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	<id>https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KellyFromSales</id>
	<title>Heroes of Hammerwatch wiki - User contributions [en]</title>
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	<updated>2026-08-10T10:44:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=MediaWiki:Sidebar&amp;diff=2716</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=MediaWiki:Sidebar&amp;diff=2716"/>
		<updated>2023-08-22T23:41:30Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* External Links&lt;br /&gt;
** http://www.crackshell.dk/| Crackshell site&lt;br /&gt;
** http://www.heroesofhammerwatch.com/| HoH site&lt;br /&gt;
** http://hammerwatch2.com/| Hammerwatch 2&lt;br /&gt;
** http://wiki.hammerwatch2.com | Hammerwatch 2 Wiki&lt;br /&gt;
** https://discord.gg/hammerwatch | Official discord&lt;br /&gt;
** https://docs.heroesofhammerwatch.com/ | Engine Documentation&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Main_Page&amp;diff=2715</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Main_Page&amp;diff=2715"/>
		<updated>2023-08-22T23:39:41Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;logo-img&amp;quot; style=&amp;quot;margin:auto;max-width:1500px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Main_Title.png|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Welcome to the Heroes of Hammerwatch wiki. Here you will find plenty of great information on this game.&lt;br /&gt;
&lt;br /&gt;
Find the Hammerwatch 2 wiki [http://wiki.hammerwatch2.com/Main_Page Here!] &lt;br /&gt;
&lt;br /&gt;
Registration is disabled to fight spam. If you wish to contribute to the wiki, [https://goo.gl/forms/Zr2AKriNJ1XghV8H3 please sign up here]!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;padding-top: 6px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|Table of Contents&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|&lt;br /&gt;
{{#sprite:file=File:paladin.png|column=0|row=0|link=Classes}}&lt;br /&gt;
[[Classes]]&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|&lt;br /&gt;
{{#sprite:file=File:Items2x.png|column=4|row=4|link=Items}}&lt;br /&gt;
[[Items]]&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|&lt;br /&gt;
{{#sprite:file=File:Mayor.png|column=0|row=0|link=Town}}&lt;br /&gt;
[[Town]]&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|&lt;br /&gt;
{{#sprite:file=File:Ore.png|column=0|row=0|link=Mechanics}}&lt;br /&gt;
[[Mechanics]]&lt;br /&gt;
|width=&amp;quot;100&amp;quot;|&lt;br /&gt;
{{#sprite:file=File:Skeletonr.png|column=0|row=0|link=Enemies}}&lt;br /&gt;
[[Enemies]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:corgipala_sm.gif|link=Paladin]][[File:corgiranger_sm.gif|link=Ranger]]&lt;br /&gt;
[[File:corgisorc_sm.gif|link=Sorcerer]]&lt;br /&gt;
[[File:corgilock_sm.gif|link=Warlock]]&lt;br /&gt;
[[File:corgithief_sm.gif|link=Thief]][[File:corgipriest_sm.gif|link=Priest]][[File:corgiwiz_sm.gif|link=Wizard]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Legacy_shop&amp;diff=2713</id>
		<title>Legacy shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Legacy_shop&amp;diff=2713"/>
		<updated>2023-04-17T01:41:43Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /* Costs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Legacy Shop is located in the Path Of Sorrow, Legacy Points can be spent here for Cosmetic Items for your Characters. &lt;br /&gt;
&lt;br /&gt;
Once bought, they are available to all characters on your account. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Dyes ===&lt;br /&gt;
&lt;br /&gt;
==== Skin ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Bronzed&lt;br /&gt;
| [[File:Skin_Bronzed.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Demonic&lt;br /&gt;
| [[File:Skin_Demonic.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Frosted&lt;br /&gt;
| [[File:Skin_Frosted.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly&lt;br /&gt;
| [[File:Skin_Ghastly.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Gilded&lt;br /&gt;
| [[File:Skin_Gilded.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Pale&lt;br /&gt;
| [[File:Skin_Pale.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Risen&lt;br /&gt;
| [[File:Skin_Risen.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Rock&lt;br /&gt;
| [[File:Skin_Rock.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hair ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| [[File:Hair_Darkness.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| [[File:Hair_Emerald.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| [[File:Hair_Frozen.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| [[File:Hair_Molten.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| [[File:Hair_Rainbow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Apparel ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| [[File:Apparel_Darkness.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Divine&lt;br /&gt;
| [[File:Apparel_Divine.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| [[File:Apparel_Emerald.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| [[File:Apparel_Frozen.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| [[File:Apparel_Molten.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| [[File:Apparel_Rainbow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trails ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_a000ff.gif]]&lt;br /&gt;
| [[File:Trail_Australia.gif]]&lt;br /&gt;
| [[File:Trail_Blizzard.gif]]&lt;br /&gt;
| [[File:Trail_Blue_Lightning.gif]]&lt;br /&gt;
| [[File:Trail_Breadcrumbs.gif]]&lt;br /&gt;
| [[File:Trail_Bubbles.gif]]&lt;br /&gt;
| [[File:Trail_Canada.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| a000ff&lt;br /&gt;
| Australia&lt;br /&gt;
| Blizzard&lt;br /&gt;
| Blue Lightning&lt;br /&gt;
| Breadcrumbs&lt;br /&gt;
| Bubbles&lt;br /&gt;
| Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_Checkers.gif]]&lt;br /&gt;
| [[File:Trail_China.gif]]&lt;br /&gt;
| [[File:Trail_Clouds.gif]]&lt;br /&gt;
| [[File:Trail_Darkness.gif]]&lt;br /&gt;
| [[File:Trail_Denmark.gif]]&lt;br /&gt;
| [[File:Trail_Dots.gif]]&lt;br /&gt;
| [[File:Trail_Dust.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| China&lt;br /&gt;
| Clouds&lt;br /&gt;
| Darkness&lt;br /&gt;
| Denmark&lt;br /&gt;
| Dots&lt;br /&gt;
| Dust&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_European_Union.gif]]&lt;br /&gt;
| [[File:Trail_Flames.gif]]&lt;br /&gt;
| [[File:Trail_France.gif]]&lt;br /&gt;
| [[File:Trail_Germany.gif]]&lt;br /&gt;
| [[File:Trail_Iceland.gif]]&lt;br /&gt;
| [[File:Trail_Japan.gif]]&lt;br /&gt;
| [[File:Trail_Jolly_Roger.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| European Union&lt;br /&gt;
| Flames&lt;br /&gt;
| France&lt;br /&gt;
| Germany&lt;br /&gt;
| Iceland&lt;br /&gt;
| Japan&lt;br /&gt;
| Jolly Roger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_Netherlands.gif]]&lt;br /&gt;
| [[File:Trail_Pink_Hearts.gif]]&lt;br /&gt;
| [[File:Trail_Rainbow.gif]]&lt;br /&gt;
| [[File:Trail_Red_Lightning.gif]]&lt;br /&gt;
| [[File:Trail_Russia.gif]]&lt;br /&gt;
| [[File:Trail_Salt.gif]]&lt;br /&gt;
| [[File:Trail_Smoke.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Netherlands&lt;br /&gt;
| Pink Hearts&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Red Lightning&lt;br /&gt;
| Russia&lt;br /&gt;
| Salt&lt;br /&gt;
| Smoke&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_Sweden.gif]]&lt;br /&gt;
| [[File:Trail_Toxic.gif]]&lt;br /&gt;
| [[File:Trail_Trans_Flag.gif]]&lt;br /&gt;
| [[File:Trail_United_Kingdom.gif]]&lt;br /&gt;
| [[File:Trail_United_States.gif]]&lt;br /&gt;
| [[File:Trail_Voltage.gif]]&lt;br /&gt;
| [[File:Trail_Yellow_Hearts.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Sweden&lt;br /&gt;
| Toxic&lt;br /&gt;
| Trans Flag&lt;br /&gt;
| United Kingdom&lt;br /&gt;
| United States&lt;br /&gt;
| Voltage&lt;br /&gt;
| Yellow Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frames ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:frame_frosty.jpg]]&lt;br /&gt;
| [[File:frame_gold_coins.jpg]]&lt;br /&gt;
| [[File:frame_grey_circle.jpg]]&lt;br /&gt;
| [[File:frame_health_and_mana.jpg]]&lt;br /&gt;
| [[File:frame_jailed.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Frosty&lt;br /&gt;
| Gold Coins&lt;br /&gt;
| Grey&lt;br /&gt;
| Health and Mana&lt;br /&gt;
| Jailed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frame_orange.jpg]]&lt;br /&gt;
| [[File:frame_orange_circle.jpg]]&lt;br /&gt;
| [[File:frame_plants.jpg]]&lt;br /&gt;
| [[File:frame_red.jpg]]&lt;br /&gt;
| [[File:frame_rock.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Orange Circle&lt;br /&gt;
| Plants&lt;br /&gt;
| Red&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frame_rock_circle.jpg]]&lt;br /&gt;
| [[File:frame_silver.jpg]]&lt;br /&gt;
| [[File:Frame_Smoldering.gif]]&lt;br /&gt;
| [[File:frame_white.jpg]]&lt;br /&gt;
| [[File:frame_white_circle.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Rock Circle&lt;br /&gt;
| Silver&lt;br /&gt;
| Smoldering&lt;br /&gt;
| White&lt;br /&gt;
| White Circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Companion Skins ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Companion_Cat_Nyan.gif]]&lt;br /&gt;
| [[File:Companion_Cat_Snow.gif]]&lt;br /&gt;
| [[File:Companion_Dog_Corgi.gif]]&lt;br /&gt;
| [[File:Companion_Dog_Hound.gif]]&lt;br /&gt;
| [[File:Companion_Imp_Elf.gif]]&lt;br /&gt;
| [[File:Companion_Imp_Ninja.gif]]&lt;br /&gt;
| [[File:Companion_Scarab_Glowing.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Cat Nyan&lt;br /&gt;
| Cat Snow&lt;br /&gt;
| Dog Corgi&lt;br /&gt;
| Dog Hound&lt;br /&gt;
| Imp Elf&lt;br /&gt;
| Imp Ninja&lt;br /&gt;
| Scarab Glowing&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Companion_Scarab_Ladybug.gif]]&lt;br /&gt;
| [[File:Companion_Squire_Jonas.gif]]&lt;br /&gt;
| [[File:Companion_Squire_Roman.gif]]&lt;br /&gt;
| [[File:Raven_Parrot.gif]]&lt;br /&gt;
| [[File:Raven_Toucan.gif]]&lt;br /&gt;
| [[File:Wyrm_Festive_Wyrm.gif]]&lt;br /&gt;
| [[File:Wyrm_Jade_Wyrm.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Scarab Ladybug&lt;br /&gt;
| Squire Jonas&lt;br /&gt;
| Squire Roman&lt;br /&gt;
| Raven Parrot&lt;br /&gt;
| Raven Toucan&lt;br /&gt;
| Wyrm Festive&lt;br /&gt;
| Wyrm Jade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combo Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combo_Green_Sphere.gif]]&lt;br /&gt;
| [[File:Combo_Pulsing_Wave.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Green Sphere&lt;br /&gt;
| Pulsing Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combo_Scarlet_Flash.gif]]&lt;br /&gt;
| [[File:Combo_Sparkling_Mist.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Flash&lt;br /&gt;
| Sparkling Mist&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combo_Whirling_Inferno.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Whirling Inferno&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gravestones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloody_skeleton.jpg]]&lt;br /&gt;
| [[File:charred_skeleton.jpg]]&lt;br /&gt;
| [[File:flowers.jpg]]&lt;br /&gt;
| [[File:frozen_skeleton.jpg]]&lt;br /&gt;
| [[File:gargoyle.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Skeleton&lt;br /&gt;
| Charred Skeleton&lt;br /&gt;
| Flowers&lt;br /&gt;
| Frozen Skeleton&lt;br /&gt;
| Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:headstone.jpg]]&lt;br /&gt;
| [[File:lantern.jpg]]&lt;br /&gt;
| [[File:mushroom.jpg]]&lt;br /&gt;
| [[File:pumpkin.jpg]]&lt;br /&gt;
| [[File:pyramid.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Headstone&lt;br /&gt;
| Lantern&lt;br /&gt;
| Mushroom&lt;br /&gt;
| Pumpkin&lt;br /&gt;
| Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skeleton.jpg]]&lt;br /&gt;
| [[File:sword.jpg]]&lt;br /&gt;
| [[File:toadstool.jpg]]&lt;br /&gt;
| [[File:tombstone.jpg]]&lt;br /&gt;
| [[File:wooden_cross.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton&lt;br /&gt;
| Sword&lt;br /&gt;
| Toadstool&lt;br /&gt;
| Tombstone&lt;br /&gt;
| Wooden Cross&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gravestones will appear instead of your corpse if you die in multiplayer. &lt;br /&gt;
&lt;br /&gt;
== Costs == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Dyes&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Category&lt;br /&gt;
| Cost&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Pale&lt;br /&gt;
| Skin&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Bronzed&lt;br /&gt;
| Skin&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly&lt;br /&gt;
| Skin&lt;br /&gt;
| 2500&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Gilded&lt;br /&gt;
| Skin&lt;br /&gt;
| 2500&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Rock&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Risen&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Demonic&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Frosted&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Divine&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Trails&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Clouds&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Dust&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Flames&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Blue Lightning&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Red Lightning&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Voltage&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Pink Hearts&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Hearts&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Trans Flag&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Sweden&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Denmark&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| United States&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| China&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Canada&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Germany&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Russia&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Iceland&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| United Kingdom&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Japan&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Australia&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| France&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Jolly Roger&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| a000ff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| European Union&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Netherlands&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Salt&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Breadcrumbs&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Dots&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Bubbles&lt;br /&gt;
| 250&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frames&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Grey Circle&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Rock&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Jailed&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Plants&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Orange Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| White Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Rock Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Red Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Gold Coins&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Health and Mana&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Frosty&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Smoldering&lt;br /&gt;
| 1500&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Companions&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Base Companion&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| Imp&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ninja&lt;br /&gt;
| Imp&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Ladybug&lt;br /&gt;
| Scarab&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Glowing&lt;br /&gt;
| Scarab&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Parrot&lt;br /&gt;
| Raven&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Toucan&lt;br /&gt;
| Raven&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Snow&lt;br /&gt;
| Cat&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Nyan&lt;br /&gt;
| Cat&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Corgi&lt;br /&gt;
| Dog&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Hound&lt;br /&gt;
| Dog&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Jade Wyrm&lt;br /&gt;
| Wyrm&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Festive Wyrm&lt;br /&gt;
| Wyrm&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Combo Effects&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Purple Sphere&lt;br /&gt;
| Default&lt;br /&gt;
|-&lt;br /&gt;
| Green Sphere&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Sparking Mist&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Whirling Inferno&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Pulsing Wave&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Flash&lt;br /&gt;
| 2500&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravestones&lt;br /&gt;
|-&lt;br /&gt;
| Name || Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Tombstone || 50&lt;br /&gt;
|-&lt;br /&gt;
| Headstone || 50&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Cross || 50&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 50&lt;br /&gt;
|-&lt;br /&gt;
| Flowers || 250&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom || 250&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || 250&lt;br /&gt;
|-&lt;br /&gt;
| Pyramid || 250&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Skeleton || 250&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Skeleton || 250&lt;br /&gt;
|-&lt;br /&gt;
| Toadstool || 250&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Lantern || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Charred Skeleton || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Sword || 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Legacy_shop&amp;diff=2712</id>
		<title>Legacy shop</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Legacy_shop&amp;diff=2712"/>
		<updated>2023-04-17T01:39:42Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Legacy Shop is located in the Path Of Sorrow, Legacy Points can be spent here for Cosmetic Items for your Characters. &lt;br /&gt;
&lt;br /&gt;
Once bought, they are available to all characters on your account. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
=== Dyes ===&lt;br /&gt;
&lt;br /&gt;
==== Skin ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Bronzed&lt;br /&gt;
| [[File:Skin_Bronzed.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Demonic&lt;br /&gt;
| [[File:Skin_Demonic.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Frosted&lt;br /&gt;
| [[File:Skin_Frosted.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly&lt;br /&gt;
| [[File:Skin_Ghastly.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Gilded&lt;br /&gt;
| [[File:Skin_Gilded.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Pale&lt;br /&gt;
| [[File:Skin_Pale.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Risen&lt;br /&gt;
| [[File:Skin_Risen.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Rock&lt;br /&gt;
| [[File:Skin_Rock.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Hair ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| [[File:Hair_Darkness.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| [[File:Hair_Emerald.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| [[File:Hair_Frozen.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| [[File:Hair_Molten.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| [[File:Hair_Rainbow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Apparel ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| [[File:Apparel_Darkness.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Divine&lt;br /&gt;
| [[File:Apparel_Divine.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| [[File:Apparel_Emerald.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| [[File:Apparel_Frozen.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| [[File:Apparel_Molten.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| [[File:Apparel_Rainbow.gif]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trails ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_a000ff.gif]]&lt;br /&gt;
| [[File:Trail_Australia.gif]]&lt;br /&gt;
| [[File:Trail_Blizzard.gif]]&lt;br /&gt;
| [[File:Trail_Blue_Lightning.gif]]&lt;br /&gt;
| [[File:Trail_Breadcrumbs.gif]]&lt;br /&gt;
| [[File:Trail_Bubbles.gif]]&lt;br /&gt;
| [[File:Trail_Canada.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| a000ff&lt;br /&gt;
| Australia&lt;br /&gt;
| Blizzard&lt;br /&gt;
| Blue Lightning&lt;br /&gt;
| Breadcrumbs&lt;br /&gt;
| Bubbles&lt;br /&gt;
| Canada&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_Checkers.gif]]&lt;br /&gt;
| [[File:Trail_China.gif]]&lt;br /&gt;
| [[File:Trail_Clouds.gif]]&lt;br /&gt;
| [[File:Trail_Darkness.gif]]&lt;br /&gt;
| [[File:Trail_Denmark.gif]]&lt;br /&gt;
| [[File:Trail_Dots.gif]]&lt;br /&gt;
| [[File:Trail_Dust.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| China&lt;br /&gt;
| Clouds&lt;br /&gt;
| Darkness&lt;br /&gt;
| Denmark&lt;br /&gt;
| Dots&lt;br /&gt;
| Dust&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_European_Union.gif]]&lt;br /&gt;
| [[File:Trail_Flames.gif]]&lt;br /&gt;
| [[File:Trail_France.gif]]&lt;br /&gt;
| [[File:Trail_Germany.gif]]&lt;br /&gt;
| [[File:Trail_Iceland.gif]]&lt;br /&gt;
| [[File:Trail_Japan.gif]]&lt;br /&gt;
| [[File:Trail_Jolly_Roger.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| European Union&lt;br /&gt;
| Flames&lt;br /&gt;
| France&lt;br /&gt;
| Germany&lt;br /&gt;
| Iceland&lt;br /&gt;
| Japan&lt;br /&gt;
| Jolly Roger&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_Netherlands.gif]]&lt;br /&gt;
| [[File:Trail_Pink_Hearts.gif]]&lt;br /&gt;
| [[File:Trail_Rainbow.gif]]&lt;br /&gt;
| [[File:Trail_Red_Lightning.gif]]&lt;br /&gt;
| [[File:Trail_Russia.gif]]&lt;br /&gt;
| [[File:Trail_Salt.gif]]&lt;br /&gt;
| [[File:Trail_Smoke.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Netherlands&lt;br /&gt;
| Pink Hearts&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Red Lightning&lt;br /&gt;
| Russia&lt;br /&gt;
| Salt&lt;br /&gt;
| Smoke&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Trail_Sweden.gif]]&lt;br /&gt;
| [[File:Trail_Toxic.gif]]&lt;br /&gt;
| [[File:Trail_Trans_Flag.gif]]&lt;br /&gt;
| [[File:Trail_United_Kingdom.gif]]&lt;br /&gt;
| [[File:Trail_United_States.gif]]&lt;br /&gt;
| [[File:Trail_Voltage.gif]]&lt;br /&gt;
| [[File:Trail_Yellow_Hearts.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Sweden&lt;br /&gt;
| Toxic&lt;br /&gt;
| Trans Flag&lt;br /&gt;
| United Kingdom&lt;br /&gt;
| United States&lt;br /&gt;
| Voltage&lt;br /&gt;
| Yellow Hearts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Frames ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:frame_frosty.jpg]]&lt;br /&gt;
| [[File:frame_gold_coins.jpg]]&lt;br /&gt;
| [[File:frame_grey_circle.jpg]]&lt;br /&gt;
| [[File:frame_health_and_mana.jpg]]&lt;br /&gt;
| [[File:frame_jailed.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Frosty&lt;br /&gt;
| Gold Coins&lt;br /&gt;
| Grey&lt;br /&gt;
| Health and Mana&lt;br /&gt;
| Jailed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frame_orange.jpg]]&lt;br /&gt;
| [[File:frame_orange_circle.jpg]]&lt;br /&gt;
| [[File:frame_plants.jpg]]&lt;br /&gt;
| [[File:frame_red.jpg]]&lt;br /&gt;
| [[File:frame_rock.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Orange Circle&lt;br /&gt;
| Plants&lt;br /&gt;
| Red&lt;br /&gt;
| Rock&lt;br /&gt;
|-&lt;br /&gt;
| [[File:frame_rock_circle.jpg]]&lt;br /&gt;
| [[File:frame_silver.jpg]]&lt;br /&gt;
| [[File:Frame_Smoldering.gif]]&lt;br /&gt;
| [[File:frame_white.jpg]]&lt;br /&gt;
| [[File:frame_white_circle.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Rock Circle&lt;br /&gt;
| Silver&lt;br /&gt;
| Smoldering&lt;br /&gt;
| White&lt;br /&gt;
| White Circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Companion Skins ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Companion_Cat_Nyan.gif]]&lt;br /&gt;
| [[File:Companion_Cat_Snow.gif]]&lt;br /&gt;
| [[File:Companion_Dog_Corgi.gif]]&lt;br /&gt;
| [[File:Companion_Dog_Hound.gif]]&lt;br /&gt;
| [[File:Companion_Imp_Elf.gif]]&lt;br /&gt;
| [[File:Companion_Imp_Ninja.gif]]&lt;br /&gt;
| [[File:Companion_Scarab_Glowing.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Cat Nyan&lt;br /&gt;
| Cat Snow&lt;br /&gt;
| Dog Corgi&lt;br /&gt;
| Dog Hound&lt;br /&gt;
| Imp Elf&lt;br /&gt;
| Imp Ninja&lt;br /&gt;
| Scarab Glowing&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Companion_Scarab_Ladybug.gif]]&lt;br /&gt;
| [[File:Companion_Squire_Jonas.gif]]&lt;br /&gt;
| [[File:Companion_Squire_Roman.gif]]&lt;br /&gt;
| [[File:Raven_Parrot.gif]]&lt;br /&gt;
| [[File:Raven_Toucan.gif]]&lt;br /&gt;
| [[File:Wyrm_Festive_Wyrm.gif]]&lt;br /&gt;
| [[File:Wyrm_Jade_Wyrm.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Scarab Ladybug&lt;br /&gt;
| Squire Jonas&lt;br /&gt;
| Squire Roman&lt;br /&gt;
| Raven Parrot&lt;br /&gt;
| Raven Toucan&lt;br /&gt;
| Wyrm Festive&lt;br /&gt;
| Wyrm Jade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combo Effects ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combo_Green_Sphere.gif]]&lt;br /&gt;
| [[File:Combo_Pulsing_Wave.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Green Sphere&lt;br /&gt;
| Pulsing Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combo_Scarlet_Flash.gif]]&lt;br /&gt;
| [[File:Combo_Sparkling_Mist.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Flash&lt;br /&gt;
| Sparkling Mist&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Combo_Whirling_Inferno.gif]]&lt;br /&gt;
|-&lt;br /&gt;
| Whirling Inferno&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gravestones ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloody_skeleton.jpg]]&lt;br /&gt;
| [[File:charred_skeleton.jpg]]&lt;br /&gt;
| [[File:flowers.jpg]]&lt;br /&gt;
| [[File:frozen_skeleton.jpg]]&lt;br /&gt;
| [[File:gargoyle.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Skeleton&lt;br /&gt;
| Charred Skeleton&lt;br /&gt;
| Flowers&lt;br /&gt;
| Frozen Skeleton&lt;br /&gt;
| Gargoyle&lt;br /&gt;
|-&lt;br /&gt;
| [[File:headstone.jpg]]&lt;br /&gt;
| [[File:lantern.jpg]]&lt;br /&gt;
| [[File:mushroom.jpg]]&lt;br /&gt;
| [[File:pumpkin.jpg]]&lt;br /&gt;
| [[File:pyramid.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Headstone&lt;br /&gt;
| Lantern&lt;br /&gt;
| Mushroom&lt;br /&gt;
| Pumpkin&lt;br /&gt;
| Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| [[File:skeleton.jpg]]&lt;br /&gt;
| [[File:sword.jpg]]&lt;br /&gt;
| [[File:toadstool.jpg]]&lt;br /&gt;
| [[File:tombstone.jpg]]&lt;br /&gt;
