Difference between revisions of "Sorcerer"

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The sorcerer is a spell-casting class which uses ice spells.
  
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==Skills and Abilities==
 +
The graphs below list Starting and Tiers as they're shown in the guild hall.
 +
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.
 +
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
  
 +
====Frost Shard (Primary Attack)====
 +
Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Damage||8||10||12||14||16||18
 +
|-
 +
|Ricochet||1||2||3||4||5||6
 +
|-
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|Star Cost||N/A||3||4||5||6||8
 +
|}
  
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====Comet (Skill 1)====
 +
Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for two seconds.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Damage||40||34||48||62||76||90
 +
|-
 +
|Mana Cost||25||30||35||40||45||50
 +
|-
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|Star Cost||N/A||3||4||5||6||8
 +
|}
  
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====Frost Nova (Skill 2)====
 +
Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Damage||N/A||N/A||12||16||20||24
 +
|-
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|Shards||N/A||N/A||13||16||19||23
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|-
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|Mana Cost||N/A||N/A||35||45||55||65
 +
|-
 +
|Star Cost||N/A||N/A||5||6||8||10
 +
|}
  
{| class="wikitable" style="margin:auto; text-align:center;"
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====Orb of Winter (Skill 3)====
!colspan="9"|Sorcerer skills
+
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deals hybrid damage.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
!|Skills||Type||Description||Tier 0||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
|Seconds||N/A||N/A||N/A||3.5||5||6.5
 
|-
 
|-
|Frost Shard||Primary||Fire a frost shard that deals X damage and ricochets Y times.||8 / 1||10 / 2||12 / 3||14 / 4||16 / 5||18 / 6
+
|Damage||N/A||N/A||N/A||12||16||20
 
|-
 
|-
|Comet||Skill 1||Drops a comet that freezes enemies for 2 seconds and deals X damage split among enemies affected. Costs Y Mana.||40 / 25||70 / 30||100 / 35||130 / 40||160 / 45||190 / 50
+
|Mana Cost||N/A||N/A||N/A||120||150||180
 
|-
 
|-
|||||||||||||||||
+
|Star Cost||N/A||N/A||N/A||7||9||12
 
|}
 
|}
  
 +
====Biting Chill (Passive 1)====
 +
Slows enemies hit by the Sorcerer's skills by a percentage for a few seconds.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Slowness||N/A||20||30||40||50||60
 +
|-
 +
|Seconds||N/A||2||2.5||3||3.5||4
 +
|-
 +
|Star Cost||N/A||2||3||4||5||6
 +
|}
 +
 +
====Ice Barrier (Passive 2)====
 +
Gives a chance to halve incoming damage and apply biting chill to the attacker.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Chance||N/A||N/A||15||30||45||60
 +
|-
 +
|Star Cost||N/A||N/A||4||5||6||8
 +
|}
 +
 +
====Shatter (Passive 3)====
 +
Enemies killed by the sorcerer have a slight chance to trigger a Frost Nova at the location of their death.
 +
{| class="wikitable" style="text-align:center;"
 +
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Chance||N/A||N/A||N/A||N/A||10||20
 +
|-
 +
|Star Cost||N/A||N/A||N/A||N/A||10||15
 +
|}
 +
 +
==Stats==
 +
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
 +
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.
 +
To get stats at a given level, the equation "x = base+level*scaling" should be used.
 +
 +
{| class="wikitable" style="text-align:center;"
 +
!colspan="7"|Attribute values by level
 +
|-
 +
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance
 +
|-
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!|Base
 +
|35||59||-0.025||1.4||0||1.5
 +
|-
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!|Scaling
 +
|5||16||0.025||0.1||0||0.5
 +
|-
 +
!|Level 1
 +
|40||75||0.000||1.5||0||2.0
 +
|-
 +
!|Level 2
 +
|45||91||0.025||1.6||0||2.5
 +
|-
 +
!|Level 3
 +
|50||107||0.050||1.7||0||3.0
 +
|-
 +
!|Level 4
 +
|55||123||0.075||1.8||0||3.5
 +
|-
 +
!|Level 5
 +
|60||139||0.100||1.9||0||4.0
 +
|-
 +
!|Level 6
 +
|65||155||0.125||2.0||0||4.5
 +
|-
 +
!|Level 7
 +
|70||171||0.150||2.1||0||5.0
 +
|-
 +
!|Level 8
 +
|75||187||0.175||2.2||0||5.5
 +
|-
 +
!|Level 9
 +
|80||203||0.200||2.3||0||6.0
 +
|-
 +
!|Level 10
 +
|85||219||0.225||2.4||0||6.5
 +
|-
 +
!|Level 11
 +
|90||235||0.250||2.5||0||7.0
 +
|-
 +
!|Level 12
 +
|95||251||0.275||2.6||0||7.5
 +
|-
 +
!|Level 13
 +
|100||267||0.300||2.7||0||8.0
 +
|-
 +
!|Level 14
 +
|105||283||0.325||2.8||0||8.5
 +
|-
 +
!|Level 15
 +
|110||299||0.350||2.9||0||9.0
 +
|-
 +
!|Level 16
 +
|115||315||0.375||3.0||0||9.5
 +
|-
 +
!|Level 17
 +
|120||331||0.400||3.1||0||10.0
 +
|-
 +
!|Level 18
 +
|125||347||0.425||3.2||0||10.5
 +
|-
 +
!|Level 19
 +
|130||363||0.450||3.3||0||11.0
 +
|-
 +
!|Level 20
 +
|135||379||0.475||3.4||0||11.5
 +
|-
 +
!|Level 21
 +
|140||395||0.500||3.5||0||12.0
 +
|-
 +
!|Level 22
 +
|145||411||0.525||3.6||0||12.5
 +
|-
 +
!|Level 23
 +
|150||427||0.550||3.7||0||13.0
 +
|-
 +
!|Level 24
 +
|155||443||0.575||3.8||0||13.5
 +
|-
 +
!|Level 25
 +
|160||459||0.600||3.9||0||14.0
 +
|-
 +
!|Level 26
 +
|165||475||0.625||4.0||0||14.5
 +
|-
 +
!|Level 27
 +
|170||491||0.650||4.1||0||15.0
 +
|-
 +
!|Level 28
 +
|175||507||0.675||4.2||0||15.5
 +
|-
 +
!|Level 29
 +
|180||523||0.700||4.3||0||16.0
 +
|-
 +
!|Level 30
 +
|185||539||0.725||4.4||0||16.5
 +
|}
  
