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	<id>https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evilben</id>
	<title>Heroes of Hammerwatch wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evilben"/>
	<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/Special:Contributions/Evilben"/>
	<updated>2026-08-09T09:24:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Town&amp;diff=1166</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Town&amp;diff=1166"/>
		<updated>2018-06-13T21:30:15Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Town is the hub world for Heroes of Hammerwatch, where you purchase upgrades, learn abilities, gain blessings, and prepare for your next journey.&lt;br /&gt;
&lt;br /&gt;
The weather in town changes as the day does, and the town as a whole will get lighter or darker relative to your computer's clock time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
|'''Name''' || '''Description''' || '''Picture'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Town Hall]] || Where Town upgrades&amp;lt;br&amp;gt; are purchased. || [[File:TownHall2.jpg|150px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guild Hall]] || Where character skill &amp;lt;br&amp;gt; stars are spent. The &amp;lt;br&amp;gt; Treasury and Tailor are also here. || [[File:GuildHall2.jpg|150px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[General Store]] || Purchase items for &amp;lt;br&amp;gt; use in the [[Acts|Tower]]. || [[File:GeneralStore2.jpg|150px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Tavern]] || Gamble and buy drinks &amp;lt;br&amp;gt; for a boost in the Tower. || [[File:Tavern2.jpg|150px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksmith]] || Upgrade your character's &amp;lt;br&amp;gt; physical attributes here. || [[File:Blacksmith2.jpg|200px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Anvil]] || Make and attune items whose &amp;lt;br&amp;gt; Blueprints you've found. || [[File:MagicAnvil.jpg|50px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] || Upgrade your potion and &amp;lt;br&amp;gt; consumable effectiveness here. || [[File:Apothecary2.jpg|150px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Chapel]] || Get powerful blessings &amp;lt;br&amp;gt; for your character! || [[File:Chapel2.jpg|150px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Fountain]] || Pick which fortunes you &amp;lt;br&amp;gt; want in your next ascension. || [[File:Fountain.png|200px|frameless|center]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ore Trader]] || Buy and sell [[Money#Ore|Ore]] || [[File:Ore.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Magic Shop]] || Upgrade your character's &amp;lt;br&amp;gt; magical attributes here. || [[File:MagicShop2.jpg|150px|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=1165</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=1165"/>
		<updated>2018-06-13T21:27:28Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 78, June 13, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Added Tailor===&lt;br /&gt;
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.&lt;br /&gt;
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.&lt;br /&gt;
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Added Graveyards to dungeon for breaking soul links&lt;br /&gt;
*Updated some core technology&lt;br /&gt;
*Remove &amp;quot;A1&amp;quot; etc from overlay map and replace with &amp;quot;Mines&amp;quot; etc&lt;br /&gt;
*Fix for empty prison chest rooms&lt;br /&gt;
*Fixed some instability and crashes&lt;br /&gt;
*Worked on imp balance&lt;br /&gt;
*Game now pauses when using a shrine (in singleplayer)&lt;br /&gt;
*Improved performance when a lot of upgrades and items are active&lt;br /&gt;
*Fixed bug where enemies could evade certain damage that they shouldn't&lt;br /&gt;
*Poison and burning debuff damage ticks can no longer be evaded&lt;br /&gt;
*Fixed Anvil icon showing in town when not unlocked&lt;br /&gt;
*Fix for getting stuck behind the guard at the mine entrance&lt;br /&gt;
*Fix for duplicate villager outside the tavern&lt;br /&gt;
*Changed sound for Smite, Holy Light, and Fire Breath&lt;br /&gt;
*Fixed Last Stand drink to an actual -33% movement speed&lt;br /&gt;
&lt;br /&gt;
===Fountain Balance===&lt;br /&gt;
*Bigger Bottle, moved to level 1&lt;br /&gt;
*Unlimited Springs, moved to level 2&lt;br /&gt;
*Abundant Shops, moved to level 2&lt;br /&gt;
*Mysterious Guidance, moved to level 2&lt;br /&gt;
*Elite Reinforcements, moved to level 1&lt;br /&gt;
*Dry Springs, moved to level 2&lt;br /&gt;
*Relentless Threats, moved to level 2 and changed favor from -4 to -5&lt;br /&gt;
*Lethal Traps, favor changed from -3 to -2&lt;br /&gt;
*Infrequent Threats, favor changed from 4 to 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 76, May 18, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===New fountain===&lt;br /&gt;
&lt;br /&gt;
*The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.&lt;br /&gt;
&lt;br /&gt;
===Balance===&lt;br /&gt;
&lt;br /&gt;
*Crimson Death now damages 2.5% of current health per tick instead of doing flat damage&lt;br /&gt;
*Crimson Death life steal now 7.5%&lt;br /&gt;
*Fewer drinks from each barrel&lt;br /&gt;
*Changed The Last Sin from -3 mana regen to -33% mana regen.&lt;br /&gt;
*Buff to Incendiary Demise&lt;br /&gt;
*Paladin's Charge can no longer do damage to the same unit multiple times during the same charge&lt;br /&gt;
*Lowered Paladin's Whirlwind cooldown from 10 to 9 sec&lt;br /&gt;
*Fixed Paladin's Lay on hands skill healing enemies&lt;br /&gt;
*Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks&lt;br /&gt;
*Fixed Paladin's Charge doing damage to ethereal Wraiths&lt;br /&gt;
*Fixed Thief's primary doing damage to ethereal Wraiths&lt;br /&gt;
*Increased Flurry of Arrows mana cost by 10 on all levels&lt;br /&gt;
*Removed Ranger's arrow damage falloff&lt;br /&gt;
*Removed lifesteal from return dmg&lt;br /&gt;
*Lowered damage of spike traps slightly&lt;br /&gt;
*Increased damage of floor fire traps&lt;br /&gt;
*Increased range of Cape of the Flamewalker from 50 to 60&lt;br /&gt;
*Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick&lt;br /&gt;
*Increased damage of Talisman of Conflagration from 25 to 40&lt;br /&gt;
*Increased damage of Wrath of the Thundergod from 30 to 50&lt;br /&gt;
*Fixed monolith damage blessing&lt;br /&gt;
*Fixed double monolith use in multiplayer&lt;br /&gt;
*Fix for monolith achievement&lt;br /&gt;
*Removed enemy debuff resistance NG+ scaling&lt;br /&gt;
*Enemy NG+ armor scaling lowered a lot and changed to be diminishing&lt;br /&gt;
*Enemy NG+ move speed scaling changed to be diminishing&lt;br /&gt;
*Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit&lt;br /&gt;
*Lowered speed of ghost ranger arrows&lt;br /&gt;
*Tweaked fire rate of skeleton archers&lt;br /&gt;
*Lowered skeleton archer arrow speed slightly&lt;br /&gt;
*NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both&lt;br /&gt;
*Increased cooldown and added a limit on spawners spawning unit when taking damage&lt;br /&gt;
*Removed red wisps from wisp spawners&lt;br /&gt;
*Lowered final boss health&lt;br /&gt;
*Final boss attacks tweaked to do a bit less armor penetration&lt;br /&gt;
*Lowered health of some units&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Added more portraits and made them colored from the character colors&lt;br /&gt;
*More variation in Chambers&lt;br /&gt;
*Fixed some item tooltips&lt;br /&gt;
*Fixed bossbars on minibosses not being hidden from darkness view&lt;br /&gt;
*Fixed a gambling bug&lt;br /&gt;
*Show level name in overlay map&lt;br /&gt;
*Change floor number to show the actual floor number of the act instead of the global floor number&lt;br /&gt;
*Fix game unpausing when switching from guildhall to playermenu&lt;br /&gt;
*Show item forge found count&lt;br /&gt;
*Fix triple chests when destroying secret wall after loading game&lt;br /&gt;
*You are now able to see on the mini map if you used a teleport in archives&lt;br /&gt;
*Added some more glass walks&lt;br /&gt;
*Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip&lt;br /&gt;
*Fixed wrong offset in text input widgets when text is too long&lt;br /&gt;
*Netsync triggered effect modifiers (scroll of magic missile, etc.)&lt;br /&gt;
*Chapel convert button is now less confusing; it'll show the cost even when button is disabled&lt;br /&gt;
*Discord Rich Presence now shows &amp;quot;Act X floor Y&amp;quot;&lt;br /&gt;
*Fixes to skill time multipliers&lt;br /&gt;
*More blueprints in levels&lt;br /&gt;
*More barrels/blueprints in higher acts and NG+&lt;br /&gt;
*Thousands separator on upgrade buttons&lt;br /&gt;
*Show proper NG+ values for gold/ore gain in tooltips&lt;br /&gt;
*Fixed some eye boss save/load issues&lt;br /&gt;
*Fix eye boss wisps shaking when game is paused&lt;br /&gt;
*Fix empty town when reaching final guild title&lt;br /&gt;
*Fix slow loading of key purchases&lt;br /&gt;
*Clamp ui_scale between 0.05 and 100.0&lt;br /&gt;
*Fix lifesteal not healing the proper value&lt;br /&gt;
*Fix mouse getting stuck in top left corner in game over screen when console is up&lt;br /&gt;
*Added g_potion_delay&lt;br /&gt;
*Make it a bit clearer that spent stars is spent stars and not available stars&lt;br /&gt;
*Draw item tooltip above HUD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 74, April 27, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fix for missing Archives button&lt;br /&gt;
*Fixed unreachable rooms in Archives&lt;br /&gt;
*Fixed &amp;quot;gather your party before venturing forth&amp;quot; on multiplayer to singleplayer disconnect&lt;br /&gt;
*Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5%&lt;br /&gt;
*Fixed chat line delay bug&lt;br /&gt;
*Show NG+ value for goldgain in character sheet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 73, April 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
''This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.''&lt;br /&gt;
&lt;br /&gt;
''We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!''&lt;br /&gt;
&lt;br /&gt;
===Major Game Updates===&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
&lt;br /&gt;
14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. &lt;br /&gt;
&lt;br /&gt;
Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”&lt;br /&gt;
&lt;br /&gt;
'''Tavern'''&lt;br /&gt;
&lt;br /&gt;
''Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.''&lt;br /&gt;
&lt;br /&gt;
*23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups. &lt;br /&gt;
*Collecting a Barrel immediately sends it to town; use of an elevator is not required. &lt;br /&gt;
*Barrels contain multiple charges of that drink.&lt;br /&gt;
*Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.&lt;br /&gt;
*You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.&lt;br /&gt;
*The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.&lt;br /&gt;
&lt;br /&gt;
'''Magic Anvil'''&lt;br /&gt;
&lt;br /&gt;
''A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!''&lt;br /&gt;
&lt;br /&gt;
*Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.&lt;br /&gt;
*Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.&lt;br /&gt;
*Legendary and Epic items do not have blueprints.&lt;br /&gt;
*Some common, uncommon, and rare quality Items also do not have blueprints.&lt;br /&gt;
*Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.&lt;br /&gt;
*Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.&lt;br /&gt;
*Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.&lt;br /&gt;
*Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.&lt;br /&gt;
&lt;br /&gt;
'''New Game+ Overhaul'''&lt;br /&gt;
&lt;br /&gt;
*Several enemies, including bosses, have new skills and behaviours.&lt;br /&gt;
*Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.&lt;br /&gt;
*Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.&lt;br /&gt;
&lt;br /&gt;
''This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.''&lt;br /&gt;
&lt;br /&gt;
''Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.''&lt;br /&gt;
&lt;br /&gt;
*Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.&lt;br /&gt;
*Added +20% ore and gold gain per NG+ scale.&lt;br /&gt;
*Price increase for NG+ dungeon stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chests, Item Balance, and Recategorization===&lt;br /&gt;
&lt;br /&gt;
'''New Chest Drop Rates'''&lt;br /&gt;
&lt;br /&gt;
*Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.&lt;br /&gt;
*Bronze: 65% Common Item, 35% Uncommon Item.&lt;br /&gt;
*Silver: 80% Uncommon Item, 20% Rare Item.&lt;br /&gt;
*Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.&lt;br /&gt;
*Ace: 50% Epic Item, 50% Legendary Item.&lt;br /&gt;
&lt;br /&gt;
'''Crown of Kings'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
&lt;br /&gt;
'''Sphere of Champions'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Attack Power and Skill Power during combo increased from 50 to 60.&lt;br /&gt;
&lt;br /&gt;
'''Ring of Arcane Power'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Mana cost reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Dragonscale Mail'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Damage reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Earthsplitter'''&lt;br /&gt;
&lt;br /&gt;
*Physical damage from Shockwave increased from 30 to 40.&lt;br /&gt;
&lt;br /&gt;
'''Stormcaller'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Chain Lightning increased from 20 to 30.&lt;br /&gt;
&lt;br /&gt;
'''Talisman of Conflagration'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Explosion increased from 20 to 25.&lt;br /&gt;
&lt;br /&gt;
'''King's Regalia Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Attack and Skill speed decreased to 33%/66%, down from 50%/100%.&lt;br /&gt;
&lt;br /&gt;
'''Fire and Ice Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Bonus Magical damage on primary attack increased from 5 to 10.&lt;br /&gt;
&lt;br /&gt;
'''Shaftlocke Pickaxe'''&lt;br /&gt;
&lt;br /&gt;
*Now gives a flat 50% ore gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Improvements===&lt;br /&gt;
&lt;br /&gt;
*New Main Menu appearance.&lt;br /&gt;
*Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.&lt;br /&gt;
*Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.&lt;br /&gt;
*Disconnecting from a multiplayer run will save your game for continuation in single-player.&lt;br /&gt;
*General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.&lt;br /&gt;
*Improved dungeon variation in Archives and Chambers.&lt;br /&gt;
*All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.&lt;br /&gt;
*Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.&lt;br /&gt;
*Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.&lt;br /&gt;
*Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.&lt;br /&gt;
*Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.&lt;br /&gt;
*The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).&lt;br /&gt;
*Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Reworked saving system into a single-file format with automatic backups.&lt;br /&gt;
*Added usable priority so player corpse's will take use priority over other usables.&lt;br /&gt;
*Added Wisp spawners on minimap.&lt;br /&gt;
*Added new achievements&lt;br /&gt;
*Added level cap, % ore gain, crit chance, and evade chance to the character tab.&lt;br /&gt;
*Added mana cost indicators in the main game UI.&lt;br /&gt;
*Removed minimap icon for the imp.&lt;br /&gt;
*Sorcerer, Shatter: Added a distance limit of 250 pixels.&lt;br /&gt;
*Prison button should now be guaranteed to spawn.&lt;br /&gt;
*Added 2 new Golden Diamonds worth 1000 and 2500 gold.&lt;br /&gt;
*You can now find players you've played with in the &amp;quot;recently played with&amp;quot; list on Steam&lt;br /&gt;
*Several save/reload fixes.&lt;br /&gt;
*The range at which enemy aggro changes is now shorter.&lt;br /&gt;
*Improved Discord rich presence.&lt;br /&gt;
*Fixed some item descriptions.&lt;br /&gt;
*Sound fixes.&lt;br /&gt;
*Other player's item sets in their inventory are now visible from the character tab.&lt;br /&gt;
*Added current NG+ level of the run in the map tab.&lt;br /&gt;
*Fixed waypoint text issues.&lt;br /&gt;
*Fixed layout issue in dungeon settings menu.&lt;br /&gt;
*Lowered drop rates of items from mini-bosses.&lt;br /&gt;
*Multiplayer menu can now select levels above level 80 if you have any such characters.&lt;br /&gt;
*Added chance of bronze chests spawning in chambers treasure rooms.&lt;br /&gt;
*Archives now have less breakables.&lt;br /&gt;
*Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.&lt;br /&gt;
*Removed healing bannermen.&lt;br /&gt;
*Skill points no longer overlap with the key count in the UI.&lt;br /&gt;
*Added cvar ui_chat_pos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 72, April 12, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Crash fixes&lt;br /&gt;
*Improved performance of damage numbers&lt;br /&gt;
*Added minimap sprite for pings&lt;br /&gt;
*Damage bonus now gets added on before attack/skill power&lt;br /&gt;
*Old map now shows unexplored parts of the map transparently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 71, April 10, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue where several items with a cooldown wouldn't trigger properly&lt;br /&gt;
*Pathfinding fix&lt;br /&gt;
*Smoother scrolling when in pixel-perfect rendering&lt;br /&gt;
*Added Itemiary&lt;br /&gt;
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 70, April 5, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
==Version 66, March 15, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1164</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1164"/>
		<updated>2018-06-13T21:23:20Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
[[File:Elevator.jpg|130px|frameless|right]]&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. Money is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor. Using it will restore you to max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Bosses| Thundersnow]] on floor 3 of act 5 and the bonus rooms.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Icon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Buff&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -50% damage taken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=3|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +50% more damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=0|row=1}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +100% experience&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 HP a second&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=2|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Free skills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 2 minutes before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Send your ore to town.&lt;br /&gt;
*Refill your potions.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you an common, uncommon, or rare item.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|frameless|right]]&lt;br /&gt;
Shops can be found on any non-boss floor of the tower and can only spawn once per act. It is possible, but rare, to not have a shop spawn on a given [[Acts|Act]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Each shop has a baseline of 5 items and can be expanded by 2 if you have found a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. &amp;lt;br&amp;gt;&lt;br /&gt;
These can both stack. At any given shop you can only purchase 3 of the items shown.&lt;br /&gt;
&lt;br /&gt;
The [[Items#vendors_coin|Vendor's Coin]] will reduce the prices of items in the shops by 25%.&lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The quality of items in the shop increases as you progress further in the tower. Shop items can range between Common, Uncommon, and Rare.&lt;br /&gt;
&lt;br /&gt;
*Fancy Plume adds items to the shop based on the item rarity that is already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the fancy plume is added to your inventory the extra items added to the shop by the plume will all be uncommon.&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
These only appear in multiplayer. Interacting with it will remove the soul link between you and the player you have revived from the dead.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
[[File:RedRoom.jpg|500px|thumb|right|A completed Act 1 Red Room]]&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every chapter. They only spawn after you defeated the boss of that respective chapter at least once. &lt;br /&gt;
&lt;br /&gt;
Example: for the portal to appear in the mines, you must kill the stone golem, For it to appear in the prison, you must defeat the warden boss once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
There are 12 waves of enemies spawn, these enemies will feature monsters common to the next chapter of the game in line. Every 2 waves you receive a random item for a total of 6 items. At the end of the fight, the blood fountains in the middle fill up and act as a potion refill. &lt;br /&gt;
&lt;br /&gt;
Entering a portal for the first time will unlock [[combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Fountain&amp;diff=1067</id>
		<title>Fountain</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Fountain&amp;diff=1067"/>
		<updated>2018-05-22T14:16:05Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Fountain Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:fountain.png|600px|frame|Fountain types]]&lt;br /&gt;
After Unlocking the fountain in [[Town|town]], you will be able to throw money into it. The money thrown in will stay in the fountain through different runs and cannot be removed.&lt;br /&gt;
The money in the fountain determines the maximum cost fortune you can activate. Fortune cost is capped at 200M gold. You can throw money into the fountain in chunks of 50, 100, 500, 1000, and 10,000 gold.&lt;br /&gt;
