Difference between revisions of "Tavern"
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You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey. | You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey. | ||
− | Upgrading the tavern will allow you to | + | Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern. |
==Thief== | ==Thief== | ||
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==Richard Hammer== | ==Richard Hammer== | ||
− | Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. | + | Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on. |
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− | Barrels will contain multiple charges of whatever drink you are given. | ||
===Common Drinks=== | ===Common Drinks=== |
Revision as of 17:14, 26 April 2018
The Tavern is unlocked by purchasing it in the Tier 2 Town Hall upgrades.
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.
Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.
Thief
Once you rescue the Thief from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.
Gambling is a simple card flipping game where the highest card number wins.
A draw will result in the 'house' winning.
The 'Spike Trap' card is the Joker, and will win any hand.
Richard Hammer
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on.
Common Drinks
Common drinks are found in plain wooden barrels
Drink | Effect |
---|---|
A Fool's Errand | Gold Gain x2, HP Regen -5 when still |
A Strong Arm | Attack Power +x, Armor -x |
Ancient Spirit | Spell Power +x, Resist -x |
Crazy Eye | Critical Hit Chance +10%, Armor -20 |
Lady's Blessing | HP Regen +2, Skill Power -x |
Lazy Stroll | Experience x1.5, Speed -0.4 |
Mellow Mist | Damage Received x0.9, Speed -0.4 |
Miner's Delight | Ore Gain x2, Gold Gain x0.25 |
On the Run | Speed +0.5, Gold Gain x0.75 |
Smelly Old Man | Mana Regen +4, Base HP -x% |
Starlight Stinger | Skill Critical Chance +15%, Base Mana -x% |
The Groovy Ghost | Evade +10%, Attack Power -x |
Uncommon Drinks
Uncommon drinks are found in barrels with a silver band around them.
Drink | Effect |
---|---|
Double Thriller | Damage Output x1.75, Damage Received x1.25 |
Elemental Bruiser | Spell Damage x1.75, Spell Cost x1.5 |
Homemade Hazard | Critical Damage xX, Damage Received x1.1 |
Last Stand | Damage Output x1.33 when still, Damage Received x0.5 when still, Speed x0.66 |
The Last Sin | Skill Critical Damage x2, Mana Regen -3 |
Rare Drinks
Rare drinks are found in barrels with a golden band around them.
Drink | Effect |
---|---|
Crimson Death | Attack and Skill Lifesteal x%, Receive physical damage while moving |
Hammer Time | Attack Power +x, Armor -x% |
Incendiary Demise | x magical damage added to primary attack, Receive 5 ticks of magical damage for hitting enemies |
The Mad Proposal | Damage Output x4, become VERY confused |
Unbalanced Essence | Skill Power +x, Resist -x% |
Wicked Sickness | Damage Output during combo xX, HP Regen -5 while not in combo |