Difference between revisions of "Sorcerer"

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The sorcerer is a spell-casting class which uses ice spells.<br>
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{{Template:Classes}}
 +
<br>
 +
The Sorcerer is a spell-casting class which uses ice spells.<br>
 +
Many spells from the Sorcerer focus on putting a lot of projectiles on screen to deal mass damage to everything around himself. <br>
 +
His primary and Frost Nova aim towards the nearest enemy when they bounce off a wall.<br>
 
The Sorcerer's [[Guild Hall#Character Titles|Character Title]] will add mana regen for everyone in your guild.
 
The Sorcerer's [[Guild Hall#Character Titles|Character Title]] will add mana regen for everyone in your guild.
  
 
==Skills and Abilities==
 
==Skills and Abilities==
The graphs below list Starting and Tiers as they're shown in the [[Guild_Hall|guild hall]].
+
The tables below list base and Tiers as they're shown in the [[Guild_Hall|guild hall]].
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.
+
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.<br>
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
+
Every upgrade to a skill costs [[Leveling_Up#Skill_Stars|skill stars]], which are shown in the upper-right corner of the screen while in town.
  
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
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|[[Sorcerer#Frost Shard (Primary Attack)|Frost Shard]]||[[Sorcerer#Comet (Skill 1)|Comet]]||[[Sorcerer#Frost Nova (Skill 2)|Frost Nova]]||[[Sorcerer#Orb of Winter (Skill 3)|Orb of Winter]]||[[Sorcerer#Biting Chill (Passive 1)|Biting Chill]]||[[Sorcerer#Ice Barrier (Passive 2)|Ice Barrier]]||[[Sorcerer#Shatter (Passive 3)|Shatter]]
 
|[[Sorcerer#Frost Shard (Primary Attack)|Frost Shard]]||[[Sorcerer#Comet (Skill 1)|Comet]]||[[Sorcerer#Frost Nova (Skill 2)|Frost Nova]]||[[Sorcerer#Orb of Winter (Skill 3)|Orb of Winter]]||[[Sorcerer#Biting Chill (Passive 1)|Biting Chill]]||[[Sorcerer#Ice Barrier (Passive 2)|Ice Barrier]]||[[Sorcerer#Shatter (Passive 3)|Shatter]]
 
|-
 
|-
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=2|link=Sorcerer#Frost Shard (Primary Attack)}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=2|link=Sorcerer#Comet (Skill 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=2|link=Sorcerer#Frost Nova (Skill 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=2|link=Sorcerer#Orb of Winter (Skill 3)}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=2|link=Sorcerer#Biting Chill (Passive 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=2|link=Sorcerer#Ice Barrier (Passive 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=6|row=2|link=Sorcerer#Shatter (Passive 3)}}
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|{{#sprite:file=File:skills.png|column=0|row=2|link=Sorcerer#Frost Shard (Primary Attack)}}||{{#sprite:file=File:skills.png|column=1|row=2|link=Sorcerer#Comet (Skill 1)}}||{{#sprite:file=File:skills.png|column=4|row=2|link=Sorcerer#Frost Nova (Skill 2)}}||{{#sprite:file=File:skills.png|column=5|row=2|link=Sorcerer#Orb of Winter (Skill 3)}}||{{#sprite:file=File:skills.png|column=2|row=2|link=Sorcerer#Biting Chill (Passive 1)}}||{{#sprite:file=File:skills.png|column=3|row=2|link=Sorcerer#Ice Barrier (Passive 2)}}||{{#sprite:file=File:skills.png|column=6|row=2|link=Sorcerer#Shatter (Passive 3)}}
 
|}
 
|}
 
====Frost Shard (Primary Attack)====
 
====Frost Shard (Primary Attack)====
Fires a frost shard that deals [[Combat#Damage_Types|hybrid damage]]. The shard ricochets a certain number of times.
+
Fires a frost shard that deals [[Combat#Damage_Types|hybrid damage]]. The shard can ricochet a certain number of times off walls or enemies before breaking.<br>
 +
The shard’s damage will increase by 10% for every ricochet it does.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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====Comet (Skill 1)====
 
====Comet (Skill 1)====
Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for two seconds.<br>
+
Drops a comet that deals hybrid damage split among all enemies it hits. Enemies are frozen in place for two seconds.<br>
 
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.
 