Upon selecting and paying for your fortune, you cannot change the fortune without entering the tower and dying or quitting back to the main menu.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The cost of your fortune depends on how many positive and negative effects you turn on, with the final cost being 150 * ((2^FORTUNE) - 1). If you have negative or 0 fortune the cost is 0.&lt;br /&gt;
&lt;br /&gt;
====Fountain Effects====&lt;br /&gt;
If you have a negative fortune value, you will gain extra gold and experience based on how negative it is. The bonus is +(5 * FORTUNE)% gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
*;The positive fountain effects are:&lt;br /&gt;
**+1 : Expanded floors - Bigger Floors&lt;br /&gt;
**+2 : Gentle Traps - Traps do 50% less damage&lt;br /&gt;
**+2 : Toppled Towers - All towers are destroyed&lt;br /&gt;
**+2 : Safe Corridors - All traps in corridors are disabled&lt;br /&gt;
**+3 : Exceptional Consumables - All health and mana pickups are 500% more effective&lt;br /&gt;
**+4 : Infrequent Threats - Great threats are less frequent&lt;br /&gt;
**+4 : Plentiful Gifts - Increased chance of finding [[Encounters#Imps|Imps]]&lt;br /&gt;
**+4 : Bigger Bottle - 2 more potion charges&lt;br /&gt;
**+5 : Glass Walks - Enables Glass walks&lt;br /&gt;
**+5 : Unlimited Springs - [[Encounters#Springs|Springs]] have unlimited uses&lt;br /&gt;
**+5 : Abundant Shops - [[Encounters#Shops|Shops]] have 2 more items in stock (not the surface shop)&lt;br /&gt;
**+5 : Mysterious Guidance - Increased chance of finding [[Encounters#Monoliths|Monoliths]]&lt;br /&gt;
**+6 : Treasure Hunt - Chance for additional [[Chests|chest]] rooms (Actually creates more side rooms, which can have chests, gold, or [[Magic_Anvil|Blueprints]] in them)&lt;br /&gt;
**+6 : Demolished Spawners - All spawners are destroyed&lt;br /&gt;
**+6 : Ace Key - Receive one Ace Key (Only the host gets the key in multiplayer)&lt;br /&gt;
**+14 : Offshore Account - Tax reduction: increases the gold threshold for 50% tax by 4x. E.g. with a level 4 [[Treasury]] 50% tax will be reached at 100K gold instead of 25K.&lt;br /&gt;
&lt;br /&gt;
*;The negative fountain effects are:&lt;br /&gt;
**-1 : Lousy Consumables - All health and mana pickups are 50% less effective&lt;br /&gt;
**-2 : Enemy Reinforcements - More [[Enemies]]&lt;br /&gt;
**-2 : Spicy Potions - Become confused for 2.5 seconds when drinking a potion charge&lt;br /&gt;
**-3 : Lock Up - [[Acts#Act_2.2C_The_Prison_boss:_The_Warden|Prison]] button is stuck&lt;br /&gt;
**-3 : Lethal Traps - Traps deal 200% damage&lt;br /&gt;
**-4 : Elite Reinforcements - More elite enemies&lt;br /&gt;
**-4 : Exhausted Ore Veins - No Ore spawns&lt;br /&gt;
**-4 : Relentless Threats - Great threats are more frequent&lt;br /&gt;
**-5 : Enemy Overseers - Mini bosses spawn on every floor&lt;br /&gt;
**-6 : Agile Adversaries - Enemies movement speed increased by 50%&lt;br /&gt;
**-7 : Dry Springs - [[Encounters#Springs|Springs]] are unusable&lt;br /&gt;
**-8 : Sealed Cracks - No [[Puzzlesecrets|secrets]] will spawn&lt;br /&gt;
**-10 : Empty Pockets - Enemies will not drop any loot&lt;br /&gt;
**-10 : Instant Death - Your base health is set to 1&lt;br /&gt;
**-14 : Public Holiday - No dungeon shopkeepers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1066</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1066"/>
		<updated>2018-05-22T14:14:59Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. Money is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor. Using it will restore you to max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Bosses| Thundersnow]] on floor 3 of act 5 and the bonus rooms.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Icon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Buff&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -50% damage taken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=3|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +50% more damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=0|row=1}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +100% experience&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 HP a second&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=2|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Free skills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 2 minutes before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Send your ore to town.&lt;br /&gt;
*Refill your potions.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you an common, uncommon, or rare item.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|thumb|right]]&lt;br /&gt;
Shops can be found on any non-boss floor of the tower and can only spawn once per act. It is possible, but rare, to not have a shop spawn on a given [[Acts|Act]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Each shop has a baseline of 5 items and can be expanded by 2 if you have found a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. These both can stack. &amp;lt;br&amp;gt;&lt;br /&gt;
At any given shop, you can only purchase 3 items. &lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The quality of items in the shop increases as you progress further in the tower. Shop items can range between Common, Uncommon, and Rare.&lt;br /&gt;
&lt;br /&gt;
*Fancy Plume adds items to the shop based on the item rarity that is already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the fancy plume is added to your inventory the extra items added to the shop by the plume will all be uncommon.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every chapter. They only spawn after you defeated the boss of that respective chapter at least once. &lt;br /&gt;
&lt;br /&gt;
Example: for the portal to appear in the mines, you must kill the stone golem, For it to appear in the prison, you must defeat the warden boss once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
There are 12 waves of enemies spawn, these enemies will feature monsters common to the next chapter of the game in line. Every 2 waves you receive a random item for a total of 6 items. At the end of the fight, the blood fountains in the middle fill up and act as a potion refill. &lt;br /&gt;
&lt;br /&gt;
Entering a portal for the first time will unlock [[combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1065</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1065"/>
		<updated>2018-05-22T14:13:59Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Springs   File:springs.png */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. Money is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
==Wells   [[File:springs.png]]==&lt;br /&gt;
A well can spawn on any floor. Using it will restore you to max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed well in the game is directly before [[Acts#Bosses| Thundersnow]] on floor 3 of act 5 and the bonus rooms.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Icon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Buff&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -50% damage taken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=3|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +50% more damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=0|row=1}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +100% experience&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 HP a second&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=2|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Free skills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 2 minutes before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Send your ore to town.&lt;br /&gt;
*Refill your potions.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you an common, uncommon, or rare item.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|thumb|right]]&lt;br /&gt;
Shops can be found on any non-boss floor of the tower and can only spawn once per act. It is possible, but rare, to not have a shop spawn on a given [[Acts|Act]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Each shop has a baseline of 5 items and can be expanded by 2 if you have found a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. These both can stack. &amp;lt;br&amp;gt;&lt;br /&gt;
At any given shop, you can only purchase 3 items. &lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The quality of items in the shop increases as you progress further in the tower. Shop items can range between Common, Uncommon, and Rare.&lt;br /&gt;
&lt;br /&gt;
*Fancy Plume adds items to the shop based on the item rarity that is already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the fancy plume is added to your inventory the extra items added to the shop by the plume will all be uncommon.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every chapter. They only spawn after you defeated the boss of that respective chapter at least once. &lt;br /&gt;
&lt;br /&gt;
Example: for the portal to appear in the mines, you must kill the stone golem, For it to appear in the prison, you must defeat the warden boss once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
There are 12 waves of enemies spawn, these enemies will feature monsters common to the next chapter of the game in line. Every 2 waves you receive a random item for a total of 6 items. At the end of the fight, the blood fountains in the middle fill up and act as a potion refill. &lt;br /&gt;
&lt;br /&gt;
Entering a portal for the first time will unlock [[combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1064</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1064"/>
		<updated>2018-05-22T14:12:14Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Monolith   File:monolith.gif */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. Money is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A Spring can spawn on any floor. Using it will restore you to max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Bosses| Thundersnow]] on floor 3 of act 5 and the bonus rooms.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Icon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Buff&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -50% damage taken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=3|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +50% more damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=0|row=1}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +100% experience&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 HP a second&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=2|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Free skills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 2 minutes before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Send your ore to town.&lt;br /&gt;
*Refill your potions.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you an common, uncommon, or rare item.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|thumb|right]]&lt;br /&gt;
Shops can be found on any non-boss floor of the tower and can only spawn once per act. It is possible, but rare, to not have a shop spawn on a given [[Acts|Act]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Each shop has a baseline of 5 items and can be expanded by 2 if you have found a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. These both can stack. &amp;lt;br&amp;gt;&lt;br /&gt;
At any given shop, you can only purchase 3 items. &lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The quality of items in the shop increases as you progress further in the tower. Shop items can range between Common, Uncommon, and Rare.&lt;br /&gt;
&lt;br /&gt;
*Fancy Plume adds items to the shop based on the item rarity that is already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the fancy plume is added to your inventory the extra items added to the shop by the plume will all be uncommon.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every chapter. They only spawn after you defeated the boss of that respective chapter at least once. &lt;br /&gt;
&lt;br /&gt;
Example: for the portal to appear in the mines, you must kill the stone golem, For it to appear in the prison, you must defeat the warden boss once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
There are 12 waves of enemies spawn, these enemies will feature monsters common to the next chapter of the game in line. Every 2 waves you receive a random item for a total of 6 items. At the end of the fight, the blood fountains in the middle fill up and act as a potion refill. &lt;br /&gt;
&lt;br /&gt;
Entering a portal for the first time will unlock [[combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Fountain&amp;diff=1063</id>
		<title>Fountain</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Fountain&amp;diff=1063"/>
		<updated>2018-05-22T14:11:47Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Fountain Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:fountain.png|600px|frame|Fountain types]]&lt;br /&gt;
After Unlocking the fountain in [[Town|town]], you will be able to throw money into it. The money thrown in will stay in the fountain through different runs and cannot be removed.&lt;br /&gt;
The money in the fountain determines the maximum cost fortune you can activate. Fortune cost is capped at 200M gold. You can throw money into the fountain in chunks of 50, 100, 500, 1000, and 10,000 gold.&lt;br /&gt;
Upon selecting and paying for your fortune, you cannot change the fortune without entering the tower and dying or quitting back to the main menu.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
The cost of your fortune depends on how many positive and negative effects you turn on, with the final cost being 150 * ((2^FORTUNE) - 1). If you have negative or 0 fortune the cost is 0.&lt;br /&gt;
&lt;br /&gt;
====Fountain Effects====&lt;br /&gt;
If you have a negative fortune value, you will gain extra gold and experience based on how negative it is. The bonus is +(5 * FORTUNE)% gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
*;The positive fountain effects are:&lt;br /&gt;
**+1 : Expanded floors - Bigger Floors&lt;br /&gt;
**+2 : Gentle Traps - Traps do 50% less damage&lt;br /&gt;
**+2 : Toppled Towers - All towers are destroyed&lt;br /&gt;
**+2 : Safe Corridors - All traps in corridors are disabled&lt;br /&gt;
**+3 : Exceptional Consumables - All health and mana pickups are 500% more effective&lt;br /&gt;
**+4 : Infrequent Threats - Great threats are less frequent&lt;br /&gt;
**+4 : Plentiful Gifts - Increased chance of finding [[Encounters#Imps|Imps]]&lt;br /&gt;
**+4 : Bigger Bottle - 2 more potion charges&lt;br /&gt;
**+5 : Glass Walks - Enables Glass walks&lt;br /&gt;
**+5 : Unlimited Springs - [[Encounters#Springs|Wells]] have unlimited uses&lt;br /&gt;
**+5 : Abundant Shops - [[Encounters#Shops|Shops]] have 2 more items in stock (not the surface shop)&lt;br /&gt;
**+5 : Mysterious Guidance - Increased chance of finding [[Encounters#Monoliths|Monoliths]]&lt;br /&gt;
**+6 : Treasure Hunt - Chance for additional [[Chests|chest]] rooms (Actually creates more side rooms, which can have chests, gold, or [[Magic_Anvil|Blueprints]] in them)&lt;br /&gt;
**+6 : Demolished Spawners - All spawners are destroyed&lt;br /&gt;
**+6 : Ace Key - Receive one Ace Key (Only the host gets the key in multiplayer)&lt;br /&gt;
**+14 : Offshore Account - Tax reduction: increases the gold threshold for 50% tax by 4x. E.g. with a level 4 [[Treasury]] 50% tax will be reached at 100K gold instead of 25K.&lt;br /&gt;
&lt;br /&gt;
*;The negative fountain effects are:&lt;br /&gt;
**-1 : Lousy Consumables - All health and mana pickups are 50% less effective&lt;br /&gt;
**-2 : Enemy Reinforcements - More [[Enemies]]&lt;br /&gt;
**-2 : Spicy Potions - Become confused for 2.5 seconds when drinking a potion charge&lt;br /&gt;
**-3 : Lock Up - [[Acts#Act_2.2C_The_Prison_boss:_The_Warden|Prison]] button is stuck&lt;br /&gt;
**-3 : Lethal Traps - Traps deal 200% damage&lt;br /&gt;
**-4 : Elite Reinforcements - More elite enemies&lt;br /&gt;
**-4 : Exhausted Ore Veins - No Ore spawns&lt;br /&gt;
**-4 : Relentless Threats - Great threats are more frequent&lt;br /&gt;
**-5 : Enemy Overseers - Mini bosses spawn on every floor&lt;br /&gt;
**-6 : Agile Adversaries - Enemies movement speed increased by 50%&lt;br /&gt;
**-7 : Dry Springs - Wells are unusable&lt;br /&gt;
**-8 : Sealed Cracks - No [[Puzzlesecrets|secrets]] will spawn&lt;br /&gt;
**-10 : Empty Pockets - Enemies will not drop any loot&lt;br /&gt;
**-10 : Instant Death - Your base health is set to 1&lt;br /&gt;
**-14 : Public Holiday - No dungeon shopkeepers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1062</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1062"/>
		<updated>2018-05-22T14:10:13Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. Money is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A Spring can spawn on any floor. Using it will restore you to max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Bosses| Thundersnow]] on floor 3 of act 5 and the bonus rooms.&lt;br /&gt;
&lt;br /&gt;
==Monolith   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Icon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Buff&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -50% damage taken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=3|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +50% more damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=0|row=1}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +100% experience&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 HP a second&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=2|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Free skills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 2 minutes before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Send your ore to town.&lt;br /&gt;
*Refill your potions.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you an common, uncommon, or rare item.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|thumb|right]]&lt;br /&gt;
Shops can be found on any non-boss floor of the tower and can only spawn once per act. It is possible, but rare, to not have a shop spawn on a given [[Acts|Act]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Each shop has a baseline of 5 items and can be expanded by 2 if you have found a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. These both can stack. &amp;lt;br&amp;gt;&lt;br /&gt;
At any given shop, you can only purchase 3 items. &lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The quality of items in the shop increases as you progress further in the tower. Shop items can range between Common, Uncommon, and Rare.&lt;br /&gt;
&lt;br /&gt;
*Fancy Plume adds items to the shop based on the item rarity that is already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the fancy plume is added to your inventory the extra items added to the shop by the plume will all be uncommon.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every chapter. They only spawn after you defeated the boss of that respective chapter at least once. &lt;br /&gt;
&lt;br /&gt;
Example: for the portal to appear in the mines, you must kill the stone golem, For it to appear in the prison, you must defeat the warden boss once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
There are 12 waves of enemies spawn, these enemies will feature monsters common to the next chapter of the game in line. Every 2 waves you receive a random item for a total of 6 items. At the end of the fight, the blood fountains in the middle fill up and act as a potion refill. &lt;br /&gt;
&lt;br /&gt;
Entering a portal for the first time will unlock [[combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=989</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=989"/>
		<updated>2018-05-09T02:03:10Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. Money is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A Spring can spawn on any floor. Using it will restore you to max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Bosses| Thundersnow]] on floor 3 of act 5 and the bonus rooms.&lt;br /&gt;
&lt;br /&gt;
==Shrine   [[File:shrine.png]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Icon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Buff&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -50% damage taken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=3|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +50% more damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=0|row=1}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +100% experience&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 HP a second&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=2|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Free skills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.png]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 2 minutes before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Send your ore to town.&lt;br /&gt;
*Refill your potions.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you an common, uncommon, or rare item.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
Shops can be found on any floor of the tower. Shops can only spawn once per act and will have a baseline of 5 items. The shop selection can be expanded by 2 if you have found a Fancy Plume. At any given shop, you can only purchase 3 items. &lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The quality of items in the shop increase as you progress further in the tower. Shop items can range between Common, Uncommon, and Rare.&lt;br /&gt;
&lt;br /&gt;
*Fancy plume adds items to the shop based on the item rarity that is already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items when the fancy plume is added to your inventory the extra items added to the shop by the plume will all be uncommon.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:skipPortal.png]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every chapter. They only spawn after you defeated the boss of that respective chapter at least once. &lt;br /&gt;
