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	<id>https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GaiaMike</id>
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	<updated>2026-08-10T10:44:51Z</updated>
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		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2376</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2376"/>
		<updated>2020-09-25T03:09:48Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /*  My Game keeps crashing at random points! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL. &lt;br /&gt;
** To open in directX mode, when launching the game in steam, simply select the (directx, alternate) option rather than the default. To ensure the game always runs in directx mode you can also add the argument &amp;quot;dx&amp;quot; (without quote marks) as a launch argument in Steam via the game properties. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting. &lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem#&lt;br /&gt;
# DM the log file (GalaxyPeer.log) to Kelly or Melissa on Discord.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2121</id>
		<title>Template:Uncommons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2121"/>
		<updated>2020-02-06T18:35:27Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;adventurers_garb&amp;quot;&amp;gt;Adventurer's Garb&amp;lt;/span&amp;gt;|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_flask&amp;quot;&amp;gt;Apothecary's Flask&amp;lt;/span&amp;gt;||+1 Potion Charges||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_mortar_and_pestle&amp;quot;&amp;gt;Apothecary's Mortar and Pestle&amp;lt;/span&amp;gt;||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_satchel&amp;quot;&amp;gt;Apothecary's Satchel&amp;lt;/span&amp;gt;||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_sphere&amp;quot;&amp;gt;Apothecary's Sphere&amp;lt;/span&amp;gt;||Triggers Combo when drinking your Potion.||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;assassins_dagger&amp;quot;&amp;gt;Assassin's Dagger&amp;lt;/span&amp;gt;||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blood_dagger&amp;quot;&amp;gt;Blood Dagger&amp;lt;/span&amp;gt;||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;bloodletter&amp;quot;&amp;gt;Bloodletter&amp;lt;/span&amp;gt;[[File:Icon wh.png|link=]]||10% chance to apply bleeding on enemies for 5 seconds on primary attack. +25% damage done to enemies that are bleeding||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blowgun&amp;quot;&amp;gt;Blowgun&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Shoots 4 poison darts at nearby random enemies when casting a skill. 1 second cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;bracers_of_quickness&amp;quot;&amp;gt;Bracers of Quickness&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Attack speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;claymore&amp;quot;&amp;gt;Claymore&amp;lt;/span&amp;gt;||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;cloak_of_many_pockets&amp;quot;&amp;gt;Cloak of Many Pockets&amp;lt;/span&amp;gt;||Gain 50% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;curios_case&amp;quot;&amp;gt;Curio's Case&amp;lt;/span&amp;gt;||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_bow&amp;quot;&amp;gt;Elven Bow&amp;lt;/span&amp;gt;||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;fancy_plume&amp;quot;&amp;gt;Fancy Plume&amp;lt;/span&amp;gt;||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;full_plate_mail&amp;quot;&amp;gt;Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;gloves_of_warding&amp;quot;&amp;gt;Gloves of Warding||Provides a passive block of 40 Magical damage with a cooldown of 5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;greater_ring_of_rejuvenation&amp;quot;&amp;gt;Greater Ring of Rejuvenation&amp;lt;/span&amp;gt;||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;frying_pan&amp;quot;&amp;gt;Hero Unknown's Frying Pan&amp;lt;/span&amp;gt;||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;key_ring&amp;quot;&amp;gt;Key Ring&amp;lt;/span&amp;gt;[[File:PoP.png|link=]]||50% chance to gain a random key when picking up any key||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;lucky_horseshoe&amp;quot;&amp;gt;Lucky Horseshoe&amp;lt;/span&amp;gt;|| +2 Luck +0.1 Movement Speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_stone&amp;quot;&amp;gt;Markham's Stone&amp;lt;/span&amp;gt;||+2% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_aberration&amp;quot;&amp;gt;Monster Manual: Aberration&amp;lt;/span&amp;gt;||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_beast&amp;quot;&amp;gt;Monster Manual: Beast&amp;lt;/span&amp;gt;||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_construct&amp;quot;&amp;gt;Monster Manual: Construct&amp;lt;/span&amp;gt;||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_undead&amp;quot;&amp;gt;Monster Manual: Undead&amp;lt;/span&amp;gt;||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;necklace_of_prowess&amp;quot;&amp;gt;Necklace of Prowess&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Skill speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;old_map&amp;quot;&amp;gt;Old Map&amp;lt;/span&amp;gt;||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=18}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;pendant_of_penance&amp;quot;&amp;gt;Pendant of Penance&amp;lt;/span&amp;gt;||You deal +50% damage when affected by debuffs||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;rapier_of_retaliation&amp;quot;&amp;gt;Rapier of Retaliation&amp;lt;/span&amp;gt;||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;reinforced_gloves&amp;quot;&amp;gt;Reinforced Gloves&amp;lt;/span&amp;gt;||Passively block 50 damage with a cooldown of 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_transmutation&amp;quot;&amp;gt;Ring of Transmutation&amp;lt;/span&amp;gt;||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;robe_of_the_arch_magi&amp;quot;&amp;gt;Robe of the Arch-Magi&amp;lt;/span&amp;gt;||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;scarab_of_protection&amp;quot;&amp;gt;Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_souls&amp;quot;&amp;gt;Seal of Souls&amp;lt;/span&amp;gt;||Deal 0.5% more damage for each % Mana missing.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_the_martyr&amp;quot;&amp;gt;Seal of the Martyr&amp;lt;/span&amp;gt;||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;shaftlock_pickaxe&amp;quot;&amp;gt;Shaftlocke Pickaxe&amp;lt;/span&amp;gt;||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_life&amp;quot;&amp;gt;Sphere of Life&amp;lt;/span&amp;gt;||During combo, health regeneration is increased by +1.5 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_mana&amp;quot;&amp;gt;Sphere of Mana&amp;lt;/span&amp;gt;||During combo, mana regeneration is increased by +3 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_time&amp;quot;&amp;gt;Sphere of Time&amp;lt;/span&amp;gt;||Time to maintain Combo is increased by 1 second. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_warriors&amp;quot;&amp;gt;Sphere of Warriors&amp;lt;/span&amp;gt;||Kill requirement for getting combo is lowered by 2. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_unable_casting&amp;quot;&amp;gt;Staff of Unstable Casting&amp;lt;/span&amp;gt;||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;stinger&amp;quot;&amp;gt;Stinger&amp;lt;/span&amp;gt;||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;symbol_of_zeal&amp;quot;&amp;gt;Symbol of Zeal&amp;lt;/span&amp;gt; [[File:Icon wh.png|link=]]||When killing an enemy you have a 10% chance to drop a symbol on the ground that gives you a +20% skill crit chance for 5 seconds. The symbol lasts for 5 seconds and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_decay&amp;quot;&amp;gt;Talisman of Decay&amp;lt;/span&amp;gt;||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tome_of_magic_missile&amp;quot;&amp;gt;Tome of Magic Missile&amp;lt;/span&amp;gt;||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tower_shield&amp;quot;&amp;gt;Tower Shield&amp;lt;/span&amp;gt;||25% chance to block 25 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_spell_piercing&amp;quot;&amp;gt;Wand of Spell Piercing&amp;lt;/span&amp;gt;||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2014</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2014"/>
		<updated>2019-07-13T01:01:11Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: updated PoP stat immunities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four types of enemies in Heroes of Hammerwatch, Beasts, Undead, Aberrations, and Constructs. Each boss falls into one of these categories. [[Acts]] are each themed and the enemies consist of some of the enemy types. &lt;br /&gt;
&lt;br /&gt;
; List of Beast type enemies : [[Beasts]]&lt;br /&gt;
; List of Undead type enemies : [[Undead]]&lt;br /&gt;
; List of Aberration type enemies : [[Aberrations]]&lt;br /&gt;
; List of Constructs : [[Constructs]]&lt;br /&gt;
; Boss mechanics : [[Acts|Bosses]]&lt;br /&gt;
&lt;br /&gt;
Bosses are Immune to many different types of [[Combat#Status_Effects|status effects]] in the game. Here's a table showing which bosses are immune to different effects:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Boss Immunities&lt;br /&gt;
|-&lt;br /&gt;
!Boss Name           ||Poison||Burning||Stun||Disarm||Confusion||Slowness||Bleeding||Frozen||Corruption[[File:PoP.png|link=]]||[[Ranger|Root]]&lt;br /&gt;
|-&lt;br /&gt;
|The Stone Guardian  ||  ✔  ||        ||  ✔ ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Warden          ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Three Councilors||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Watcher         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Vampire Lord        ||  ✔  ||        ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Thundersnow         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Giant Crustworm[[File:PoP.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Queen Iris[[File:PoP.png|link=]]||          ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Nerys[[File:PoP.png|link=]]||       ✔       ||   ✔    || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Boss Name||Mob Type||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
! The Stone Guardian &lt;br /&gt;
| Construct || 1000 || 800 || 50 || 50 || Physical || style=&amp;quot;text-align:left;&amp;quot;|16 Smash&amp;lt;br&amp;gt;30 Spikes&amp;lt;br&amp;gt;40 Falling spike || Mines&lt;br /&gt;
|-&lt;br /&gt;
! The Warden &lt;br /&gt;
| Undead || 2250 || 2500 || 75 || 35 || Physical || style=&amp;quot;text-align:left;&amp;quot;|30 Spin&amp;lt;br&amp;gt;60 Melee&amp;lt;br&amp;gt;70 Bombs&amp;lt;br&amp;gt;100 Arrow || Prisons&lt;br /&gt;
|- style=&amp;quot;height:50px;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|The Three Councilors:&amp;lt;br&amp;gt;Magic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;War&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wisdom&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|Undead || rowspan=&amp;quot;3&amp;quot;|1250 || rowspan=&amp;quot;3&amp;quot;|2000 || rowspan=&amp;quot;3&amp;quot;|40 || rowspan=&amp;quot;3&amp;quot;|100 || |Magical || style=&amp;quot;text-align:left;&amp;quot;|50 || rowspan=&amp;quot;3&amp;quot;|Armory&lt;br /&gt;
|- &lt;br /&gt;
|  Physical || style=&amp;quot;text-align:left;&amp;quot;|70 Spikes&amp;lt;br&amp;gt;140 Melee &lt;br /&gt;
|- &lt;br /&gt;
|  Magical || style=&amp;quot;text-align:left;&amp;quot;|20 / 0.5s &lt;br /&gt;
|-&lt;br /&gt;
! The Watcher &lt;br /&gt;
| Aberration || 5000 || 12000 || 100 || 150 || Magical &amp;lt;br&amp;gt;&amp;amp;&amp;lt;br&amp;gt; Physical || style=&amp;quot;text-align:left;&amp;quot;|40 Magical Orbs&amp;lt;br&amp;gt;60 Physical Spike || Archives&lt;br /&gt;
|-&lt;br /&gt;
! Vampire Lord &lt;br /&gt;
| Undead || 7500 || 14000 || 100 || 100 || Magical &amp;lt;br&amp;gt;&amp;amp;&amp;lt;br&amp;gt; Physical || style=&amp;quot;text-align:left;&amp;quot;|? Magical Blood wave&amp;lt;br&amp;gt;? Physical Sword&amp;lt;br&amp;gt;? Magical Blood fire &amp;lt;br&amp;gt;? Magical Blood mist || Chambers&lt;br /&gt;
|-&lt;br /&gt;
! Thundersnow &lt;br /&gt;
| Beast || 10000 || 22000 || 175 || 175 || Magical &amp;lt;br&amp;gt;&amp;amp;&amp;lt;br&amp;gt; Physical || style=&amp;quot;text-align:left;&amp;quot;|10 Physical Falling spike&amp;lt;br&amp;gt;125 Physical Ice spike&amp;lt;br&amp;gt;175 (ignores 2/3 of armor) Physical Stomp&amp;lt;br&amp;gt;35 Magical Ice breath&amp;lt;br&amp;gt;45 Magical Slowing Orb&amp;lt;br&amp;gt;55 Magical Lighting&amp;lt;br&amp;gt;80 Magical Ice spike wave || Forsaken Tower&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Statues&amp;diff=2013</id>
		<title>Statues</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Statues&amp;diff=2013"/>
		<updated>2019-07-06T14:54:14Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: 8 &amp;gt; 9 statues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Center&amp;gt;&lt;br /&gt;
{{#slice:file=File:Npc.png|x=692px|y=540px|width=36px|height=64px}}&lt;br /&gt;
'''Sculptor'''&lt;br /&gt;
&amp;lt;/Center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a total of 9 Statues. The Sculptor is located in the desert town.&lt;br /&gt;
[[File:StatueBlueprints.jpg|frame|right|From left to right: Bolgarth, Calis, Cedric, Ewran, Kyra, Ozreth, Phalarath, Wylmir]]&lt;br /&gt;
In order to build and upgrade Statues, blueprints are required. These can be found in the Pyramids of Prophecy campaign. Any level blueprint can be found during a playthrough regardless of NG level, however, they must be found sequentially(must get lvl 3 before level 4), and the probability of finding blueprints higher than 3 levels above your NG becomes exceedingly low. There is also an ore cost for building and upgrading.&lt;br /&gt;
&lt;br /&gt;
There is '''No max level''' for Statues.&lt;br /&gt;
&lt;br /&gt;
Up to 3 can be placed in your town, the boons they provide will be received by any players in your town (If you're in a multiplayer game, you'll receive any Statue Buffs the host has placed). The effects provided are not limited to the desert campaign and will affect tower gameplay as well. &lt;br /&gt;
&lt;br /&gt;
Statues can be used in any combination of 3, and swapping them out doesn't lose any levels invested into them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
==Statues and Effects==&lt;br /&gt;
&lt;br /&gt;
[[File:PoP.png|link=]] (The Statues are content that is part of the Pyramids of Prophecy DLC)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| '''Kyra''' || {{#slice:file=File:Statues.png|x=0|y=10|width=24|height=40|resize=100}} || Build effect: 20% faster Primary Attack with a 50% chance to fire 2 arrows dealing 10 Physical damage &lt;br /&gt;
Upgrade effect: Base damage of the arrows is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She who named her bow The One String Harp, 'cause when it was plucked, her enemies would sing in agony.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Phalarath''' || {{#slice:file=File:Statues.png|x=25|y=67|width=17|height=33|resize=100}} || Build effect: Lowers the health of an attacker by 5% when evading. &lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to disarmed and stunned enemies by +5%&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Snuck in behind enemy lines and gutted pirate Captain Marius, this would eventually stop the siege of Castle Hammerwatch.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Cedric''' || {{#slice:file=File:Statues.png|x=75|y=64|width=22|height=36|resize=100}} || Build effect: Picking up mana crystals increases your Mana Regen and Resistance by 20% for 30 seconds.&lt;br /&gt;
Upgrade effect: Each level of the statue adds +5% of your Resistance to Skill Power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also known as &amp;quot;The Delayer of Death&amp;quot;, at the peak of his career, the cemetery stood empty for many years.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Calis''' || {{#slice:file=File:Statues.png|x=50|y=11|width=20|height=39|resize=100}} || Build effect: 20% chance to block most projectiles. &lt;br /&gt;
Upgrade effect: Each level of the statue adds +5% of your Armor to Attack Power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Raised from childhood to fight the undead and protect the living. Devoted his life to serve the people.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Ewran''' || {{#slice:file=File:Statues.png|x=75|y=8|width=22|height=42|resize=100}} || Build effect: 7.5% to freeze enemies on Primary Attack.&lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to frozen enemies by +5%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During a warm summer night, she froze Williamsons Pure Lake so the King could move his troops safely across.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Wylmir''' || {{#slice:file=File:Statues.png|x=0|y=61|width=19|height=39|resize=100}} || Build effect: 20% faster Skills.&lt;br /&gt;
Upgrade effect: Each level of the statue adds 5% of the skill cost as damage to your Skills.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Used his last breath to blaze the caves and clean out the trolls between Blackbarrow and Fallowfields.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Ozreth''' || {{#slice:file=File:Statues.png|x=50|y=67|width=22|height=33|resize=100}} || Build effect: 20% chance of enemies leaving a poison cloud when killed that lasts for 4 seconds. &lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to poisoned enemies by +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An outcast, master in death and decay who paid his debt to society by curing Queen Olivia at the darkest hour.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Bolgarth''' || {{#slice:file=File:Statues.png|x=25|y=0|width=22|height=50|resize=100}} || Build effect: Every 5th Primary Attack in Combo triggers a Combo Blast that deals 100 Magical damage. &lt;br /&gt;
Upgrade effect: Each level of the statue increases time to maintain Combo by 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bolgarth's axe was known as the &amp;quot;Crimson Crescents&amp;quot;, because it was always red by the blood of his enemies.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Daran''' || [[File:Daran.PNG|150px|frameless]] || Build effect: Damage dealt to enemies that are burning has a 10% chance to also inflict bleeding.&lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to burning enemies by 5%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Daran, a red priest, drew evil out of heathens with holy fire and bloodsucking maggots.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrade Costs==&lt;br /&gt;
&lt;br /&gt;
The formula for statue upgrade costs is: &amp;lt;pre&amp;gt;100 * FLOOR((level+1)^1.5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Statue Level||Ore to Upgrade||Difference||Total Ore&lt;br /&gt;
|-&lt;br /&gt;
|0 (not built)||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|1||200||100||300&lt;br /&gt;
|-&lt;br /&gt;
|2||500||300||800&lt;br /&gt;
|-&lt;br /&gt;
|3||800||300||1,600&lt;br /&gt;
|-&lt;br /&gt;
|4||1,100||300||1,700&lt;br /&gt;
|-&lt;br /&gt;
|5||1,400||300||3,100&lt;br /&gt;
|-&lt;br /&gt;
|6||1,800||400||4,900&lt;br /&gt;
|-&lt;br /&gt;
|7||2,200||400||7,100&lt;br /&gt;
|-&lt;br /&gt;
|8||2,700||500||9,800&lt;br /&gt;
|-&lt;br /&gt;
|9||3,100||400||12,900&lt;br /&gt;
|-&lt;br /&gt;
|10||3,600||500||16,500&lt;br /&gt;
|-&lt;br /&gt;
|11||4,100||500||20,600&lt;br /&gt;
|-&lt;br /&gt;
|12||4,600||500||25,200&lt;br /&gt;
|-&lt;br /&gt;
|13||5,200||600||30,400&lt;br /&gt;
|-&lt;br /&gt;
|14||5,800||600||36,200&lt;br /&gt;
|-&lt;br /&gt;
|15||6,400||600||42,600&lt;br /&gt;
|-&lt;br /&gt;
|16||7,000||600||49,600&lt;br /&gt;
|-&lt;br /&gt;
|17||7,600||600||57,200&lt;br /&gt;
|-&lt;br /&gt;
|18||8,200||600||65,400&lt;br /&gt;
|-&lt;br /&gt;
|19||8,900||700||74,300&lt;br /&gt;
|-&lt;br /&gt;
|20||9,600||700||83,900&lt;br /&gt;
|-&lt;br /&gt;
|21||10,300||700||94,200&lt;br /&gt;
|-&lt;br /&gt;
|22||11,000||700||105,200&lt;br /&gt;
|-&lt;br /&gt;
|23||11,700||700||116,900&lt;br /&gt;
|-&lt;br /&gt;
|24||12,500||800||129,400&lt;br /&gt;
|-&lt;br /&gt;
|25||13,200||700||142,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Statues&amp;diff=2012</id>
		<title>Statues</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Statues&amp;diff=2012"/>
