Difference between revisions of "Thief"

From Heroes of Hammerwatch wiki
Jump to: navigation, search
(new stat table)
m (Stats: HP was 5 too high from lvl 10 an up)
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The thief class is more skillful in his attacks rather than magical or raw power.
+
{{Template:Classes}}
 
+
<br>
 +
The Thief is more skillful in his attacks opposed to magical might or raw power. An ability unique to the Thief is that he is able to slash arrows and wisp shots out of the air, destroying them before they hit him. <br>
 +
When the Thief's attack speed is increased significantly it has a similar effect to the [[Paladin]]'s shield in terms of blocking arrows. This should not be relied on though, as arrows can still get through.<br>
 +
His Smoke bomb allows for easy damage while it's active because the enemies hit with it are unable to move or attack back while it's up. This can be very useful in multiplayer as hoards of enemies can be pacified temporally. <br>
 +
The Thief's [[Guild Hall#Character Titles|Character Title]] will add gold gain for everyone in your guild.
 
==Skills and Abilities==
 
==Skills and Abilities==
The graphs below list Starting and Tiers as they're shown in the guild hall.
+
The tables below list base value and tiers as they're shown in the [[Guild Hall]].
As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 guild hall.
+
As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 Guild Hall.<br>
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
+
Every upgrade to a skill costs [[Leveling_Up#Skill_Stars|skill stars]], which are shown in the upper-right corner of the screen while in town.
  
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
!colspan="7"|Thief skills
 
!colspan="7"|Thief skills
 
|-
 
|-
|Twin Daggers||Throwing Knives||Grappling Hook||Smoke Bomb||Sidestep||Slice and Dice||Gold Fever
+
|Twin Daggers||Throwing Knives||Grappling Hook||Smoke Bomb||Sidestep||Slice and Dice||Vicious Cuts
 
|-
 
|-
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=3}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=3}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=3}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=3}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=3}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=3}}||
+
|{{#sprite:file=File:skills.png|column=0|row=3}}||{{#sprite:file=File:skills.png|column=1|row=3}}||{{#sprite:file=File:skills.png|column=4|row=3}}||{{#sprite:file=File:skills.png|column=5|row=3}}||{{#sprite:file=File:skills.png|column=2|row=3}}||{{#sprite:file=File:skills.png|column=3|row=3}}||
{{#sprite:file=File:Icons_skills2x.png|column=6|row=3}}
+
{{#sprite:file=File:skills.png|column=6|row=3}}
 
|}
 
|}
 
====Twin Daggers (Primary Attack)====
 
====Twin Daggers (Primary Attack)====
Two quick melee attacks with each dealing some physical damage. Movement speed penalty is decreased by a certain amount rather than completely negated.
+
Two quick melee attacks with each dealing [[Combat#Damage_Types|physical damage]].<br>
 +
Movement speed penalty while attacking is decreased as the daggers are upgraded.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Damage||6||8||10||12||14||16
 
|Damage||6||8||10||12||14||16
Line 27: Line 32:
  
 
====Throwing Knives (Skill 1)====
 
====Throwing Knives (Skill 1)====
Throws multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.
+
Throws multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.<br>
 +
Each time a knife pierces an enemy it deals 10% less damage to the next enemy hit.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Knives||5||6||7||8||9||10
 
|Knives||5||6||7||8||9||10
Line 45: Line 51:
  
 
====Grappling Hook (Skill 2)====
 
====Grappling Hook (Skill 2)====
The thief fires a grappling hook and travels to the point of impact, stunning all enemies in its path for a couple seconds. Higher upgrades increase the range and speed of the hook.
+
The Thief fires a grappling hook in the direction aimed which continues until hitting something or reaching its max length, upgradeable with tier.<br>
 +
If it hits something you are pulled towards it, but will not be pulled over gaps. The grapple can also be interrupted by hitting a wall.<br>
 +
Hit enemies are stunned for a few seconds and the player is able to grapple onto chests.<br>
 +
The player has 100% evasion while being moved by the grapple.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Duration||N/A||N/A||1||1.5||2||3
 
|Duration||N/A||N/A||1||1.5||2||3
Line 57: Line 66:
  
 
====Smoke Bomb (Skill 3)====
 
====Smoke Bomb (Skill 3)====
The thief thows a smoke bomb that stuns all enemies in a large area for a few seconds.
+
The Thief throws a smoke bomb that stuns all enemies in a large area for a few seconds.<br>
 +
The smoke lingers for a few second, giving all players increased evasion while within it.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 +
|-
 +
|Stun Time||N/A||N/A||N/A||3||4||5
 +
|-
 +
|Duration||N/A||N/A||N/A||2||3||4
 
|-
 
|-
|Seconds||N/A||N/A||N/A||3||4||5
+
|Evasion||N/A||N/A||N/A||10||20||30
 
|-
 
|-
 
|Mana Cost||N/A||N/A||N/A||30||35||40
 
|Mana Cost||N/A||N/A||N/A||30||35||40
Line 69: Line 83:
  
