Difference between revisions of "Sorcerer"

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==Guild Title==
 
==Guild Title==

Revision as of 19:37, 2 April 2018

The sorcerer is a spell-casting class which uses ice spells.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Sorcerer skills
Frost Shard Comet Frost Nova Orb of Winter Biting Chill Ice Barrier Shatter

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Frost Shard (Primary Attack)

Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Ricochet 1 2 3 4 5 6
Star Cost N/A 3 4 5 6 8

Comet (Skill 1)

Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for two seconds.
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 40 70 100 130 160 190
Mana Cost 25 30 35 40 45 50
Star Cost N/A 3 4 5 6 8

Frost Nova (Skill 2)

Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 12 16 20 24
Shards N/A N/A 13 15 17 19
Mana Cost N/A N/A 35 45 55 65
Star Cost N/A N/A 5 6 8 10

Orb of Winter (Skill 3)

Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deals hybrid damage. The orb will bounce off of walls and any enemy that has a life bar.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 3.5 5 6.5
Damage N/A N/A N/A 12 16 20
Mana Cost N/A N/A N/A 120 150 180
Star Cost N/A N/A N/A 7 9 12

Biting Chill (Passive 1)

Slows enemies hit by the Sorcerer's skills by a percentage for a few seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Slow % N/A 20 30 40 50 60
Seconds N/A 2 2.5 3 3.5 4
Star Cost N/A 2 3 4 5 6

Ice Barrier (Passive 2)

Gives a chance to halve incoming damage and apply Biting Chill to the attacker.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 15 30 45 60
Star Cost N/A N/A 4 5 6 8

Shatter (Passive 3)

Enemies killed by the sorcerer have a slight chance to trigger a Frost Nova at the location of their death if you have line of sight to them. If you do not, the Frost Nova will trigger from you. The Frost Nova is the level you have bought from the guild. At least one level of Frost Nova is required for this skill to work.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 10 20
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 75 0.000 1.5 0 2.0
Scaling per Level +5 +16 +0.025 +0.1 0 +0.5
Level 2 45 91 0.025 1.6 0 2.5
Level 3 50 107 0.050 1.7 0 3.0
Level 4 55 123 0.075 1.8 0 3.5
Level 5 60 139 0.100 1.9 0 4.0
Level 10 85 219 0.225 2.4 0 6.5
Level 15 110 379 0.350 2.9 0 9.0
Level 20 135 202 0.475 3.4 0 11.5
Level 25 160 459 0.600 3.9 0 14.0
Level 30 185 539 0.725 4.4 0 16.5

Guild Title

Reaching certain milestones with the sorcerer will increase the mana regen for every character in your guild.

Guild Title Bonus
Title Mana Regen
Novice 0.0
Apprentice 0.2
Disciple 0.4
Arcanist 0.7
Enchanter 1.0
Elementalist 1.5
Channeler 2.0
Evoker 2.5
Spellbinder 3.0