		<updated>2019-07-06T14:53:03Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Statues and Effects */  added Daran info, needs better image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Center&amp;gt;&lt;br /&gt;
{{#slice:file=File:Npc.png|x=692px|y=540px|width=36px|height=64px}}&lt;br /&gt;
'''Sculptor'''&lt;br /&gt;
&amp;lt;/Center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are a total of 8 Statues. The Sculptor is located in the desert town.&lt;br /&gt;
[[File:StatueBlueprints.jpg|frame|right|From left to right: Bolgarth, Calis, Cedric, Ewran, Kyra, Ozreth, Phalarath, Wylmir]]&lt;br /&gt;
In order to build and upgrade Statues, blueprints are required. These can be found in the Pyramids of Prophecy campaign. Any level blueprint can be found during a playthrough regardless of NG level, however, they must be found sequentially(must get lvl 3 before level 4), and the probability of finding blueprints higher than 3 levels above your NG becomes exceedingly low. There is also an ore cost for building and upgrading.&lt;br /&gt;
&lt;br /&gt;
There is '''No max level''' for Statues.&lt;br /&gt;
&lt;br /&gt;
Up to 3 can be placed in your town, the boons they provide will be received by any players in your town (If you're in a multiplayer game, you'll receive any Statue Buffs the host has placed). The effects provided are not limited to the desert campaign and will affect tower gameplay as well. &lt;br /&gt;
&lt;br /&gt;
Statues can be used in any combination of 3, and swapping them out doesn't lose any levels invested into them. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
==Statues and Effects==&lt;br /&gt;
&lt;br /&gt;
[[File:PoP.png|link=]] (The Statues are content that is part of the Pyramids of Prophecy DLC)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: none;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Image !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| '''Kyra''' || {{#slice:file=File:Statues.png|x=0|y=10|width=24|height=40|resize=100}} || Build effect: 20% faster Primary Attack with a 50% chance to fire 2 arrows dealing 10 Physical damage &lt;br /&gt;
Upgrade effect: Base damage of the arrows is increased by 4.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She who named her bow The One String Harp, 'cause when it was plucked, her enemies would sing in agony.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Phalarath''' || {{#slice:file=File:Statues.png|x=25|y=67|width=17|height=33|resize=100}} || Build effect: Lowers the health of an attacker by 5% when evading. &lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to disarmed and stunned enemies by +5%&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Snuck in behind enemy lines and gutted pirate Captain Marius, this would eventually stop the siege of Castle Hammerwatch.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Cedric''' || {{#slice:file=File:Statues.png|x=75|y=64|width=22|height=36|resize=100}} || Build effect: Picking up mana crystals increases your Mana Regen and Resistance by 20% for 30 seconds.&lt;br /&gt;
Upgrade effect: Each level of the statue adds +5% of your Resistance to Skill Power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Also known as &amp;quot;The Delayer of Death&amp;quot;, at the peak of his career, the cemetery stood empty for many years.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Calis''' || {{#slice:file=File:Statues.png|x=50|y=11|width=20|height=39|resize=100}} || Build effect: 20% chance to block most projectiles. &lt;br /&gt;
Upgrade effect: Each level of the statue adds +5% of your Armor to Attack Power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Raised from childhood to fight the undead and protect the living. Devoted his life to serve the people.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Ewran''' || {{#slice:file=File:Statues.png|x=75|y=8|width=22|height=42|resize=100}} || Build effect: 7.5% to freeze enemies on Primary Attack.&lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to frozen enemies by +5%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;During a warm summer night, she froze Williamsons Pure Lake so the King could move his troops safely across.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Wylmir''' || {{#slice:file=File:Statues.png|x=0|y=61|width=19|height=39|resize=100}} || Build effect: 20% faster Skills.&lt;br /&gt;
Upgrade effect: Each level of the statue adds 5% of the skill cost as damage to your Skills.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Used his last breath to blaze the caves and clean out the trolls between Blackbarrow and Fallowfields.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Ozreth''' || {{#slice:file=File:Statues.png|x=50|y=67|width=22|height=33|resize=100}} || Build effect: 20% chance of enemies leaving a poison cloud when killed that lasts for 4 seconds. &lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to poisoned enemies by +10%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An outcast, master in death and decay who paid his debt to society by curing Queen Olivia at the darkest hour.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Bolgarth''' || {{#slice:file=File:Statues.png|x=25|y=0|width=22|height=50|resize=100}} || Build effect: Every 5th Primary Attack in Combo triggers a Combo Blast that deals 100 Magical damage. &lt;br /&gt;
Upgrade effect: Each level of the statue increases time to maintain Combo by 0.5 seconds.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bolgarth's axe was known as the &amp;quot;Crimson Crescents&amp;quot;, because it was always red by the blood of his enemies.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Daran''' || [[File:Daran.PNG|150px|frameless]] || Build effect: Damage dealt to enemies that are burning has a 10% chance to also inflict bleeding.&lt;br /&gt;
Upgrade effect: Each level of the statue increases damage done to burning enemies by 5%.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Daran, a red priest, drew evil out of heathens with holy fire and bloodsucking maggots.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Upgrade Costs==&lt;br /&gt;
&lt;br /&gt;
The formula for statue upgrade costs is: &amp;lt;pre&amp;gt;100 * FLOOR((level+1)^1.5)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Statue Level||Ore to Upgrade||Difference||Total Ore&lt;br /&gt;
|-&lt;br /&gt;
|0 (not built)||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|1||200||100||300&lt;br /&gt;
|-&lt;br /&gt;
|2||500||300||800&lt;br /&gt;
|-&lt;br /&gt;
|3||800||300||1,600&lt;br /&gt;
|-&lt;br /&gt;
|4||1,100||300||1,700&lt;br /&gt;
|-&lt;br /&gt;
|5||1,400||300||3,100&lt;br /&gt;
|-&lt;br /&gt;
|6||1,800||400||4,900&lt;br /&gt;
|-&lt;br /&gt;
|7||2,200||400||7,100&lt;br /&gt;
|-&lt;br /&gt;
|8||2,700||500||9,800&lt;br /&gt;
|-&lt;br /&gt;
|9||3,100||400||12,900&lt;br /&gt;
|-&lt;br /&gt;
|10||3,600||500||16,500&lt;br /&gt;
|-&lt;br /&gt;
|11||4,100||500||20,600&lt;br /&gt;
|-&lt;br /&gt;
|12||4,600||500||25,200&lt;br /&gt;
|-&lt;br /&gt;
|13||5,200||600||30,400&lt;br /&gt;
|-&lt;br /&gt;
|14||5,800||600||36,200&lt;br /&gt;
|-&lt;br /&gt;
|15||6,400||600||42,600&lt;br /&gt;
|-&lt;br /&gt;
|16||7,000||600||49,600&lt;br /&gt;
|-&lt;br /&gt;
|17||7,600||600||57,200&lt;br /&gt;
|-&lt;br /&gt;
|18||8,200||600||65,400&lt;br /&gt;
|-&lt;br /&gt;
|19||8,900||700||74,300&lt;br /&gt;
|-&lt;br /&gt;
|20||9,600||700||83,900&lt;br /&gt;
|-&lt;br /&gt;
|21||10,300||700||94,200&lt;br /&gt;
|-&lt;br /&gt;
|22||11,000||700||105,200&lt;br /&gt;
|-&lt;br /&gt;
|23||11,700||700||116,900&lt;br /&gt;
|-&lt;br /&gt;
|24||12,500||800||129,400&lt;br /&gt;
|-&lt;br /&gt;
|25||13,200||700||142,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Daran.PNG&amp;diff=2011</id>
		<title>File:Daran.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Daran.PNG&amp;diff=2011"/>
		<updated>2019-07-06T14:45:58Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Witch_Hunter&amp;diff=2007</id>
		<title>Witch Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Witch_Hunter&amp;diff=2007"/>
		<updated>2019-07-04T15:09:06Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Stats */  WHC stats fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Classes}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Hunter is a user of an assortment of tools, that hunts its prey with meticulous planning and strategy.&amp;lt;br&amp;gt;&lt;br /&gt;
The Witch Hunter [[Guild Hall#Character Titles|Character Title]] will add critical skill damage for everyone in your guild.&lt;br /&gt;
==Skills and Abilities==&lt;br /&gt;
The tables below list base values and tiers as they're shown in the guild hall.&lt;br /&gt;
As an example, the first upgrade for Branding Ward can be bought at a Tier 2 guild hall.&lt;br /&gt;
Every upgrade to a skill costs skill points, which are denoted as stars in the upper-right corner of the screen while in town.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left: auto; margin-right: auto; text-align: center&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;7&amp;quot;|Wizard skills&lt;br /&gt;
|-&lt;br /&gt;
|Repeater Crossbow||Flaming Hounds||Branding Ward||Witch Pyre||Fanatic Zeal||A Murder of Crows||Searing Torch&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:skills_new.png|column=0|row=8}}||{{#sprite:file=File:skills_new.png|column=1|row=8}}||{{#sprite:file=File:skills_new.png|column=2|row=8}}||{{#sprite:file=File:skills_new.png|column=3|row=8}}||{{#sprite:file=File:skills_new.png|column=4|row=8}}||{{#sprite:file=File:skills_new.png|column=5|row=8}}||&lt;br /&gt;
{{#sprite:file=File:skills_new.png|column=6|row=8}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Repeater Crossbow (Primary Attack)====&lt;br /&gt;
Fires 4 bolts in quick succession. Each bolt deals [[Combat#Damage_Types|physical damage]] that ignores armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Bolts pierce enemies but lose 50% damage with each enemy pierced.&amp;lt;br&amp;gt;&lt;br /&gt;
Every upgrade increases the base damage and the amount of armor ignored.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||5||8||11||14||17||20&lt;br /&gt;
|-&lt;br /&gt;
|Armor Ignored||5||10||15||20||25||30&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Flaming Hounds (Skill 1)====&lt;br /&gt;
The Witch Hunter unleashes a Flaming Hound that bounces in a forward direction.&amp;lt;br&amp;gt;&lt;br /&gt;
The hound explodes when bouncing dealing [[Combat#Damage_Types|magical damage]] which is increased by 50% with each bounce.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||10||15||20||25||30||35&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||20||25||30||35||40||45&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||3||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Branding Ward (Skill 2)====&lt;br /&gt;
Places a ward on the ground that triggers when enemies get close.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemies hit by the ward take [[Combat#Damage_Types|magical damage]] and are branded.&amp;lt;br&amp;gt;&lt;br /&gt;
Branded enemies take 100% more damage.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||40||60||80||100&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||N/A||3||4||5||6&lt;br /&gt;
|-&lt;br /&gt;
|Max Wards||N/A||N/A||4||6||8||10&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||40||45||50||55&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||5||6||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Witch Pyre (Skill 3)====&lt;br /&gt;
Places a pyre on the ground that last for 7.5 seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
Enemies that hit the pyre ignite an explosion dealing [[Combat#Damage_Types|magical damage]].&amp;lt;br&amp;gt;&lt;br /&gt;
Enemies close to the pyre also start burning.&amp;lt;br&amp;gt;&lt;br /&gt;
The pyres have their own Health, Armor, and Resistance that scales with the level of the skill.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Health||N/A||N/A||N/A||300||500||700&lt;br /&gt;
|-&lt;br /&gt;
|Armor||N/A||N/A||N/A||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
|Resistance||N/A||N/A||N/A||10||20||30&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||40||80||120&lt;br /&gt;
|-&lt;br /&gt;
|Mana Cost||N/A||N/A||N/A||65||90||115&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||7||9||12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Fanatic Zeal (Passive 1)====&lt;br /&gt;
Generates stacks of Fanatic Zeal when casting a skill.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stack increases critical hit chance for all attacks and skills by 2.5%.&amp;lt;br&amp;gt;&lt;br /&gt;
Fanatic Zeal stack number and duration scale with the level of the skill.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Stacks||N/A||4||5||6||7||8&lt;br /&gt;
|-&lt;br /&gt;
|Duration||N/A||4||5||6||7||8&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||2||3||4||5||6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====A Murder of Crows (Passive 2)====&lt;br /&gt;
Unleashes Crows when taking damage that defend the Witch Hunter.&amp;lt;br&amp;gt;&lt;br /&gt;
Cooldown reduced per level.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Crows||N/A||N/A||5||7||9||11&lt;br /&gt;
|-&lt;br /&gt;
|Cooldown||N/A||N/A||10||9||8||7&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||4||5||6||8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Searing Torch (Passive 3)====&lt;br /&gt;
Throws a torch towards a random nearby enemy when casting a skill.&amp;lt;br&amp;gt;&lt;br /&gt;
The torch explodes on impact dealing [[Combat#Damage_Types|magical damage]] and applying burning.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Upgrades||Base||Tier 1||Tier 2||Tier 3||Tier 4||Tier 5&lt;br /&gt;
|-&lt;br /&gt;
|Damage||N/A||N/A||N/A||N/A||60||120&lt;br /&gt;
|-&lt;br /&gt;
|Star Cost||N/A||N/A||N/A||N/A||10||15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
The player starts off at level 1. Every time the Witch Hunter levels up, stat boosts are gained.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get stats at a given level, use the equation &amp;quot;X=scaling*(level-1)+level1stat&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | Attribute values by level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Attribute&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Health&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mana&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Health Regen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Mana Regen&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Armor&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Resistance&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 45&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.75&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Scaling Per Level&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +0.025&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +0.075&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +0.3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | +0.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 51&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 67&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.025&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.825&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1.3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 57&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 74&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.05&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1.6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 4&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 63&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 81&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.075&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.975&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1.9&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 5&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 69&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 88&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.1&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1.05&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2.2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 10&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 99&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 123&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.225&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1.425&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3.7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 15&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 129&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 158&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.35&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1.8&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5.2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 20&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 159&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 193&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.475&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2.175&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6.7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 12.5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 25&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 189&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 228&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.6&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2.55&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8.2&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Level 30&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 219&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 263&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 0.725&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2.925&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9.7&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 17.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=2006</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=2006"/>
		<updated>2019-06-28T13:07:37Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: updated patches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 98, June 24, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed load screen freezing for some users running in fullscreen.&lt;br /&gt;
*Added missing blueprint for Defender's Halberd.&lt;br /&gt;
*Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).&lt;br /&gt;
*Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.&lt;br /&gt;
*Fixed names and materials for Gladiator.&lt;br /&gt;
*Fix for the Witch Hunter DLC store page button in the main menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 97, June 19, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Witch Hunter===&lt;br /&gt;
    DLC Specific:&lt;br /&gt;
    Witch Hunter class that levels up Skill Crit Damage for the guild.&lt;br /&gt;
    Skills:&lt;br /&gt;
    Repeater Crossbow&lt;br /&gt;
    Flaming Hounds&lt;br /&gt;
    Branding Ward&lt;br /&gt;
    Witch Pyre&lt;br /&gt;
    A Murder of Crows&lt;br /&gt;
    Fanatic Zeal&lt;br /&gt;
    Searing Torch&lt;br /&gt;
&lt;br /&gt;
New Features&lt;br /&gt;
&lt;br /&gt;
*Magic Furnace - New dungeon mechanic that lets you craft items during your run.&lt;br /&gt;
*Item Gambler - New dungeon mechanic that lets you stake items for a random new one.&lt;br /&gt;
*Companions - Acquire a companion that helps you collect gold and ore.&lt;br /&gt;
*New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.&lt;br /&gt;
*New statue - &amp;quot;Daran&amp;quot; the red priest, (requires Pyramid of Prophecy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gameplay Adjustments and Balance&lt;br /&gt;
&lt;br /&gt;
General&lt;br /&gt;
&lt;br /&gt;
*Reworked Watcher boss fight.&lt;br /&gt;
*Tweaked player NG+ scaling of Armor/Resistance.&lt;br /&gt;
*Increased boss health scaling in NG+.&lt;br /&gt;
*Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.&lt;br /&gt;
*Path of the Magician - Changed from 20% to 25%.&lt;br /&gt;
*Path of the Warrior - Changed from 20% to 25%.&lt;br /&gt;
*Path of the Defender - Changed from 20% to 15%.&lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
*Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.&lt;br /&gt;
*Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.&lt;br /&gt;
*Powershot - Now fires 2 additional projectiles.&lt;br /&gt;
*Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.&lt;br /&gt;
*Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.&lt;br /&gt;
*Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.&lt;br /&gt;
*Holy Light - Increased healing.&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
&lt;br /&gt;
*Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.&lt;br /&gt;
*Duke's Signet Ring - Increased healing from 3% to 7.5%.&lt;br /&gt;
*Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.&lt;br /&gt;
*Mail of Thorns - Now also gives +2 Armor.&lt;br /&gt;
*Great Helm - Increased Armor from +5 to +7.&lt;br /&gt;
*Boots of Freedom - Changed to Epic.&lt;br /&gt;
*Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.&lt;br /&gt;
*Markham's Mastery - Moved first set bonus from 3 to 4 items.&lt;br /&gt;
*Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Various Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
*Added more chest room variations.&lt;br /&gt;
*Added Monoliths used stat and accomplishment.&lt;br /&gt;
*Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.&lt;br /&gt;
*Fixed pasting not being supported in chat (and all other text input widgets).&lt;br /&gt;
*Enemies can now be killed by poison.&lt;br /&gt;
*Ghosts now drain a percentage of your mana instead of a flat amount.&lt;br /&gt;
*You can now change the menu theme in options.&lt;br /&gt;
*Fixed music not starting when loading a save.&lt;br /&gt;
*Fixed a problem with fountain effects saving in town rather than in run.&lt;br /&gt;
*Fixed dungeon settings not using the host's highest NG+ level.&lt;br /&gt;
*Added an effect for Medusas Charm.&lt;br /&gt;
*Added effect and sound for gaining a potion charge with the Apothecary Set.&lt;br /&gt;
*New art for Apothecary's Sphere.&lt;br /&gt;
*Performance improvements.&lt;br /&gt;
*Crash fixes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 96, May 14, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*More variation and a lot of tweaks done to the Arena&lt;br /&gt;
*Added switches to the arena&lt;br /&gt;
*Fixed Warden's destructible corpse&lt;br /&gt;
*You can now destroy the Crustworm's corpse to avoid getting stuck behind it&lt;br /&gt;
*Fixed some mini map inconsistency&lt;br /&gt;
*Fixed an empty room bug in Upper Pyramid&lt;br /&gt;
*Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)&lt;br /&gt;
*Added new sounds&lt;br /&gt;
*The game can now handle much higher character levels&lt;br /&gt;
*New design for character color picking&lt;br /&gt;
*Fixed some crashes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 95, March 22, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Fixed random crash in Arena&lt;br /&gt;
*Fixed multiplayer timeout during loading causing a crash&lt;br /&gt;
*Gladiator summons now properly scale with skillpower for clients&lt;br /&gt;
*Fixed Book of Monsters achievement not unlocking sometimes&lt;br /&gt;
*Fix for enemies losing aggro in arena after loading&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 94, March 15, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*Fixed issue with double gamepads &amp;amp; joysticks.&lt;br /&gt;
*Added controller name tooltip to controls menu so controllers can be identified easier.&lt;br /&gt;
*Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.&lt;br /&gt;
*Fixed the game editor for Linux versions of the game.&lt;br /&gt;
*The Arena is now always played during daytime.&lt;br /&gt;
*The night time in the desert is now a bit brighter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 93, March 13, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==='''New Features included with the Pyramid of Prophecy DLC'''===&lt;br /&gt;
&lt;br /&gt;
*The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!&lt;br /&gt;
&lt;br /&gt;
*Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.&lt;br /&gt;
&lt;br /&gt;
*City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.&lt;br /&gt;
&lt;br /&gt;
*Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.&lt;br /&gt;
&lt;br /&gt;
*The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.&lt;br /&gt;
&lt;br /&gt;
*The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.&lt;br /&gt;
&lt;br /&gt;
*Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!&lt;br /&gt;
&lt;br /&gt;
*Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''New Features added to the Base Game'''===&lt;br /&gt;
&lt;br /&gt;
*The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!&lt;br /&gt;
&lt;br /&gt;
*Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.&lt;br /&gt;
&lt;br /&gt;
*Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.&lt;br /&gt;
&lt;br /&gt;
*A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!&lt;br /&gt;
&lt;br /&gt;
*Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.&lt;br /&gt;
&lt;br /&gt;
*Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.&lt;br /&gt;
&lt;br /&gt;
*Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Gameplay Adjustments and Balance'''===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Using the elevator in single player now pauses the game while you make a deposit.&lt;br /&gt;
*Gold and ore rewards when gaining guild hall titles have been increased.&lt;br /&gt;
*More accomplishments have been added to the game.&lt;br /&gt;
*Two more guild hall titles have been added to the game.&lt;br /&gt;
*You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.&lt;br /&gt;
*When a player is revived, they now become invulnerable for 3 seconds.&lt;br /&gt;
*Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).&lt;br /&gt;
*Added “Fortuitous Events” monolith buff (+5 Luck).&lt;br /&gt;
*The Chambers now have more chest rooms.&lt;br /&gt;
*The Lock Up Fountain effect has been removed.&lt;br /&gt;
*The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.&lt;br /&gt;
*Some enemies have learned new attacks in NG+.&lt;br /&gt;
*The way enemies surround players has been adjusted to reduce clustering.&lt;br /&gt;
*Added a small chance of bosses dropping Ace keys.&lt;br /&gt;
*The Imp now gives out more ore in the early game Acts.&lt;br /&gt;
*Improved The Apothecarys upgrades.&lt;br /&gt;
*Added wind effects that slightly increase with each “Great Threat” to the Battlements.&lt;br /&gt;
*Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.&lt;br /&gt;
*Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Items&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Spheres of Power''': This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.&lt;br /&gt;
*'''Cloak of Many Pockets''': Increased gold gain from 25% to 50%.&lt;br /&gt;
*'''Markham's Stone''': Increased ore gain from 1% to 2% per item in the player’s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Drinks&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''A Fool's Errand''': This drink’s negative effect is now “Health Regen set to 0.”&lt;br /&gt;
*'''Frenetic Eruption''': This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”&lt;br /&gt;
*'''Last Stand''': This drink now provides +30% bonus damage &amp;amp; +30% damage reduction while standing still; but +10% damage taken while moving.&lt;br /&gt;
*'''Hammer Time''': This drink’s negative effect is now: “Lose 5% of your current health while standing still.”&lt;br /&gt;
*'''Unbalanced Essence''': This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”&lt;br /&gt;
*'''Spilled Blood''': This drink’s base Health reduction has been reduced from 25% to 20%.&lt;br /&gt;
*'''Stab in the Dark''': This drink’s Darkness duration has been reduced from 2.5s to 1.5s.&lt;br /&gt;
&lt;br /&gt;
''When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.''&lt;br /&gt;
&lt;br /&gt;
*'''Crimson Death''': This drink now only provides 5% lifesteal on Primary Attack damage.&lt;br /&gt;
*'''Evil Infusion''': This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Visual, Audio, and UI Changes&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.&lt;br /&gt;
*Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.&lt;br /&gt;
*It is now possible to host lobbies without a maximum player level restriction.&lt;br /&gt;
*Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)&lt;br /&gt;
*Player names now display on their dead corpses.&lt;br /&gt;
*Teammates’ mana bars now display under their health bars in the game field.&lt;br /&gt;
*Players now receive a visual notification when an Imp spawns.&lt;br /&gt;
*Players now receive notifications of NG+ unlocks and progression when returning to town.&lt;br /&gt;
*When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bug Fixes&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.&lt;br /&gt;
*Some negative modifiers now display in the Character sheet.&lt;br /&gt;
*Grappling Hook (Thief Skill): Corrected the speed of this skill.&lt;br /&gt;
*Controllers can now be plugged in and out while the game is running.&lt;br /&gt;
*Fixed a bug where Combo Nova would trigger twice upon activation.&lt;br /&gt;
*The Flame Shield buff icon should no longer accidentally duplicate.&lt;br /&gt;
*Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.&lt;br /&gt;
*Fixed a bug where players could receive old network messages from game sessions they've already left.&lt;br /&gt;
*Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.&lt;br /&gt;
*Fixed a bug where one of the chambers prefabs would cause heavy frame drops.&lt;br /&gt;
*Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.&lt;br /&gt;
*Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.&lt;br /&gt;
*Fixed a bug where some loot was missing.&lt;br /&gt;
*Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.&lt;br /&gt;
*Fixed a lighting related rendering artifact.&lt;br /&gt;
*Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.&lt;br /&gt;
*Fixed collision issues with the Vampire’s coffins.&lt;br /&gt;
*Fixed a bug in Multiplayer where miniboss health bars would remain after they died.&lt;br /&gt;
*Several small visual and audio fixes have been made, as well as cleanups for performance improvement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 90, November 22, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Now displaying item count per rarity in items tooltip&lt;br /&gt;
*Fixed bug with constant wind on Battlements&lt;br /&gt;
*Fix potentially missing soul link chain in UI&lt;br /&gt;
*Several skills now work better with increased attack speed (like charge)&lt;br /&gt;
*UI performance improvements&lt;br /&gt;
*Shatter level 1 used the wrong sound&lt;br /&gt;
*Changed Ice Elementals to Aberrations&lt;br /&gt;
*Fixed some dungeon shop visual inconsistencies&lt;br /&gt;
*Fixed mismatched mods in multiplayer &lt;br /&gt;
*Added option to allow or disallow modded saves for un-modded hosts&lt;br /&gt;
*Crashfixes&lt;br /&gt;
*Added settings dialog to editor&lt;br /&gt;
*Fixed issue with placing lights in editor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 89, October 2, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Another fix for Battlements not always being beatable&lt;br /&gt;
*Fixed wrong title given on beating Thundersnow&lt;br /&gt;
*Only save fountain effects for server&lt;br /&gt;
*Added ability to unpack mods in mod packager&lt;br /&gt;
*Added &amp;quot;extract base resources&amp;quot; button to packager&lt;br /&gt;
*Packager now refreshes after packing or unpacking mods&lt;br /&gt;
*Fix resource mods not being marked as Workshop items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 88, August 7, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Fix for Battlements not always being beatable&lt;br /&gt;
*Fix for multiplayer level switch loading&lt;br /&gt;
*Fix not being able to join because of mismatched mods even though the mods were correct&lt;br /&gt;
*Fix profiles menu crash when upgrading from an old-style savegame&lt;br /&gt;
*Fix for Linux build&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 87, September 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Added new act, Battlements, with 2 floors&lt;br /&gt;
*Chambers levels made bigger, but the act reduced to 2 floors&lt;br /&gt;
*Reworked shortcut levels&lt;br /&gt;
*Added modding support&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===Thief===&lt;br /&gt;
*Increased health gain by level from 4 to 5&lt;br /&gt;
*Sidestep, now has both passive evasion and stacks&lt;br /&gt;
*Grappling hook, bigger hitbox&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
*Orb or Winter shards now bounce and pierce enemies&lt;br /&gt;
*Frost Shard damage increased by 10% per enemy pierced/bounce&lt;br /&gt;
*Biting Chill, increased freeze chance from 5% to 7.5%&lt;br /&gt;
*Shatter, other players can also cause a shatter from your frozen enemies&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
*Lowered base health from 75 to 60&lt;br /&gt;
*Soul Dagger now does damage on every hit, but with 2 lower damage on all levels&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
*Blastwave now places the correct Scorched Earth for level 3 &amp;amp; 4&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
*Holy Light, added a small impact aoe&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
*Marked Prey reworked to being a crit that applies the mark when it procs&lt;br /&gt;
*Powershot, 90% slow instead of 100% while charging&lt;br /&gt;
*Flurry of Arrows cooldown lowered from 2s to .75s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items/Drinks==&lt;br /&gt;
*Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark&lt;br /&gt;
*Drinks are now free if in stock but cost more money when out of stock&lt;br /&gt;
*Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes&lt;br /&gt;
*Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots&lt;br /&gt;
*Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently&lt;br /&gt;
*Increased damage of Spiked boots from 15 to 25&lt;br /&gt;
*Boots of the Giant moved to rare&lt;br /&gt;
*Stormcaller, increased range of the lightning bolt&lt;br /&gt;
*Descending Destruction, increased damage and burning&lt;br /&gt;
*Reinforced Gloves now block more damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes and changes==&lt;br /&gt;
*You no longer have to press a button under the armory statues&lt;br /&gt;
*Class titles now scale infinitely&lt;br /&gt;
*Separated respeccing attunements from skills&lt;br /&gt;
*Lowered taxes when defeating the last boss&lt;br /&gt;
*Shop no longer spawns on the first level of an act&lt;br /&gt;
*Added new shop variations&lt;br /&gt;
*Mana drain debuff is now a percentage loss of max mana&lt;br /&gt;
*Added announcement text to imp&lt;br /&gt;
*Added &amp;quot;Gold Fever&amp;quot; monolith buff&lt;br /&gt;
*Game over screen now shows icon of whoever killed you&lt;br /&gt;
*Adjusted enemy health scaling to be lower when playing as 2 or 3 people&lt;br /&gt;
*Show cost of locked chapel upgrades&lt;br /&gt;
*Added several new dyes&lt;br /&gt;
*Statistics can now go above 2 billion without getting bugged&lt;br /&gt;
*Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power&lt;br /&gt;
*Improved frame limiter accuracy&lt;br /&gt;
*Experimental fixes for getting pushed through walls&lt;br /&gt;
*Fix ace key being given multiple times on town reload&lt;br /&gt;
*Fix game over screen crash which can happen randomly&lt;br /&gt;
*Added and adjusted several new sounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 83, August 7, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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*Fix for archives boss becoming permanently invincible&lt;br /&gt;
*Fixed issue where clients could move before levels had loaded completely&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 82, July 31, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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*Fixed a multiplayer crash when people disconnect&lt;br /&gt;
*Fix for archives boss skipping certain phases&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 81, July 30, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Fixed OpenGL/Intel startup crash&lt;br /&gt;
*Several other crash fixes&lt;br /&gt;
*Fixed pathfinding issue where enemies would sometimes fail to find the way&lt;br /&gt;
*Fixed several issues where game broke when resuming in or around bossfights&lt;br /&gt;
*Getting pushed through walls should now be much less common&lt;br /&gt;
*Added &amp;quot;g_extra_players&amp;quot; cvar for making the game harder&lt;br /&gt;
*Added &amp;quot;ui_speedrun&amp;quot; cvar (1 = show run timer, 2 = show run timer + level splits)&lt;br /&gt;
*Fix for Ranger being able to shoot powershot through walls&lt;br /&gt;
*Several minor visual fixes&lt;br /&gt;
*Magic Missiles, Increased collision size so they are easier to hit&lt;br /&gt;
*Thundersnow, longer cooldown and lower lifetime of frost orbs&lt;br /&gt;
*Thundersnow, decreased wind strength slightly&lt;br /&gt;
*Thundersnow, no longer shoots 3 frost balls in mp&lt;br /&gt;
*Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)&lt;br /&gt;
*Cape of the Flamewalker, now immediately applies damage when in range&lt;br /&gt;
*Ghosts and flowers can no longer be affected by bleeding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 80, July 13, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Downscaling is now a lobby option instead of always being enabled&lt;br /&gt;
*Statues, towers, battlements and banners can now be affected by soul consumption and burning&lt;br /&gt;
*Problem with color ID when adding a new violet color, switched names on the new colors&lt;br /&gt;
*Fix thief not being able to destroy projectiles&lt;br /&gt;
*Fix floors visited stat on game over screen&lt;br /&gt;
*Fixed languages not loading on some older Linux XFS filesystems&lt;br /&gt;
*Increased maximum class titles by 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 79, July 12, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
==Classes==&lt;br /&gt;
There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for [[Magic_Anvil#Item_Attunement|attunements]], especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled.&lt;br /&gt;
&lt;br /&gt;
These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills.&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
*Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin&lt;br /&gt;
**The buff heals allies for 3/5/7/9 + 2% of max health&lt;br /&gt;
**Provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield)&lt;br /&gt;
**The buff lasts for 3/3.5/4/4.5 seconds&lt;br /&gt;
*Flames of Devotion replaces Juggernaut&lt;br /&gt;
**Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills&lt;br /&gt;
**Each stack lasts for 1 second and maximum stacks are 12/24&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
*Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health&lt;br /&gt;
**Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies&lt;br /&gt;
**Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds&lt;br /&gt;
*Celestial Orbs will now fire at the same target as Holy Light (which can increase their range)&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
*Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack&lt;br /&gt;
*On the Prowl replaces Dodge&lt;br /&gt;
**When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds&lt;br /&gt;
**The buff increases movement speed by 25% and evasion by 5/10/15/20/25%&lt;br /&gt;
*Marked Prey replaces Deadly Aim&lt;br /&gt;
**Primary attack has a chance 10% to apply a &amp;quot;Marked&amp;quot; debuff which lasts for 2.5 seconds&lt;br /&gt;
**Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage&lt;br /&gt;
*Powershot replaces Explosive Bomb&lt;br /&gt;
**Charged ranged attack that deals up to 100/200/300 magical damage with 50% resistance piercing&lt;br /&gt;
**Maximum charge rate is reached after 1 second. Speed and damage is increased by charging&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
*Comet damage gain increased to 40/80/120/160/200/240&lt;br /&gt;
**Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds&lt;br /&gt;
*Frost Nova, increased projectile lifetime by 50%&lt;br /&gt;
*Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds&lt;br /&gt;
**Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds&lt;br /&gt;
*Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds &lt;br /&gt;
**Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks: 5/6/7/8&lt;br /&gt;
*Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova)&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
*Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10%&lt;br /&gt;
**Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3&lt;br /&gt;
*Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling&lt;br /&gt;
**Stun duration changed to 0.5/0.75/1/1.25 seconds&lt;br /&gt;
*Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50&lt;br /&gt;
**The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds.&lt;br /&gt;
**All allies in the smoke cloud will have their evasion increased by 10/20/30%&lt;br /&gt;
*Slice and Dice stacks are now built up by hitting targets with your primary attack.&lt;br /&gt;
**Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once&lt;br /&gt;
**Stacks no longer provide evasion&lt;br /&gt;
*Decimating Strikes replaces Gold Fever &lt;br /&gt;
**Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses).&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
*Flame Breath now roots you in place unless you have combo&lt;br /&gt;
**Increased range and narrower cone of fire&lt;br /&gt;
**The fire now pierces all enemies&lt;br /&gt;
*Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds&lt;br /&gt;
**When Flame Shield procs your current level of Blastwave is cast&lt;br /&gt;
*Blastwave now destroys &amp;quot;blockable&amp;quot; projectiles&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
*Soul Dagger replaces Poisoned Dagger&lt;br /&gt;
**Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds&lt;br /&gt;
**The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption&lt;br /&gt;
*Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul *Consumption debuff to spread any damage taken to nearby enemies&lt;br /&gt;
*Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/32/35&lt;br /&gt;
*Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly&lt;br /&gt;
*Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings&lt;br /&gt;
&lt;br /&gt;
==Other balance changes==&lt;br /&gt;
===Drinks===&lt;br /&gt;
*Incendiary Demise, Lowered magical damage add from 50 to 40&lt;br /&gt;
*Wicked Sickness, Changed negative effect to 50% less damage output when not in combo&lt;br /&gt;
*Crimson Death, Lowered life steal from 7.5% to 5%&lt;br /&gt;
*Groovy Ghost, Lowered evasion bonus from 10% to 8%&lt;br /&gt;
*Smelly Old Man, Lowered mana regen bonus from +3 to +2&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Duelist's Edge, Lowered evasion bonus from 10% to 8%&lt;br /&gt;
*Slippery Cloak, Lowered evasion bonus from 10% to 6%&lt;br /&gt;
*Sandals of Swiftness, Lowered evasion bonus from 5% to 3%&lt;br /&gt;
*Markham's Mastery, Lowered Armor &amp;amp; Resistance bonus from 1 to 0.5 per item in your inventory&lt;br /&gt;
&lt;br /&gt;
===Fountain===&lt;br /&gt;
*Fountain, Increased cost of Glass Walks from +5 to +6&lt;br /&gt;
*New fountain effect: One Man Guild (No class title bonuses)&lt;br /&gt;
===Monoliths===&lt;br /&gt;
*Endless Potential, Lowered duration from 5 to 4 minutes&lt;br /&gt;
*Vigorous Restoration, Lowered duration from 10 to 8 minutes&lt;br /&gt;
&lt;br /&gt;
==Downscaling==&lt;br /&gt;
*In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached&lt;br /&gt;
*Class titles and effective level scaled down to whatever NG+ level you play on&lt;br /&gt;
*Beating a higher NG+ now always only increases your NG+ by 1&lt;br /&gt;
*Players can now get experience at lower NG+&lt;br /&gt;
&lt;br /&gt;
==Networking Fixes==&lt;br /&gt;
*Fixed load screen disappearing too soon in multiplayer&lt;br /&gt;
*Changed networking compression algorithm to a more efficient one&lt;br /&gt;
*Crash fixes&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Fixes and Changes==&lt;br /&gt;
*Removed cost for chapel convert&lt;br /&gt;
*Skills can now &amp;quot;cancel&amp;quot; the cooldown of your attack meaning you can use them rapidly one after another&lt;br /&gt;
*Rebalanced enemy experience rewards&lt;br /&gt;
*Improved details in some tooltips in character screen&lt;br /&gt;
*Fixed distance based stats descriptions&lt;br /&gt;
*Added several new colors to find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 78, June 13, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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===Added Tailor===&lt;br /&gt;
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.&lt;br /&gt;
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.&lt;br /&gt;
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Added Graveyards to dungeon for breaking soul links&lt;br /&gt;
*Updated some core technology&lt;br /&gt;
*Remove &amp;quot;A1&amp;quot; etc from overlay map and replace with &amp;quot;Mines&amp;quot; etc&lt;br /&gt;
*Fix for empty prison chest rooms&lt;br /&gt;
*Fixed some instability and crashes&lt;br /&gt;
*Worked on imp balance&lt;br /&gt;
*Game now pauses when using a shrine (in singleplayer)&lt;br /&gt;
*Improved performance when a lot of upgrades and items are active&lt;br /&gt;
*Fixed bug where enemies could evade certain damage that they shouldn't&lt;br /&gt;
*Poison and burning debuff damage ticks can no longer be evaded&lt;br /&gt;
*Fixed Anvil icon showing in town when not unlocked&lt;br /&gt;
*Fix for getting stuck behind the guard at the mine entrance&lt;br /&gt;
*Fix for duplicate villager outside the tavern&lt;br /&gt;
*Changed sound for Smite, Holy Light, and Fire Breath&lt;br /&gt;
*Fixed Last Stand drink to an actual -33% movement speed&lt;br /&gt;
&lt;br /&gt;
===Fountain Balance===&lt;br /&gt;
*Bigger Bottle, moved to level 1&lt;br /&gt;
*Unlimited Springs, moved to level 2&lt;br /&gt;
*Abundant Shops, moved to level 2&lt;br /&gt;
*Mysterious Guidance, moved to level 2&lt;br /&gt;
*Elite Reinforcements, moved to level 1&lt;br /&gt;
*Dry Springs, moved to level 2&lt;br /&gt;
*Relentless Threats, moved to level 2 and changed favor from -4 to -5&lt;br /&gt;
*Lethal Traps, favor changed from -3 to -2&lt;br /&gt;
*Infrequent Threats, favor changed from 4 to 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 76, May 18, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
===New fountain===&lt;br /&gt;
&lt;br /&gt;
*The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.&lt;br /&gt;
&lt;br /&gt;
===Balance===&lt;br /&gt;
&lt;br /&gt;
*Crimson Death now damages 2.5% of current health per tick instead of doing flat damage&lt;br /&gt;
*Crimson Death life steal now 7.5%&lt;br /&gt;
*Fewer drinks from each barrel&lt;br /&gt;
*Changed The Last Sin from -3 mana regen to -33% mana regen.&lt;br /&gt;
*Buff to Incendiary Demise&lt;br /&gt;
*Paladin's Charge can no longer do damage to the same unit multiple times during the same charge&lt;br /&gt;
*Lowered Paladin's Whirlwind cooldown from 10 to 9 sec&lt;br /&gt;
*Fixed Paladin's Lay on hands skill healing enemies&lt;br /&gt;
*Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks&lt;br /&gt;
*Fixed Paladin's Charge doing damage to ethereal Wraiths&lt;br /&gt;
*Fixed Thief's primary doing damage to ethereal Wraiths&lt;br /&gt;
*Increased Flurry of Arrows mana cost by 10 on all levels&lt;br /&gt;
*Removed Ranger's arrow damage falloff&lt;br /&gt;
*Removed lifesteal from return dmg&lt;br /&gt;
*Lowered damage of spike traps slightly&lt;br /&gt;
*Increased damage of floor fire traps&lt;br /&gt;
*Increased range of Cape of the Flamewalker from 50 to 60&lt;br /&gt;
*Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick&lt;br /&gt;
*Increased damage of Talisman of Conflagration from 25 to 40&lt;br /&gt;
*Increased damage of Wrath of the Thundergod from 30 to 50&lt;br /&gt;
*Fixed monolith damage blessing&lt;br /&gt;
*Fixed double monolith use in multiplayer&lt;br /&gt;
*Fix for monolith achievement&lt;br /&gt;
*Removed enemy debuff resistance NG+ scaling&lt;br /&gt;
*Enemy NG+ armor scaling lowered a lot and changed to be diminishing&lt;br /&gt;
*Enemy NG+ move speed scaling changed to be diminishing&lt;br /&gt;
*Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit&lt;br /&gt;
*Lowered speed of ghost ranger arrows&lt;br /&gt;
*Tweaked fire rate of skeleton archers&lt;br /&gt;
*Lowered skeleton archer arrow speed slightly&lt;br /&gt;
*NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both&lt;br /&gt;
*Increased cooldown and added a limit on spawners spawning unit when taking damage&lt;br /&gt;
*Removed red wisps from wisp spawners&lt;br /&gt;
*Lowered final boss health&lt;br /&gt;
*Final boss attacks tweaked to do a bit less armor penetration&lt;br /&gt;
*Lowered health of some units&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Added more portraits and made them colored from the character colors&lt;br /&gt;
*More variation in Chambers&lt;br /&gt;
*Fixed some item tooltips&lt;br /&gt;
*Fixed bossbars on minibosses not being hidden from darkness view&lt;br /&gt;
*Fixed a gambling bug&lt;br /&gt;
*Show level name in overlay map&lt;br /&gt;
*Change floor number to show the actual floor number of the act instead of the global floor number&lt;br /&gt;
*Fix game unpausing when switching from guildhall to playermenu&lt;br /&gt;
*Show item forge found count&lt;br /&gt;
*Fix triple chests when destroying secret wall after loading game&lt;br /&gt;
*You are now able to see on the mini map if you used a teleport in archives&lt;br /&gt;
*Added some more glass walks&lt;br /&gt;
*Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip&lt;br /&gt;
*Fixed wrong offset in text input widgets when text is too long&lt;br /&gt;
*Netsync triggered effect modifiers (scroll of magic missile, etc.)&lt;br /&gt;
*Chapel convert button is now less confusing; it'll show the cost even when button is disabled&lt;br /&gt;
*Discord Rich Presence now shows &amp;quot;Act X floor Y&amp;quot;&lt;br /&gt;
*Fixes to skill time multipliers&lt;br /&gt;
*More blueprints in levels&lt;br /&gt;
*More barrels/blueprints in higher acts and NG+&lt;br /&gt;
*Thousands separator on upgrade buttons&lt;br /&gt;
*Show proper NG+ values for gold/ore gain in tooltips&lt;br /&gt;
*Fixed some eye boss save/load issues&lt;br /&gt;
*Fix eye boss wisps shaking when game is paused&lt;br /&gt;
*Fix empty town when reaching final guild title&lt;br /&gt;
*Fix slow loading of key purchases&lt;br /&gt;
*Clamp ui_scale between 0.05 and 100.0&lt;br /&gt;
*Fix lifesteal not healing the proper value&lt;br /&gt;
*Fix mouse getting stuck in top left corner in game over screen when console is up&lt;br /&gt;
*Added g_potion_delay&lt;br /&gt;
*Make it a bit clearer that spent stars is spent stars and not available stars&lt;br /&gt;
*Draw item tooltip above HUD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 74, April 27, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
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*Fix for missing Archives button&lt;br /&gt;
*Fixed unreachable rooms in Archives&lt;br /&gt;
*Fixed &amp;quot;gather your party before venturing forth&amp;quot; on multiplayer to singleplayer disconnect&lt;br /&gt;
*Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5%&lt;br /&gt;
*Fixed chat line delay bug&lt;br /&gt;
*Show NG+ value for goldgain in character sheet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 73, April 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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''This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.''&lt;br /&gt;
&lt;br /&gt;
''We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!''&lt;br /&gt;
&lt;br /&gt;
===Major Game Updates===&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
&lt;br /&gt;
14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. &lt;br /&gt;
&lt;br /&gt;
Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”&lt;br /&gt;
&lt;br /&gt;
'''Tavern'''&lt;br /&gt;
&lt;br /&gt;
''Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.''&lt;br /&gt;
&lt;br /&gt;
*23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups. &lt;br /&gt;
*Collecting a Barrel immediately sends it to town; use of an elevator is not required. &lt;br /&gt;
*Barrels contain multiple charges of that drink.&lt;br /&gt;
*Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.&lt;br /&gt;
*You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.&lt;br /&gt;
*The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.&lt;br /&gt;
&lt;br /&gt;
'''Magic Anvil'''&lt;br /&gt;
&lt;br /&gt;
''A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!''&lt;br /&gt;
&lt;br /&gt;
*Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.&lt;br /&gt;
*Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.&lt;br /&gt;
*Legendary and Epic items do not have blueprints.&lt;br /&gt;
*Some common, uncommon, and rare quality Items also do not have blueprints.&lt;br /&gt;
*Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.&lt;br /&gt;
*Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.&lt;br /&gt;
*Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.&lt;br /&gt;
*Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.&lt;br /&gt;
&lt;br /&gt;
'''New Game+ Overhaul'''&lt;br /&gt;
&lt;br /&gt;
*Several enemies, including bosses, have new skills and behaviours.&lt;br /&gt;
*Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.&lt;br /&gt;
*Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.&lt;br /&gt;
&lt;br /&gt;
''This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.''&lt;br /&gt;
&lt;br /&gt;
''Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.''&lt;br /&gt;
&lt;br /&gt;
*Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.&lt;br /&gt;
*Added +20% ore and gold gain per NG+ scale.&lt;br /&gt;
*Price increase for NG+ dungeon stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chests, Item Balance, and Recategorization===&lt;br /&gt;
&lt;br /&gt;
'''New Chest Drop Rates'''&lt;br /&gt;
&lt;br /&gt;
*Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.&lt;br /&gt;
*Bronze: 65% Common Item, 35% Uncommon Item.&lt;br /&gt;
*Silver: 80% Uncommon Item, 20% Rare Item.&lt;br /&gt;
*Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.&lt;br /&gt;
*Ace: 50% Epic Item, 50% Legendary Item.&lt;br /&gt;
&lt;br /&gt;
'''Crown of Kings'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
&lt;br /&gt;
'''Sphere of Champions'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Attack Power and Skill Power during combo increased from 50 to 60.&lt;br /&gt;
&lt;br /&gt;
'''Ring of Arcane Power'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Mana cost reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Dragonscale Mail'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Damage reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Earthsplitter'''&lt;br /&gt;
&lt;br /&gt;
*Physical damage from Shockwave increased from 30 to 40.&lt;br /&gt;
&lt;br /&gt;
'''Stormcaller'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Chain Lightning increased from 20 to 30.&lt;br /&gt;
&lt;br /&gt;
'''Talisman of Conflagration'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Explosion increased from 20 to 25.&lt;br /&gt;
&lt;br /&gt;
'''King's Regalia Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Attack and Skill speed decreased to 33%/66%, down from 50%/100%.&lt;br /&gt;
&lt;br /&gt;
'''Fire and Ice Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Bonus Magical damage on primary attack increased from 5 to 10.&lt;br /&gt;
&lt;br /&gt;
'''Shaftlocke Pickaxe'''&lt;br /&gt;
&lt;br /&gt;
*Now gives a flat 50% ore gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Improvements===&lt;br /&gt;
&lt;br /&gt;
*New Main Menu appearance.&lt;br /&gt;
*Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.&lt;br /&gt;
*Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.&lt;br /&gt;
*Disconnecting from a multiplayer run will save your game for continuation in single-player.&lt;br /&gt;
*General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.&lt;br /&gt;
*Improved dungeon variation in Archives and Chambers.&lt;br /&gt;
*All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.&lt;br /&gt;
*Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.&lt;br /&gt;
*Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.&lt;br /&gt;
*Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.&lt;br /&gt;
*Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.&lt;br /&gt;
*The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).&lt;br /&gt;
*Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Reworked saving system into a single-file format with automatic backups.&lt;br /&gt;
*Added usable priority so player corpse's will take use priority over other usables.&lt;br /&gt;
*Added Wisp spawners on minimap.&lt;br /&gt;
*Added new achievements&lt;br /&gt;
*Added level cap, % ore gain, crit chance, and evade chance to the character tab.&lt;br /&gt;
*Added mana cost indicators in the main game UI.&lt;br /&gt;
*Removed minimap icon for the imp.&lt;br /&gt;
*Sorcerer, Shatter: Added a distance limit of 250 pixels.&lt;br /&gt;
*Prison button should now be guaranteed to spawn.&lt;br /&gt;
*Added 2 new Golden Diamonds worth 1000 and 2500 gold.&lt;br /&gt;
*You can now find players you've played with in the &amp;quot;recently played with&amp;quot; list on Steam&lt;br /&gt;
*Several save/reload fixes.&lt;br /&gt;
*The range at which enemy aggro changes is now shorter.&lt;br /&gt;
*Improved Discord rich presence.&lt;br /&gt;
*Fixed some item descriptions.&lt;br /&gt;
*Sound fixes.&lt;br /&gt;
*Other player's item sets in their inventory are now visible from the character tab.&lt;br /&gt;
*Added current NG+ level of the run in the map tab.&lt;br /&gt;
*Fixed waypoint text issues.&lt;br /&gt;
*Fixed layout issue in dungeon settings menu.&lt;br /&gt;
*Lowered drop rates of items from mini-bosses.&lt;br /&gt;
*Multiplayer menu can now select levels above level 80 if you have any such characters.&lt;br /&gt;
*Added chance of bronze chests spawning in chambers treasure rooms.&lt;br /&gt;
*Archives now have less breakables.&lt;br /&gt;
*Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.&lt;br /&gt;
*Removed healing bannermen.&lt;br /&gt;
*Skill points no longer overlap with the key count in the UI.&lt;br /&gt;
*Added cvar ui_chat_pos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 72, April 12, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
*Crash fixes&lt;br /&gt;
*Improved performance of damage numbers&lt;br /&gt;
*Added minimap sprite for pings&lt;br /&gt;
*Damage bonus now gets added on before attack/skill power&lt;br /&gt;
*Old map now shows unexplored parts of the map transparently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 71, April 10, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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*Fixed issue where several items with a cooldown wouldn't trigger properly&lt;br /&gt;
*Pathfinding fix&lt;br /&gt;
*Smoother scrolling when in pixel-perfect rendering&lt;br /&gt;
*Added Itemiary&lt;br /&gt;
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 70, April 5, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
==Minor Class Changes==&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff&lt;br /&gt;
*Paladin Whirlwind now has a new animation&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Fixes and Changes==&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks&lt;br /&gt;
*Enemies now more readily switch aggro between players&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code)&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 66, March 15, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=2003</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=2003"/>
		<updated>2019-06-26T14:58:26Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companions are available for purchase in [[Town|The Outlook]] from an NPC located near the stairs to the [[Guild Hall]].&lt;br /&gt;
&lt;br /&gt;
Once equipped, it will follow the player, automatically gathering gold and ore for the player within that companion's range.&lt;br /&gt;
&lt;br /&gt;
Companions must be unlocked per character (like blessings).&lt;br /&gt;
&lt;br /&gt;
Each companion has two different designs. You do not need to spend gold on changing designs.&lt;br /&gt;
&lt;br /&gt;
==Companion Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Pet&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Idle Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Min Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Pickup&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Leash Range&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| Imp&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 25,000&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 4.7&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 3.2&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 225&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Scarab [[File:PoP.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50,000&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 180&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven [[File:Icon wh.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 100,000&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 4.3&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 2.7&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 80&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 300&lt;br /&gt;
