PatchNotes

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Version 72, April 12

  • Crash fixes
  • Improved performance of damage numbers
  • Added minimap sprite for pings
  • Damage bonus now gets added on before attack/skill power
  • Old map now shows unexplored parts of the map transparently

Version 71, April 10

  • Fixed issue where several items with a cooldown wouldn't trigger properly
  • Pathfinding fix
  • Smoother scrolling when in pixel-perfect rendering
  • Added Itemiary
  • Multiple Gold/Ore scale bonuses now summed instead of multiplicated

Version 70, April 5

  • Several crash fixes
  • Fixed progress not being saved when leaving multiplayer games
  • Stuttering fix when using non pixel-perfect rendering
  • Notifications are now queued up instead of showing all of them at the same time
  • Added ability to ping to other players (bind in control options)
  • Added Discord rich presence
  • Added lobby player list
  • Added repeating class titles beyond NG+4
  • Fix upgrade menu clicking needing some mouse movement
  • Fixed long shutdown time on Linux
  • Fixed issue with character titles becoming desynced with your NG+ progress
  • Added option for having a minimap in the top-right corner
  • Added ui_hud_coop console variable for diabling Coop HUD
  • Shatter no longer spawns from the player when there is no line of sight to the enemy killed
  • Fix for comet cooldown on level 1
  • Added effect for spirit cloak

Version 67, March 26

Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.

Major Game Updates

  • New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).
  • NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.
  • NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).
  • Added idle movements for enemies to make maps feel more dynamic.
  • Workshop support for languages has been added.
  • More dungeon variation now exists in the Mines, the Prison, and the Armory.
  • Changed how the imp spawns in dungeons. Be sure to catch him quickly!
  • Added character HUD for multiplayer. Includes allied health bars and soul link status.
  • Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.
  • Added Steam trading cards.

Class Balance

Thief

  • Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.
  • Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.
  • Gold Fever: Damage bonus now caps at 100,000 gold.
  • Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.
  • Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.

Ranger

  • Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.
  • Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.
  • Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank.
  • Twinned Arrows: Now seeks targets more accurately.

Sorcerer

  • Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.
  • Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.
  • Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.
  • Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.

Minor Class Changes

  • Wizard’s Blast Wave no longer triggers its cooldown when used without mana.
  • The aim on some enemy skills should now be appropriately affected by the Confusion debuff.
  • Paladin Whirlwind now has a new animation.

Miscellaneous Fixes and Changes

  • Fixed map rendering for different ui_scales.
  • Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)
  • Lowered enemy NG+ armor scaling slightly.
  • Enemies now get slowed when hit by melee attacks.
  • Enemies now more readily switch aggro between players.
  • Final boss now has more hp & armor, and faster timing between stomps.
  • Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.
  • Fixed breakables sometimes being indestructible for off host players.
  • Fixed a lot of connection lost issues (related to improved net code).
  • Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.

Version 66, March 15

  • Fixed a cheat that allowed farming massive amounts of ore and gold
  • Fix for not being rewarded a kill count on the armory boss
  • Added ui_chat_scale/ui_chat_width console variables