&lt;br /&gt;
Example: for the portal to appear in the mines, you must kill the stone golem, For it to appear in the prison, you must defeat the warden boss once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
There are 12 waves of enemies spawn, these enemies will feature monsters common to the next chapter of the game in line. Every 2 waves you receive a random item for a total of 6 items. At the end of the fight, the blood fountains in the middle fill up and act as a potion refill. &lt;br /&gt;
&lt;br /&gt;
Entering a portal for the first time will unlock [[combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=970</id>
		<title>Combo</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=970"/>
		<updated>2018-05-02T18:53:31Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killing ten enemies in quick succession will cause you to enter the combo state, visualized by a purple sphere around your character. Combo increases your movement speed, and reduces the movement speed penalty incurred from using primary attacks and skills. This will even allow you to move while using some skills that would otherwise prevent you from doing so, such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]].&lt;br /&gt;
While in combo a purple bar will appear over your character's head and next to your life and mana bars in the bottom left of the screen. This bar shows you how much time you have to kill another enemy to remain in combo.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the Sphere of Champions. The set bonus also radiates projectiles while you are in combo, increasing your damage even more.&lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion. This is the only way to intentionally enter combo without killing ten enemies. You cannot, however, use a potion if you are at full HP and MP.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set enters combo whenever you dodge an attack.&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
When you fist start the game you cannot enter combo state. To unlock it you must enter an [[encounters|act skip portal]]. This is a game wide unlock and does not need to be done for each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=969</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=969"/>
		<updated>2018-05-02T18:52:10Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
![[Items]]&lt;br /&gt;
|[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Epics Items|Epic]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town]]&lt;br /&gt;
|[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]] | [[Magic Anvil]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Mechanics]]&lt;br /&gt;
|[[Vital Statistics]] | [[Damage]] | [[Leveling Up]] | [[Acts]] | [[Money]] | [[Combo]]&lt;br /&gt;
|-&lt;br /&gt;
![[Dungeons]]&lt;br /&gt;
|[[Items]] | [[Chests]] | [[Encounters]] | [[puzzlesecrets|Puzzles &amp;amp; Secrets]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Beasts]] | [[Undead]] | [[Abberations]] | [[Constructs]] | [[Acts#Bosses|Bosses]]&lt;br /&gt;
|-&lt;br /&gt;
![[Miscellaneous]]&lt;br /&gt;
|[[Custom_language_files|Custom language files]] | [[Uploading_to_the_workshop|Uploading to the workshop]] | [[Commands]] | [[patchNotes | Patch Notes]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=968</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=968"/>
		<updated>2018-05-02T18:48:11Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_resistance&amp;quot;&amp;gt;Amulet of Resistance&amp;lt;span&amp;gt;||+5 Magic Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_herbs&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;blackjack&amp;quot;&amp;gt;Blackjack&amp;lt;/span&amp;gt;||10% chance to stun an enemy for 2 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;book_of_enlightenment&amp;quot;&amp;gt;Book of Enlightenment&amp;lt;/span&amp;gt;||20% increased experience gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;Boots of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;broad_sword&amp;quot;&amp;gt;Broad Sword&amp;lt;/span&amp;gt;||+10 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_withdrawal&amp;quot;&amp;gt;Cape of Withdrawal&amp;lt;/span&amp;gt;||Getting hit triggers a 33% increase in movement speed for 3 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;circlet_of_willpower&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;chainmail&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cowl_of_protection&amp;quot;&amp;gt;Cowl of Protection&amp;lt;/span&amp;gt;||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;curios_box&amp;quot;&amp;gt;Curio's Box&amp;lt;/span&amp;gt;||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;defenders_halberd&amp;quot;&amp;gt;Defender's Halberd&amp;lt;/span&amp;gt;||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;enchanted_dirk&amp;quot;&amp;gt;Enchanted Dirk&amp;lt;/span&amp;gt;||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;firm_buckler&amp;quot;&amp;gt;Firm Buckler&amp;lt;/span&amp;gt;||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;gladiators_net&amp;quot;&amp;gt;Gladiator's Net&amp;lt;/span&amp;gt;||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;glowing_staff&amp;quot;&amp;gt;Glowing Staff&amp;lt;/span&amp;gt;||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;great_helm&amp;quot;&amp;gt;Great Helm&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;greaves_of_the_barbarian&amp;quot;&amp;gt;Greaves of the Barbarian&amp;lt;/span&amp;gt;||Killing and enemy has a 10% chance of triggering a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;heavy_gauntlets&amp;quot;&amp;gt;Heavy Gauntlet&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_life&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;||During combo, +.75 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_mana&amp;quot;&amp;gt;Lesser Sphere of Mana&amp;lt;/span&amp;gt;||During combo, +1.5 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;life_stone&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;||15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mail_of_thorns&amp;quot;&amp;gt;Mail of Thorns&amp;lt;/span&amp;gt;||Return 15 physical damage to the attacker when hit||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mage_robe&amp;quot;&amp;gt;Mage Robe&amp;lt;/span&amp;gt;||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mana_stone&amp;quot;&amp;gt;Mana Stone&amp;lt;/span&amp;gt;||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;markhams_purse&amp;quot;&amp;gt;Markham's purse&amp;lt;/span&amp;gt;||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_aberration&amp;quot;&amp;gt;Monster Pamphlet: Aberration&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to abberations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_beast&amp;quot;&amp;gt;Monster Pamphlet: Beast&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_construct&amp;quot;&amp;gt;Monster Pamphlet: Construct&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_undead&amp;quot;&amp;gt;Monster Pamphlet: Undead&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_health&amp;quot;&amp;gt;Ring of Health&amp;lt;/span&amp;gt;||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_mana&amp;quot;&amp;gt;Ring of Mana&amp;lt;/span&amp;gt;||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_rejuvenation&amp;quot;&amp;gt;Ring of Rejuvenation&amp;lt;/span&amp;gt;||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sandals_of_swiftness&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||+0.1 movement speed and +5% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p1&amp;quot;&amp;gt;Scroll of Magic Missile: Page 1&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p2&amp;quot;&amp;gt;Scroll of Magic Missile: Page 2&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;serrated_scimitar&amp;quot;&amp;gt;Serrated Scimitar&amp;lt;/span&amp;gt;||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;slippery_cloak&amp;quot;&amp;gt;Slippery Cloak&amp;lt;/span&amp;gt;||10% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spell_book&amp;quot;&amp;gt;Spell Book&amp;lt;/span&amp;gt;||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spiked_flail&amp;quot;&amp;gt;Spiked Flail&amp;lt;/span&amp;gt;||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;steady_greaves&amp;quot;&amp;gt;Steady Greaves&amp;lt;/span&amp;gt;||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;stiletto&amp;quot;&amp;gt;Stiletto&amp;lt;/span&amp;gt;||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sturdy_belt&amp;quot;&amp;gt;Sturdy Belt&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;vendors_coin&amp;quot;&amp;gt;Vendor's Coin&amp;lt;/span&amp;gt;||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;wizards_wand&amp;quot;&amp;gt;Wizard's Wand&amp;lt;/span&amp;gt;||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;adventurers_garb&amp;quot;&amp;gt;Adventurer's Garb&amp;lt;/span&amp;gt;|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_mortar_and_pestle&amp;quot;&amp;gt;Apothecary's Mortar and Pestle&amp;lt;/span&amp;gt;||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_satchel&amp;quot;&amp;gt;Apothecary's Satchel&amp;lt;/span&amp;gt;||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_sphere&amp;quot;&amp;gt;Apothecary's Sphere&amp;lt;/span&amp;gt;||Triggers a combo when using a potion||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;assassins_dagger&amp;quot;&amp;gt;Assassin's Dagger&amp;lt;/span&amp;gt;||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blood_dagger&amp;quot;&amp;gt;Blood Dagger&amp;lt;/span&amp;gt;||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;claymore&amp;quot;&amp;gt;Claymore&amp;lt;/span&amp;gt;||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;cloak_of_many_pockets&amp;quot;&amp;gt;Cloak of Many Pockets&amp;lt;/span&amp;gt;||Gain 25% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;curios_case&amp;quot;&amp;gt;Curio's Case&amp;lt;/span&amp;gt;||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_bow&amp;quot;&amp;gt;Elven Bow&amp;lt;/span&amp;gt;||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;fancy_plume&amp;quot;&amp;gt;Fancy Plume&amp;lt;/span&amp;gt;||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;full_plate_mail&amp;quot;&amp;gt;Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;greater_ring_of_rejuvenation&amp;quot;&amp;gt;Greater Ring of Rejuvenation&amp;lt;/span&amp;gt;||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_stone&amp;quot;&amp;gt;Markham's Stone&amp;lt;/span&amp;gt;||+1% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;frying_pan&amp;quot;&amp;gt;Hero Unknown's Frying Pan&amp;lt;/span&amp;gt;||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_aberration&amp;quot;&amp;gt;Monster Manual: Aberration&amp;lt;/span&amp;gt;||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_beast&amp;quot;&amp;gt;Monster Manual: Beast&amp;lt;/span&amp;gt;||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_construct&amp;quot;&amp;gt;Monster Manual: Construct&amp;lt;/span&amp;gt;||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_undead&amp;quot;&amp;gt;Monster Manual: Undead&amp;lt;/span&amp;gt;||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;old_map&amp;quot;&amp;gt;Old Map&amp;lt;/span&amp;gt;||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;rapier_of_retaliation&amp;quot;&amp;gt;Rapier of Retaliation&amp;lt;/span&amp;gt;||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;reinforced_gloves&amp;quot;&amp;gt;Reinforced Gloves&amp;lt;/span&amp;gt;||Passively block 10 damage with a cooldown of 10 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_transmutation&amp;quot;&amp;gt;Ring of Transmutation&amp;lt;/span&amp;gt;||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;robe_of_the_arch_magi&amp;quot;&amp;gt;Robe of the Arch-Magi&amp;lt;/span&amp;gt;||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;scarab_of_protection&amp;quot;&amp;gt;Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_o_the_martyr&amp;quot;&amp;gt;Seal of the Martyr&amp;lt;/span&amp;gt;||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;shaftlock_pickaxe&amp;quot;&amp;gt;Shaftlocke Pickaxe&amp;lt;/span&amp;gt;||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_life&amp;quot;&amp;gt;Sphere of Life&amp;lt;/span&amp;gt;||During combo, health regeneration is increased by +1.5||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_mana&amp;quot;&amp;gt;Sphere of Mana&amp;lt;/span&amp;gt;||During combo, mana regeneration is increased by +3||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_unable_casting&amp;quot;&amp;gt;Staff of Unstable Casting&amp;lt;/span&amp;gt;||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;stinger&amp;quot;&amp;gt;Stinger&amp;lt;/span&amp;gt;||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_decay&amp;quot;&amp;gt;Talisman of Decay&amp;lt;/span&amp;gt;||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tome_of_magic_missile&amp;quot;&amp;gt;Tome of Magic Missile&amp;lt;/span&amp;gt;||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tower_shield&amp;quot;&amp;gt;Tower Shield&amp;lt;/span&amp;gt;||25% chance to block 15 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_spell_piercing&amp;quot;&amp;gt;Wand of Spell Piercing&amp;lt;/span&amp;gt;||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Rare Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=0}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_kings&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;|| +30 magic resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=0}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_vengeance&amp;quot;&amp;gt;Amulet of Vengeance&amp;lt;/span&amp;gt;|| 10% to trigger combo when taking damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;armor_of_kings&amp;quot;&amp;gt;Armor of Kings&amp;lt;/span&amp;gt;|| +30 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=6}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;bloodthirst_ring&amp;quot;&amp;gt;Bloodthirst Ring&amp;lt;/span&amp;gt;|| 2.5% Lifesteal on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=3}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_the_flamewalker&amp;quot;&amp;gt;Cape of the Flamewalker&amp;lt;/span&amp;gt;||Burns nearby enemies for 10 Magical damage per second.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;curios_coffer&amp;quot;&amp;gt;Curio's Coffer&amp;lt;/span&amp;gt;||+20 Health &amp;amp; Mana. +12 Attack &amp;amp; Skill Power. +8 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=6}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;duelists_edge&amp;quot;&amp;gt;Duelist's Edge&amp;lt;/span&amp;gt;|| +10% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies bleeding.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;earthsplitter&amp;quot;&amp;gt;Earthsplitter&amp;lt;/span&amp;gt;||10% chance to release two earth spikes on your primary attack, dealing 40 physical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=8}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;flametongue&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies burning||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;frostbrand&amp;quot;&amp;gt;Frostbrand&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies freezing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=14}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;greater_sphere_of_regen&amp;quot;&amp;gt;Greater Sphere of Regen&amp;lt;/span&amp;gt;|| During combo you gain +3 Health regen and +6 Mana regen||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=3}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;heartseeker&amp;quot;&amp;gt;Heartseeker&amp;lt;/span&amp;gt;|| +12.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=4}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;magebane&amp;quot;&amp;gt;Magebane&amp;lt;/span&amp;gt;||25% chance to break enemies resistance on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=9|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_amulet&amp;quot;&amp;gt;Markham's Amulet&amp;lt;/span&amp;gt;||+2 health &amp;amp; mana per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=7|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_mace&amp;quot;&amp;gt;Markham's Mace&amp;lt;/span&amp;gt;||+1 Attack power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=8|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_wand&amp;quot;&amp;gt;Markham's Wand&amp;lt;/span&amp;gt;||+1 Skill power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=7}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;scepter_of_kings&amp;quot;&amp;gt;Scepter of Kings&amp;lt;/span&amp;gt;|| +40 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=5}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;shieldbreaker&amp;quot;&amp;gt;Shieldbreaker&amp;lt;/span&amp;gt;||25% chance to break enemies Armor on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=9}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_volatile_casting&amp;quot;&amp;gt;Staff of Volatile Casting&amp;lt;/span&amp;gt;|| 10% chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=8}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;stormcaller&amp;quot;&amp;gt;Stormcaller&amp;lt;/span&amp;gt;|| 10% chance to release a chain lightning on your primary attack, dealing 30 Magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;sword_of_kings&amp;quot;&amp;gt;Sword of Kings&amp;lt;/span&amp;gt;|| +40 Attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_conflagration&amp;quot;&amp;gt;Talisman of Conflagration&amp;lt;/span&amp;gt;|| Enemies have a 25% chance to explode in fire when killed dealing 25 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;wrath_of_the_thundergod&amp;quot;&amp;gt;Wrath of the Thundergod&amp;lt;/span&amp;gt;||Returns a lightning bolt to the attacker when hit, dealing 30 magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Epic Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=18}}||style=&amp;quot;color:#ab00ff&amp;quot;|&amp;lt;span id=&amp;quot;boots_of_the_giant&amp;quot;&amp;gt;Boots of the Giant&amp;lt;/span&amp;gt;|| Walking into enemies stuns them. +50 Health.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=4}}||style=&amp;quot;color:#ab00ff&amp;quot;|&amp;lt;span id=&amp;quot;crown_of_kings&amp;quot;&amp;gt;Crown of Kings&amp;lt;/span&amp;gt;|| +50% Health and Mana||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#kings_regalia|King's Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=1}}||style=&amp;quot;color:#ab00ff&amp;quot;|&amp;lt;span id=&amp;quot;dragonscale_mail&amp;quot;&amp;gt;Dragonscale Mail&amp;lt;/span&amp;gt;|| Take 25% less damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=7}}||style=&amp;quot;color:#ab00ff&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_arcane_power&amp;quot;&amp;gt;Ring of Arcane Power&amp;lt;/span&amp;gt;|| Spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=9}}||style=&amp;quot;color:#ab00ff&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_champions&amp;quot;&amp;gt;Sphere of Champions&amp;lt;/span&amp;gt;|| Increase attack and skill power by 60 during combo ||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 1% chance to drop from gold chests and 50% chance to drop from ACE/red chests. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|List of Legendary Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=9}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;descending_desctruction&amp;gt;Descending Destruction&amp;lt;/span&amp;gt;|| +10% to drop a meteor when scoring a hit with your primary attack (0.5s cooldown)||✘&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;spirit_cloak&amp;quot;&amp;gt;Spirit Cloak&amp;lt;/span&amp;gt;||When taking damage you turn invulnerable for 3 seconds, with a cooldown of 10 seconds.||✘&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;medusas_charm&amp;gt;Medusa's charm&amp;lt;/span&amp;gt;||Enemies you look at are slowed by 66%. Enemies effected by the gaze that hits you are stunned for 6 seconds.||✘&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=4}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;soul_taker&amp;quot;&amp;gt;Soul Taker&amp;lt;/span&amp;gt;||When you kill an enemy, a random enemy of the same type is also killed.||✘&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Items is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine Items in-game.&lt;br /&gt;
&lt;br /&gt;
Items work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 33% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 66% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#markhams_stone|Markham's stone]]||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#markhams_mace|Markham's mace]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#markhams_wand|Markham's wand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Items#markhams_amulet|Markham's amulet]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#curios_case|Curio's case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Items#curios_coffer|Curio's coffer]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of magic missile:Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of magic missile:Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of magic missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=930</id>
		<title>Rare Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=930"/>
