Difference between revisions of "Priest"

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The Priest uses holy spells to deal damage and heal players.<br>
+
The Sorcerer is a spell-casting class which uses ice spells.<br>
The Priest's [[Guild Hall#Character Titles|Character Title]] will add HP regen for everyone in your guild.
+
The Sorcerer's [[Guild Hall#Character Titles|Character Title]] will add mana regen for everyone in your guild.
  
 
==Skills and Abilities==
 
==Skills and Abilities==
The tables below list base values and tiers as they're shown in the guild hall.
+
The tables below list base and Tiers as they're shown in the [[Guild_Hall|guild hall]].
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.<br>
+
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
 
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
  
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
!colspan="7"|Priest skills
+
!colspan="7"|Sorcerer skills
 
|-
 
|-
|Smite||Holy Light||Consecrated Ground||Aura of Purification||Divine Protection||Remedy||Celestial Orbs
+
|[[Sorcerer#Frost Shard (Primary Attack)|Frost Shard]]||[[Sorcerer#Comet (Skill 1)|Comet]]||[[Sorcerer#Frost Nova (Skill 2)|Frost Nova]]||[[Sorcerer#Orb of Winter (Skill 3)|Orb of Winter]]||[[Sorcerer#Biting Chill (Passive 1)|Biting Chill]]||[[Sorcerer#Ice Barrier (Passive 2)|Ice Barrier]]||[[Sorcerer#Shatter (Passive 3)|Shatter]]
 
|-
 
|-
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=4}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=4}}||
+
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=2|link=Sorcerer#Frost Shard (Primary Attack)}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=2|link=Sorcerer#Comet (Skill 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=2|link=Sorcerer#Frost Nova (Skill 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=2|link=Sorcerer#Orb of Winter (Skill 3)}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=2|link=Sorcerer#Biting Chill (Passive 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=2|link=Sorcerer#Ice Barrier (Passive 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=6|row=2|link=Sorcerer#Shatter (Passive 3)}}
{{#sprite:file=File:Icons_skills2x.png|column=6|row=4}}
 
 
|}
 
|}
====Smite (Primary Attack)====
+
====Frost Shard (Primary Attack)====
A short-ranged attack dealing [[Combat#Damage_Types|hybrid damage]]. Every upgrade increases area of impact.
+
Fires a frost shard that deals [[Combat#Damage_Types|hybrid damage]]. The shard ricochets a certain number of times.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Damage||6||8||10||12||14||16
 
|-
 
|-
|Damage||8||10||12||14||16||18
+
|Ricochet||1||2||3||4||5||6
 
|-
 
|-
 
|Star Cost||N/A||3||4||5||6||8
 
|Star Cost||N/A||3||4||5||6||8
 
|}
 
|}
  
====Holy Light (Skill 1)====
+
====Comet (Skill 1)====
Fires a beam of light that builds up and deals magical damage along with healing allies by a base plus 1% of their max health.<br>
+
Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for a few seconds.<br>
The beam has a charge up time before dealing or healing the maximum amount.
+
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Damage||17||24||31||38||45||52
+
|Damage||40||80||120||160||200||240
 
|-
 
|-
|Heal||2+1%||3+1%||4+1%||5+1%||6+1%||7+1%
+
|Duration||1||1.25||1.5||1.75||2||2.75
 
|-
 
|-
|Mana Cost||3||4||5||6||7||8
+
|Mana Cost||25||30||35||40||45||50
 
|-
 
|-
 
|Star Cost||N/A||3||4||5||6||8
 
|Star Cost||N/A||3||4||5||6||8
 
|}
 
|}
  
====Consecrated Ground (Skill 2)====
+
====Frost Nova (Skill 2)====
A field is placed on the ground that lasts for a few seconds. Enemies within in its area take magical damage ticks every half second.<br>
+
Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.
25% of the damage dealt is returned to allies standing within the area as health. This heal ''is'' affected by the Priest's Remedy.
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base|||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Damage||N/A||N/A||16||24||32||40
+
|Damage||N/A||N/A||12||16||20||24
 
|-
 
|-
|Duration||N/A||N/A||5||5.5||6||6.5
+
|Shards||N/A||N/A||13||15||17||19
 
|-
 
|-
|Mana Cost||N/A||N/A||45||60||75||90
+
|Mana Cost||N/A||N/A||?||?||?||?
 
