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	<id>https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CrusaderDeleters</id>
	<title>Heroes of Hammerwatch wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CrusaderDeleters"/>
	<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/Special:Contributions/CrusaderDeleters"/>
	<updated>2026-08-09T11:46:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=User:CrusaderDeleters&amp;diff=606</id>
		<title>User:CrusaderDeleters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=User:CrusaderDeleters&amp;diff=606"/>
		<updated>2018-04-01T17:10:05Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blacksmith is located in the center of the map between the damage testing dummies.&lt;br /&gt;
&lt;br /&gt;
The Blacksmith allows you to purchase upgrades for armor, primary damage, critical chance (primary only), critical damage (primary only), and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Blacksmith Tier&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|Armor||+5 Armor (250)||+10 Armor (500)||+15 Armor (1000)||+20 Armor (1500)||+25 Armor (2500)||+30 Armor (3500)||+35 Armor (5500)||+40 Armor (7500)||+45 Armor (12500)||+50 Armor (17500)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Damage||+5 Weapon Damage (250)||+10 Weapon Damage (500)||+15 Weapon Damage (1000)||+20 Weapon Damage (1500)||+25 Weapon Damage (2500)||+30 Weapon Damage (3500)||+35 Weapon Damage (5500)||+40 Weapon Damage (7500)||+45 Weapon Damage (12500)||+50 Weapon Damage (17500)&lt;br /&gt;
|-&lt;br /&gt;
|Critical Chance||x||x||x||x||x&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage Multiplier||-||-||1.5x (GOLD?)||2.0x (GOLD?)||2.5x (GOLD?)&lt;br /&gt;
|-&lt;br /&gt;
|Boots||x||x||x||x||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=User:CrusaderDeleters&amp;diff=605</id>
		<title>User:CrusaderDeleters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=User:CrusaderDeleters&amp;diff=605"/>
		<updated>2018-04-01T17:08:18Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Created page with &amp;quot;The Blacksmith is located in the center of the map between the damage testing dummies.  The Blacksmith allows you to purchase upgrades for armor, primary damage, critical chan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blacksmith is located in the center of the map between the damage testing dummies.&lt;br /&gt;
&lt;br /&gt;
The Blacksmith allows you to purchase upgrades for armor, primary damage, critical chance (primary only), critical damage (primary only), and movement speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Tier&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|1&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|2&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|3&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|4&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|Armor||+5 Armor (250)||+10 Armor (500)||+15 Armor (1000)||+20 Armor (1500)||+25 Armor (2500)||+30 Armor (3500)||+35 Armor (5500)||+40 Armor (7500)||+45 Armor (12500)||+50 Armor (17500)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Damage||+5 Weapon Damage (250)||+10 Weapon Damage (500)||+15 Weapon Damage (1000)||+20 Weapon Damage (1500)||+25 Weapon Damage (2500)||+30 Weapon Damage (3500)||+35 Weapon Damage (5500)||+40 Weapon Damage (7500)||+45 Weapon Damage (12500)||+50 Weapon Damage (17500)&lt;br /&gt;
|-&lt;br /&gt;
|Critical Chance||x||x||x||x||x&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage Multiplier||-||-||1.5x (GOLD?)||2.0x (GOLD?)||2.5x (GOLD?)&lt;br /&gt;
|-&lt;br /&gt;
|Boots||x||x||x||x||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=471</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=471"/>
		<updated>2018-03-26T23:19:46Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Redirected Bosses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
|[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town]]&lt;br /&gt;
|[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]&lt;br /&gt;
|[[Vital Statistics]] | [[Damage]] | [[Experience]] | [[Acts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Money]] | [[Chests]] | [[puzzlesecrets|Puzzles &amp;amp; Secrets]] | [[Settings]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Beasts]] | [[Undead]] | [[Abberations]] | [[Constructs]] | [[Acts#Bosses|Bosses]]&lt;br /&gt;
|-&lt;br /&gt;
![[miscellaneous]]&lt;br /&gt;
|[[Custom_language_files|Custom language files]] | [[Uploading_to_the_workshop|Uploading to the workshop]] | [[Commands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=470</id>
		<title>Forsaken Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=470"/>
		<updated>2018-03-26T23:19:09Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
This page may contain spoilers regarding Heroes of Hammerwatch. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are currently five bosses in Heroes of Hammerwatch, one for each act. Each boss is designed to increase in difficulty in later acts, and is substantially more powerful than the predecessors.&lt;br /&gt;
After a boss is cleared for the first time on a character, playing through that act with that character causes a portal to spawn on the first floor of the relevant act.&lt;br /&gt;
This portal can be entered to bypass the 3 floors and boss room of the act, while giving six items by clearing the gauntlet of enemies presented before the player.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Act 1, The Mines boss: Stone Guardian===&lt;br /&gt;
[[File:act1_boss2x.png|frame|The Stone Guardian]]&lt;br /&gt;
Monster type: Construct. This boss is a large entity made of stone and guards the entrance to the Dungeon. He uses two attacks, one where he slams the ground and causes bats to spawn and stalagmites to fall, and another where he sends a wave of earth spikes protruding from the ground towards a player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 2, The Prison boss: The Warden===&lt;br /&gt;
[[File:act2_boss2x.png|frame|The Warden]]&lt;br /&gt;
Monster type: Undead. Stationed at the entrance of the dungeon, this gargantuan has several moves. His most dangerous move is the spinning attack which deals consistent damage if you stay within his range. His other attacks include mace smash (melee AOE), crossbow shot (high damage single target). Other hazards in this boss fight include bola throwers that root you in place and make you vulnerable to other attacks. There are also 4 invincible turrets on the sides that occasionally shoots arrows at the player. In new game plus, the warden also throws several bombs during the spin attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 3, The Armory boss: The Three Wraiths===&lt;br /&gt;
[[File:act3_boss2x.png|frame|The Three Wraiths]]&lt;br /&gt;
The Three Wraiths, Councilor of War, Councilor of Magic, and Councilor of Wisdom, are of the Undead monster type. The Councilor of War wields a scythe and performs a short-range circular AOE slash and then release a homing spooky missile towards the player. The Councilor of Magic briefly channels before releasing a nova of magical purple projectiles. The Councilor of Wisdom lays down its staff and causes several AOE circles that slow the players movement. There are three statues in the arena and damaging them also causes damage to the respective Wraiths, although the resistance on the statues are much higher and thus take a lot less damage compared to attacking the Wraiths directly. If one of the Wraiths is slain, the remaining Wraiths become enraged and starts to dish out much more potent versions of their attacks. For example, the enraged Councilor of Wisdom attack will cause the AOE slow circle to deal an insane amount of damage comparable to being on a spike trap that slows you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 4, The Archives boss: The Watcher===&lt;br /&gt;
[[File:act4_boss2x.png|frame|The Watcher]]&lt;br /&gt;
The Watcher is a large eyeball, monster type: aberration. This boss fight is split into several phases, specifically five sections in which you fight the boss and four sections in which you must complete a summoning ritual.&lt;br /&gt;
&lt;br /&gt;
====Boss Phases====&lt;br /&gt;
During these phases, you will be fighting the Watcher itself. Here, he has three main attacks: Spinning his orbs rapidly, shooting several spiked projectiles that shatter, and creating eye summoning traps in the arena. Every time you return to the boss phase, the number of orbs that orbit the boss will be increased by one. Each phase ends once the boss reaches a certain health threshold after which you will be unable to damage him (!s will appear rather than damage numbers) and he will teleport away.&lt;br /&gt;
&lt;br /&gt;
====Ritual Phase====&lt;br /&gt;
During these phases, there will be an option of four different books to choose from to start one of the four different rituals (Malign Transformation, Blood Pact, Embrace the Dark, Withering Decay). The order in which the player must complete these rituals depends on the chapter number of the books they found in the earlier levels of archives. If a ritual is done out of order, it will fail and the player will be forced to try the other ones until they select the correct ritual. During the ritual, several eyes will spawn and rush towards the player. After a certain amount of time, an eye mini-boss will spawn (two if in multiplayer) and attack the player. After a certain amount of time, the ritual will be complete. Each of the four rituals also has an extra effect:&lt;br /&gt;
&lt;br /&gt;
* Malign Transformation - The walls will shift around. Anything that is crushed by a wall will take TONS amount of damage&lt;br /&gt;
* Blood Pact - All the eyes will have the bloodlust buff increasing their speed and damage&lt;br /&gt;
* Embrace the Dark - The arena will get dark except for around the book&lt;br /&gt;
* Withering Decay - All of the eyes will leave poison on the ground that, upon contact, will poison the player&lt;br /&gt;
&lt;br /&gt;
===Act 5, The Chambers boss: Thundersnow===&lt;br /&gt;
[[File:act5_boss2x.png|frame|Thundersnow]]&lt;br /&gt;
Monster type: Beast. By the time you get to chambers, this boss should be easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=469</id>
		<title>Forsaken Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=469"/>
		<updated>2018-03-26T23:17:31Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Added Acts page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&lt;br /&gt;
&lt;br /&gt;
==Spoilers==&lt;br /&gt;
This page may contain spoilers regarding Heroes of Hammerwatch. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are currently five bosses in Heroes of Hammerwatch, one for each act. Each boss is designed to increase in difficulty in later acts, and is substantially more powerful than the predecessors.&lt;br /&gt;
After a boss is cleared for the first time on a character, playing through that act with that character causes a portal to spawn on the first floor of the relevant act.&lt;br /&gt;
This portal can be entered to bypass the 3 floors and boss room of the act, while giving six items by clearing the gauntlet of enemies presented before the player.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
==Act 1, The Mines boss: Stone Guardian==&lt;br /&gt;
[[File:act1_boss2x.png|frame|The Stone Guardian]]&lt;br /&gt;
Monster type: Construct. This boss is a large entity made of stone and guards the entrance to the Dungeon. He uses two attacks, one where he slams the ground and causes bats to spawn and stalagmites to fall, and another where he sends a wave of earth spikes protruding from the ground towards a player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 2, The Prison boss: The Warden===&lt;br /&gt;
[[File:act2_boss2x.png|frame|The Warden]]&lt;br /&gt;
Monster type: Undead. Stationed at the entrance of the dungeon, this gargantuan has several moves. His most dangerous move is the spinning attack which deals consistent damage if you stay within his range. His other attacks include mace smash (melee AOE), crossbow shot (high damage single target). Other hazards in this boss fight include bola throwers that root you in place and make you vulnerable to other attacks. There are also 4 invincible turrets on the sides that occasionally shoots arrows at the player. In new game plus, the warden also throws several bombs during the spin attack.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 3, The Armory boss: The Three Wraiths===&lt;br /&gt;
[[File:act3_boss2x.png|frame|The Three Wraiths]]&lt;br /&gt;
The Three Wraiths, Councilor of War, Councilor of Magic, and Councilor of Wisdom, are of the Undead monster type. The Councilor of War wields a scythe and performs a short-range circular AOE slash and then release a homing spooky missile towards the player. The Councilor of Magic briefly channels before releasing a nova of magical purple projectiles. The Councilor of Wisdom lays down its staff and causes several AOE circles that slow the players movement. There are three statues in the arena and damaging them also causes damage to the respective Wraiths, although the resistance on the statues are much higher and thus take a lot less damage compared to attacking the Wraiths directly. If one of the Wraiths is slain, the remaining Wraiths become enraged and starts to dish out much more potent versions of their attacks. For example, the enraged Councilor of Wisdom attack will cause the AOE slow circle to deal an insane amount of damage comparable to being on a spike trap that slows you!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 4, The Archives boss: The Watcher===&lt;br /&gt;
[[File:act4_boss2x.png|frame|The Watcher]]&lt;br /&gt;
The Watcher is a large eyeball, monster type: aberration. This boss fight is split into several phases, specifically five sections in which you fight the boss and four sections in which you must complete a summoning ritual.&lt;br /&gt;
&lt;br /&gt;
====Boss Phases====&lt;br /&gt;
During these phases, you will be fighting the Watcher itself. Here, he has three main attacks: Spinning his orbs rapidly, shooting several spiked projectiles that shatter, and creating eye summoning traps in the arena. Every time you return to the boss phase, the number of orbs that orbit the boss will be increased by one. Each phase ends once the boss reaches a certain health threshold after which you will be unable to damage him (!s will appear rather than damage numbers) and he will teleport away.&lt;br /&gt;
&lt;br /&gt;
====Ritual Phase====&lt;br /&gt;
During these phases, there will be an option of four different books to choose from to start one of the four different rituals (Malign Transformation, Blood Pact, Embrace the Dark, Withering Decay). The order in which the player must complete these rituals depends on the chapter number of the books they found in the earlier levels of archives. If a ritual is done out of order, it will fail and the player will be forced to try the other ones until they select the correct ritual. During the ritual, several eyes will spawn and rush towards the player. After a certain amount of time, an eye mini-boss will spawn (two if in multiplayer) and attack the player. After a certain amount of time, the ritual will be complete. Each of the four rituals also has an extra effect:&lt;br /&gt;
&lt;br /&gt;
* Malign Transformation - The walls will shift around. Anything that is crushed by a wall will take TONS amount of damage&lt;br /&gt;
* Blood Pact - All the eyes will have the bloodlust buff increasing their speed and damage&lt;br /&gt;
* Embrace the Dark - The arena will get dark except for around the book&lt;br /&gt;
* Withering Decay - All of the eyes will leave poison on the ground that, upon contact, will poison the player&lt;br /&gt;
&lt;br /&gt;
===Act 5, The Chambers boss: Thundersnow===&lt;br /&gt;
[[File:act5_boss2x.png|frame|Thundersnow]]&lt;br /&gt;
Monster type: Beast. By the time you get to chambers, this boss should be easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=467</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=467"/>
		<updated>2018-03-26T23:15:28Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Added Acts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
|[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town]]&lt;br /&gt;
|[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]&lt;br /&gt;
|[[Vital Statistics]] | [[Damage]] | [[Experience]] | [[Acts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Money]] | [[Chests]] | [[puzzlesecrets|Puzzles &amp;amp; Secrets]] | [[Settings]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Beasts]] | [[Undead]] | [[Abberations]] | [[Constructs]] | [[Bosses]]&lt;br /&gt;
|-&lt;br /&gt;
![[miscellaneous]]&lt;br /&gt;
|[[Custom_language_files|Custom language files]] | [[Uploading_to_the_workshop|Uploading to the workshop]] | [[Commands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Town_Hall&amp;diff=465</id>
		<title>Town Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Town_Hall&amp;diff=465"/>
		<updated>2018-03-26T23:13:40Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Town Hall is where you use ore you've collected to upgrade buildings in your Town.&lt;br /&gt;
&lt;br /&gt;
===Tax Rate Upgrades Explained===&lt;br /&gt;
The tax rate upgrades raise the amount of saved gold (in your Town) required to reach a 50% tax.&amp;lt;br/&amp;gt;&lt;br /&gt;
The lowest level will tax you at at 50% rate once you save up 10,000 gold, and the maximum level raises that to 25,000.&lt;br /&gt;