		<updated>2018-04-30T18:41:15Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Rare Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=0}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_kings&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;|| +30 magic resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=0}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_vengeance&amp;quot;&amp;gt;Amulet of Vengeance&amp;lt;/span&amp;gt;|| 10% to trigger combo when taking damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;armor_of_kings&amp;quot;&amp;gt;Armor of Kings&amp;lt;/span&amp;gt;|| +30 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=6}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;bloodthirst_ring&amp;quot;&amp;gt;Bloodthirst Ring&amp;lt;/span&amp;gt;|| 2.5% Lifesteal on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=3}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_the_flamewalker&amp;quot;&amp;gt;Cape of the Flamewalker&amp;lt;/span&amp;gt;||Burns nearby enemies for 10 Magical damage per second.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;curios_coffer&amp;quot;&amp;gt;Curio's Coffer&amp;lt;/span&amp;gt;||+20 Health &amp;amp; Mana. +12 Attack &amp;amp; Skill Power. +8 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=6}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;duelists_edge&amp;quot;&amp;gt;Duelist's Edge&amp;lt;/span&amp;gt;|| +10% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies bleeding.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;earthsplitter&amp;quot;&amp;gt;Earthsplitter&amp;lt;/span&amp;gt;||10% chance to release two earth spikes on your primary attack, dealing 40 physical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=8}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;flametongue&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies burning||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;frostbrand&amp;quot;&amp;gt;Frostbrand&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies freezing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=14}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;greater_sphere_of_regen&amp;quot;&amp;gt;Greater Sphere of Regen&amp;lt;/span&amp;gt;|| During combo you gain +3 Health regen and +6 Mana regen||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=3}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;heartseeker&amp;quot;&amp;gt;Heartseeker&amp;lt;/span&amp;gt;|| +12.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=4}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;magebane&amp;quot;&amp;gt;Magebane&amp;lt;/span&amp;gt;||25% chance to break enemies resistance on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=9|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_amulet&amp;quot;&amp;gt;Markham's Amulet&amp;lt;/span&amp;gt;||+2 health &amp;amp; mana per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=7|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_mace&amp;quot;&amp;gt;Markham's Mace&amp;lt;/span&amp;gt;||+1 Attack power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=8|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_wand&amp;quot;&amp;gt;Markham's Wand&amp;lt;/span&amp;gt;||+1 Skill power item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=7}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;scepter_of_kings&amp;quot;&amp;gt;Scepter of Kings&amp;lt;/span&amp;gt;|| +40 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=5}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;shieldbreaker&amp;quot;&amp;gt;Shieldbreaker&amp;lt;/span&amp;gt;||25% chance to break enemies Armor on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=9}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_volatile_casting&amp;quot;&amp;gt;Staff of Volatile Casting&amp;lt;/span&amp;gt;|| 10% chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=8}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;stormcaller&amp;quot;&amp;gt;Stormcaller&amp;lt;/span&amp;gt;|| 10% chance to release a chain lightning on your primary attack, dealing 30 Magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;sword_of_kings&amp;quot;&amp;gt;Sword of Kings&amp;lt;/span&amp;gt;|| +40 Attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_conflagration&amp;quot;&amp;gt;Talisman of Conflagration&amp;lt;/span&amp;gt;|| Enemies have a 25% chance to explode in fire when killed dealing 25 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;wrath_of_the_thundergod&amp;quot;&amp;gt;Wrath of the Thundergod&amp;lt;/span&amp;gt;||Returns a lightning bolt to the attacker when hit, dealing 30 magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=929</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=929"/>
		<updated>2018-04-30T18:36:18Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Common_Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Common_Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Rare_Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#frostbrand|Frostbrand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Common_Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Rare_Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 33% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 66% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Epic_Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Common_Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Common_Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Common_Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Uncommon_Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Common_Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Common_Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Epic_Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Common_Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Common_Items#markhams_purse|Markham's purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#markhams_stone|Markham's stone]]||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_mace|Markham's mace]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_wand|Markham's wand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_amulet|Markham's amulet]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Common_Items#curios_box|Curio's box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#curios_case|Curio's case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#curios_coffer|Curio's coffer]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Common_Items#scroll_of_magic_missile_p1|Scroll of magic missile:Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#scroll_of_magic_missile_p2|Scroll of magic missile:Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#tome_of_magic_missile|Tome of magic missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=928</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=928"/>
		<updated>2018-04-30T18:35:02Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Common_Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Common_Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Rare_Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#frostbrand|Frostbrand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Common_Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Rare_Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 33% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 66% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Epic_Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Common_Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Common_Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Common_Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Uncommon_Items#mm_aberrations|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_beasts|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_constructs|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Common_Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Common_Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Epic_Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Common_Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Common_Items#markhams_purse|Markham's purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#markhams_stone|Markham's stone]]||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_mace|Markham's mace]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_wand|Markham's wand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_amulet|Markham's amulet]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Common_Items#curios_box|Curio's box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#curios_case|Curio's case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#curios_coffer|Curio's coffer]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Common_Items#scroll_of_magic_missile_p1|Scroll of magic missile:Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#scroll_of_magic_missile_p2|Scroll of magic missile:Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#tome_of_magic_missile|Tome of magic missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=927</id>
		<title>Common Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=927"/>
		<updated>2018-04-30T18:32:42Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_resistance&amp;quot;&amp;gt;Amulet of Resistance&amp;lt;span&amp;gt;||+5 Magic Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_herbs&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;blackjack&amp;quot;&amp;gt;Blackjack&amp;lt;/span&amp;gt;||10% chance to stun an enemy for 2 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;book_of_enlightenment&amp;quot;&amp;gt;Book of Enlightenment&amp;lt;/span&amp;gt;||20% increased experience gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;Boots of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;broad_sword&amp;quot;&amp;gt;Broad Sword&amp;lt;/span&amp;gt;||+10 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_withdrawal&amp;quot;&amp;gt;Cape of Withdrawal&amp;lt;/span&amp;gt;||Getting hit triggers a 33% increase in movement speed for 3 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;circlet_of_willpower&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;chainmail&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cowl_of_protection&amp;quot;&amp;gt;Cowl of Protection&amp;lt;/span&amp;gt;||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;curios_box&amp;quot;&amp;gt;Curio's Box&amp;lt;/span&amp;gt;||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;defenders_halberd&amp;quot;&amp;gt;Defender's Halberd&amp;lt;/span&amp;gt;||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;enchanted_dirk&amp;quot;&amp;gt;Enchanted Dirk&amp;lt;/span&amp;gt;||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;firm_buckler&amp;quot;&amp;gt;Firm Buckler&amp;lt;/span&amp;gt;||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;gladiators_net&amp;quot;&amp;gt;Gladiator's Net&amp;lt;/span&amp;gt;||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;glowing_staff&amp;quot;&amp;gt;Glowing Staff&amp;lt;/span&amp;gt;||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;great_helm&amp;quot;&amp;gt;Great Helm&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;greaves_of_the_barbarian&amp;quot;&amp;gt;Greaves of the Barbarian&amp;lt;/span&amp;gt;||Killing and enemy has a 10% chance of triggering a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;heavy_gauntlets&amp;quot;&amp;gt;Heavy Gauntlet&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_life&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;||During combo, +.75 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_mana&amp;quot;&amp;gt;Lesser Sphere of Mana&amp;lt;/span&amp;gt;||During combo, +1.5 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;life_stone&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;||15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mail_of_thorns&amp;quot;&amp;gt;Mail of Thorns&amp;lt;/span&amp;gt;||Return 15 physical damage to the attacker when hit||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mage_robe&amp;quot;&amp;gt;Mage Robe&amp;lt;/span&amp;gt;||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mana_stone&amp;quot;&amp;gt;Mana Stone&amp;lt;/span&amp;gt;||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;markhams_purse&amp;quot;&amp;gt;Markham's purse&amp;lt;/span&amp;gt;||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_aberration&amp;quot;&amp;gt;Monster Pamphlet: Aberration&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to abberations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_beast&amp;quot;&amp;gt;Monster Pamphlet: Beast&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_construct&amp;quot;&amp;gt;Monster Pamphlet: Construct&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_undead&amp;quot;&amp;gt;Monster Pamphlet: Undead&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_health&amp;quot;&amp;gt;Ring of Health&amp;lt;/span&amp;gt;||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_mana&amp;quot;&amp;gt;Ring of Mana&amp;lt;/span&amp;gt;||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_rejuvenation&amp;quot;&amp;gt;Ring of Rejuvenation&amp;lt;/span&amp;gt;||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sandals_of_swiftness&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||+0.1 movement speed and +5% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p1&amp;quot;&amp;gt;Scroll of Magic Missile: Page 1&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p2&amp;quot;&amp;gt;Scroll of Magic Missile: Page 2&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;serrated_scimitar&amp;quot;&amp;gt;Serrated Scimitar&amp;lt;/span&amp;gt;||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;slippery_cloak&amp;quot;&amp;gt;Slippery Cloak&amp;lt;/span&amp;gt;||10% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spell_book&amp;quot;&amp;gt;Spell Book&amp;lt;/span&amp;gt;||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spiked_flail&amp;quot;&amp;gt;Spiked Flail&amp;lt;/span&amp;gt;||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;steady_greaves&amp;quot;&amp;gt;Steady Greaves&amp;lt;/span&amp;gt;||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;stiletto&amp;quot;&amp;gt;Stiletto&amp;lt;/span&amp;gt;||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sturdy_belt&amp;quot;&amp;gt;Sturdy Belt&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;vendors_coin&amp;quot;&amp;gt;Vendor's Coin&amp;lt;/span&amp;gt;||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;wizards_wand&amp;quot;&amp;gt;Wizard's Wand&amp;lt;/span&amp;gt;||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=926</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=926"/>
		<updated>2018-04-30T18:29:56Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Common_Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Common_Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Common_Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Rare_Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#frostbrand|Frostbrand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Common_Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Rare_Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 33% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 66% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Epic_Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Common_Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Common_Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Common_Items#monster_pamphlet_aberrations|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_beasts|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_constructs|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Uncommon_Items#mm_aberrations|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_beasts|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_constructs|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Common_Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Common_Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Epic_Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Common_Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Common_Items#markhams_purse|Markham's purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#markhams_stone|Markham's stone]]||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_mace|Markham's mace]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_wand|Markham's wand]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|[[Rare_Items#markhams_amulet|Markham's amulet]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Common_Items#curios_box|Curio's box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#curios_case|Curio's case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|[[Rare_Items#curios_coffer|Curio's coffer]]||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Common_Items#scroll_of_magic_missile_p1|Scroll of magic missile:Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Common_Items#scroll_of_magic_missile_p2|Scroll of magic missile:Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|[[Uncommon_Items#tome_of_magic_missile|Tome of magic missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=925</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=925"/>
		<updated>2018-04-30T18:11:10Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Common_Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 33% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 66% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;Monster Pamphlet: Abberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;Monster Manual: Aberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;Markham's purse&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;Curio's box&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;Scroll of magic missile:Page 1&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=921</id>
		<title>Combo</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=921"/>
		<updated>2018-04-28T18:31:05Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killing ten enemies in quick succession will cause you to enter the combo state, visualized by a purple sphere around your character. Combo reduces the slowdown you experience for attacking and using skills. This will even allow you to move while using some skills that would otherwise prevent you from doing so, such as the wizard's meteor skill.&lt;br /&gt;
While in combo a purple bar will appear over your character's head and next to your life and mana bars in the bottom left of the screen. This bar shows you how much time you have to kill another enemy to remain in combo.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
The [[Item_Sets#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the Sphere of Champions. The set bonus also radiates projectiles while you are in combo, increasing your damage even more.&lt;br /&gt;
&lt;br /&gt;
[[Uncommon_Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion. This is the only way to intentionally enter combo without killing ten enemies. You cannot, however, use a potion if you are at full HP and MP.&lt;br /&gt;
&lt;br /&gt;
[[Rare_Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Item_Sets#tricksters_ensemble|Trickster's Ensemble]] four piece set enters combo whenever you dodge an attack.&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
When you fist start the game you cannot enter combo state. To unlock it you must enter an [[encounters|act skip portal]]. This is a game wide unlock and does not need to be done for each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=920</id>
		<title>Rare Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=920"/>
		<updated>2018-04-28T17:46:19Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Rare Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=0}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_kings&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;|| +30 magic resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=0}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_vengeance&amp;quot;&amp;gt;Amulet of Vengeance&amp;lt;/span&amp;gt;|| 10% to trigger combo when taking damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;armor_of_kings&amp;quot;&amp;gt;Armor of Kings&amp;lt;/span&amp;gt;|| +30 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=6}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;bloodthirst_ring&amp;quot;&amp;gt;Bloodthirst Ring&amp;lt;/span&amp;gt;|| 2.5% Lifesteal on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=3}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_the_flamewalker&amp;quot;&amp;gt;Cape of the Flamewalker&amp;lt;/span&amp;gt;||Burns nearby enemies for 10 Magical damage per second.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;curios_box&amp;quot;&amp;gt;Curio's Box&amp;lt;/span&amp;gt;||+20 Health &amp;amp; Mana. +12 Attack &amp;amp; Skill Power. +8 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=6}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;duelists_edge&amp;quot;&amp;gt;Duelist's Edge&amp;lt;/span&amp;gt;|| +10% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies bleeding.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;earthsplitter&amp;quot;&amp;gt;Earthsplitter&amp;lt;/span&amp;gt;||10% chance to release two earth spikes on your primary attack, dealing 40 physical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=8}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;flametongue&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies burning||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;frostbrand&amp;quot;&amp;gt;Frostbrand&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies freezing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=14}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;greater_sphere_of_regen&amp;quot;&amp;gt;Greater Sphere of Regen&amp;lt;/span&amp;gt;|| During combo you gain +3 Health regen and +6 Mana regen||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=3}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;heartseeker&amp;quot;&amp;gt;Heartseeker&amp;lt;/span&amp;gt;|| +12.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=4}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;magebane&amp;quot;&amp;gt;Magebane&amp;lt;/span&amp;gt;||25% chance to break enemies resistance on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=9|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_amulet&amp;quot;&amp;gt;Markham's Amulet&amp;lt;/span&amp;gt;||+2 health &amp;amp; mana per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=7|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_mace&amp;quot;&amp;gt;Markham's Mace&amp;lt;/span&amp;gt;||+1 Attack power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=8|row=16}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_wand&amp;quot;&amp;gt;Markham's Wand&amp;lt;/span&amp;gt;||+1 Skill power item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=7}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;scepter_of_kings&amp;quot;&amp;gt;Scepter of Kings&amp;lt;/span&amp;gt;|| +40 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=5}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;shieldbreaker&amp;quot;&amp;gt;Shieldbreaker&amp;lt;/span&amp;gt;||25% chance to break enemies Armor on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=9}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_volatile_casting&amp;quot;&amp;gt;Staff of Volatile Casting&amp;lt;/span&amp;gt;|| 10% chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=8}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;stormcaller&amp;quot;&amp;gt;Stormcaller&amp;lt;/span&amp;gt;|| 10% chance to release a chain lightning on your primary attack, dealing 30 Magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;sword_of_kings&amp;quot;&amp;gt;Sword of Kings&amp;lt;/span&amp;gt;|| +40 Attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=10}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_conflagration&amp;quot;&amp;gt;Talisman of Conflagration&amp;lt;/span&amp;gt;|| Enemies have a 25% chance to explode in fire when killed dealing 25 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=1}}||style=&amp;quot;color:blue;&amp;quot;|&amp;lt;span id=&amp;quot;wrath_of_the_thundergod&amp;quot;&amp;gt;Wrath of the Thundergod&amp;lt;/span&amp;gt;||Returns a lightning bolt to the attacker when hit, dealing 30 magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Uncommon_Items&amp;diff=919</id>
