Difference between revisions of "Ranger"

From Heroes of Hammerwatch wiki
Jump to: navigation, search
(+atk speed)
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The ranger is a class that utilizes the bow for distance-based attacks.
+
{{Template:Classes}}
 
+
<br>
 +
The Ranger is a class that utilizes the bow for focused long range attacks.<br>
 +
The Ranger works best at a distance, and has abilities to maintain that distance such as Grasping Roots and On the Prowl.<br>
 +
The Ranger's [[Guild Hall#Character Titles|Character Title]] will add Attack Power for everyone in your guild.
 
==Skills and Abilities==
 
==Skills and Abilities==
The graphs below list Starting and Tiers as they're shown in the guild hall.
+
The tables below list base values and tiers as they're shown in the [[Guild Hall]].
As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.
+
As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.<br>
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
+
Every upgrade to a skill costs [[Leveling_Up#Skill_Stars|skill stars]], which are shown in the upper-right corner of the screen while in town.
  
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
!colspan="7"|Ranger skills
 
!colspan="7"|Ranger skills
 
|-
 
|-
|Bow and Arrow||Explosive Bomb||Grasping Roots||Flurry of Arrows||Dodge||Deadly Aim||Twinned Arrows
+
|Bow and Arrow||Flurry of Arrows||Grasping Roots||Powershot||On the Prowl||Marked Prey||Twinned Arrows
 
|-
 
|-
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=1}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=1}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=1}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=1}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=1}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=1}}||
+
|{{#sprite:file=File:skills.png|column=0|row=1}}||{{#sprite:file=File:skills.png|column=5|row=1}}||{{#sprite:file=File:skills.png|column=4|row=1}}||{{#sprite:file=File:skills.png|column=1|row=1}}||{{#sprite:file=File:skills.png|column=2|row=1}}||{{#sprite:file=File:skills.png|column=3|row=1}}||
{{#sprite:file=File:Icons_skills2x.png|column=6|row=1}}
+
{{#sprite:file=File:skills.png|column=6|row=1}}
 
|}
 
|}
 
====Bow and Arrow (Primary Attack)====
 
====Bow and Arrow (Primary Attack)====
Fire an arrow that deals physical damage and pierces enemies.
+
Fire an arrow that deals [[Combat#Damage_Types|physical damage]] and pierces enemies.<br>
 +
This arrow travels very far, often off of the screen if shooting up or down.<br>
 +
The range is just far enough to hit the [[Acts#Act_4.2C_The_Archives|Watcher]] without its orbs hitting you. This is a multiplayer only trick as a tank has to hold the Watcher still. <br>
 +
Ranger primary attack speed is 0.3 seconds.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||10||12||14||16||18||20
 
|Damage||10||12||14||16||18||20
Line 28: Line 34:
 
|}
 
|}
  
====Explosive Bomb (Skill 1)====
+
====Flurry of Arrows (Skill 1)====
Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.
+
The Ranger spins around multiple times and fires arrows in quick succession. The damage is based off your primary's damage.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Damage||20||34||48||62||76||90
+
|# of arrows||24||32||40||48||56||64
 
|-
 
|-
|Mana Cost||15||17||20||23||26||29
+
|Mana Cost||10||15||20||25||30||35
 
|-
 
|-
 
|Star Cost||N/A||3||4||5||6||8
 
|Star Cost||N/A||3||4||5||6||8
Line 41: Line 47:
  
 
====Grasping Roots (Skill 2)====
 
====Grasping Roots (Skill 2)====
Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.
+
Immobilize all enemies around the Ranger for a few seconds. Enemies caught have their armor reduced by a percentage based on tier.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Duration||N/A||N/A||2||3||4||5
+
|Duration||N/A||N/A||2.0s||3.0s||4.0s||5.0s
 
|-
 
|-
 
|Reduction||N/A||N/A||10%||15%||20%||25%
 
|Reduction||N/A||N/A||10%||15%||20%||25%
Line 54: Line 60:
 
|}
 
|}
  
====Flurry of Arrows (Skill 3)====
+
====Powershot (Skill 3)====
The ranger spins around multiple times and fires arrows in quick succession.
+
Charge up 3 powerful [[Combat#Damage_Types|magical]] arrows that have <u>infinite</u> pierce. Despite the animation, the explosions when the shots die do not deal damage.<br>
 +
The shots take 1 second to fully charge, letting go early will result in a lower damage attack that doesn't go as far.<br>
 +
The player is slowed by 90% while charging the shots, unless they are in [[Combat#Combo|combo]].<br>
 +
The arrows have 50% resistance pierce.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
|-
 