==Table Format 1==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Town Hall&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Treasury&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Guild Hall&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | General Store&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Blacksmith&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Ore Trader&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Apothecary&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Fountain&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Chapel&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Tavern&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Magic Shop&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 (default)&lt;br /&gt;
| Cost: 0&lt;br /&gt;
| Cost: 0&lt;br /&gt;
50% tax rate at 10000 total gold.&lt;br /&gt;
| Cost:0&lt;br /&gt;
Upgrade your skills to Tier 1.&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy keys and items (3 common).&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy upgrades to your weapons (primary attack) and armor.&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy and sell ore.&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy upgrades for your potion.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Cost: 5&lt;br /&gt;
| Cost: 20&lt;br /&gt;
50% tax rate at 15000 total gold.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Upgrade your skills to Tier 2.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Buy keys and items (2 common, 1 uncommon).&lt;br /&gt;
Prices 5% cheaper.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Buy upgrades to your weapons and armor.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Buy and sell ore.&lt;br /&gt;
Better trade rates.&lt;br /&gt;
| Cost: 15&lt;br /&gt;
Buy upgrades to your potion and pickup effectiveness.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Throw gold in the [[Fountain]] to have something happen (good or bad, amazing or terrible).&lt;br /&gt;
| Cost: 15&lt;br /&gt;
Unlocks [[Priest]].&lt;br /&gt;
Donate money to receive a permanent blessing.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Unlocks [[Thief]].&lt;br /&gt;
Adds gambling.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| Cost: 20&lt;br /&gt;
| Cost: 40&lt;br /&gt;
50% tax rate at 20000 total gold.&lt;br /&gt;
| Cost: 30&lt;br /&gt;
Upgrade your skills to Tier 3.&lt;br /&gt;
| Cost: 25&lt;br /&gt;
Buy keys and items (3 common, 1 uncommon).&lt;br /&gt;
Prices 10% cheaper.&lt;br /&gt;
| Cost: 25&lt;br /&gt;
Buy upgrades to your weapons (primary attack) and armor.&lt;br /&gt;
| Cost: 30&lt;br /&gt;
Buy and sell ore.&lt;br /&gt;
Better trade rates.&lt;br /&gt;
| Cost: 35&lt;br /&gt;
Buy upgrades to your potion and pickup effectiveness.&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 35&lt;br /&gt;
Donate money to receive a permanent blessing.&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 30&lt;br /&gt;
Unlocks [[Wizard]].&lt;br /&gt;
Buy upgrades to your skills and resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| Cost: 40&lt;br /&gt;
| Cost: 80&lt;br /&gt;
50% tax rate at 25000 total gold.&lt;br /&gt;
| Cost: 60&lt;br /&gt;
Upgrade your skills to Tier 4.&lt;br /&gt;
| Cost: 50&lt;br /&gt;
Buy keys and items (2 common, 1 uncommon, 1 rare).&lt;br /&gt;
Prices 15% cheaper.&lt;br /&gt;
| Cost: 50&lt;br /&gt;
Buy upgrades to you weapons (primary attack) and armor.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 25&lt;br /&gt;
Higher chance of something good happening.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 60&lt;br /&gt;
Buy upgrades to your skills and resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| Cost: 80&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 120&lt;br /&gt;
Upgrade your skills to Tier 5.&lt;br /&gt;
| Cost: 125&lt;br /&gt;
Buy keys and items (2 common, 2 uncommon, 1 rare).&lt;br /&gt;
Prices 20% cheaper.&lt;br /&gt;
| Cost: 100&lt;br /&gt;
Buy upgrades to your weapons (primary damage) and armor.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 135&lt;br /&gt;
Donate money to receive a permanent blessing.&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 120&lt;br /&gt;
Buy upgrades to your skills and resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Total Ore: 1445&lt;br /&gt;
| Total: 145&lt;br /&gt;
| Total: 140&lt;br /&gt;
| Total: 220&lt;br /&gt;
| Total: 210&lt;br /&gt;
| Total: 190&lt;br /&gt;
| Total: 45&lt;br /&gt;
| Total: 55&lt;br /&gt;
| Total: 35&lt;br /&gt;
| Total: 185&lt;br /&gt;
| Total: 10&lt;br /&gt;
| Total: 210&lt;br /&gt;
|}&lt;br /&gt;
==Table Format 2==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
!|Building||Cost||Effect&lt;br /&gt;
|-&lt;br /&gt;
!|Town Hall&lt;br /&gt;
|0||Already Unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Treasury]]&lt;br /&gt;
|0||Already Unlocked. 50% Tax rate at 10,000 town gold.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Guild Hall]]&lt;br /&gt;
|0||Already Unlocked. Upgrades skills up to tier 1.&lt;br /&gt;
|-&lt;br /&gt;
!|[[General Store]]&lt;br /&gt;
|5||Buy keys and up to 3 items.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Blacksmith]]&lt;br /&gt;
|5||Buy upgrades for primary attack and armor.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Ore Trader]]&lt;br /&gt;
|5||Buy and sell ore.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Apothecary]]&lt;br /&gt;
|5||Buy town upgrades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
!|Building||Cost||Effect&lt;br /&gt;
|-&lt;br /&gt;
!|Town Hall&lt;br /&gt;
|0||Already Unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Treasury]]&lt;br /&gt;
|0||Already Unlocked. 50% Tax rate at 10,000 town gold.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Guild Hall]]&lt;br /&gt;
|0||Already Unlocked. Upgrades skills up to tier 1.&lt;br /&gt;
|-&lt;br /&gt;
!|[[General Store]]&lt;br /&gt;
|5||Buy keys and up to 3 items.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Blacksmith]]&lt;br /&gt;
|5||Buy upgrades for primary attack and armor.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Ore Trader]]&lt;br /&gt;
|5||Buy and sell ore.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Apothecary]]&lt;br /&gt;
|5||Buy town upgrades.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Fountain]]&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Chapel]]&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Tavern]]&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Magic Shop]]&lt;br /&gt;
|||&lt;br /&gt;
|}&lt;br /&gt;
==Table Format 3==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=456</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=456"/>
		<updated>2018-03-26T22:49:22Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Added Watcher to boss list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four types of enemies in Heroes of hammerwatch&lt;br /&gt;
&lt;br /&gt;
; List of Beast type enemies : [[Beasts]]&lt;br /&gt;
; List of Undead type enemies : [[Undead]]&lt;br /&gt;
; List of Abberation type enemies : [[Abberations]]&lt;br /&gt;
; List of Constructs : [[Constructs]]&lt;br /&gt;
; List of Bosses : [[Bosses]]&lt;br /&gt;
&lt;br /&gt;
Even each boss is one of the four enemy types&lt;br /&gt;
* The Stone Guardian: Construct&lt;br /&gt;
* The Warden: Undead&lt;br /&gt;
* The Three Wraiths: Undead&lt;br /&gt;
* The Watcher: Aberration.&lt;br /&gt;
* Thundersnow: Beast&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Town_Hall&amp;diff=448</id>
		<title>Town Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Town_Hall&amp;diff=448"/>
		<updated>2018-03-26T22:30:56Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Town Hall is where you use ore you've collected to upgrade buildings in your Town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Level&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Town Hall&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Treasury&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Guild Hall&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | General Store&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Blacksmith&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Ore Trader&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Apothecary&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Fountain&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Chapel&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Tavern&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Magic Shop&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 (default)&lt;br /&gt;
| Cost: 0&lt;br /&gt;
| Cost: 0&lt;br /&gt;
50% tax rate at 10000 total gold.&lt;br /&gt;
| Cost:0&lt;br /&gt;
Upgrade your skills to Tier 1.&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy keys and items (3 common).&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy upgrades to your weapons (primary attack) and armor.&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy and sell ore.&lt;br /&gt;
| Cost: 5&lt;br /&gt;
Buy upgrades for your potion.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2&lt;br /&gt;
| Cost: 5&lt;br /&gt;
| Cost: 20&lt;br /&gt;
50% tax rate at 15000 total gold.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Upgrade your skills to Tier 2.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Buy keys and items (2 common, 1 uncommon).&lt;br /&gt;
Prices 5% cheaper.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Buy upgrades to your weapons and armor.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Buy and sell ore.&lt;br /&gt;
Better trade rates.&lt;br /&gt;
| Cost: 15&lt;br /&gt;
Buy upgrades to your potion and pickup effectiveness.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Throw gold in the [[Fountain]] to have something happen (good or bad, amazing or terrible).&lt;br /&gt;
| Cost: 15&lt;br /&gt;
Unlocks [[Priest]].&lt;br /&gt;
Donate money to receive a permanent blessing.&lt;br /&gt;
| Cost: 10&lt;br /&gt;
Unlocks [[Thief]].&lt;br /&gt;
Adds gambling.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3&lt;br /&gt;
| Cost: 20&lt;br /&gt;
| Cost: 40&lt;br /&gt;
50% tax rate at 20000 total gold.&lt;br /&gt;
| Cost: 30&lt;br /&gt;
Upgrade your skills to Tier 3.&lt;br /&gt;
| Cost: 25&lt;br /&gt;
Buy keys and items (3 common, 1 uncommon).&lt;br /&gt;
Prices 10% cheaper.&lt;br /&gt;
| Cost: 25&lt;br /&gt;
Buy upgrades to your weapons (primary attack) and armor.&lt;br /&gt;
| Cost: 30&lt;br /&gt;
Buy and sell ore.&lt;br /&gt;
Better trade rates.&lt;br /&gt;
| Cost: 35&lt;br /&gt;
Buy upgrades to your potion and pickup effectiveness.&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 35&lt;br /&gt;
Donate money to receive a permanent blessing.&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 30&lt;br /&gt;
Unlocks [[Wizard]].&lt;br /&gt;
Buy upgrades to your skills and resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4&lt;br /&gt;
| Cost: 40&lt;br /&gt;
| Cost: 80&lt;br /&gt;
50% tax rate at 25000 total gold.&lt;br /&gt;
| Cost: 60&lt;br /&gt;
Upgrade your skills to Tier 4.&lt;br /&gt;
| Cost: 50&lt;br /&gt;
Buy keys and items (2 common, 1 uncommon, 1 rare).&lt;br /&gt;
Prices 15% cheaper.&lt;br /&gt;
| Cost: 50&lt;br /&gt;
Buy upgrades to you weapons (primary attack) and armor.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 25&lt;br /&gt;
Higher chance of something good happening.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 60&lt;br /&gt;
Buy upgrades to your skills and resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5&lt;br /&gt;
| Cost: 80&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 120&lt;br /&gt;
Upgrade your skills to Tier 5.&lt;br /&gt;
| Cost: 125&lt;br /&gt;
Buy keys and items (2 common, 2 uncommon, 1 rare).&lt;br /&gt;
Prices 20% cheaper.&lt;br /&gt;
| Cost: 100&lt;br /&gt;
Buy upgrades to your weapons (primary damage) and armor.&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 135&lt;br /&gt;
Donate money to receive a permanent blessing.&lt;br /&gt;
| -&lt;br /&gt;
| Cost: 120&lt;br /&gt;
Buy upgrades to your skills and resistance.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Total Ore: 1445&lt;br /&gt;
| Total: 145&lt;br /&gt;
| Total: 140&lt;br /&gt;
| Total: 220&lt;br /&gt;
| Total: 210&lt;br /&gt;
| Total: 190&lt;br /&gt;
| Total: 45&lt;br /&gt;
| Total: 55&lt;br /&gt;
| Total: 35&lt;br /&gt;
| Total: 185&lt;br /&gt;
| Total: 10&lt;br /&gt;
| Total: 210&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tax Rate Upgrades Explained===&lt;br /&gt;
The tax rate upgrades raise the amount of saved gold (in your Town) required to reach a 50% tax.&amp;lt;br/&amp;gt;&lt;br /&gt;
The lowest level will tax you at at 50% rate once you save up 10,000 gold, and the maximum level raises that to 25,000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 1&lt;br /&gt;
|-&lt;br /&gt;
!|Building||Cost||Effect&lt;br /&gt;
|-&lt;br /&gt;
!|Town Hall&lt;br /&gt;
|0||Already Unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Treasury]]&lt;br /&gt;
|0||Already Unlocked. 50% Tax rate at 10,000 town gold.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Guild Hall]]&lt;br /&gt;
|0||Already Unlocked. Upgrades skills up to tier 1.&lt;br /&gt;
|-&lt;br /&gt;
!|[[General Store]]&lt;br /&gt;
|5||Buy keys and up to 3 items.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Blacksmith]]&lt;br /&gt;
|5||Buy upgrades for primary attack and armor.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Ore Trader]]&lt;br /&gt;
|5||Buy and sell ore.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Apothecary]]&lt;br /&gt;
|5||Buy town upgrades.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 2&lt;br /&gt;
|-&lt;br /&gt;
!|Building||Cost||Effect&lt;br /&gt;
|-&lt;br /&gt;
!|Town Hall&lt;br /&gt;
|0||Already Unlocked.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Treasury]]&lt;br /&gt;
|0||Already Unlocked. 50% Tax rate at 10,000 town gold.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Guild Hall]]&lt;br /&gt;
|0||Already Unlocked. Upgrades skills up to tier 1.&lt;br /&gt;
|-&lt;br /&gt;
!|[[General Store]]&lt;br /&gt;
|5||Buy keys and up to 3 items.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Blacksmith]]&lt;br /&gt;
|5||Buy upgrades for primary attack and armor.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Ore Trader]]&lt;br /&gt;
|5||Buy and sell ore.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Apothecary]]&lt;br /&gt;
|5||Buy town upgrades.&lt;br /&gt;
|-&lt;br /&gt;
!|[[Fountain]]&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Chapel]]&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Tavern]]&lt;br /&gt;
|||&lt;br /&gt;
|-&lt;br /&gt;
!|[[Magic Shop]]&lt;br /&gt;
|||&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Damage&amp;diff=438</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Damage&amp;diff=438"/>
		<updated>2018-03-26T22:16:53Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: The equation was a bit off. Improved it a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Damage ==&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage and power scaling, which is either attack or skill power.&lt;br /&gt;
&lt;br /&gt;
Calculating damage dealt (enemy resistance not considered) = BaseDamage*(1+PowerScaling*.02)&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
5 base damage primary with 20 attack power = 5*(1+20*.02)= 5*1.4= 7 damage dealt&lt;br /&gt;
30 base damage spell with 40 skill power = 30*(1+40*.02) = 30*1.8 = 54 damage dealt&lt;br /&gt;
&lt;br /&gt;
== Damage Types ==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions it is primary exclusive only increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of every damage source that is NOT a primary attack, it will even enhance the base damage of passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill. Note that hybrid damage type primaries and skills will only receive 50% effective benefit out of penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
== Critical Chance ==&lt;br /&gt;
Critical chance is calculated a bit strangely in this game. Each source of crit chance is independently rolled for either a positive or a negative outcome to determine if it crits or not. If you have two sources of crit and you roll both crits for a positive outcome you can get 4x damage.&lt;br /&gt;
&lt;br /&gt;
For example, if you have two items and one gives 20% crit chance and another gives 10% crit chance, 20% of the time you do 2x damage, another 10% of the time you do 2x damage, (20%*10%)=2% of the time you might do 4x damage!&lt;br /&gt;
&lt;br /&gt;
Damage output = (Base Damage)(2+critical damage enhancers)^N, N=number of positive rolls from different sources of crit&lt;br /&gt;
&lt;br /&gt;
e.g. 50 base damage, 4 sources of crit but only 3 rolled a positive event, 50% bonus crit damage&lt;br /&gt;
&lt;br /&gt;
Damage output = (50)(2+0.5)^3 = 781 damage&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
See [[Vital Statistics|Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=436</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=436"/>
		<updated>2018-03-26T22:13:02Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Added Settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
|[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town]]&lt;br /&gt;
|[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]&lt;br /&gt;
|[[Vital Statistics]] | [[Damage]] | [[Experience]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Money]] | [[Chests]] | [[Prefabs|Puzzles &amp;amp; Secrets]] | [[Settings]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Beasts]] | [[Undead]] | [[Abberations]] | [[Constructs]] | [[Bosses]]&lt;br /&gt;
|-&lt;br /&gt;
![[miscellaneous]]&lt;br /&gt;
|[[Custom_language_files|Custom language files]] | [[Uploading_to_the_workshop|Uploading to the workshop]] | [[Commands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Vital_Statistics&amp;diff=429</id>
		<title>Vital Statistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Vital_Statistics&amp;diff=429"/>
