Difference between revisions of "Wizard"

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Revision as of 04:03, 13 July 2018

A master of flame, the Wizard succeeds by igniting his enemies on fire from a distance.
The Wizard's Character Title will add skill power for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the guild hall. As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Wizard skills
Fireball Firebreath Blastwave Meteor Shower Combustion Flame Shield Scorched Earth

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Fireball (Primary Attack)

Launch a fireball that explodes and deals magical damage to nearby enemies. Every upgrade increases range and area of impact.
Damage value is based on distance from the center of the impact location, with a direct hit yielding +2 base damage against that enemy, decreasing the further away the enemy is from the impact site.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Fire Breath (Skill 1)

The Wizard breathes fire in a forward cone dealing rapid magical damage via multiple hits per second.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 3 5 7 9 11 13
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Blast Wave (Skill 2)

Unleash a blast wave around the wizard that deals magical damage. Enemies are also confused and slowed for a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 6 12 20 30
Duration N/A N/A 2.5 3 3.5 4
Slowness N/A N/A 30% 40% 50% 60%
Mana Cost N/A N/A 35 40 45 50
Star Cost N/A N/A 5 6 8 10

Meteor Shower (Skill 3)

Evokes several meteors to strike the ground around the wizard dealing significant hybrid damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Meteors N/A N/A N/A 3 5 7
Damage N/A N/A N/A 160 240 320
Mana Cost N/A N/A N/A 80 120 160
Star Cost N/A N/A N/A 7 9 12

Combustion (Passive 1)

All skills inflict a burning DOT, dealing magical damage each half second for a couple seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A 4 8 12 16 20
Duration N/A 2 2.5 3 3.5 4
Star Cost N/A 2 3 4 5 6

Flame Shield (Passive 2)

Gives a chance to halve incoming damage and apply combustion to the attacker.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 20 30% 40% 50%
Star Cost N/A N/A 4 5 6 8

Scorched Earth (Passive 3)

All skills leave a burning AOE that deals a magical DOT to enemies standing on it. On the second upgrade rank, the duration of the AOE is doubled.
Multiple layers of Scorched Earth can be placed on top of each other, and will all be effective.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 8 16
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained. What differs the Wizard from other classes is the high increase to mana, which increases the amount of spells to be cast.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 35 75 0.000 1.5 0 2.0
Scaling per Level +3 +16 +0.025 +0.1 0 +0.5
Level 2 38 91 0.025 1.6 0 2.5
Level 3 41 107 0.050 1.7 0 3.0
Level 4 44 123 0.075 1.8 0 3.5
Level 5 47 139 0.100 1.9 0 4.0
Level 10 62 219 0.225 2.4 0 6.5
Level 15 77 299 0.350 2.9 0 9.0
Level 20 92 379 0.475 3.4 0 11.5
Level 25 107 459 0.600 3.9 0 14.0
Level 30 122 539 0.725 4.4 0 16.5