Paladin

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The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.


Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Paladin skills
Sword Charge Lay on Hands Whirlwind Shield Stunning Blows Juggernaut

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Sword (Primary Attack)

Melee attack that deals damage in an arc.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 16 19 22 25 28 31
Arc 90 120 150 180 210 240
Star Cost N/A 3 4 5 6 8

Charge (Skill 1)

Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 25 35 45 55 65 75
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Lay on Hands (Skill 2)

Heals the Paladin and nearby allies at a health per mana rate.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Heal Rate N/A N/A 4 5 6 7
Mana Cost N/A N/A 5 6 7 8
Star Cost N/A N/A 5 6 8 10

Whirlwind (Skill 3)

A spinning attack that deals physical damage to nearby enemies and lasts for a short duration.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Seconds N/A N/A N/A 3 4 5
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Shield (Passive 1)

The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Arc 60 90 120 150 180 210
Reduction 0 5 10 15 20 25
Star Cost N/A 2 3 4 5 6

Stunning Blows (Passive 2)

The Paladin has a chance to stun the enemy for 2.5 seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 10 15 20 25
Star Cost N/A N/A 4 5 6 8

Juggernaut (Passive 3)

Upon contact, the Paladin deals damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 20 50
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained. The most notable increases are to Health and Armor, which makes him a tank-based class. To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 75 50 0.000 0.400 10 0
Scaling per Level +12 +6 +0.025 +0.05 +1 +0.25
Level 2 87 56 0.025 0.450 11 0.25
Level 3 99 62 0.050 0.500 12 0.50
Level 4 111 68 0.075 0.550 13 0.75
Level 5 123 74 0.100 0.600 14 1.00
Level 10 183 104 0.225 0.850 19 2.25
Level 15 243 134 0.350 1.100 24 3.50
Level 20 303 164 0.475 1.350 29 4.75
Level 25 363 194 0.600 1.600 34 6.00
Level 30 423 224 0.725 1.850 39 7.25