|-
 
|-
 
|Star Cost||N/A||N/A||5||6||8||10
 
|Star Cost||N/A||N/A||5||6||8||10
 
|}
 
|}
  
====Aura of Purification (Skill 3)====
+
====Orb of Winter (Skill 3)====
An active ability similar to the Paladin's [[Paladin#Lay on Hands (Skill 2)|Lay on Hands]] skill that creates an aura around the player affecting both players and enemies.<br>
+
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.<br>
Enemies have their speed and resistance lowered, while allies gain a damage reduction effect.
+
The orb will bounce off of walls, spawners, and any enemy that has a life bar.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Enemy Reduc.||N/A||N/A||N/A||20%||30%||40%
+
|Seconds||N/A||N/A||N/A||3.5||5||6.5
 
|-
 
|-
|Damage Reduc.||N/A||N/A||N/A||10%||20%||30%
+
|Damage||N/A||N/A||N/A||12||16||20
 
|-
 
|-
|Mana Cost||N/A||N/A||N/A||50||60||70
+
|Mana Cost||N/A||N/A||N/A||120||150||180
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||7||9||12
 
|Star Cost||N/A||N/A||N/A||7||9||12
 
|}
 
|}
  
====Divine Protection (Passive 1)====
+
====Biting Chill (Passive 1)====
The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.<br>
+
Slows enemies hit by the Sorcerer's skills or primary by a percentage for a few seconds.<br>
[[Encounters#Monoliths|Endless Potential]] makes this shield free.
+
Any enemy hit has a 5% chance to be frozen.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Absorption||N/A||30%||35%||40%||45%||50%
+
|Slow %||N/A||20||25||30||35||40
 
|-
 
|-
|Mana/Damage||N/A||4||2||1||.75||.5
+
|Duration||N/A||1.25||1.5||1.75||2||2.25
 
|-
 
|-
 
|Star Cost||N/A||2||3||4||5||6
 
|Star Cost||N/A||2||3||4||5||6
 
|}
 
|}
  
====Remedy (Passive 2)====
+
====Ice Barrier (Passive 2)====
The priest regains health more effectively from all sources.
+
Gains barrier stacks when using any skill.<br>
 +
These stacks decay after a few seconds when not casting another skill or after being used up in combat.  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Effectiveness||N/A||N/A||50%||100%||150%||200%
+
|Chance||N/A||N/A||15||30||45||60
 +
|-
 +
|Max Stacks||N/A||N/A||4||6||8||10
 
|-
 
|-
 
|Star Cost||N/A||N/A||4||5||6||8
 
|Star Cost||N/A||N/A||4||5||6||8
 
|}
 
|}
  
====Celestial Orbs (Passive 3)====
+
====Shatter (Passive 3)====
Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage. These beams can be aimed by hitting the target with Holy Light.<br>
+
Chance to cause an icy blast to radiate from killed chilled enemies dealing hybrid damage. Proc guaranteed on frozen enemies.
The orb's range when using Holy Light is based on the level of your Holy Light skill.
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Orbs||N/A||N/A||N/A||N/A||2||3
+
|Chance||N/A||N/A||N/A||N/A||10||20
 
|-
 
|-
|Damage||N/A||N/A||N/A||N/A||8||12
+
|Damage||N/A||N/A||N/A||N/A||40||80
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
Line 107: Line 109:
  
 
==Stats==
 
==Stats==
The player starts off at level 1. Every time the Priest levels up, stat boosts are gained.<br>
+
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
What differs the Priest from other classes is the high HP regen per level, double that of any other class.<br>
+
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
The priest is also the best healer out of all the classes as he doesn't need to stop attacking to heal other players.<br>
 
However the healer cannot directly heal himself, he must use Consecrated Ground to self-heal.<br>
 
  
To get stats at a given level, use the equation "X = Scaling * (Level-1) + Level_1_Stats"
+
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!colspan="7"|Attribute values by level
 