		<updated>2018-03-26T21:50:04Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Added pickups, but no info implemented as of yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Health ==&lt;br /&gt;
The health bar is a vital meter that shows how much [[damage]] the player can take before death ensues.&lt;br /&gt;
Health can increase in multiple ways, which are from leveling, getting items, or other less common means.&lt;br /&gt;
&lt;br /&gt;
Health can be restored by some class abilities, eating food found in certain [[prefabs|structures]], or by waiting for the player's health regeneration to bring it up.&lt;br /&gt;
=== Food Pickups ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Mana ==&lt;br /&gt;
Mana is used for casting spells or skills that aren't the primary attack mode. &lt;br /&gt;
&lt;br /&gt;
Increasing the current mana level can be done by picking up crystals lying around or by item effects.&lt;br /&gt;
=== Mana Pickups===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Armor/Resistance ==&lt;br /&gt;
Armor is used to reduce certain types of physical damage.&lt;br /&gt;
Resistance is used to reduce certain types of magical damage.&lt;br /&gt;
For the sake of brevity, both will simply be referred to as armor.&lt;br /&gt;
The formula for calculating damage reduction = 1 - 1/(1+armor/50)&lt;br /&gt;
&lt;br /&gt;
Different sources of damage reduction will stack multiplicatively.&lt;br /&gt;
&lt;br /&gt;
== Effective Health ==&lt;br /&gt;
This is a figure to show just about how much damage you can take from an enemy total before dying.&lt;br /&gt;
It takes into account both Health and Armor, and is calculated as&lt;br /&gt;
EH = Health*(1+Armor/50)&lt;br /&gt;
&lt;br /&gt;
As an example, a Paladin with 300 health and 75 armor will have an EH value of 300*(1+75/50) = 750 EH.&lt;br /&gt;
&lt;br /&gt;
== Evasion ==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is NOT additive. Rather, each evasion source rolls independently for evasion and if any one of them rolls a positive outcome, all damage will be nullified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Vital_Statistics&amp;diff=348</id>
		<title>Vital Statistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Vital_Statistics&amp;diff=348"/>
		<updated>2018-03-26T13:53:43Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Added Effective Health and refined Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Health ==&lt;br /&gt;
The health bar is a vital meter that shows how much [[damage]] the player can take before death ensues.&lt;br /&gt;
Health can increase in multiple ways, which are from leveling, getting items, or other less common means.&lt;br /&gt;
&lt;br /&gt;
Health can be restored by some class abilities, eating food found in certain [[prefabs|structures]], or by waiting for the player's health regeneration to bring it up.&lt;br /&gt;
&lt;br /&gt;
== Mana ==&lt;br /&gt;
Mana is used for casting spells or skills that aren't the primary attack mode. &lt;br /&gt;
&lt;br /&gt;
Increasing the current mana level can be done by picking up crystals lying around or by item effects.&lt;br /&gt;
&lt;br /&gt;
== Armor/Resistance ==&lt;br /&gt;
Armor is used to reduce certain types of physical damage.&lt;br /&gt;
Resistance is used to reduce certain types of magical damage.&lt;br /&gt;
For the sake of brevity, both will simply be referred to as armor.&lt;br /&gt;
The formula for calculating damage reduction = 1 - 1/(1+armor/50)&lt;br /&gt;
&lt;br /&gt;
Different sources of damage reduction will stack multiplicatively.&lt;br /&gt;
&lt;br /&gt;
== Effective Health ==&lt;br /&gt;
This is a figure to show just about how much damage you can take from an enemy total before dying.&lt;br /&gt;
It takes into account both Health and Armor, and is calculated as&lt;br /&gt;
EH = Health*(1+Armor/50)&lt;br /&gt;
&lt;br /&gt;
As an example, a Paladin with 300 health and 75 armor will have an EH value of 300*(1+75/50) = 750 EH.&lt;br /&gt;
&lt;br /&gt;
== Evasion ==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is NOT additive. Rather, each evasion source rolls independently for evasion and if any one of them rolls a positive outcome, all damage will be nullified.&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Vital_Statistics&amp;diff=335</id>
		<title>Vital Statistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Vital_Statistics&amp;diff=335"/>
		<updated>2018-03-26T01:20:57Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Moving Crit to Damage page and moved Damage Reduciton from Damage page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Health ==&lt;br /&gt;
The health bar is a vital meter that shows how much [[damage]] the player can take before death ensues.&lt;br /&gt;
Health can increase in multiple ways, which are from leveling, getting items, or other less common means.&lt;br /&gt;
&lt;br /&gt;
Health can be restored by some class abilities, eating food found in certain [[prefabs|structures]], or by waiting for the player's health regeneration to bring it up.&lt;br /&gt;
&lt;br /&gt;
== Mana ==&lt;br /&gt;
Mana is used for casting spells or skills that aren't the primary attack mode. &lt;br /&gt;
&lt;br /&gt;
Increasing the current mana level can be done by picking up crystals lying around or by item effects.&lt;br /&gt;
&lt;br /&gt;
== Armor/Resistance ==&lt;br /&gt;
The formula for calculating damage reduction = 1 - (1)/(1+(armor/resistance)/50)&lt;br /&gt;
&lt;br /&gt;
Different sources of damage reduction will stack multiplicatively.&lt;br /&gt;
&lt;br /&gt;
== Evasion ==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is NOT additive. Rather, each evasion source rolls independently for evasion and if any one of them rolls a positive outcome, all damage will be nullified.&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Damage&amp;diff=334</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Damage&amp;diff=334"/>
		<updated>2018-03-26T01:06:04Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Moved Critical Hits from Vital Statistics page. Moved damage reduction to Armor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Damage ==&lt;br /&gt;
Upgrades and items have to main ways of enhancing your damage: base damage and power scaling (attack or skill power).&lt;br /&gt;
&lt;br /&gt;
Calculating damage dealt (enemy resistance not considered) = (Base Damage)*(Power Scaling*2%)&lt;br /&gt;
&lt;br /&gt;
e.g. 5 base damage with 20 attack power = (5)(20*2%)= (5)*(1.4)= 7 damage dealt&lt;br /&gt;
e.g. 30 base damage spell with 40 skill power = (30)(40*2%) = (30)(1.8) = 54 damage dealt&lt;br /&gt;
&lt;br /&gt;
== Damage Types ==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions it is primary exclusive only increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of every damage source that is NOT a primary attack, it will even enhance the base damage of passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill. Note that hybrid damage type primaries and skills will only receive 50% effective benefit out of penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
== Critical Chance ==&lt;br /&gt;
Critical chance is calculated a bit strangely in this game. Each source of crit chance is independently rolled for either a positive or a negative outcome to determine if it crits or not. If you have two sources of crit and you roll both crits for a positive outcome you can get 4x damage.&lt;br /&gt;
&lt;br /&gt;
For example, if you have two items and one gives 20% crit chance and another gives 10% crit chance, 20% of the time you do 2x damage, another 10% of the time you do 2x damage, (20%*10%)=2% of the time you might do 4x damage!&lt;br /&gt;
&lt;br /&gt;
Damage output = (Base Damage)(2+critical damage enhancers)^N, N=number of positive rolls from different sources of crit&lt;br /&gt;
&lt;br /&gt;
e.g. 50 base damage, 4 sources of crit but only 3 rolled a positive event, 50% bonus crit damage&lt;br /&gt;
&lt;br /&gt;
Damage output = (50)(2+0.5)^3 = 781 damage&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction ==&lt;br /&gt;
See [[Vital Statistics|Armor]]&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Wizard&amp;diff=318</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Wizard&amp;diff=318"/>
		<updated>2018-03-25T15:07:57Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: All abilities done. Working on stats later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A master of flame, the wizard succeeds by igniting his enemies on fire from a distance.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Fireball (Primary Attack)====&lt;br /&gt;
Launch a fireball that explodes and deals magical damage to nearby enemies. Every upgrade increases range and are of impact.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||8||10||12||14||16||18&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fire Breath (Skill 1)====&lt;br /&gt;
The wizard breathes fire in a forward cone dealing magical damage multiple times per second.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||3||5||7||9||11||13&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||3||4||5||6||7||8&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blast Wave (Skill 2)====&lt;br /&gt;
Unlease a blast wave around the wizard that deals magical damage. Enemies are also confused and slowed for a couple seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||6||12||20||30&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||2.5||3||3.5||4&lt;br /&gt;
|-&lt;br /&gt;
|Slowness||N/A||N/A||30%||40%||50%||60%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||35||40||45||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Meteor Shower (Skill 3)====&lt;br /&gt;
Evokes several meteors to strike the ground around the wizard dealing significant hybrid damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Meteors||N/A||N/A||N/A||3||5||7&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||160||240||320&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||80||120||160&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Combustion (Passive 1)====&lt;br /&gt;
All skills inflict a burning DOT dealing magical damage each second for a couple seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||4||8||12||16||20&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||2||2.5||3||3.5||4&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flame Shield (Passive 2)====&lt;br /&gt;
Gives a chance to halve incoming damage and apply combustion to the attacker.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||15%||30%||45%||60%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Scorched Earth (Passive 3)====&lt;br /&gt;
All skills leave a burning AOE that deal magical damage to enemies per second. On the second upgrade, the duration of the AOE is doubled.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||8||16&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
-- Disregard these stats. These weren't completed upon change from sorcerer --&lt;br /&gt;
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.&lt;br /&gt;
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|35||59||-0.025||1.4||0||1.5&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|5||16||0.025||0.1||0||0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|40||75||0.000||1.5||0||2.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|45||91||0.025||1.6||0||2.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|50||107||0.050||1.7||0||3.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|55||123||0.075||1.8||0||3.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|60||139||0.100||1.9||0||4.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|65||155||0.125||2.0||0||4.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|70||171||0.150||2.1||0||5.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|75||187||0.175||2.2||0||5.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|80||203||0.200||2.3||0||6.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|85||219||0.225||2.4||0||6.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|90||235||0.250||2.5||0||7.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|95||251||0.275||2.6||0||7.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|100||267||0.300||2.7||0||8.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|105||283||0.325||2.8||0||8.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|110||299||0.350||2.9||0||9.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|115||315||0.375||3.0||0||9.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|120||331||0.400||3.1||0||10.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|125||347||0.425||3.2||0||10.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|130||363||0.450||3.3||0||11.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|135||379||0.475||3.4||0||11.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|140||395||0.500||3.5||0||12.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|145||411||0.525||3.6||0||12.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|150||427||0.550||3.7||0||13.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|155||443||0.575||3.8||0||13.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|160||459||0.600||3.9||0||14.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|165||475||0.625||4.0||0||14.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|170||491||0.650||4.1||0||15.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|175||507||0.675||4.2||0||15.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|180||523||0.700||4.3||0||16.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|185||539||0.725||4.4||0||16.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Priest&amp;diff=317</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Priest&amp;diff=317"/>
		<updated>2018-03-25T12:54:32Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: All abilities done. Working on stats later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The priest uses holy spell to deal damage and heal people.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Consecrated Ground can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Smite (Primary Attack)====&lt;br /&gt;
A short-ranged attack dealing hybrid damage. Every upgrade increases area of impact.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||8||10||12||14||16||18&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Holy Light (Skill 1)====&lt;br /&gt;
Fires a beam of light that deals magical damage and heals allies by a certain amount.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||12||18||24||30||36||42&lt;br /&gt;
|-&lt;br /&gt;
|Heal||2||3||4||5||6||7&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||3||4||5||6||7||8&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Consecrated Ground (Skill 2)====&lt;br /&gt;
A field is placed on the ground that lasts for a few seconds. Enemies in the area take magical damage ticks every second. 25% of the daamge dealt is returned to allies in the area as health.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||16||24||32||40&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||5||5.5||6||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||45||60||75||90&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Area of Purification (Skill 3)====&lt;br /&gt;
The priest radiates an aura that slows and lowers the damage of all nearby enemies. While the aura is active, the priest's mana regen is reduced significantly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Enemy Reduc.||N/A||N/A||N/A||30%||40%||50%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Reduc.||N/A||N/A||N/A||90%||70%||50%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||50||60||70&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Divine Protection (Passive 1)====&lt;br /&gt;
The shield absorbs a portion of incoming damage, and costs some mana per damage absorbed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Absorption||N/A||30%||35%||40%||45%||50%&lt;br /&gt;
|-&lt;br /&gt;
|Mana/Damage||N/A||4||2||1||.75||.5&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Remedy (Passive 2)====&lt;br /&gt;
The priest regains health more effectively from all sources.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Effectiveness||N/A||N/A||50%||100%||150%||200%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Celestial Orbs (Passive 3)====&lt;br /&gt;
Multiple orbs rotate around the priest that fire small beams of holy light, dealing magical damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Orbs||N/A||N/A||N/A||N/A||2||3&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||8||12&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
-- Disregard these stats. These weren't completed upon change from sorcerer --&lt;br /&gt;
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.&lt;br /&gt;