		<title>Uncommon Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Uncommon_Items&amp;diff=919"/>
		<updated>2018-04-28T17:40:42Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;adventurers_garb&amp;quot;&amp;gt;Adventurer's Garb&amp;lt;/span&amp;gt;|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_mortar_and_pestle&amp;quot;&amp;gt;Apothecary's Mortar and Pestle&amp;lt;/span&amp;gt;||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_satchel&amp;quot;&amp;gt;Apothecary's Satchel&amp;lt;/span&amp;gt;||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_sphere&amp;quot;&amp;gt;Apothecary's Sphere&amp;lt;/span&amp;gt;||Triggers a combo when using a potion||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;assassins_dagger&amp;quot;&amp;gt;Assassin's Dagger&amp;lt;/span&amp;gt;||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blood_dagger&amp;quot;&amp;gt;Blood Dagger&amp;lt;/span&amp;gt;||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;claymore&amp;quot;&amp;gt;Claymore&amp;lt;/span&amp;gt;||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;cloak_of_many_pockets&amp;quot;&amp;gt;Cloak of Many Pockets&amp;lt;/span&amp;gt;||Gain 25% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;curios_case&amp;quot;&amp;gt;Curio's Case&amp;lt;/span&amp;gt;||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_bow&amp;quot;&amp;gt;Elven Bow&amp;lt;/span&amp;gt;||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;fancy_plume&amp;quot;&amp;gt;Fancy Plume&amp;lt;/span&amp;gt;||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;full_plate_mail&amp;quot;&amp;gt;Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;greater_ring_of_rejuvenation&amp;quot;&amp;gt;Greater Ring of Rejuvenation&amp;lt;/span&amp;gt;||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_stone&amp;quot;&amp;gt;Markham's Stone&amp;lt;/span&amp;gt;||+1% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;frying_pan&amp;quot;&amp;gt;Hero Unknown's Frying Pan&amp;lt;/span&amp;gt;||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_aberration&amp;quot;&amp;gt;Monster Manual: Aberration&amp;lt;/span&amp;gt;||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_beast&amp;quot;&amp;gt;Monster Manual: Beast&amp;lt;/span&amp;gt;||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_construct&amp;quot;&amp;gt;Monster Manual: Construct&amp;lt;/span&amp;gt;||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_undead&amp;quot;&amp;gt;Monster Manual: Undead&amp;lt;/span&amp;gt;||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;old_map&amp;quot;&amp;gt;Old Map&amp;lt;/span&amp;gt;||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;rapier_of_retaliation&amp;quot;&amp;gt;Rapier of Retaliation&amp;lt;/span&amp;gt;||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;reinforced_gloves&amp;quot;&amp;gt;Reinforced Gloves&amp;lt;/span&amp;gt;||Passively block 10 damage with a cooldown of 10 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_transmutation&amp;quot;&amp;gt;Ring of Transmutation&amp;lt;/span&amp;gt;||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;robe_of_the_arch_magi&amp;quot;&amp;gt;Robe of the Arch-Magi&amp;lt;/span&amp;gt;||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;scarab_of_protection&amp;quot;&amp;gt;Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_o_the_martyr&amp;quot;&amp;gt;Seal of the Martyr&amp;lt;/span&amp;gt;||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;shaftlock_pickaxe&amp;quot;&amp;gt;Shaftlocke Pickaxe&amp;lt;/span&amp;gt;||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_life&amp;quot;&amp;gt;Sphere of Life&amp;lt;/span&amp;gt;||During combo, health regeneration is increased by +1.5||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_mana&amp;quot;&amp;gt;Sphere of Mana&amp;lt;/span&amp;gt;||During combo, mana regeneration is increased by +3||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_unable_casting&amp;quot;&amp;gt;Staff of Unstable Casting&amp;lt;/span&amp;gt;||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;stinger&amp;quot;&amp;gt;Stinger&amp;lt;/span&amp;gt;||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_decay&amp;quot;&amp;gt;Talisman of Decay&amp;lt;/span&amp;gt;||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tome_of_magic_missile&amp;quot;&amp;gt;Tome of Magic Missile&amp;lt;/span&amp;gt;||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tower_shield&amp;quot;&amp;gt;Tower Shield&amp;lt;/span&amp;gt;||25% chance to block 15 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_spell_piercing&amp;quot;&amp;gt;Wand of Spell Piercing&amp;lt;/span&amp;gt;||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=911</id>
		<title>Common Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=911"/>
		<updated>2018-04-28T07:49:52Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_resistance&amp;quot;&amp;gt;Amulet of Resistance&amp;lt;span&amp;gt;||+5 Magic Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_herbs&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;blackjack&amp;quot;&amp;gt;Blackjack&amp;lt;/span&amp;gt;||10% chance to stun an enemy for 2 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;book_of_enlightenment&amp;quot;&amp;gt;Book of Enlightenment&amp;lt;/span&amp;gt;||20% increased experience gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;Boots of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;broad_sword&amp;quot;&amp;gt;Broad Sword&amp;lt;/span&amp;gt;||+10 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_withdrawal&amp;quot;&amp;gt;Cape of Withdrawal&amp;lt;/span&amp;gt;||Getting hit triggers a 33% increase in movement speed for 3 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;circlet_of_willpower&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;chainmail&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cowl_of_protection&amp;quot;&amp;gt;Cowl of Protection&amp;lt;/span&amp;gt;||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;curios_box&amp;quot;&amp;gt;Curio's Box&amp;lt;/span&amp;gt;||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;defenders_halberd&amp;quot;&amp;gt;Defender's Halberd&amp;lt;/span&amp;gt;||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;enchanted_dirk&amp;quot;&amp;gt;Enchanted Dirk&amp;lt;/span&amp;gt;||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;firm_buckler&amp;quot;&amp;gt;Firm Buckler&amp;lt;/span&amp;gt;||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;gladiators_net&amp;quot;&amp;gt;Gladiator's Net&amp;lt;/span&amp;gt;||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;glowing_staff&amp;quot;&amp;gt;Glowing Staff&amp;lt;/span&amp;gt;||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;great_helm&amp;quot;&amp;gt;Great Helm&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;greaves_of_the_barbarian&amp;quot;&amp;gt;Greaves of the Barbarian&amp;lt;/span&amp;gt;||Killing and enemy has a 10% chance of triggering a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;heavy_gauntlet&amp;quot;&amp;gt;Heavy Gauntlet&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_life&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;||During combo, +.75 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_mana&amp;quot;&amp;gt;Lesser Sphere of Mana&amp;lt;/span&amp;gt;||During combo, +1.5 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;life_stone&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;||15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mail_of_thorns&amp;quot;&amp;gt;Mail of Thorns&amp;lt;/span&amp;gt;||Return 15 physical damage to the attacker when hit||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mage_robe&amp;quot;&amp;gt;Mage Robe&amp;lt;/span&amp;gt;||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mana_stone&amp;quot;&amp;gt;Mana Stone&amp;lt;/span&amp;gt;||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;markhams_purse&amp;quot;&amp;gt;Markham's purse&amp;lt;/span&amp;gt;||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_aberration&amp;quot;&amp;gt;Monster Pamphlet: Aberration&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to abberations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_beast&amp;quot;&amp;gt;Monster Pamphlet: Beast&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_construct&amp;quot;&amp;gt;Monster Pamphlet: Construct&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_undead&amp;quot;&amp;gt;Monster Pamphlet: Undead&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_health&amp;quot;&amp;gt;Ring of Health&amp;lt;/span&amp;gt;||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_mana&amp;quot;&amp;gt;Ring of Mana&amp;lt;/span&amp;gt;||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_rejuvenation&amp;quot;&amp;gt;Ring of Rejuvenation&amp;lt;/span&amp;gt;||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sandals_of_swiftness&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||+0.1 movement speed and +5% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p1&amp;quot;&amp;gt;Scroll of Magic Missile: Page 1&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p2&amp;quot;&amp;gt;Scroll of Magic Missile: Page 2&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;serrated_scimitar&amp;quot;&amp;gt;Serrated Scimitar&amp;lt;/span&amp;gt;||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;slippery_cloak&amp;quot;&amp;gt;Slippery Cloak&amp;lt;/span&amp;gt;||10% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spell_book&amp;quot;&amp;gt;Spell Book&amp;lt;/span&amp;gt;||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spiked_flail&amp;quot;&amp;gt;Spiked Flail&amp;lt;/span&amp;gt;||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;steady_greaves&amp;quot;&amp;gt;Steady Greaves&amp;lt;/span&amp;gt;||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;stiletto&amp;quot;&amp;gt;Stiletto&amp;lt;/span&amp;gt;||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sturdy_belt&amp;quot;&amp;gt;Sturdy Belt&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;vendors_coin&amp;quot;&amp;gt;Vendor's Coin&amp;lt;/span&amp;gt;||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;wizards_wand&amp;quot;&amp;gt;Wizard's Wand&amp;lt;/span&amp;gt;||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=910</id>
		<title>Common Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=910"/>
		<updated>2018-04-28T07:37:36Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|Amulet of Resistance||+5 Magic Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|Apothecary's Herbs||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|Blackjack||10% chance to stun an enemy for 2 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Book of Enlightenment||20% increased experience gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Boots of Speed||+0.2 movement speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|Broad Sword||+10 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|Cape of Withdrawal||Getting hit triggers a 33% increase in movement speed for 3 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|Circlet of Willpower||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|Chainmail||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|Cowl of Protection||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|Curio's Box||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Defender's Halberd||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|Enchanted Dirk||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|Firm Buckler||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Gladiator's Net||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|Glowing staff||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Great Helm||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|Greaves of the Barbarian||Killing and enemy has a 10% chance of triggering a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Heavy Gauntlet||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|Lesser Sphere of Life||During combo, +.75 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|Lesser Sphere of Mana||During combo, +1.5 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|Life Stone||15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Mail of Thorns||Return 15 physical damage to the attacker when hit||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|Mage Robe||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|Mana Stone||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|Markham's purse||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Abberration||10% increased experience gain and damage dealt to abberations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Beast||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Construct||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Undead||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Ring of Health||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Ring of Mana||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Ring of Rejuvenation||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|Sandals of Swiftness||+0.1 movement speed and +5% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|Scroll of Magic Missile: Page 1||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|Scroll of Magic Missile: Page 2||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|Serrated Scimitar||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|Slippery Cloak||10% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Spell Book||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Spiked Flail||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Steady Greaves||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|Stiletto||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Sturdy Belt||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|Vendor's Coin||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|Wizard's Wand||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=909</id>
		<title>Forsaken Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=909"/>
		<updated>2018-04-28T07:35:33Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Act 3, The Armory boss: The Three Wraiths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Spoilers==&lt;br /&gt;
This page may contain spoilers regarding Heroes of Hammerwatch. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
There are currently five bosses in Heroes of Hammerwatch, one for each act. Each boss is designed to increase in difficulty in later acts, and is substantially more powerful than the predecessors.&lt;br /&gt;
After a boss is cleared for the first time on a character, playing through that act with that character causes a portal to spawn on the first floor of the relevant act.&lt;br /&gt;
This portal can be entered to bypass the 3 floors and boss room of the act, while giving six items by clearing the gauntlet of enemies presented before the player.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
===Act 1, The Mines boss: Stone Guardian===&lt;br /&gt;
[[File:act1_boss2x.png|frame|The Stone Guardian]]&lt;br /&gt;
&lt;br /&gt;
Monster type: Construct. &lt;br /&gt;
&lt;br /&gt;
This boss is a large entity made of stone and guards the entrance to the Dungeon. The stone golem uses two attacks to combat the player. The first attack is a linear spike shot of stalagmites. The second attack is a ground slam which causes the stalactites of the cave to fall around the arena. Upon reaching the 66% health threshold, the golem will begin to summon white eyed bats in waves. Upon reaching the 33% health threshold, the bosses attacks speed up and he begins to summon red eyed bats. These bats are identical to the ones found on the floors in the mines. The Stone Golem does primarily Physical damage so armor is effective for reducing your damage taken in this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====New Game Plus Changes=====&lt;br /&gt;
&lt;br /&gt;
Upon entering New game Plus, the stone golem gains extra health and some new mechanics.&lt;br /&gt;
&lt;br /&gt;
The linear stalagmite attack changes to home onto the player. When the boss slams the ground, he will also release a nova of stalagmites.&lt;br /&gt;
&lt;br /&gt;
When fighting the Stone Golem in New Game +2 or higher the stalactites that drop from the ceiling will fire 3 of his stalagmite projectiles that do not home.&lt;br /&gt;
&lt;br /&gt;
===== Multiplayer Changes=====&lt;br /&gt;
&lt;br /&gt;
When in multiplayer, the linear stalagmite attack changes from one shot to three and in New Game Plus and higher, all three home on their target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 2, The Prison boss: The Warden===&lt;br /&gt;
[[File:act2_boss2x.png|frame|The Warden]]&lt;br /&gt;
Monster type: Undead. &lt;br /&gt;
&lt;br /&gt;
Stationed at the entrance of the dungeon, this gargantuan skeleton has three main attacks. The Warden will begin the fight with his spin. This attack does a high amount of localized damage around the boss. His second attack is a melee area of effect smash with his mace and his final attack is a single target crossbow shot that does very high damage. &lt;br /&gt;
&lt;br /&gt;
During the boss fight, The warden also summons skeleton minions for assistance. These minions fire two bolas in a cone that root you in place. However, Since these two bolas are fired in a cone, they cannot hit if the player is standing still. The last major mechanic of the fight begins when the boss reaches 66% hp. The towers on the edges of the room begin to fire arrows at the players location periodically. As the boss loses HP, more of the towers begin firing reaching their max rate when the boss is at 33%. &lt;br /&gt;
&lt;br /&gt;
Like the stone golem, The Warden Primarily deals Physical damage so prioritization of Armor will reduce the amount of damage taken in this fight. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====New Game Plus Changes====&lt;br /&gt;
&lt;br /&gt;
In New Game Plus, The Warden gains multiple new mecanics to watch out for. When The Warden spins, He will shoot out bombs around the room that will detonate after a few seconds. The Bola Skeletons also gain a third center projectile to their bola cone making it possible for them to hit the player when standing still. &lt;br /&gt;
&lt;br /&gt;
====Multiplayer Changes====&lt;br /&gt;
&lt;br /&gt;
When The Warden is engaged in multiplayer, he will launch bear traps around the room that will trigger to deal minor physical damage and root the player if stepped on. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 3, The Armory boss: The Three Wraiths===&lt;br /&gt;
[[File:act3_boss2x.png|frame|The Three Wraiths]]&lt;br /&gt;
&lt;br /&gt;
Monster type: Undead&lt;br /&gt;
&lt;br /&gt;
The Three Wraiths is a boss fight consisting of three different bosses and only ends when all three bosses have been defeated. The wraiths will spawn in one by one and are only vulnerable when they attempt to attack. Each boss has an independent health bar and can die at different points. The remaining bosses become enraged and gain extra mechanics when another of the trio dies.&lt;br /&gt;
&lt;br /&gt;
The first wraith to spawn is the Councilor of War, the scythe wielding wraith. War's main attack is a physical scythe swing that does moderate damage in the immediate vicinity and causes a light blue homing spike projectile to spawn. War's scythe and spike projectile deal physical damage. &lt;br /&gt;
&lt;br /&gt;
The second wraith to spawn into the fight is the Councilor of Magic, the wraith that uses pink magic. Magic's main attack consists of firing a ring of pink scythe shaped projectiles that go until hitting a wall or other unit after a short channel. Magic's Pink projectiles deal magic damage. &lt;br /&gt;
&lt;br /&gt;