 
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Revision as of 20:08, 24 March 2018

The sorcerer is a spell-casting class which uses ice spells.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Frost Shard (Primary Attack)

Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Ricochet 1 2 3 4 5 6
Star Cost N/A 3 4 5 6 8

Comet (Skill 1)

Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for two seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 40 34 48 62 76 90
Mana Cost 25 30 35 40 45 50
Star Cost N/A 3 4 5 6 8

Frost Nova (Skill 2)

Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 12 16 20 24
Shards N/A N/A 13 16 19 23
Mana Cost N/A N/A 35 45 55 65
Star Cost N/A N/A 5 6 8 10

Orb of Winter (Skill 3)

Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deals hybrid damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 3.5 5 6.5
Damage N/A N/A N/A 12 16 20
Mana Cost N/A N/A N/A 120 150 180
Star Cost N/A N/A N/A 7 9 12

Biting Chill (Passive 1)

Slows enemies hit by the Sorcerer's skills by a percentage for a few seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Slowness N/A 20 30 40 50 60
Seconds N/A 2 2.5 3 3.5 4
Star Cost N/A 2 3 4 5 6

Ice Barrier (Passive 2)

Gives a chance to halve incoming damage and apply biting chill to the attacker.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 15 30 45 60
Star Cost N/A N/A 4 5 6 8

Shatter (Passive 3)

Enemies killed by the sorcerer have a slight chance to trigger a Frost Nova at the location of their death.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 10 20
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained. What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast. To get stats at a given level, the equation "x = base+level*scaling" should be used.

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Base 35 59 -0.025 1.4 0 1.5
Scaling 5 16 0.025 0.1 0 0.5
Level 1 40 75 0.000 1.5 0 2.0
Level 2 45 91 0.025 1.6 0 2.5
Level 3 50 107 0.050 1.7 0 3.0
Level 4 55 123 0.075 1.8 0 3.5
Level 5 60 139 0.100 1.9 0 4.0
Level 6 65 155 0.125 2.0 0 4.5
Level 7 70 171 0.150 2.1 0 5.0
Level 8 75 187 0.175 2.2 0 5.5
Level 9 80 203 0.200 2.3 0 6.0
Level 10 85 219 0.225 2.4 0 6.5
Level 11 90 235 0.250 2.5 0 7.0
Level 12 95 251 0.275 2.6 0 7.5
Level 13 100 267 0.300 2.7 0 8.0
Level 14 105 283 0.325 2.8 0 8.5
Level 15 110 299 0.350 2.9 0 9.0
Level 16 115 315 0.375 3.0 0 9.5
Level 17 120 331 0.400 3.1 0 10.0
Level 18 125 347 0.425 3.2 0 10.5
Level 19 130 363 0.450 3.3 0 11.0
Level 20 135 379 0.475 3.4 0 11.5
Level 21 140 395 0.500 3.5 0 12.0
Level 22 145 411 0.525 3.6 0 12.5
Level 23 150 427 0.550 3.7 0 13.0
Level 24 155 443 0.575 3.8 0 13.5
Level 25 160 459 0.600 3.9 0 14.0
Level 26 165 475 0.625 4.0 0 14.5
Level 27 170 491 0.650 4.1 0 15.0
Level 28 175 507 0.675 4.2 0 15.5
Level 29 180 523 0.700 4.3 0 16.0
Level 30 185 539 0.725 4.4 0 16.5