Difference between revisions of "PatchNotes"
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+ | ==Version 98, June 24, 2019== | ||
+ | {| class="mw-collapsible" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | *Fixed load screen freezing for some users running in fullscreen. | ||
+ | *Added missing blueprint for Defender's Halberd. | ||
+ | *Cape of Withdrawal can no longer be attuned. (Attuning it had no effect). | ||
+ | *Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game. | ||
+ | *Fixed names and materials for Gladiator. | ||
+ | *Fix for the Witch Hunter DLC store page button in the main menu. | ||
+ | |} | ||
+ | |||
+ | ==Version 97, June 19, 2019== | ||
+ | {| class="mw-collapsible mw-collapsed" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | ===Witch Hunter=== | ||
+ | DLC Specific: | ||
+ | Witch Hunter class that levels up Skill Crit Damage for the guild. | ||
+ | Skills: | ||
+ | Repeater Crossbow | ||
+ | Flaming Hounds | ||
+ | Branding Ward | ||
+ | Witch Pyre | ||
+ | A Murder of Crows | ||
+ | Fanatic Zeal | ||
+ | Searing Torch | ||
+ | |||
+ | New Features | ||
+ | |||
+ | *Magic Furnace - New dungeon mechanic that lets you craft items during your run. | ||
+ | *Item Gambler - New dungeon mechanic that lets you stake items for a random new one. | ||
+ | *Companions - Acquire a companion that helps you collect gold and ore. | ||
+ | *New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus. | ||
+ | *New statue - "Daran" the red priest, (requires Pyramid of Prophecy). | ||
+ | |||
+ | |||
+ | |||
+ | Gameplay Adjustments and Balance | ||
+ | |||
+ | General | ||
+ | |||
+ | *Reworked Watcher boss fight. | ||
+ | *Tweaked player NG+ scaling of Armor/Resistance. | ||
+ | *Increased boss health scaling in NG+. | ||
+ | *Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1. | ||
+ | *Path of the Magician - Changed from 20% to 25%. | ||
+ | *Path of the Warrior - Changed from 20% to 25%. | ||
+ | *Path of the Defender - Changed from 20% to 15%. | ||
+ | |||
+ | Classes | ||
+ | |||
+ | *Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6. | ||
+ | *Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25. | ||
+ | *Powershot - Now fires 2 additional projectiles. | ||
+ | *Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s. | ||
+ | *Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking. | ||
+ | *Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly. | ||
+ | *Holy Light - Increased healing. | ||
+ | |||
+ | Items | ||
+ | |||
+ | *Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%. | ||
+ | *Duke's Signet Ring - Increased healing from 3% to 7.5%. | ||
+ | *Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy. | ||
+ | *Mail of Thorns - Now also gives +2 Armor. | ||
+ | *Great Helm - Increased Armor from +5 to +7. | ||
+ | *Boots of Freedom - Changed to Epic. | ||
+ | *Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen. | ||
+ | *Markham's Mastery - Moved first set bonus from 3 to 4 items. | ||
+ | *Kings Regalia - Set bonus changed from 33%/66% to 25%/50%. | ||
+ | |||
+ | |||
+ | |||
+ | Various Changes and Fixes | ||
+ | |||
+ | *Added more chest room variations. | ||
+ | *Added Monoliths used stat and accomplishment. | ||
+ | *Fixed an issue where you could get stuck outside the bridges in Upper Pyramid. | ||
+ | *Fixed pasting not being supported in chat (and all other text input widgets). | ||
+ | *Enemies can now be killed by poison. | ||
+ | *Ghosts now drain a percentage of your mana instead of a flat amount. | ||
+ | *You can now change the menu theme in options. | ||
+ | *Fixed music not starting when loading a save. | ||
+ | *Fixed a problem with fountain effects saving in town rather than in run. | ||
+ | *Fixed dungeon settings not using the host's highest NG+ level. | ||
+ | *Added an effect for Medusas Charm. | ||
+ | *Added effect and sound for gaining a potion charge with the Apothecary Set. | ||
+ | *New art for Apothecary's Sphere. | ||
+ | *Performance improvements. | ||
+ | *Crash fixes. | ||
+ | |} | ||
+ | |||
+ | ==Version 96, May 14, 2019== | ||
+ | {| class="mw-collapsible mw-collapsed" | ||
+ | !| | ||
+ | |- | ||
+ | | | ||
+ | *More variation and a lot of tweaks done to the Arena | ||
+ | *Added switches to the arena | ||
+ | *Fixed Warden's destructible corpse | ||
+ | *You can now destroy the Crustworm's corpse to avoid getting stuck behind it | ||
+ | *Fixed some mini map inconsistency | ||
+ | *Fixed an empty room bug in Upper Pyramid | ||
+ | *Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon) | ||
+ | *Added new sounds | ||
+ | *The game can now handle much higher character levels | ||
+ | *New design for character color picking | ||
+ | *Fixed some crashes | ||
+ | |} | ||
+ | |||
==Version 95, March 22, 2019== | ==Version 95, March 22, 2019== | ||
− | {| class="mw-collapsible" | + | {| class="mw-collapsible mw-collapsed" |
!| | !| | ||
|- | |- |
Revision as of 14:07, 28 June 2019
