +0.2
Level 2 83 56 0.025 0.45 10.6 0.2
Level 3 91 62 0.050 0.50 11.2 0.4
Level 4 99 68 0.075 0.55 11.8 0.6
Level 5 107 74 0.100 0.60 12.4 0.8
Level 10 147 104 0.225 0.85 15.4 1.8
Level 15 187 134 0.350 1.10 18.4 2.8
Level 20 227 164 0.475 1.35 21.4 3.8
Level 25 267 194 0.600 1.60 24.4 4.8
Level 30 307 224 0.725 1.85 27.4 5.8