Vital Statistics

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Revision as of 03:20, 26 March 2018 by CrusaderDeleters (talk | contribs) (Moving Crit to Damage page and moved Damage Reduciton from Damage page.)
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Health

The health bar is a vital meter that shows how much damage the player can take before death ensues. Health can increase in multiple ways, which are from leveling, getting items, or other less common means.

Health can be restored by some class abilities, eating food found in certain structures, or by waiting for the player's health regeneration to bring it up.

Mana

Mana is used for casting spells or skills that aren't the primary attack mode.

Increasing the current mana level can be done by picking up crystals lying around or by item effects.

Armor/Resistance

The formula for calculating damage reduction = 1 - (1)/(1+(armor/resistance)/50)

Different sources of damage reduction will stack multiplicatively.

Evasion

Evasion is calculated similarly to crit chance, where each source of evasion is NOT additive. Rather, each evasion source rolls independently for evasion and if any one of them rolls a positive outcome, all damage will be nullified.