Difference between revisions of "Priest"

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(All abilities done. Working on stats later.)
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The priest uses holy spell to deal damage and heal people.
  
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==Skills and Abilities==
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The graphs below list Starting and Tiers as they're shown in the guild hall.
 +
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.
 +
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
  
 +
====Smite (Primary Attack)====
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A short-ranged attack dealing hybrid damage. Every upgrade increases area of impact.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!colspan="7"|Priest skills
+
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Smite||Holy Light||Consecrated Ground||Aura of Purification||Divine Protection||Remedy||Celestial Orbs
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|Damage||8||10||12||14||16||18
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|-
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|Star Cost||N/A||3||4||5||6||8
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|}
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====Holy Light (Skill 1)====
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Fires a beam of light that deals magical damage and heals allies by a certain amount.
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{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
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|Damage||12||18||24||30||36||42
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|-
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|Heal||2||3||4||5||6||7
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|-
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|Mana Cost||3||4||5||6||7||8
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|-
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|Star Cost||N/A||3||4||5||6||8
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|}
 +
 
 +
====Consecrated Ground (Skill 2)====
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A field is placed on the ground that lasts for a few seconds. Enemies in the area take magical damage ticks every second. 25% of the daamge dealt is returned to allies in the area as health.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Damage||N/A||N/A||16||24||32||40
 +
|-
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|Duration||N/A||N/A||5||5.5||6||6.5
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|-
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|Mana Cost||N/A||N/A||45||60||75||90
 +
|-
 +
|Star Cost||N/A||N/A||5||6||8||10
 +
|}
 +
 
 +
====Area of Purification (Skill 3)====
 +
The priest radiates an aura that slows and lowers the damage of all nearby enemies. While the aura is active, the priest's mana regen is reduced significantly.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Enemy Reduc.||N/A||N/A||N/A||30%||40%||50%
 +
|-
 +
|Mana Reduc.||N/A||N/A||N/A||90%||70%||50%
 +
|-
 +
|Mana Cost||N/A||N/A||N/A||50||60||70
 +
|-
 +
|Star Cost||N/A||N/A||N/A||7||9||12
 +
|}
 +
 
 +
====Divine Protection (Passive 1)====
 +
The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Absorption||N/A||30%||35%||40%||45%||50%
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|-
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|Mana/Damage||N/A||4||2||1||.75||.5
 +
|-
 +
|Star Cost||N/A||2||3||4||5||6
 
|}
 
|}
  
 +
====Remedy (Passive 2)====
 +
The priest regains health more effectively from all sources.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Effectiveness||N/A||N/A||50%||100%||150%||200%
 +
|-
 +
|Star Cost||N/A||N/A||4||5||6||8
 +
|}
 +
 +
====Celestial Orbs (Passive 3)====
 +
Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Orbs||N/A||N/A||N/A||N/A||2||3
 +
|-
 +
|Damage||N/A||N/A||N/A||N/A||8||12
 +
|-
 +
|Star Cost||N/A||N/A||N/A||N/A||10||15
 +
|}
 +
 +
==Stats==
 +
-- Disregard these stats. These weren't completed upon change from sorcerer --
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The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
 +
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
 +
To get stats at a given level, the equation "x = base+level*scaling" should be used.
 +
 +
{| class="wikitable" style="text-align:center;"
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!colspan="7"|Attribute values by level
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|-
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!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance
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|-
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!|Base
 +
|35||59||-0.025||1.4||0||1.5
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|-
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!|Scaling
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|5||16||0.025||0.1||0||0.5
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|-
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!|Level 1
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|40||75||0.000||1.5||0||2.0
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|-
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!|Level 2
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|45||91||0.025||1.6||0||2.5
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|-
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!|Level 3
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|50||107||0.050||1.7||0||3.0
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|-
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!|Level 4
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|55||123||0.075||1.8||0||3.5
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|-
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!|Level 5
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|60||139||0.100||1.9||0||4.0
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|-
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!|Level 6
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|65||155||0.125||2.0||0||4.5
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|-
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!|Level 7
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|70||171||0.150||2.1||0||5.0
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|-
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!|Level 8
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|75||187||0.175||2.2||0||5.5
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|-
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!|Level 9
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|80||203||0.200||2.3||0||6.0
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|-
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!|Level 10
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|85||219||0.225||2.4||0||6.5
 +
|-
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!|Level 11
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|90||235||0.250||2.5||0||7.0
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|-
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!|Level 12
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|95||251||0.275||2.6||0||7.5
 +
|-
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!|Level 13
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|100||267||0.300||2.7||0||8.0
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|-
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!|Level 14
 +
|105||283||0.325||2.8||0||8.5
 +
|-
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!|Level 15
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|110||299||0.350||2.9||0||9.0
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|-
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!|Level 16
 +
|115||315||0.375||3.0||0||9.5
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|-
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!|Level 17
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|120||331||0.400||3.1||0||10.0
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|-
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!|Level 18
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|125||347||0.425||3.2||0||10.5
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|-
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!|Level 19
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|130||363||0.450||3.3||0||11.0
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|-
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!|Level 20
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|135||379||0.475||3.4||0||11.5
 +
|-
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!|Level 21
 +
|140||395||0.500||3.5||0||12.0
 +
|-
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!|Level 22
 +
|145||411||0.525||3.6||0||12.5
 +
|-
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!|Level 23
 +
|150||427||0.550||3.7||0||13.0
 +
|-
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!|Level 24
 +
|155||443||0.575||3.8||0||13.5
 +
|-
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!|Level 25
 +
|160||459||0.600||3.9||0||14.0
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|-
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!|Level 26
 +
|165||475||0.625||4.0||0||14.5
 +
|-
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!|Level 27
 +
|170||491||0.650||4.1||0||15.0
 +
|-
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!|Level 28
 +
|175||507||0.675||4.2||0||15.5
 +
|-
 +
!|Level 29
 +
|180||523||0.700||4.3||0||16.0
 +
|-
 +
!|Level 30
 +
|185||539||0.725||4.4||0||16.5
 +
|}
  