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Damage||40||70||100||130||160||190
+
|Damage||40||80||120||160||200||240
 
|-
 
|-
 
|Mana Cost||25||30||35||40||45||50
 
|Mana Cost||25||30||35||40||45||50
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====Frost Nova (Skill 2)====
 
====Frost Nova (Skill 2)====
Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.
+
Unleash a large number of frost balls in all directions around the Sorcerer dealing hybrid damage.<br>
 +
If a frost ball bounces off a wall, it will ricochet towards the nearest enemy's position.  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base|||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||N/A||N/A||12||16||20||24
 
|Damage||N/A||N/A||12||16||20||24
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====Orb of Winter (Skill 3)====
 
====Orb of Winter (Skill 3)====
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.
+
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.<br>
The orb will bounce off of walls, spawners, and any enemy that has a life bar.
+
The orb will bounce off of walls, spawners, and any enemy that has a life bar. The shards unleashed by the orb will also bounce off of walls.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Seconds||N/A||N/A||N/A||3.5||5||6.5
 
|Seconds||N/A||N/A||N/A||3.5||5||6.5
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====Biting Chill (Passive 1)====
 
====Biting Chill (Passive 1)====
Slows enemies hit by the Sorcerer's skills by a percentage for a few seconds.
+
Slows and freezes enemies hit by the Sorcerer's skills by a percentage for a few seconds.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Slow %||N/A||20||30||40||50||60
 
|Slow %||N/A||20||30||40||50||60
 
|-
 
|-
 
|Seconds||N/A||2||2.5||3||3.5||4
 
|Seconds||N/A||2||2.5||3||3.5||4
 +
|-
 +
|Freeze %||N/A||7.5||7.5||7.5||7.5||7.5
 +
|-
 +
|Seconds||N/A||1.25||1.5||1.75||2||2.25
 
|-
 
|-
 
|Star Cost||N/A||2||3||4||5||6
 
|Star Cost||N/A||2||3||4||5||6
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====Ice Barrier (Passive 2)====
 
====Ice Barrier (Passive 2)====
Gives a chance to halve incoming damage and apply Biting Chill to the attacker.
+
Every time the Sorcerer casts a skill, he is given an ice shield stack which can block a percentage of damage<br>
 +
The stacks are visible in the bottom right next to your skills, in the same column as [[Encounters#Monoliths|monolith]] buffs.<br>
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|% Damage Blocked/Stack||N/A||N/A||20||30||40||50
 
|-
 
|-
|Chance||N/A||N/A||15||30||45||60
+
|Maximum Stacks||N/A||N/A||5||6||7||8
 
|-
 
|-
 
|Star Cost||N/A||N/A||4||5||6||8
 
|Star Cost||N/A||N/A||4||5||6||8
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====Shatter (Passive 3)====
 
====Shatter (Passive 3)====
Enemies killed by the sorcerer have a slight chance to trigger a Frost Nova at the location of their death.
+
Enemies that are frozen solid will explode when killed, dealing Hybrid damage to nearby enemies. <br>
The Frost Nova is the level you have bought from the guild. At least one level of Frost Nova is required for this skill to work.
+
This effect can also be triggered by other players who kill the frozen targets.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Chance||N/A||N/A||N/A||N/A||10||20
+
|Damage||N/A||N/A||N/A||N/A||40||80
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
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==Stats==
 
==Stats==
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
+
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.<br>
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
+
What differs the Sorcerer from other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.
  
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
+
To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!colspan="7"|Attribute values by level
 
!colspan="7"|Attribute values by level
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|-
 
|-
 
!|Scaling per Level
 
!|Scaling per Level
| +5|| +16|| +0.025|| +0.1|| 0|| +0.5
+
| +5|| +16|| +0.025|| +0.1|| +0.2|| +0.5
 