| Can fly over obstacles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Companion Appearance==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pet&lt;br /&gt;
! Style A&lt;br /&gt;
! Style B&lt;br /&gt;
|-&lt;br /&gt;
| Imp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=0|row=2}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=1|row=2}}&lt;br /&gt;
|-&lt;br /&gt;
| Scarab [[File:PoP.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=0|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=1|row=0}}&lt;br /&gt;
|-&lt;br /&gt;
| Raven [[File:Icon wh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=0|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=1|row=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=2002</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=2002"/>
		<updated>2019-06-26T14:54:04Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: added pet styles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companions are available for purchase in [[Town|The Outlook]] from an NPC located near the stairs to the [[Guild Hall]].&lt;br /&gt;
&lt;br /&gt;
Once equipped, it will follow the player, automatically gathering gold and ore for the player within that companion's range.&lt;br /&gt;
&lt;br /&gt;
Companions must be unlocked per character (like blessings).&lt;br /&gt;
&lt;br /&gt;
Each companion has two different designs. You do not need to spend gold on changing designs.&lt;br /&gt;
&lt;br /&gt;
==Companion Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Pet&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Idle Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Min Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Pickup&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Leash Range&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| Imp&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 25,000&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 4.7&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 3.2&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 225&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Scarab [[File:PoP.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50,000&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 180&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven [[File:Icon wh.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 100,000&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 4.3&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 2.7&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 80&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 300&lt;br /&gt;
| Can fly over obstacles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Companion Appearance==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pet&lt;br /&gt;
! Style A&lt;br /&gt;
! Style B&lt;br /&gt;
|-&lt;br /&gt;
| Imp&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=0|row=2}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=1|row=2}}&lt;br /&gt;
|-&lt;br /&gt;
| Scarab [[File:PoP.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=0|row=0}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=1|row=0}}&lt;br /&gt;
|-&lt;br /&gt;
| Raven [[File:Icon wh.png]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=0|row=1}}&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | {{#sprite:file=File:Pets.png|column=1|row=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=2001</id>
		<title>File:Pets.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=2001"/>
		<updated>2019-06-26T14:53:41Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: GaiaMike uploaded a new version of File:Pets.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=2000</id>
		<title>File:Pets.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=2000"/>
		<updated>2019-06-26T14:51:24Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: GaiaMike uploaded a new version of File:Pets.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1999</id>
		<title>File:Pets.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1999"/>
		<updated>2019-06-26T14:45:53Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: GaiaMike uploaded a new version of File:Pets.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1998</id>
		<title>File:Pets.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1998"/>
		<updated>2019-06-26T14:38:57Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: GaiaMike uploaded a new version of File:Pets.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1997</id>
		<title>File:Pets.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1997"/>
		<updated>2019-06-26T14:33:42Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: GaiaMike uploaded a new version of File:Pets.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1996</id>
		<title>File:Pets.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Pets.png&amp;diff=1996"/>
		<updated>2019-06-26T14:11:26Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=1995</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=1995"/>
		<updated>2019-06-26T12:40:43Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Luck */ centered fort. events icon to match other icons;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away.&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however [[Undead]] and [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds.&lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected.&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93, with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] and skills (like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected.&lt;br /&gt;
&lt;br /&gt;
The equation to calculate the new chance is as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 50*NG_lvl&amp;lt;sup&amp;gt;0.75&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 40*NG_lvl&amp;lt;sup&amp;gt;0.75&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=1994</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=1994"/>
		<updated>2019-06-25T18:59:27Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: added pop and wh icons to dlc pets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companions are available for purchase in [[Town|The Outlook]] from an NPC located near the stairs to the [[Guild Hall]].&lt;br /&gt;
&lt;br /&gt;
Once equipped, it will follow the player, automatically gathering gold and ore for the player within that companion's range.&lt;br /&gt;
&lt;br /&gt;
Companions must be unlocked per character (like blessings).&lt;br /&gt;
&lt;br /&gt;
Each companion has two different designs. You do not need to spend gold on changing designs.&lt;br /&gt;
&lt;br /&gt;
==Companion Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Pet&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Idle Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Min Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Pickup&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Leash Range&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| Imp&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 25,000&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 4.7&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 3.2&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 225&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Scarab [[File:PoP.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50,000&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 180&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven [[File:Icon wh.png]]&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 100,000&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 4.3&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 2.7&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 80&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 300&lt;br /&gt;
| Can fly over obstacles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1993</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=1993"/>
		<updated>2019-06-25T18:45:08Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: Added some basic information for magic furnace, item gambler, blood altar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
[[File:Elevator.jpg|130px|frameless|right]]&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. [[Money]] is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
If you activate the Miners' Strike Fountain fortune then all of the elevators will already be sent down, effectively creating an &amp;quot;all or nothing&amp;quot; scenario, as you would need to beat Thundersnow to receive any gold or ore from the run. The only other way to get anything back to town without winning is to have an Imp appear and allow you to send your gold to town tax free. This should not be relied upon, but can be a nice bonus if it happens in the Battlements.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Act_5.2C_The_Chambers|Thundersnow]] on floor 2 of the Battlements.&lt;br /&gt;
&lt;br /&gt;
If you are seeking to get the Potion Gulpers [[Guild_Hall#Guild_Achievements|achievement]] then the Unlimited Springs [[Fountain]] fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.&lt;br /&gt;
&lt;br /&gt;
If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Insight cannot be gotten when you are at the max level you can reach in that run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| Icon&lt;br /&gt;
| Name&lt;br /&gt;
| Effect&lt;br /&gt;
| Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Protective Powers&lt;br /&gt;
| -50% damage taken&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Incredible Strength&lt;br /&gt;
| x2 overall damage &lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Greater Insight&lt;br /&gt;
| +100% experience&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Vigorous Restoration&lt;br /&gt;
| 20 HP a second&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=96px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Endless Potential&lt;br /&gt;
| Free skills&lt;br /&gt;
| 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Gold Fever&lt;br /&gt;
| +100% Gold gain&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Rapid Blows&lt;br /&gt;
| +50% Primary attack speed&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=240px|width=48px|height=48px}}&lt;br /&gt;
| Sundering Strikes&lt;br /&gt;
| Ignore 50% of enemy Armor and Resistance&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=96px|width=48px|height=48px}}&lt;br /&gt;
| Nimble Limbs&lt;br /&gt;
| +50% movement speed ([[Arena]] only)&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Fortuitous Events&lt;br /&gt;
| +5 Luck&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 1 minute before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Refill your potions. Only when you don't have a full potion.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts. Only happens when you're not at max level.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you a random item of any rarity.&lt;br /&gt;
*[[File:PoP.png|link=]] Remove all of your curses. Only happens when you have any curses.&lt;br /&gt;
&lt;br /&gt;
There is approximately a 15% chance for an imp to spawn on any given floor, increased to 30% with the Plentiful Gifts [[Fountain]] fortune.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to have 0 imps spawn through an entire run, even with the fountain effect enabled, though if no floors are skipped the chance of the imp not spawning at all under these conditions would be: 0.7^16 = 0.3%.&lt;br /&gt;
&lt;br /&gt;
The formula for how much gold the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gold = ((2^Act * 1250) + (NG*5000)) * (Gold_Gain + (0.2 * NG))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|frameless|right]]&lt;br /&gt;
Shops can be found on the second or third floor of any [[Acts|Act]] in the tower and can only spawn once per act. In the [[Pyramid of Prophecy]] Shops can spawn on any floor, as there are no Red Rooms, skip portals, in the Pyramid.&lt;br /&gt;
 &lt;br /&gt;
Each shop has 5 items and can contain 2 more if you have have a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. &amp;lt;br&amp;gt;&lt;br /&gt;
These can both stack giving 9 item choices at a single shop. At any given shop you can only purchase 3 of the items shown.&lt;br /&gt;
&lt;br /&gt;
It is rare, but you can sometimes find duplicate items in the shop, usually if you pick up Fancy Plume after looking at the shop the first time, or if you bought it from the shop. Note that if you already have an item, you can NOT buy it from the shop again. If an item is both on the floor and in the shop, you must therefore buy the item first, then pick it up off the ground to have both. Duplicate items like this DO count towards set bonuses, unlike [[Magic Anvil|attuning]].&lt;br /&gt;
&lt;br /&gt;
The [[Items#vendors_coin|Vendor's Coin]] will reduce the prices of items in the shops by 25%.&lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The following is the rarities that the shops can give in each act. Note that they have a chance to not give any items of the highest tier.&lt;br /&gt;
*Act 1: Common &lt;br /&gt;
*Act 2: Common, Uncommon&lt;br /&gt;
*Act 3: Common, Uncommon&lt;br /&gt;
*Act 4: Common, Uncommon, Rare&lt;br /&gt;
*Act 5: Common, Uncommon, Rare&lt;br /&gt;
&lt;br /&gt;
Fancy Plume adds items to the shop based on the item rarities that are already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the Fancy Plume is added to your inventory none of the extra items added to the shop will be rare.&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
[[File:Graveyard.jpg|180px|frameless|right]]&lt;br /&gt;
These only appear in multiplayer, and can appear on any non-boss floor. Any player interacting with it will remove the all soul links in the group. A graveyard can only appear if there is a soul link (color) that has not been cleared before. Thus one person should link those that die until a graveyard appears, then a different person should be the linker.&lt;br /&gt;
&lt;br /&gt;
[[Acts#Act_6.2C_The_Battlements|The Battlements']] floor 2, left exit path, has a very high chance (90%+) of having a graveyard if you meet the conditions of one. As this is right before Thundersnow, this can be a crucial piece of aid, making victory easier.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every act and only spawn after you defeated the boss of that respective chapter at least once on that [[New Game Plus]] level.&lt;br /&gt;
&lt;br /&gt;
Example: For the portal to appear in the Mines, you must kill the Stone Guardian. For it to appear in the Prison, you must defeat the Warden once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
You reach a room with a red cube that has a large chunk of HP. Once you hit it enemies will start spawning, with a new wave appearing every 10 seconds until the cube it killed.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, every time the cube loses a chunk of health (Reticle colors when hovering over it change from red back to green) it will summon an extra wave of enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
This means if you are able to quickly kill the pillar in only a few seconds, about 10 waves of enemies will spawn one after another with less than half a second in between waves.&lt;br /&gt;
&lt;br /&gt;
Once the cube is destroyed, every enemy in the room is killed instantly.&lt;br /&gt;
&lt;br /&gt;
Beating a Red Room for the first time and picking up the sphere where the cube was will unlock [[Combat#Combo|combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
==Magic Furnace==&lt;br /&gt;
[[File:Magic furnace.png|75px|frameless|right]]&lt;br /&gt;
The magic furnace is occasionally found on floors throughout the tower. After interacting with the furnace, you can spend ore to craft an item from a list in the same way you can craft items from the magic anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Gambler==&lt;br /&gt;
The item gambler is an NPC that is located behind certain cracked walls in the tower. Interacting with the item gambler brings up an interface that lets you select items from your inventory to offer up for a single new item. The more items you offer, the higher the chance you have for receiving a rarer item.&lt;br /&gt;
&lt;br /&gt;
==Blood Altar [[File:Blood rite.png|50px|frameless]]==&lt;br /&gt;
The blood altar is a small round table found randomly in the tower. Using the altar will ask the player if they wish to sacrifice 10% of their HP for a random buff. This buff will last permanently, even through multiple runs, until the player dies. Once the player dies, the buff is lost and the sacrificed HP will return.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| Attack Power +30&lt;br /&gt;
|-&lt;br /&gt;
| Chosen&lt;br /&gt;
| Spell Power +30&lt;br /&gt;
|-&lt;br /&gt;
| Immortal&lt;br /&gt;
| Armor +25&lt;br /&gt;
|-&lt;br /&gt;
| Fey&lt;br /&gt;
| Resist +25&lt;br /&gt;
|-&lt;br /&gt;
| Order&lt;br /&gt;
| HP Regen +2&lt;br /&gt;
|-&lt;br /&gt;
| Crone&lt;br /&gt;
| Mana Regen +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Blood_rite.png&amp;diff=1992</id>
		<title>File:Blood rite.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Blood_rite.png&amp;diff=1992"/>
		<updated>2019-06-25T18:26:40Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Magic_furnace.png&amp;diff=1991</id>
		<title>File:Magic furnace.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Magic_furnace.png&amp;diff=1991"/>
		<updated>2019-06-25T18:09:07Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=1990</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=1990"/>
		<updated>2019-06-25T17:31:03Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: Kings Regalia - Set bonus changed from 33%/66% to 25%/50%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 150 Items (50 common, 49 uncommon, 35 rare, 10 epic, and 6 legendaries) in the game, with 15 of them being unique to the Pyramid of Prophecy DLC and 4 being unique to the Witch Hunter DLC.&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently fifteen Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 25% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 50% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.5 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Latern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=1989</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=1989"/>
		<updated>2019-06-25T17:29:54Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: Markham's mastery 3 to 4 item, first bonus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 150 Items (50 common, 49 uncommon, 35 rare, 10 epic, and 6 legendaries) in the game, with 15 of them being unique to the Pyramid of Prophecy DLC and 4 being unique to the Witch Hunter DLC.&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently fifteen Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|King's Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 33% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 66% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.5 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Latern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Rare&amp;diff=1988</id>
		<title>Template:Rare</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Rare&amp;diff=1988"/>
