Difference between revisions of "Wizard"

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<Center>
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{{Template:Classes}}
{| class="wikitable"
 
!colspan="7"|Characters
 
|-
 
|style="text-align:center|[[File:Paladinanim.gif|link=Paladin]]
 
[[Paladin]]
 
|style="text-align:center|[[File:Rangeranim.gif|link=Ranger]]
 
[[Ranger]]
 
|style="text-align:center|[[File:Sorcanim.gif|link=Sorcerer]]
 
[[Sorcerer]]
 
|style="text-align:center|[[File:Warlockanim.gif|link=Warlock]]
 
[[Warlock]]
 
|style="text-align:center|[[File:Thiefanim.gif|link=Thief]]
 
[[Thief]]
 
|style="text-align:center|[[File:Priestanim.gif|link=Priest]]
 
[[Priest]]
 
|style="text-align:center|[[File:Wizardanim.gif|link=Wizard]]
 
[[Wizard]]
 
|}
 
</Center>
 
 
<br>
 
<br>
A master of flame, the Wizard succeeds by igniting his enemies on fire from a distance.<br>
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A master of flame, the Wizard succeeds by burning his enemies from a distance.<br>
 +
Every attack the Wizard does lays down an area of fire if Scorched Earth is upgraded. These areas stack on top of each other, for rapid damage to any enemies within.<br>
 
The Wizard's [[Guild Hall#Character Titles|Character Title]] will add skill power for everyone in your guild.
 
The Wizard's [[Guild Hall#Character Titles|Character Title]] will add skill power for everyone in your guild.
 
==Skills and Abilities==
 
==Skills and Abilities==
The tables below list base values and tiers as they're shown in the guild hall.
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The tables below list base values and tiers as they're shown in the [[Guild Hall]].
As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall.
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As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall.<br>
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.
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Every upgrade to a skill costs [[Leveling_Up#Skill_Stars|skill stars]], which are shown in the upper-right corner of the screen while in town.
  
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
 
{| class="wikitable" style="margin-left: auto; margin-right: auto; text-align: center"
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|Fireball||Firebreath||Blastwave||Meteor Shower||Combustion||Flame Shield||Scorched Earth
 
|Fireball||Firebreath||Blastwave||Meteor Shower||Combustion||Flame Shield||Scorched Earth
 
|-
 
|-
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=5}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=5}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=5}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=5}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=5}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=5}}||
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|{{#sprite:file=File:skills.png|column=0|row=5}}||{{#sprite:file=File:skills.png|column=1|row=5}}||{{#sprite:file=File:skills.png|column=4|row=5}}||{{#sprite:file=File:skills.png|column=5|row=5}}||{{#sprite:file=File:skills.png|column=2|row=5}}||{{#sprite:file=File:skills.png|column=3|row=5}}||
{{#sprite:file=File:Icons_skills2x.png|column=6|row=5}}
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{{#sprite:file=File:skills.png|column=6|row=5}}
 
|}
 
|}
 
====Fireball (Primary Attack)====
 
====Fireball (Primary Attack)====
 
Launch a fireball that explodes and deals [[Combat#Damage_Types|magical damage]] to nearby enemies. Every upgrade increases range and area of impact.<br>
 
Launch a fireball that explodes and deals [[Combat#Damage_Types|magical damage]] to nearby enemies. Every upgrade increases range and area of impact.<br>
Damage value is based on distance from the center of the impact location, with a direct hit yielding +2 base damage against that enemy, decreasing the further away the enemy is from the impact site.
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Damage value is based on distance from the center of the impact location:<br>
 +
A direct hit yields +2 base damage against that enemy, decreasing the further away the enemy is from the impact site.<br>
 +
Wizard primary attack speed is 0.5 seconds.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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====Fire Breath (Skill 1)====
 
====Fire Breath (Skill 1)====
 
The Wizard fires a tight cone of fire dealing magical damage in the direction aimed.<br>
 
The Wizard fires a tight cone of fire dealing magical damage in the direction aimed.<br>
The fire pierces enemies and leaves some fire on the ground.<br>
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The fire pierces all enemies that don't have a visible HP bar and leaves some fire on the ground at the end of the cone.<br>
While using this skill the wizard is rooted in place unless the player is in combo.
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While casting this spell the Wizard is rooted in place unless the player is in a [[Combat#Combo|combo]].
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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====Blast Wave (Skill 2)====
 
====Blast Wave (Skill 2)====
Unleash a blast wave around the wizard that deals magical damage. Hit enemies are confused and slowed for a few seconds.<br>
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Unleash a blast wave around the Wizard that deals magical damage. Hit enemies are confused and slowed for a few seconds.<br>
Additonally, all blockable shots (Skeleton arrows, maggot shots, and wisp shots) will be destroyed in the area of effect.
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Additionally, all blockable shots (Skeleton arrows, maggot shots, and wisp shots) will be destroyed in the area of effect.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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====Meteor Shower (Skill 3)====
 
====Meteor Shower (Skill 3)====
Evokes several meteors to strike the ground around the wizard dealing significant hybrid damage.
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Calls down several meteors to strike the ground around the Wizard dealing significant hybrid damage.<br>
 +
While casting this spell the Wizard is rooted in place unless the player is in a combo.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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====Flame Shield (Passive 2)====
 