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|35||59||-0.025||1.4||0||1.5&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|5||16||0.025||0.1||0||0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|40||75||0.000||1.5||0||2.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|45||91||0.025||1.6||0||2.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|50||107||0.050||1.7||0||3.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|55||123||0.075||1.8||0||3.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|60||139||0.100||1.9||0||4.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|65||155||0.125||2.0||0||4.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|70||171||0.150||2.1||0||5.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|75||187||0.175||2.2||0||5.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|80||203||0.200||2.3||0||6.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|85||219||0.225||2.4||0||6.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|90||235||0.250||2.5||0||7.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|95||251||0.275||2.6||0||7.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|100||267||0.300||2.7||0||8.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|105||283||0.325||2.8||0||8.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|110||299||0.350||2.9||0||9.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|115||315||0.375||3.0||0||9.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|120||331||0.400||3.1||0||10.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|125||347||0.425||3.2||0||10.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|130||363||0.450||3.3||0||11.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|135||379||0.475||3.4||0||11.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|140||395||0.500||3.5||0||12.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|145||411||0.525||3.6||0||12.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|150||427||0.550||3.7||0||13.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|155||443||0.575||3.8||0||13.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|160||459||0.600||3.9||0||14.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|165||475||0.625||4.0||0||14.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|170||491||0.650||4.1||0||15.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|175||507||0.675||4.2||0||15.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|180||523||0.700||4.3||0||16.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|185||539||0.725||4.4||0||16.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Thief&amp;diff=309</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Thief&amp;diff=309"/>
		<updated>2018-03-24T22:57:31Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The thief class is more skillful in his attacks rather than magical or raw power.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Twin Daggers (Primary Attack)====&lt;br /&gt;
Two quick melee attacks with each dealing some physical damage. Movement speed is decreased by a certain amount rather than completely negated.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||6||8||10||12||14||16&lt;br /&gt;
|-&lt;br /&gt;
|Reduction||60%||50%||40%||30%||20%||10%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Throwing Knives (Skill 1)====&lt;br /&gt;
Trows multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Knives||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Arc Size||45||50||55||60||65||70&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||15||20||25||30||35&lt;br /&gt;
|-&lt;br /&gt;
|Pierces||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||10||12||14||16||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grappling Hook (Skill 2)====&lt;br /&gt;
The thief fires a grappling hook and travels to the point of impact, stunning all enemies in its path for a couple seconds. Higher upgrades increase the range and speed of the hook.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||1||1.5||2||3&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||8||7||6||5&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb (Skill 3)====&lt;br /&gt;
The thief thows a smoke bomb that stuns all enemies in a large area for a few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||N/A||N/A||4||4.5||5&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||30||35||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sidestep (Passive 1)====&lt;br /&gt;
Grants a chance of evasion against all incoming damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||5%||10%||15%||20%||25%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Slice and Dice (Passive 2)====&lt;br /&gt;
Each kill grants the thief a temporary attack speed bonus that stacks up to a cap. Each stack lasts for 1.5 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Cap||N/A||N/A||4||7||10||13&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gold Fever (Passive 3)====&lt;br /&gt;
The thief gets more gold by a percent. The thief gets a damage increase per gold being carried capped at 100,000 gold.&lt;br /&gt;
As an example, at 25,000 gold and second rank Gold Fever, the thief gets an extra 50% damage. (0.000002*25000=.5)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Gain||N/A||N/A||N/A||N/A||10||20&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||.001%||.002%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.&lt;br /&gt;
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|36||32||-0.025||-0.025||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|4||8||0.025||0.075||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|40||40||0.000||0.050||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|44||48||0.025||0.125||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|48||56||0.050||0.200||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|52||64||0.075||0.275||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|56||72||0.100||0.350||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|60||80||0.125||0.425||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|64||88||0.150||0.500||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|68||96||0.175||0.575||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|72||104||0.200||0.650||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|76||112||0.225||0.725||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|80||120||0.250||0.800||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|84||128||0.275||0.875||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|88||136||0.300||0.950||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|92||144||0.325||1.025||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|96||152||0.350||1.100||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|100||160||0.375||1.175||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|104||168||0.400||1.250||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|108||176||0.425||1.325||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|112||184||0.450||1.400||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|116||192||0.475||1.475||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|120||200||0.500||1.550||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|124||208||0.525||1.625||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|128||216||0.550||1.700||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|132||224||0.575||1.775||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|136||232||0.600||1.850||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|140||240||0.625||1.925||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|144||248||0.650||2.000||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|148||256||0.675||2.075||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|152||264||0.700||2.150||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|156||272||0.725||2.225||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Thief&amp;diff=308</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Thief&amp;diff=308"/>
		<updated>2018-03-24T22:56:28Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Corrected an inaccuracy from porting the skills from sorcerer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The thief class is designed to use which uses ice spells.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Twin Daggers (Primary Attack)====&lt;br /&gt;
Two quick melee attacks with each dealing some physical damage. Movement speed is decreased by a certain amount rather than completely negated.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||6||8||10||12||14||16&lt;br /&gt;
|-&lt;br /&gt;
|Reduction||60%||50%||40%||30%||20%||10%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Throwing Knives (Skill 1)====&lt;br /&gt;
Trows multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Knives||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Arc Size||45||50||55||60||65||70&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||15||20||25||30||35&lt;br /&gt;
|-&lt;br /&gt;
|Pierces||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||10||12||14||16||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grappling Hook (Skill 2)====&lt;br /&gt;
The thief fires a grappling hook and travels to the point of impact, stunning all enemies in its path for a couple seconds. Higher upgrades increase the range and speed of the hook.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||1||1.5||2||3&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||8||7||6||5&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb (Skill 3)====&lt;br /&gt;
The thief thows a smoke bomb that stuns all enemies in a large area for a few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||N/A||N/A||4||4.5||5&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||30||35||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sidestep (Passive 1)====&lt;br /&gt;
Grants a chance of evasion against all incoming damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||5%||10%||15%||20%||25%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Slice and Dice (Passive 2)====&lt;br /&gt;
Each kill grants the thief a temporary attack speed bonus that stacks up to a cap. Each stack lasts for 1.5 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Cap||N/A||N/A||4||7||10||13&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gold Fever (Passive 3)====&lt;br /&gt;
The thief gets more gold by a percent. The thief gets a damage increase per gold being carried capped at 100,000 gold.&lt;br /&gt;
As an example, at 25,000 gold and second rank Gold Fever, the thief gets an extra 50% damage. (0.000002*25000=.5)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Gain||N/A||N/A||N/A||N/A||10||20&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||.001%||.002%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.&lt;br /&gt;
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|36||32||-0.025||-0.025||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|4||8||0.025||0.075||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|40||40||0.000||0.050||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|44||48||0.025||0.125||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|48||56||0.050||0.200||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|52||64||0.075||0.275||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|56||72||0.100||0.350||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|60||80||0.125||0.425||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|64||88||0.150||0.500||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|68||96||0.175||0.575||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|72||104||0.200||0.650||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|76||112||0.225||0.725||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|80||120||0.250||0.800||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|84||128||0.275||0.875||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|88||136||0.300||0.950||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|92||144||0.325||1.025||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|96||152||0.350||1.100||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|100||160||0.375||1.175||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|104||168||0.400||1.250||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|108||176||0.425||1.325||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|112||184||0.450||1.400||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|116||192||0.475||1.475||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|120||200||0.500||1.550||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|124||208||0.525||1.625||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|128||216||0.550||1.700||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|132||224||0.575||1.775||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|136||232||0.600||1.850||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|140||240||0.625||1.925||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|144||248||0.650||2.000||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|148||256||0.675||2.075||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|152||264||0.700||2.150||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|156||272||0.725||2.225||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Thief&amp;diff=307</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Thief&amp;diff=307"/>
		<updated>2018-03-24T22:55:51Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Literally the entire page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The thief class is designed to use which uses ice spells.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Twin Daggers (Primary Attack)====&lt;br /&gt;
Two quick melee attacks with each dealing some physical damage. Movement speed is decreased by a certain amount rather than completely negated.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||6||8||10||12||14||16&lt;br /&gt;
|-&lt;br /&gt;
|Reduction||60%||50%||40%||30%||20%||10%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Throwing Knives (Skill 1)====&lt;br /&gt;
Trows multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Knives||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Arc Size||45||50||55||60||65||70&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||15||20||25||30||35&lt;br /&gt;
|-&lt;br /&gt;
|Pierces||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||10||12||14||16||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grappling Hook (Skill 2)====&lt;br /&gt;
The thief fires a grappling hook and travels to the point of impact, stunning all enemies in its path for a couple seconds. Higher upgrades increase the range and speed of the hook.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||1||1.5||2||3&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||8||7||6||5&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Smoke Bomb (Skill 3)====&lt;br /&gt;
The thief thows a smoke bomb that stuns all enemies in a large area for a few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||N/A||N/A||4||4.5||5&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||30||35||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Sidestep (Passive 1)====&lt;br /&gt;
Grants a chance of evasion against all incoming damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||5%||10%||15%||20%||25%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Slice and Dice (Passive 2)====&lt;br /&gt;
Each kill grants the thief a temporary attack speed bonus that stacks up to a cap. Each stack lasts for 1.5 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Cap||N/A||N/A||4||7||10||13&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gold Fever (Passive 3)====&lt;br /&gt;
The thief gets more gold by a percent. The thief gets a damage increase per gold being carried capped at 100,000 gold.&lt;br /&gt;
As an example, at 25,000 gold and second rank Gold Fever, the thief gets an extra 50% damage. (0.000002*25000=.5)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Gain||N/A||N/A||N/A||N/A||10||20&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||.001%||.002%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.&lt;br /&gt;
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|36||32||-0.025||-0.025||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|4||8||0.025||0.075||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|40||40||0.000||0.050||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|44||48||0.025||0.125||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|48||56||0.050||0.200||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|52||64||0.075||0.275||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|56||72||0.100||0.350||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|60||80||0.125||0.425||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|64||88||0.150||0.500||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|68||96||0.175||0.575||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|72||104||0.200||0.650||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|76||112||0.225||0.725||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|80||120||0.250||0.800||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|84||128||0.275||0.875||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|88||136||0.300||0.950||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|92||144||0.325||1.025||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|96||152||0.350||1.100||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|100||160||0.375||1.175||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|104||168||0.400||1.250||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|108||176||0.425||1.325||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|112||184||0.450||1.400||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|116||192||0.475||1.475||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|120||200||0.500||1.550||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|124||208||0.525||1.625||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|128||216||0.550||1.700||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|132||224||0.575||1.775||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|136||232||0.600||1.850||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|140||240||0.625||1.925||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|144||248||0.650||2.000||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|148||256||0.675||2.075||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|152||264||0.700||2.150||0||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|156||272||0.725||2.225||0||0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Warlock&amp;diff=302</id>
		<title>Warlock</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Warlock&amp;diff=302"/>