the final wraith to spawn into the fight is the Councilor of Wisdom, the staff wielding wraith. Wisdom's main attack consists of spawning many damaging green cursed ground around the arena. Touching these pools will cause the player to take damage while in it and become inflicted with the burning debuff. The damage of the pool and burning debuff are both magic damage.&lt;br /&gt;
&lt;br /&gt;
====Enraged Mechanics====&lt;br /&gt;
When one of the wraiths dies it causes the other 2 bosses to become enraged and have more advanced forms of their attacks. After 2 of the wraiths die, the final boss remaining takes on forms of all 3 bosses attacks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wraith of War'''&lt;br /&gt;
&lt;br /&gt;
If Wisdom Dies, War gains no known effect.&lt;br /&gt;
&lt;br /&gt;
If Magic dies, War will start shooting 5 Spikes instead of 1.&lt;br /&gt;
&lt;br /&gt;
When War is the last Wraith Remaining, his spikes will create a pool of spikes 1 second after impact, that lasts 4.5 seconds&lt;br /&gt;
&lt;br /&gt;
'''Wraith of Magic:'''&lt;br /&gt;
&lt;br /&gt;
if War dies, Magic gains no known effect. &lt;br /&gt;
&lt;br /&gt;
if Wisdom dies, Projectiles will start spawning a pool of burning ground. &lt;br /&gt;
&lt;br /&gt;
When Magic is the last Wraith remaining, it is currently not known what he does.&lt;br /&gt;
&lt;br /&gt;
'''Wraith of Wisdom'''&lt;br /&gt;
&lt;br /&gt;
if Magic dies, the burning ground will start firing 3 orbs repeatedly. &lt;br /&gt;
&lt;br /&gt;
If War dies, the burning ground will summon a single homing spike. &lt;br /&gt;
&lt;br /&gt;
When Wisdom is the last Wraith remaining, the burning pools will spawn a single homing spike, and fire 5 green orbs repeatedly&lt;br /&gt;
&lt;br /&gt;
====New Game Plus Changes====&lt;br /&gt;
&lt;br /&gt;
UNDER CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
====Multiplayer Changes====&lt;br /&gt;
&lt;br /&gt;
There are no differences to the mechanics of this fight between single player and multiplayer. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Act 4, The Archives boss: The Watcher===&lt;br /&gt;
[[File:act4_boss2x.png|frame|The Watcher]]&lt;br /&gt;
Monster type: Aberration. &lt;br /&gt;
&lt;br /&gt;
This boss fight is split into several phases, specifically five sections in which you fight the boss and four sections in which you must complete a summoning ritual.&lt;br /&gt;
&lt;br /&gt;
====Boss Phases====&lt;br /&gt;
During these phases, you will be fighting the Watcher itself. Here, he has three main attacks: Spinning his orbs rapidly, shooting several spiked projectiles that shatter, and creating eye summoning traps in the arena. Every time you return to the boss phase, the number of orbs that orbit the boss will be increased by one. Each phase ends once the boss reaches a certain health threshold after which you will be unable to damage him (!s will appear rather than damage numbers) and he will teleport away.&lt;br /&gt;
&lt;br /&gt;
====Ritual Phase====&lt;br /&gt;
During these phases, there will be an option of four different books to choose from to start one of the four different rituals (Malign Transformation, Blood Pact, Embrace the Dark, Withering Decay). The order in which the player must complete these rituals depends on the chapter number of the books they found in the earlier levels of archives. If a ritual is done out of order, it will fail and the player will be forced to try the other ones until they select the correct ritual. During the ritual, several eyes will spawn and rush towards the player. After a certain amount of time, an eye mini-boss will spawn (two if in multiplayer) and attack the player. After a certain amount of time, the ritual will be complete. Each of the four rituals also has an extra effect:&lt;br /&gt;
&lt;br /&gt;
* Malign Transformation - The walls will shift around. Anything that is crushed by a wall will take TONS amount of damage&lt;br /&gt;
* Blood Pact - All the eyes will have the bloodlust buff increasing their speed and damage&lt;br /&gt;
* Embrace the Dark - The arena will get dark except for around the book&lt;br /&gt;
* Withering Decay - All of the eyes will leave poison on the ground that, upon contact, will poison the player&lt;br /&gt;
&lt;br /&gt;
===Act 5, The Chambers boss: Thundersnow===&lt;br /&gt;
[[File:act5_boss2x.png|frame|Thundersnow]]&lt;br /&gt;
Monster type: Beast. &lt;br /&gt;
&lt;br /&gt;
By the time you get to chambers, this boss should be easy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Legendary_Items&amp;diff=896</id>
		<title>Legendary Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Legendary_Items&amp;diff=896"/>
		<updated>2018-04-27T19:09:13Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 1% chance to drop from gold chests and 50% chance to drop from ACE/red chests. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|List of Legendary Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=9}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;descending_desctruction&amp;gt;Descending Destruction&amp;lt;/span&amp;gt;|| +10% to drop a meteor when scoring a hit with your primary attack (0.5s cooldown)||✘&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;spirit_cloak&amp;quot;&amp;gt;Spirit Cloak&amp;lt;/span&amp;gt;||When taking damage you turn invulnerable for 3 seconds, with a cooldown of 10 seconds.||✘&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;medusas_charm&amp;gt;Medusa's charm&amp;lt;/span&amp;gt;||Enemies you look at are slowed by 66%. Enemies effected by the gaze that hits you are stunned for 6 seconds.||✘&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=4}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;soul_taker&amp;quot;&amp;gt;Soul Taker&amp;lt;/span&amp;gt;||When you kill an enemy, a random enemy of the same type is also killed.||✘&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=894</id>
		<title>Rare Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Rare_Items&amp;diff=894"/>
		<updated>2018-04-27T19:04:28Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Rare Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=0}}||style=&amp;quot;color:blue;&amp;quot;|Amulet of Kings|| +30 magic resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=0}}||style=&amp;quot;color:blue;&amp;quot;|Amulet of Vengeance|| 10% to trigger combo when taking damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=1}}||style=&amp;quot;color:blue;&amp;quot;|Armor of Kings|| +30 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=6}}||style=&amp;quot;color:blue;&amp;quot;|Bloodthirst Ring|| 2.5% Lifesteal on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=3}}||style=&amp;quot;color:blue;&amp;quot;|Cape of the Flamewalker||Burns nearby enemies for 10 Magical damage per second.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=16}}||style=&amp;quot;color:blue;&amp;quot;|Curio's Box||+20 Health &amp;amp; Mana. +12 Attack &amp;amp; Skill Power. +8 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=6}}||style=&amp;quot;color:blue;&amp;quot;|Duelist's Edge|| +10% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies bleeding.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=1}}||style=&amp;quot;color:blue;&amp;quot;|Earthsplitter||10% chance to release two earth spikes on your primary attack, dealing 40 physical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=8}}||style=&amp;quot;color:blue;&amp;quot;|Flametongue|| +5 magical damage on primary attack, primary attacks also applies burning||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=10}}||style=&amp;quot;color:blue;&amp;quot;|Frostbrand|| +5 magical damage on primary attack, primary attacks also applies freezing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=14}}||style=&amp;quot;color:blue;&amp;quot;|Greater Sphere of Regen|| During combo you gain +3 Health regen and +6 Mana regen||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=3}}||style=&amp;quot;color:blue;&amp;quot;|Heartseeker|| +12.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=4}}||style=&amp;quot;color:blue;&amp;quot;|Magebane||25% chance to break enemies resistance on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=9|row=16}}||style=&amp;quot;color:blue;&amp;quot;|Markham's amulet||+2 health &amp;amp; mana per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=7|row=16}}||style=&amp;quot;color:blue;&amp;quot;|Markham's mace||+1 Attack power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=8|row=16}}||style=&amp;quot;color:blue;&amp;quot;|Markham's wand||+1 Skill power item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=7}}||style=&amp;quot;color:blue;&amp;quot;|Scepter of Kings|| +40 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=5}}||style=&amp;quot;color:blue;&amp;quot;|Shieldbreaker||25% chance to break enemies Armor on your Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=9}}||style=&amp;quot;color:blue;&amp;quot;|Staff of Volatile Casting|| 10% chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=8}}||style=&amp;quot;color:blue;&amp;quot;|Stormcaller|| 10% chance to release a chain lightning on your primary attack, dealing 30 Magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=10}}||style=&amp;quot;color:blue;&amp;quot;|Sword of Kings|| +40 Attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=10}}||style=&amp;quot;color:blue;&amp;quot;|Talisman of Conflagration|| Enemies have a 25% chance to explode in fire when killed dealing 25 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=1}}||style=&amp;quot;color:blue;&amp;quot;|Wrath of the thundergod||Returns a lightning bolt to the attacker when hit, dealing 30 magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Uncommon_Items&amp;diff=893</id>
		<title>Uncommon Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Uncommon_Items&amp;diff=893"/>
		<updated>2018-04-27T19:02:19Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|Adventurer's Garb|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|Apothecary's Mortar and Pestle||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|Apothecary's Satchel||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|Apothecary's Sphere||Triggers a combo when using a potion||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|Assassin's Dagger||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|Blood Dagger||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|Claymore||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|Cloak of Many Pockets||Gain 25% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|Curio's Case||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|Elven Bow||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|Fancy Plume||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|Greater Ring of Rejuvenation||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|Markham's Stone||+1% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|Hero Unknown's Frying Pan||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|Monster Manual: Aberration||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|Monster Manual: Beast||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|Monster Manual: Construct||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|Monster Manual: Undead||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|Old Map||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|Rapier of Retaliation||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|Reinforced Gloves||Passively block 10 damage with a cooldown of 10 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|Ring of Transmutation||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|Robe of the Arch-Magi||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|Seal of the Martyr||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|Shaftlocke Pickaxe||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|Sphere of Life||During combo, health regeneration is increased by +1.5||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|Sphere of Mana||During combo, mana regeneration is increased by +3||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|Staff of Unstable Casting||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|Stinger||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|Talisman of Decay||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|Tome of Magic Missile||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|Tower Shield||25% chance to block 15 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|Wand of Spell Piercing||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=892</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=892"/>
		<updated>2018-04-27T18:59:34Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 50% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 100% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;Monster Pamphlet: Abberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;Monster Manual: Aberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;Markham's purse&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;Curio's box&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;Scroll of magic missile:Page 1&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=891</id>
		<title>Common Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Common_Items&amp;diff=891"/>
		<updated>2018-04-27T18:58:12Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Common Items grant basic attribute gains. The can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|Amulet of Resistance||+5 Magic Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|Apothecary's Herbs||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|Blackjack||10% chance to stun an enemy for 2 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Book of Enlightenment||20% increased experience gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Boots of Speed||+0.2 movement speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|Broad Sword||+10 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|Cape of Withdrawal||Getting hit triggers a 33% increase in movement speed for 3 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|Circlet of Willpower||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|Chainmail||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|Cowl of Protection||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|Curio's Box||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armour &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Defender's Halberd||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|Enchanted Dirk||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|Firm Buckler||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Gladiator's Net||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|Glowing staff||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Great Helm||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|Greaves of the Barbarian||Killing and enemy has a 10% chance of triggering a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Heavy Gauntlet||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|Lesser Sphere of Life||During combo, +.75 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|Lesser Sphere of Mana||During combo, +1.5 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|Life Stone||15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Mail of Thorns||Return 15 physical damage to the attacker when hit||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|Mage Robe||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|Mana Stone||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|Markham's purse||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Abberration||10% increased experience gain and damage dealt to abberations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Beast||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Construct||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Monster Pamphlet: Undead||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Ring of Health||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Ring of Mana||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|Ring of Rejuvenation||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|Sandals of Swiftness||+0.1 movement speed and +5% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|Scroll of Magic Missile: Page 1||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|Scroll of Magic Missile: Page 2||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|Serrated Scimitar||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|Slippery Cloak||10% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|Spell Book||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Spiked Flail||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|Steady Greaves||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|Stiletto||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|Sturdy Belt||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|Vendor's Coin||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|Wizard's Wand||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Item Sets#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=890</id>
		<title>Combo</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=890"/>
		<updated>2018-04-27T18:51:38Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killing ten enemies in quick succession will cause you to enter the combo state, visualized by a purple sphere around your character. Combo reduces the slowdown you experience for attacking and using skills. This will even allow you to move while using some skills that would otherwise prevent you from doing so, such as the wizard's meteor skill.&lt;br /&gt;
While in combo a purple bar will appear over your character's head and next to your life and mana bars in the bottom left of the screen. This bar shows you how much time you have to kill another enemy to remain in combo.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
The [[Item_Sets#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the Sphere of Champions. The set bonus also radiates projectiles while you are in combo, increasing your damage even more.&lt;br /&gt;
&lt;br /&gt;
[[Uncommon_Items|Apothecary's Sphere]] will cause you to enter combo when using a potion. This is the only way to intentionally enter combo without killing ten enemies. You cannot, however, use a potion if you are at full HP and MP.&lt;br /&gt;
&lt;br /&gt;
[[Rare_Items|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Item_Sets#tricksters_ensemble|Trickster's Ensemble]] four piece set enters combo whenever you dodge an attack.&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
When you fist start the game you cannot enter combo state. To unlock it you must enter an [[encounters|act skip portal]]. This is a game wide unlock and does not need to be done for each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=889</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=889"/>
		<updated>2018-04-27T18:50:57Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 50% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 100% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;Monster Pamphlet: Abberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;Monster Manual: Aberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;Markham's purse&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;Curio's box&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizard_starting_kit&amp;quot;&amp;gt;Scroll of magic missile:Page 1&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=888</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=888"/>
		<updated>2018-04-27T18:47:50Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 50% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 100% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;Monster Pamphlet: Abberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;Monster Manual: Aberrations&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;Markham's purse&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;Curio's box&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizard_starting_kit&amp;quot;&amp;gt;Scroll of magic missile:Page 1&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=887</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=887"/>
		<updated>2018-04-27T18:40:29Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;Apothecary's Implements&amp;lt;/span&amp;gt;&lt;br /&gt;
|Apothecary's Herbs||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;Disciple's Arcana&amp;lt;/span&amp;gt;&lt;br /&gt;
|Circlet of Willpower||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;Fire and Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
|Flametongue||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;Journeyman's Outfit&amp;lt;/span&amp;gt;&lt;br /&gt;
|Chainmail||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;King's Regalia&amp;lt;/span&amp;gt;&lt;br /&gt;
|Amulet of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 50% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 100% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;Stones of Midas&amp;lt;/span&amp;gt;&lt;br /&gt;
|Life Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;Monster Brochure&amp;lt;/span&amp;gt;&lt;br /&gt;
|Monster Pamphlet: Abberrations||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;Monster Encyclopedia&amp;lt;/span&amp;gt;&lt;br /&gt;
|Monster Manual: Aberrations||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;div id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;Spheres of Power&amp;lt;/div&amp;gt;&lt;br /&gt;
|Lesser Sphere of Life||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;Trickster's Ensemble&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sandals of Swiftness||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;Markham's mastery&amp;lt;/span&amp;gt;&lt;br /&gt;
|Markham's purse||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;Curio's collection&amp;lt;/span&amp;gt;&lt;br /&gt;
