Difference between revisions of "Tavern"

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|-
 
|-
 
| Double Thriller
 
| Double Thriller
| Damage Output x1.75, Damage Received x1.25
+
| +75% Damage Dealt, +25% Damage Taken
 
|-
 
|-
 
| Elemental Bruiser
 
| Elemental Bruiser
| Spell Damage x1.75, Spell Cost x1.5
+
| +75% Skill Damage, +50% Skill Costs
 
|-
 
|-
 
| Homemade Hazard
 
| Homemade Hazard
| Critical Damage xX, Damage Received x1.1
+
| +100% Primary Critical Damage, +10% Damage Taken
 
|-
 
|-
 
| Last Stand
 
| Last Stand
| Damage Output x1.33 when still, Damage Received x0.5 when still, Speed x0.66
+
| +33% Damage Output and +50% Damage Reduction when standing still, -33% Movement Speed
 
|-
 
|-
 
| The Last Sin
 
| The Last Sin
| Skill Critical Damage x2, Mana Regen -3
+
| +100% Skill Critical Damage, -3 Mana Regen
 
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|-
 
|-
 
| Crimson Death
 
| Crimson Death
| Attack and Skill Lifesteal x%, Receive physical damage while moving
+
| +10% Lifesteal on all damage, Receive physical damage while moving
 
|-
 
|-
 
| Hammer Time
 
| Hammer Time
| Attack Power +x, Armor -x%
+
| +100 Attack Power, -25% Armor
 
|-
 
|-
 
| Incendiary Demise
 
| Incendiary Demise
| x magical damage added to primary attack, Receive 5 ticks of magical damage for hitting enemies
+
| +50 magical damage on primary attack, Receive 5 ticks of magical damage for hitting enemies with primary attack
 
|-
 
|-
 
| The Mad Proposal
 
| The Mad Proposal
| Damage Output x4, become VERY confused
+
| +400% Damage dealt, become VERY confused
 
|-
 
|-
 
| Unbalanced Essence
 
| Unbalanced Essence
| Skill Power +x, Resist -x%
+
| +100 Skill Power, -25% Resist
 
|-
 
|-
 
| Wicked Sickness
 
| Wicked Sickness
| Damage Output during combo xX, HP Regen -5 while not in combo
+
| +200% Damage dealt during combo, -5HP Regen while out of combo
 
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Revision as of 16:54, 26 April 2018

The Tavern is unlocked by purchasing it in the Tier 2 Town Hall upgrades.

You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.

Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.

Thief

Once you rescue the Thief from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.
Gambling is a simple card flipping game where the highest card number wins.
A draw will result in the 'house' winning.
The 'Spike Trap' card is the Joker, and will win any hand.

Richard Hammer

Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on.

Common Drinks

Common drinks are found in plain wooden barrels

Drink Effect
A Fool's Errand +200% Gold Gain, -5HP Regen when standing still
A Strong Arm +25 Attack Power, -15 Armor
Ancient Spirit +20 Skill Power, -10 Resistance
Crazy Eye +10% Primary Critical Hit Chance, -20 Armor
Lady's Blessing +2HP Regen, -15 Skill Power
Lazy Stroll +50% Experience Gain, -0.4 Movement Speed
Mellow Mist -10% Damage Taken, -0.4 Movement Speed
Miner's Delight +100% Ore Gain, -75% Gold Gain
On the Run +0.5 Movement Speed, -25% Gold Gain
Smelly Old Man +3 Mana Regen, -10% Base HP
Starlight Stinger +15% Skill Critical Chance, -25% Base Mana
The Groovy Ghost +10% Evasion, -15 Attack Power

Uncommon Drinks

Uncommon drinks are found in barrels with a silver band around them.

Drink Effect
Double Thriller +75% Damage Dealt, +25% Damage Taken
Elemental Bruiser +75% Skill Damage, +50% Skill Costs
Homemade Hazard +100% Primary Critical Damage, +10% Damage Taken
Last Stand +33% Damage Output and +50% Damage Reduction when standing still, -33% Movement Speed
The Last Sin +100% Skill Critical Damage, -3 Mana Regen

Rare Drinks

Rare drinks are found in barrels with a golden band around them.

Drink Effect
Crimson Death +10% Lifesteal on all damage, Receive physical damage while moving
Hammer Time +100 Attack Power, -25% Armor
Incendiary Demise +50 magical damage on primary attack, Receive 5 ticks of magical damage for hitting enemies with primary attack
The Mad Proposal +400% Damage dealt, become VERY confused
Unbalanced Essence +100 Skill Power, -25% Resist
Wicked Sickness +200% Damage dealt during combo, -5HP Regen while out of combo