| [[File:wooden_cross.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton&lt;br /&gt;
| Sword&lt;br /&gt;
| Toadstool&lt;br /&gt;
| Tombstone&lt;br /&gt;
| Wooden Cross&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gravestones will appear instead of your corpse if you die in multiplayer. &lt;br /&gt;
&lt;br /&gt;
== Costs == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Dyes&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Category&lt;br /&gt;
| Cost&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Pale&lt;br /&gt;
| Skin&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Bronzed&lt;br /&gt;
| Skin&lt;br /&gt;
| 500&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Ghastly&lt;br /&gt;
| Skin&lt;br /&gt;
| 2500&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Gilded&lt;br /&gt;
| Skin&lt;br /&gt;
| 2500&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Rock&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Risen&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Demonic&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Frosted&lt;br /&gt;
| Skin&lt;br /&gt;
| 10000&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Hair&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Divine&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Cloth&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Metal&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Leather&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Molten&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Wood&lt;br /&gt;
| 10000&lt;br /&gt;
| 1000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Trails&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Clouds&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Smoke&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Darkness&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Dust&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Flames&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Blue Lightning&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Red Lightning&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Voltage&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Blizzard&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Pink Hearts&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Hearts&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Trans Flag&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Sweden&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Denmark&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Checkers&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| United States&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| China&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Canada&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Germany&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Russia&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Iceland&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| United Kingdom&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Japan&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Australia&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| France&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Jolly Roger&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| a000ff&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| European Union&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Netherlands&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Salt&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Breadcrumbs&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Dots&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Bubbles&lt;br /&gt;
| 250&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Frames&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Grey Circle&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Rock&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Jailed&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Plants&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Orange Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| White Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Rock Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Red Circle&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Gold Coins&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Health and Mana&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Frosty&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| Smoldering&lt;br /&gt;
| 1500&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Companions&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Base Companion&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| Imp&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Ninja&lt;br /&gt;
| Imp&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Ladybug&lt;br /&gt;
| Scarab&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Glowing&lt;br /&gt;
| Scarab&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Parrot&lt;br /&gt;
| Raven&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Toucan&lt;br /&gt;
| Raven&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Snow&lt;br /&gt;
| Cat&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| Nyan&lt;br /&gt;
| Cat&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Corgi&lt;br /&gt;
| Dog&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Hound&lt;br /&gt;
| Dog&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Jade Wyrm&lt;br /&gt;
| Wyrm&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Festive Wyrm&lt;br /&gt;
| Wyrm&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Combo Effects&lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Purple Sphere&lt;br /&gt;
| Default&lt;br /&gt;
|-&lt;br /&gt;
| Green Sphere&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| Sparking Mist&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| Whirling Inferno&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Pulsing Wave&lt;br /&gt;
| 2500&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet Flash&lt;br /&gt;
| 2500&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gravestones&lt;br /&gt;
|-&lt;br /&gt;
| Name || Legacy Points&lt;br /&gt;
|-&lt;br /&gt;
| Tombstone || 50&lt;br /&gt;
|-&lt;br /&gt;
| Headstone || 50&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Cross || 50&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton || 50&lt;br /&gt;
|-&lt;br /&gt;
| Flowers || 50&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom || 50&lt;br /&gt;
|-&lt;br /&gt;
| Pumpkin || 250&lt;br /&gt;
|-&lt;br /&gt;
| Pyramid || 250&lt;br /&gt;
|-&lt;br /&gt;
| Bloody Skeleton || 250&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Skeleton || 250&lt;br /&gt;
|-&lt;br /&gt;
| Toadstool || 250&lt;br /&gt;
|-&lt;br /&gt;
| Gargoyle || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Lantern || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Charred Skeleton || 1500&lt;br /&gt;
|-&lt;br /&gt;
| Sword || 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Game_branches&amp;diff=2710</id>
		<title>Game branches</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Game_branches&amp;diff=2710"/>
		<updated>2022-05-12T13:35:04Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aside from the main release branch, from time to time test branches are available. These might contain experimental fixes, or upcoming content that is still in the testing phase. &lt;br /&gt;
The main source for information about these branches will be announcements on the official discord, this page is purely for information about how to change branches within your game client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When Changing Branches Backup Your Saves Beforehand &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Whilst branches can usually be integrated into the main build and have saves carry over without issue, it is important to backup your saves before switching branches in case of any issues that are encountered due to the test nature of the branches&lt;br /&gt;
Please see the [[Troubleshooting#Game File Locations|Troubleshooting]] page for details of the save location. In order to backup your saves, you can simply copy the /saves/ folder to a different location. &lt;br /&gt;
&lt;br /&gt;
to repeat. &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''Back up your saves first'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== STEAM ==&lt;br /&gt;
&lt;br /&gt;
# Right click on the game in your library and select Properties. &lt;br /&gt;
# Select the BETAS Tab at the top of the window&lt;br /&gt;
# From the Drop Down select the branch you are switching to, you don't need to enter a Code. &lt;br /&gt;
## If you have been given a code, enter it in the box to unlock additional options in the drop down menu&lt;br /&gt;
# Close the dialogue and the game should begin updating to the selected branch and you will see the name of the branch after the game name in your steam library.&lt;br /&gt;
&lt;br /&gt;
[[File:Branches.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:steam.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GOG ==&lt;br /&gt;
&lt;br /&gt;
This was made with the latest version of the GOG client, the older one is slightly different but the same principles apply so look for things that are similar. &lt;br /&gt;
&lt;br /&gt;
# On the game page, click the Settings toggle next to Play and go to Manage Installation &amp;gt; Configure&lt;br /&gt;
# At the top you can select whether Beta Channels are disabled, or pick the channel you want to Opt Into, and then have further control of the build lower in the dialogue. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:gog1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:gog2.png]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Game_branches&amp;diff=2709</id>
		<title>Game branches</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Game_branches&amp;diff=2709"/>
		<updated>2022-05-12T13:34:47Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aside from the main release branch, from time to time test branches are available. These might contain experimental fixes, or upcoming content that is still in the testing phase. &lt;br /&gt;
The main source for information about these branches will be announcements on the official discord, this page is purely for information about how to change branches within your game client. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When Changing Branches Backup Your Saves Beforehand &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Whilst branches can usually be integrated into the main build and have saves carry over without issue, it is important to backup your saves before switching branches in case of any issues that are encountered due to the test nature of the branches&lt;br /&gt;
Please see the [[Troubleshooting#Game File Locations|Troubleshooting]] page for details of the save location. In order to backup your saves, you can simply copy the /saves/ folder to a different location. &lt;br /&gt;
&lt;br /&gt;
to repeat. &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;**Back up your saves first**&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== STEAM ==&lt;br /&gt;
&lt;br /&gt;
# Right click on the game in your library and select Properties. &lt;br /&gt;
# Select the BETAS Tab at the top of the window&lt;br /&gt;
# From the Drop Down select the branch you are switching to, you don't need to enter a Code. &lt;br /&gt;
## If you have been given a code, enter it in the box to unlock additional options in the drop down menu&lt;br /&gt;
# Close the dialogue and the game should begin updating to the selected branch and you will see the name of the branch after the game name in your steam library.&lt;br /&gt;
&lt;br /&gt;
[[File:Branches.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:steam.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GOG ==&lt;br /&gt;
&lt;br /&gt;
This was made with the latest version of the GOG client, the older one is slightly different but the same principles apply so look for things that are similar. &lt;br /&gt;
&lt;br /&gt;
# On the game page, click the Settings toggle next to Play and go to Manage Installation &amp;gt; Configure&lt;br /&gt;
# At the top you can select whether Beta Channels are disabled, or pick the channel you want to Opt Into, and then have further control of the build lower in the dialogue. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:gog1.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:gog2.png]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2708</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2708"/>
		<updated>2022-05-12T13:34:02Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt; The First Thing to Try (Launching with DirectX) &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Try starting the game in DirectX mode, this can fix quite a lot of common issues without the need for any further changes. The only difference is in the rendering engine used (by default HoH uses openGL, which can cause issues for some users, or clash with driver updates and things like that) &lt;br /&gt;
&lt;br /&gt;
=== Steam ===&lt;br /&gt;
&lt;br /&gt;
There's a popup when launching the game, just select 'Heroes of Hammerwatch (DirectX, Alternate)' to launch with DirectX&lt;br /&gt;
&lt;br /&gt;
[[File:SteamDx.png]]&lt;br /&gt;
&lt;br /&gt;
=== GOG ===&lt;br /&gt;
and &lt;br /&gt;
Click the little settings option next to 'play', go to 'additional executables' and select 'Heroes of Hammerwatch (DirectX, Alternate)'&lt;br /&gt;
&lt;br /&gt;
[[File:Gog.png]]&lt;br /&gt;
&lt;br /&gt;
=== Setting a shortcut for DirectX mode ===&lt;br /&gt;
&lt;br /&gt;
If the above works to solve your problem, but you don't want to have to always select the alternative launch option, you can make a shortcut to the game's exe, and add  'dx' to the end. You'll then be able to launch the game directly with DirectX from that shortcut. &lt;br /&gt;
&lt;br /&gt;
[[File:Shortcut.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Problems ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* '''A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL.''' &lt;br /&gt;
** To open in directX mode, see the steps above. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]] &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;'''back up your saves before switching branches'''&amp;lt;/span&amp;gt;&lt;br /&gt;
** This is a branch made when there were some network issues with the multiplayer service to try and help issues there, (ultimately it didn't seem to help the problem and, given enough time GOG were able to solve the problems on their end and everything went back to normal.) I believe this branch also contained a fix for one very specific bug (I can't remember the full details at this point), so if you've tried everything else and still experience crashes, it's an option that ''might'' help. However, unless you see a noticeable improvement, I would suggest switching back to the main branch.  &lt;br /&gt;
&lt;br /&gt;
* Regular re-starts of the game can help, such as every hour, or between runs, longer sessions seem linked to more issues. &lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
* Deleting the .dll files from the game folder and forcing Steam to redownload them (verifying game files) has helped at least one person, others might not see any improvement, but it's something to try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town (or some variation of this)&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Before trying any of the steps here, try launching the game in DirectX mode (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I accidentally rebound my controls and now I can't click anything!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Close the game. &lt;br /&gt;
&lt;br /&gt;
In the game folder, go to the /res/ folder and delete controls.cfg &lt;br /&gt;
&lt;br /&gt;
'''DON'T Delete 'controls_default.cfg''''&lt;br /&gt;
&lt;br /&gt;
Just open the game again normally and your controls will be reset to default. &lt;br /&gt;
&lt;br /&gt;
(if you happened to delete controls_default.cfg by mistake, you should be able to get it back by verifying game files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Me and my friends are getting a Mismatched Mod error when we try and join each other, but we're using the same mods!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Ok, so first of all, double check you have the same mods enabled (I know you did already, but just one more time to be sure?) &lt;br /&gt;
&lt;br /&gt;
I think this can be caused by the order that mods were subscribed to on steam, something to do with the game loading them in a particular order which might then differ between people and give unmatching mod hashes. &lt;br /&gt;
Try unsubscribing from the mods on steam, making sure it updates so they go away, and then subscribing to them again, in the same order as each other. &lt;br /&gt;
If you have any modded classes, or stuff specific to mods, just unsubbing and then subbing again shouldn't cause any issues with your save, but I'd probably try to avoid opening the save game if you don't currently have the mod installed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2707</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2707"/>
		<updated>2022-05-12T13:33:14Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt; The First Thing to Try (Launching with DirectX) &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Try starting the game in DirectX mode, this can fix quite a lot of common issues without the need for any further changes. The only difference is in the rendering engine used (by default HoH uses openGL, which can cause issues for some users, or clash with driver updates and things like that) &lt;br /&gt;
&lt;br /&gt;
=== Steam ===&lt;br /&gt;
&lt;br /&gt;
There's a popup when launching the game, just select 'Heroes of Hammerwatch (DirectX, Alternate)' to launch with DirectX&lt;br /&gt;
&lt;br /&gt;
[[File:SteamDx.png]]&lt;br /&gt;
&lt;br /&gt;
=== GOG ===&lt;br /&gt;
and &lt;br /&gt;
Click the little settings option next to 'play', go to 'additional executables' and select 'Heroes of Hammerwatch (DirectX, Alternate)'&lt;br /&gt;
&lt;br /&gt;
[[File:Gog.png]]&lt;br /&gt;
&lt;br /&gt;
=== Setting a shortcut for DirectX mode ===&lt;br /&gt;
&lt;br /&gt;
If the above works to solve your problem, but you don't want to have to always select the alternative launch option, you can make a shortcut to the game's exe, and add  'dx' to the end. You'll then be able to launch the game directly with DirectX from that shortcut. &lt;br /&gt;
&lt;br /&gt;
[[File:Shortcut.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Problems ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* '''A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL.''' &lt;br /&gt;
** To open in directX mode, see the steps above. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]] '''back up your saves before switching branches'''&lt;br /&gt;
** This is a branch made when there were some network issues with the multiplayer service to try and help issues there, (ultimately it didn't seem to help the problem and, given enough time GOG were able to solve the problems on their end and everything went back to normal.) I believe this branch also contained a fix for one very specific bug (I can't remember the full details at this point), so if you've tried everything else and still experience crashes, it's an option that ''might'' help. However, unless you see a noticeable improvement, I would suggest switching back to the main branch.  &lt;br /&gt;
&lt;br /&gt;
* Regular re-starts of the game can help, such as every hour, or between runs, longer sessions seem linked to more issues. &lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
* Deleting the .dll files from the game folder and forcing Steam to redownload them (verifying game files) has helped at least one person, others might not see any improvement, but it's something to try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town (or some variation of this)&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Before trying any of the steps here, try launching the game in DirectX mode (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I accidentally rebound my controls and now I can't click anything!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Close the game. &lt;br /&gt;
&lt;br /&gt;
In the game folder, go to the /res/ folder and delete controls.cfg &lt;br /&gt;
&lt;br /&gt;
'''DON'T Delete 'controls_default.cfg''''&lt;br /&gt;
&lt;br /&gt;
Just open the game again normally and your controls will be reset to default. &lt;br /&gt;
&lt;br /&gt;
(if you happened to delete controls_default.cfg by mistake, you should be able to get it back by verifying game files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Me and my friends are getting a Mismatched Mod error when we try and join each other, but we're using the same mods!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Ok, so first of all, double check you have the same mods enabled (I know you did already, but just one more time to be sure?) &lt;br /&gt;
&lt;br /&gt;
I think this can be caused by the order that mods were subscribed to on steam, something to do with the game loading them in a particular order which might then differ between people and give unmatching mod hashes. &lt;br /&gt;
Try unsubscribing from the mods on steam, making sure it updates so they go away, and then subscribing to them again, in the same order as each other. &lt;br /&gt;
If you have any modded classes, or stuff specific to mods, just unsubbing and then subbing again shouldn't cause any issues with your save, but I'd probably try to avoid opening the save game if you don't currently have the mod installed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Aspect_ratio&amp;diff=2698</id>
		<title>Aspect ratio</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Aspect_ratio&amp;diff=2698"/>
		<updated>2022-02-10T22:07:50Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whilst outside of using Cheats, changing the scale of the game isn't possible, by  using the command &amp;lt;code&amp;gt; v_forced_aspect_ratio &amp;lt;/code&amp;gt; you can make small adjustments and tweak the scale of your game. &lt;br /&gt;
&lt;br /&gt;
For example, from my HWR.exe.cfg file, I have the settings: &lt;br /&gt;
&lt;br /&gt;
v_resolution 1920x800&lt;br /&gt;
v_fullscreen 0&lt;br /&gt;
v_vsync false&lt;br /&gt;
v_forced_aspect_ratio 2.400000&lt;br /&gt;
&lt;br /&gt;
This means I've got the game set to windowed, the aspect ratio set to 2.4, and the resolution set to 1920*800 (which I'm guessing is 1920x1080 with a 2.4 aspect ratio, as it gets rid of the bars in windowed mode) &lt;br /&gt;
&lt;br /&gt;
Whatever resolution you're playing at, try using the command &amp;lt;code&amp;gt; forced_aspect_ratio X &amp;lt;/code&amp;gt; in the console, putting in numbers for X, pick something like 1.5, and work your way up til the game goes to the next resolution scale down. &lt;br /&gt;
&lt;br /&gt;
See below for pictures that give an idea of various scales at set resolutions. The black bars are a result of the aspect ratio changes, and in full screen view cannot be avoided. &lt;br /&gt;
&lt;br /&gt;
When you've found an aspect ratio  you like, you can use &amp;lt;code&amp;gt; save_curr forced_aspect_ratio &amp;lt;/code&amp;gt; in the console to save it to your config. &lt;br /&gt;
&lt;br /&gt;
[[File:0.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:1-8.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[File:2-4.jpg]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Hammerwatch_upgrades&amp;diff=2692</id>
		<title>Hammerwatch upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Hammerwatch_upgrades&amp;diff=2692"/>
		<updated>2022-01-10T13:27:51Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Created page with &amp;quot;this is pretty niche, but I wanted to document the upgrades array for fully upgraded characters in Hammerwatch. (Not Heroes of Hammerwatch)  == Sorcerer == &amp;lt;pre&amp;gt; 			&amp;lt;array nam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this is pretty niche, but I wanted to document the upgrades array for fully upgraded characters in Hammerwatch. (Not Heroes of Hammerwatch)&lt;br /&gt;
&lt;br /&gt;