		<updated>2019-06-25T17:28:00Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: update: greater sphere regen amounts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Rare Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=0}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_kings&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;|| +30 magic resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=0}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_vengeance&amp;quot;&amp;gt;Amulet of Vengeance&amp;lt;/span&amp;gt;|| 10% to trigger combo when taking damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=1}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;armor_of_kings&amp;quot;&amp;gt;Armor of Kings&amp;lt;/span&amp;gt;|| +30 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=6}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;bloodthirst_ring&amp;quot;&amp;gt;Bloodthirst Ring&amp;lt;/span&amp;gt;|| 2.5% Lifesteal on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=18}}||style=&amp;quot;color:#33ccff&amp;quot;|&amp;lt;span id=&amp;quot;boots_of_the_giant&amp;quot;&amp;gt;Boots of the Giant&amp;lt;/span&amp;gt;|| Stun enemies for 2 seconds when colliding with them. +50 Health. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=3}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_the_flamewalker&amp;quot;&amp;gt;Cape of the Flamewalker&amp;lt;/span&amp;gt;||Burns nearby enemies for 10 Magical damage per second.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=17}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;chakram&amp;quot;&amp;gt;Chakram&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Unleash a chakram when using a skill dealing 50 physical damage. 2 seconds cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;curios_coffer&amp;quot;&amp;gt;Curio's Coffer&amp;lt;/span&amp;gt;||+20 Health &amp;amp; Mana. +12 Attack &amp;amp; Skill Power. +8 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=6}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;duelists_edge&amp;quot;&amp;gt;Duelist's Edge&amp;lt;/span&amp;gt;|| +8% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies bleeding.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=19}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;dukes_signet_ring&amp;quot;&amp;gt;Duke's Signet Ring&amp;lt;/span&amp;gt;|| Taking damage when below 50% Health will spawn an area that lasts for 5 seconds. 10 seconds cooldown. ||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=1}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;earthsplitter&amp;quot;&amp;gt;Earthsplitter&amp;lt;/span&amp;gt;||10% chance to release three earth spikes on your primary attack, dealing 40 physical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;flametongue&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies burning||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;frostbrand&amp;quot;&amp;gt;Frostbrand&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies freezing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=14}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;greater_sphere_of_regen&amp;quot;&amp;gt;Greater Sphere of Regen&amp;lt;/span&amp;gt;|| During combo you gain +50% Health regen and +75% Mana regen||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=3}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;heartseeker&amp;quot;&amp;gt;Heartseeker&amp;lt;/span&amp;gt;|| +12.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=15}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;judgement&amp;quot;&amp;gt;Judgement&amp;lt;/span&amp;gt;[[File:Icon wh.png|link=]]||+12 physical damage on primary attack. Every 7th primary attack hit lowers the health of the target by 2.5%||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;lucky_hat&amp;quot;&amp;gt;Lucky Hat&amp;lt;/span&amp;gt;|| +4 Luck||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=4}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;magebane&amp;quot;&amp;gt;Magebane&amp;lt;/span&amp;gt;||25% chance to reduce enemies' resistance by 75% on Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_amulet&amp;quot;&amp;gt;Markham's Amulet&amp;lt;/span&amp;gt;||+2 health &amp;amp; mana per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_mace&amp;quot;&amp;gt;Markham's Mace&amp;lt;/span&amp;gt;||+1 Attack power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_wand&amp;quot;&amp;gt;Markham's Wand&amp;lt;/span&amp;gt;||+1 Skill power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_cuirass&amp;quot;&amp;gt;Queen's Cuirass&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||+40 Armor '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_dagger&amp;quot;&amp;gt;Queen's Dagger&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||+50 Attack Power '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_jewel&amp;quot;&amp;gt;Queen's Jewel&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||+50 Skill Power '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=9}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_necklace&amp;quot;&amp;gt;Queen's Necklace&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]|| +40 Resistance '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=7}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;scepter_of_kings&amp;quot;&amp;gt;Scepter of Kings&amp;lt;/span&amp;gt;|| +40 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=17}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_rage&amp;quot;&amp;gt;Seal of Rage&amp;lt;/span&amp;gt;||+0.5% attack speed for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;shieldbreaker&amp;quot;&amp;gt;Shieldbreaker&amp;lt;/span&amp;gt;||25% chance to reduce enemies' Armor by 75% on Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=20}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;skullsmasher&amp;quot;&amp;gt;Skullsmasher&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Every 5th Primary Attack hit trigger an explosion on impact dealing 30 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;spreading_corruption&amp;quot;&amp;gt;Spreading Corruption&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Primary Attack applies a debuff for 2.5 seconds that jumps to a new enemy when the original target is killed. Affected enemies take 200% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=9}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_volatile_casting&amp;quot;&amp;gt;Staff of Volatile Casting&amp;lt;/span&amp;gt;|| 10% chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;stormcaller&amp;quot;&amp;gt;Stormcaller&amp;lt;/span&amp;gt;|| 10% chance to release a chain lightning on your primary attack, dealing 30 Magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;sword_of_kings&amp;quot;&amp;gt;Sword of Kings&amp;lt;/span&amp;gt;|| +40 Attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_conflagration&amp;quot;&amp;gt;Talisman of Conflagration&amp;lt;/span&amp;gt;|| Enemies have a 25% chance to explode in fire when killed dealing 40 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=1}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;wrath_of_the_thundergod&amp;quot;&amp;gt;Wrath of the Thundergod&amp;lt;/span&amp;gt;||Returns a lightning bolt to the attacker when hit, dealing 50 magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Commons&amp;diff=1987</id>
		<title>Template:Commons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Commons&amp;diff=1987"/>
		<updated>2019-06-25T17:26:18Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: update: greaves 20% chance -&amp;gt; always; mail thorns +2 armor; great helm 5-&amp;gt;7;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_resistance&amp;quot;&amp;gt;Amulet of Resistance&amp;lt;span&amp;gt;||+5 Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_herbs&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;blackjack&amp;quot;&amp;gt;Blackjack&amp;lt;/span&amp;gt;||10% chance to stun an enemy for 2 seconds on primary attack.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;book_of_enlightenment&amp;quot;&amp;gt;Book of Enlightenment&amp;lt;/span&amp;gt;||20% increased experience gain.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;broad_sword&amp;quot;&amp;gt;Broad Sword&amp;lt;/span&amp;gt;||+10 attack power.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_withdrawal&amp;quot;&amp;gt;Cape of Withdrawal&amp;lt;/span&amp;gt;||Getting hit triggers a 33% increase in movement speed for 3 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;chainmail&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;circlet_of_willpower&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;coated_arrow&amp;quot;&amp;gt;Coated Arrow&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||20% chance to poison enemies for 4 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cowl_of_protection&amp;quot;&amp;gt;Cowl of Protection&amp;lt;/span&amp;gt;||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;curios_box&amp;quot;&amp;gt;Curio's Box&amp;lt;/span&amp;gt;||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;defenders_halberd&amp;quot;&amp;gt;Defender's Halberd&amp;lt;/span&amp;gt;||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;enchanted_dirk&amp;quot;&amp;gt;Enchanted Dirk&amp;lt;/span&amp;gt;||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;firm_buckler&amp;quot;&amp;gt;Firm Buckler&amp;lt;/span&amp;gt;||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;gladiators_net&amp;quot;&amp;gt;Gladiator's Net&amp;lt;/span&amp;gt;||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;glowing_staff&amp;quot;&amp;gt;Glowing Staff&amp;lt;/span&amp;gt;||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;great_helm&amp;quot;&amp;gt;Great Helm&amp;lt;/span&amp;gt;||+7 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;greaves_of_the_barbarian&amp;quot;&amp;gt;Greaves of the Barbarian&amp;lt;/span&amp;gt;|| Killing an enemy triggers a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;heavy_gauntlets&amp;quot;&amp;gt;Heavy Gauntlet&amp;lt;/span&amp;gt;|| +15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;left_boot_of_speed&amp;quot;&amp;gt;Left Boot of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#boots_of_speed|Boots of Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_life&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;|| During combo, +.75 health regeneration.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_mana&amp;quot;&amp;gt;Lesser Sphere of Mana&amp;lt;/span&amp;gt;|| During combo, +1.5 mana regeneration.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_time&amp;quot;&amp;gt;Lesser Sphere of Time&amp;lt;/span&amp;gt;|| Time to maintain Combo is increased by 0.5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;life_stone&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;|| 15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lucky_charm&amp;quot;&amp;gt;Lucky Charm&amp;lt;/span&amp;gt;|| +1 Luck +10% Gold Gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mage_robe&amp;quot;&amp;gt;Mage Robe&amp;lt;/span&amp;gt;||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mail_of_thorns&amp;quot;&amp;gt;Mail of Thorns&amp;lt;/span&amp;gt;||Return 15 physical damage to the attacker when hit. +2 Armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mana_stone&amp;quot;&amp;gt;Mana Stone&amp;lt;/span&amp;gt;||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;markhams_purse&amp;quot;&amp;gt;Markham's Purse&amp;lt;/span&amp;gt;||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_aberration&amp;quot;&amp;gt;Monster Pamphlet: Aberration&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_beast&amp;quot;&amp;gt;Monster Pamphlet: Beast&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_construct&amp;quot;&amp;gt;Monster Pamphlet: Construct&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_undead&amp;quot;&amp;gt;Monster Pamphlet: Undead&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;pot_helm&amp;quot;&amp;gt;Pot Helm&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||10% to block most Projectiles||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=15}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;right_boot_of_speed&amp;quot;&amp;gt;Right Boot of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#boots_of_speed|Boots of Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_health&amp;quot;&amp;gt;Ring of Health&amp;lt;/span&amp;gt;||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_mana&amp;quot;&amp;gt;Ring of Mana&amp;lt;/span&amp;gt;||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_rejuvenation&amp;quot;&amp;gt;Ring of Rejuvenation&amp;lt;/span&amp;gt;||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sandals_of_swiftness&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||+0.1 movement speed and +3% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p1&amp;quot;&amp;gt;Scroll of Magic Missile: Page 1&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p2&amp;quot;&amp;gt;Scroll of Magic Missile: Page 2&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;serrated_scimitar&amp;quot;&amp;gt;Serrated Scimitar&amp;lt;/span&amp;gt;||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;slippery_cloak&amp;quot;&amp;gt;Slippery Cloak&amp;lt;/span&amp;gt;||6% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spell_book&amp;quot;&amp;gt;Spell Book&amp;lt;/span&amp;gt;||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spiked_flail&amp;quot;&amp;gt;Spiked Flail&amp;lt;/span&amp;gt;||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;steady_greaves&amp;quot;&amp;gt;Steady Greaves&amp;lt;/span&amp;gt;||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;stiletto&amp;quot;&amp;gt;Stiletto&amp;lt;/span&amp;gt;||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sturdy_belt&amp;quot;&amp;gt;Sturdy Belt&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;vendors_coin&amp;quot;&amp;gt;Vendor's Coin&amp;lt;/span&amp;gt;||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;wizards_wand&amp;quot;&amp;gt;Wizard's Wand&amp;lt;/span&amp;gt;||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Legendary&amp;diff=1986</id>
		<title>Template:Legendary</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Legendary&amp;diff=1986"/>
		<updated>2019-06-25T17:20:23Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: update: medusa slow60-&amp;gt;50, add apen50,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Legendary Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=9}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;descending_desctruction&amp;gt;Descending Destruction&amp;lt;/span&amp;gt;|| 10% chance to drop a meteor when scoring a hit with your Primary Attack that deals 100 Hybrid damage and applies burning.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;spirit_cloak&amp;quot;&amp;gt;Spirit Cloak&amp;lt;/span&amp;gt;||When taking damage you turn invulnerable for 3 seconds, with a cooldown of 10 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;medusas_charm&amp;gt;Medusa's charm&amp;lt;/span&amp;gt;||Enemies you look at are slowed by 50% and have their armor reduced by 50%. Enemies effected by the gaze that hits you are stunned for 6 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=4}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;soul_taker&amp;quot;&amp;gt;Soul Taker&amp;lt;/span&amp;gt;||When you kill an enemy, a random enemy of the same type is also killed.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=13}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_heroes&amp;quot;&amp;gt;Sphere of Heroes&amp;lt;/span&amp;gt;|| Shoots a massive nova projectile when attacking with your Primary Attack during Combo. ||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=9}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_chaos&amp;quot;&amp;gt;Wand of Chaos&amp;lt;/span&amp;gt;|| Every 2 seconds a powerful bolt is fired at a random target in range dealing heavy damage ||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=1985</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=1985"/>
		<updated>2019-06-25T17:05:03Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Priest]] • [[Ranger]] • [[Sorcerer]] • [[Thief]] • [[Warlock]] • [[Wizard]] • [[Gladiator]] • [[Witch Hunter]]&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town|The Outlook]]&lt;br /&gt;
|[[Apothecary]] • [[Bestiary]] • [[Blacksmith]] • [[Chapel]] • [[Companions|Companions (pets)]] • [[Fountain]] • [[Guild Hall]] • [[General Store]]&lt;br /&gt;
|- style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| |[[Magic Shop]] • [[Magic Anvil]] • [[Ore Trader]] • [[Town Hall]] • [[Tailor]] • [[Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
![[Acts|Forsaken Tower]]&lt;br /&gt;
|[[Chests]] • [[Encounters]] • [[Items]] • [[puzzlesecrets|Puzzles &amp;amp; Secrets]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:PoP.png|22px|link=]][[City of Stone]]&lt;br /&gt;
| [[Pyramid of Prophecy]] • [[Arena]] • [[Tavern|The Refreshing Chisel]] • [[Retired Gladiator]] • [[Statues]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Mechanics]]&lt;br /&gt;
|[[Acts]] • [[Combat]] • [[Leveling Up]] • [[Money]] • [[New Game Plus]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Enemies|Bosses]] • [[Aberrations]] • [[Beasts]] •  [[Constructs]] • [[Undead]] &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[mod_support|Mods &amp;amp; Misc]]&lt;br /&gt;
|[[Commands]] • [[custom_assets|Custom assets]] • [[custom_items|Custom Items]] • [[Custom_language_files|Custom language files]] • [[Custom_Materials_(Dyes)|Custom Materials (Dyes)]]&lt;br /&gt;
|-style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
|[[editor_guide|Editor]] • [[patchNotes|Patch Notes]] • [[mod_base|Starting a mod]] • [[Uploading_to_the_workshop|Uploading to the workshop]] • [[Voice_lines|Voice Lines]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=1984</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=1984"/>
		<updated>2019-06-25T17:02:40Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companions are available for purchase in [[Town|The Outlook]] from an NPC located near the stairs to the [[Guild Hall]].&lt;br /&gt;
&lt;br /&gt;
Once equipped, it will follow the player, automatically gathering gold and ore for the player within that companion's range.&lt;br /&gt;
&lt;br /&gt;
Companions must be unlocked per character (like blessings).&lt;br /&gt;
&lt;br /&gt;
Each companion has two different designs. You do not need to spend gold on changing designs.&lt;br /&gt;
&lt;br /&gt;
==Companion Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Pet&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Idle Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Min Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Pickup&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Leash Range&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| Imp&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 25,000&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 4.7&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 3.2&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 225&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Scarab&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50,000&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 180&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 100,000&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 4.3&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 2.7&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 80&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 300&lt;br /&gt;
| Can fly over obstacles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=1983</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=1983"/>
		<updated>2019-06-25T17:00:51Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Priest]] • [[Ranger]] • [[Sorcerer]] • [[Thief]] • [[Warlock]] • [[Wizard]] • [[Gladiator]] • [[Witch Hunter]]&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town|The Outlook]]&lt;br /&gt;
|[[Apothecary]] • [[Bestiary]] • [[Blacksmith]] • [[Chapel]] • [[Companions]] • [[Fountain]] • [[Guild Hall]] • [[General Store]]&lt;br /&gt;
|- style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| |[[Magic Shop]] • [[Magic Anvil]] • [[Ore Trader]] • [[Town Hall]] • [[Tailor]] • [[Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
![[Acts|Forsaken Tower]]&lt;br /&gt;
|[[Chests]] • [[Encounters]] • [[Items]] • [[puzzlesecrets|Puzzles &amp;amp; Secrets]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:PoP.png|22px|link=]][[City of Stone]]&lt;br /&gt;
| [[Pyramid of Prophecy]] • [[Arena]] • [[Tavern|The Refreshing Chisel]] • [[Retired Gladiator]] • [[Statues]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Mechanics]]&lt;br /&gt;
|[[Acts]] • [[Combat]] • [[Leveling Up]] • [[Money]] • [[New Game Plus]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Enemies|Bosses]] • [[Aberrations]] • [[Beasts]] •  [[Constructs]] • [[Undead]] &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[mod_support|Mods &amp;amp; Misc]]&lt;br /&gt;
|[[Commands]] • [[custom_assets|Custom assets]] • [[custom_items|Custom Items]] • [[Custom_language_files|Custom language files]] • [[Custom_Materials_(Dyes)|Custom Materials (Dyes)]]&lt;br /&gt;