		<updated>2018-03-24T18:46:52Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Literally the entire page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The warlock is a spell-casting class which uses dark and lightning spells.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Summon Gargoyle can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Poisoned Dagger (Primary Attack)====&lt;br /&gt;
A melee attack that deals instant physical damage and applies a magical DOT for 2.5 seconds. Enemies killed by the dagger explode, dealing magical damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||12||14||16||18||20&lt;br /&gt;
|-&lt;br /&gt;
|DOT||4||6||8||10||12||14&lt;br /&gt;
|-&lt;br /&gt;
|Explosion||8||12||16||20||24||28&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lightning Bolt (Skill 1)====&lt;br /&gt;
Fires a bolt of lightning that strikes multiple targets upon impact and deals magical damage to each target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||18||22||26||30||34||38&lt;br /&gt;
|-&lt;br /&gt;
|Targets||4||5||6||7||8||9&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||25||28||31||34||37||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Summon Gargoyle (Skill 2)====&lt;br /&gt;
Summons a gargoyle that stuns and fires bolts of lighting at nearby enemies dealing magical damage. The gargoyle lasts for several seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||24||28||32||36&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||6||8||10||12&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||35||45||55||65&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Eye of the Storm (Skill 3)====&lt;br /&gt;
Generates an electrical storm that fires bolts of lighting at nearby enemies that deals magical damage. The storm lasts for several seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||N/A||N/A||7||9||11&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||24||32||40&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||100||125||150&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blood Sacrifice (Passive 1)====&lt;br /&gt;
The warlock has a percentage chance to gain 1 health for each enemy killed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||20||40||60||80||100&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Soul Sacrifice (Passive 2)====&lt;br /&gt;
The Warlock gains mana for each enemy killed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Mana|N/A||N/A||1||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stormlash (Passive 3)====&lt;br /&gt;
All bolts of lightning have a significant chance to trigger a new bolt of lightning dealing a portion of the damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||N/A||N/A||50||75&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||50%||75%&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Warlock levels up, stat boosts are gained.&lt;br /&gt;
The Warlock's high health, mana, armor, and resistance makes this class's survivability significantly larger.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|67||58||-0.025||1.6||1.5||1.5&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|8||17||0.025||0.1||0.5||0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|75||75||0.000||1.7||2.0||2.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|83||92||0.025||1.8||2.5||2.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|91||109||0.050||1.9||3.0||3.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|99||126||0.075||2.0||3.5||3.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|107||143||0.100||2.1||4.0||4.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|115||160||0.125||2.2||4.5||4.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|123||177||0.150||2.3||5.0||5.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|131||194||0.175||2.4||5.5||5.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|139||211||0.200||2.5||6.0||6.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|147||228||0.225||2.6||6.5||6.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|155||245||0.250||2.7||7.0||7.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|163||262||0.275||2.8||7.5||7.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|171||279||0.300||2.9||8.0||8.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|179||296||0.325||3.0||8.5||8.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|187||313||0.350||3.1||9.0||9.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|195||330||0.375||3.2||9.5||9.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|203||347||0.400||3.3||10.0||10.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|211||364||0.425||3.4||10.5||10.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|219||381||0.450||3.5||11.0||11.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|227||398||0.475||3.6||11.5||11.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|235||415||0.500||3.7||12.0||12.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|243||432||0.525||3.8||12.5||12.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|251||449||0.550||3.9||13.0||13.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|259||466||0.575||4.0||13.5||13.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|267||483||0.600||4.1||14.0||14.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|275||500||0.625||4.2||14.5||14.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|283||517||0.650||4.3||15.0||15.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|291||534||0.675||4.4||15.5||15.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|299||551||0.700||4.5||16.0||16.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|307||568||0.725||4.6||16.5||16.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=290</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=290"/>
		<updated>2018-03-24T18:08:26Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Literally the entire page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sorcerer is a spell-casting class which uses ice spells.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Frost Shard (Primary Attack)====&lt;br /&gt;
Fires a frost shard that deals hybrid damage. The shard ricochets a certain number of times.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||8||10||12||14||16||18&lt;br /&gt;
|-&lt;br /&gt;
|Ricochet||1||2||3||4||5||6&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Comet (Skill 1)====&lt;br /&gt;
Drops a comet that deals hybrid damage split among all enemies in the area of impact. Enemies are frozen in place for two seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||40||34||48||62||76||90&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||25||30||35||40||45||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Frost Nova (Skill 2)====&lt;br /&gt;
Unleash a large number of frost shards in all directions around the sorcerer dealing hybrid damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||12||16||20||24&lt;br /&gt;
|-&lt;br /&gt;
|Shards||N/A||N/A||13||16||19||23&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||35||45||55||65&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Orb of Winter (Skill 3)====&lt;br /&gt;
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deals hybrid damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||N/A||N/A||3.5||5||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||12||16||20&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||120||150||180&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Biting Chill (Passive 1)====&lt;br /&gt;
Slows enemies hit by the Sorcerer's skills by a percentage for a few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Slowness||N/A||20||30||40||50||60&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||2||2.5||3||3.5||4&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ice Barrier (Passive 2)====&lt;br /&gt;
Gives a chance to halve incoming damage and apply biting chill to the attacker.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||15||30||45||60&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shatter (Passive 3)====&lt;br /&gt;
Enemies killed by the sorcerer have a slight chance to trigger a Frost Nova at the location of their death.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||N/A||N/A||10||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.&lt;br /&gt;
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|35||59||-0.025||1.4||0||1.5&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|5||16||0.025||0.1||0||0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|40||75||0.000||1.5||0||2.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|45||91||0.025||1.6||0||2.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|50||107||0.050||1.7||0||3.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|55||123||0.075||1.8||0||3.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|60||139||0.100||1.9||0||4.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|65||155||0.125||2.0||0||4.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|70||171||0.150||2.1||0||5.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|75||187||0.175||2.2||0||5.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|80||203||0.200||2.3||0||6.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|85||219||0.225||2.4||0||6.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|90||235||0.250||2.5||0||7.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|95||251||0.275||2.6||0||7.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|100||267||0.300||2.7||0||8.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|105||283||0.325||2.8||0||8.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|110||299||0.350||2.9||0||9.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|115||315||0.375||3.0||0||9.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|120||331||0.400||3.1||0||10.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|125||347||0.425||3.2||0||10.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|130||363||0.450||3.3||0||11.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|135||379||0.475||3.4||0||11.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|140||395||0.500||3.5||0||12.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|145||411||0.525||3.6||0||12.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|150||427||0.550||3.7||0||13.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|155||443||0.575||3.8||0||13.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|160||459||0.600||3.9||0||14.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|165||475||0.625||4.0||0||14.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|170||491||0.650||4.1||0||15.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|175||507||0.675||4.2||0||15.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|180||523||0.700||4.3||0||16.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|185||539||0.725||4.4||0||16.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Ranger&amp;diff=282</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Ranger&amp;diff=282"/>
		<updated>2018-03-24T17:41:32Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Stat table added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ranger is a class that utilizes the bow for distance-based attacks.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Bow and Arrow (Primary Attack)====&lt;br /&gt;
Fire an arrow that deals physical damage and pierces enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||12||14||16||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Pierce||1||2||3||4||5||6&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Explosive Bomb (Skill 1)====&lt;br /&gt;
Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||20||34||48||62||76||90&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||15||17||20||23||26||29&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grasping Roots (Skill 2)====&lt;br /&gt;
Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||2||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|Reduction||N/A||N/A||10%||15%||20%||25%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||25||30||35||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flurry of Arrows (Skill 3)====&lt;br /&gt;
The ranger spins around multiple times and fires arrows in quick succession.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Spins||N/A||N/A||N/A||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||30||40||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dodge (Passive 1)====&lt;br /&gt;
Grants a chance of evasion against all incoming damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||5||10||15||20||25&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Deadly Aim (Passive 2)====&lt;br /&gt;
Primary attack has a percentage chance to be a critical hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||5||10||15||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Twinned Arrows (Passive 3)====&lt;br /&gt;
Piercing arrows have a percentage chance of splitting and seeking a new target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||N/A||N/A||25||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Ranger levels up, stat boosts are gained.&lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|43||42||-0.025||0.45||-0.5||-0.1&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|7||8||0.025||0.05||0.5||0.1&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|50||50||0.000||0.50||0.0||0.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|57||58||0.025||0.55||0.5||0.1&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|64||66||0.050||0.60||1.0||0.2&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|71||74||0.075||0.65||1.5||0.3&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|78||82||0.100||0.70||2.0||0.4&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|85||90||0.125||0.75||2.5||0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|92||98||0.150||0.80||3.0||0.6&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|99||106||0.175||0.85||3.5||0.7&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|106||114||0.200||0.90||4.0||0.8&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|113||122||0.225||0.95||4.5||0.9&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|120||130||0.250||1.00||5.0||1.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|127||138||0.275||1.05||5.5||1.1&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|134||146||0.300||1.10||6.0||1.2&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|141||154||0.325||1.15||6.5||1.3&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|148||162||0.350||1.20||7.0||1.4&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|155||170||0.375||1.25||7.5||1.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|162||178||0.400||1.30||8.0||1.6&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|169||186||0.425||1.35||8.5||1.7&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|176||194||0.450||1.40||9.0||1.8&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|183||202||0.475||1.45||9.5||1.9&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|190||210||0.500||1.50||10.0||2.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|197||218||0.525||1.55||10.5||2.1&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|204||226||0.550||1.60||11.0||2.2&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|211||234||0.575||1.65||11.5||2.3&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|218||242||0.600||1.70||12.0||2.4&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|225||250||0.625||1.75||12.5||2.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|232||258||0.650||1.80||13.0||2.6&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|239||266||0.675||1.85||13.5||2.7&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|246||274||0.700||1.90||14.0||2.8&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|253||282||0.725||1.95||14.5||2.9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Ranger&amp;diff=254</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Ranger&amp;diff=254"/>
		<updated>2018-03-24T15:54:03Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Corrected an inaccuracy from porting the skills from paladin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ranger is a class that utilizes the bow for distance-based attacks.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Grasping Roots can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Bow and Arrow (Primary Attack)====&lt;br /&gt;
Fire an arrow that deals physical damage and pierces enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||12||14||16||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Pierce||1||2||3||4||5||6&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Explosive Bomb (Skill 1)====&lt;br /&gt;
Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||20||34||48||62||76||90&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||15||17||20||23||26||29&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grasping Roots (Skill 2)====&lt;br /&gt;
Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||2||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|Reduction||N/A||N/A||10%||15%||20%||25%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||25||30||35||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flurry of Arrows (Skill 3)====&lt;br /&gt;
The ranger spins around multiple times and fires arrows in quick succession.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Spins||N/A||N/A||N/A||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||30||40||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dodge (Passive 1)====&lt;br /&gt;
Grants a chance of evasion against all incoming damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||5||10||15||20||25&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Deadly Aim (Passive 2)====&lt;br /&gt;