== Sorcerer ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;upgrades&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;cometdmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;orb&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chill&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;nova&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fshield1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;cometdmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;orbtime-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;orbdmg-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chillslow1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chilldur1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;novamana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;novanum-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fshield2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;cometdmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;orbtime-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;orbdmg-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chillslow2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chilldur2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;novamana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;novanum-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fshield3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;cometdmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;orbtime-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chillslow3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chilldur3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fshield4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fshield5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combo&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Warlock == &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;upgrades&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;poison1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningdmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningtrg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;storm&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kmana1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;garg&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;gargdmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;gargdur1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kheal1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;poison2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningdmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningtrg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;stormdmg-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;stormdur-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kmana2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;gargdmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;gargdur2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kheal2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;poison3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningdmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningtrg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;stormdmg-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;stormdur-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kmana3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kheal3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;poison4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningdmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;lightningtrg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kheal4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;poison5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kheal5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combo&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ranger ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;upgrades&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;pen1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;bombdmg-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spread&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;crit1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;growth&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;pen2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;bombdmg-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spreadshts-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spreadwvs-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;crit2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;growthdur-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;growthrng-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;pen3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;bombdmg-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spreadshts-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spreadwvs-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;crit3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;growthdur-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;growthrng-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;pen4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;crit4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;pen5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combo&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Paladin ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;upgrades&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;arc1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chrgdmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chrgrng1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;whirl&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;bash1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;heal&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;shield1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;arc2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chrgdmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chrgrng2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;whirldmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;whirldur1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;bash2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;healeff1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;shield2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;arc3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chrgdmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chrgrng3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;whirldmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;whirldur&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;bash3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;healeff2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;shield3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;arc4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;healeff3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;arc5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combo&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Wizard ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;upgrades&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spraydmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;meteor&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combust&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fnova&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fire-shield&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spraydmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;meteornum-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;meteordmg-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combustdmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combustdur1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fnovanum-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fnovaslow-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spraydmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;meteornum-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;meteordmg-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combustdmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combustdur2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fnovanum-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fnovaslow-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;spraydmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;meteornum-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combustdmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combustdur3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fnovanum-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fnovaslow-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;rng5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combo&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Priest ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;upgrades&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;sspeed1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamdmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamrng1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;area&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;aura&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;hpregen1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mshield1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;sspeed2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamdmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamrng2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;areadmg-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;areanum-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;auraslow-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;auradrain&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;hpregen2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mshield2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;sspeed3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamdmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamrng3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;areadmg-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;areanum-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;auraslow-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;hpregen3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mshield3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;sspeed4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamdmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;beamrng4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;areadmg-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;hpregen4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mshield4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;sspeed5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;hpregen5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mshield5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combo&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Thief == &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;upgrades&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;aspeed1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kfandmg1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kfanprojs1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fervor1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chain&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;smoke&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;aspeed2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kfandmg2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kfanprojs2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fervor2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chainrng1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chainstn1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;smokerng1&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;aspeed3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kfandmg3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;kfanprojs3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;fervor3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chainrng2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;chainstn2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;smokerng2&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;speed-3&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;aspeed4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-4&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;health-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;mana-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dmg5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;dodge5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;armor-5&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;combo&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Lore&amp;diff=2690</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Lore&amp;diff=2690"/>
		<updated>2022-01-07T17:05:10Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== People ==&lt;br /&gt;
=== Hammerwatch NPCs ===&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Jahn Telarian&amp;lt;/span&amp;gt; ====&lt;br /&gt;
Resident handyman, good at solving problems -  looking for a replacement pump lever&lt;br /&gt;
&lt;br /&gt;
“Telarian Pumps - Page 7&lt;br /&gt;
..and then the ground will be fertile again. It's important that the water is not pumped away off-season, because then the yield will be much less when the season…”&lt;br /&gt;
“The entrance is blocked by a strange stone, though. Normally, young Telarian solves matters such as these, but we couldn't find him.” - Kevin Claymore&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Lyron &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
“Name's Lyron, a stonemason from Fallowfields.I was hired to clear these rocks from the path. “ - Hammerwatch&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Richard Cain &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Provides the player with exposition in the Sun Temple&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Kevin Claymore &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Has a squire who has gone missing looking for a way into the temple&lt;br /&gt;
“Hi, Kevin Claymore here. The only way into the caves is through the temple. The entrance is blocked by a strange stone, though.	Normally, young Telarian solves matters such as these, but we couldn't find him. I sent my squire to the library to see if he could discover a way to move the stone.”&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Danias &amp;lt;/span&amp;gt; ====&lt;br /&gt;
A cook who has lost her lost frying pan&lt;br /&gt;
&lt;br /&gt;
=== Heroes of Hammerwatch NPCs ===&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Baltzar, the Beastmaster &amp;lt;/span&amp;gt; ====&lt;br /&gt;
“I left my big Book of Monsters in the Tower Archives, it contains  very valuable information about  the dangerous fauna around here.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Blight the Horrible &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Arch-Necromancer in search of the Orb of Night&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Blight the Horrible mustn't get his hands on the Orb of Night, that's very important. He sent in some agents just after the Sun Gates were destroyed. Our mission here is to stop them from stealing the orb. Cause If the Orb is moved out of the temple it will corrupt us all and make Blight even stronger.”&lt;br /&gt;
&lt;br /&gt;
“With the walls down, anyone could freely enter or exit the temple and it's believed that right now, agents sent out by the arch-necromancer Blight the Horrible are trying to steal the Orb to use for his own sinful purposes. “&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Captain Danielle Skinner &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Mercenary Captain&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Danielle Skinner doesn't want to be here, she was more or less forced into this mission cause of some favour she had to repay. And she dragged every one of us with her. She didn't like me confronting her about it, so she sent me to stand by this grave, 'your future in front of you' she said. I would never tell a mercenary this, so please don't rat me out.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Crooked Wolfram &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Barkeep&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“The barkeep left to try and find some ore up in the Tower. Crooked Wolfram left trying to find material to open up his bar again. Perhaps you can help Wolfram open up his bar again? The Old Drunkard used to have some sick gambling.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Curious old Bag &amp;lt;/span&amp;gt; ====&lt;br /&gt;
Provides character exposition in town&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Darren Epps &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Outlook trader&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Even though trader Darren Epps is a fair man, his prices could be a bit up there. At least his keys stay the same price..”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Duke Delany &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;too lazy to walk to the top of the tower, so settled in the armory&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Duke Delany was too lazy to walk all those stairs to the top, so he just settled around the armory. Duke 'Lazy' Delany is probably rotting away somewhere in the armory.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Elianda &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;The Apothecary&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Elianda, a close friend of mine and a great apothecary. She should be around here somewhere, if not, she might have snuck into the mines to restock her supply.”&lt;br /&gt;
&lt;br /&gt;
“Hey! Got trapped in here trying to refill my supply by this magic spring. Don't forget to fill your own flask and I hope you visit me back in town.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Finn &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;City of Stone Arena npc/wagon taxi&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“I usually send my books to the library of the Sun Temple. All these storms have made it impossible for me to send away my books for others to enjoy. Seems Finn is the only one that dares to take people out with his wagon. Crazy with all these dust devils around.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Flint &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;mercenary trainer&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Guard Marlod &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Guild Master Calhoun &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Skill Vendor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“ I heard guild master Calhoun is some kind of 'Ace' around the realm, but you should already know that I suppose? “&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Henry &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;mr Bookman&amp;lt;/span&amp;gt; - Desert Bookshop NPC&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Kelly the Modder &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Modding NPC&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Keltar Deemer &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Master at arms&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Konrad &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;npc near elevator to city of stone from outlook&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Lance Grey &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Outlook town Prefect&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Lance Grey was selected by Michael as the town prefect because of his strong skills in administration and organisation.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Langern &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;npc on path to moon temple from outlook&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Marius the Gladiator &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Michael Ross &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Mayor of Outlook&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“The mayor, Michael Ross, is really trying to get this town back in order.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Miner Oliver &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;ore trader&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Oba, the Trader &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;City of Stone Trader&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Oliver &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;the Ore Trader&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Priest Quincy &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Chapter of Light NPC&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Priest Quincy works here for the Church of Light. You know, he used to work down at the Sun Temple, a long time ago.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Richard, the Tapster &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Barkeep&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Simon the Showman &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Pet vendor&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Smith John Barro &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Blacksmith&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Smith John Barro apparently had a troubling past before he decided to join us up here.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;The Visitor &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Pali in City of Stone&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Like the great djinns and the not so smart elementals, Palis, like myself, could also be dragged into the rift and forced into your world - for us it's a blessing, for them a bane. In our world we are slaves under the djinns and watched over by the elementals. We are experts in curing diseases and ailments and love to help out where we can. Here in your world we hide in deep meditation, the side effect however, is that if the sleep is disturbed, so much energy is released that we might get sucked back into the rift which usually means something else gets thrown out.  “&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Nimbus &amp;lt;/span&amp;gt; ====&lt;br /&gt;
(see Nerys)&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Wizard &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Magic shop npc, found in Duke Delanys Chamber&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Elzbet, I see… Finally...I was looking for some old ring that might have been in the Dukes position, but I couldn't find it, strange. Anyway, thanks for clearing a path for me out of here, I was trying to find a teleport spell in this book, but it seems someone ripped out the chapter. “&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
&lt;br /&gt;
=== Hammerwatch ===&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Sha'Rand - Sun Guardian &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
“History of Aridara - Page 56&lt;br /&gt;
...was shaped by the grim desert. Sha'Rand would later be chosen as the new Sun Guardian and given the power of fire…”&lt;br /&gt;
“A powerful frost sorcerer named Krilith has gained access to the Sun Altar. Once inside, he managed to summon the twisted, evil Sun Guardian Sha'Rand.” - Richard Cain&lt;br /&gt;
&lt;br /&gt;
“We don't know where Krilith came from or what he desires, but we are sure he plans to use Sha'Rand's power to open the ancient gates in Brightmoor that lead to the Moon Temple in the Northlands.” - Richard Cain&lt;br /&gt;
&lt;br /&gt;
“Then I will use Sha'Rand's power to take over the desert!” - Krilith&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Krilith - Frost sorcerer &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
A powerful frost sorcerer named Krilith has gained access to the Sun Altar. Once inside, he managed to summon the twisted, evil Sun Guardian Sha'Rand. Afterwards, Krilith was forced to retreat to the caves to recover his strength. We quickly sealed the altar entrance so Sha'Rand couldn't escape. When Krilith's power is restored, however, he will set them both free. We don't know where Krilith came from or what he desires, but we are sure he plans to use Sha'Rand's power to open the ancient gates in Brightmoor that lead to the Moon Temple in the Northlands. (Richard Cain, Hammerwatch)&lt;br /&gt;
&lt;br /&gt;
=== Heroes of Hammerwatch ===&lt;br /&gt;
----&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Thundersnow &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;The great Blue Dragon, who suddenly came in from the west and settled atop the tower&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“When Thundersnow arrived and landed on the top of Shaftlocke Tower, his ice rain began to wear away at the gates of the Moon Temple, causing them to crumble and break down.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Stone Guardian &amp;lt;/span&amp;gt; ====&lt;br /&gt;
“That stone golem you just offed has been killing miners for a long time now.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;The Warden &amp;lt;/span&amp;gt; ====&lt;br /&gt;
“The Warden used to be called Peter, no longer will he be tormenting people with his crossbow arm. “&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;The Watcher &amp;lt;/span&amp;gt; ====&lt;br /&gt;
“Where all these strange creatures came from we don't know. And that altar should not have summoned that beast. “&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Wraith Councilors &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Councilor of War, Councilor of Wisdom, Councilor of Magic&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
“Those wraiths you just killed were once mighty warriors that stood by Duke Delanys side, protecting him.”&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Crustworm &amp;lt;/span&amp;gt; ====&lt;br /&gt;
“Page 253 ...an unfortunate side effect of all this has been that the giant crustworms that usually live much further down.. have started to move closer to the surface, several people have been eaten alive in really horrible worm attacks” - Henrys Geography for Kids&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Iris &amp;lt;/span&amp;gt; ====&lt;br /&gt;
“Page 3 ...cheered by the people and praised by the nobles...&lt;br /&gt;
Page 15 ...laws that restricted and controlled people's every move were soon quickly passed...&lt;br /&gt;
Page 40 ...forced snakes down their throats...&lt;br /&gt;
Page 75 ...during the coup, Iris was captured and forced down from her throne room, which at that time was known as Iris' Court ...she was imprisoned inside The Chamber of the Asp where she later died and was placed in a sarcophagus.” - Ancient History v. III&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Nerys &amp;lt;/span&amp;gt; ====&lt;br /&gt;
“ Page 19 ...and Elmore picked up the lamp and placed it inside the throne room, he knew that no one would want to enter this place, as it was cursed and damned. The idea was to return for it later… As he and his loyal assistant were about to leave, Elmore slipped and died in horrible pain, his assistant managed to flee out just to see the pyramid sink behind him... “ - Legends and Whatnot 2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A long time ago, when the Storm of Lifetimes was at its peak, Nerys and Nimbus crossed over from the Magic Planes. Nerys swallowed Nimbus and started to grant his own evil wishes, but he was eventually lured into an oil lamp by an old waning magician and hidden at the top of the pyramid. Over the years the pyramid would sink deeper and deeper into the desert until it was more or less forgotten. By rubbing the lamp, you released the weakened Nerys and by slaying him you freed Nimbus. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Agents of Blight &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Erris, Lisard, Isadora&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Statues ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Ewan &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;During a warm summer night, she froze Williamsons Pure Lake so the King could move his troops safely across.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Wylmir &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Used his last breath to blaze the caves and clean out the trolls between Blackbarrow and Fallowfields.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Phalarath &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Snuck in behind enemy lines and gutted pirate  Marius, this would eventually stop the siege of Castle Hammerwatch.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Bolgarth &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Bolgarth's axe was known as the &amp;quot;Crimson Crescents&amp;quot;, because it was always red by the blood of his enemies.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Calis &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Raised from childhood to fight the undead and protect the living. Devoted his life to serve the people.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Cedric &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Also known as &amp;quot;The Delayer of Death&amp;quot;, at the peak of his career, the cemetery stood empty for many years.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Ozreth &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;An outcast, master in death and decay who paid his debt to society by curing Queen Olivia at the darkest hour.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Kyra &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;She who named her bow The One String Harp, cause when it was plucked, her enemies would sing in agony.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Daran &amp;lt;/span&amp;gt; ====&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#009999&amp;quot;&amp;gt;Daran, a red priest, drew evil out of heathens with holy fire and bloodsucking maggots&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Aridara&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
