Difference between revisions of "Tavern"

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|-
 
|-
 
| A Fool's Errand
 
| A Fool's Errand
| Gold Gain x2, HP Regen -5 when still
+
| +200% Gold Gain, -5HP Regen when standing still
 
|-
 
|-
 
| A Strong Arm
 
| A Strong Arm
| Attack Power +x, Armor -x
+
| +25 Attack Power, -15 Armor
 
|-
 
|-
 
| Ancient Spirit
 
| Ancient Spirit
| Spell Power +x, Resist -x
+
| +20 Skill Power, -10 Resistance
 
|-
 
|-
 
| Crazy Eye
 
| Crazy Eye
| Critical Hit Chance +10%, Armor -20
+
| +10% Primary Critical Hit Chance, -20 Armor
 
|-
 
|-
 
| Lady's Blessing
 
| Lady's Blessing
| HP Regen +2, Skill Power -x
+
| +2HP Regen, -15 Skill Power
 
|-
 
|-
 
| Lazy Stroll
 
| Lazy Stroll
| Experience x1.5, Speed -0.4
+
| +50% Experience Gain, -0.4 Movement Speed
 
|-
 
|-
 
| Mellow Mist
 
| Mellow Mist
| Damage Received x0.9, Speed -0.4
+
| -10% Damage Taken, -0.4 Movement Speed
 
|-
 
|-
 
| Miner's Delight
 
| Miner's Delight
| Ore Gain x2, Gold Gain x0.25
+
| +100% Ore Gain, -75% Gold Gain
 
|-
 
|-
 
| On the Run
 
| On the Run
| Speed +0.5, Gold Gain x0.75
+
| +0.5 Movement Speed, -25% Gold Gain
 
|-
 
|-
 
| Smelly Old Man
 
| Smelly Old Man
| Mana Regen +4, Base HP -x%
+
| +3 Mana Regen, -10% Base HP
 
|-
 
|-
 
| Starlight Stinger
 
| Starlight Stinger
| Skill Critical Chance +15%, Base Mana -x%
+
| +15% Skill Critical Chance, -25% Base Mana
 
|-
 
|-
 
| The Groovy Ghost
 
| The Groovy Ghost
| Evade +10%, Attack Power -x
+
| +10% Evasion, -15 Attack Power
 
|}
 
|}
  

Revision as of 16:47, 26 April 2018

The Tavern is unlocked by purchasing it in the Tier 2 Town Hall upgrades.

You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.

Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.

Thief

Once you rescue the Thief from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.
Gambling is a simple card flipping game where the highest card number wins.
A draw will result in the 'house' winning.
The 'Spike Trap' card is the Joker, and will win any hand.

Richard Hammer

Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on.

Common Drinks

Common drinks are found in plain wooden barrels

Drink Effect
A Fool's Errand +200% Gold Gain, -5HP Regen when standing still
A Strong Arm +25 Attack Power, -15 Armor
Ancient Spirit +20 Skill Power, -10 Resistance
Crazy Eye +10% Primary Critical Hit Chance, -20 Armor
Lady's Blessing +2HP Regen, -15 Skill Power
Lazy Stroll +50% Experience Gain, -0.4 Movement Speed
Mellow Mist -10% Damage Taken, -0.4 Movement Speed
Miner's Delight +100% Ore Gain, -75% Gold Gain
On the Run +0.5 Movement Speed, -25% Gold Gain
Smelly Old Man +3 Mana Regen, -10% Base HP
Starlight Stinger +15% Skill Critical Chance, -25% Base Mana
The Groovy Ghost +10% Evasion, -15 Attack Power

Uncommon Drinks

Uncommon drinks are found in barrels with a silver band around them.

Drink Effect
Double Thriller Damage Output x1.75, Damage Received x1.25
Elemental Bruiser Spell Damage x1.75, Spell Cost x1.5
Homemade Hazard Critical Damage xX, Damage Received x1.1
Last Stand Damage Output x1.33 when still, Damage Received x0.5 when still, Speed x0.66
The Last Sin Skill Critical Damage x2, Mana Regen -3

Rare Drinks

Rare drinks are found in barrels with a golden band around them.

Drink Effect
Crimson Death Attack and Skill Lifesteal x%, Receive physical damage while moving
Hammer Time Attack Power +x, Armor -x%
Incendiary Demise x magical damage added to primary attack, Receive 5 ticks of magical damage for hitting enemies
The Mad Proposal Damage Output x4, become VERY confused
Unbalanced Essence Skill Power +x, Resist -x%
Wicked Sickness Damage Output during combo xX, HP Regen -5 while not in combo