Paladin

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The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.


Active Skills

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Sword (Primary Attack)

Melee attack that deals damage in an arc.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 16 19 22 25 28 31
Arc 90 120 150 180 210 240
Star Cost N/A 3 4 5 6 8

Charge (Skill 1)

Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 25 35 45 55 65 75
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Lay on Hands (Skill 2)

Heals the Paladin and nearby allies at a health per mana rate.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Heal Rate N/A N/A 4 5 6 7
Mana Cost N/A N/A 5 6 7 8
Star Cost N/A N/A 5 6 8 10

Whirlwind (Skill 3)

A spinning attack that deals physical damage to nearby enemies and lasts for a short duration.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Seconds N/A N/A N/A 3 4 5
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Shield (Passive 1)

The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Arc 60 90 120 150 180 210
Reduction 0 5 10 15 20 25
Star Cost N/A 2 3 4 5 6

Stunning Blows (Passive 2)

The Paladin has a chance to stun the enemy for 2.5 seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 10 15 20 25
Star Cost N/A N/A 4 5 6 8

Juggernaught (Passive 3)

Upon contact, the Paladin deals damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 20 50
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained. The most notable increases are to Health and Armor, which makes him a tank-based class. To get stats at a given level, the equation "x = base+level*scaling" should be used.

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Base 63 44 0.025 .35 8.8 -.5
Scaling 12 6 0.025 0.05 1.2 0.5
Level 1 75 50 0.05 0.4 10 0
Level 2 87 56 0.075 0.45 11.2 0.5
Level 3 99 62 0.1 0.5 12.4 1
Level 4 111 68 0.125 0.55 13.6 1.5
Level 5 123 74 0.15 0.6 14.8 2
Level 6 135 80 0.175 0.65 16 2.5
Level 7 147 86 0.2 0.7 17.2 3
Level 8 159 92 0.225 0.75 18.4 3.5
Level 9 171 98 0.25 0.8 19.6 4
Level 10 183 104 0.275 0.85 20.8 4.5
Level 11 195 110 0.3 0.9 22 5
Level 12 207 116 0.325 0.95 23.2 5.5
Level 13 219 122 0.35 1 24.4 6
Level 14 231 128 0.375 1.05 25.6 6.5
Level 15 243 134 0.4 1.1 26.8 7
Level 16 255 140 0.425 1.15 28 7.5
Level 17 267 146 0.45 1.2 29.2 8
Level 18 279 152 0.475 1.25 30.4 8.5
Level 19 291 158 0.5 1.3 31.6 9
Level 20 303 164 0.525 1.35 32.8 9.5
Level 21 315 170 0.55 1.4 34 10
Level 22 339 176 0.575 1.45 35.2 10.5
Level 23 351 182 0.6 1.5 36.4 11
Level 24 363 188 0.625 1.55 37.6 11.5
Level 25 375 194 0.65 1.6 38.8 12
Level 26 387 200 0.675 1.65 40 12.5
Level 27 399 206 0.7 1.7 41.2 13
Level 28 411 212 0.725 1.75 42.4 13.5
Level 29 423 218 0.75 1.8 43.6 14
Level 30 435 224 0.775 1.85 44.8 14.5