Contents
- 1 Version 98, June 24, 2019
- 2 Version 97, June 19, 2019
- 3 Version 96, May 14, 2019
- 4 Version 95, March 22, 2019
- 5 Version 94, March 15, 2019
- 6 Version 93, March 13, 2019
- 7 Version 90, November 22, 2018
- 8 Version 89, October 2, 2018
- 9 Version 88, August 7, 2018
- 10 Version 87, September 26, 2018
- 11 Classes
- 12 Items/Drinks
- 13 Fixes and changes
- 14 Version 83, August 7, 2018
- 15 Version 82, July 31, 2018
- 16 Version 81, July 30, 2018
- 17 Version 80, July 13, 2018
- 18 Version 79, July 12, 2018
- 19 Classes
- 20 Other balance changes
- 21 Downscaling
- 22 Networking Fixes
- 23 Miscellaneous Fixes and Changes
- 24 Version 78, June 13, 2018
- 25 Version 76, May 18, 2018
- 26 Version 74, April 27, 2018
- 27 Version 73, April 26, 2018
- 28 Version 72, April 12, 2018
- 29 Version 71, April 10, 2018
- 30 Version 70, April 5, 2018
- 31 Version 67, March 26, 2018
- 32 Minor Class Changes
- 33 Miscellaneous Fixes and Changes
- 34 Version 66, March 15, 2018
Version 98, June 24, 2019
|
Version 97, June 19, 2019
Witch HunterDLC Specific: Witch Hunter class that levels up Skill Crit Damage for the guild. Skills: Repeater Crossbow Flaming Hounds Branding Ward Witch Pyre A Murder of Crows Fanatic Zeal Searing Torch New Features
Gameplay Adjustments and Balance General
Classes
Items
Various Changes and Fixes
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Version 96, May 14, 2019
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Version 95, March 22, 2019
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Version 94, March 15, 2019
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Version 93, March 13, 2019
New Features included with the Pyramid of Prophecy DLC
New Features added to the Base Game
Gameplay Adjustments and BalanceGeneral
When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.
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Version 90, November 22, 2018
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Version 89, October 2, 2018
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Version 88, August 7, 2018
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Version 87, September 26, 2018
ClassesThief
Sorcerer
Warlock
Wizard
Priest
Ranger
Items/Drinks
Fixes and changes
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Version 83, August 7, 2018
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Version 82, July 31, 2018
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Version 81, July 30, 2018
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Version 80, July 13, 2018
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Version 79, July 12, 2018
ClassesThere was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for attunements, especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled. These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills. Paladin
Priest
Ranger
Sorcerer
Thief
Wizard
Warlock
Other balance changesDrinks
Items
Fountain
Monoliths
Downscaling
Networking Fixes
Miscellaneous Fixes and Changes
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Version 78, June 13, 2018
Added TailorA new NPC has been added to the guild hall where you can change the appearance and names of your characters. Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon. This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free. Miscellaneous Fixes and Changes
Fountain Balance
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Version 76, May 18, 2018
New fountain
Balance
Miscellaneous Fixes and Changes
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Version 74, April 27, 2018
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Version 73, April 26, 2018
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! Major Game UpdatesItems 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” Tavern Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
Magic Anvil A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
New Game+ Overhaul
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Chests, Item Balance, and RecategorizationNew Chest Drop Rates
Crown of Kings
Sphere of Champions
Ring of Arcane Power
Dragonscale Mail
Earthsplitter
Stormcaller
Talisman of Conflagration
King's Regalia Set Bonus
Fire and Ice Set Bonus
Shaftlocke Pickaxe
General Improvements
Miscellaneous Fixes and Changes
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Version 72, April 12, 2018
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Version 71, April 10, 2018
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Version 70, April 5, 2018
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Version 67, March 26, 2018
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison. Major Game Updates
Class Balance Thief
Ranger
Sorcerer
Minor Class Changes
Miscellaneous Fixes and Changes
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Version 66, March 15, 2018
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