Difference between revisions of "SValue Loaders"
From Heroes of Hammerwatch wiki
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* <code>AddDrinkFile</code> Used for loading tavern drink definitions. | * <code>AddDrinkFile</code> Used for loading tavern drink definitions. | ||
* <code>Materials::LoadDyes</code> Used for loading player dye definitions. | * <code>Materials::LoadDyes</code> Used for loading player dye definitions. | ||
+ | * <code>Titles::LoadTitles</code> Used for loading class title definitions. |
Revision as of 17:31, 3 October 2018
SValue loaders are script functions that deserialize sval files at the gamemode initialization step.
They are defined in sval files like this:
<loader>SomeFunction</loader> <dict> <string name="example">example</string> </dict>
And loaded by scripts like this:
void SomeFunction(SValue@ sval) { string example = GetParamString(UnitPtr(), sval, "example"); print("SomeFunction example: \"" + example + "\""); }
You can also specify an order
attribute to specify the order in which they are loaded. This is required for sets for example, as they depend on items to exist.
Only one loader tag may exist per file.
Built-in loaders
The following loaders are built-in to Heroes of Hammerwatch:
-
AddItemFile
Used for loading item definitions. -
AddSetFile
Used for loading item set definitions. -
AddDrinkFile
Used for loading tavern drink definitions. -
Materials::LoadDyes
Used for loading player dye definitions. -
Titles::LoadTitles
Used for loading class title definitions.