====Flame Shield (Passive 2)====
Reduces incoming damage by some % and casts Blast Wave when hit, and has a cooldown after activation.<br>
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Reduces incoming damage by some % and casts Blast Wave when hit. Can only be activated again once the cooldown finishes.<br>
Blast wave will not be cast if it has not been leveled up.<br>
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The cooldown can be viewed next to your skills at the bottom right, in the same column as [[Encounters#Monoliths|monolith]] buffs.<br>
 +
Blast Wave <u>will not</u> be cast if it has not been leveled up.<br>
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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|Reduction||N/A||N/A||20||30||40||50
 
|Reduction||N/A||N/A||20||30||40||50
 
|-
 
|-
|Cooldown||N/A||N/A||8||7||6||5
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|Cooldown||N/A||N/A||7.5||6||4.5||3
 
|-
 
|-
 
|Star Cost||N/A||N/A||4||5||6||8
 
|Star Cost||N/A||N/A||4||5||6||8
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====Scorched Earth (Passive 3)====
 
====Scorched Earth (Passive 3)====
All skills leave a burning AOE that deals a magical DOT to enemies standing on it. On the second upgrade rank, the duration of the AOE is doubled.<br>
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All skills leave a burning AOE that deals magical damage to enemies standing on it.<br>
Multiple layers of Scorched Earth can be placed on top of each other, and will all be effective.
+
The second upgrade doubles the duration of the AOE.<br>
 +
Multiple layers of Scorched Earth can be placed on top of each other and will all deal damage.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
 
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5
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==Stats==
 
==Stats==
The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained.
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The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained.<br>
What differs the Wizard from other classes is the high increase to mana, which increases the amount of spells to be cast.
+
What differs the Wizard from most other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.
  
 
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"
 
To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Latest revision as of 02:38, 10 April 2020

Characters
Paladinanim.gif

Paladin

Rangeranim.gif

Ranger

Sorcanim.gif

Sorcerer

Warlockanim.gif

Warlock

Thiefanim.gif

Thief

Priestanim.gif

Priest

Wizardanim.gif

Wizard

Gladiator.gif

Gladiator

WitchHunter.gif

Witch Hunter


A master of flame, the Wizard succeeds by burning his enemies from a distance.
Every attack the Wizard does lays down an area of fire if Scorched Earth is upgraded. These areas stack on top of each other, for rapid damage to any enemies within.
The Wizard's Character Title will add skill power for everyone in your guild.

Skills and Abilities

The tables below list base values and tiers as they're shown in the Guild Hall. As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Wizard skills
Fireball Firebreath Blastwave Meteor Shower Combustion Flame Shield Scorched Earth

Fireball (Primary Attack)

Launch a fireball that explodes and deals magical damage to nearby enemies. Every upgrade increases range and area of impact.
Damage value is based on distance from the center of the impact location:
A direct hit yields +2 base damage against that enemy, decreasing the further away the enemy is from the impact site.
Wizard primary attack speed is 0.5 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Fire Breath (Skill 1)

The Wizard fires a tight cone of fire dealing magical damage in the direction aimed.
The fire pierces all enemies that don't have a visible HP bar and leaves some fire on the ground at the end of the cone.
While casting this spell the Wizard is rooted in place unless the player is in a combo.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 3 5 7 9 11 13
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Blast Wave (Skill 2)

Unleash a blast wave around the Wizard that deals magical damage. Hit enemies are confused and slowed for a few seconds.
Additionally, all blockable shots (Skeleton arrows, maggot shots, and wisp shots) will be destroyed in the area of effect.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 6 12 20 30
Duration N/A N/A 2.5 3 3.5 4
Slowness N/A N/A 30% 40% 50% 60%
Mana Cost N/A N/A 35 40 45 50
Star Cost N/A N/A 5 6 8 10

Meteor Shower (Skill 3)

Calls down several meteors to strike the ground around the Wizard dealing significant hybrid damage.
While casting this spell the Wizard is rooted in place unless the player is in a combo.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Meteors N/A N/A N/A 3 5 7
Damage N/A N/A N/A 160 240 320
Mana Cost N/A N/A N/A 80 120 160
Star Cost N/A N/A N/A 7 9 12

Combustion (Passive 1)

All skills inflict a burning DOT, dealing magical damage each half second for a couple seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A 4 8 12 16 20
Duration N/A 2 2.5 3 3.5 4
Star Cost N/A 2 3 4 5 6

Flame Shield (Passive 2)

Reduces incoming damage by some % and casts Blast Wave when hit. Can only be activated again once the cooldown finishes.
The cooldown can be viewed next to your skills at the bottom right, in the same column as monolith buffs.
Blast Wave will not be cast if it has not been leveled up.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Reduction N/A N/A 20 30 40 50
Cooldown N/A N/A 7.5 6 4.5 3
Star Cost N/A N/A 4 5 6 8

Scorched Earth (Passive 3)

All skills leave a burning AOE that deals magical damage to enemies standing on it.
The second upgrade doubles the duration of the AOE.
Multiple layers of Scorched Earth can be placed on top of each other and will all deal damage.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 8 16
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained.
What differs the Wizard from most other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 35 75 0 1.5 0 2
Scaling per Level +4 +15 +0.025 +0.1 +0.2 +0.5
Level 2 39 90 0.025 1.6 0.2 2.5
Level 3 43 105 0.05 1.7 0.4 3
Level 4 47 120 0.075 1.8 0.6 3.5
Level 5 51 135 0.1 1.9 0.8 4
Level 10 71 210 0.225 2.4 1.8 6.5
Level 15 91 285 0.35 2.9 2.8 9
Level 20 111 360 0.475 3.4 3.8 11.5
Level 25 131 435 0.6 3.9 4.8 14
Level 30 151 510 0.725 4.4 5.8 16.5