|Damage||N/A||N/A||N/A||30||40||50
 
 
|-
 
|-
|Spins||N/A||N/A||N/A||2||3||4
+
|Damage||N/A||N/A||N/A||80||160||240
 
|-
 
|-
|Mana Cost||N/A||N/A||N/A||40||50||60
+
|Mana Cost||N/A||N/A||N/A||50||70||90
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||7||9||12
 
|Star Cost||N/A||N/A||N/A||7||9||12
 
|}
 
|}
  
====Dodge (Passive 1)====
+
====On the Prowl (Passive 1)====
Grants a chance of evasion against all incoming damage.
+
Increases player movement speed by 25% and [[Combat#Evasion|evasion]] by some % for a few seconds when casting a skill.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Evasion||N/A||5%||10%||15%||20%||25%
 
|-
 
|-
|Chance||N/A||5||10||15||20||25
+
|Duration||N/A||2.5s||3s||3.5s||4s||4.5s
 
|-
 
|-
 
|Star Cost||N/A||2||3||4||5||6
 
|Star Cost||N/A||2||3||4||5||6
 
|}
 
|}
  
====Deadly Aim (Passive 2)====
+
====Marked Prey (Passive 2)====
Primary attack has a percentage chance to be a critical hit.
+
A bonus % chance to crit and the same % chance to mark an enemy on crit with the Bow and Arrow. Marks last for 2.5 seconds.<br>
 +
When marked, all damage the enemy receives has a 5% chance to be a crit. This includes attacks from other players and hits that are already crits.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Chance||N/A||N/A||5||10||15||20
+
|Chance||N/A||N/A||5%||7.5%||10%||12.5%
 
|-
 
|-
 
|Star Cost||N/A||N/A||4||5||6||8
 
|Star Cost||N/A||N/A||4||5||6||8
Line 89: Line 99:
  
 
====Twinned Arrows (Passive 3)====
 
====Twinned Arrows (Passive 3)====
Piercing arrows have a percentage chance of splitting and seeking a new target.
+
The Ranger's primary attack has a % chance of splitting and seeking a new target on enemy hit.<br>
 +
Split arrows deal 66% damage and can sometimes hit the enemy they split from.<br>
 +
The split arrow will shoot off to a side at about a 30 degree angle from the main shot but will aim for a target up to 90 degrees away from the main shot.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Chance||N/A||N/A||N/A||N/A||25||40
+
|Chance||N/A||N/A||N/A||N/A||25%||40%
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
Line 101: Line 113:
 
The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.
 
The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.
  
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
+
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!colspan="7"|Attribute values by level
 
!colspan="7"|Attribute values by level
Line 108: Line 120:
 
|-
 
|-
 
!|Level 1
 
!|Level 1
|50||50||0.000||0.50||0.0||0.0
+
|50||50||0||0.5||0||0
 
|-
 
|-
 
!|Scaling per Level
 
!|Scaling per Level
| +7|| +8|| +0.025|| +0.05|| +0.5|| +0.1
+
| +6 || +6 || +0.025 || +0.075 || +0.5 || +0.2
 
|-
 
|-
 
!|Level 2
 
!|Level 2
|57||58||0.025||0.55||0.5||0.1
+
|56||56||0.025||0.575||0.5||0.2
 
|-
 
|-
 
!|Level 3
 
!|Level 3
|64||66||0.050||0.60||1.0||0.2
+
|62||62||0.05||0.65||1||0.4
 
|-
 
|-
 
!|Level 4
 
!|Level 4
|71||74||0.075||0.65||1.5||0.3
+
|68||68||0.075||0.725||1.5||0.6
 
|-
 
|-
 
!|Level 5
 
!|Level 5
|78||82||0.100||0.70||2.0||0.4
+
|74||74||0.1||0.8||2||0.8
 
|-
 
|-
 
!|Level 10
 
!|Level 10
|113||122||0.225||0.95||4.5||0.9
+
|104||104||0.225||1.175||4.5||1.8
 
|-
 
|-
 
!|Level 15
 
!|Level 15
|148||162||0.350||1.20||7.0||1.4
+
|134||134||0.35||1.55||7||2.8
 
|-
 
|-
 
!|Level 20
 
!|Level 20
|183||202||0.475||1.45||9.5||1.9
+
|164||164||0.475||1.925||9.5||3.8
 
|-
 
|-
 
!|Level 25
 
!|Level 25
|218||242||0.600||1.70||12.0||2.4
+
|194||194||0.6||2.3||12||4.8
 
|-
 
|-
 
!|Level 30
 
!|Level 30
|253||282||0.725||1.95||14.5||2.9
+
|224||224||0.725||2.675||14.5||5.8
 
