Difference between revisions of "Vital Statistics"
(Created page with " == Health == == Mana == == Critical Chance == Critical chance is calculated a bit strangely in this game. Each source of crit chance is rolled for either a positive or...") |
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== Critical Chance == | == Critical Chance == | ||
− | Critical chance is calculated a bit strangely in this game. Each source of crit chance is rolled for either a positive or a negative outcome to determine if it crits or not. If you have two sources of crit and you roll both crits for a positive outcome you can get 4x damage. | + | Critical chance is calculated a bit strangely in this game. Each source of crit chance is independently rolled for either a positive or a negative outcome to determine if it crits or not. If you have two sources of crit and you roll both crits for a positive outcome you can get 4x damage. |
− | For example, if you have two items and | + | For example, if you have two items and one gives 20% crit chance and another gives 10% crit chance, 20% of the time you do 2x damage, another 10% of the time you do 2x damage, (20%*10%)=2% of the time you might do 4x damage! |
Damage output = (Base Damage)(2+critical damage enhancers)^N, N=number of positive rolls from different sources of crit | Damage output = (Base Damage)(2+critical damage enhancers)^N, N=number of positive rolls from different sources of crit |
Revision as of 20:03, 24 March 2018
Contents
Health
Mana
Critical Chance
Critical chance is calculated a bit strangely in this game. Each source of crit chance is independently rolled for either a positive or a negative outcome to determine if it crits or not. If you have two sources of crit and you roll both crits for a positive outcome you can get 4x damage.
For example, if you have two items and one gives 20% crit chance and another gives 10% crit chance, 20% of the time you do 2x damage, another 10% of the time you do 2x damage, (20%*10%)=2% of the time you might do 4x damage!
Damage output = (Base Damage)(2+critical damage enhancers)^N, N=number of positive rolls from different sources of crit
e.g. 50 base damage, 4 sources of crit but only 3 rolled a positive event, 50% bonus crit damage
Damage output = (50)(2+0.5)^3 = 781 damage
Evasion
Evasion is calculated similarly to crit chance, where each source of evasion is NOT additive. Rather, each evasion source rolls independently for evasion and if any one of them rolls a positive outcome, all damage will be nullified.