“...was shaped by the grim desert. Sha'Rand would later be chosen as the new Sun Guardian and given the power of fire…” - History of Aridara - Page 56&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Aridara Arena &amp;lt;/span&amp;gt; ====&lt;br /&gt;
The Arena far out in Aridara, where people go for two reasons. The glory of winning in combat, or the excitement of watching others fight for their lives.&lt;br /&gt;
“ Chapter 56 The Arena ...traveled from as far as the Eastern Realms to see yet another hero fall in the arena, the joy when someone was ripped apart by those sharp teeth…” - Games of Aridara - Page 924&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Blackbarrow&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&amp;quot;Used his last breath to blaze the caves and clean out the trolls between Blackbarrow and Fallowfields.&amp;quot; (Wylmir, statue)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Brightmoor&amp;lt;/span&amp;gt; ===&lt;br /&gt;
An area just outside the Moon Temple&lt;br /&gt;
“A long time ago, conflicts led to a split in the priesthood at the Sun Temple. Some priests left the temple to form their own congregation up in Shaftlocke, in a small lush area called Brightmoor, heated by volcanic activity from the north west.”&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Castle Hammerwatch&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;City of Stone&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The City of Stone, just below The Outlook. These days a transit town for people traveling to the Arena far out in Aridara, once a larger city with an abundant quarry which is now empty and abandoned. Other than the Arena, a new magnet for luck seekers arose. As the Giant Crustworms have started to come up from the depths, the sand has shifted and revealed what is believed to be the tip of the old burial site of Iris, the legendary Pyramid of Prophecy. Perhaps it is worth investigating. A royal burial site probably contains many riches that would favor the guild.&lt;br /&gt;
&lt;br /&gt;
A long time ago, when the Storm of Lifetimes was at its peak, Nerys and Nimbus crossed over from the Magic Planes. Nerys swallowed Nimbus and started to grant his own evil wishes, but he was eventually lured into an oil lamp by an old waning magician and hidden at the top of the pyramid. Over the years the pyramid would sink deeper and deeper into the desert until it was more or less forgotten.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Fallowfields&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Lyron the stonemason is from Fallowfields (Hammerwatch)&lt;br /&gt;
&lt;br /&gt;
Used his last breath to blaze the caves and clean out the trolls between Blackbarrow and Fallowfields. (Wylmir, statue)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Moon Temple&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The Moon Temple, north of The Outlook. When Thundersnow arrived and landed on the top of Shaftlocke Tower, his ice rain began to wear away at the gates of the Moon Temple, causing them to crumble and break down. This lead to not only creatures escaping but also allowed some foul battlemages sent by Blight the Horrible to sneak in. Blight can't be allowed to get his grimy hands on the Orb, so these agents must be stopped at all cost.&lt;br /&gt;
&lt;br /&gt;
“This ice came down from the top of Shaftlocke Tower, crushed the Sun Gates and opened up a flood of problems.  Not only did Blights agents sneak in, someone saw Krilith the Frost Sorcerer escape.  This was some time ago, but that person did not see Krilith with his pet wolf, he must have left it in there. Probably too big to bring with him.”&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Shaftlock Tower&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Some of the worst criminals in the realm have been jailed in the Tower prison. Duke Delany was too lazy to walk all those stairs to the top, so he just settled around the armory. Duke 'Lazy' Delany is probably rotting away somewhere in the armory. No one really knows why the great Archive of books was built so maze-like… The Chamber floors were built for the sitting Duke, but only the first Duke actually lived up there. What did you ever find up there? Rumor has it that a great beast has taking a liking to the top, but yeah, that's just rumors.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;The Silver City&amp;lt;/span&amp;gt; ===&lt;br /&gt;
…”One day, a delegation of elves from The Silver City knocked on the door (of The Moon Temple). They came with gifts, a hefty load of gold and riches, they only asked for a small favour in return, that the priests would safeguard the Orb of Night. And so they did, deep down in the Lunar Halls of the temple.”&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Sunspot&amp;lt;/span&amp;gt; ===&lt;br /&gt;
A location in the desert, visible from Outlook, with a large collection of books.&lt;br /&gt;
&lt;br /&gt;
“Hi! Welcome to the temple library. We have the largest collection of books in the entire desert, more than Sunspot, even!”&lt;br /&gt;
&lt;br /&gt;
“Even if it's almost 10 years ago I remember that you could see all the way to Sunspot! There used to be such a great view from up here”&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Sun Temple&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Jan Telarian has set up some pumps to irrigate the land for farming. However, a control handle for the pump is missing and he is looking for a replacement in the Sun Temple.&lt;br /&gt;
&lt;br /&gt;
Keltonite is mined nearby&lt;br /&gt;
&lt;br /&gt;
“01/25 Just passing by on my journeys, a great selection of books down here! - Daniel the Traveler” - Guestbook - Page 92&lt;br /&gt;
&lt;br /&gt;
““Hi! Welcome to the temple library. We have the largest collection of books in the entire desert, more than Sunspot, even!”&lt;br /&gt;
&lt;br /&gt;
“..and then the ground will be fertile again. It's important that the water is not pumped away off-season, because then the yield will be much less when the season…” - Telarian Pumps - Page 7&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...but the Keltonite was also found to be very useful when creating various weapons, clothing and tools. Not only was it easy to craft with, but also very, very durable…&amp;quot; - Minerals and Materials - Page 19&lt;br /&gt;
&lt;br /&gt;
“A long time ago, conflicts led to a split in the priesthood at the Sun Temple. Some priests left the temple to form their own congregation up in Shaftlocke, in a small lush area called Brightmoor, heated by volcanic activity from the north west.”&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;The Outlook&amp;lt;/span&amp;gt; ===&lt;br /&gt;
“Good Day young Novice, welcome to The Outlook. We arrived here just a little while ago, to see if we could restore the town to its old glory. See, around 10 years ago some evil presence took over the Tower and the Keltonite Mines beneath it. Without access to the mines, the town could not cope for long and it was eventually abandoned.”&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Williamsons Pure Lake&amp;lt;/span&amp;gt; ===&lt;br /&gt;
During a warm summer night, she froze Williamsons Pure Lake so the King could move his troops safely across. (Ewan, statue)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Magic Planes&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&amp;quot;A long time ago, when the Storm of Lifetimes was at its peak, Nerys and Nimbus crossed over from the Magic Planes. Nerys swallowed Nimbus and started to grant his own evil wishes, but he was eventually lured into an oil lamp by an old waning magician and hidden at the top of the pyramid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Other Things/Misc ==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Keltonite&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Keltonite is mined in the mines beneath the Shaftlocke Tower, it’s easy to craft with, and extremely durable.&lt;br /&gt;
&lt;br /&gt;
“...but the Keltonite was also found to be very useful when creating various weapons, clothing and tools. Not only was it easy to craft with, but also very, very durable…” - Minerals and Materials - Page 19  (Hammerwatch)&lt;br /&gt;
&lt;br /&gt;
“See, around 10 years ago some evil presence took over the Tower and the Keltonite Mines beneath it” - Mayor Michael (Heroes of Hammerwatch)&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;Lord Markham&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Lord Markham was a duke of the Western Lowlands in Astral Fields, he was arrested and executed by the executioner Jim Steele from Faxaria in the year 855. It was a crime of passion they said. His house and all his belongings were auctioned out with few takers, the leftovers were burned.&lt;br /&gt;
&lt;br /&gt;
Other characters from the Western Lowlands are the Mercenary Captain, Knight Danielle Skinner and Slim Pin the Thief.&lt;br /&gt;
&lt;br /&gt;
Lord Markham and the Western Lowlands are references to [https://mightandmagic.fandom.com/wiki/Markham MM7].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Guild_Hall&amp;diff=2685</id>
		<title>Guild Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Guild_Hall&amp;diff=2685"/>
		<updated>2021-12-07T17:42:51Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Guild Hall menu can be opened by pressing the 'G' key.&lt;br /&gt;
&lt;br /&gt;
==Skill Upgrades==&lt;br /&gt;
You can spend your skill stars here to upgrade the skills of your [[classes|characters]]. To upgrade all your characters skills, 177 skill stars are required. At character level 30 you should have accumulated 162 skill stars. The additional stars gained from leveling up your guild title levels with fame should give you enough points to max out a character around level 29-30.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Tier  ||Primary Attack||Active 1      ||Active 2       ||Active 3       ||Passive 1     ||Passive 2      ||Passive 3&lt;br /&gt;
|-&lt;br /&gt;
|Level 1|| 3 Skill Stars|| 3 Skill Stars|| -             || -             || 2 Skill Stars|| -             || - &lt;br /&gt;
|-&lt;br /&gt;
|Level 2|| 4 Skill Stars|| 4 Skill Stars|| 5 Skill Stars || -             || 3 Skill Stars|| 4 Skill Stars || - &lt;br /&gt;
|-&lt;br /&gt;
|Level 3|| 5 Skill Stars|| 5 Skill Stars|| 6 Skill Stars || 7 Skill Stars || 4 Skill Stars|| 5 Skill Stars || - &lt;br /&gt;
|-&lt;br /&gt;
|Level 4|| 6 Skill Stars|| 6 Skill Stars|| 8 Skill Stars || 9 Skill Stars || 5 Skill Stars|| 6 Skill Stars || 10 Skill Stars&lt;br /&gt;
|-&lt;br /&gt;
|Level 5|| 8 Skill Stars|| 8 Skill Stars|| 10 Skill Stars|| 12 Skill Stars|| 6 Skill Stars|| 8 Skill Stars || 15 Skill Stars&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can also respec a character for 250g per skill star currently assigned. Only complete respecs are available.&lt;br /&gt;
&lt;br /&gt;
==Character Titles==&lt;br /&gt;
Each playable class grants a permanent global stat bonus to all of your characters when you unlock new Titles.&amp;lt;br&amp;gt;&lt;br /&gt;
Each class grants their own unique stat and multiples of the same character title will not stack.&lt;br /&gt;
&lt;br /&gt;
New Titles may be obtained by defeating bosses for the first time, and completing the game on higher difficulty settings.&lt;br /&gt;
&lt;br /&gt;
The stat bonuses continue increasing infinitely as of version 87, but after NG+2 the name of the title will not change anymore.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Unlock                         ||[[Paladin]]       ||[[Ranger]]        ||[[Sorcerer]]       ||[[Warlock]]     ||[[Thief]]          ||[[Priest]]       ||[[Wizard]]       ||[[Gladiator]] ||[[Witch Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
|Stat Given                      ||'''Armor'''       ||'''Attack Power'''||'''Mana Regen'''   ||'''Resist'''    ||'''Gold Bonus%'''  ||'''HP Regen'''   ||'''Skill Power'''||'''Primary Crit Damage''' ||'''Skill Crit Damage'''&lt;br /&gt;
|-&lt;br /&gt;
|'''No Achievements'''           ||Novice        (0) ||Novice        (0) ||Novice         (0) ||Novice      (0) ||Novice       (+0%) ||Novice       (0) ||Novice      (0)  ||Novice      (+0%) || Novice (+0%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Stone Guardian'''||Apprentice    (2) ||Apprentice    (2) ||Apprentice   (0.2) ||Apprentice  (2) ||Apprentice (+2.5%) ||Apprentice (0.1) ||Apprentice  (2)  ||Apprentice  (+5%) || Apprentice (+5%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Warden'''        ||Journeyman    (4) ||Journeyman    (4) ||Disciple     (0.4) ||Disciple    (4) ||Journeyman   (+5%) ||Disciple   (0.2) ||Disciple    (4)  ||Journeyman   (+15%) || Disciple (+15%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Three Wraiths''' ||Squire        (7) ||Scout         (7) ||Arcanist     (0.7) ||Ritualist   (7) ||Bandit      (+10%) ||Zealot     (0.4) ||Scholar     (7)  ||Scrapper    (+25%) || Devotee (+25%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Watcher'''       ||Champion     (10) ||Hunter       (10) ||Enchanter    (1.0) ||Occultist  (10) ||Rogue       (+15%) ||Patriarch  (0.6) ||Seer       (10)  ||Pit Fighter   (+40%) || Missionary (+40%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing The Vampire Lord'''  ||Defender     (15) ||Pathfinder   (15) ||Elementalist (1.5) ||Conjurer   (15) ||Brigand     (+25%) ||Bishop     (1.0) ||Sage       (15)  ||Challenger   (+60%) || Advocate (+60%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Killing Thundersnow'''       ||Crusader     (20) ||Warden       (20) ||Channeler    (2.0) ||Diabolist  (20) ||Ruffian     (+35%) ||Archbishop (1.4) ||Magus      (20)  ||Defeater     (+80%) || Adjudicator (+80%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Completing NG+1'''           ||Templar      (25) ||Sentinel     (25) ||Evoker       (2.5) ||Netherlord (25) ||Infiltrator (+45%) ||Cardinal   (1.8) ||Battlemage (25)  ||Hero         (+100%) || Inquisitor (+100%)&lt;br /&gt;
|-&lt;br /&gt;
|'''Completing NG+2'''           ||Lightbringer (30) ||Guardian     (30) ||Spellbinder  (3.0) ||Deathlord  (30) ||Assassin    (+55%) ||Pope       (2.2) ||Archmage   (30)  ||Idol         (+120%) || Fanatic (+120%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Any further completions of higher difficulties will always grant the following increases to your title bonus:&amp;lt;br&amp;gt;&lt;br /&gt;
Paladin: +5 Armor&amp;lt;br&amp;gt;&lt;br /&gt;
Ranger: + 5 Attack Power&amp;lt;br&amp;gt;&lt;br /&gt;
Sorcerer: + 0.5 Mana Regen&amp;lt;br&amp;gt;&lt;br /&gt;
Warlock: + 5 Resistance &amp;lt;br&amp;gt;&lt;br /&gt;
Thief: + 10% Gold Gain&amp;lt;br&amp;gt;&lt;br /&gt;
Priest: + 0.4 Health Regen&amp;lt;br&amp;gt;&lt;br /&gt;
Wizard: + 5 Skill Power&amp;lt;br&amp;gt;&lt;br /&gt;
Gladiator: +20% Primary attack Crit damage&amp;lt;br&amp;gt;&lt;br /&gt;
Witch Hunter: +20% Skill Crit damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guild Titles==&lt;br /&gt;
Your guild is leveled up by completing guild achievements. Upon leveling up your guild level, you gain various amounts of gold, ore, and 3 permanent skill points (stars) to spend on upgrading your character's skills.&amp;lt;br/&amp;gt;&lt;br /&gt;
These skill points will be available to even brand new level 1 characters and are cumulative.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To achieve the final guild title requiring 2M fame, you would need to acquire almost every achievement in the game. Expect to spend countless hours and hundreds of runs to achieve it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!|Guild Title ||Fame Required||Cumulative Skill Stars||Gold Awarded||Ore Awarded&lt;br /&gt;
|-&lt;br /&gt;
|Unknown      ||0            ||0                     ||x           ||x&lt;br /&gt;
|-&lt;br /&gt;
|Recognized   ||2,500        ||3                     ||5K          ||5&lt;br /&gt;
|-&lt;br /&gt;
|Acknowledged ||10,000       ||6                     ||10K         ||10&lt;br /&gt;
|-&lt;br /&gt;
|Respected    ||25,000       ||9                     ||20K         ||15&lt;br /&gt;
|-&lt;br /&gt;
|Memorable    ||50,000       ||12                    ||30K         ||20&lt;br /&gt;
|-&lt;br /&gt;
|Prominent    ||100,000      ||15                    ||50K         ||25&lt;br /&gt;
|-&lt;br /&gt;
|Distinguished||200,000      ||18                    ||70K         ||30&lt;br /&gt;
|-&lt;br /&gt;
|Famous       ||325,000      ||21                    ||100K        ||35&lt;br /&gt;
|-&lt;br /&gt;
|Acclaimed    ||500,000      ||24                    ||150K        ||40&lt;br /&gt;
|-&lt;br /&gt;
|Illustrious  ||700,000      ||27                    ||200K        ||45&lt;br /&gt;
|-&lt;br /&gt;
|Celebrated   ||1,000,000    ||30                    ||300k        ||50&lt;br /&gt;
|-&lt;br /&gt;
|Glorious     ||1,500,000    ||33                    ||400K        ||55&lt;br /&gt;
|-&lt;br /&gt;
|Exalted      ||2,000,000    ||36                    ||500K        ||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Achievements==&lt;br /&gt;
Not all achievements go up to Rank 5; those that don't have &amp;quot; - &amp;quot; instead of the upper ranks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Character&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Rank 1 || Rank 2 || Rank 3 || Rank 4 || Rank 5 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Knights Chapter&lt;br /&gt;
|Reach level X with a [[Paladin]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Hunters Lodge&lt;br /&gt;
|Reach level X with a [[Ranger]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Magicians Circle&lt;br /&gt;
|Reach level X with a [[Sorcerer]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Mystic Cult&lt;br /&gt;
|Reach level X with a [[Warlock]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Holy Order&lt;br /&gt;
|Reach level X with a [[Thief]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Thieves Den&lt;br /&gt;
|Reach level X with a [[Priest]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Arcane League&lt;br /&gt;
|Reach level X with a [[Wizard]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Gladiatorial School[[File:PoP.png|link=]]&lt;br /&gt;
|Reach level X with a [[Gladiator]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Fanatic Brotherhood&lt;br /&gt;
|Reach level X with a [[Witch Hunter]] || 5 || 10 || 15 || 20 || 40&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Bringers Of Hope&lt;br /&gt;
|Kill the [[Acts#Act_1.2C_The_Mines|Stone Guardian]] with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 1,250 || 2,500 || 7,500 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Breakers Of Chains&lt;br /&gt;
|Kill the [[Acts#Act_2.2C_The_Prison|Warden]] with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 1,000 || 2,500 || 5,000 || 12,500 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Abolishers Of Evil&lt;br /&gt;
|Kill the [[Acts#Act_3.2C_The_Armory|Three Councilors]] with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 2,500 || 5,000 || 10,000 || 20,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Establishers Of Order&lt;br /&gt;
|Kill the [[Acts#Act_4.2C_The_Archives|Watcher]] with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 5,000 || 7,500 ||   || 30,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Deposers of Despots&lt;br /&gt;
|Kill the [[Acts#Act_5.2C_The_Chambers|Vampire Lord]] with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 7,500 || 10,000 ||   || 40,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Restorers Of Peace&lt;br /&gt;
|Kill [[Acts#Act_6.2C_The_Battlements|Thundersnow]] with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 10,000 || 15,000 ||   || 50,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Lurker of the Desert[[File:PoP.png|link=]]&lt;br /&gt;
|Kill the Giant Crustworm with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 5,000 || 7,500 || 15,000 || 30,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Entombed Beauty[[File:PoP.png|link=]]&lt;br /&gt;
|Kill Queen Iris with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 7,500 || 10,000 || 20,000 || 40,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Lure of the Lamp[[File:PoP.png|link=]]&lt;br /&gt;
|Kill Nerys with X different classes || 1 || 3 || 5 || 7 || -&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 10,000 || 15,000 || 30,000 || 50,000 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Combat&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Rank 1 || Rank 2 || Rank 3 || Rank 4 || Rank 5 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Killers&lt;br /&gt;
|Kill X [[Enemies]] || 5K || 25K || 50K || 250K || 1M&lt;br /&gt;
|-  style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Exorcists&lt;br /&gt;
|Kill X [[Aberrations]] || 2,000 || 7,500 ||  || 75K || 350K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 ||   ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Beast Slayers&lt;br /&gt;
|Kill X [[Beasts]] || 1,000 || 5,000 || 15K || 50K || 250K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Demolishers&lt;br /&gt;
|Kill X [[Constructs]] || 250 || 1,000 || 2,500 || 12,500 || 50K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sanctifiers&lt;br /&gt;
|Kill X [[Undead]] || 2,500 || 12,500 || 25,000 || 125K || 500K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Warriors&lt;br /&gt;
|Deal X physical damage || 100K || 500K || 2M || 5M || 10M&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Mages&lt;br /&gt;
|Deal X magical damage || 100K || 500K || 2M || 5M || 10M&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Heavy Hitters&lt;br /&gt;
|Deal X damage in a single hit || 100 || 200 || 500 || 1,000 || 1,500&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 5,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Blockers&lt;br /&gt;
|Block X damage || 1,000 || 5,000 || 25,000 || 100K || 500K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Revengers&lt;br /&gt;
|Return X damage || 1,000 || 5,000 || 25K || 100K || 500K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Spellcasters&lt;br /&gt;
|Spend X mana || 10K || 50K || 250K || 1M || 5M&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000  || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Combo Strikers&lt;br /&gt;
|Chain a [[Combat#Combo|Combo]] of X kills || 50 || 100 || 250 || 500 || 1000&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Critical Hitters&lt;br /&gt;
|Score X Critical hits || 500 || 2,500 || 10K || 50K || 200K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Bashers&lt;br /&gt;
|Stun X enemies || 500 || 2,500 || 10K || 50K || 200K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Blood Hunters&lt;br /&gt;
|Gain X health from lifestealing || 500 || 2,500 ||  || 50K || 100K&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 ||   ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Dodgers&lt;br /&gt;
|Evade X attacks || 250 || 1K || 5K || 25K || 100K&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 ||  || 10,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Vitality&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Rank 1 || Rank 2 || Rank 3 || Rank 4 || Rank 5 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Potion Gulpers&lt;br /&gt;
|Use the potion X times || 50 || 250 || 1000 || - || -&lt;br /&gt;
|-  style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 1,000 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Replenishers&lt;br /&gt;
|Use a [[Encounters#Springs|well]] X times || 25 || 100 || 500 || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 1,000 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Physicians&lt;br /&gt;
|Heal for X health || 10K || 100K || 500K || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 1,000 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Gourmands&lt;br /&gt;
|Heal X health from pickups || 1K || 10K || 100K || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 1,000 || 5,000 || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Adventuring&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Rank 1 || Rank 2 || Rank 3 || Rank 4 || Rank 5 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Explorers&lt;br /&gt;
|Reach X new floors || 50 || 250 || 1000 || - || -&lt;br /&gt;
|-  style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 1,000 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Wanderers&lt;br /&gt;
|Walk for X km || 83.33 || 833.33 || 1666.67 || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 1,000 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Gold Diggers&lt;br /&gt;
|Find X gold || 50K || 250K || 1M || 5M || 10M &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Miners&lt;br /&gt;
|Find X [[Money#Ore|Ore]] || 50 || 250 || 1,000 || 5K || 10K &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Dispatchers&lt;br /&gt;
|Use the Elevator X times || 10 || 50 || 250 || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Bronze Chest Pillagers&lt;br /&gt;
|Open X Bronze chests || 10 || 50 || 250 || 500 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 1,000 || 5,000 || 10,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Silver Chest Pillagers&lt;br /&gt;
|Open X Silver chests || 10 || 50 || 250 || 500 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 10,000 || 15,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Gold Chest Pillagers&lt;br /&gt;
|Open X Gold chests || 10 || 50 || 250 || 500 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 1,000 || 5,000 || 15,000 || 20,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Ace Chest Pillagers&lt;br /&gt;
|Open X Ace chests || 5 || 25 || 50 || 100 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 2,500 || 7,500 ||  || 25,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Detectives&lt;br /&gt;
|Find X [[Puzzlesecrets#Breakable_and_hidden_walls|Secrets]] || 10 || 100 || 500 || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Ancient Powers&lt;br /&gt;