|}
 
|}
 +
  
 
<center>{{Template:BaseNav}}</center>
 
<center>{{Template:BaseNav}}</center>

Latest revision as of 02:34, 10 April 2020

Characters
Paladinanim.gif

Paladin

Rangeranim.gif

Ranger

Sorcanim.gif

Sorcerer

Warlockanim.gif

Warlock

Thiefanim.gif

Thief

Priestanim.gif

Priest

Wizardanim.gif

Wizard

Gladiator.gif

Gladiator

WitchHunter.gif

Witch Hunter


The Ranger is a class that utilizes the bow for focused long range attacks.
The Ranger works best at a distance, and has abilities to maintain that distance such as Grasping Roots and On the Prowl.
The Ranger's Character Title will add Attack Power for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the Guild Hall. As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Ranger skills
Bow and Arrow Flurry of Arrows Grasping Roots Powershot On the Prowl Marked Prey Twinned Arrows

Bow and Arrow (Primary Attack)

Fire an arrow that deals physical damage and pierces enemies.
This arrow travels very far, often off of the screen if shooting up or down.
The range is just far enough to hit the Watcher without its orbs hitting you. This is a multiplayer only trick as a tank has to hold the Watcher still.
Ranger primary attack speed is 0.3 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 10 12 14 16 18 20
Pierce 1 2 3 4 5 6
Speed Penalty 50% 45% 40% 35% 30% 25%
Star Cost N/A 3 4 5 6 8

Flurry of Arrows (Skill 1)

The Ranger spins around multiple times and fires arrows in quick succession. The damage is based off your primary's damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
# of arrows 24 32 40 48 56 64
Mana Cost 10 15 20 25 30 35
Star Cost N/A 3 4 5 6 8

Grasping Roots (Skill 2)

Immobilize all enemies around the Ranger for a few seconds. Enemies caught have their armor reduced by a percentage based on tier.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 2.0s 3.0s 4.0s 5.0s
Reduction N/A N/A 10% 15% 20% 25%
Mana Cost N/A N/A 25 30 35 40
Star Cost N/A N/A 5 6 8 10

Powershot (Skill 3)

Charge up 3 powerful magical arrows that have infinite pierce. Despite the animation, the explosions when the shots die do not deal damage.
The shots take 1 second to fully charge, letting go early will result in a lower damage attack that doesn't go as far.
The player is slowed by 90% while charging the shots, unless they are in combo.
The arrows have 50% resistance pierce.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 80 160 240
Mana Cost N/A N/A N/A 50 70 90
Star Cost N/A N/A N/A 7 9 12

On the Prowl (Passive 1)

Increases player movement speed by 25% and evasion by some % for a few seconds when casting a skill.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Evasion N/A 5% 10% 15% 20% 25%
Duration N/A 2.5s 3s 3.5s 4s 4.5s
Star Cost N/A 2 3 4 5 6

Marked Prey (Passive 2)

A bonus % chance to crit and the same % chance to mark an enemy on crit with the Bow and Arrow. Marks last for 2.5 seconds.
When marked, all damage the enemy receives has a 5% chance to be a crit. This includes attacks from other players and hits that are already crits.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 5% 7.5% 10% 12.5%
Star Cost N/A N/A 4 5 6 8

Twinned Arrows (Passive 3)

The Ranger's primary attack has a % chance of splitting and seeking a new target on enemy hit.
Split arrows deal 66% damage and can sometimes hit the enemy they split from.
The split arrow will shoot off to a side at about a 30 degree angle from the main shot but will aim for a target up to 90 degrees away from the main shot.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 25% 40%
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.

To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 50 50 0 0.5 0 0
Scaling per Level +6 +6 +0.025 +0.075 +0.5 +0.2
Level 2 56 56 0.025 0.575 0.5 0.2
Level 3 62 62 0.05 0.65 1 0.4
Level 4 68 68 0.075 0.725 1.5 0.6
Level 5 74 74 0.1 0.8 2 0.8
Level 10 104 104 0.225 1.175 4.5 1.8
Level 15 134 134 0.35 1.55 7 2.8
Level 20 164 164 0.475 1.925 9.5 3.8
Level 25 194 194 0.6 2.3 12 4.8
Level 30 224 224 0.725 2.675 14.5 5.8