Difference between revisions of "Wizard"

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Revision as of 18:21, 2 April 2018

A master of flame, the wizard succeeds by igniting his enemies on fire from a distance.

Skills and Abilities

The graphs below list Starting and Tiers as they're shown in the guild hall. As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall. Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.

Wizard skills
Fireball Firebreath Blastwave Meteor Shower Combustion Flame Shield Scorched Earth

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Fireball (Primary Attack)

Launch a fireball that explodes and deals magical damage to nearby enemies. Every upgrade increases range and area of impact.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 8 10 12 14 16 18
Star Cost N/A 3 4 5 6 8

Fire Breath (Skill 1)

The wizard breathes fire in a forward cone dealing magical damage multiple times per second.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 3 5 7 9 11 13
Mana Cost 3 4 5 6 7 8
Star Cost N/A 3 4 5 6 8

Blast Wave (Skill 2)

Unleash a blast wave around the wizard that deals magical damage. Enemies are also confused and slowed for a few seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A 6 12 20 30
Duration N/A N/A 2.5 3 3.5 4
Slowness N/A N/A 30% 40% 50% 60%
Mana Cost N/A N/A 35 40 45 50
Star Cost N/A N/A 5 6 8 10

Meteor Shower (Skill 3)

Evokes several meteors to strike the ground around the wizard dealing significant hybrid damage.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Meteors N/A N/A N/A 3 5 7
Damage N/A N/A N/A 160 240 320
Mana Cost N/A N/A N/A 80 120 160
Star Cost N/A N/A N/A 7 9 12

Combustion (Passive 1)

All skills inflict a burning DOT, dealing magical damage each second for a couple seconds.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A 4 8 12 16 20
Duration N/A 2 2.5 3 3.5 4
Star Cost N/A 2 3 4 5 6

Flame Shield (Passive 2)

Gives a chance to halve incoming damage and apply combustion to the attacker.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A 15% 30% 45% 60%
Star Cost N/A N/A 4 5 6 8

Scorched Earth (Passive 3)

All skills leave a burning AOE that deals magical damage to enemies per second. On the second upgrade rank, the duration of the AOE is doubled.

Upgrades Starting Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage N/A N/A N/A N/A 8 16
Star Cost N/A N/A N/A N/A 10 15

Stats

The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained. What differs the Wizard from other classes is the high increase to mana, which increases the amount of spells to be cast. To get stats at a given level, the equation "x = base+level-1*scaling" should be used.

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 35 75 0.000 1.5 0 2.0
Scaling per Level +3 +16 +0.025 +0.1 0 +0.5
Level 2 38 91 0.025 1.6 0 2.5
Level 3 41 107 0.050 1.7 0 3.0
Level 4 44 123 0.075 1.8 0 3.5
Level 5 47 139 0.100 1.9 0 4.0
Level 10 62 219 0.225 2.4 0 6.5
Level 15 77 299 0.350 2.9 0 9.0
Level 20 92 379 0.475 3.4 0 11.5
Level 25 107 459 0.600 3.9 0 14.0
Level 30 122 539 0.725 4.4 0 16.5