 
====Sidestep (Passive 1)====
 
====Sidestep (Passive 1)====
Grants a chance of evasion against all incoming damage.
+
Grants a chance of evasion against all incoming damage and a single guaranteed dodge that is recharged after a few seconds.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
 
|Chance||N/A||5%||10%||15%||20%||25%
 
|Chance||N/A||5%||10%||15%||20%||25%
 +
|-
 +
|Recharge time||N/A||5||4.5||4||3.5||3
 
|-
 
|-
 
|Star Cost||N/A||2||3||4||5||6
 
|Star Cost||N/A||2||3||4||5||6
Line 79: Line 95:
  
 
====Slice and Dice (Passive 2)====
 
====Slice and Dice (Passive 2)====
Each kill grants the thief a temporary attack speed bonus and 2% evasion bonus that stacks up to a cap. Each stack lasts for 2.5 seconds.
+
Gain stacks for every hit with Twin Daggers. Each stack provides a 2% attack speed bonus.<br>
 +
Stacks last for 2.5 seconds unless a new hit connects. After 2.5 seconds all stacks are lost.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Cap||N/A||N/A||4||7||10||13
+
|Cap||N/A||N/A||8||16||24||32
 
|-
 
|-
 
|Star Cost||N/A||N/A||4||5||6||8
 
|Star Cost||N/A||N/A||4||5||6||8
 
|}
 
|}
  
====Gold Fever (Passive 3)====
+
====Vicious Cuts (Passive 3)====
The thief gets more gold by a percent. The thief gets a damage increase per gold being carried capped at 100,000 gold.
+
Each hit with Twin Daggers has a chance of lowering the target's health by 5% of it's current health.<br>
As an example, at 25,000 gold and second rank Gold Fever, the thief gets an extra 50% damage. (0.000002*25000=.5)
+
This works on bosses too.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
+
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
|-
 
|-
|Gold Gain Boost||N/A||N/A||N/A||N/A||50%||100%
+
|Chance||N/A||N/A||N/A||N/A||5%||10%
|-
 
|Bonus Damage Cap||N/A||N/A||N/A||N/A||100%||200%
 
 
|-
 
|-
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
 
|Star Cost||N/A||N/A||N/A||N/A||10||15
Line 103: Line 118:
 
==Stats==
 
==Stats==
 
The player starts off at level 1. Every time the Thief levels up, stat boosts are gained.
 
The player starts off at level 1. Every time the Thief levels up, stat boosts are gained.
What differs the Thief from other classes is the high increase to mana, which increases the amount of spells to be cast.
 
  
 
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
 
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
Line 112: Line 126:
 
|-
 
|-
 
!|Level 1
 
!|Level 1
|40||40||0.000||0.5||0||0
+
|40||40||0||0.5||0||0
 
|-
 
|-
 
!|Scaling per Level
 
!|Scaling per Level
| +4|| +8|| +0.025|| +0.075||0||0
+
| +5 || +8 || +0.025 || +0.1 || +0.3 || +0.3
 