Primary attack has a percentage chance to be a critical hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||5||10||15||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Twinned Arrows (Passive 3)====&lt;br /&gt;
Piercing arrows have a percentage chance of splitting and seeking a new target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||N/A||N/A||25||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Ranger&amp;diff=246</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Ranger&amp;diff=246"/>
		<updated>2018-03-24T15:35:08Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Skill tables for Ranger are done.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ranger is a class that utilizes the bow for distance-based attacks.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Bow and Arrow (Primary Attack)====&lt;br /&gt;
Fire an arrow that deals physical damage and pierces enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||12||14||16||18||20&lt;br /&gt;
|-&lt;br /&gt;
|Pierce||1||2||3||4||5||6&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Explosive Bomb (Skill 1)====&lt;br /&gt;
Place a bomb that detonates after one second, dealing hybrid damage in a larger area each upgrade.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||20||34||48||62||76||90&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||15||17||20||23||26||29&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Grasping Roots (Skill 2)====&lt;br /&gt;
Immobilize all enemies around the ranger for a few seconds. Enemies caught have their armor reduced by a certain percentage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||2||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|Reduction||N/A||N/A||10%||15%||20%||25%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||25||30||35||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flurry of Arrows (Skill 3)====&lt;br /&gt;
The ranger spins around multiple times and fires arrows in quick succession.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Spins||N/A||N/A||N/A||2||3||4&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||30||40||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Dodge (Passive 1)====&lt;br /&gt;
Grants a chance of evasion against all incoming damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||5||10||15||20||25&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Deadly Aim (Passive 2)====&lt;br /&gt;
Primary attack has a percentage chance to be a critical hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||5||10||15||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Twinned Arrows (Passive 3)====&lt;br /&gt;
Piercing arrows have a percentage chance of splitting and seeking a new target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||N/A||N/A||25||40&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=210</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=210"/>
		<updated>2018-03-23T02:07:13Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
|[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town]]&lt;br /&gt;
|[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]&lt;br /&gt;
|[[Health]] | [[Armor]] | [[Damage]] | [[Movement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chests&amp;amp;Fountain]] | [[Prefabs|Puzzles &amp;amp; Secrets]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Beasts]] | [[Undead]] | [[Abberations]] | [[Constructs]] | [[Bosses]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=201</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=201"/>
		<updated>2018-03-23T00:52:18Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Finished skills tables, updated attribute table appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Skills==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Lay on Hands can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
====Sword (Primary Attack)====&lt;br /&gt;
Melee attack that deals damage in an arc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||16||19||22||25||28||31&lt;br /&gt;
|-&lt;br /&gt;
|Arc||90||120||150||180||210||240&lt;br /&gt;
|-&lt;br /&gt;
|Point Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Charge (Skill 1)====&lt;br /&gt;
Dash forward. Enemies in your path take physical damage. Upgrades increases the dash speed and range. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||25||35||45||55||65||75&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||10||12||14||18||20||22&lt;br /&gt;
|-&lt;br /&gt;
|Point Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Lay on Hands (Skill 2)====&lt;br /&gt;
Heals the Paladin and nearby allies at a health per mana rate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Heal Rate||N/A||N/A||5||6||7||8&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||5||6||7||8&lt;br /&gt;
|-&lt;br /&gt;
|Point Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Whirlwind (Skill 3)====&lt;br /&gt;
A spinning attack that deals physical damage to nearby enemies and lasts for a short duration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||30||40||50&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||N/A||N/A||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||50||60||70&lt;br /&gt;
|-&lt;br /&gt;
|Point Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shield (Passive 1)====&lt;br /&gt;
The Paladin's most signature feature is the shield, which blocks most incoming projectiles in an arc in front of the player, and has a 25% chance to block physical and magical damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Arc||60?||90||120||150||180||210&lt;br /&gt;
|-&lt;br /&gt;
|Reduction||0?||5||10||15||20||25&lt;br /&gt;
|-&lt;br /&gt;
|Point Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stunning Blows (Passive 2)====&lt;br /&gt;
The Paladin has a chance to stun the enemy for 2.5 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||10||15||20||25&lt;br /&gt;
|-&lt;br /&gt;
|Point Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Juggernaught (Passive 3)====&lt;br /&gt;
Upon contact, the Paladin deals damage to an enemy or object (including loot crates on the ground), and has a chance of triggering Stunning Blows.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||20||50&lt;br /&gt;
|-&lt;br /&gt;
|Point Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained.&lt;br /&gt;
The most notable increases are to Health and Armor, which makes him a tank-based class. &lt;br /&gt;
To get stats at a given level, the equation &amp;quot;x = base+level*scaling&amp;quot; should be used.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Base&lt;br /&gt;
|63||44||0.025||.35||8.8||-.5&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling&lt;br /&gt;
|12||6||0.025||0.05||1.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|75||50||0.05||0.4||10||0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|87||56||0.075||0.45||11.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|99||62||0.1||0.5||12.4||1&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|111||68||0.125||0.55||13.6||1.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|123||74||0.15||0.6||14.8||2&lt;br /&gt;
|-&lt;br /&gt;
!|Level 6&lt;br /&gt;
|135||80||0.175||0.65||16||2.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 7&lt;br /&gt;
|147||86||0.2||0.7||17.2||3&lt;br /&gt;
|-&lt;br /&gt;
!|Level 8&lt;br /&gt;
|159||92||0.225||0.75||18.4||3.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 9&lt;br /&gt;
|171||98||0.25||0.8||19.6||4&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|183||104||0.275||0.85||20.8||4.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 11&lt;br /&gt;
|195||110||0.3||0.9||22||5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 12&lt;br /&gt;
|207||116||0.325||0.95||23.2||5.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 13&lt;br /&gt;
|219||122||0.35||1||24.4||6&lt;br /&gt;
|-&lt;br /&gt;
!|Level 14&lt;br /&gt;
|231||128||0.375||1.05||25.6||6.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|243||134||0.4||1.1||26.8||7&lt;br /&gt;
|-&lt;br /&gt;
!|Level 16&lt;br /&gt;
|255||140||0.425||1.15||28||7.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 17&lt;br /&gt;
|267||146||0.45||1.2||29.2||8&lt;br /&gt;
|-&lt;br /&gt;
!|Level 18&lt;br /&gt;
|279||152||0.475||1.25||30.4||8.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 19&lt;br /&gt;
|291||158||0.5||1.3||31.6||9&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|303||164||0.525||1.35||32.8||9.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 21&lt;br /&gt;
|315||170||0.55||1.4||34||10&lt;br /&gt;
|-&lt;br /&gt;
!|Level 22&lt;br /&gt;
|339||176||0.575||1.45||35.2||10.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 23&lt;br /&gt;
|351||182||0.6||1.5||36.4||11&lt;br /&gt;
|-&lt;br /&gt;
!|Level 24&lt;br /&gt;
|363||188||0.625||1.55||37.6||11.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|375||194||0.65||1.6||38.8||12&lt;br /&gt;
|-&lt;br /&gt;
!|Level 26&lt;br /&gt;
|387||200||0.675||1.65||40||12.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 27&lt;br /&gt;
|399||206||0.7||1.7||41.2||13&lt;br /&gt;
|-&lt;br /&gt;
!|Level 28&lt;br /&gt;
|411||212||0.725||1.75||42.4||13.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 29&lt;br /&gt;
|423||218||0.75||1.8||43.6||14&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|435||224||0.775||1.85||44.8||14.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Main_Page&amp;diff=101</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Main_Page&amp;diff=101"/>
		<updated>2018-03-15T03:21:05Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Heroes of Hammerwatch wiki. Here you will find plenty of great information on this game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;br /&gt;
&lt;br /&gt;
== Other Information ==&lt;br /&gt;
Join the official Hammerwatch Universe discord: https://discord.gg/kdxVgYS&lt;br /&gt;
&lt;br /&gt;
== Editor's Resources ==&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
Note: Leave this here for a little while to let new people help get situated with how the configuration of the wiki works.&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Uncommon_Items&amp;diff=85</id>
		<title>Uncommon Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Uncommon_Items&amp;diff=85"/>
		<updated>2018-03-08T21:56:43Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Made table look better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uncommon Items are pick-ups that grant decent attribute gains and may be seen quite less than common items over a camapign. They are most commonly dropped in locked bronze chests, and rarely in unlocked and silver chests. They can also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Name||Effect||Set&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer's Garb||+25 health and +30 mana||&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary's Mortar and Pestle||Potions increase armor and magical resistance by 50% for 5 seconds||[[Item Sets|Apothecary's Implement]]&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary's Satchel||Potions are 50% more effective||[[Item Sets|Apothecary's Implement]]&lt;br /&gt;
|-&lt;br /&gt;
|Apothecary's Sphere||Triggers a combo when using a potion||[[Item Sets|Apothecary's Implement]]&lt;br /&gt;
|-&lt;br /&gt;
|Assassin's Dagger||+7.5% chance to score a critical hit on primary attack||&lt;br /&gt;
|-&lt;br /&gt;
|Blood Dagger||5% chance to gain 5 health when hitting an enemy with your primary attack||&lt;br /&gt;
|-&lt;br /&gt;
|Claymore||+10 attack power and +5 physical damage on primary attack||&lt;br /&gt;
|-&lt;br /&gt;
|Cloak of Many Pockets||Gain 25% more gold||&lt;br /&gt;
|-&lt;br /&gt;
|Elven Bow||+25 attack power||&lt;br /&gt;
|-&lt;br /&gt;
|Fancy Plume||Vendors will have more items in campaign shops||&lt;br /&gt;
|-&lt;br /&gt;
|Full Plate Mail||+15 armor||&lt;br /&gt;
|-&lt;br /&gt;
|Grater Ring of Rejuvenation||+.5 health and +1 mana reneration||&lt;br /&gt;
|-&lt;br /&gt;
|Key Ring||50% chance of receiving an extra key when picking up keys||&lt;br /&gt;
|-&lt;br /&gt;
|Monster Manual: Abberation||20% increased experience gain and damage to abberations||[[Item Sets|Monster Manual]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster Manual: Beast||20% increased experience gain and damage to beasts||[[Item Sets|Monster Manual]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster Manual: Construct||20% increased experience gain and damage to constructs||[[Item Sets|Monster Manual]]&lt;br /&gt;
|-&lt;br /&gt;
|Monster Manual: Undead||20% increased experience gain and damage to undeads||[[Item Sets|Monster Manual]]&lt;br /&gt;
|-&lt;br /&gt;
|Rapier of Retaliation||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||&lt;br /&gt;
|-&lt;br /&gt;
|Old Map||Removed the Fog of War from the map||&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Transmutation||25% of health loss is turned into mana||&lt;br /&gt;
|-&lt;br /&gt;
|Robe of the Arch-Magi||+10 skill power and +10 resistance||&lt;br /&gt;
|-&lt;br /&gt;
|Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||&lt;br /&gt;
|-&lt;br /&gt;
|Seal of the Martyr||Deal 1% more damage for each % health missing||&lt;br /&gt;
|-&lt;br /&gt;
|Shaftlocke Pickaxe||50% chance of receiving an extra ore when picking up ore||&lt;br /&gt;
|-&lt;br /&gt;
|Sphere of Life||During combo, health regeneration is increased by +1.5||[[Item Sets|Spheres of Nova]]&lt;br /&gt;
|-&lt;br /&gt;
|Sphere of Mana||During combo, mana regeneration is increased by +3||[[Item Sets|Spheres of Nova]]&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Unstable Casting||5% increased chance to score a critical hit with spells||&lt;br /&gt;
|-&lt;br /&gt;
|Talisman of Decay||Nearby enemies take 20% more damage||&lt;br /&gt;
|-&lt;br /&gt;
|Stinger||Physical damage ignore 40% of the enemy's armor||&lt;br /&gt;
|-&lt;br /&gt;
|Tower Shield||25% chance to block 15 physical damage||&lt;br /&gt;
|-&lt;br /&gt;
|Wand of Spell Piercing||Magical damage ignores 15% of the enemy's resistance||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=84</id>
		<title>Rare Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=84"/>
		<updated>2018-03-08T21:54:52Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Made table look better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare items are pick-ups that grant great attribute gains and will be seen barely in the early stages in campaign. They are most commonly dropped in locked bronze chests, and rarely in unlocked and silver chests. They can also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|List of Rare Gear&lt;br /&gt;
|-&lt;br /&gt;
!Name||Effect||Set&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Kings|| +30 magic resistance||[[Item Sets|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Spellwarding|| 25% to block 25 magical damage||&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Vengeance|| 10% to trigger combo when taking damage.||&lt;br /&gt;
|-&lt;br /&gt;
|Duelist's Edge|| +10% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies bleeding.||&lt;br /&gt;
|-&lt;br /&gt;
|Armor of Kings|| +30 armor||[[Item Sets|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|Cape of the Flamewalker||Burns nearby enemies for 10 Magical damage per second.||&lt;br /&gt;
|-&lt;br /&gt;
|Bloodthirst Ring|| 2.5% Lifesteal on primary attack||&lt;br /&gt;
|-&lt;br /&gt;
|Crown of Kings|| +50% Health and Mana||[[Item Sets|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|Dragonscale Mail|| Take 20% less damage||&lt;br /&gt;
|-&lt;br /&gt;
|Earthsplitter||10% chance to release two earth spikes on your primary attack, dealing 30 physical damage.||&lt;br /&gt;
|-&lt;br /&gt;
|Flametongue|| +5 magical damage on primary attack, primary attacks also applies burning||[[Item Sets|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|Frostbrand|| +5 magical damage on primary attack, primary attacks also applies freezing||[[Item Sets|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|Greater Sphere of Regen|| During combo you gain +3 Health regen and +6 Mana regen||[[Item Sets|Sphere of nova]]&lt;br /&gt;
|-&lt;br /&gt;
|Heartseeker|| +12.5% chance to score a critical hit on primary attack||&lt;br /&gt;
|-&lt;br /&gt;
|Ring of Arcane Power|| Spells are 20% cheaper to cast||&lt;br /&gt;
|-&lt;br /&gt;
|Scepter of Kings|| +40 skill power||[[Item Sets|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|Shieldsbreaker||25% chance to break enemies Armor on your Primary Attack for 4 seconds.||&lt;br /&gt;
|-&lt;br /&gt;
|Sphere of Champions|| Increase attack and skill power by 50 during combo ||[[Item Sets|Sphere of nova]]&lt;br /&gt;
|-&lt;br /&gt;
|Staff of Volatile Casting|| 10% chance to score a critical hit with spells||&lt;br /&gt;
|-&lt;br /&gt;
|Stormcaller|| 10% chance to release a chain lightning on your primary attack, dealing 20 Magical damage.||&lt;br /&gt;
|-&lt;br /&gt;
|Sword of Kings|| +40 Attack power||[[Item Sets|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|Talisman of Conflagration|| Enemies have a 20% chance to explode in fire when killed dealing 20 magical damage||&lt;br /&gt;
|-&lt;br /&gt;
|Wrath of the thundergod||Returns a lightning bolt to the attacker when hit, dealing 30 magical damage.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Legendary_Items&amp;diff=83</id>
		<title>Legendary Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Legendary_Items&amp;diff=83"/>
		<updated>2018-03-08T21:53:50Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Fixed Layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare items are pick-ups that grant great attribute gains and will be seen barely in the early stages in campaign. They are most commonly dropped in locked bronze chests, and rarely in unlocked and silver chests. They can also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|List of Legendary Gear&lt;br /&gt;