|Curio's box||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;wizard_starting_kit&amp;quot;&amp;gt;A Wizard's Starting Kit&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scroll of magic missile:Page 1||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=886</id>
		<title>Combo</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=886"/>
		<updated>2018-04-27T18:35:17Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killing ten enemies in quick succession will cause you to enter the combo state, visualized by a purple sphere around your character. Combo reduces the slowdown you experience for attacking and using skills. This will even allow you to move while using some skills that would otherwise prevent you from doing so, such as the wizard's meteor skill.&lt;br /&gt;
While in combo a purple bar will appear over your character's head and next to your life and mana bars in the bottom left of the screen. This bar shows you how much time you have to kill another enemy to remain in combo.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
The [[Item_Sets#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the Sphere of Champions. The set bonus also radiates projectiles while you are in combo, increasing your damage even more.&lt;br /&gt;
&lt;br /&gt;
[[Uncommon_Items|Apothecary's Sphere]] will cause you to enter combo when using a potion. This is the only way to intentionally enter combo without killing ten enemies. You cannot, however, use a potion if you are at full HP and MP.&lt;br /&gt;
&lt;br /&gt;
[[Rare_Items|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Item_Sets|Trickster's Ensemble]] four piece set enters combo whenever you dodge an attack.&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
When you fist start the game you cannot enter combo state. To unlock it you must enter an [[encounters|act skip portal]]. This is a game wide unlock and does not need to be done for each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=885</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=885"/>
		<updated>2018-04-27T18:34:17Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;Apothecary's Implements&amp;lt;/span&amp;gt;&lt;br /&gt;
|Apothecary's Herbs||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;Disciple's Arcana&amp;lt;/span&amp;gt;&lt;br /&gt;
|Circlet of Willpower||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;Fire and Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
|Flametongue||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;Journeyman's Outfit&amp;lt;/span&amp;gt;&lt;br /&gt;
|Chainmail||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;King's Regalia&amp;lt;/span&amp;gt;&lt;br /&gt;
|Amulet of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 50% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 100% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;Stones of Midas&amp;lt;/span&amp;gt;&lt;br /&gt;
|Life Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;Monster Brochure&amp;lt;/span&amp;gt;&lt;br /&gt;
|Monster Pamphlet: Abberrations||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;Monster Encyclopedia&amp;lt;/span&amp;gt;&lt;br /&gt;
|Monster Manual: Aberrations||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;Spheres of Power&amp;lt;/span&amp;gt;&lt;br /&gt;
|Lesser Sphere of Life||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;Trickster's Ensemble&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sandals of Swiftness||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;Markham's mastery&amp;lt;/span&amp;gt;&lt;br /&gt;
|Markham's purse||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;Curio's collection&amp;lt;/span&amp;gt;&lt;br /&gt;
|Curio's box||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;wizard_starting_kit&amp;quot;&amp;gt;A Wizard's Starting Kit&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scroll of magic missile:Page 1||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=884</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=884"/>
		<updated>2018-04-27T18:30:00Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;test&amp;quot;&amp;gt;Apothecary's Implements&amp;lt;/span&amp;gt;&lt;br /&gt;
|Apothecary's Herbs||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|Circlet of Willpower||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|Flametongue||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|Chainmail||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|Amulet of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 50% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 100% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|Life Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|Monster Pamphlet: Abberrations||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|Monster Manual: Aberrations||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|Lesser Sphere of Life||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|Sandals of Swiftness||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|Markham's purse||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|Curio's box||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;test2&amp;quot;&amp;gt;A Wizard's Starting Kit&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scroll of magic missile:Page 1||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
[[Item_Sets#test|test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=883</id>
		<title>Item Sets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Item_Sets&amp;diff=883"/>
		<updated>2018-04-27T18:29:21Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Item sets is a mechanic instilled within the game to improve the quality of some rather lackluster gear, enhancing them in ways that may make a campaign more suspectable to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nine item sets in-game.&lt;br /&gt;
&lt;br /&gt;
Item sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Item Sets&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|Apothecary's Herbs||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 1 extra potion&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Mortar and Pestle||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Satchel||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Apothecary's Sphere||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|Circlet of Willpower||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Mage Robe||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Spell Book||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Wizard's Wand||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Fire and Ice&lt;br /&gt;
|Flametongue||style=&amp;quot;color:blue&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Frostbrand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|Chainmail||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Heavy Gauntlets||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Steady Greaves||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Sturdy Belt||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|King's Regalia&lt;br /&gt;
|Amulet of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||3 pieces: 50% faster (primary) attacks and skills (cooldowns)&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Armor of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||5 pieces: 100% faster attacks and skills&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Scepter of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Sword of Kings||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Crown of Kings||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Stones of Midas&lt;br /&gt;
|Life Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Mana Stone||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Monster Brochure&lt;br /&gt;
|Monster Pamphlet: Abberrations||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Beasts||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Constructs||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Monster Pamphlet: Undead||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|Monster Manual: Aberrations||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Beasts||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Constructs||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Monster Manual: Undead||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Spheres of Power&lt;br /&gt;
|Lesser Sphere of Life||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Lesser Sphere of Mana||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Life||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Mana||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Greater Sphere of Regeneration||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Sphere of Champions||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|Sandals of Swiftness||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Slippery Cloak||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5% evade chance&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Rapier of Retaliation||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: trigger combo when evading&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Duelist's Edge||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#cfe2f3;&amp;quot;|Markham's mastery&lt;br /&gt;
|Markham's purse||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +1 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's stone||style=&amp;quot;color:green&amp;quot;|Unommon||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's mace||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's wand||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#cfe2f3;&amp;quot;&lt;br /&gt;
|Markham's amulet||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#fff2cc;&amp;quot;|Curio's collection&lt;br /&gt;
|Curio's box||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's case||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2cc;&amp;quot;&lt;br /&gt;
|Curio's coffer||style=&amp;quot;color:blue&amp;quot;|Rare||&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#f4cccc;&amp;quot;|&amp;lt;span id=&amp;quot;test&amp;quot;&amp;gt;A Wizard's Starting Kit&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scroll of magic missile:Page 1||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Scroll of magic missile:Page 2||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- style=&amp;quot;background-color:#f4cccc;&amp;quot;&lt;br /&gt;
|Tome of magic missle||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
|}&lt;br /&gt;
[[Item_Sets#test|test]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=882</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=882"/>
		<updated>2018-04-27T18:09:22Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. Money is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A Spring can spawn on any floor. Using it will restore you to max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Bosses| Thundersnow]] on floor 3 of act 5 and the bonus rooms.&lt;br /&gt;
&lt;br /&gt;
==Shrine   [[File:shrine.png]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Icon&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Buff&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -50% damage taken&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=3|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +50% more damage&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=0|row=1}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +100% experience&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=1|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 20 HP a second&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Icons_buffs.png|column=2|row=0}}&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Free skills&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.png]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 2 minutes before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Send your ore to town.&lt;br /&gt;
*Refill your potions.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you an common, uncommon, or rare item.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
Shops can be found on any floor of the tower. Shops can only spawn once per act and will have a baseline of 5 items. The shop selection can be expanded by 2 if you have found a Fancy Plume. At any given shop, you can only purchase 3 items. &lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The quality of items in the shop increase as you progress further in the tower. Shop items can range between Common, Uncommon, and Rare.&lt;br /&gt;
&lt;br /&gt;
*Fancy plume adds items to the shop based on the item rarity that is already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items when the fancy plume is added to your inventory the extra items added to the shop by the plume will all be uncommon.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every chapter. They only spawn after you defeated the boss of that respective chapter at least once. &lt;br /&gt;
&lt;br /&gt;
Example: for the portal to appear in the mines, you must kill the stone golem, For it to appear in the prison, you must defeat the warden boss once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
There are 12 waves of enemies spawn, these enemies will feature monsters common to the next chapter of the game in line. Every 2 waves you receive a random item for a total of 6 items. At the end of the fight, the blood fountains in the middle fill up and act as a potion refill. &lt;br /&gt;
&lt;br /&gt;
Entering a portal for the first time will unlock [[combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=881</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=881"/>
		<updated>2018-04-27T18:07:11Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] | [[Ranger]] | [[Sorcerer]] | [[Warlock]] | [[Thief]] | [[Priest]] | [[Wizard]]  &lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
|[[Common Items|Common]] | [[Uncommon Items|Uncommon]] | [[Rare Items|Rare]] | [[Epics Items|Epic]] | [[Legendary Items|Legendary]] | [[Item Sets|Sets]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town]]&lt;br /&gt;
|[[Town Hall]] | [[Guild Hall]] | [[General Store]] | [[Tavern]] | [[Blacksmith]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Apothecary]] | [[Chapel]] | [[Fountain]] | [[Ore Trader]] | [[Magic Shop]] | [[Magic Anvil]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Mechanics]]&lt;br /&gt;
|[[Vital Statistics]] | [[Damage]] | [[Leveling Up]] | [[Acts]] | [[Money]] | [[Combo]]&lt;br /&gt;
|-&lt;br /&gt;
![[Dungeons]]&lt;br /&gt;
|[[Chests]] | [[Encounters]] | [[puzzlesecrets|Puzzles &amp;amp; Secrets]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Beasts]] | [[Undead]] | [[Abberations]] | [[Constructs]] | [[Acts#Bosses|Bosses]]&lt;br /&gt;
|-&lt;br /&gt;
![[Miscellaneous]]&lt;br /&gt;
|[[Custom_language_files|Custom language files]] | [[Uploading_to_the_workshop|Uploading to the workshop]] | [[Commands]] | [[patchNotes | Patch Notes]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=880</id>
		<title>Combo</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combo&amp;diff=880"/>
		<updated>2018-04-27T18:06:35Z</updated>

		<summary type="html">&lt;p&gt;Evilben: Created page with &amp;quot;Killing ten enemies in quick succession will cause you to enter the combo state, visualized by a purple sphere around your character. Combo reduces the slowdown you experience...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killing ten enemies in quick succession will cause you to enter the combo state, visualized by a purple sphere around your character. Combo reduces the slowdown you experience for attacking and using skills. This will even allow you to move while using some skills that would otherwise prevent you from doing so, such as the wizard's meteor skill.&lt;br /&gt;
While in combo a purple bar will appear over your character's head and next to your life and mana bars in the bottom left of the screen. This bar shows you how much time you have to kill another enemy to remain in combo.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
The [[Item_Sets|Combo Sphere]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the Sphere of Champions. The set bonus also radiates projectiles while you are in combo, increasing your damage even more.&lt;br /&gt;
&lt;br /&gt;
[[Uncommon_Items|Apothecary's Sphere]] will cause you to enter combo when using a potion. This is the only way to intentionally enter combo without killing ten enemies. You cannot, however, use a potion if you are at full HP and MP.&lt;br /&gt;
&lt;br /&gt;
[[Rare_Items|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Item_Sets|Trickster's Ensemble]] four piece set enters combo whenever you dodge an attack.&lt;br /&gt;
&lt;br /&gt;
===Unlocking===&lt;br /&gt;
When you fist start the game you cannot enter combo state. To unlock it you must enter an [[encounters|act skip portal]]. This is a game wide unlock and does not need to be done for each character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=819</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=819"/>
		<updated>2018-04-26T14:36:56Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 73, April 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
''This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.''&lt;br /&gt;
&lt;br /&gt;
''We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!''&lt;br /&gt;
&lt;br /&gt;
===Major Game Updates===&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
&lt;br /&gt;
14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. &lt;br /&gt;
&lt;br /&gt;
Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”&lt;br /&gt;
&lt;br /&gt;
'''Tavern'''&lt;br /&gt;
&lt;br /&gt;
''Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.''&lt;br /&gt;
&lt;br /&gt;
*23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups. &lt;br /&gt;
*Collecting a Barrel immediately sends it to town; use of an elevator is not required. &lt;br /&gt;
*Barrels contain multiple charges of that drink.&lt;br /&gt;
*Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.&lt;br /&gt;
*You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.&lt;br /&gt;
*The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.&lt;br /&gt;
&lt;br /&gt;
'''Magic Anvil'''&lt;br /&gt;
&lt;br /&gt;
''A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!''&lt;br /&gt;
&lt;br /&gt;
*Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.&lt;br /&gt;
*Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.&lt;br /&gt;
*Legendary and Epic items do not have blueprints.&lt;br /&gt;
*Some common, uncommon, and rare quality Items also do not have blueprints.&lt;br /&gt;
*Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.&lt;br /&gt;
*Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.&lt;br /&gt;
*Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.&lt;br /&gt;
*Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.&lt;br /&gt;
&lt;br /&gt;
'''New Game+ Overhaul'''&lt;br /&gt;
&lt;br /&gt;
*Several enemies, including bosses, have new skills and behaviours.&lt;br /&gt;
*Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.&lt;br /&gt;
*Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.&lt;br /&gt;
&lt;br /&gt;
''This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.''&lt;br /&gt;
&lt;br /&gt;
''Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.''&lt;br /&gt;
&lt;br /&gt;
*Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.&lt;br /&gt;
*Added +20% ore and gold gain per NG+ scale.&lt;br /&gt;
*Price increase for NG+ dungeon stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chests, Item Balance, and Recategorization===&lt;br /&gt;
&lt;br /&gt;
'''New Chest Drop Rates'''&lt;br /&gt;
&lt;br /&gt;
*Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.&lt;br /&gt;
*Bronze: 65% Common Item, 35% Uncommon Item.&lt;br /&gt;
*Silver: 80% Uncommon Item, 20% Rare Item.&lt;br /&gt;
*Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.&lt;br /&gt;
*Ace: 50% Epic Item, 50% Legendary Item.&lt;br /&gt;
&lt;br /&gt;
'''Crown of Kings'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
&lt;br /&gt;
'''Sphere of Champions'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Attack Power and Skill Power during combo increased from 50 to 60.&lt;br /&gt;
&lt;br /&gt;
'''Ring of Arcane Power'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Mana cost reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Dragonscale Mail'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Damage reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Earthsplitter'''&lt;br /&gt;
&lt;br /&gt;
*Physical damage from Shockwave increased from 30 to 40.&lt;br /&gt;
&lt;br /&gt;
'''Stormcaller'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Chain Lightning increased from 20 to 30.&lt;br /&gt;
&lt;br /&gt;
'''Talisman of Conflagration'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Explosion increased from 20 to 25.&lt;br /&gt;
&lt;br /&gt;
'''King's Regalia Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Attack and Skill speed decreased to 33%/66%, down from 50%/100%.&lt;br /&gt;
&lt;br /&gt;
'''Fire and Ice Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Bonus Magical damage on primary attack increased from 5 to 10.&lt;br /&gt;
&lt;br /&gt;
'''Shaftlocke Pickaxe'''&lt;br /&gt;
&lt;br /&gt;
*Now gives a flat 50% ore gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Improvements===&lt;br /&gt;
&lt;br /&gt;
*New Main Menu appearance.&lt;br /&gt;
*Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.&lt;br /&gt;
*Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.&lt;br /&gt;
*Disconnecting from a multiplayer run will save your game for continuation in single-player.&lt;br /&gt;
*General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.&lt;br /&gt;
*Improved dungeon variation in Archives and Chambers.&lt;br /&gt;