|-
 
|-
 
!|Level 2
 
!|Level 2
|44||48||0.025||0.575||0||0
+
|45||48||0.025||0.6||0.3||0.3
 
|-
 
|-
 
!|Level 3
 
!|Level 3
|48||56||0.050||0.650||0||0
+
|50||56||0.05||0.7||0.6||0.6
 
|-
 
|-
 
!|Level 4
 
!|Level 4
|52||64||0.075||0.725||0||0
+
|55||64||0.075||0.8||0.9||0.9
 
|-
 
|-
 
!|Level 5
 
!|Level 5
|56||72||0.100||0.800||0||0
+
|60||72||0.1||0.9||1.2||1.2
 
|-
 
|-
 
!|Level 10
 
!|Level 10
|76||112||0.225||1.175||0||0
+
|86||112||0.225||1.4||2.7||2.7
 
|-
 
|-
 
!|Level 15
 
!|Level 15
|96||152||0.350||1.550||0||0
+
|110||152||0.35||1.9||4.2||4.2
 
|-
 
|-
 
!|Level 20
 
!|Level 20
|116||192||0.475||1.925||0||0
+
|135||192||0.475||2.4||5.7||5.7
 
|-
 
|-
 
!|Level 25
 
!|Level 25
|136||232||0.600||2.300||0||0
+
|160||232||0.6||2.9||7.2||7.2
 
|-
 
|-
 
!|Level 30
 
!|Level 30
|156||272||0.725||2.675||0||0
+
|185||272||0.725||3.4||8.7||8.7
 
|}
 
|}
 +
  
 
<center>{{Template:BaseNav}}</center>
 
<center>{{Template:BaseNav}}</center>

Revision as of 04:26, 29 March 2019

Characters
Paladinanim.gif

Paladin

Rangeranim.gif

Ranger

Sorcanim.gif

Sorcerer

Warlockanim.gif

Warlock

Thiefanim.gif

Thief

Priestanim.gif

Priest

Wizardanim.gif

Wizard

Gladiator.gif

Gladiator

WitchHunter.gif

Witch Hunter


The Thief is more skillful in his attacks opposed to magical might or raw power. An ability unique to the Thief is that he is able to slash arrows and wisp shots out of the air, destroying them before they hit him.
When the Thief's attack speed is increased significantly it has a similar effect to the Paladin's shield in terms of blocking arrows. This should not be relied on though, as arrows can still get through.
His Smoke bomb allows for easy damage while it's active because the enemies hit with it are unable to move or attack back while it's up. This can be very useful in multiplayer as hoards of enemies can be pacified temporally.
The Thief's Character Title will add gold gain for everyone in your guild.

Skills and Abilities

The tables below list base value and tiers as they're shown in the Guild Hall. As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 Guild Hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Thief skills
Twin Daggers Throwing Knives Grappling Hook Smoke Bomb Sidestep Slice and Dice Vicious Cuts

Twin Daggers (Primary Attack)

Two quick melee attacks with each dealing physical damage.
Movement speed penalty while attacking is decreased as the daggers are upgraded.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Speed Penalty 60% 50% 40% 30% 20% 10%
Star Cost N/A 3 4 5 6 8

Throwing Knives (Skill 1)

Throws multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.
Each time a knife pierces an enemy it deals 10% less damage to the next enemy hit.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Knives 5 6 7 8 9 10
Arc Size 45 50 55 60 65 70
Damage 10 14 18 22 26 30
Pierces 5 6 7 8 9 10
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Grappling Hook (Skill 2)

The Thief fires a grappling hook in the direction aimed which continues until hitting something or reaching its max length, upgradeable with tier.
If it hits something you are pulled towards it, but will not be pulled over gaps. The grapple can also be interrupted by hitting a wall.
Hit enemies are stunned for a few seconds and the player is able to grapple onto chests.
The player has 100% evasion while being moved by the grapple.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 1 1.5 2 3
Mana Cost N/A N/A 8 7 6 5
Star Cost N/A N/A 5 6 8 10

Smoke Bomb (Skill 3)

The Thief throws a smoke bomb that stuns all enemies in a large area for a few seconds.
The smoke lingers for a few second, giving all players increased evasion while within it.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Stun Time N/A N/A N/A 3 4 5
Duration N/A N/A N/A 2 3 4
Evasion N/A N/A N/A 10 20 30
Mana Cost N/A N/A N/A 30 35 40
Star Cost N/A N/A N/A 7 9 12

Sidestep (Passive 1)

Grants a chance of evasion against all incoming damage and a single guaranteed dodge that is recharged after a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A 5% 10% 15% 20% 25%
Recharge time N/A 5 4.5 4 3.5 3
Star Cost N/A 2 3 4 5 6

Slice and Dice (Passive 2)

Gain stacks for every hit with Twin Daggers. Each stack provides a 2% attack speed bonus.
Stacks last for 2.5 seconds unless a new hit connects. After 2.5 seconds all stacks are lost.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Cap N/A N/A 8 16 24 32
Star Cost N/A N/A 4 5 6 8

Vicious Cuts (Passive 3)

Each hit with Twin Daggers has a chance of lowering the target's health by 5% of it's current health.
This works on bosses too.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 5% 10%
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Thief levels up, stat boosts are gained.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 40 0 0.5 0 0
Scaling per Level +5 +8 +0.025 +0.1 +0.3 +0.3
Level 2 45 48 0.025 0.6 0.3 0.3
Level 3 50 56 0.05 0.7 0.6 0.6
Level 4 55 64 0.075 0.8 0.9 0.9
Level 5 60 72 0.1 0.9 1.2 1.2
Level 10 86 112 0.225 1.4 2.7 2.7
Level 15 110 152 0.35 1.9 4.2 4.2
Level 20 135 192 0.475 2.4 5.7 5.7
Level 25 160 232 0.6 2.9 7.2 7.2
Level 30 185 272 0.725 3.4 8.7 8.7