|-&lt;br /&gt;
!Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Descending Destruction|| +10% to drop a meteor when scoring a hit with your primary attack&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Cloak||When taking damage you turn invulnerable for 3 seconds, with a cooldown of 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Medusa's charm||Enemies you look at are slowed by 66%. Enemies effected by the gaze that hits you are stunned for 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Soul taker||When you kill an enemy, a random enemy of the same type is also killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Legendary_Items&amp;diff=82</id>
		<title>Legendary Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Legendary_Items&amp;diff=82"/>
		<updated>2018-03-08T21:53:31Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Made table look better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare items are pick-ups that grant great attribute gains and will be seen barely in the early stages in campaign. They are most commonly dropped in locked bronze chests, and rarely in unlocked and silver chests. They can also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|List of Legendary Gear&lt;br /&gt;
!Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Descending Destruction|| +10% to drop a meteor when scoring a hit with your primary attack&lt;br /&gt;
|-&lt;br /&gt;
|Spirit Cloak||When taking damage you turn invulnerable for 3 seconds, with a cooldown of 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Medusa's charm||Enemies you look at are slowed by 66%. Enemies effected by the gaze that hits you are stunned for 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Soul taker||When you kill an enemy, a random enemy of the same type is also killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=81</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=81"/>
		<updated>2018-03-08T21:47:48Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts are a type of enemy that are considered hostile animals, such as Maggots and Bats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|List of Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Attack||Damage&lt;br /&gt;
|-&lt;br /&gt;
|Spiked Maggot||43||?||Poison Spit x3||?, ? as DoT&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=80</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=80"/>
		<updated>2018-03-08T21:46:18Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts are a type of enemy that are considered hostile animals, such as Maggots and Bats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|List of Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Damage&lt;br /&gt;
|-&lt;br /&gt;
|Spiked Maggot||43||?||?, ? as DoT&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=79</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=79"/>
		<updated>2018-03-08T21:43:26Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Initial creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beasts are a type of enemy that are considered hostile animals, such as Maggots and Bats.&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Constructs&amp;diff=78</id>
		<title>Constructs</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Constructs&amp;diff=78"/>
		<updated>2018-03-08T21:42:04Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Initial Creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Constructs are creations that were designed to either create more enemies or act as a defense tower.&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=76</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=76"/>
		<updated>2018-03-08T03:22:40Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Better aesthetics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
|[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town]]&lt;br /&gt;
|[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]&lt;br /&gt;
|[[Health]] | [[Armor]] | [[Damage]] | [[Movement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chests]] | [[Fountain ]]| [[Gambling]] | [[Puzzles]] | [[Experience|Levelling]]&lt;br /&gt;
|-&lt;br /&gt;
![[Acts]]&lt;br /&gt;
|[[Mines]] | [[Dungeon]] | [[Armory]] | [[Archives]] | [[Chambers]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Beasts]] | [[Constructs]] | [[Undead]] | [[Abberations]] | [[Bosses]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=75</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=75"/>
		<updated>2018-03-08T00:56:52Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: upd00ted to improve spelling and a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
|[[Classes]]||[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
|[[Items]]||[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Town]]||[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]||[[Health]] | [[Armor]] | [[Damage]] | [[Movement]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chests]] | [[Fountain ]]| [[Gambling]] | [[Puzzles]] | [[Experience|Levelling]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Acts]]|| [[Mines]] | [[Dungeon]] | [[Armory]] | [[Archives]] | [[Chambers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Enemies]]|| [[Beasts]] | [[Constructs]] | [[Undead]] | [[Abberations]] | [[Bosses]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=74</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=74"/>
		<updated>2018-03-08T00:29:42Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Margins make it ugly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Paladin Skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills||Type||Description||Tier 0||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Sword||Primary||Melee attack that deals X damage in a Y degree arc.||16 / 90||19 / 120||22 / 150||25 / 180||28 / 210||31 / 240&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Skill 1||Dash forward. Enemies in your path take W physical damage. Increases speed and range by X and Y. Costs Z mana.||25 / 3? / ? / 10||35 / 3.5? / ? / 12||45 / ? / ? / 14||55 / ? / ? / 16||65 / ? / ? /18||75 / ? / ? / 20&lt;br /&gt;
|-&lt;br /&gt;
|Lay on Hands||Skill 2||Heals the Paladin and nearby allies at a rate of X health per Y mana.||N/A||N/A||5 / 5||6 / 6||7 / 7||8 / 8&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind||Skill 3||A spinning attack that deals X physical damage to nearby enemies. Lasts Y seconds. Costs Z Mana.||N/A||N/A||N/A||30 / 3 / 50||40 / 4 / 60||50 / 5 / 70&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Passive||Blocks most incoming projectiles within a X degree arc. Also has a 25% chance to block Y physical or magical damage.||60? / 0?||90 / 5||120 / 10||150 / 15||180 / 20||210 / 25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts off at level 1. To get the stat of a given level, the equation &amp;quot;x = base+level*gains&amp;quot; should be used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
|Level||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Gains||12||6||0.025||0.05||1.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Base||63||44||0.025||.35||8.8||-.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 1||75||50||0.05||0.4||10||0&lt;br /&gt;
|-&lt;br /&gt;
|Level 2||87||56||0.075||0.45||11.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 3||99||62||0.1||0.5||12.4||1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4||111||68||0.125||0.55||13.6||1.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 5||123||74||0.15||0.6||14.8||2&lt;br /&gt;
|-&lt;br /&gt;
|Level 6||135||80||0.175||0.65||16||2.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 7||147||86||0.2||0.7||17.2||3&lt;br /&gt;
|-&lt;br /&gt;
|Level 8||159||92||0.225||0.75||18.4||3.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 9||171||98||0.25||0.8||19.6||4&lt;br /&gt;
|-&lt;br /&gt;
|Level 10||183||104||0.275||0.85||20.8||4.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 11||195||110||0.3||0.9||22||5&lt;br /&gt;
|-&lt;br /&gt;
|Level 12||207||116||0.325||0.95||23.2||5.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 13||219||122||0.35||1||24.4||6&lt;br /&gt;
|-&lt;br /&gt;
|Level 14||231||128||0.375||1.05||25.6||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 15||243||134||0.4||1.1||26.8||7&lt;br /&gt;
|-&lt;br /&gt;
|Level 16||255||140||0.425||1.15||28||7.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 17||267||146||0.45||1.2||29.2||8&lt;br /&gt;
|-&lt;br /&gt;
|Level 18||279||152||0.475||1.25||30.4||8.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 19||291||158||0.5||1.3||31.6||9&lt;br /&gt;
|-&lt;br /&gt;
|Level 20||303||164||0.525||1.35||32.8||9.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 21||315||170||0.55||1.4||34||10&lt;br /&gt;
|-&lt;br /&gt;
|Level 22||339||176||0.575||1.45||35.2||10.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 23||351||182||0.6||1.5||36.4||11&lt;br /&gt;
|-&lt;br /&gt;
|Level 24||363||188||0.625||1.55||37.6||11.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 25||375||194||0.65||1.6||38.8||12&lt;br /&gt;
|-&lt;br /&gt;
|Level 26||387||200||0.675||1.65||40||12.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 27||399||206||0.7||1.7||41.2||13&lt;br /&gt;
|-&lt;br /&gt;
|Level 28||411||212||0.725||1.75||42.4||13.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 29||423||218||0.75||1.8||43.6||14&lt;br /&gt;
|-&lt;br /&gt;
|Level 30||435||224||0.775||1.85||44.8||14.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=73</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=73"/>
		<updated>2018-03-08T00:29:09Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Fixed table format. Put an entry in the wrong location.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Paladin Skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills||Type||Description||Tier 0||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Sword||Primary||Melee attack that deals X damage in a Y degree arc.||16 / 90||19 / 120||22 / 150||25 / 180||28 / 210||31 / 240&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Skill 1||Dash forward. Enemies in your path take W physical damage. Increases speed and range by X and Y. Costs Z mana.||25 / 3? / ? / 10||35 / 3.5? / ? / 12||45 / ? / ? / 14||55 / ? / ? / 16||65 / ? / ? /18||75 / ? / ? / 20&lt;br /&gt;
|-&lt;br /&gt;
|Lay on Hands||Skill 2||Heals the Paladin and nearby allies at a rate of X health per Y mana.||N/A||N/A||5 / 5||6 / 6||7 / 7||8 / 8&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind||Skill 3||A spinning attack that deals X physical damage to nearby enemies. Lasts Y seconds. Costs Z Mana.||N/A||N/A||N/A||30 / 3 / 50||40 / 4 / 60||50 / 5 / 70&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Passive||Blocks most incoming projectiles within a X degree arc. Also has a 25% chance to block Y physical or magical damage.||60? / 0?||90 / 5||120 / 10||150 / 15||180 / 20||210 / 25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts off at level 1. To get the stat of a given level, the equation &amp;quot;x = base+level*gains&amp;quot; should be used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;margin:auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
|Level||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Gains||12||6||0.025||0.05||1.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Base||63||44||0.025||.35||8.8||-.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 1||75||50||0.05||0.4||10||0&lt;br /&gt;
|-&lt;br /&gt;
|Level 2||87||56||0.075||0.45||11.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 3||99||62||0.1||0.5||12.4||1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4||111||68||0.125||0.55||13.6||1.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 5||123||74||0.15||0.6||14.8||2&lt;br /&gt;
|-&lt;br /&gt;
|Level 6||135||80||0.175||0.65||16||2.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 7||147||86||0.2||0.7||17.2||3&lt;br /&gt;
|-&lt;br /&gt;
|Level 8||159||92||0.225||0.75||18.4||3.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 9||171||98||0.25||0.8||19.6||4&lt;br /&gt;
|-&lt;br /&gt;
|Level 10||183||104||0.275||0.85||20.8||4.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 11||195||110||0.3||0.9||22||5&lt;br /&gt;
|-&lt;br /&gt;
|Level 12||207||116||0.325||0.95||23.2||5.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 13||219||122||0.35||1||24.4||6&lt;br /&gt;
|-&lt;br /&gt;
|Level 14||231||128||0.375||1.05||25.6||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 15||243||134||0.4||1.1||26.8||7&lt;br /&gt;
|-&lt;br /&gt;
|Level 16||255||140||0.425||1.15||28||7.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 17||267||146||0.45||1.2||29.2||8&lt;br /&gt;
|-&lt;br /&gt;
|Level 18||279||152||0.475||1.25||30.4||8.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 19||291||158||0.5||1.3||31.6||9&lt;br /&gt;
|-&lt;br /&gt;
|Level 20||303||164||0.525||1.35||32.8||9.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 21||315||170||0.55||1.4||34||10&lt;br /&gt;
|-&lt;br /&gt;
|Level 22||339||176||0.575||1.45||35.2||10.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 23||351||182||0.6||1.5||36.4||11&lt;br /&gt;
|-&lt;br /&gt;
|Level 24||363||188||0.625||1.55||37.6||11.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 25||375||194||0.65||1.6||38.8||12&lt;br /&gt;
|-&lt;br /&gt;
|Level 26||387||200||0.675||1.65||40||12.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 27||399||206||0.7||1.7||41.2||13&lt;br /&gt;
|-&lt;br /&gt;
|Level 28||411||212||0.725||1.75||42.4||13.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 29||423||218||0.75||1.8||43.6||14&lt;br /&gt;
|-&lt;br /&gt;
|Level 30||435||224||0.775||1.85||44.8||14.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Mechanics&amp;diff=72</id>
		<title>Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Mechanics&amp;diff=72"/>
		<updated>2018-03-08T00:27:23Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Page Creation. Added in something basic for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mechanics are the dictations of how the game works. Health, attacks, currencies, etc, are all mechanics. This portion of the wiki describes how each one affects each other.&lt;br /&gt;
Here we discuss some of the basic functions of mechanics that may pertain to more than only Heroes of Hammerwatch.&lt;br /&gt;
&lt;br /&gt;
==Ticks==&lt;br /&gt;
Heroes of Hammerwatch's mechanical portions run at a rate of 33ms for every tick, or at a rate of 30fps.&lt;br /&gt;
Much of the game is processed in this 30 fps tickrate, such as DoT timers, speed, collision, etc.&lt;br /&gt;
&lt;br /&gt;
==Random Number Generators==&lt;br /&gt;
RNGs for short are algorithms within code to generate an uncalculable result.&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Movement&amp;diff=71</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Movement&amp;diff=71"/>
		<updated>2018-03-07T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Initial creation. Just jotting down some notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Speed: Can be increased by abilities or items.&lt;br /&gt;
&lt;br /&gt;
Items increase the base speed by a certain amounts. Boots of Speed gives a flat +.2 speed that adds to the player's speed. Cape of withdrawal grants a 33% speed increase. It is unknown if the cape grants a 33% increase before or after the boots and other modifiers.&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=70</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=70"/>
		<updated>2018-03-07T22:07:54Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Saving what I have so far.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Paladin Skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills||Type||Description||Tier 0||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Sword||Primary||Melee attack that deals X damage in a Y degree arc.||16 / 90||19 / 120||22 / 150||25 / 180||28 / 210||31 / 240&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Skill 1||Dash forward. Enemies in your path take W physical damage. Increases speed and range by X and Y. Costs Z mana.||25 / 3? / ? / 10||35 / 3.5? / ? / 12||45 / ? / ? / 14||55 / ? / ? / 16||65 / ? / ? /18||75 / ? / ? / 20&lt;br /&gt;
|-&lt;br /&gt;
|Lay on Hands||Skill 2||Heals the Paladin and nearby allies at a rate of X health per Y mana.||N/A||N/A||5 / 5||6 / 6||7 / 7||8 / 8&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind||A spinning attack that deals X physical damage to nearby enemies. Lasts Y seconds. Costs Z Mana.||N/A||N/A||N/A||N/A||30 / 3 / 50||40 / 4 / 60||50 / 5 / 70&lt;br /&gt;
|-&lt;br /&gt;
|Shield||Passive||Blocks most incoming projectiles within a X degree arc. Also has a 25% chance to block Y physical or magical damage.||60? / 0?||90 / 5||120 / 10||150 / 15||180 / 20||210 / 25&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts off at level 1. To get the stat of a given level, the equation &amp;quot;x = base+level*gains&amp;quot; should be used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;margin:auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
|Level||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Gains||12||6||0.025||0.05||1.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Base||63||44||0.025||.35||8.8||-.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 1||75||50||0.05||0.4||10||0&lt;br /&gt;
|-&lt;br /&gt;
|Level 2||87||56||0.075||0.45||11.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 3||99||62||0.1||0.5||12.4||1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4||111||68||0.125||0.55||13.6||1.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 5||123||74||0.15||0.6||14.8||2&lt;br /&gt;
|-&lt;br /&gt;
