Difference between revisions of "PatchNotes"
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− | ==Version 73, April 26== | + | ==Version 73, April 26, 2018== |
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− | This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. | + | ''This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.'' |
− | We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! | + | ''We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!'' |
− | Major Game Updates | + | ===Major Game Updates=== |
− | Items | + | '''Items''' |
− | + | 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. | |
− | + | Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” | |
− | Tavern | + | '''Tavern''' |
− | + | ''Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.'' | |
*23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups. | *23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups. | ||
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*The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage. | *The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage. | ||
− | Magic Anvil | + | '''Magic Anvil''' |
+ | |||
+ | ''A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!'' | ||
− | |||
*Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters. | *Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters. | ||
*Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++. | *Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++. | ||
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*Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars. | *Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars. | ||
− | New Game+ Overhaul | + | '''New Game+ Overhaul''' |
+ | |||
*Several enemies, including bosses, have new skills and behaviours. | *Several enemies, including bosses, have new skills and behaviours. | ||
*Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap. | *Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap. | ||
*Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale. | *Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale. | ||
− | This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. | + | ''This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.'' |
+ | |||
+ | ''Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.'' | ||
+ | |||
+ | *Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond. | ||
+ | *Added +20% ore and gold gain per NG+ scale. | ||
+ | *Price increase for NG+ dungeon stores. | ||
− | |||
− | + | ===Chests, Item Balance, and Recategorization=== | |
− | |||
− | |||
− | + | '''New Chest Drop Rates''' | |
− | |||
*Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item. | *Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item. | ||
*Bronze: 65% Common Item, 35% Uncommon Item. | *Bronze: 65% Common Item, 35% Uncommon Item. | ||
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*Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item. | *Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item. | ||
*Ace: 50% Epic Item, 50% Legendary Item. | *Ace: 50% Epic Item, 50% Legendary Item. | ||
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− | General Improvements | + | '''Crown of Kings''' |
+ | |||
+ | *Moved to Epic quality. | ||
+ | |||
+ | '''Sphere of Champions''' | ||
+ | |||
+ | *Moved to Epic quality. | ||
+ | *Attack Power and Skill Power during combo increased from 50 to 60. | ||
+ | |||
+ | '''Ring of Arcane Power''' | ||
+ | |||
+ | *Moved to Epic quality. | ||
+ | *Mana cost reduction improved to 25%, up from 20%. | ||
+ | |||
+ | '''Dragonscale Mail''' | ||
+ | |||
+ | *Moved to Epic quality. | ||
+ | *Damage reduction improved to 25%, up from 20%. | ||
+ | |||
+ | '''Earthsplitter''' | ||
+ | |||
+ | *Physical damage from Shockwave increased from 30 to 40. | ||
+ | |||
+ | '''Stormcaller''' | ||
+ | |||
+ | *Magical damage from Chain Lightning increased from 20 to 30. | ||
+ | |||
+ | '''Talisman of Conflagration''' | ||
+ | |||
+ | *Magical damage from Explosion increased from 20 to 25. | ||
+ | |||
+ | '''King's Regalia Set Bonus''' | ||
+ | |||
+ | *Attack and Skill speed decreased to 33%/66%, down from 50%/100%. | ||
+ | |||
+ | '''Fire and Ice Set Bonus''' | ||
+ | |||
+ | *Bonus Magical damage on primary attack increased from 5 to 10. | ||
+ | |||
+ | '''Shaftlocke Pickaxe''' | ||
+ | |||
+ | *Now gives a flat 50% ore gain. | ||
+ | |||
+ | |||
+ | ===General Improvements=== | ||
+ | |||
*New Main Menu appearance. | *New Main Menu appearance. | ||
*Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect. | *Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect. | ||
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*Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7. | *Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7. | ||
*The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars). | *The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars). | ||
− | *Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel. | + | *Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.[/list] |
+ | |||
+ | |||
+ | ===Miscellaneous Fixes and Changes=== | ||
− | |||
*Reworked saving system into a single-file format with automatic backups. | *Reworked saving system into a single-file format with automatic backups. | ||
*Added usable priority so player corpse's will take use priority over other usables. | *Added usable priority so player corpse's will take use priority over other usables. | ||
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− | ==Version 72, April 12== | + | ==Version 72, April 12, 2018== |
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− | ==Version 71, April 10== | + | ==Version 71, April 10, 2018== |
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− | ==Version 70, April 5== | + | ==Version 70, April 5, 2018== |
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*Added effect for spirit cloak | *Added effect for spirit cloak | ||
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− | ==Version 67, March 26== | + | ==Version 67, March 26, 2018== |
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*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted. | *Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted. | ||
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− | ==Version 66, March 15== | + | ==Version 66, March 15, 2018== |
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Revision as of 16:36, 26 April 2018
Contents
Version 73, April 26, 2018
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down. We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower! Major Game UpdatesItems 14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.” Tavern Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.
Magic Anvil A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!
New Game+ Overhaul
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken. Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.
Chests, Item Balance, and RecategorizationNew Chest Drop Rates
Crown of Kings
Sphere of Champions
Ring of Arcane Power
Dragonscale Mail
Earthsplitter
Stormcaller
Talisman of Conflagration
King's Regalia Set Bonus
Fire and Ice Set Bonus
Shaftlocke Pickaxe
General Improvements
Miscellaneous Fixes and Changes
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Version 72, April 12, 2018
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Version 71, April 10, 2018
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Version 70, April 5, 2018
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Version 67, March 26, 2018
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison. Major Game Updates
Class Balance Thief
Ranger
Sorcerer
Minor Class Changes
Miscellaneous Fixes and Changes
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Version 66, March 15, 2018
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