Wizard

From Heroes of Hammerwatch wiki
Revision as of 19:58, 26 March 2018 by 49.180.54.251 (talk) (Scorched Earth (Passive 3))
Jump to: navigation, search

A master of flame, the wizard succeeds by igniting his enemies on fire from a distance.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Fireball (Primary Attack)

Launch a fireball that explodes and deals magical damage to nearby enemies. Every upgrade increases range and area of impact.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Fire Breath (Skill 1)

The wizard breathes fire in a forward cone dealing magical damage multiple times per second.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 3 5 7 9 11 13
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Blast Wave (Skill 2)

Unleash a blast wave around the wizard that deals magical damage. Enemies are also confused and slowed for a few seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 6 12 20 30
Duration N/A N/A 2.5 3 3.5 4
Slowness N/A N/A 30% 40% 50% 60%
Mana Cost N/A N/A 35 40 45 50
Star Cost N/A N/A 5 6 8 10

Meteor Shower (Skill 3)

Evokes several meteors to strike the ground around the wizard dealing significant hybrid damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Meteors N/A N/A N/A 3 5 7
Damage N/A N/A N/A 160 240 320
Mana Cost N/A N/A N/A 80 120 160
Star Cost N/A N/A N/A 7 9 12

Combustion (Passive 1)

All skills inflict a burning DOT, dealing magical damage each second for a couple seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A 4 8 12 16 20
Duration N/A 2 2.5 3 3.5 4
Star Cost N/A 2 3 4 5 6

Flame Shield (Passive 2)

Gives a chance to halve incoming damage and apply combustion to the attacker.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 15% 30% 45% 60%
Star Cost N/A N/A 4 5 6 8

Scorched Earth (Passive 3)

All skills leave a burning AOE that deals magical damage to enemies per second. On the second upgrade rank, the duration of the AOE is doubled.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 8 16
Star Cost N/A N/A N/A N/A 10 15

Stats

-- Disregard these stats. These weren't completed upon change from sorcerer -- The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained. What differs the Wizard from other classes is the high increase to mana, which increases the amount of spells to be cast. To get stats at a given level, the equation "x = base+level*scaling" should be used.

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Base 35 59 -0.025 1.4 0 1.5
Scaling 5 16 0.025 0.1 0 0.5
Level 1 40 75 0.000 1.5 0 2.0
Level 2 45 91 0.025 1.6 0 2.5
Level 3 50 107 0.050 1.7 0 3.0
Level 4 55 123 0.075 1.8 0 3.5
Level 5 60 139 0.100 1.9 0 4.0
Level 6 65 155 0.125 2.0 0 4.5
Level 7 70 171 0.150 2.1 0 5.0
Level 8 75 187 0.175 2.2 0 5.5
Level 9 80 203 0.200 2.3 0 6.0
Level 10 85 219 0.225 2.4 0 6.5
Level 11 90 235 0.250 2.5 0 7.0
Level 12 95 251 0.275 2.6 0 7.5
Level 13 100 267 0.300 2.7 0 8.0
Level 14 105 283 0.325 2.8 0 8.5
Level 15 110 299 0.350 2.9 0 9.0
Level 16 115 315 0.375 3.0 0 9.5
Level 17 120 331 0.400 3.1 0 10.0
Level 18 125 347 0.425 3.2 0 10.5
Level 19 130 363 0.450 3.3 0 11.0
Level 20 135 379 0.475 3.4 0 11.5
Level 21 140 395 0.500 3.5 0 12.0
Level 22 145 411 0.525 3.6 0 12.5
Level 23 150 427 0.550 3.7 0 13.0
Level 24 155 443 0.575 3.8 0 13.5
Level 25 160 459 0.600 3.9 0 14.0
Level 26 165 475 0.625 4.0 0 14.5
Level 27 170 491 0.650 4.1 0 15.0
Level 28 175 507 0.675 4.2 0 15.5
Level 29 180 523 0.700 4.3 0 16.0
Level 30 185 539 0.725 4.4 0 16.5