|Activate X Monoliths || 10 || 50 || 250 ||  || &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 ||  || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Purgers[[File:PoP.png|link=]]&lt;br /&gt;
|Remove X Curses || 10 || 100 || 500 || 1,000 || -&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || 10,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Blood Rites&lt;br /&gt;
|Take X Blood Rites || 10 || 50 ||  ||  || &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Town&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Rank 1 || Rank 2 || Rank 3 || Rank 4 || Rank 5 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Trials of the Arena[[File:PoP.png|link=]]&lt;br /&gt;
|Reach rank X in the Arena || 5 || 10 || 15 || 20 || 25&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 2,500 || 7,500 || 15,000 || 30,000 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Combatants[[File:PoP.png|link=]]&lt;br /&gt;
|Win X Arena skirmishes || 10 || 50 || 100 || 250 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 1,000  || 5,000 || 10,000 || 25,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Builders&lt;br /&gt;
|Buy X building upgrades || 5 || 10 || 20 || 35 || 45&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || 10,000 || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Big Spenders&lt;br /&gt;
|Spend X gold || 5K || 25K || 100K || 500K || 2.5M &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Upgraders&lt;br /&gt;
|Buy X character upgrades || 10 || 50 || 100 || 250 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || 10,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Sculptors[[File:PoP.png|link=]]&lt;br /&gt;
|Build X statue upgrades || 3 || 9 || 18 || 30 || 45 &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 2,500 || 7,500 || 15,000 || 25,000 || 40,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Divine Favors&lt;br /&gt;
|Buy X blessings from the [[Chapel]] || 3 || 9 || 15 || 21 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || 10,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Coin Tossers&lt;br /&gt;
|Use the [[Fountain]] X times || 5 || 25 || 100 || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Quenchers&lt;br /&gt;
|Consume X [[Tavern#Richard_Hammer.27s_Barrel_Drinks|Tavern Drinks]] || 10 || 50 || 250 || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|High Rollers&lt;br /&gt;
|Win X from [[Tavern#Thief_and_Gambling|gambling]] || 1K || 10K || 100K || 1M || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 7,500 || 15,000 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
! Name || Description || Rank 1 || Rank 2 || Rank 3 || Rank 4 || Rank 5 &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Common Looters&lt;br /&gt;
|Find X Common items || 25 || 100 || 250 || 1,000 || 2,500&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
| style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 2,500 || 5,000 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Uncommon Looters&lt;br /&gt;
|Find X Uncommon items || 25 || 100 || 250 || 1,000 || 2,500&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || 10,000 || 15,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Rare Looters&lt;br /&gt;
|Find X Rare items || 25 || 100 || 250 || 1,000 || 2,500&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 1,000 || 5,000 ||  || 15,000 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Epic Looters&lt;br /&gt;
|Find X Epic items || 20 || 75 || 150 || 300 || 500&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 2,000 ||   || 15,000 || 20,000 || 25,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Legendary Looters&lt;br /&gt;
|Find X Legendary items || 5 || 25 || 50 || 100 || 250&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 2,500 || 10,000 || 20,000 || 25,000 || 30,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Shoppers&lt;br /&gt;
|[[General_Store|Buy]] X items || 10 || 100 || 250 || 500 || 1,000&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 250 || 500 || 1,000 || 2,500 || 10,000&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Collectors&lt;br /&gt;
|Complete X [[Items#Sets|items sets]] || 5 || 25 || 50 || 100 || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || 10,000 || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Crafters&lt;br /&gt;
|[[Magic_Anvil|Craft]] X items || 10 || 50 || 250 || - || -&lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Item Forgers&lt;br /&gt;
|Craft X items from Magic Furnaces || 10 ||  ||  ||  || &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Attuners&lt;br /&gt;
|[[Magic_Anvil#Item_Attunement|Attune]] X items || 10 || 50 || 250 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 || 5,000 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|Item Gamblers&lt;br /&gt;
|Gain X items from gambling || 10 || 50 ||  ||  || &lt;br /&gt;
|- style=&amp;quot;border-style: solid; border-width: 1px 1px 2px 1px&amp;quot;&lt;br /&gt;
|style=&amp;quot;color:#E8E21B;&amp;quot;|Fame Awarded: || 500 || 2,500 ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2684</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2684"/>
		<updated>2021-12-05T20:43:51Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt; The First Thing to Try (Launching with DirectX) &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Try starting the game in DirectX mode, this can fix quite a lot of common issues without the need for any further changes. The only difference is in the rendering engine used (by default HoH uses openGL, which can cause issues for some users, or clash with driver updates and things like that) &lt;br /&gt;
&lt;br /&gt;
=== Steam ===&lt;br /&gt;
&lt;br /&gt;
There's a popup when launching the game, just select 'Heroes of Hammerwatch (DirectX, Alternate)' to launch with DirectX&lt;br /&gt;
&lt;br /&gt;
[[File:SteamDx.png]]&lt;br /&gt;
&lt;br /&gt;
=== GOG ===&lt;br /&gt;
and &lt;br /&gt;
Click the little settings option next to 'play', go to 'additional executables' and select 'Heroes of Hammerwatch (DirectX, Alternate)'&lt;br /&gt;
&lt;br /&gt;
[[File:Gog.png]]&lt;br /&gt;
&lt;br /&gt;
=== Setting a shortcut for DirectX mode ===&lt;br /&gt;
&lt;br /&gt;
If the above works to solve your problem, but you don't want to have to always select the alternative launch option, you can make a shortcut to the game's exe, and add  'dx' to the end. You'll then be able to launch the game directly with DirectX from that shortcut. &lt;br /&gt;
&lt;br /&gt;
[[File:Shortcut.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Problems ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* '''A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL.''' &lt;br /&gt;
** To open in directX mode, see the steps above. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
** This is a branch made when there were some network issues with the multiplayer service to try and help issues there, (ultimately it didn't seem to help the problem and, given enough time GOG were able to solve the problems on their end and everything went back to normal.) I believe this branch also contained a fix for one very specific bug (I can't remember the full details at this point), so if you've tried everything else and still experience crashes, it's an option that ''might'' help. However, unless you see a noticeable improvement, I would suggest switching back to the main branch.  &lt;br /&gt;
&lt;br /&gt;
* Regular re-starts of the game can help, such as every hour, or between runs, longer sessions seem linked to more issues. &lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
* Deleting the .dll files from the game folder and forcing Steam to redownload them (verifying game files) has helped at least one person, others might not see any improvement, but it's something to try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town (or some variation of this)&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Before trying any of the steps here, try launching the game in DirectX mode (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I accidentally rebound my controls and now I can't click anything!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Close the game. &lt;br /&gt;
&lt;br /&gt;
In the game folder, go to the /res/ folder and delete controls.cfg &lt;br /&gt;
&lt;br /&gt;
'''DON'T Delete 'controls_default.cfg''''&lt;br /&gt;
&lt;br /&gt;
Just open the game again normally and your controls will be reset to default. &lt;br /&gt;
&lt;br /&gt;
(if you happened to delete controls_default.cfg by mistake, you should be able to get it back by verifying game files)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Me and my friends are getting a Mismatched Mod error when we try and join each other, but we're using the same mods!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Ok, so first of all, double check you have the same mods enabled (I know you did already, but just one more time to be sure?) &lt;br /&gt;
&lt;br /&gt;
I think this can be caused by the order that mods were subscribed to on steam, something to do with the game loading them in a particular order which might then differ between people and give unmatching mod hashes. &lt;br /&gt;
Try unsubscribing from the mods on steam, making sure it updates so they go away, and then subscribing to them again, in the same order as each other. &lt;br /&gt;
If you have any modded classes, or stuff specific to mods, just unsubbing and then subbing again shouldn't cause any issues with your save, but I'd probably try to avoid opening the save game if you don't currently have the mod installed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2678</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2678"/>
		<updated>2021-08-29T16:26:58Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four types of enemies in Heroes of Hammerwatch, Beasts, Undead, Aberrations, and Constructs. Each boss falls into one of these categories. [[Acts]] are each themed and the enemies consist of some of the enemy types. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Adder[[File:PoP.png|link=]]||55||70||15||15||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Albino Bat||0||120||10||10||Physical||50||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Asp[[File:PoP.png|link=]]||65||120||25||15||Magical||?||Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Baby Maggot||14||10||0||10||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Bat||8||3||0||0||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Fierce Bat||12||12||0||0||Physical||16||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Shaman||130||1300||60||60||Magical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Warrior||110||1500||60||60||Physical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Jumper||15||6||15||0||Magical||20||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kid Scarab[[File:PoP.png|link=]]||0||6||15||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Kid Tick||12||6||15||0||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Maggot||20||14||0||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Mamba[[File:PoP.png|link=]]||45||70||10||10||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Massive Maggot||175||400||30||50||Physical||30||Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scorpion[[File:PoP.png|link=]]||275||650||40||20||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Massive Tick||150||200||40||15||Physical||40||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Scarab[[File:PoP.png|link=]]||0||12||25||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion[[File:PoP.png|link=]]||50||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Elite[[File:PoP.png|link=]]||70||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Spined Maggot||40||50||10||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spiked Tick||35||45||50||15||Physical||26||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spitter[[File:PoP.png|link=]]||110||200||30||20||Magical?||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Stone Gargoyle||125||1100||70||70||Physical?||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Tick||18||12||25||0||Physical||20||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Webber[[File:PoP.png|link=]]||120||200|30||20|| ||None?||?||Lower Pyramid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Undead&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Arch Lich||700||1750||75||125||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Battlemage||140||275||80||80||Hybrid||Melee:&amp;lt;br&amp;gt;30 Physical, 30 Magical, 20% Resist Pierce&amp;lt;br&amp;gt;Projectile:&amp;lt;br&amp;gt;60 Magical, 10% Resist Pierce||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Big Mummy[[File:PoP.png|link=]]||350||1000||50||30||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust Bannerman||50||45||15||5||None||0||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Lich||145||200||25||75||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Bowman||80||60||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Guardian||130||400||100||40||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Paladin||60||50||20||20||Magical||50||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Priest||70||50||20||20||Magical||Consecrated&amp;lt;br&amp;gt;Ground: 6 / 0.5s||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Ranger||65||50||20||20||Magical||45||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Sorcerer||70||50||20||20||Magical||60||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Thief||70||50||20||20||Magical||30||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Frost Lich||160||250||30||80||Hybrid &amp;amp;&amp;lt;br&amp;gt;Magical||65 Hybrid Spike&amp;lt;br&amp;gt;8 Magic Breath||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Ghostcaller||120||100||5||40||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Berzerker||70||150||45||20||Physical||25&amp;lt;br&amp;gt;100 enraged||Armory / Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Healing Bannerman||75||90||30||10||None||0||Archives to Chambers&amp;lt;br&amp;gt;Red Room&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||65||120||25||15||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||90||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Lich||95||100||5||35||Magical||35||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||50||180||35||25||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||75||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Fire[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Ice[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Magic[[File:PoP.png|link=]]||100||250||15||40||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Protection Bannerman||55||45||15||5||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Ravenous Thrall||0||350||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Bowman||34||24||5||0||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Captain||250||800||50||20||Physical||80 Melee&amp;lt;br&amp;gt;45 Spin||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Footman||32||45||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||70||150||45||20||Physical||110||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||85||210||60||20||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Marksman||95||150||40||20||Physical||70||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Soldier||22||18||5||2||Physical||40||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Spearman||35||45||20||10||Physical||45 Melee&amp;lt;br&amp;gt;35 Dash||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Warrior||60||150||20||10||Physical||75||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Strong Skeleton Spearman||90||210||60||20||Physical||140 Melee&amp;lt;br&amp;gt;105 Dash||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Thrall||0||600||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Trapper||34||70||15||5||Physical||Trap:?||Prison / Armory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Aberrations&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#2F4F4F&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot;|Bosses &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Watcher || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Enemies &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Man Eater || 65 || 150 || 5 || 20 || Flower Spike - 45 Physical || N/A || Mines&lt;br /&gt;
|-&lt;br /&gt;
| Big Man Eater || 100 || 300 || 10 || 40 || Flower Spike - 75 Physical || N/A || Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Small Eye || 55 || 80 || 20 || 40 || Melee Bite - 45 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge - 20 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Eye || 65 || 120 || 20 || 40 || Melee Bite - 65 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge -  35 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Monstrous Eye || 350 || 1200 || 40 || 80 || Melee Bite - 90 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Eye Laser -  35 Magical || Periodically Spawns 4 Small Eyes &amp;lt;br&amp;gt;Eye Laser - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Green Wisp || 50 || 70 || 25 || 25 || Green Orb - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 20 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG1-2 Burst Fires 2 Projectiles &amp;lt;br&amp;gt;NG3+ Burst Fires 3 Projectiles || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Blue Wisp || 70 || 110 || 35 || 35 || Blue Orb - 50 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Green Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Red Wisp || 90 || 180 || 45 || 45 || Red Orb - 60 Magical &amp;lt;br&amp;gt;Death Explosion - 40 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Ice Elemental || 50 || 300 || 60 || 60 || Melee Attack - 120 Hybrid &amp;lt;br&amp;gt;NG2+ Whirldwind - 60 Hybrid || NG1 - All Attacks have 10% Armor/Resist Pierce &amp;lt;br&amp;gt;NG2 - All Attacks have 15% Armor/Resist Pierce &amp;lt;br&amp;gt;NG3 - All Attacks have 20% Armor/Resist Pierce &amp;lt;br&amp;gt;NG4+ - All Attacks have 25% Armor/Resist Pierce || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Ice Elemental || 50 || 200 || 60 || 60 || Ice Spear - 80 Hybrid || Ice Spear - Freezing (34% Movement Speed Reduction) || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#B8860B&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#ff2400&amp;quot;|[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Periodically Spawns Sphere &amp;amp; Wave Djinn&amp;lt;br&amp;gt;Sword Strike's Fire Area - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Sword FireArc Projectiles - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Hazeball - 50% Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - &amp;lt;br&amp;gt;Nerys Bleeding (Decimates 5% Max HP) &amp;lt;br&amp;gt;Nerys Mana Drain (Decimates 20% Max Mana) || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Enemies[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sand Lurker[[File:PoP.png|link=]] || 90 || 420 || 20 || 20 || Melee Attack - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Blink Strike - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock - 40 Physical &amp;lt;br&amp;gt;NG1+ Sand Rock Shard - 15 Physical || NG1+ Sand Rock on impact spawns Sand Rock Shards || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Sand Elemental[[File:PoP.png|link=]] || 80 || 300 || 20 || 20 || Impact - 40 Physical &amp;lt;br&amp;gt;NG1+ Impact - 50 Physical (25% Armor Pierce) || NG2+ Impact - Short Stun 0.3s || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Wave Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Melee Attack - 90 Magical (10% Resist Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical || NG1+ Charge Gains 20% Armor Pierce || Semblance / Upper Level&lt;br /&gt;
|-&lt;br /&gt;
| Sphere Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Sphere Throw - 90 Magical / per bounce || NG0 - 2 Bounces &amp;lt;br&amp;gt;NG1+ - 3 Bounces || Semblance / Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#4682B4&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#ff2400&amp;quot;|[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Enemies[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Man Eater[[File:MT.png|link=]] || 175 || 500 || 20 || 50 || Flower Frost Spike - 50 Physical || Flower Frost Spike - Freezing (34% Movement Speed Reduction) || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Frost Wisp[[File:MT.png|link=]] || 80 || 110 || 35 || 35 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Exploding Frost Wisp[[File:MT.png|link=]] || 45 || 500 || 15 || 15 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 80 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Shade[[File:MT.png|link=]] || 130 || 800 || 30 || 60 || Melee Strike - 75 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Shade Ball - 50 Magical || Melee Strike - Darkness &amp;lt;br&amp;gt;Shade Ball - Darkness &amp;lt;br&amp;gt;Death Area - Darkness, &amp;lt;br&amp;gt;Mana Drain (Decimates 5% Max Mana), &amp;lt;br&amp;gt;Bleeding (Decimates 5% Max HP), &amp;lt;br&amp;gt;Skeleton Bleeding (Affects Only Enemies and Decimates 85% Max HP &amp;amp; 50 Magical Damage) || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Constructs&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#2F4F4F&amp;quot; |Forsaken Tower  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#B8860B |Bosses&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Guardian || 1000 || 800 || 50 || 50 || NG0 Seeking Spike - 25 Physical &amp;lt;br&amp;gt;NG0 Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG0 Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Towers &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Empty Battlement || 30 || 300 || 40 || 10 || N/A || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Manned Battlement || 95 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Elite Manned Battlement || 115 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Nova Tower || 150 || 400 || 40 || 40 || Ice Orb - 40 Magical || Ice Orb - Freezing (34% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Ice Orb Can Bounce 3 Times || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Beamo Pillar || 225 || 600 || 50 || 50 || Confusion Beam - 50 Magical &amp;lt;br&amp;gt;Orb - 40 Magical || Confusion Beam - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Strong Nova Tower || 300 || 800 || 70 || 70 || Strong Ice Orb - 90 Magical || Strong Ice Orb - Strong Freezing (50% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Strong Ice Orb Can Bounce 3 Times&amp;lt;br&amp;gt;NG2+ Strong Ice Orbs Create Frost Area  || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Net Ballista || 20 || 1000 || 80 || 80 || N/A || Net - Slow&amp;lt;br&amp;gt;Bolas - Impaired || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || 20 || 1000 || 80 || 80 || Ballista Arrow - 140 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Spreadshot Ballista || 20 || 1000 || 80 || 80 || Spreadshot Arrow - 70 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Spawners&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Tick Nest || 40 || 70 || 40 || 15 || N/A || Spawns both Kid Tick &amp;amp; Tick || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Maggot Incubator || 45 || 80 || 40 || 15 || N/A || Spawns both Baby Maggot &amp;amp; Maggot || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Stump || 25 || 30 || 40 || 15 || N/A || Spawns Bat || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit || 50 || 180 || 40 || 15 || N/A || Spawns both Skeleton Footman &amp;amp; Skeleton Soldier || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit || 55 || 140 || 40 || 15 || N/A || Spawns Skeleton Bowman || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Mother Eye || 110 || 300 || 50 || 60 || N/A || Spawns both Small Eye &amp;amp; Eye || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Silence || 110 || 300 || 60 || 50 || N/A || Spawns both Green Wisp &amp;amp; Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit II || 150 || 600 || 60 || 30 || N/A || Spawns Skeleton Marksman || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Pit || 150 || 600 || 60 || 30 || N/A || Spawns both Skeleton Guardian (No Shield) &amp;amp; &amp;lt;br&amp;gt;Skeleton Guardian (With Shield) || Chambers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Banners &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust Banner || 0 || 40 || 0 || 0 || N/A || Bloodlust - 25% Movement Speed &amp;amp; 50% More Damage || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Protection Banner || 0 || 40 || 0 || 0 || N/A || Protection - 20% Damage Reduction &amp;amp; 100% More Armor/Resist || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Healing Banner || 0 || 40 || 0 || 0 || N/A || Healing - Heals 5 / 0.5s || N/A&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#B8860B&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Towers[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Rock Prism[[File:PoP.png|link=]] || 200 || 1000 || 60 || 60 || Rock Projectile - 60 Physical &amp;lt;br&amp;gt;Rock Shard - 15 Physical || N/A || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sun Prism[[File:PoP.png|link=]] || 400 || 2000 || 75 || 75 || Sun Beam - 30 Magical (20% Resist Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Enemies[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel High Priest[[File:PoP.png|link=]] || 500 || 2000 || 120 || 50 || Snake Beam - 70 Magical || Snake Beam spawns Asp when hitting player || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Melee[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 60 Physical (20% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Ranged[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Throwing Spear - 110 Physical (10% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Spawners[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Green)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Green) || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Spider Nest[[File:PoP.png|link=]] || 120 || 350 || 45 || 20 || N/A || Spawns both Spitter &amp;amp; Webber || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 100 || 250 || 40 || 30 || N/A || Spawns Mummy (White) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 170 || 180 || 40 || 15 || N/A || Spawns Mummy (Brown) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Red)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Red) || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#4682B4&amp;quot; |[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Towers[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bomber Tower[[File:MT.png|link=]] || 250 || 500 || 75 || 75 || Snow Bomb - 60 Hybrid || Freezing || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Tower[[File:MT.png|link=]] || 600 || 1000 || 75 || 75 || Snow Nova - 120 Hybrid || Freezing || Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Enemies[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Moon Guardian[[File:MT.png|link=]] || 500 || 2000 || 120 || 50 || Seeking Disk - 50 Magical (25% Resist Pierce) &amp;lt;br&amp;gt;Beam Link - 25 Magical || Beam Link - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Moon Warden[[File:MT.png|link=]] || 140 || 700 || 80 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Whirlwind - 45 Physical || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Moon Warden[[File:MT.png|link=]] || 140 || 600 || 80 || 40 || Melee Attack - 80 Physical (20% Armor Pierce)  &amp;lt;br&amp;gt;Ice Slash - 50 Physical (20% Armor Pierce) || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Spawners[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Tree Stump[[File:MT.png|link=]] || 55 || 200 || 40 || 15 || N/A || Spawns Frost Bat || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Coffin[[File:MT.png|link=]]|| 150 || 250 || 40 || 20 || N/A || Spawns Vampire Guard || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Vampire Coffin[[File:MT.png|link=]] || 250 || 450 || 60 || 40 || N/A || Spawns Vampire Crossbowman || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Bosses&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#2F4F4F&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot;|Bosses  &lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Stone Guardian || Construct || 1000 || 800 || 50 || 50 || Seeking Spike - 25 Physical &amp;lt;br&amp;gt;Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-&lt;br /&gt;