|-style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
|[[editor_guide|Editor]] • [[patchNotes|Patch Notes]] • [[mod_base|Starting a mod]] • [[Uploading_to_the_workshop|Uploading to the workshop]] • [[Voice_lines|Voice Lines]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=1982</id>
		<title>Companions</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Companions&amp;diff=1982"/>
		<updated>2019-06-25T16:59:40Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: Created page with &amp;quot;Companions are available for purchase in The Outlook from an NPC located near the stairs to the Guild Hall.  Once equipped, it will follow the player, automatical...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Companions are available for purchase in [[Town|The Outlook]] from an NPC located near the stairs to the [[Guild Hall]].&lt;br /&gt;
&lt;br /&gt;
Once equipped, it will follow the player, automatically gathering gold and ore for the player within that companion's range.&lt;br /&gt;
&lt;br /&gt;
Companions must be unlocked per character (like blessings).&lt;br /&gt;
&lt;br /&gt;
Each companion has two different designs. You do not need to spend gold on the alternate designs.&lt;br /&gt;
&lt;br /&gt;
==Companion Stats==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Pet&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Idle Speed&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Min Idle&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Range Pickup&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Leash Range&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
| Imp&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 25,000&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 4.7&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 3.2&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 225&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Scarab&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50,000&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 5.5&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#fffc9e; color:#333333;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 180&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Raven&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 100,000&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 4.3&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864; color:#333333;&amp;quot; | 2.7&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 80&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 200&lt;br /&gt;
| style=&amp;quot;background-color:#67fd9a; color:#333333;&amp;quot; | 300&lt;br /&gt;
| Can fly over obstacles&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=1981</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=1981"/>
		<updated>2019-06-25T15:43:13Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: added some video commands, including the one for zooming out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your hwr.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save ''your command &amp;amp; argument''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr ''your command''&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_gore&lt;br /&gt;
| Affects whether slain enemies will leave gore effects or not. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_language&lt;br /&gt;
| Changes the game's language. Currently no other languages. Will require a restart to take effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character's sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it's disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_time_hour&lt;br /&gt;
| Set the in game time, useful if you're not a fan of the night in town!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game's build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. '''Cheats are only available on modded profiles.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_blueprint&lt;br /&gt;
| Give a specific Blueprint. The argument is the Items ID Name. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_combo&lt;br /&gt;
| Triggers the combo status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drink&lt;br /&gt;
| Give a specific drink. The argument must be the drink's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drinks&lt;br /&gt;
| Gives drinks at the set rarity, &amp;quot;give_drinks 32 32 32&amp;quot; would give 32 each to the common, uncommon and rare drinks. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_experience&lt;br /&gt;
| Give a selected amount of experience from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_gold&lt;br /&gt;
| Give a selected amount of gold from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_health&lt;br /&gt;
| Give a selected amount of health from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_item&lt;br /&gt;
| Give a specific item. The argument must be the item's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_items&lt;br /&gt;
| Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg &amp;quot;give_items 50 0 0 0 0&amp;quot; will give 50 random common items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_key&lt;br /&gt;
| Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_mana&lt;br /&gt;
| Give a selected amount of mana from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_ore&lt;br /&gt;
| Give a selected amount of ore from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue&lt;br /&gt;
| Gives the next level of statue blueprint for the specified statue.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | god&lt;br /&gt;
| Set infinite health&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | levelup&lt;br /&gt;
| Specifies an amount of Levels to Level up by. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | noclip&lt;br /&gt;
| Remove player collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_*&lt;br /&gt;
| r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars &amp;gt; rendering &amp;gt; draw menu. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | revive&lt;br /&gt;
| =================================================================&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_flags 0&lt;br /&gt;
| Displays any currently set flags on screen, &amp;quot;ui_flags 2&amp;quot; can be used to display on the right&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_members&lt;br /&gt;
| Write a list of all lobby members to the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_kick&lt;br /&gt;
| Kick a player from the lobby. Only works if you're the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
| Set this value to some higher value than 4 before opening the &amp;quot;create lobby&amp;quot; menu to allow hosting lobbies with more than 4 players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_ping_limit&lt;br /&gt;
| When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_pure&lt;br /&gt;
| Must be set in the config file, default value is 1, by setting to 0 allows multiplayer with unpacked mods, you'll only see players with the same pure settings as your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_fade_time&lt;br /&gt;
| The amount of time in milliseconds needs to be elapsed for a chat message to fade out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_scale&lt;br /&gt;
| Scale multiplier of the chat window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_pos&lt;br /&gt;
| Move the position of the chat with 2 variables. The two variables need to have a comma with no spaces in between. Ex; ui_chat_pos 0.9,0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_width&lt;br /&gt;
| Width scale of the chat window, scaled by the screen width.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_alpha&lt;br /&gt;
| Transparency scale of the mouse cursor and crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health&lt;br /&gt;
| Whether to show your health and mana next to the crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health_alpha&lt;br /&gt;
| If *ui_cursor_health* is enabled, this is the transparancy scale for the texts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player's Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_stats&lt;br /&gt;
| Whether to show health bars above other player's heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_vignette&lt;br /&gt;
| Whether to enable the vignetter effect when badly hurt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_format_letters&lt;br /&gt;
| Whether to show numbers globally as &amp;quot;100k&amp;quot; instead of &amp;quot;100 000&amp;quot;, and &amp;quot;1m&amp;quot; instead of &amp;quot;1 000 000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_key_count&lt;br /&gt;
| Whether to show the key count in the top bar.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=1980</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=1980"/>
		<updated>2019-06-25T14:41:49Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: added witch hunter to navigator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Priest]] • [[Ranger]] • [[Sorcerer]] • [[Thief]] • [[Warlock]] • [[Wizard]] • [[Gladiator]] • [[Witch Hunter]]&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town|The Outlook]]&lt;br /&gt;
|[[Apothecary]] • [[Bestiary]] • [[Blacksmith]] • [[Chapel]] • [[Fountain]] • [[Guild Hall]] • [[General Store]]&lt;br /&gt;
|- style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| |[[Magic Shop]] • [[Magic Anvil]] • [[Ore Trader]] • [[Town Hall]] • [[Tailor]] • [[Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
![[Acts|Forsaken Tower]]&lt;br /&gt;
|[[Chests]] • [[Encounters]] • [[Items]] • [[puzzlesecrets|Puzzles &amp;amp; Secrets]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:PoP.png|22px|link=]][[City of Stone]]&lt;br /&gt;
| [[Pyramid of Prophecy]] • [[Arena]] • [[Tavern|The Refreshing Chisel]] • [[Retired Gladiator]] • [[Statues]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Mechanics]]&lt;br /&gt;
|[[Acts]] • [[Combat]] • [[Leveling Up]] • [[Money]] • [[New Game Plus]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Enemies|Bosses]] • [[Aberrations]] • [[Beasts]] •  [[Constructs]] • [[Undead]] &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[mod_support|Mods &amp;amp; Misc]]&lt;br /&gt;
|[[Commands]] • [[custom_assets|Custom assets]] • [[custom_items|Custom Items]] • [[Custom_language_files|Custom language files]] • [[Custom_Materials_(Dyes)|Custom Materials (Dyes)]]&lt;br /&gt;
|-style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
|[[editor_guide|Editor]] • [[patchNotes|Patch Notes]] • [[mod_base|Starting a mod]] • [[Uploading_to_the_workshop|Uploading to the workshop]] • [[Voice_lines|Voice Lines]] &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Epic_Items&amp;diff=867</id>
		<title>Epic Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Epic_Items&amp;diff=867"/>
		<updated>2018-04-27T12:29:54Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: Created page with &amp;quot;Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace chests. They also have a ch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Epic Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsnew.png|column=0|row=18}}||style=&amp;quot;color:#ab00ff&amp;quot;|Boots of the Giant|| Walking into enemies stuns them. +50 Health.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=4|row=4}}||style=&amp;quot;color:#ab00ff&amp;quot;|Crown of Kings|| +50% Health and Mana||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets|King's Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=1}}||style=&amp;quot;color:#ab00ff&amp;quot;|Dragonscale Mail|| Take 25% less damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=3|row=7}}||style=&amp;quot;color:#ab00ff&amp;quot;|Ring of Arcane Power|| Spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Itemsprite2xcrop.png|column=2|row=9}}||style=&amp;quot;color:#ab00ff&amp;quot;|Sphere of Champions|| Increase attack and skill power by 60 during combo ||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Item Sets|Spheres of Power]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=856</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=856"/>
		<updated>2018-04-26T23:13:56Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to increase you drinking limit per run: 3/4/5 and also increase you maximum drink storage in the Tavern.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the NG scale you are playing on.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| +200% Gold Gain, -5HP Regen when standing still&lt;br /&gt;
|-&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| +25 Attack Power, -15 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| +20 Skill Power, -10 Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| +10% Primary Critical Hit Chance, -20 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| +2HP Regen, -15 Skill Power&lt;br /&gt;
|-&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| +50% Experience Gain, -0.4 Movement Speed &lt;br /&gt;
|-&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| -10% Damage Taken, -0.4 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| +100% Ore Gain, -75% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
| On the Run&lt;br /&gt;
| +0.5 Movement Speed, -25% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| +3 Mana Regen, -10% Base HP&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| +15% Skill Critical Chance, -25% Base Mana&lt;br /&gt;
|-&lt;br /&gt;
| The Groovy Ghost&lt;br /&gt;
| +10% Evasion, -15 Attack Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Double Thriller&lt;br /&gt;
| +75% Damage Dealt, +25% Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Bruiser&lt;br /&gt;
| +75% Skill Damage, +50% Skill Costs&lt;br /&gt;
|-&lt;br /&gt;
| Homemade Hazard&lt;br /&gt;
| +100% Primary Critical Damage, +10% Damage Taken&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand&lt;br /&gt;
| +33% Damage Output and +50% Damage Reduction when standing still, -33% Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
| The Last Sin&lt;br /&gt;
| +100% Skill Critical Damage, -3 Mana Regen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Death&lt;br /&gt;
| +10% Lifesteal on all damage, Receive physical damage while moving&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Time&lt;br /&gt;
| +100 Attack Power, -25% Armor&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Demise&lt;br /&gt;
| +50 magical damage on primary attack, Receive 5 ticks of magical damage for hitting enemies with primary attack&lt;br /&gt;
|-&lt;br /&gt;
| The Mad Proposal&lt;br /&gt;
| +400% Damage dealt, become VERY confused&lt;br /&gt;
|-&lt;br /&gt;
| Unbalanced Essence&lt;br /&gt;
| +100 Skill Power, -25% Resist&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Sickness&lt;br /&gt;
| +200% Damage dealt during combo, -5HP Regen while out of combo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=837</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=837"/>
		<updated>2018-04-26T15:02:39Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Rare Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
Barrels will contain multiple charges of whatever drink you are given.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| Gold Gain x2, HP Regen -5 when still&lt;br /&gt;
|-&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| Attack Power +x, Armor -x&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| Spell Power +x, Resist -x&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| Critical Hit Chance +10%, Armor -20&lt;br /&gt;
|-&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| HP Regen +2, Skill Power -x&lt;br /&gt;
|-&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| Experience x1.5, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| Damage Received x0.9, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| Ore Gain x2, Gold Gain x0.25&lt;br /&gt;
|-&lt;br /&gt;
| On the Run&lt;br /&gt;
| Speed +0.5, Gold Gain x0.75&lt;br /&gt;
|-&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| Mana Regen +4, Base HP -x%&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| Skill Critical Chance +15%, Base Mana -x%&lt;br /&gt;
|-&lt;br /&gt;
| The Groovy Ghost&lt;br /&gt;
| Evade +10%, Attack Power -x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Double Thriller&lt;br /&gt;
| Damage Output x1.75, Damage Received x1.25&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Bruiser&lt;br /&gt;
| Spell Damage x1.75, Spell Cost x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Homemade Hazard&lt;br /&gt;
| Critical Damage xX, Damage Received x1.1&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand&lt;br /&gt;
| Damage Output x1.33 when still, Damage Received x0.5 when still, Speed x0.66&lt;br /&gt;
|-&lt;br /&gt;
| The Last Sin&lt;br /&gt;
| Skill Critical Damage x2, Mana Regen -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Death&lt;br /&gt;
| Attack and Skill Lifesteal x%, Receive physical damage while moving&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Time&lt;br /&gt;
| Attack Power +x, Armor -x%&lt;br /&gt;
|-&lt;br /&gt;
| Incendiary Demise&lt;br /&gt;
| x magical damage added to primary attack, Receive 5 ticks of magical damage for hitting enemies&lt;br /&gt;
|-&lt;br /&gt;
| The Mad Proposal&lt;br /&gt;
| Damage Output x4, become VERY confused&lt;br /&gt;
|-&lt;br /&gt;
| Unbalanced Essence&lt;br /&gt;
| Skill Power +x, Resist -x%&lt;br /&gt;
|-&lt;br /&gt;
| Wicked Sickness&lt;br /&gt;
| Damage Output during combo xX, HP Regen -5 while not in combo&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=835</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=835"/>
		<updated>2018-04-26T14:58:38Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Uncommon Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
Barrels will contain multiple charges of whatever drink you are given.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| Gold Gain x2, HP Regen -5 when still&lt;br /&gt;
|-&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| Attack Power +x, Armor -x&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| Spell Power +x, Resist -x&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| Critical Hit Chance +10%, Armor -20&lt;br /&gt;
|-&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| HP Regen +2, Skill Power -x&lt;br /&gt;
|-&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| Experience x1.5, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| Damage Received x0.9, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| Ore Gain x2, Gold Gain x0.25&lt;br /&gt;
|-&lt;br /&gt;
| On the Run&lt;br /&gt;
| Speed +0.5, Gold Gain x0.75&lt;br /&gt;
|-&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| Mana Regen +4, Base HP -x%&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| Skill Critical Chance +15%, Base Mana -x%&lt;br /&gt;
|-&lt;br /&gt;
| The Groovy Ghost&lt;br /&gt;
| Evade +10%, Attack Power -x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Double Thriller&lt;br /&gt;
| Damage Output x1.75, Damage Received x1.25&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Bruiser&lt;br /&gt;
| Spell Damage x1.75, Spell Cost x1.5&lt;br /&gt;
|-&lt;br /&gt;
| Homemade Hazard&lt;br /&gt;
| Critical Damage xX, Damage Received x1.1&lt;br /&gt;
|-&lt;br /&gt;
| Last Stand&lt;br /&gt;
| Damage Output x1.33 when still, Damage Received x0.5 when still, Speed x0.66&lt;br /&gt;
|-&lt;br /&gt;
| The Last Sin&lt;br /&gt;
| Skill Critical Damage x2, Mana Regen -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=834</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=834"/>
		<updated>2018-04-26T14:58:06Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Uncommon Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
Barrels will contain multiple charges of whatever drink you are given.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| Gold Gain x2, HP Regen -5 when still&lt;br /&gt;
|-&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| Attack Power +x, Armor -x&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| Spell Power +x, Resist -x&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| Critical Hit Chance +10%, Armor -20&lt;br /&gt;
|-&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| HP Regen +2, Skill Power -x&lt;br /&gt;