|Level 6||135||80||0.175||0.65||16||2.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 7||147||86||0.2||0.7||17.2||3&lt;br /&gt;
|-&lt;br /&gt;
|Level 8||159||92||0.225||0.75||18.4||3.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 9||171||98||0.25||0.8||19.6||4&lt;br /&gt;
|-&lt;br /&gt;
|Level 10||183||104||0.275||0.85||20.8||4.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 11||195||110||0.3||0.9||22||5&lt;br /&gt;
|-&lt;br /&gt;
|Level 12||207||116||0.325||0.95||23.2||5.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 13||219||122||0.35||1||24.4||6&lt;br /&gt;
|-&lt;br /&gt;
|Level 14||231||128||0.375||1.05||25.6||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 15||243||134||0.4||1.1||26.8||7&lt;br /&gt;
|-&lt;br /&gt;
|Level 16||255||140||0.425||1.15||28||7.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 17||267||146||0.45||1.2||29.2||8&lt;br /&gt;
|-&lt;br /&gt;
|Level 18||279||152||0.475||1.25||30.4||8.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 19||291||158||0.5||1.3||31.6||9&lt;br /&gt;
|-&lt;br /&gt;
|Level 20||303||164||0.525||1.35||32.8||9.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 21||315||170||0.55||1.4||34||10&lt;br /&gt;
|-&lt;br /&gt;
|Level 22||339||176||0.575||1.45||35.2||10.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 23||351||182||0.6||1.5||36.4||11&lt;br /&gt;
|-&lt;br /&gt;
|Level 24||363||188||0.625||1.55||37.6||11.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 25||375||194||0.65||1.6||38.8||12&lt;br /&gt;
|-&lt;br /&gt;
|Level 26||387||200||0.675||1.65||40||12.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 27||399||206||0.7||1.7||41.2||13&lt;br /&gt;
|-&lt;br /&gt;
|Level 28||411||212||0.725||1.75||42.4||13.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 29||423||218||0.75||1.8||43.6||14&lt;br /&gt;
|-&lt;br /&gt;
|Level 30||435||224||0.775||1.85||44.8||14.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=69</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=69"/>
		<updated>2018-03-07T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Started off table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Paladin Skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills||Type||Description||Tier 0||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Sword||Primary||Melee attack that deals X damage in a Y degree arc.||16 / 90||19 / 120||22 / 150||25 / 180||28 / 210||31 / 240&lt;br /&gt;
|-&lt;br /&gt;
|Charge||Skill 1||Dash forward. Enemies in your path take W physical damage. Increases speed and range by X and Y. Costs Z mana.||25 / 3? / ? / 10||35 / 3.5? / ? / 12||45 / ? / ? / 14||55 / ? / ? / 16||65 / ? / ? /18||75 / ? / ? / 20&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts off at level 1. To get the stat of a given level, the equation &amp;quot;x = base+level*gains&amp;quot; should be used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;margin:auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
|Level||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Gains||12||6||0.025||0.05||1.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Base||63||44||0.025||.35||8.8||-.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 1||75||50||0.05||0.4||10||0&lt;br /&gt;
|-&lt;br /&gt;
|Level 2||87||56||0.075||0.45||11.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 3||99||62||0.1||0.5||12.4||1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4||111||68||0.125||0.55||13.6||1.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 5||123||74||0.15||0.6||14.8||2&lt;br /&gt;
|-&lt;br /&gt;
|Level 6||135||80||0.175||0.65||16||2.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 7||147||86||0.2||0.7||17.2||3&lt;br /&gt;
|-&lt;br /&gt;
|Level 8||159||92||0.225||0.75||18.4||3.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 9||171||98||0.25||0.8||19.6||4&lt;br /&gt;
|-&lt;br /&gt;
|Level 10||183||104||0.275||0.85||20.8||4.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 11||195||110||0.3||0.9||22||5&lt;br /&gt;
|-&lt;br /&gt;
|Level 12||207||116||0.325||0.95||23.2||5.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 13||219||122||0.35||1||24.4||6&lt;br /&gt;
|-&lt;br /&gt;
|Level 14||231||128||0.375||1.05||25.6||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 15||243||134||0.4||1.1||26.8||7&lt;br /&gt;
|-&lt;br /&gt;
|Level 16||255||140||0.425||1.15||28||7.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 17||267||146||0.45||1.2||29.2||8&lt;br /&gt;
|-&lt;br /&gt;
|Level 18||279||152||0.475||1.25||30.4||8.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 19||291||158||0.5||1.3||31.6||9&lt;br /&gt;
|-&lt;br /&gt;
|Level 20||303||164||0.525||1.35||32.8||9.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 21||315||170||0.55||1.4||34||10&lt;br /&gt;
|-&lt;br /&gt;
|Level 22||339||176||0.575||1.45||35.2||10.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 23||351||182||0.6||1.5||36.4||11&lt;br /&gt;
|-&lt;br /&gt;
|Level 24||363||188||0.625||1.55||37.6||11.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 25||375||194||0.65||1.6||38.8||12&lt;br /&gt;
|-&lt;br /&gt;
|Level 26||387||200||0.675||1.65||40||12.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 27||399||206||0.7||1.7||41.2||13&lt;br /&gt;
|-&lt;br /&gt;
|Level 28||411||212||0.725||1.75||42.4||13.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 29||423||218||0.75||1.8||43.6||14&lt;br /&gt;
|-&lt;br /&gt;
|Level 30||435||224||0.775||1.85||44.8||14.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=68</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=68"/>
		<updated>2018-03-07T21:21:15Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills||Type||Description||Tier 0||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Frost Shard||Primary||Fire a frost shard that deals X damage and ricochets Y times.||8 / 1||10 / 2||12 / 3||14 / 4||16 / 5||18 / 6&lt;br /&gt;
|-&lt;br /&gt;
|Comet||Skill 1||Drops a comet that freezes enemies for 2 seconds and deals X damage split among enemies affected. Costs Y Mana.||40 / 25||70 / 30||100 / 35||130 / 40||160 / 45||190 / 50&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=67</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=67"/>
		<updated>2018-03-07T21:20:58Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Using method 2. It's neater and easier to input skills.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills&lt;br /&gt;
|Frost Shard||Comet||Frost Nova||Orb of Winter||Biting Chill||Ice Barrier||Shatter&lt;br /&gt;
|-&lt;br /&gt;
!|Type&lt;br /&gt;
|Primary||Skill 1||Skill 2||Skill 3||Passive||Passive||Passive&lt;br /&gt;
|- style=&amp;quot;width:100px;&amp;quot;&lt;br /&gt;
!|Description&lt;br /&gt;
|Fire a frost shard that deals X damage and ricochets Y times.||Drops a comet freezes and deals damage split among enemies affected.||Unleashes several Frost Shards from the caster.||Spawns a slow ice orb that unleashes small Frost Shards.||Enemies hit by the sorcerer are slowed down.||Gives a chance to halve incoming damage and apply Biting Chill to attacker.||Enemies killed have a chance to trigger a Frost Nova at their location.&lt;br /&gt;
|-&lt;br /&gt;
!|Tier 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
^ Method 1&lt;br /&gt;
v Method 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;9&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills||Type||Description||Tier 0||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Frost Shard||Primary||Fire a frost shard that deals X damage and ricochets Y times.||8 / 1||10 / 2||12 / 3||14 / 4||16 / 5||18 / 6&lt;br /&gt;
|-&lt;br /&gt;
|Comet||Skill 1||Drops a comet that freezes enemies for 2 seconds and deals X damage split among enemies affected. Costs Y Mana.||40 / 25||70 / 30||100 / 35||130 / 40||160 / 45||190 / 50&lt;br /&gt;
|-&lt;br /&gt;
|||||||||||||||||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=66</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=66"/>
		<updated>2018-03-07T21:08:33Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills&lt;br /&gt;
|Frost Shard||Comet||Frost Nova||Orb of Winter||Biting Chill||Ice Barrier||Shatter&lt;br /&gt;
|-&lt;br /&gt;
!|Type&lt;br /&gt;
|Primary||Skill 1||Skill 2||Skill 3||Passive||Passive||Passive&lt;br /&gt;
|- style=&amp;quot;width:100px;&amp;quot;&lt;br /&gt;
!|Description&lt;br /&gt;
|Fire a frost shard that deals damage and ricochets.||Drops a comet freezes and deals damage split among enemies affected.||Unleashes several Frost Shards from the caster.||Spawns a slow ice orb that unleashes small Frost Shards.||Enemies hit by the sorcerer are slowed down.||Gives a chance to halve incoming damage and apply Biting Chill to attacker.||Enemies killed have a chance to trigger a Frost Nova at their location.&lt;br /&gt;
|-&lt;br /&gt;
!|Tier 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
^ Method 1&lt;br /&gt;
v Method 2&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills&lt;br /&gt;
|Frost Shard||Comet||Frost Nova||Orb of Winter||Biting Chill||Ice Barrier||Shatter&lt;br /&gt;
|-&lt;br /&gt;
!|Type&lt;br /&gt;
|Primary||Skill 1||Skill 2||Skill 3||Passive||Passive||Passive&lt;br /&gt;
|- style=&amp;quot;width:100px;&amp;quot;&lt;br /&gt;
!|Description&lt;br /&gt;
|Fire a frost shard that deals damage and ricochets.||Drops a comet freezes and deals damage split among enemies affected.||Unleashes several Frost Shards from the caster.||Spawns a slow ice orb that unleashes small Frost Shards.||Enemies hit by the sorcerer are slowed down.||Gives a chance to halve incoming damage and apply Biting Chill to attacker.||Enemies killed have a chance to trigger a Frost Nova at their location.&lt;br /&gt;
|-&lt;br /&gt;
!|Tier 1&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=65</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=65"/>
		<updated>2018-03-07T21:08:19Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Quicksave. Trying out a new method.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills&lt;br /&gt;
|Frost Shard||Comet||Frost Nova||Orb of Winter||Biting Chill||Ice Barrier||Shatter&lt;br /&gt;
|-&lt;br /&gt;
!|Type&lt;br /&gt;
|Primary||Skill 1||Skill 2||Skill 3||Passive||Passive||Passive&lt;br /&gt;
|- style=&amp;quot;width:100px;&amp;quot;&lt;br /&gt;
!|Description&lt;br /&gt;
|Fire a frost shard that deals damage and ricochets.||Drops a comet freezes and deals damage split among enemies affected.||Unleashes several Frost Shards from the caster.||Spawns a slow ice orb that unleashes small Frost Shards.||Enemies hit by the sorcerer are slowed down.||Gives a chance to halve incoming damage and apply Biting Chill to attacker.||Enemies killed have a chance to trigger a Frost Nova at their location.&lt;br /&gt;
|-&lt;br /&gt;
!|Tier 1&lt;br /&gt;
&lt;br /&gt;
^ Method 1&lt;br /&gt;
v Method 2&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
!|Skills&lt;br /&gt;
|Frost Shard||Comet||Frost Nova||Orb of Winter||Biting Chill||Ice Barrier||Shatter&lt;br /&gt;
|-&lt;br /&gt;
!|Type&lt;br /&gt;
|Primary||Skill 1||Skill 2||Skill 3||Passive||Passive||Passive&lt;br /&gt;
|- style=&amp;quot;width:100px;&amp;quot;&lt;br /&gt;
!|Description&lt;br /&gt;
|Fire a frost shard that deals damage and ricochets.||Drops a comet freezes and deals damage split among enemies affected.||Unleashes several Frost Shards from the caster.||Spawns a slow ice orb that unleashes small Frost Shards.||Enemies hit by the sorcerer are slowed down.||Gives a chance to halve incoming damage and apply Biting Chill to attacker.||Enemies killed have a chance to trigger a Frost Nova at their location.&lt;br /&gt;
|-&lt;br /&gt;
!|Tier 1&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=55</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=55"/>
		<updated>2018-03-07T17:17:01Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player starts off at level 1. To get the stat of a given level, the equation &amp;quot;x = base+level*gains&amp;quot; should be used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
|Level||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Gains||12||6||0.025||0.05||1.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Base||63||44||0.025||.35||8.8||-.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 1||75||50||0.05||0.4||10||0&lt;br /&gt;
|-&lt;br /&gt;
|Level 2||87||56||0.075||0.45||11.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 3||99||62||0.1||0.5||12.4||1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4||111||68||0.125||0.55||13.6||1.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 5||123||74||0.15||0.6||14.8||2&lt;br /&gt;
|-&lt;br /&gt;
|Level 6||135||80||0.175||0.65||16||2.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 7||147||86||0.2||0.7||17.2||3&lt;br /&gt;
|-&lt;br /&gt;
|Level 8||159||92||0.225||0.75||18.4||3.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 9||171||98||0.25||0.8||19.6||4&lt;br /&gt;
|-&lt;br /&gt;
|Level 10||183||104||0.275||0.85||20.8||4.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 11||195||110||0.3||0.9||22||5&lt;br /&gt;
|-&lt;br /&gt;
|Level 12||207||116||0.325||0.95||23.2||5.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 13||219||122||0.35||1||24.4||6&lt;br /&gt;
|-&lt;br /&gt;
|Level 14||231||128||0.375||1.05||25.6||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 15||243||134||0.4||1.1||26.8||7&lt;br /&gt;
|-&lt;br /&gt;
|Level 16||255||140||0.425||1.15||28||7.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 17||267||146||0.45||1.2||29.2||8&lt;br /&gt;
|-&lt;br /&gt;
|Level 18||279||152||0.475||1.25||30.4||8.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 19||291||158||0.5||1.3||31.6||9&lt;br /&gt;
|-&lt;br /&gt;
|Level 20||303||164||0.525||1.35||32.8||9.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 21||315||170||0.55||1.4||34||10&lt;br /&gt;
|-&lt;br /&gt;
|Level 22||339||176||0.575||1.45||35.2||10.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 23||351||182||0.6||1.5||36.4||11&lt;br /&gt;
|-&lt;br /&gt;
|Level 24||363||188||0.625||1.55||37.6||11.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 25||375||194||0.65||1.6||38.8||12&lt;br /&gt;
|-&lt;br /&gt;
|Level 26||387||200||0.675||1.65||40||12.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 27||399||206||0.7||1.7||41.2||13&lt;br /&gt;
|-&lt;br /&gt;
|Level 28||411||212||0.725||1.75||42.4||13.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 29||423||218||0.75||1.8||43.6||14&lt;br /&gt;
|-&lt;br /&gt;
|Level 30||435||224||0.775||1.85||44.8||14.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=54</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Paladin&amp;diff=54"/>
		<updated>2018-03-07T17:12:25Z</updated>

		<summary type="html">&lt;p&gt;CrusaderDeleters: Finished Table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The paladin class is a role for close-handed damage dealing and tanking. What makes this class particularly different from others is the ability to block with his shield.&lt;br /&gt;
&lt;br /&gt;
Health: 63 + 12 * level&lt;br /&gt;
&lt;br /&gt;
Mana: 44 + 6 * level&lt;br /&gt;
&lt;br /&gt;
Health Regen: 0.025 + 0.025 * level&lt;br /&gt;
&lt;br /&gt;
Mana Regen: 0.35 + 0.05 * level&lt;br /&gt;
&lt;br /&gt;
Armor: 8.8 + 1.2 * level&lt;br /&gt;
&lt;br /&gt;
Resistance: -.5 + 0.5 * level&lt;br /&gt;
&lt;br /&gt;
Despite base-stats being what they are, they are adjusted to fit correctly. At level 1, the player has 75, not 87 (from the Base+Level*Levelhealth&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
|Level||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
|Level 1||75||50||0.05||0.4||10||0&lt;br /&gt;
|-&lt;br /&gt;
|Level 2||87||56||0.075||0.45||11.2||0.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 3||99||62||0.1||0.5||12.4||1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4||111||68||0.125||0.55||13.6||1.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 5||123||74||0.15||0.6||14.8||2&lt;br /&gt;
|-&lt;br /&gt;
|Level 6||135||80||0.175||0.65||16||2.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 7||147||86||0.2||0.7||17.2||3&lt;br /&gt;
|-&lt;br /&gt;
|Level 8||159||92||0.225||0.75||18.4||3.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 9||171||98||0.25||0.8||19.6||4&lt;br /&gt;
|-&lt;br /&gt;
|Level 10||183||104||0.275||0.85||20.8||4.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 11||195||110||0.3||0.9||22||5&lt;br /&gt;
|-&lt;br /&gt;
|Level 12||207||116||0.325||0.95||23.2||5.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 13||219||122||0.35||1||24.4||6&lt;br /&gt;
|-&lt;br /&gt;
|Level 14||231||128||0.375||1.05||25.6||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 15||243||134||0.4||1.1||26.8||7&lt;br /&gt;
|-&lt;br /&gt;
|Level 16||255||140||0.425||1.15||28||7.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 17||267||146||0.45||1.2||29.2||8&lt;br /&gt;
|-&lt;br /&gt;
|Level 18||279||152||0.475||1.25||30.4||8.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 19||291||158||0.5||1.3||31.6||9&lt;br /&gt;
|-&lt;br /&gt;
|Level 20||303||164||0.525||1.35||32.8||9.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 21||315||170||0.55||1.4||34||10&lt;br /&gt;
|-&lt;br /&gt;
|Level 22||339||176||0.575||1.45||35.2||10.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 23||351||182||0.6||1.5||36.4||11&lt;br /&gt;
|-&lt;br /&gt;
|Level 24||363||188||0.625||1.55||37.6||11.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 25||375||194||0.65||1.6||38.8||12&lt;br /&gt;
|-&lt;br /&gt;
|Level 26||387||200||0.675||1.65||40||12.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 27||399||206||0.7||1.7||41.2||13&lt;br /&gt;
|-&lt;br /&gt;
|Level 28||411||212||0.725||1.75||42.4||13.5&lt;br /&gt;
|-&lt;br /&gt;
|Level 29||423||218||0.75||1.8||43.6||14&lt;br /&gt;
|-&lt;br /&gt;
|Level 30||435||224||0.775||1.85||44.8||14.5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrusaderDeleters</name></author>
	</entry>
</feed>