| The Warden || Undead || 2250 || 2500 || 75 || 35 || Mace Attack - 50 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 25 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Arrow - 100 Physical&amp;lt;br&amp;gt;NG1+ Bombs - 70 Physical ||  Mace Attack - Stun &amp;lt;br&amp;gt;NG1 Whirlwind Bombs Thrown: 4&amp;lt;br&amp;gt;NG2-3 Whirlwind Bombs Thrown: 6&amp;lt;br&amp;gt;NG4+ Whirlwind Bombs Thrown: 8&amp;lt;br&amp;gt;NG0 Whirlwind Attacks Per Sec - 1.7&amp;lt;br&amp;gt;NG1 Whirlwind Attacks Per Sec - 2&amp;lt;br&amp;gt;NG2 Whirlwind Attacks Per Sec - 2.2&amp;lt;br&amp;gt;NG3 Whirlwind Attacks Per Sec - 2.4&amp;lt;br&amp;gt;NG4+ Whirlwind Attacks Per Sec - 2.6 || Prison&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Magic || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Purple Nova - 45 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)|| Mana Drain when passing through player || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of War || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Melee Scythe - 100 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Scythe Lurkers - 70 Physical&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)&amp;lt;br&amp;gt;Scythe Lurkers Seek Better (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Wisdom || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Green Pools - 20 Magical / 0.5s&amp;lt;br&amp;gt;Scythe Pool - 50 Physical / 0.5s (When War is Dead)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Purple Nova - 30 Magical (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Watcher || Aberration || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Burning &amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Lord || Undead || 7500 || 14000 || 100 || 100 || Blood Blades - 50 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Rapier Spew - 75 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Blood Fire Trail - 20 Magical (20% Resist Pierce) / 0.5s&amp;lt;br&amp;gt;Blood Mist Swarm - 30 Magical (25% Resist Pierce) / 0.25s&amp;lt;br&amp;gt;NG1+ Blood Mist Swarm - 50 Magical (75% Resist Pierce) / 0.25s|| Blood Blades - Bleeding&amp;lt;br&amp;gt;Blood Fire Trail - Burning&amp;lt;Br&amp;gt;Periodically Spawns Albino Bats || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Thundersnow || Beast || 10000 || 22000 || 175 || 175 || Stomp - 175 Physical (67% Armor Pierce) &amp;lt;br&amp;gt;Ground Spikes - 100 Hybrid (50% Armor Pierce)&amp;lt;br&amp;gt;Frost Ball - 70 Hybrid&amp;lt;br&amp;gt;Ice Shard - 100 Hybrid (25% Armor Pierce)&amp;lt;br&amp;gt;V1 / V2 Ice Breath - 13 Magical &amp;lt;br&amp;gt;V3 Ice Breath - 33 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Lightning (Blue) - 35 Magical&amp;lt;br&amp;gt;Lightning (Purple) - 55 Magical&amp;lt;br&amp;gt;Ice Rain - 50 Physical || Lightning (Blue / Purple) - Confusion &amp;lt;br&amp;gt;Lightning (Purple) - Burning&amp;lt;br&amp;gt;Snowflake - Freezing&amp;lt;br&amp;gt; NG1+ Stomp - Stun || Battlements&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#B8860B&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot; |[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Giant Crustworm[[File:PoP.png|link=]] || Beast || 3000 || 8000 || 80 Head&amp;lt;br&amp;gt;1000 Body || 80 Head&amp;lt;br&amp;gt;1000 Body || Stone Spew - 70 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock (During Charge) - 40 Physical &amp;lt;br&amp;gt;Sand Rock Shard - 30 Physical &amp;lt;br&amp;gt;NG1+ Nova Rock Shard (During Stone Spew) - 20 Physical || Periodically Spawns Scorpion &amp;amp; Scorpion Elite&amp;lt;br&amp;gt;Periodically Spawns Sand Lurker || Desert &lt;br /&gt;
|-&lt;br /&gt;
| Queen Iris[[File:PoP.png|link=]] || Undead || 6000 || 10000 || 100 || 75 || Fast Curse - 25 Magical&amp;lt;br&amp;gt;Slow Curse - 25 Magical&amp;lt;br&amp;gt;Fly Projectile - 10 Magical&amp;lt;br&amp;gt;Fly Melee - 10 Physical&amp;lt;br&amp;gt;Melee Stomp - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Short/Long Charge - 100 Physical&amp;lt;br&amp;gt;Short/Long Charge Stomp - 100 Physical (65% Armor Pierce) || Fast / Slow Curse - Adds 5 Curses&amp;lt;br&amp;gt;Periodically Spawns Asps || Lower Level&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || Aberration || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Sword Strike's Fire Area - Burning&amp;lt;br&amp;gt;Sword FireArc Projectiles - Burning&amp;lt;br&amp;gt;Hazeball - Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - Bleeding/Mana Drain&amp;lt;br&amp;gt;Periodically Spawns Sphere &amp;amp; Wave Djinn || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot; |[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || Aberration || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Krilith's Wolf[[File:MT.png|link=]] || Beast || 4000 || 12000 || 80 || 50 || Charge - 60 Physical &amp;lt;br&amp;gt;Ground Spikes - 60 Hybrid (10% Armor Pierce) &amp;lt;br&amp;gt;Frost Breath - 15 Magical &amp;lt;br&amp;gt;Short Jump/Running Jump - 120 Physical (30% Armor Pierce) &amp;lt;br&amp;gt;Bite/Running Bite - 100 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Falling Ice Spikes - 35 Physical || Frost Breath - Freezing &amp;lt;br&amp;gt;Howl - Ice Spikes Fall || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Erris[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Fireball - Burning&amp;lt;br&amp;gt;Night Fireball - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Burning || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Lisard[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Poison Shot - 40 Magical&amp;lt;br&amp;gt;Poison Shot Impact AoE - 35 Magical&amp;lt;br&amp;gt;Night Poison Shot - 40 Magical&amp;lt;br&amp;gt;Night Poison Shot Impact AoE - 40 Magical&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Poison Shot - Poison&amp;lt;br&amp;gt;Night Poison Shot - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Poison || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Shaden[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Starburst - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Impact AoE - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Bomb - 10 Magical&amp;lt;br&amp;gt;Night Starburst - 20 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Impact AoE - 20 Magical (100% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Bomb - 15 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Starburst - Buffs all Agents&amp;lt;br&amp;gt;Night Starburst - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Isadora[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce)&amp;lt;br&amp;gt;Ice Spear Shard - 15 Physical&amp;lt;br&amp;gt;Night Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce), (Decimates 10% Max HP)&amp;lt;br&amp;gt;Night Ice Spear Shard - 15 Physical (Decimates 1% Max Mana)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Ice Spear - Freezing&amp;lt;br&amp;gt;Death Area - Slippery || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Acts | Boss mechanics]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Boss Immunities&lt;br /&gt;
|-&lt;br /&gt;
!Boss Name           ||Poison||Burning||Stun||Disarm||Confusion||Slowness||Bleeding||Frozen||Corruption[[File:PoP.png|link=]]||[[Ranger|Root]]&lt;br /&gt;
|-&lt;br /&gt;
|The Stone Guardian  ||  ✔  ||        ||  ✔ ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Warden          ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Three Councilors||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Watcher         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Vampire Lord        ||  ✔  ||        ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Thundersnow         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Giant Crustworm[[File:PoP.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Queen Iris[[File:PoP.png|link=]]||          ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Nerys[[File:PoP.png|link=]]||            ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Elder Wisp[[File:MT.png|link=]]|| ||      ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Krilith's Wolf[[File:MT.png|link=]]|| ||      || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Eris[[File:MT.png|link=]]|| ||  ✔  || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Lisard[[File:MT.png|link=]]|| ✔ ||     ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Shaden[[File:MT.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Isadora[[File:MT.png|link=]]|| ||       ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2677</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2677"/>
		<updated>2021-08-29T16:21:42Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four types of enemies in Heroes of Hammerwatch, Beasts, Undead, Aberrations, and Constructs. Each boss falls into one of these categories. [[Acts]] are each themed and the enemies consist of some of the enemy types. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Adder[[File:PoP.png|link=]]||55||70||15||15||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Albino Bat||0||120||10||10||Physical||50||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Asp[[File:PoP.png|link=]]||65||120||25||15||Magical||?||Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Baby Maggot||14||10||0||10||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Bat||8||3||0||0||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Fierce Bat||12||12||0||0||Physical||16||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Shaman||130||1300||60||60||Magical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Warrior||110||1500||60||60||Physical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Jumper||15||6||15||0||Magical||20||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kid Scarab[[File:PoP.png|link=]]||0||6||15||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Kid Tick||12||6||15||0||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Maggot||20||14||0||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Mamba[[File:PoP.png|link=]]||45||70||10||10||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Massive Maggot||175||400||30||50||Physical||30||Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scorpion[[File:PoP.png|link=]]||275||650||40||20||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Massive Tick||150||200||40||15||Physical||40||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Scarab[[File:PoP.png|link=]]||0||12||25||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion[[File:PoP.png|link=]]||50||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Elite[[File:PoP.png|link=]]||70||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Spined Maggot||40||50||10||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spiked Tick||35||45||50||15||Physical||26||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spitter[[File:PoP.png|link=]]||110||200||30||20||Magical?||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Stone Gargoyle||125||1100||70||70||Physical?||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Tick||18||12||25||0||Physical||20||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Webber[[File:PoP.png|link=]]||120||200|30||20|| ||None?||?||Lower Pyramid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Undead&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Arch Lich||700||1750||75||125||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Battlemage||140||275||80||80||Hybrid||Melee:&amp;lt;br&amp;gt;30 Physical, 30 Magical, 20% Resist Pierce&amp;lt;br&amp;gt;Projectile:&amp;lt;br&amp;gt;60 Magical, 10% Resist Pierce||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Big Mummy[[File:PoP.png|link=]]||350||1000||50||30||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust Bannerman||50||45||15||5||None||0||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Lich||145||200||25||75||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Bowman||80||60||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Guardian||130||400||100||40||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Paladin||60||50||20||20||Magical||50||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Priest||70||50||20||20||Magical||Consecrated&amp;lt;br&amp;gt;Ground: 6 / 0.5s||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Ranger||65||50||20||20||Magical||45||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Sorcerer||70||50||20||20||Magical||60||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Thief||70||50||20||20||Magical||30||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Frost Lich||160||250||30||80||Hybrid &amp;amp;&amp;lt;br&amp;gt;Magical||65 Hybrid Spike&amp;lt;br&amp;gt;8 Magic Breath||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Ghostcaller||120||100||5||40||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Berzerker||70||150||45||20||Physical||25&amp;lt;br&amp;gt;100 enraged||Armory / Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Healing Bannerman||75||90||30||10||None||0||Archives to Chambers&amp;lt;br&amp;gt;Red Room&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||65||120||25||15||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||90||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Lich||95||100||5||35||Magical||35||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||50||180||35||25||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||75||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Fire[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Ice[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Magic[[File:PoP.png|link=]]||100||250||15||40||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Protection Bannerman||55||45||15||5||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Ravenous Thrall||0||350||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Bowman||34||24||5||0||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Captain||250||800||50||20||Physical||80 Melee&amp;lt;br&amp;gt;45 Spin||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Footman||32||45||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||70||150||45||20||Physical||110||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||85||210||60||20||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Marksman||95||150||40||20||Physical||70||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Soldier||22||18||5||2||Physical||40||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Spearman||35||45||20||10||Physical||45 Melee&amp;lt;br&amp;gt;35 Dash||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Warrior||60||150||20||10||Physical||75||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Strong Skeleton Spearman||90||210||60||20||Physical||140 Melee&amp;lt;br&amp;gt;105 Dash||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Thrall||0||600||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Trapper||34||70||15||5||Physical||Trap:?||Prison / Armory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Aberrations&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#2F4F4F&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot;|Bosses &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Watcher || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Enemies &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Man Eater || 65 || 150 || 5 || 20 || Flower Spike - 45 Physical || N/A || Mines&lt;br /&gt;
|-&lt;br /&gt;
| Big Man Eater || 100 || 300 || 10 || 40 || Flower Spike - 75 Physical || N/A || Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Small Eye || 55 || 80 || 20 || 40 || Melee Bite - 45 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge - 20 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Eye || 65 || 120 || 20 || 40 || Melee Bite - 65 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge -  35 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Monstrous Eye || 350 || 1200 || 40 || 80 || Melee Bite - 90 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Eye Laser -  35 Magical || Periodically Spawns 4 Small Eyes &amp;lt;br&amp;gt;Eye Laser - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Green Wisp || 50 || 70 || 25 || 25 || Green Orb - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 20 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG1-2 Burst Fires 2 Projectiles &amp;lt;br&amp;gt;NG3+ Burst Fires 3 Projectiles || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Blue Wisp || 70 || 110 || 35 || 35 || Blue Orb - 50 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Green Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Red Wisp || 90 || 180 || 45 || 45 || Red Orb - 60 Magical &amp;lt;br&amp;gt;Death Explosion - 40 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Ice Elemental || 50 || 300 || 60 || 60 || Melee Attack - 120 Hybrid &amp;lt;br&amp;gt;NG2+ Whirldwind - 60 Hybrid || NG1 - All Attacks have 10% Armor/Resist Pierce &amp;lt;br&amp;gt;NG2 - All Attacks have 15% Armor/Resist Pierce &amp;lt;br&amp;gt;NG3 - All Attacks have 20% Armor/Resist Pierce &amp;lt;br&amp;gt;NG4+ - All Attacks have 25% Armor/Resist Pierce || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Ice Elemental || 50 || 200 || 60 || 60 || Ice Spear - 80 Hybrid || Ice Spear - Freezing (34% Movement Speed Reduction) || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#B8860B&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#ff2400&amp;quot;|[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Periodically Spawns Sphere &amp;amp; Wave Djinn&amp;lt;br&amp;gt;Sword Strike's Fire Area - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Sword FireArc Projectiles - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Hazeball - 50% Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - &amp;lt;br&amp;gt;Nerys Bleeding (Decimates 5% Max HP) &amp;lt;br&amp;gt;Nerys Mana Drain (Decimates 20% Max Mana) || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Enemies[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sand Lurker[[File:PoP.png|link=]] || 90 || 420 || 20 || 20 || Melee Attack - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Blink Strike - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock - 40 Physical &amp;lt;br&amp;gt;NG1+ Sand Rock Shard - 15 Physical || NG1+ Sand Rock on impact spawns Sand Rock Shards || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Sand Elemental[[File:PoP.png|link=]] || 80 || 300 || 20 || 20 || Impact - 40 Physical &amp;lt;br&amp;gt;NG1+ Impact - 50 Physical (25% Armor Pierce) || NG2+ Impact - Short Stun 0.3s || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Wave Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Melee Attack - 90 Magical (10% Resist Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical || NG1+ Charge Gains 20% Armor Pierce || Semblance / Upper Level&lt;br /&gt;
|-&lt;br /&gt;
| Sphere Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Sphere Throw - 90 Magical / per bounce || NG0 - 2 Bounces &amp;lt;br&amp;gt;NG1+ - 3 Bounces || Semblance / Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#4682B4&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#ff2400&amp;quot;|[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Enemies[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Man Eater[[File:MT.png|link=]] || 175 || 500 || 20 || 50 || Flower Frost Spike - 50 Physical || Flower Frost Spike - Freezing (34% Movement Speed Reduction) || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Frost Wisp[[File:MT.png|link=]] || 80 || 110 || 35 || 35 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Exploding Frost Wisp[[File:MT.png|link=]] || 45 || 500 || 15 || 15 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 80 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Shade[[File:MT.png|link=]] || 130 || 800 || 30 || 60 || Melee Strike - 75 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Shade Ball - 50 Magical || Melee Strike - Darkness &amp;lt;br&amp;gt;Shade Ball - Darkness &amp;lt;br&amp;gt;Death Area - Darkness, &amp;lt;br&amp;gt;Mana Drain (Decimates 5% Max Mana), &amp;lt;br&amp;gt;Bleeding (Decimates 5% Max HP), &amp;lt;br&amp;gt;Skeleton Bleeding (Affects Only Enemies and Decimates 85% Max HP &amp;amp; 50 Magical Damage) || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Constructs&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#2F4F4F&amp;quot; |Forsaken Tower  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#B8860B |Bosses&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Guardian || 1000 || 800 || 50 || 50 || NG0 Seeking Spike - 25 Physical &amp;lt;br&amp;gt;NG0 Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG0 Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Towers &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Empty Battlement || 30 || 300 || 40 || 10 || N/A || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Manned Battlement || 95 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Elite Manned Battlement || 115 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Nova Tower || 150 || 400 || 40 || 40 || Ice Orb - 40 Magical || Ice Orb - Freezing (34% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Ice Orb Can Bounce 3 Times || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Beamo Pillar || 225 || 600 || 50 || 50 || Confusion Beam - 50 Magical &amp;lt;br&amp;gt;Orb - 40 Magical || Confusion Beam - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Strong Nova Tower || 300 || 800 || 70 || 70 || Strong Ice Orb - 90 Magical || Strong Ice Orb - Strong Freezing (50% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Strong Ice Orb Can Bounce 3 Times&amp;lt;br&amp;gt;NG2+ Strong Ice Orbs Create Frost Area  || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Net Ballista || 20 || 1000 || 80 || 80 || N/A || Net - Slow&amp;lt;br&amp;gt;Bolas - Impaired || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || 20 || 1000 || 80 || 80 || Ballista Arrow - 140 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Spreadshot Ballista || 20 || 1000 || 80 || 80 || Spreadshot Arrow - 70 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Spawners&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Tick Nest || 40 || 70 || 40 || 15 || N/A || Spawns both Kid Tick &amp;amp; Tick || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Maggot Incubator || 45 || 80 || 40 || 15 || N/A || Spawns both Baby Maggot &amp;amp; Maggot || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Stump || 25 || 30 || 40 || 15 || N/A || Spawns Bat || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit || 50 || 180 || 40 || 15 || N/A || Spawns both Skeleton Footman &amp;amp; Skeleton Soldier || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit || 55 || 140 || 40 || 15 || N/A || Spawns Skeleton Bowman || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Mother Eye || 110 || 300 || 50 || 60 || N/A || Spawns both Small Eye &amp;amp; Eye || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Silence || 110 || 300 || 60 || 50 || N/A || Spawns both Green Wisp &amp;amp; Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit II || 150 || 600 || 60 || 30 || N/A || Spawns Skeleton Marksman || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Pit || 150 || 600 || 60 || 30 || N/A || Spawns both Skeleton Guardian (No Shield) &amp;amp; &amp;lt;br&amp;gt;Skeleton Guardian (With Shield) || Chambers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Banners &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust Banner || 0 || 40 || 0 || 0 || N/A || Bloodlust - 25% Movement Speed &amp;amp; 50% More Damage || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Protection Banner || 0 || 40 || 0 || 0 || N/A || Protection - 20% Damage Reduction &amp;amp; 100% More Armor/Resist || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Healing Banner || 0 || 40 || 0 || 0 || N/A || Healing - Heals 5 / 0.5s || N/A&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#B8860B&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Towers[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Rock Prism[[File:PoP.png|link=]] || 200 || 1000 || 60 || 60 || Rock Projectile - 60 Physical &amp;lt;br&amp;gt;Rock Shard - 15 Physical || N/A || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sun Prism[[File:PoP.png|link=]] || 400 || 2000 || 75 || 75 || Sun Beam - 30 Magical (20% Resist Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Enemies[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel High Priest[[File:PoP.png|link=]] || 500 || 2000 || 120 || 50 || Snake Beam - 70 Magical || Snake Beam spawns Asp when hitting player || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Melee[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 60 Physical (20% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Ranged[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Throwing Spear - 110 Physical (10% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Spawners[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Green)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Green) || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Spider Nest[[File:PoP.png|link=]] || 120 || 350 || 45 || 20 || N/A || Spawns both Spitter &amp;amp; Webber || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 100 || 250 || 40 || 30 || N/A || Spawns Mummy (White) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 170 || 180 || 40 || 15 || N/A || Spawns Mummy (Brown) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Red)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Red) || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;  style=&amp;quot;background:#4682B4&amp;quot; |[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Towers[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bomber Tower[[File:MT.png|link=]] || 250 || 500 || 75 || 75 || Snow Bomb - 60 Hybrid || Freezing || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Tower[[File:MT.png|link=]] || 600 || 1000 || 75 || 75 || Snow Nova - 120 Hybrid || Freezing || Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Enemies[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Moon Guardian[[File:MT.png|link=]] || 500 || 2000 || 120 || 50 || Seeking Disk - 50 Magical (25% Resist Pierce) &amp;lt;br&amp;gt;Beam Link - 25 Magical || Beam Link - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Moon Warden[[File:MT.png|link=]] || 140 || 700 || 80 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Whirlwind - 45 Physical || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Moon Warden[[File:MT.png|link=]] || 140 || 600 || 80 || 40 || Melee Attack - 80 Physical (20% Armor Pierce)  &amp;lt;br&amp;gt;Ice Slash - 50 Physical (20% Armor Pierce) || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Spawners[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Tree Stump[[File:MT.png|link=]] || 55 || 200 || 40 || 15 || N/A || Spawns Frost Bat || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Coffin[[File:MT.png|link=]]|| 150 || 250 || 40 || 20 || N/A || Spawns Vampire Guard || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Vampire Coffin[[File:MT.png|link=]] || 250 || 450 || 60 || 40 || N/A || Spawns Vampire Crossbowman || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Bosses&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#2F4F4F&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot;|Bosses  &lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Stone Guardian || Construct || 1000 || 800 || 50 || 50 || Seeking Spike - 25 Physical &amp;lt;br&amp;gt;Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-&lt;br /&gt;
