Ranger

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The ranger is a class that utilizes the bow for distance-based attacks.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Sorcerer skills
Bow and Arrow Explosive Bomb Grasping Roots Flurry of Arrows Dodge Deadly Aim Twinned Arrows

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Bow and Arrow (Primary Attack)

Fire an arrow that deals physical damage and pierces enemies.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 10 12 14 16 18 20
Pierce 1 2 3 4 5 6
Speed Penalty 50% 45% 40% 35% 30% 25%
Star Cost N/A 3 4 5 6 8

Explosive Bomb (Skill 1)

Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 20 34 48 62 76 90
Mana Cost 15 17 20 23 26 29
Star Cost N/A 3 4 5 6 8

Grasping Roots (Skill 2)

Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 2 3 4 5
Reduction N/A N/A 10% 15% 20% 25%
Mana Cost N/A N/A 25 30 35 40
Star Cost N/A N/A 5 6 8 10

Flurry of Arrows (Skill 3)

The ranger spins around multiple times and fires arrows in quick succession.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A 30 40 50
Spins N/A N/A N/A 2 3 4
Mana Cost N/A N/A N/A 30 40 50
Star Cost N/A N/A N/A 7 9 12

Dodge (Passive 1)

Grants a chance of evasion against all incoming damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A 5 10 15 20 25
Star Cost N/A 2 3 4 5 6

Deadly Aim (Passive 2)

Primary attack has a percentage chance to be a critical hit.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 5 10 15 20
Star Cost N/A N/A 4 5 6 8

Twinned Arrows (Passive 3)

Piercing arrows have a percentage chance of splitting and seeking a new target.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 25 40
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained. To get stats at a given level, the equation "x = base+level*scaling" should be used.

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Base 43 42 -0.025 0.45 -0.5 -0.1
Scaling 7 8 0.025 0.05 0.5 0.1
Level 1 50 50 0.000 0.50 0.0 0.0
Level 2 57 58 0.025 0.55 0.5 0.1
Level 3 64 66 0.050 0.60 1.0 0.2
Level 4 71 74 0.075 0.65 1.5 0.3
Level 5 78 82 0.100 0.70 2.0 0.4
Level 6 85 90 0.125 0.75 2.5 0.5
Level 7 92 98 0.150 0.80 3.0 0.6
Level 8 99 106 0.175 0.85 3.5 0.7
Level 9 106 114 0.200 0.90 4.0 0.8
Level 10 113 122 0.225 0.95 4.5 0.9
Level 11 120 130 0.250 1.00 5.0 1.0
Level 12 127 138 0.275 1.05 5.5 1.1
Level 13 134 146 0.300 1.10 6.0 1.2
Level 14 141 154 0.325 1.15 6.5 1.3
Level 15 148 162 0.350 1.20 7.0 1.4
Level 16 155 170 0.375 1.25 7.5 1.5
Level 17 162 178 0.400 1.30 8.0 1.6
Level 18 169 186 0.425 1.35 8.5 1.7
Level 19 176 194 0.450 1.40 9.0 1.8
Level 20 183 202 0.475 1.45 9.5 1.9
Level 21 190 210 0.500 1.50 10.0 2.0
Level 22 197 218 0.525 1.55 10.5 2.1
Level 23 204 226 0.550 1.60 11.0 2.2
Level 24 211 234 0.575 1.65 11.5 2.3
Level 25 218 242 0.600 1.70 12.0 2.4
Level 26 225 250 0.625 1.75 12.5 2.5
Level 27 232 258 0.650 1.80 13.0 2.6
Level 28 239 266 0.675 1.85 13.5 2.7
Level 29 246 274 0.700 1.90 14.0 2.8
Level 30 253 282 0.725 1.95 14.5 2.9