 
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Revision as of 13:54, 25 March 2018

The priest uses holy spell to deal damage and heal people.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Smite (Primary Attack)

A short-ranged attack dealing hybrid damage. Every upgrade increases area of impact.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Holy Light (Skill 1)

Fires a beam of light that deals magical damage and heals allies by a certain amount.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 12 18 24 30 36 42
Heal 2 3 4 5 6 7
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Consecrated Ground (Skill 2)

A field is placed on the ground that lasts for a few seconds. Enemies in the area take magical damage ticks every second. 25% of the daamge dealt is returned to allies in the area as health.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 16 24 32 40
Duration N/A N/A 5 5.5 6 6.5
Mana Cost N/A N/A 45 60 75 90
Star Cost N/A N/A 5 6 8 10

Area of Purification (Skill 3)

The priest radiates an aura that slows and lowers the damage of all nearby enemies. While the aura is active, the priest's mana regen is reduced significantly.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Enemy Reduc. N/A N/A N/A 30% 40% 50%
Mana Reduc. N/A N/A N/A 90% 70% 50%
Mana Cost N/A N/A N/A 50 60 70
Star Cost N/A N/A N/A 7 9 12

Divine Protection (Passive 1)

The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Absorption N/A 30% 35% 40% 45% 50%
Mana/Damage N/A 4 2 1 .75 .5
Star Cost N/A 2 3 4 5 6

Remedy (Passive 2)

The priest regains health more effectively from all sources.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Effectiveness N/A N/A 50% 100% 150% 200%
Star Cost N/A N/A 4 5 6 8

Celestial Orbs (Passive 3)

Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Orbs N/A N/A N/A N/A 2 3
Damage N/A N/A N/A N/A 8 12
Star Cost N/A N/A N/A N/A 10 15

Stats

-- Disregard these stats. These weren't completed upon change from sorcerer -- The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast. To get stats at a given level, the equation "x = base+level*scaling" should be used.

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Base 35 59 -0.025 1.4 0 1.5
Scaling 5 16 0.025 0.1 0 0.5
Level 1 40 75 0.000 1.5 0 2.0
Level 2 45 91 0.025 1.6 0 2.5
Level 3 50 107 0.050 1.7 0 3.0
Level 4 55 123 0.075 1.8 0 3.5
Level 5 60 139 0.100 1.9 0 4.0
Level 6 65 155 0.125 2.0 0 4.5
Level 7 70 171 0.150 2.1 0 5.0
Level 8 75 187 0.175 2.2 0 5.5
Level 9 80 203 0.200 2.3 0 6.0
Level 10 85 219 0.225 2.4 0 6.5
Level 11 90 235 0.250 2.5 0 7.0
Level 12 95 251 0.275 2.6 0 7.5
Level 13 100 267 0.300 2.7 0 8.0
Level 14 105 283 0.325 2.8 0 8.5
Level 15 110 299 0.350 2.9 0 9.0
Level 16 115 315 0.375 3.0 0 9.5
Level 17 120 331 0.400 3.1 0 10.0
Level 18 125 347 0.425 3.2 0 10.5
Level 19 130 363 0.450 3.3 0 11.0
Level 20 135 379 0.475 3.4 0 11.5
Level 21 140 395 0.500 3.5 0 12.0
Level 22 145 411 0.525 3.6 0 12.5
Level 23 150 427 0.550 3.7 0 13.0
Level 24 155 443 0.575 3.8 0 13.5
Level 25 160 459 0.600 3.9 0 14.0
Level 26 165 475 0.625 4.0 0 14.5
Level 27 170 491 0.650 4.1 0 15.0
Level 28 175 507 0.675 4.2 0 15.5
Level 29 180 523 0.700 4.3 0 16.0
Level 30 185 539 0.725 4.4 0 16.5