| The Warden || Undead || 2250 || 2500 || 75 || 35 || Mace Attack - 50 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 25 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Arrow - 100 Physical&amp;lt;br&amp;gt;NG1+ Bombs - 70 Physical ||  Mace Attack - Stun &amp;lt;br&amp;gt;NG1 Whirlwind Bombs Thrown: 4&amp;lt;br&amp;gt;NG2-3 Whirlwind Bombs Thrown: 6&amp;lt;br&amp;gt;NG4+ Whirlwind Bombs Thrown: 8&amp;lt;br&amp;gt;NG0 Whirlwind Attacks Per Sec - 1.7&amp;lt;br&amp;gt;NG1 Whirlwind Attacks Per Sec - 2&amp;lt;br&amp;gt;NG2 Whirlwind Attacks Per Sec - 2.2&amp;lt;br&amp;gt;NG3 Whirlwind Attacks Per Sec - 2.4&amp;lt;br&amp;gt;NG4+ Whirlwind Attacks Per Sec - 2.6 || Prison&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Magic || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Purple Nova - 45 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)|| Mana Drain when passing through player || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of War || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Melee Scythe - 100 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Scythe Lurkers - 70 Physical&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)&amp;lt;br&amp;gt;Scythe Lurkers Seek Better (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Wisdom || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Green Pools - 20 Magical / 0.5s&amp;lt;br&amp;gt;Scythe Pool - 50 Physical / 0.5s (When War is Dead)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Purple Nova - 30 Magical (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Watcher || Aberration || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Burning &amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Lord || Undead || 7500 || 14000 || 100 || 100 || Blood Blades - 50 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Rapier Spew - 75 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Blood Fire Trail - 20 Magical (20% Resist Pierce) / 0.5s&amp;lt;br&amp;gt;Blood Mist Swarm - 30 Magical (25% Resist Pierce) / 0.25s&amp;lt;br&amp;gt;NG1+ Blood Mist Swarm - 50 Magical (75% Resist Pierce) / 0.25s|| Blood Blades - Bleeding&amp;lt;br&amp;gt;Blood Fire Trail - Burning&amp;lt;Br&amp;gt;Periodically Spawns Albino Bats || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Thundersnow || Beast || 10000 || 22000 || 175 || 175 || Stomp - 175 Physical (67% Armor Pierce) &amp;lt;br&amp;gt;Ground Spikes - 100 Hybrid (50% Armor Pierce)&amp;lt;br&amp;gt;Frost Ball - 70 Hybrid&amp;lt;br&amp;gt;Ice Shard - 100 Hybrid (25% Armor Pierce)&amp;lt;br&amp;gt;V1 / V2 Ice Breath - 13 Magical &amp;lt;br&amp;gt;V3 Ice Breath - 33 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Lightning (Blue) - 35 Magical&amp;lt;br&amp;gt;Lightning (Purple) - 55 Magical&amp;lt;br&amp;gt;Ice Rain - 50 Physical || Lightning (Blue / Purple) - Confusion &amp;lt;br&amp;gt;Lightning (Purple) - Burning&amp;lt;br&amp;gt;Snowflake - Freezing&amp;lt;br&amp;gt; NG1+ Stomp - Stun || Battlements&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#B8860B&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot; |[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Giant Crustworm[[File:PoP.png|link=]] || Beast || 3000 || 8000 || 80 Head&amp;lt;br&amp;gt;1000 Body || 80 Head&amp;lt;br&amp;gt;1000 Body || Stone Spew - 70 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock (During Charge) - 40 Physical &amp;lt;br&amp;gt;Sand Rock Shard - 30 Physical &amp;lt;br&amp;gt;NG1+ Nova Rock Shard (During Stone Spew) - 20 Physical || Periodically Spawns Scorpion &amp;amp; Scorpion Elite&amp;lt;br&amp;gt;Periodically Spawns Sand Lurker || Desert &lt;br /&gt;
|-&lt;br /&gt;
| Queen Iris[[File:PoP.png|link=]] || Undead || 6000 || 10000 || 100 || 75 || Fast Curse - 25 Magical&amp;lt;br&amp;gt;Slow Curse - 25 Magical&amp;lt;br&amp;gt;Fly Projectile - 10 Magical&amp;lt;br&amp;gt;Fly Melee - 10 Physical&amp;lt;br&amp;gt;Melee Stomp - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Short/Long Charge - 100 Physical&amp;lt;br&amp;gt;Short/Long Charge Stomp - 100 Physical (65% Armor Pierce) || Fast / Slow Curse - Adds 5 Curses&amp;lt;br&amp;gt;Periodically Spawns Asps || Lower Level&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || Aberration || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Sword Strike's Fire Area - Burning&amp;lt;br&amp;gt;Sword FireArc Projectiles - Burning&amp;lt;br&amp;gt;Hazeball - Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - Bleeding/Mana Drain&amp;lt;br&amp;gt;Periodically Spawns Sphere &amp;amp; Wave Djinn || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot; |[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || Aberration || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Krilith's Wolf[[File:MT.png|link=]] || Beast || 4000 || 12000 || 80 || 50 || Charge - 60 Physical &amp;lt;br&amp;gt;Ground Spikes - 60 Hybrid (10% Armor Pierce) &amp;lt;br&amp;gt;Frost Breath - 15 Magical &amp;lt;br&amp;gt;Short Jump/Running Jump - 120 Physical (30% Armor Pierce) &amp;lt;br&amp;gt;Bite/Running Bite - 100 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Falling Ice Spikes - 35 Physical || Frost Breath - Freezing &amp;lt;br&amp;gt;Howl - Ice Spikes Fall || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Erris[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Fireball - Burning&amp;lt;br&amp;gt;Night Fireball - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Burning || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Lisard[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Poison Shot - 40 Magical&amp;lt;br&amp;gt;Poison Shot Impact AoE - 35 Magical&amp;lt;br&amp;gt;Night Poison Shot - 40 Magical&amp;lt;br&amp;gt;Night Poison Shot Impact AoE - 40 Magical&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Poison Shot - Poison&amp;lt;br&amp;gt;Night Poison Shot - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Poison || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Shaden[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Starburst - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Impact AoE - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Bomb - 10 Magical&amp;lt;br&amp;gt;Night Starburst - 20 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Impact AoE - 20 Magical (100% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Bomb - 15 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Starburst - Buffs all Agents&amp;lt;br&amp;gt;Night Starburst - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Isadora[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce)&amp;lt;br&amp;gt;Ice Spear Shard - 15 Physical&amp;lt;br&amp;gt;Night Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce), (Decimates 10% Max HP)&amp;lt;br&amp;gt;Night Ice Spear Shard - 15 Physical (Decimates 1% Max Mana)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Ice Spear - Freezing&amp;lt;br&amp;gt;Death Area - Slippery || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Acts | Boss mechanics]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Boss Immunities&lt;br /&gt;
|-&lt;br /&gt;
!Boss Name           ||Poison||Burning||Stun||Disarm||Confusion||Slowness||Bleeding||Frozen||Corruption[[File:PoP.png|link=]]||[[Ranger|Root]]&lt;br /&gt;
|-&lt;br /&gt;
|The Stone Guardian  ||  ✔  ||        ||  ✔ ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Warden          ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Three Councilors||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Watcher         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Vampire Lord        ||  ✔  ||        ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Thundersnow         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Giant Crustworm[[File:PoP.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Queen Iris[[File:PoP.png|link=]]||          ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Nerys[[File:PoP.png|link=]]||            ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Elder Wisp[[File:MT.png|link=]]|| ||      ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Krilith's Wolf[[File:MT.png|link=]]|| ||      || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Eris[[File:MT.png|link=]]|| ||  ✔  || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Lisard[[File:MT.png|link=]]|| ✔ ||     ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Shaden[[File:MT.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Isadora[[File:MT.png|link=]]|| ||       ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2676</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2676"/>
		<updated>2021-08-29T16:15:40Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four types of enemies in Heroes of Hammerwatch, Beasts, Undead, Aberrations, and Constructs. Each boss falls into one of these categories. [[Acts]] are each themed and the enemies consist of some of the enemy types. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Adder[[File:PoP.png|link=]]||55||70||15||15||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Albino Bat||0||120||10||10||Physical||50||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Asp[[File:PoP.png|link=]]||65||120||25||15||Magical||?||Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Baby Maggot||14||10||0||10||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Bat||8||3||0||0||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Fierce Bat||12||12||0||0||Physical||16||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Shaman||130||1300||60||60||Magical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Warrior||110||1500||60||60||Physical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Jumper||15||6||15||0||Magical||20||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kid Scarab[[File:PoP.png|link=]]||0||6||15||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Kid Tick||12||6||15||0||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Maggot||20||14||0||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Mamba[[File:PoP.png|link=]]||45||70||10||10||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Massive Maggot||175||400||30||50||Physical||30||Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scorpion[[File:PoP.png|link=]]||275||650||40||20||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Massive Tick||150||200||40||15||Physical||40||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Scarab[[File:PoP.png|link=]]||0||12||25||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion[[File:PoP.png|link=]]||50||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Elite[[File:PoP.png|link=]]||70||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Spined Maggot||40||50||10||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spiked Tick||35||45||50||15||Physical||26||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spitter[[File:PoP.png|link=]]||110||200||30||20||Magical?||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Stone Gargoyle||125||1100||70||70||Physical?||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Tick||18||12||25||0||Physical||20||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Webber[[File:PoP.png|link=]]||120||200|30||20|| ||None?||?||Lower Pyramid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Undead&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Arch Lich||700||1750||75||125||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Battlemage||140||275||80||80||Hybrid||Melee:&amp;lt;br&amp;gt;30 Physical, 30 Magical, 20% Resist Pierce&amp;lt;br&amp;gt;Projectile:&amp;lt;br&amp;gt;60 Magical, 10% Resist Pierce||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Big Mummy[[File:PoP.png|link=]]||350||1000||50||30||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust Bannerman||50||45||15||5||None||0||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Lich||145||200||25||75||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Bowman||80||60||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Guardian||130||400||100||40||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Paladin||60||50||20||20||Magical||50||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Priest||70||50||20||20||Magical||Consecrated&amp;lt;br&amp;gt;Ground: 6 / 0.5s||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Ranger||65||50||20||20||Magical||45||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Sorcerer||70||50||20||20||Magical||60||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Thief||70||50||20||20||Magical||30||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Frost Lich||160||250||30||80||Hybrid &amp;amp;&amp;lt;br&amp;gt;Magical||65 Hybrid Spike&amp;lt;br&amp;gt;8 Magic Breath||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Ghostcaller||120||100||5||40||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Berzerker||70||150||45||20||Physical||25&amp;lt;br&amp;gt;100 enraged||Armory / Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Healing Bannerman||75||90||30||10||None||0||Archives to Chambers&amp;lt;br&amp;gt;Red Room&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||65||120||25||15||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||90||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Lich||95||100||5||35||Magical||35||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||50||180||35||25||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||75||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Fire[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Ice[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Magic[[File:PoP.png|link=]]||100||250||15||40||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Protection Bannerman||55||45||15||5||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Ravenous Thrall||0||350||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Bowman||34||24||5||0||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Captain||250||800||50||20||Physical||80 Melee&amp;lt;br&amp;gt;45 Spin||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Footman||32||45||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||70||150||45||20||Physical||110||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||85||210||60||20||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Marksman||95||150||40||20||Physical||70||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Soldier||22||18||5||2||Physical||40||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Spearman||35||45||20||10||Physical||45 Melee&amp;lt;br&amp;gt;35 Dash||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Warrior||60||150||20||10||Physical||75||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Strong Skeleton Spearman||90||210||60||20||Physical||140 Melee&amp;lt;br&amp;gt;105 Dash||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Thrall||0||600||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Trapper||34||70||15||5||Physical||Trap:?||Prison / Armory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Aberrations&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Bosses &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Watcher || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Enemies &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Man Eater || 65 || 150 || 5 || 20 || Flower Spike - 45 Physical || N/A || Mines&lt;br /&gt;
|-&lt;br /&gt;
| Big Man Eater || 100 || 300 || 10 || 40 || Flower Spike - 75 Physical || N/A || Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Small Eye || 55 || 80 || 20 || 40 || Melee Bite - 45 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge - 20 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Eye || 65 || 120 || 20 || 40 || Melee Bite - 65 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge -  35 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Monstrous Eye || 350 || 1200 || 40 || 80 || Melee Bite - 90 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Eye Laser -  35 Magical || Periodically Spawns 4 Small Eyes &amp;lt;br&amp;gt;Eye Laser - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Green Wisp || 50 || 70 || 25 || 25 || Green Orb - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 20 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG1-2 Burst Fires 2 Projectiles &amp;lt;br&amp;gt;NG3+ Burst Fires 3 Projectiles || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Blue Wisp || 70 || 110 || 35 || 35 || Blue Orb - 50 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Green Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Red Wisp || 90 || 180 || 45 || 45 || Red Orb - 60 Magical &amp;lt;br&amp;gt;Death Explosion - 40 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Ice Elemental || 50 || 300 || 60 || 60 || Melee Attack - 120 Hybrid &amp;lt;br&amp;gt;NG2+ Whirldwind - 60 Hybrid || NG1 - All Attacks have 10% Armor/Resist Pierce &amp;lt;br&amp;gt;NG2 - All Attacks have 15% Armor/Resist Pierce &amp;lt;br&amp;gt;NG3 - All Attacks have 20% Armor/Resist Pierce &amp;lt;br&amp;gt;NG4+ - All Attacks have 25% Armor/Resist Pierce || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Ice Elemental || 50 || 200 || 60 || 60 || Ice Spear - 80 Hybrid || Ice Spear - Freezing (34% Movement Speed Reduction) || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Periodically Spawns Sphere &amp;amp; Wave Djinn&amp;lt;br&amp;gt;Sword Strike's Fire Area - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Sword FireArc Projectiles - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Hazeball - 50% Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - &amp;lt;br&amp;gt;Nerys Bleeding (Decimates 5% Max HP) &amp;lt;br&amp;gt;Nerys Mana Drain (Decimates 20% Max Mana) || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Enemies[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sand Lurker[[File:PoP.png|link=]] || 90 || 420 || 20 || 20 || Melee Attack - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Blink Strike - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock - 40 Physical &amp;lt;br&amp;gt;NG1+ Sand Rock Shard - 15 Physical || NG1+ Sand Rock on impact spawns Sand Rock Shards || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Sand Elemental[[File:PoP.png|link=]] || 80 || 300 || 20 || 20 || Impact - 40 Physical &amp;lt;br&amp;gt;NG1+ Impact - 50 Physical (25% Armor Pierce) || NG2+ Impact - Short Stun 0.3s || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Wave Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Melee Attack - 90 Magical (10% Resist Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical || NG1+ Charge Gains 20% Armor Pierce || Semblance / Upper Level&lt;br /&gt;
|-&lt;br /&gt;
| Sphere Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Sphere Throw - 90 Magical / per bounce || NG0 - 2 Bounces &amp;lt;br&amp;gt;NG1+ - 3 Bounces || Semblance / Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Enemies[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Man Eater[[File:MT.png|link=]] || 175 || 500 || 20 || 50 || Flower Frost Spike - 50 Physical || Flower Frost Spike - Freezing (34% Movement Speed Reduction) || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Frost Wisp[[File:MT.png|link=]] || 80 || 110 || 35 || 35 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Exploding Frost Wisp[[File:MT.png|link=]] || 45 || 500 || 15 || 15 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 80 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Shade[[File:MT.png|link=]] || 130 || 800 || 30 || 60 || Melee Strike - 75 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Shade Ball - 50 Magical || Melee Strike - Darkness &amp;lt;br&amp;gt;Shade Ball - Darkness &amp;lt;br&amp;gt;Death Area - Darkness, &amp;lt;br&amp;gt;Mana Drain (Decimates 5% Max Mana), &amp;lt;br&amp;gt;Bleeding (Decimates 5% Max HP), &amp;lt;br&amp;gt;Skeleton Bleeding (Affects Only Enemies and Decimates 85% Max HP &amp;amp; 50 Magical Damage) || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Constructs&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Forsaken Tower  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Guardian || 1000 || 800 || 50 || 50 || NG0 Seeking Spike - 25 Physical &amp;lt;br&amp;gt;NG0 Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG0 Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Towers &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Empty Battlement || 30 || 300 || 40 || 10 || N/A || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Manned Battlement || 95 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Elite Manned Battlement || 115 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Nova Tower || 150 || 400 || 40 || 40 || Ice Orb - 40 Magical || Ice Orb - Freezing (34% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Ice Orb Can Bounce 3 Times || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Beamo Pillar || 225 || 600 || 50 || 50 || Confusion Beam - 50 Magical &amp;lt;br&amp;gt;Orb - 40 Magical || Confusion Beam - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Strong Nova Tower || 300 || 800 || 70 || 70 || Strong Ice Orb - 90 Magical || Strong Ice Orb - Strong Freezing (50% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Strong Ice Orb Can Bounce 3 Times&amp;lt;br&amp;gt;NG2+ Strong Ice Orbs Create Frost Area  || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Net Ballista || 20 || 1000 || 80 || 80 || N/A || Net - Slow&amp;lt;br&amp;gt;Bolas - Impaired || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || 20 || 1000 || 80 || 80 || Ballista Arrow - 140 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Spreadshot Ballista || 20 || 1000 || 80 || 80 || Spreadshot Arrow - 70 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Spawners&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Tick Nest || 40 || 70 || 40 || 15 || N/A || Spawns both Kid Tick &amp;amp; Tick || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Maggot Incubator || 45 || 80 || 40 || 15 || N/A || Spawns both Baby Maggot &amp;amp; Maggot || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Stump || 25 || 30 || 40 || 15 || N/A || Spawns Bat || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit || 50 || 180 || 40 || 15 || N/A || Spawns both Skeleton Footman &amp;amp; Skeleton Soldier || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit || 55 || 140 || 40 || 15 || N/A || Spawns Skeleton Bowman || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Mother Eye || 110 || 300 || 50 || 60 || N/A || Spawns both Small Eye &amp;amp; Eye || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Silence || 110 || 300 || 60 || 50 || N/A || Spawns both Green Wisp &amp;amp; Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit II || 150 || 600 || 60 || 30 || N/A || Spawns Skeleton Marksman || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Pit || 150 || 600 || 60 || 30 || N/A || Spawns both Skeleton Guardian (No Shield) &amp;amp; &amp;lt;br&amp;gt;Skeleton Guardian (With Shield) || Chambers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Banners &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust Banner || 0 || 40 || 0 || 0 || N/A || Bloodlust - 25% Movement Speed &amp;amp; 50% More Damage || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Protection Banner || 0 || 40 || 0 || 0 || N/A || Protection - 20% Damage Reduction &amp;amp; 100% More Armor/Resist || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Healing Banner || 0 || 40 || 0 || 0 || N/A || Healing - Heals 5 / 0.5s || N/A&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Towers[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Rock Prism[[File:PoP.png|link=]] || 200 || 1000 || 60 || 60 || Rock Projectile - 60 Physical &amp;lt;br&amp;gt;Rock Shard - 15 Physical || N/A || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sun Prism[[File:PoP.png|link=]] || 400 || 2000 || 75 || 75 || Sun Beam - 30 Magical (20% Resist Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Enemies[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel High Priest[[File:PoP.png|link=]] || 500 || 2000 || 120 || 50 || Snake Beam - 70 Magical || Snake Beam spawns Asp when hitting player || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Melee[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 60 Physical (20% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Ranged[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Throwing Spear - 110 Physical (10% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Spawners[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Green)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Green) || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Spider Nest[[File:PoP.png|link=]] || 120 || 350 || 45 || 20 || N/A || Spawns both Spitter &amp;amp; Webber || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 100 || 250 || 40 || 30 || N/A || Spawns Mummy (White) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 170 || 180 || 40 || 15 || N/A || Spawns Mummy (Brown) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Red)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Red) || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Towers[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bomber Tower[[File:MT.png|link=]] || 250 || 500 || 75 || 75 || Snow Bomb - 60 Hybrid || Freezing || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Tower[[File:MT.png|link=]] || 600 || 1000 || 75 || 75 || Snow Nova - 120 Hybrid || Freezing || Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Enemies[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Moon Guardian[[File:MT.png|link=]] || 500 || 2000 || 120 || 50 || Seeking Disk - 50 Magical (25% Resist Pierce) &amp;lt;br&amp;gt;Beam Link - 25 Magical || Beam Link - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Moon Warden[[File:MT.png|link=]] || 140 || 700 || 80 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Whirlwind - 45 Physical || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Moon Warden[[File:MT.png|link=]] || 140 || 600 || 80 || 40 || Melee Attack - 80 Physical (20% Armor Pierce)  &amp;lt;br&amp;gt;Ice Slash - 50 Physical (20% Armor Pierce) || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Spawners[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Tree Stump[[File:MT.png|link=]] || 55 || 200 || 40 || 15 || N/A || Spawns Frost Bat || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Coffin[[File:MT.png|link=]]|| 150 || 250 || 40 || 20 || N/A || Spawns Vampire Guard || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Vampire Coffin[[File:MT.png|link=]] || 250 || 450 || 60 || 40 || N/A || Spawns Vampire Crossbowman || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Bosses&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#2F4F4F&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot;|Bosses  &lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Stone Guardian || Construct || 1000 || 800 || 50 || 50 || Seeking Spike - 25 Physical &amp;lt;br&amp;gt;Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-&lt;br /&gt;