!colspan="7"|Attribute values by level
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|-
 
|-
 
!|Level 1
 
!|Level 1
|30||70||0||1.9||0||3
+
|40||75||0||1.5||0||2
 
|-
 
|-
 
!|Scaling per Level
 
!|Scaling per Level
| +5 || +11 || +0.05 || +0.1 || +0.2 || +0.5
+
| +5 || +16 || +0.025 || +0.1 || +0.2 || +0.5
 
|-
 
|-
 
!|Level 2
 
!|Level 2
|35||81||0.05||2.0||0.2||3.5
+
|45||91||0.025||1.6||0.2||2.5
 
|-
 
|-
 
!|Level 3
 
!|Level 3
|40||92||0.10||2.1||0.4||4
+
|50||107||0.050||1.7||0.4||3.0
 
|-
 
|-
 
!|Level 4
 
!|Level 4
|45||103||0.15||2.2||0.6||4.5
+
|55||123||0.075||1.8||0.6||3.5
 
|-
 
|-
 
!|Level 5
 
!|Level 5
|50||114||0.20||2.3||0.8||5
+
|60||139||0.100||1.9||0.8||4.0
 
|-
 
|-
 
!|Level 10
 
!|Level 10
|75||169||0.45||2.8||1.8||7.5
+
|85||219||0.225||2.4||1.8||6.5
 
|-
 
|-
 
!|Level 15
 
!|Level 15
|100||224||0.70||3.3||2.8||10
+
|110||299||0.350||2.9||2.8||9.0
 
|-
 
|-
 
!|Level 20
 
!|Level 20
|125||279||0.95||3.8||3.8||12.5
+
|135||379||0.475||3.4||3.8||11.5
 
|-
 
|-
 
!|Level 25
 
!|Level 25
|150||334||1.20||4.3||4.8||15
+
|160||459||0.600||3.9||4.8||14.0
 
|-
 
|-
 
!|Level 30
 
!|Level 30
|175||389||1.45||4.8||5.8||17.5
+
|185||539||0.725||4.4||5.8||16.5
 
|}
 
|}
  
  
 
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Revision as of 04:10, 13 July 2018

The Sorcerer is a spell-casting class which uses ice spells.
The Sorcerer's Character Title will add mana regen for everyone in your guild.

Skills and Abilities

The tables below list base and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Sorcerer skills
Frost Shard Comet Frost Nova Orb of Winter Biting Chill Ice Barrier Shatter

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Frost Shard (Primary Attack)

Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Ricochet 1 2 3 4 5 6
Star Cost N/A 3 4 5 6 8

Comet (Skill 1)

Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for a few seconds.
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 40 80 120 160 200 240
Duration 1 1.25 1.5 1.75 2 2.75
Mana Cost 25 30 35 40 45 50
Star Cost N/A 3 4 5 6 8

Frost Nova (Skill 2)

Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 12 16 20 24
Shards N/A N/A 13 15 17 19
Mana Cost N/A N/A ? ? ? ?
Star Cost N/A N/A 5 6 8 10

Orb of Winter (Skill 3)

Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.
The orb will bounce off of walls, spawners, and any enemy that has a life bar.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 3.5 5 6.5
Damage N/A N/A N/A 12 16 20
Mana Cost N/A N/A N/A 120 150 180
Star Cost N/A N/A N/A 7 9 12

Biting Chill (Passive 1)

Slows enemies hit by the Sorcerer's skills or primary by a percentage for a few seconds.
Any enemy hit has a 5% chance to be frozen.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Slow % N/A 20 25 30 35 40
Duration N/A 1.25 1.5 1.75 2 2.25
Star Cost N/A 2 3 4 5 6

Ice Barrier (Passive 2)

Gains barrier stacks when using any skill.
These stacks decay after a few seconds when not casting another skill or after being used up in combat.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 15 30 45 60
Max Stacks N/A N/A 4 6 8 10
Star Cost N/A N/A 4 5 6 8

Shatter (Passive 3)

Chance to cause an icy blast to radiate from killed chilled enemies dealing hybrid damage. Proc guaranteed on frozen enemies.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 10 20
Damage N/A N/A N/A N/A 40 80
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.

To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 75 0 1.5 0 2
Scaling per Level +5 +16 +0.025 +0.1 +0.2 +0.5
Level 2 45 91 0.025 1.6 0.2 2.5
Level 3 50 107 0.050 1.7 0.4 3.0
Level 4 55 123 0.075 1.8 0.6 3.5
Level 5 60 139 0.100 1.9 0.8 4.0
Level 10 85 219 0.225 2.4 1.8 6.5
Level 15 110 299 0.350 2.9 2.8 9.0
Level 20 135 379 0.475 3.4 3.8 11.5
Level 25 160 459 0.600 3.9 4.8 14.0
Level 30 185 539 0.725 4.4 5.8 16.5