|-
 
|-
 
!|Level 2
 
!|Level 2
|45||91||0.025||1.6||0||2.5
+
|45||91||0.025||1.6||0.2||2.5
 
|-
 
|-
 
!|Level 3
 
!|Level 3
|50||107||0.050||1.7||0||3.0
+
|50||107||0.050||1.7||0.4||3.0
 
|-
 
|-
 
!|Level 4
 
!|Level 4
|55||123||0.075||1.8||0||3.5
+
|55||123||0.075||1.8||0.5||3.5
 
|-
 
|-
 
!|Level 5
 
!|Level 5
|60||139||0.100||1.9||0||4.0
+
|60||139||0.100||1.9||0.6||4.0
 
|-
 
|-
 
!|Level 10
 
!|Level 10
|85||219||0.225||2.4||0||6.5
+
|85||219||0.225||2.4||1.8||6.5
 
|-
 
|-
 
!|Level 15
 
!|Level 15
|110||299||0.350||2.9||0||9.0
+
|110||299||0.350||2.9||2.8||9.0
 
|-
 
|-
 
!|Level 20
 
!|Level 20
|135||379||0.475||3.4||0||11.5
+
|135||379||0.475||3.4||3.8||11.5
 
|-
 
|-
 
!|Level 25
 
!|Level 25
|160||459||0.600||3.9||0||14.0
+
|160||459||0.600||3.9||4.8||14.0
 
|-
 
|-
 
!|Level 30
 
!|Level 30
|185||539||0.725||4.4||0||16.5
+
|185||539||0.725||4.4||5.8||16.5
 
|}
 
|}
  

Revision as of 10:43, 6 April 2019

Characters
Paladinanim.gif

Paladin

Rangeranim.gif

Ranger

Sorcanim.gif

Sorcerer

Warlockanim.gif

Warlock

Thiefanim.gif

Thief

Priestanim.gif

Priest

Wizardanim.gif

Wizard

Gladiator.gif

Gladiator

WitchHunter.gif

Witch Hunter


The Sorcerer is a spell-casting class which uses ice spells.
Many spells from the Sorcerer focus on putting a lot of projectiles on screen to deal mass damage to everything around himself.
His primary and Frost Nova aim towards the nearest enemy when they bounce off a wall.
The Sorcerer's Character Title will add mana regen for everyone in your guild.

Skills and Abilities

The tables below list base and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Sorcerer skills
Frost Shard Comet Frost Nova Orb of Winter Biting Chill Ice Barrier Shatter

Frost Shard (Primary Attack)

Fires a frost shard that deals hybrid damage. The shard can ricochet a certain number of times off walls or enemies before breaking.
The shard’s damage will increase by 10% for every ricochet it does.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Ricochet 1 2 3 4 5 6
Star Cost N/A 3 4 5 6 8

Comet (Skill 1)

Drops a comet that deals hybrid damage split among all enemies it hits. Enemies are frozen in place for two seconds.
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 40 80 120 160 200 240
Mana Cost 25 30 35 40 45 50
Star Cost N/A 3 4 5 6 8

Frost Nova (Skill 2)

Unleash a large number of frost balls in all directions around the Sorcerer dealing hybrid damage.
If a frost ball bounces off a wall, it will ricochet towards the nearest enemy's position.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 12 16 20 24
Shards N/A N/A 13 15 17 19
Mana Cost N/A N/A 35 45 55 65
Star Cost N/A N/A 5 6 8 10

Orb of Winter (Skill 3)

Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal hybrid damage.
The orb will bounce off of walls, spawners, and any enemy that has a life bar. The shards unleashed by the orb will also bounce off of walls.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 3.5 5 6.5
Damage N/A N/A N/A 12 16 20
Mana Cost N/A N/A N/A 120 150 180
Star Cost N/A N/A N/A 7 9 12

Biting Chill (Passive 1)

Slows and freezes enemies hit by the Sorcerer's skills by a percentage for a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Slow % N/A 20 30 40 50 60
Seconds N/A 2 2.5 3 3.5 4
Freeze % N/A 7.5 7.5 7.5 7.5 7.5
Seconds N/A 1.25 1.5 1.75 2 2.25
Star Cost N/A 2 3 4 5 6

Ice Barrier (Passive 2)

Every time the Sorcerer casts a skill, he is given an ice shield stack which can block a percentage of damage
The stacks are visible in the bottom right next to your skills, in the same column as monolith buffs.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
% Damage Blocked/Stack N/A N/A 20 30 40 50
Maximum Stacks N/A N/A 5 6 7 8
Star Cost N/A N/A 4 5 6 8

Shatter (Passive 3)

Enemies that are frozen solid will explode when killed, dealing Hybrid damage to nearby enemies.
This effect can also be triggered by other players who kill the frozen targets.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 40 80
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
What differs the Sorcerer from other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.

To get stats at a given level, use the equation "X = scaling * (level-1) + Level_1_stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 75 0.000 1.5 0 2.0
Scaling per Level +5 +16 +0.025 +0.1 +0.2 +0.5
Level 2 45 91 0.025 1.6 0.2 2.5
Level 3 50 107 0.050 1.7 0.4 3.0
Level 4 55 123 0.075 1.8 0.5 3.5
Level 5 60 139 0.100 1.9 0.6 4.0
Level 10 85 219 0.225 2.4 1.8 6.5
Level 15 110 299 0.350 2.9 2.8 9.0
Level 20 135 379 0.475 3.4 3.8 11.5
Level 25 160 459 0.600 3.9 4.8 14.0
Level 30 185 539 0.725 4.4 5.8 16.5