Ranger

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The Ranger is a class that utilizes the bow for long range attacks.
The Ranger's Character Title will add Attack Power for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Ranger skills
Bow and Arrow Powershot Grasping Roots Flurry of Arrows On the Prowl Marked Prey Twinned Arrows

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Bow and Arrow (Primary Attack)

Fire an arrow that deals physical damage and pierces enemies.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 10 12 14 16 18 20
Pierce 1 2 3 4 5 6
Speed Penalty 50% 45% 40% 35% 30% 25%
Star Cost N/A 3 4 5 6 8

Flurry of Arrows (Skill 1)

The ranger spins around multiple times and fires arrows in quick succession. The damage is based off your primary's damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
# of arrows 28 32 40 48 56 64
Mana Cost 10 15 20 25 30 35
Star Cost N/A ? ? 7 9 12

Grasping Roots (Skill 2)

Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 2.0s 3.0s 4.0s 5.0s
Reduction N/A N/A 10% 15% 20% 25%
Mana Cost N/A N/A 25 30 35 40
Star Cost N/A N/A 5 6 8 10

Powershot (Skill 3)

Charge up a powerful magical arrow that has infinte piece and will explodes at the end of its trajectory.
The shot takes 1 second to fully charge, letting go early will result in a lower damage shot.
The player is pinned in place while charging the shot, unless they are in combo.
The arrow has 50% resistance pierce.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 100 200 300
Mana Cost N/A N/A N/A 40 45 50
Star Cost N/A N/A N/A ? ? ?

On the Prowl (Passive 1)

Increases player movement speed by 25% and evasion by some % for a few seconds when casting a skill.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Speed N/A 25% 25% 25% 25% 25%
Evasion N/A 5% 10% 15% 20% 25%
Duration N/A 2.5s 3s 3.5s 4s 4.5s
Star Cost N/A 2 3 4 5 6

Marked Prey (Passive 2)

A 10% chance to mark an enemy on hit with any primary attack hit. Marks last for 2.5 seconds.
When marked all attacks vs that enemy have an increased chance to crit. This includes attacks from other playeres.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Crit Chance N/A N/A 5% 10% 15% 20%
Star Cost N/A N/A 4 5 6 8

Twinned Arrows (Passive 3)

Piercing arrows have a percentage chance of splitting and seeking a new target.
Split arrows deal 66% damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 25% 40%
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.

To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 50 50 0 0.5 0 0
Scaling per Level +6 +6 +0.025 +0.075 +0.5 +0.2
Level 2 56 56 0.025 0.575 0.5 0.2
Level 3 62 62 0.05 0.65 1 0.4
Level 4 68 68 0.075 0.725 1.5 0.6
Level 5 74 74 0.1 0.8 2 0.8
Level 10 104 104 0.225 1.175 4.5 1.8
Level 15 134 134 0.35 1.55 7 2.8
Level 20 164 164 0.475 1.925 9.5 3.8
Level 25 194 194 0.6 2.3 12 4.8
Level 30 224 224 0.725 2.675 14.5 5.8