*All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.&lt;br /&gt;
*Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.&lt;br /&gt;
*Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.&lt;br /&gt;
*Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.&lt;br /&gt;
*Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.&lt;br /&gt;
*The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).&lt;br /&gt;
*Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.[/list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Reworked saving system into a single-file format with automatic backups.&lt;br /&gt;
*Added usable priority so player corpse's will take use priority over other usables.&lt;br /&gt;
*Added Wisp spawners on minimap.&lt;br /&gt;
*Added new achievements&lt;br /&gt;
*Added level cap, % ore gain, crit chance, and evade chance to the character tab.&lt;br /&gt;
*Added mana cost indicators in the main game UI.&lt;br /&gt;
*Removed minimap icon for the imp.&lt;br /&gt;
*Sorcerer, Shatter: Added a distance limit of 250 pixels.&lt;br /&gt;
*Prison button should now be guaranteed to spawn.&lt;br /&gt;
*Added 2 new Golden Diamonds worth 1000 and 2500 gold.&lt;br /&gt;
*You can now find players you've played with in the &amp;quot;recently played with&amp;quot; list on Steam&lt;br /&gt;
*Several save/reload fixes.&lt;br /&gt;
*The range at which enemy aggro changes is now shorter.&lt;br /&gt;
*Improved Discord rich presence.&lt;br /&gt;
*Fixed some item descriptions.&lt;br /&gt;
*Sound fixes.&lt;br /&gt;
*Other player's item sets in their inventory are now visible from the character tab.&lt;br /&gt;
*Added current NG+ level of the run in the map tab.&lt;br /&gt;
*Fixed waypoint text issues.&lt;br /&gt;
*Fixed layout issue in dungeon settings menu.&lt;br /&gt;
*Lowered drop rates of items from mini-bosses.&lt;br /&gt;
*Multiplayer menu can now select levels above level 80 if you have any such characters.&lt;br /&gt;
*Added chance of bronze chests spawning in chambers treasure rooms.&lt;br /&gt;
*Archives now have less breakables.&lt;br /&gt;
*Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.&lt;br /&gt;
*Removed healing bannermen.&lt;br /&gt;
*Skill points no longer overlap with the key count in the UI.&lt;br /&gt;
*Added cvar ui_chat_pos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 72, April 12, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Crash fixes&lt;br /&gt;
*Improved performance of damage numbers&lt;br /&gt;
*Added minimap sprite for pings&lt;br /&gt;
*Damage bonus now gets added on before attack/skill power&lt;br /&gt;
*Old map now shows unexplored parts of the map transparently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 71, April 10, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue where several items with a cooldown wouldn't trigger properly&lt;br /&gt;
*Pathfinding fix&lt;br /&gt;
*Smoother scrolling when in pixel-perfect rendering&lt;br /&gt;
*Added Itemiary&lt;br /&gt;
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 70, April 5, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
==Version 66, March 15, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=816</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=816"/>
		<updated>2018-04-26T14:31:54Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 73, April 26==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.&lt;br /&gt;
&lt;br /&gt;
We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
&lt;br /&gt;
*14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. &lt;br /&gt;
&lt;br /&gt;
*Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”&lt;br /&gt;
&lt;br /&gt;
Tavern&lt;br /&gt;
&lt;br /&gt;
*Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.&lt;br /&gt;
&lt;br /&gt;
*23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups. &lt;br /&gt;
*Collecting a Barrel immediately sends it to town; use of an elevator is not required. &lt;br /&gt;
*Barrels contain multiple charges of that drink.&lt;br /&gt;
*Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.&lt;br /&gt;
*You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.&lt;br /&gt;
*The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.&lt;br /&gt;
&lt;br /&gt;
Magic Anvil&lt;br /&gt;
&lt;br /&gt;
*A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!&lt;br /&gt;
*Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.&lt;br /&gt;
*Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.&lt;br /&gt;
*Legendary and Epic items do not have blueprints.&lt;br /&gt;
*Some common, uncommon, and rare quality Items also do not have blueprints.&lt;br /&gt;
*Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.&lt;br /&gt;
*Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.&lt;br /&gt;
*Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.&lt;br /&gt;
*Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.&lt;br /&gt;
&lt;br /&gt;
New Game+ Overhaul&lt;br /&gt;
*Several enemies, including bosses, have new skills and behaviours.&lt;br /&gt;
*Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.&lt;br /&gt;
*Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.&lt;br /&gt;
&lt;br /&gt;
This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.&lt;br /&gt;
&lt;br /&gt;
Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.&lt;br /&gt;
&lt;br /&gt;
Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.&lt;br /&gt;
Added +20% ore and gold gain per NG+ scale.&lt;br /&gt;
Price increase for NG+ dungeon stores.&lt;br /&gt;
&lt;br /&gt;
Chests, Item Balance, and Recategorization&lt;br /&gt;
&lt;br /&gt;
New Chest Drop Rates&lt;br /&gt;
*Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.&lt;br /&gt;
*Bronze: 65% Common Item, 35% Uncommon Item.&lt;br /&gt;
*Silver: 80% Uncommon Item, 20% Rare Item.&lt;br /&gt;
*Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.&lt;br /&gt;
*Ace: 50% Epic Item, 50% Legendary Item.&lt;br /&gt;
*Crown of Kings moved to Epic quality.&lt;br /&gt;
* Sphere of Champions moved to Epic quality. Attack Power and Skill Power during combo increased from 50 to 60.&lt;br /&gt;
*Ring of Arcane Power moved to Epic quality. Mana cost reduction improved to 25%, up from 20%.&lt;br /&gt;
*Dragonscale Mail moved to Epic quality. Damage reduction improved to 25%, up from 20%.&lt;br /&gt;
*Earthsplitter physical damage from Shockwave increased from 30 to 40.&lt;br /&gt;
*Stormcaller magical damage from Chain Lightning increased from 20 to 30.&lt;br /&gt;
*Talisman of Conflagration magical damage from Explosion increased from 20 to 25.&lt;br /&gt;
*King's Regalia Set Bonus Attack and Skill speed decreased to 33%/66%, down from 50%/100%.&lt;br /&gt;
*Fire and Ice Set Bonus Bonus Magical damage on primary attack increased from 5 to 10.&lt;br /&gt;
*Shaftlocke Pickaxe Now gives a flat 50% ore gain.&lt;br /&gt;
&lt;br /&gt;
General Improvements&lt;br /&gt;
*New Main Menu appearance.&lt;br /&gt;
*Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.&lt;br /&gt;
*Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.&lt;br /&gt;
*Disconnecting from a multiplayer run will save your game for continuation in single-player.&lt;br /&gt;
*General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.&lt;br /&gt;
*Improved dungeon variation in Archives and Chambers.&lt;br /&gt;
*All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.&lt;br /&gt;
*Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.&lt;br /&gt;
*Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.&lt;br /&gt;
*Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.&lt;br /&gt;
*Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.&lt;br /&gt;
*The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).&lt;br /&gt;
*Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
*Reworked saving system into a single-file format with automatic backups.&lt;br /&gt;
*Added usable priority so player corpse's will take use priority over other usables.&lt;br /&gt;
*Added Wisp spawners on minimap.&lt;br /&gt;
*Added new achievements&lt;br /&gt;
*Added level cap, % ore gain, crit chance, and evade chance to the character tab.&lt;br /&gt;
*Added mana cost indicators in the main game UI.&lt;br /&gt;
*Removed minimap icon for the imp.&lt;br /&gt;
*Sorcerer, Shatter: Added a distance limit of 250 pixels.&lt;br /&gt;
*Prison button should now be guaranteed to spawn.&lt;br /&gt;
*Added 2 new Golden Diamonds worth 1000 and 2500 gold.&lt;br /&gt;
*You can now find players you've played with in the &amp;quot;recently played with&amp;quot; list on Steam&lt;br /&gt;
*Several save/reload fixes.&lt;br /&gt;
*The range at which enemy aggro changes is now shorter.&lt;br /&gt;
*Improved Discord rich presence.&lt;br /&gt;
*Fixed some item descriptions.&lt;br /&gt;
*Sound fixes.&lt;br /&gt;
*Other player's item sets in their inventory are now visible from the character tab.&lt;br /&gt;
*Added current NG+ level of the run in the map tab.&lt;br /&gt;
*Fixed waypoint text issues.&lt;br /&gt;
*Fixed layout issue in dungeon settings menu.&lt;br /&gt;
*Lowered drop rates of items from mini-bosses.&lt;br /&gt;
*Multiplayer menu can now select levels above level 80 if you have any such characters.&lt;br /&gt;
*Added chance of bronze chests spawning in chambers treasure rooms.&lt;br /&gt;
*Archives now have less breakables.&lt;br /&gt;
*Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.&lt;br /&gt;
*Removed healing bannermen.&lt;br /&gt;
*Skill points no longer overlap with the key count in the UI.&lt;br /&gt;
*Added cvar ui_chat_pos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 72, April 12==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Crash fixes&lt;br /&gt;
*Improved performance of damage numbers&lt;br /&gt;
*Added minimap sprite for pings&lt;br /&gt;
*Damage bonus now gets added on before attack/skill power&lt;br /&gt;
*Old map now shows unexplored parts of the map transparently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 71, April 10==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue where several items with a cooldown wouldn't trigger properly&lt;br /&gt;
*Pathfinding fix&lt;br /&gt;
*Smoother scrolling when in pixel-perfect rendering&lt;br /&gt;
*Added Itemiary&lt;br /&gt;
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 70, April 5==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
==Version 66, March 15==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=719</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=719"/>
		<updated>2018-04-16T16:59:24Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 72, April 12==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Crash fixes&lt;br /&gt;
*Improved performance of damage numbers&lt;br /&gt;
*Added minimap sprite for pings&lt;br /&gt;
*Damage bonus now gets added on before attack/skill power&lt;br /&gt;
*Old map now shows unexplored parts of the map transparently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 71, April 10==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue where several items with a cooldown wouldn't trigger properly&lt;br /&gt;
*Pathfinding fix&lt;br /&gt;
*Smoother scrolling when in pixel-perfect rendering&lt;br /&gt;
*Added Itemiary&lt;br /&gt;
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 70, April 5==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
==Version 66, March 15==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=704</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=704"/>
		<updated>2018-04-11T16:53:46Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Money */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Money ==&lt;br /&gt;
Money in multiplayer is shared and thus it does not matter who picks up the gold, everyone will receive the same amount money. However, when someone has %gold gain multipliers, the gold gained between different players may be different. For example, Player 1 with a %gold multiplier of 100% (default) picks up 100G -&amp;gt; 100G will show up in their personal coffers. Player 2 with a %gold multiplier of 120% will instead receive 120G in their coffers. It does not matter who picks up the gold, gold gained will go through these personalized %gold gain multipliers to determine actual amount added to one's personal coffers.&lt;br /&gt;
&lt;br /&gt;
All %gold gain multipliers in the gain are additive and are listed below...&lt;br /&gt;
&lt;br /&gt;
Thief Passive Gold Fever: 50% or 100%&lt;br /&gt;
&lt;br /&gt;
Thief Class Title: 0%-55%&lt;br /&gt;
&lt;br /&gt;
Cloak of Many Pockets (Uncommon Item): 25%&lt;br /&gt;
&lt;br /&gt;
== Tax Rate ==&lt;br /&gt;
Tax is calculated by the amount you have in town and on hand. &lt;br /&gt;
However, the tax rate is reduced upon purchase of treasury upgrades found in your town hall. In multiplayer, tax rates are calculated individually based on each player's individual Treasury level. The host’s treasury level is NOT shared.&lt;br /&gt;
&lt;br /&gt;
Example: for level 1 treasury, you will be taxed at 50% for 10000G. &lt;br /&gt;
Level 2 treasury = 50% tax at 15000G, level 3 treasury = 50% tax at 20000G, etc. &lt;br /&gt;
&lt;br /&gt;
If you defeat the final boss, your gold and ore will be sent back to town, automatically, like a normal deposit (i.e. you are still taxed).&lt;br /&gt;
&lt;br /&gt;
== Money Pickup Base Values ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Gold table&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Golditems.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=703</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=703"/>
		<updated>2018-04-11T16:52:31Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 71, April 10==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue where several items with a cooldown wouldn't trigger properly&lt;br /&gt;
*Pathfinding fix&lt;br /&gt;
*Smoother scrolling when in pixel-perfect rendering&lt;br /&gt;
*Added Itemiary&lt;br /&gt;
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 70, April 5==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
==Version 66, March 15==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=700</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=700"/>
		<updated>2018-04-05T17:03:34Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 70, April 5==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
==Version 66, March 15==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=699</id>
		<title>Sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Sorcerer&amp;diff=699"/>
		<updated>2018-04-05T16:54:46Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Shatter (Passive 3) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sorcerer is a spell-casting class which uses ice spells.&amp;lt;br&amp;gt;&lt;br /&gt;
The Sorcerer's [[Guild Hall#Character Titles|Character Title]] will add mana regen for everyone in your guild.&lt;br /&gt;
&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The graphs below list Starting and Tiers as they're shown in the [[Guild_Hall|guild hall]].&lt;br /&gt;
As an example, the first upgrade for Frost Nova can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Sorcerer skills&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorcerer#Frost Shard (Primary Attack)|Frost Shard]]||[[Sorcerer#Comet (Skill 1)|Comet]]||[[Sorcerer#Frost Nova (Skill 2)|Frost Nova]]||[[Sorcerer#Orb of Winter (Skill 3)|Orb of Winter]]||[[Sorcerer#Biting Chill (Passive 1)|Biting Chill]]||[[Sorcerer#Ice Barrier (Passive 2)|Ice Barrier]]||[[Sorcerer#Shatter (Passive 3)|Shatter]]&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_skills2x.png|column=0|row=2|link=Sorcerer#Frost Shard (Primary Attack)}}||{{#sprite:file=File:Icons_skills2x.png|column=1|row=2|link=Sorcerer#Comet (Skill 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=4|row=2|link=Sorcerer#Frost Nova (Skill 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=5|row=2|link=Sorcerer#Orb of Winter (Skill 3)}}||{{#sprite:file=File:Icons_skills2x.png|column=2|row=2|link=Sorcerer#Biting Chill (Passive 1)}}||{{#sprite:file=File:Icons_skills2x.png|column=3|row=2|link=Sorcerer#Ice Barrier (Passive 2)}}||{{#sprite:file=File:Icons_skills2x.png|column=6|row=2|link=Sorcerer#Shatter (Passive 3)}}&lt;br /&gt;
|}&lt;br /&gt;
====Frost Shard (Primary Attack)====&lt;br /&gt;
Fires a frost shard that deals [[Damage#Damage_Types|hybrid damage]]. The shard ricochets a certain number of times.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||6||8||10||12||14||16&lt;br /&gt;
|-&lt;br /&gt;
|Ricochet||1||2||3||4||5||6&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Comet (Skill 1)====&lt;br /&gt;
Drops a comet that deals [[Damage#Damage_Types|hybrid damage]] split among all enemies in the area of impact. Enemies are frozen in place for two seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The comet drops a fixed distance from the sorcerer in the targeted direction. This can be cast over walls allowing you take take out enemies from a position of safety.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||40||70||100||130||160||190&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||25||30||35||40||45||50&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Frost Nova (Skill 2)====&lt;br /&gt;
Unleash a large number of frost shards in all directions around the sorcerer dealing [[Damage#Damage_Types|hybrid damage]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||12||16||20||24&lt;br /&gt;
|-&lt;br /&gt;
|Shards||N/A||N/A||13||15||17||19&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||35||45||55||65&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Orb of Winter (Skill 3)====&lt;br /&gt;
Spawns a slow moving ice orb that moves forward for several seconds, unleashing ice shards in all directions that deal [[Damage#Damage_Types|hybrid damage]].&lt;br /&gt;
The orb will bounce off of walls, spawners, and any enemy that has a life bar.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||N/A||N/A||3.5||5||6.5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||12||16||20&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||120||150||180&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Biting Chill (Passive 1)====&lt;br /&gt;
Slows enemies hit by the Sorcerer's skills by a percentage for a few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Slow %||N/A||20||30||40||50||60&lt;br /&gt;
|-&lt;br /&gt;
|Seconds||N/A||2||2.5||3||3.5||4&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Ice Barrier (Passive 2)====&lt;br /&gt;
Gives a chance to halve incoming damage and apply Biting Chill to the attacker.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||15||30||45||60&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Shatter (Passive 3)====&lt;br /&gt;
Enemies killed by the sorcerer have a slight chance to trigger a Frost Nova at the location of their death.&lt;br /&gt;
The Frost Nova is the level you have bought from the guild. At least one level of Frost Nova is required for this skill to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Starting||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Chance||N/A||N/A||N/A||N/A||10||20&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.&lt;br /&gt;
What differs the Sorcerer from other classes is the high increase to mana, which increases the amount of spells to be cast.&lt;br /&gt;
&lt;br /&gt;
To get stats at a given level, use the equation &amp;quot;X=scaling*(level-1)+level1stat&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
!|Attribute||Health||Mana||Health Regen||Mana Regen||Armor||Resistance&lt;br /&gt;
|-&lt;br /&gt;
!|Level 1&lt;br /&gt;
|40||75||0.000||1.5||0||2.0&lt;br /&gt;
|-&lt;br /&gt;
!|Scaling per Level&lt;br /&gt;
| +5|| +16|| +0.025|| +0.1|| 0|| +0.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 2&lt;br /&gt;
|45||91||0.025||1.6||0||2.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 3&lt;br /&gt;
|50||107||0.050||1.7||0||3.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 4&lt;br /&gt;
|55||123||0.075||1.8||0||3.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 5&lt;br /&gt;
|60||139||0.100||1.9||0||4.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 10&lt;br /&gt;
|85||219||0.225||2.4||0||6.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 15&lt;br /&gt;
|110||379||0.350||2.9||0||9.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 20&lt;br /&gt;
|135||202||0.475||3.4||0||11.5&lt;br /&gt;
|-&lt;br /&gt;
!|Level 25&lt;br /&gt;
|160||459||0.600||3.9||0||14.0&lt;br /&gt;
|-&lt;br /&gt;
!|Level 30&lt;br /&gt;
|185||539||0.725||4.4||0||16.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=698</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=698"/>
		<updated>2018-04-05T16:52:23Z</updated>

		<summary type="html">&lt;p&gt;Evilben: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 70, April 5==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=694</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=694"/>
		<updated>2018-04-03T20:36:10Z</updated>

		<summary type="html">&lt;p&gt;Evilben: /* Heroes of Hammerwatch Patch Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Heroes of Hammerwatch Patch Notes===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|Version 67: March 26&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
Minor Class Changes&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana.&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff.&lt;br /&gt;
*Paladin Whirlwind now has a new animation.&lt;br /&gt;
&lt;br /&gt;
Miscellaneous Fixes and Changes&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales.&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly.&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks.&lt;br /&gt;
*Enemies now more readily switch aggro between players.&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps.&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health.&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players.&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code).&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evilben</name></author>
	</entry>
</feed>