Difference between revisions of "Thief"

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Revision as of 19:28, 2 April 2018

The thief class is more skillful in his attacks rather than magical or raw power.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Thief skills
Twin Daggers Throwing Knives Grappling Hook Smoke Bomb Sidestep Slice and Dice Gold Fever

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Twin Daggers (Primary Attack)

Two quick melee attacks with each dealing some physical damage. Movement speed penalty is decreased by a certain amount rather than completely negated.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Speed Penalty 60% 50% 40% 30% 20% 10%
Star Cost N/A 3 4 5 6 8

Throwing Knives (Skill 1)

Throws multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Knives 5 6 7 8 9 10
Arc Size 45 50 55 60 65 70
Damage 10 14 18 22 26 30
Pierces 5 6 7 8 9 10
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Grappling Hook (Skill 2)

The thief fires a grappling hook and travels to the point of impact, stunning all enemies in its path for a couple seconds. Higher upgrades increase the range and speed of the hook.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 1 1.5 2 3
Mana Cost N/A N/A 8 7 6 5
Star Cost N/A N/A 5 6 8 10

Smoke Bomb (Skill 3)

The thief thows a smoke bomb that stuns all enemies in a large area for a few seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Seconds N/A N/A N/A 3 4 5
Mana Cost N/A N/A N/A 30 35 40
Star Cost N/A N/A N/A 7 9 12

Sidestep (Passive 1)

Grants a chance of evasion against all incoming damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A 5% 10% 15% 20% 25%
Star Cost N/A 2 3 4 5 6

Slice and Dice (Passive 2)

Each kill grants the thief a temporary attack speed bonus and 2% evasion bonus that stacks up to a cap. Each stack lasts for 2.5 seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Cap N/A N/A 4 7 10 13
Star Cost N/A N/A 4 5 6 8

Gold Fever (Passive 3)

The thief gets more gold by a percent. The thief gets a damage increase per gold being carried capped at 100,000 gold. As an example, at 25,000 gold and second rank Gold Fever, the thief gets an extra 50% damage. (0.000002*25000=.5)

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gold Gain Boost N/A N/A N/A N/A 50% 100%
Bonus Damage Cap N/A N/A N/A N/A 100% 200%
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Thief levels up, stat boosts are gained. What differs the Thief from other classes is the high increase to mana, which increases the amount of spells to be cast.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 40 0.000 0.500 0 0
Scaling per Level +4 +8 +0.025 +0.075 0 0
Level 2 44 48 0.025 0.575 0 0
Level 3 48 56 0.050 0.650 0 0
Level 4 52 64 0.075 0.725 0 0
Level 5 56 72 0.100 0.800 0 0
Level 10 76 112 0.225 1.175 0 0
Level 15 96 152 0.350 1.550 0 0
Level 20 116 192 0.475 1.925 0 0
Level 25 136 232 0.600 2.300 0 0
Level 30 156 272 0.725 2.675 0 0