|-&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| Experience x1.5, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| Damage Received x0.9, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| Ore Gain x2, Gold Gain x0.25&lt;br /&gt;
|-&lt;br /&gt;
| On the Run&lt;br /&gt;
| Speed +0.5, Gold Gain x0.75&lt;br /&gt;
|-&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| Mana Regen +4, Base HP -x%&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| Skill Critical Chance +15%, Base Mana -x%&lt;br /&gt;
|-&lt;br /&gt;
| The Groovy Ghost&lt;br /&gt;
| Evade +10%, Attack Power -x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| Gold Gain x2, HP Regen -5 when still&lt;br /&gt;
|-&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| Attack Power +x, Armor -x&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| Spell Power +x, Resist -x&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| Critical Hit Chance +10%, Armor -20&lt;br /&gt;
|-&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| HP Regen +2, Skill Power -x&lt;br /&gt;
|-&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| Experience x1.5, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| Damage Received x0.9, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| Ore Gain x2, Gold Gain x0.25&lt;br /&gt;
|-&lt;br /&gt;
| On the Run&lt;br /&gt;
| Speed +0.5, Gold Gain x0.75&lt;br /&gt;
|-&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| Mana Regen +4, Base HP -x%&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| Skill Critical Chance +15%, Base Mana -x%&lt;br /&gt;
|-&lt;br /&gt;
| The Groovy Ghost&lt;br /&gt;
| Evade +10%, Attack Power -x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=833</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=833"/>
		<updated>2018-04-26T14:54:22Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
Barrels will contain multiple charges of whatever drink you are given.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| Gold Gain x2, HP Regen -5 when still&lt;br /&gt;
|-&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| Attack Power +x, Armor -x&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| Spell Power +x, Resist -x&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| Critical Hit Chance +10%, Armor -20&lt;br /&gt;
|-&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| HP Regen +2, Skill Power -x&lt;br /&gt;
|-&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| Experience x1.5, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| Damage Received x0.9, Speed -0.4&lt;br /&gt;
|-&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| Ore Gain x2, Gold Gain x0.25&lt;br /&gt;
|-&lt;br /&gt;
| On the Run&lt;br /&gt;
| Speed +0.5, Gold Gain x0.75&lt;br /&gt;
|-&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| Mana Regen +4, Base HP -x%&lt;br /&gt;
|-&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| Skill Critical Chance +15%, Base Mana -x%&lt;br /&gt;
|-&lt;br /&gt;
| The Groovy Ghost&lt;br /&gt;
| Evade +10%, Attack Power -x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=820</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=820"/>
		<updated>2018-04-26T14:37:19Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Richard Hammer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
Barrels will contain multiple charges of whatever drink you are given.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=818</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=818"/>
		<updated>2018-04-26T14:36:09Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=817</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=817"/>
		<updated>2018-04-26T14:35:36Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Common Drinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in plain wooden barrels&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=815</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=815"/>
		<updated>2018-04-26T14:30:42Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the tavern will allow you to purchase 3/4/5 drinks.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in wooden barrels&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=814</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=814"/>
		<updated>2018-04-26T14:28:07Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in wooden barrels&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in barrels with a silver band around them.&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in barrels with a golden band around them.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=813</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=813"/>
		<updated>2018-04-26T14:24:18Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=812</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=812"/>
		<updated>2018-04-26T14:23:58Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may purchase drinks you have found in dungeons to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
==Thief==&lt;br /&gt;
Once you rescue the [[Thief]] from the Prison, you will be allowed gamble.&amp;lt;br/&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
A draw will result in the 'house' winning.&amp;lt;br/&amp;gt;&lt;br /&gt;
The 'Spike Trap' card is the Joker, and will win any hand.&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer==&lt;br /&gt;
Richard is with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower.&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Guild_Hall&amp;diff=717</id>
		<title>Guild Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Guild_Hall&amp;diff=717"/>
		<updated>2018-04-15T00:37:46Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Character Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guild Hall menu is accessed by speaking to a person located in the top left portion of the Town.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Guild Hall menu may also be assigned to a hotkey via the control settings.&lt;br /&gt;
&lt;br /&gt;
==Skill Upgrades==&lt;br /&gt;
You can spend your skill stars here to upgrade the skills of your [[classes|characters]]. To upgrade all your characters skills, 177 skill stars are required. At character level 30 you should have accumulated 162 skill stars. The additional stars gained from leveling up your guild title levels with fame should give you enough points to max out a character around level 29-30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Tier||Primary Attack||Active 1||Active 2||Active 3||Passive 1||Passive 2||Passive 3&lt;br /&gt;
|-&lt;br /&gt;
|Level 1|| 3 Skill Stars|| 3 Skill Stars|| - || - || 2 Skill Stars|| - || - &lt;br /&gt;
|-&lt;br /&gt;
|Level 2|| 4 Skill Stars|| 4 Skill Stars|| 5 Skill Stars || - || 3 Skill Stars|| 4 Skill Stars || - &lt;br /&gt;
|-&lt;br /&gt;
|Level 3|| 5 Skill Stars|| 5 Skill Stars|| 6 Skill Stars || 7 Skill Stars || 4 Skill Stars|| 5 Skill Stars || - &lt;br /&gt;
|-&lt;br /&gt;
|Level 4|| 6 Skill Stars|| 6 Skill Stars|| 8 Skill Stars || 9 Skill Stars || 5 Skill Stars|| 6 Skill Stars || 10 Skill Stars&lt;br /&gt;
|-&lt;br /&gt;
|Level 5|| 8 Skill Stars|| 8 Skill Stars|| 10 Skill Stars || 12 Skill Stars || 6 Skill Stars|| 8 Skill Stars || 15 Skill Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also respec a character for 250g per skill star currently assigned. Only complete respecs are available.&lt;br /&gt;
&lt;br /&gt;
==Character Titles==&lt;br /&gt;
Each playable class grants a permanent global stat bonus to all of your characters when you unlock new Titles.&amp;lt;br&amp;gt;&lt;br /&gt;
Each class grants their own unique stat and multiples of the same character title will not stack.&lt;br /&gt;
&lt;br /&gt;
New Titles may be obtained by defeating bosses for the first time, and completing the game on higher difficulty settings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Unlock||[[Paladin]]||[[Ranger]]||[[Sorcerer]]||[[Warlock]]||[[Thief]]||[[Priest]]||[[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|Stat Given||'''Armor'''||'''Attack Power'''||'''Mana Regen'''||'''Resist'''||'''Gold Bonus%'''||'''HP Regen'''||'''Skill Power'''&lt;br /&gt;
|-&lt;br /&gt;
|'''No Achievements'''||Novice (0)||Novice (0)||Novice (0)||Novice (0)||Novice (0)||Novice (0)||Novice (0)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Stone Guardian'''||Apprentice (2)||Apprentice (2)||Apprentice (0.2)||Apprentice (2)||Apprentice (2.5)||Apprentice (0.1)||Apprentice (2)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Warden'''||Journeyman (4)||Journeyman (4)||Disciple (0.4)||Disciple (4)||Journeyman (5)||Disciple (0.2)||Disciple (4)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Three Wraiths'''||Squire (7)||Scout (7)||Arcanist (0.7)||Ritualist (7)||Bandit (10)||Zealot (0.4)||Scholar (7)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Watcher'''||Champion (10)||Hunter (10)||Enchanter (1.0)||Occultist (10)||Rogue (15)||Patriarch (0.6)||Seer (10)&lt;br /&gt;
|-&lt;br /&gt;
|'''Defeating Thundersnow'''||Defender (15)||Pathfinder (15)||Elementalist (1.5)||Conjurer (15)||Brigand (25)||Bishop (1.0)||Sage (15)&lt;br /&gt;
|-&lt;br /&gt;
|'''Completing NG+1'''||Crusader (20)||Warden (20)||Channeler (2.0)||Diabolist (20)||Ruffian (35)||Archbishop (1.4)||Magus (20)&lt;br /&gt;
|-&lt;br /&gt;
|'''Completing NG+2'''||Templar (25)||Sentinel (25)||Evoker (2.5)||Netherlord (25)||Infiltrator (45)||Cardinal (1.8)||Battlemage (25)&lt;br /&gt;
|-&lt;br /&gt;
|'''Completing NG+3'''||Lightbringer (30)||Guardian (30)||Spellbinder (3.0)||Deathlord (30)||Assassin (55)||Pope (2.2)||Archmage (30)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Titles==&lt;br /&gt;
Your guild is leveled up by completing guild achievements. Upon leveling up your guild level, you gain various amounts of gold, ore, and 3 permanent skill points (stars) to spend on upgrading your character's skills.&amp;lt;br/&amp;gt;&lt;br /&gt;
These skill points will be available to even brand new level 1 characters and are cumulative.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The last 4 guild level titles are currently not implemented into the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Guild Title||Fame Required||Cumulative Skill Stars||Gold Awarded||Ore Awarded&lt;br /&gt;
|-&lt;br /&gt;
|Unknown||0||0||x||x&lt;br /&gt;
|-&lt;br /&gt;
|Recognized||2500||3||5000||5&lt;br /&gt;
|-&lt;br /&gt;
|Acknowledged||10000||6||10000||5&lt;br /&gt;
|-&lt;br /&gt;
|Respected||25000||9||15000||5&lt;br /&gt;
|-&lt;br /&gt;
|Memorable||50000||12||20000||5&lt;br /&gt;
|-&lt;br /&gt;
|Prominent||100000||15||25000||5&lt;br /&gt;
|-&lt;br /&gt;
|Distinguished||200000||18||30000||5&lt;br /&gt;
|-&lt;br /&gt;
|Famous||325000||21||35000||5&lt;br /&gt;
|-&lt;br /&gt;
|Acclaimed||500000||24||40000||5&lt;br /&gt;
|-&lt;br /&gt;
|Illustrious||700000||27||45000||5&lt;br /&gt;
|-&lt;br /&gt;
|Celebrated||1000000||30||50000||5&lt;br /&gt;
|-&lt;br /&gt;
|Glorious||x||x||x||x&lt;br /&gt;
|-&lt;br /&gt;
|Exalted||x||x||x||x&lt;br /&gt;
|-&lt;br /&gt;
|Fabled||x||x||x||x&lt;br /&gt;
|-&lt;br /&gt;
|Legendary||x||x||x||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Achievements==&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Magic_Shop&amp;diff=650</id>
		<title>Magic Shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Magic_Shop&amp;diff=650"/>
		<updated>2018-04-02T16:50:35Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shop located in the bottom left area of the map, where you upgrade your resist, skill damage, skill crit chance, and skill crit damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unlock this shop by purchasing it in Tier 3 Town Hall.&lt;br /&gt;
&lt;br /&gt;
Purchasing every upgrade available requires 163,000 gold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Tier||1||2||3&lt;br /&gt;
|-&lt;br /&gt;
|Resistance||+5 Resistance (2500G) &amp;lt;br&amp;gt; +10 Resistance (3500G)||+15 Resistance (5500G) &amp;lt;br&amp;gt; +20 Resistance (7500G)||+25 Resistance (12500G) &amp;lt;br&amp;gt; +30 Resistance (17500G)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Power||+5 Spell Power (2500G) &amp;lt;br&amp;gt; +10 Spell Power (3500G)||+15 Spell Power (5500G) &amp;lt;br&amp;gt; +20 Spell Power (7500G)||+25 Spell Power (12500G) &amp;lt;br&amp;gt; +30 Spell Power (17500G)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Critical Chance||+5% Spell Crit Chance (5000G)||+10% Spell Crit Chance (10000G)||+15% Spell Crit Chance (20000G)&lt;br /&gt;
|-&lt;br /&gt;
|Spell Critical Damage Multiplier||-||1.5x Spell Crit Chance (10000G)||2.0x Spell Crit Chance (20000G)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Apothecary&amp;diff=649</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Apothecary&amp;diff=649"/>
		<updated>2018-04-02T16:49:55Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Apothecary is located on the far right side of the map. You must first rescue this NPC from the Act 1.&lt;br /&gt;
&lt;br /&gt;
This NPC allows you to purchase upgrades to your number of potion charges (up to four), and the HP and mana restoration effectiveness of potions, food, and mana crystals.&lt;br /&gt;
&lt;br /&gt;
Purchasing every upgrade available requires 23,400 gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Tier||1||2||3&lt;br /&gt;
|-&lt;br /&gt;
|Potion Charges||+1 (500G)|| +2 (1500G)|| +3 (4500G)&lt;br /&gt;
|-&lt;br /&gt;
|Healing Draught||+100HP per charge (400G)||+150HP per charge (1200G)||+200HP per charge (3600G)&lt;br /&gt;
|-&lt;br /&gt;
|Mana Draught||+100 mana per charge (400G)||+150 mana per charge (1200G)||+200 mana per charge (3600G)&lt;br /&gt;
|-&lt;br /&gt;
|Invigorating Spices || - ||+50% HP pickup effectiveness (750G)||+100% HP pickup effectiveness (2500G)&lt;br /&gt;
|-&lt;br /&gt;
|| Mana Extractor || - ||+50% mana pickup effectiveness (750G)||+100% mana pickup effectiveness (2500G)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Blacksmith&amp;diff=648</id>
		<title>Blacksmith</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Blacksmith&amp;diff=648"/>
		<updated>2018-04-02T16:49:10Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Blacksmith is located in the center of the map between the damage testing dummies.&lt;br /&gt;
&lt;br /&gt;
The Blacksmith allows you to purchase upgrades for armor, primary damage, critical chance (primary only), critical damage (primary only), and movement speed.&lt;br /&gt;
&lt;br /&gt;
Purchasing every upgrade available requires 258,000 gold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Tier||1||2||3||4||5&lt;br /&gt;
|-&lt;br /&gt;
|Armor||+5 Armor (250G) &amp;lt;br&amp;gt; +10 Armor (500G)||+15 Armor (1000G) &amp;lt;br&amp;gt; +20 Armor (1500G)||+25 Armor (2500G) &amp;lt;br&amp;gt; +30 Armor (3500G)||+35 Armor (5500G) &amp;lt;br&amp;gt; +40 Armor (7500G)||+45 Armor (12500G) &amp;lt;br&amp;gt; +50 Armor (17500G)&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Damage||+5 Weapon Damage (250G) &amp;lt;br&amp;gt; +10 Weapon Damage (500G)||+15 Weapon Damage (1000G) &amp;lt;br&amp;gt; +20 Weapon Damage (1500G)||+25 Weapon Damage (2500G) &amp;lt;br&amp;gt; +30 Weapon Damage (3500G)||+40 Weapon Damage (5500G) &amp;lt;br&amp;gt; +50 Weapon Damage (7500G)||+65 Weapon Damage (12500G) &amp;lt;br&amp;gt; +80 Weapon Damage (17500G)&lt;br /&gt;
|-&lt;br /&gt;
|Critical Chance||+2.5% Chance (750G)||+5.0% Chance (2500G)||+7.5% (Chance 6000G)||+10.0% Chance (13000G)||+12.5% Chance (30000G)&lt;br /&gt;
|-&lt;br /&gt;
|Critical Damage Multiplier||-||-||1.5x Damage (6000G)||2.0x Damage (13000G)||2.5x Damage (30000G)&lt;br /&gt;
|-&lt;br /&gt;
|Boots||+0.1 Move Speed (750G)||+0.2 Move Speed (2500G)||+0.3 Move Speed  (6000G)||+0.4 Move Speed (13000G)||+0.5 Move Speed (30000G)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Chapel&amp;diff=647</id>
		<title>Chapel</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Chapel&amp;diff=647"/>
		<updated>2018-04-02T16:44:45Z</updated>

		<summary type="html">&lt;p&gt;GaiaMike: /* Tier 2 Blessings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This building allows you to choose 3 permanent buffs to aid your character in their journey (for a price).&lt;br /&gt;
&lt;br /&gt;
==Blessing Paths Explained==&lt;br /&gt;
When you choose your first blessing, you may ONLY choose the two blessings underneath it in the next tier.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Example: If you choose Path of Warrior in Tier 1, you may choose Blessing of Might or Blessing of Life, but NOT Blessing of Mind or Blessing of Intellect from Tier 2.''&lt;br /&gt;
&lt;br /&gt;
[[File:Chapel_ui.gif]]&lt;br /&gt;
&lt;br /&gt;
==Tier 1 Blessings==&lt;br /&gt;
Unlocked in [[Town Hall]] Tier 2 upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
Costs 10,000 gold.&lt;br /&gt;
&lt;br /&gt;
'''Path of Warrior'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases damage of your primary attack by 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=warrior}}&lt;br /&gt;
&lt;br /&gt;
'''Path of Defender'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Decreases damage taken by 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=defender}}&lt;br /&gt;
&lt;br /&gt;
'''Path of the Magician'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases damage of your skills by 20%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=magician}}&lt;br /&gt;
&lt;br /&gt;
==Tier 2 Blessings==&lt;br /&gt;
Unlocked in [[Town Hall]] Tier 3 upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
Costs 20,000 gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Blessing of Might'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Physical damage ignores 20% of the enemies armor&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=warrior_might}}&lt;br /&gt;
&lt;br /&gt;
'''Blessing of Life'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases your health regen by 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=warrior_life}} {{#sprite:file=File:Chapel_icons.png|name=defender_life}}&lt;br /&gt;
&lt;br /&gt;
'''Blessing of Mind'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases your mana regen by 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=defender_mind}} {{#sprite:file=File:Chapel_icons.png|name=magician_mind}}&lt;br /&gt;
&lt;br /&gt;
'''Blessing of Intellect'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Magical damage ignores 20% of the enemies resistance&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=magician_intellect}}&lt;br /&gt;
&lt;br /&gt;
==Tier 3 Blessings==&lt;br /&gt;
Unlocked in [[Town Hall]] Tier 5 upgrades.&amp;lt;br/&amp;gt;&lt;br /&gt;
Costs 50,000 gold.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Symbol of Force'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases critical damage on your primary attack by 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=warrior_might_force}}&lt;br /&gt;
&lt;br /&gt;
'''Symbol of Essence'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Gain 2.5% lifesteal on primary attack&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=warrior_might_essence}} {{#sprite:file=File:Chapel_icons.png|name=warrior_life_essence}} {{#sprite:file=File:Chapel_icons.png|name=defender_life_essence}}&lt;br /&gt;
&lt;br /&gt;
'''Symbol of Retribution'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Returns 250% damage to the attacker when hit&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=warrior_life_retribution}} {{#sprite:file=File:Chapel_icons.png|name=defender_life_retribution}} {{#sprite:file=File:Chapel_icons.png|name=defender_mind_retribution}} {{#sprite:file=File:Chapel_icons.png|name=magician_mind_retribution}}&lt;br /&gt;
&lt;br /&gt;
'''Symbol of Wisdom'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Decreses the mana cost of your skills by 25%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=defender_mind_wisdom}} {{#sprite:file=File:Chapel_icons.png|name=magician_mind_wisdom}} {{#sprite:file=File:Chapel_icons.png|name=magician_intellect_wisdom}}&lt;br /&gt;
&lt;br /&gt;
'''Symbol of Focus'''&amp;lt;br/&amp;gt;&lt;br /&gt;
Increases critical damage of skills by 100%&amp;lt;br/&amp;gt;&lt;br /&gt;
{{#sprite:file=File:Chapel_icons.png|name=magician_intellect_focus}}&lt;br /&gt;
&lt;br /&gt;
==Resetting Blessings==&lt;br /&gt;
You may pay gold to reset your blessings by clicking the &amp;quot;Convert&amp;quot; button and purchase new ones at any time.&lt;br /&gt;
* Tier 1 Conversion (5,000 gold)&lt;br /&gt;
* Tier 2 Conversion (15,000 gold)&lt;br /&gt;
* Tier 3 Conversion (40,000 gold)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>GaiaMike</name></author>
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