Difference between revisions of "Template:Uncommons"

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(Adding reference to The Shining Knight set)
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=2|row=6}}||style="color:green;"|<span id="fancy_plume">Fancy Plume</span>||Vendors will have more items in campaign shops||style="text-align:center;"|✘||
 
|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=2|row=6}}||style="color:green;"|<span id="fancy_plume">Fancy Plume</span>||Vendors will have more items in campaign shops||style="text-align:center;"|✘||
 
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=1|row=1}}||style="color:green;"|<span id="full_plate_mail">Full Plate Mail||+15 armor||style="text-align:center;"|✔||
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=1|row=1}}||style="color:green;"|<span id="full_plate_mail">Full Plate Mail||+15 armor||style="text-align:center;"|✔||[[Items#the_shining_knight|The Shining Knight]]
 
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=4|row=19}}||style="color:green;"|<span id="gloves_of_warding">Gloves of Warding||Provides a passive block of 40 Magical damage with a cooldown of 5 seconds. ||style="text-align:center;"|✔||
 
|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=4|row=19}}||style="color:green;"|<span id="gloves_of_warding">Gloves of Warding||Provides a passive block of 40 Magical damage with a cooldown of 5 seconds. ||style="text-align:center;"|✔||
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=1|row=16}}||style="color:green;"|<span id="tome_of_magic_missile">Tome of Magic Missile</span>||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style="text-align:center;"|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]
 
|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=1|row=16}}||style="color:green;"|<span id="tome_of_magic_missile">Tome of Magic Missile</span>||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style="text-align:center;"|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]
 
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=5|row=8}}||style="color:green;"|<span id="tower_shield">Tower Shield</span>||25% chance to block 25 physical damage||style="text-align:center;"|✔||
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=5|row=8}}||style="color:green;"|<span id="tower_shield">Tower Shield</span>||25% chance to block 25 physical damage||style="text-align:center;"|✔||[[Items#the_shining_knight|The Shining Knight]]
 
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|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=2|row=11}}||style="color:green;"|<span id="wand_of_spell_piercing">Wand of Spell Piercing</span>||Magical damage ignores 15% of the enemy's resistance||style="text-align:center;"|✔||
 
|style="text-align:center;"|{{#sprite:file=File:Items2x.png|column=2|row=11}}||style="color:green;"|<span id="wand_of_spell_piercing">Wand of Spell Piercing</span>||Magical damage ignores 15% of the enemy's resistance||style="text-align:center;"|✔||
 
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Revision as of 22:06, 11 April 2020

List of Uncommon Gear
Image Name Effect Attunable Set
Adventurer's Garb +25 Health and +30 Mana
Apothecary's Flask +1 Potion Charges Apothecary's Implements
Apothecary's Mortar and Pestle Potions increase armor and magical resistance by 50% for 5 seconds Apothecary's Implements
Apothecary's Satchel Potions are 50% more effective Apothecary's Implements
Apothecary's Sphere Triggers Combo when drinking your Potion. Apothecary's Implements
Assassin's Dagger +7.5% chance to score a critical hit on primary attack
Blood Dagger 5% chance to gain 5 health when hitting an enemy with your primary attack
BloodletterIcon wh.png 10% chance to apply bleeding on enemies for 5 seconds on primary attack. +25% damage done to enemies that are bleeding Instruments of Exorcism
Blowgun PoP.png Shoots 4 poison darts at nearby random enemies when casting a skill. 1 second cooldown.
Bracers of Quickness PoP.png Increases Attack speed by 10%
Claymore +10 attack power and +5 physical damage on primary attack
Cloak of Many Pockets Gain 50% more gold
Curio's Case +10 Health & Mana. +6 Attack & Skill Power. +4 Armor & Resistance. Curio's Collection
Elven Bow +20 attack power
Fancy Plume Vendors will have more items in campaign shops
Full Plate Mail +15 armor The Shining Knight
Gloves of Warding Provides a passive block of 40 Magical damage with a cooldown of 5 seconds.
Greater Ring of Rejuvenation +.5 health and +1 mana regeneration
Hero Unknown's Frying Pan Blocks most projectiles in a backwards 90° arc
Key RingPoP.png 50% chance to gain a random key when picking up any key
Lucky Horseshoe +2 Luck +0.1 Movement Speed
Markham's Stone +2% Ore Gain per item in your inventory Markham's Mastery
Monster Manual: Aberration 20% increased experience gain and damage to aberrations Monster Encyclopedia
Monster Manual: Beast 20% increased experience gain and damage to beasts Monster Encyclopedia
Monster Manual: Construct 20% increased experience gain and damage to constructs Monster Encyclopedia
Monster Manual: Undead 20% increased experience gain and damage to undead Monster Encyclopedia
Necklace of Prowess PoP.png Increases Skill speed by 10%
Old Map Removes the Fog of War from the map
Pendant of Penance You deal +50% damage when affected by debuffs
Rapier of Retaliation 5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied Trickester's Ensemble
Reinforced Gloves Passively block 50 damage with a cooldown of 5 seconds
Ring of Transmutation 25% of health loss is turned into mana
Robe of the Arch-Magi +10 skill power and +10 resistance
Scarab of Protection Returns 25 magical damage to the attacker when hit and releases a nova of poison darts
Seal of Souls Deal 0.5% more damage for each % Mana missing. Seals of Torment
Seal of the Martyr Deal 1% more damage for each % health missing Seals of Torment
Shaftlocke Pickaxe +50% ore gain
Sphere of Life During combo, health regeneration is increased by +1.5 Spheres of Power
Sphere of Mana During combo, mana regeneration is increased by +3 Spheres of Power
Sphere of Time Time to maintain Combo is increased by 1 second. Spheres of Power
Sphere of Warriors Kill requirement for getting combo is lowered by 2. Spheres of Power
Spiked Boots Deal 15 Physical damage when colliding with enemies
Staff of Unstable Casting 5% increased chance to score a critical hit with spells
Stinger Physical damage ignores 20% of the enemy's armor
Symbol of Zeal Icon wh.png When killing an enemy you have a 10% chance to drop a symbol on the ground that gives you a +20% skill crit chance for 5 seconds. The symbol lasts for 5 seconds and has a cooldown of 2 seconds Instruments of Exorcism
Talisman of Decay Nearby enemies take 20% more damage
Tome of Magic Missile +10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds A Wizards Starting Kit
Tower Shield 25% chance to block 25 physical damage The Shining Knight
Wand of Spell Piercing Magical damage ignores 15% of the enemy's resistance