| The Warden || Undead || 2250 || 2500 || 75 || 35 || Mace Attack - 50 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 25 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Arrow - 100 Physical&amp;lt;br&amp;gt;NG1+ Bombs - 70 Physical ||  Mace Attack - Stun &amp;lt;br&amp;gt;NG1 Whirlwind Bombs Thrown: 4&amp;lt;br&amp;gt;NG2-3 Whirlwind Bombs Thrown: 6&amp;lt;br&amp;gt;NG4+ Whirlwind Bombs Thrown: 8&amp;lt;br&amp;gt;NG0 Whirlwind Attacks Per Sec - 1.7&amp;lt;br&amp;gt;NG1 Whirlwind Attacks Per Sec - 2&amp;lt;br&amp;gt;NG2 Whirlwind Attacks Per Sec - 2.2&amp;lt;br&amp;gt;NG3 Whirlwind Attacks Per Sec - 2.4&amp;lt;br&amp;gt;NG4+ Whirlwind Attacks Per Sec - 2.6 || Prison&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Magic || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Purple Nova - 45 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)|| Mana Drain when passing through player || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of War || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Melee Scythe - 100 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Scythe Lurkers - 70 Physical&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)&amp;lt;br&amp;gt;Scythe Lurkers Seek Better (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Wisdom || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Green Pools - 20 Magical / 0.5s&amp;lt;br&amp;gt;Scythe Pool - 50 Physical / 0.5s (When War is Dead)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Purple Nova - 30 Magical (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Watcher || Aberration || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Burning &amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Lord || Undead || 7500 || 14000 || 100 || 100 || Blood Blades - 50 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Rapier Spew - 75 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Blood Fire Trail - 20 Magical (20% Resist Pierce) / 0.5s&amp;lt;br&amp;gt;Blood Mist Swarm - 30 Magical (25% Resist Pierce) / 0.25s&amp;lt;br&amp;gt;NG1+ Blood Mist Swarm - 50 Magical (75% Resist Pierce) / 0.25s|| Blood Blades - Bleeding&amp;lt;br&amp;gt;Blood Fire Trail - Burning&amp;lt;Br&amp;gt;Periodically Spawns Albino Bats || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Thundersnow || Beast || 10000 || 22000 || 175 || 175 || Stomp - 175 Physical (67% Armor Pierce) &amp;lt;br&amp;gt;Ground Spikes - 100 Hybrid (50% Armor Pierce)&amp;lt;br&amp;gt;Frost Ball - 70 Hybrid&amp;lt;br&amp;gt;Ice Shard - 100 Hybrid (25% Armor Pierce)&amp;lt;br&amp;gt;V1 / V2 Ice Breath - 13 Magical &amp;lt;br&amp;gt;V3 Ice Breath - 33 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Lightning (Blue) - 35 Magical&amp;lt;br&amp;gt;Lightning (Purple) - 55 Magical&amp;lt;br&amp;gt;Ice Rain - 50 Physical || Lightning (Blue / Purple) - Confusion &amp;lt;br&amp;gt;Lightning (Purple) - Burning&amp;lt;br&amp;gt;Snowflake - Freezing&amp;lt;br&amp;gt; NG1+ Stomp - Stun || Battlements&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#B8860B&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot; |[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Giant Crustworm[[File:PoP.png|link=]] || Beast || 3000 || 8000 || 80 Head&amp;lt;br&amp;gt;1000 Body || 80 Head&amp;lt;br&amp;gt;1000 Body || Stone Spew - 70 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock (During Charge) - 40 Physical &amp;lt;br&amp;gt;Sand Rock Shard - 30 Physical &amp;lt;br&amp;gt;NG1+ Nova Rock Shard (During Stone Spew) - 20 Physical || Periodically Spawns Scorpion &amp;amp; Scorpion Elite&amp;lt;br&amp;gt;Periodically Spawns Sand Lurker || Desert &lt;br /&gt;
|-&lt;br /&gt;
| Queen Iris[[File:PoP.png|link=]] || Undead || 6000 || 10000 || 100 || 75 || Fast Curse - 25 Magical&amp;lt;br&amp;gt;Slow Curse - 25 Magical&amp;lt;br&amp;gt;Fly Projectile - 10 Magical&amp;lt;br&amp;gt;Fly Melee - 10 Physical&amp;lt;br&amp;gt;Melee Stomp - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Short/Long Charge - 100 Physical&amp;lt;br&amp;gt;Short/Long Charge Stomp - 100 Physical (65% Armor Pierce) || Fast / Slow Curse - Adds 5 Curses&amp;lt;br&amp;gt;Periodically Spawns Asps || Lower Level&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || Aberration || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Sword Strike's Fire Area - Burning&amp;lt;br&amp;gt;Sword FireArc Projectiles - Burning&amp;lt;br&amp;gt;Hazeball - Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - Bleeding/Mana Drain&amp;lt;br&amp;gt;Periodically Spawns Sphere &amp;amp; Wave Djinn || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#4682B4&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot; style=&amp;quot;background:#ff2400&amp;quot; |[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || Aberration || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Krilith's Wolf[[File:MT.png|link=]] || Beast || 4000 || 12000 || 80 || 50 || Charge - 60 Physical &amp;lt;br&amp;gt;Ground Spikes - 60 Hybrid (10% Armor Pierce) &amp;lt;br&amp;gt;Frost Breath - 15 Magical &amp;lt;br&amp;gt;Short Jump/Running Jump - 120 Physical (30% Armor Pierce) &amp;lt;br&amp;gt;Bite/Running Bite - 100 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Falling Ice Spikes - 35 Physical || Frost Breath - Freezing &amp;lt;br&amp;gt;Howl - Ice Spikes Fall || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Erris[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Fireball - Burning&amp;lt;br&amp;gt;Night Fireball - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Burning || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Lisard[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Poison Shot - 40 Magical&amp;lt;br&amp;gt;Poison Shot Impact AoE - 35 Magical&amp;lt;br&amp;gt;Night Poison Shot - 40 Magical&amp;lt;br&amp;gt;Night Poison Shot Impact AoE - 40 Magical&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Poison Shot - Poison&amp;lt;br&amp;gt;Night Poison Shot - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Poison || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Shaden[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Starburst - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Impact AoE - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Bomb - 10 Magical&amp;lt;br&amp;gt;Night Starburst - 20 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Impact AoE - 20 Magical (100% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Bomb - 15 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Starburst - Buffs all Agents&amp;lt;br&amp;gt;Night Starburst - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Isadora[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce)&amp;lt;br&amp;gt;Ice Spear Shard - 15 Physical&amp;lt;br&amp;gt;Night Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce), (Decimates 10% Max HP)&amp;lt;br&amp;gt;Night Ice Spear Shard - 15 Physical (Decimates 1% Max Mana)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Ice Spear - Freezing&amp;lt;br&amp;gt;Death Area - Slippery || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Acts | Boss mechanics]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Boss Immunities&lt;br /&gt;
|-&lt;br /&gt;
!Boss Name           ||Poison||Burning||Stun||Disarm||Confusion||Slowness||Bleeding||Frozen||Corruption[[File:PoP.png|link=]]||[[Ranger|Root]]&lt;br /&gt;
|-&lt;br /&gt;
|The Stone Guardian  ||  ✔  ||        ||  ✔ ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Warden          ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Three Councilors||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Watcher         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Vampire Lord        ||  ✔  ||        ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Thundersnow         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Giant Crustworm[[File:PoP.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Queen Iris[[File:PoP.png|link=]]||          ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Nerys[[File:PoP.png|link=]]||            ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Elder Wisp[[File:MT.png|link=]]|| ||      ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Krilith's Wolf[[File:MT.png|link=]]|| ||      || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Eris[[File:MT.png|link=]]|| ||  ✔  || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Lisard[[File:MT.png|link=]]|| ✔ ||     ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Shaden[[File:MT.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Isadora[[File:MT.png|link=]]|| ||       ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=2675</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=2675"/>
		<updated>2021-08-29T16:00:12Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Enemies]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Undead&amp;diff=2674</id>
		<title>Undead</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Undead&amp;diff=2674"/>
		<updated>2021-08-29T16:00:05Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Enemies]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Aberrations&amp;diff=2673</id>
		<title>Aberrations</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Aberrations&amp;diff=2673"/>
		<updated>2021-08-29T16:00:00Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Enemies]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Constructs&amp;diff=2672</id>
		<title>Constructs</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Constructs&amp;diff=2672"/>
		<updated>2021-08-29T15:59:55Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Enemies]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2671</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Enemies&amp;diff=2671"/>
		<updated>2021-08-29T15:58:42Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four types of enemies in Heroes of Hammerwatch, Beasts, Undead, Aberrations, and Constructs. Each boss falls into one of these categories. [[Acts]] are each themed and the enemies consist of some of the enemy types. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Adder[[File:PoP.png|link=]]||55||70||15||15||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Albino Bat||0||120||10||10||Physical||50||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Asp[[File:PoP.png|link=]]||65||120||25||15||Magical||?||Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Baby Maggot||14||10||0||10||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Bat||8||3||0||0||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Fierce Bat||12||12||0||0||Physical||16||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Shaman||130||1300||60||60||Magical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Warrior||110||1500||60||60||Physical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Jumper||15||6||15||0||Magical||20||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kid Scarab[[File:PoP.png|link=]]||0||6||15||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Kid Tick||12||6||15||0||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Maggot||20||14||0||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Mamba[[File:PoP.png|link=]]||45||70||10||10||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Massive Maggot||175||400||30||50||Physical||30||Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scorpion[[File:PoP.png|link=]]||275||650||40||20||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Massive Tick||150||200||40||15||Physical||40||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Scarab[[File:PoP.png|link=]]||0||12||25||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion[[File:PoP.png|link=]]||50||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Elite[[File:PoP.png|link=]]||70||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Spined Maggot||40||50||10||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spiked Tick||35||45||50||15||Physical||26||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spitter[[File:PoP.png|link=]]||110||200||30||20||Magical?||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Stone Gargoyle||125||1100||70||70||Physical?||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Tick||18||12||25||0||Physical||20||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Webber[[File:PoP.png|link=]]||120||200|30||20|| ||None?||?||Lower Pyramid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Undead&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Arch Lich||700||1750||75||125||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Battlemage||140||275||80||80||Hybrid||Melee:&amp;lt;br&amp;gt;30 Physical, 30 Magical, 20% Resist Pierce&amp;lt;br&amp;gt;Projectile:&amp;lt;br&amp;gt;60 Magical, 10% Resist Pierce||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Big Mummy[[File:PoP.png|link=]]||350||1000||50||30||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Bloodlust Bannerman||50||45||15||5||None||0||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Lich||145||200||25||75||Magical||60||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Bowman||80||60||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Elite Skeleton Guardian||130||400||100||40||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Paladin||60||50||20||20||Magical||50||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Priest||70||50||20||20||Magical||Consecrated&amp;lt;br&amp;gt;Ground: 6 / 0.5s||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Ranger||65||50||20||20||Magical||45||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Sorcerer||70||50||20||20||Magical||60||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Fallen Thief||70||50||20||20||Magical||30||Armory / Archives&lt;br /&gt;
|-&lt;br /&gt;
|Frost Lich||160||250||30||80||Hybrid &amp;amp;&amp;lt;br&amp;gt;Magical||65 Hybrid Spike&amp;lt;br&amp;gt;8 Magic Breath||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Ghostcaller||120||100||5||40||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Berzerker||70||150||45||20||Physical||25&amp;lt;br&amp;gt;100 enraged||Armory / Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Healing Bannerman||75||90||30||10||None||0||Archives to Chambers&amp;lt;br&amp;gt;Red Room&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||65||120||25||15||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Khopesh Mummy[[File:PoP.png|link=]]||90||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Lich||95||100||5||35||Magical||35||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||50||180||35||25||Physical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Mummy[[File:PoP.png|link=]]||75||350||50||20||Physical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Fire[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Ice[[File:PoP.png|link=]]||120||250||30||80||Magical||?||Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Priest of Magic[[File:PoP.png|link=]]||100||250||15||40||Magical||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Protection Bannerman||55||45||15||5||None||0||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Ravenous Thrall||0||350||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Bowman||34||24||5||0||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Captain||250||800||50||20||Physical||80 Melee&amp;lt;br&amp;gt;45 Spin||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Footman||32||45||10||5||Physical||30||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||70||150||45||20||Physical||110||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Guardian||85||210||60||20||Physical||160||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Marksman||95||150||40||20||Physical||70||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Soldier||22||18||5||2||Physical||40||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Spearman||35||45||20||10||Physical||45 Melee&amp;lt;br&amp;gt;35 Dash||Armory&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton Warrior||60||150||20||10||Physical||75||Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
|Strong Skeleton Spearman||90||210||60||20||Physical||140 Melee&amp;lt;br&amp;gt;105 Dash||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Thrall||0||600||10||10||Physical?||?||Vampire Lord fight&lt;br /&gt;
|-&lt;br /&gt;
|Trapper||34||70||15||5||Physical||Trap:?||Prison / Armory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Aberrations&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Bosses &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Watcher || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Enemies &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Man Eater || 65 || 150 || 5 || 20 || Flower Spike - 45 Physical || N/A || Mines&lt;br /&gt;
|-&lt;br /&gt;
| Big Man Eater || 100 || 300 || 10 || 40 || Flower Spike - 75 Physical || N/A || Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Small Eye || 55 || 80 || 20 || 40 || Melee Bite - 45 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge - 20 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Eye || 65 || 120 || 20 || 40 || Melee Bite - 65 Physical (5% Armor Pierce) &amp;lt;br&amp;gt;Charge -  35 Physical (5% Armor Pierce) || NG1-2 - All Attacks have 10% Armor Pierce &amp;lt;br&amp;gt;NG3+ All Attacks have 20% Armor Pierce || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Monstrous Eye || 350 || 1200 || 40 || 80 || Melee Bite - 90 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Eye Laser -  35 Magical || Periodically Spawns 4 Small Eyes &amp;lt;br&amp;gt;Eye Laser - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Green Wisp || 50 || 70 || 25 || 25 || Green Orb - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 20 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG1-2 Burst Fires 2 Projectiles &amp;lt;br&amp;gt;NG3+ Burst Fires 3 Projectiles || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Blue Wisp || 70 || 110 || 35 || 35 || Blue Orb - 50 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Green Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Red Wisp || 90 || 180 || 45 || 45 || Red Orb - 60 Magical &amp;lt;br&amp;gt;Death Explosion - 40 Magical || Death Explosion - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff) &amp;lt;br&amp;gt;NG1+ Death Explosion - Shoot Out Projectile &amp;lt;br&amp;gt;NG1+ Projectiles Bounce Once &amp;lt;br&amp;gt;NG3+ Chance to become Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Ice Elemental || 50 || 300 || 60 || 60 || Melee Attack - 120 Hybrid &amp;lt;br&amp;gt;NG2+ Whirldwind - 60 Hybrid || NG1 - All Attacks have 10% Armor/Resist Pierce &amp;lt;br&amp;gt;NG2 - All Attacks have 15% Armor/Resist Pierce &amp;lt;br&amp;gt;NG3 - All Attacks have 20% Armor/Resist Pierce &amp;lt;br&amp;gt;NG4+ - All Attacks have 25% Armor/Resist Pierce || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Ice Elemental || 50 || 200 || 60 || 60 || Ice Spear - 80 Hybrid || Ice Spear - Freezing (34% Movement Speed Reduction) || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Periodically Spawns Sphere &amp;amp; Wave Djinn&amp;lt;br&amp;gt;Sword Strike's Fire Area - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Sword FireArc Projectiles - Strong Burning (10 Magical / 0.5s, 25% Movement Speed Buff)&amp;lt;br&amp;gt;Hazeball - 50% Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - &amp;lt;br&amp;gt;Nerys Bleeding (Decimates 5% Max HP) &amp;lt;br&amp;gt;Nerys Mana Drain (Decimates 20% Max Mana) || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Enemies[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sand Lurker[[File:PoP.png|link=]] || 90 || 420 || 20 || 20 || Melee Attack - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Blink Strike - 50 Physical (10% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock - 40 Physical &amp;lt;br&amp;gt;NG1+ Sand Rock Shard - 15 Physical || NG1+ Sand Rock on impact spawns Sand Rock Shards || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Sand Elemental[[File:PoP.png|link=]] || 80 || 300 || 20 || 20 || Impact - 40 Physical &amp;lt;br&amp;gt;NG1+ Impact - 50 Physical (25% Armor Pierce) || NG2+ Impact - Short Stun 0.3s || Desert&lt;br /&gt;
|-&lt;br /&gt;
| Wave Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Melee Attack - 90 Magical (10% Resist Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical || NG1+ Charge Gains 20% Armor Pierce || Semblance / Upper Level&lt;br /&gt;
|-&lt;br /&gt;
| Sphere Djinn[[File:PoP.png|link=]] || 130 || 1000 || 40 || 70 || Sphere Throw - 90 Magical / per bounce || NG0 - 2 Bounces &amp;lt;br&amp;gt;NG1+ - 3 Bounces || Semblance / Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Enemies[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Man Eater[[File:MT.png|link=]] || 175 || 500 || 20 || 50 || Flower Frost Spike - 50 Physical || Flower Frost Spike - Freezing (34% Movement Speed Reduction) || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Frost Wisp[[File:MT.png|link=]] || 80 || 110 || 35 || 35 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 30 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Exploding Frost Wisp[[File:MT.png|link=]] || 45 || 500 || 15 || 15 || Wisp Frost Ball - 40 Magical &amp;lt;br&amp;gt;Death Explosion - 80 Hybrid || Wisp Frost Ball - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Explosion - Freezing (34% Movement Speed Reduction) &amp;lt;br&amp;gt;Death Area - Slippery || Outer / Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Shade[[File:MT.png|link=]] || 130 || 800 || 30 || 60 || Melee Strike - 75 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Shade Ball - 50 Magical || Melee Strike - Darkness &amp;lt;br&amp;gt;Shade Ball - Darkness &amp;lt;br&amp;gt;Death Area - Darkness, &amp;lt;br&amp;gt;Mana Drain (Decimates 5% Max Mana), &amp;lt;br&amp;gt;Bleeding (Decimates 5% Max HP), &amp;lt;br&amp;gt;Skeleton Bleeding (Affects Only Enemies and Decimates 85% Max HP &amp;amp; 50 Magical Damage) || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Constructs&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Forsaken Tower  &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Bosses&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Stone Guardian || 1000 || 800 || 50 || 50 || NG0 Seeking Spike - 25 Physical &amp;lt;br&amp;gt;NG0 Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG0 Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Towers &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Empty Battlement || 30 || 300 || 40 || 10 || N/A || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Manned Battlement || 95 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Elite Manned Battlement || 115 || 300 || 40 || 20 || Arrow - 30 Physical || N/A || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Nova Tower || 150 || 400 || 40 || 40 || Ice Orb - 40 Magical || Ice Orb - Freezing (34% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Ice Orb Can Bounce 3 Times || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Beamo Pillar || 225 || 600 || 50 || 50 || Confusion Beam - 50 Magical &amp;lt;br&amp;gt;Orb - 40 Magical || Confusion Beam - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Strong Nova Tower || 300 || 800 || 70 || 70 || Strong Ice Orb - 90 Magical || Strong Ice Orb - Strong Freezing (50% Movement Speed Reduction)&amp;lt;br&amp;gt;NG1+ Strong Ice Orb Can Bounce 3 Times&amp;lt;br&amp;gt;NG2+ Strong Ice Orbs Create Frost Area  || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Net Ballista || 20 || 1000 || 80 || 80 || N/A || Net - Slow&amp;lt;br&amp;gt;Bolas - Impaired || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Ballista || 20 || 1000 || 80 || 80 || Ballista Arrow - 140 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-&lt;br /&gt;
| Spreadshot Ballista || 20 || 1000 || 80 || 80 || Spreadshot Arrow - 70 Physical (20% Armor Pierce) || N/A || Battlements&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Spawners&lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Tick Nest || 40 || 70 || 40 || 15 || N/A || Spawns both Kid Tick &amp;amp; Tick || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Maggot Incubator || 45 || 80 || 40 || 15 || N/A || Spawns both Baby Maggot &amp;amp; Maggot || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Rotten Stump || 25 || 30 || 40 || 15 || N/A || Spawns Bat || Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit || 50 || 180 || 40 || 15 || N/A || Spawns both Skeleton Footman &amp;amp; Skeleton Soldier || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit || 55 || 140 || 40 || 15 || N/A || Spawns Skeleton Bowman || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Mother Eye || 110 || 300 || 50 || 60 || N/A || Spawns both Small Eye &amp;amp; Eye || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Tree of Silence || 110 || 300 || 60 || 50 || N/A || Spawns both Green Wisp &amp;amp; Blue Wisp || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Archer Pit II || 150 || 600 || 60 || 30 || N/A || Spawns Skeleton Marksman || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Guardian Pit || 150 || 600 || 60 || 30 || N/A || Spawns both Skeleton Guardian (No Shield) &amp;amp; &amp;lt;br&amp;gt;Skeleton Guardian (With Shield) || Chambers&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Construct Banners &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust Banner || 0 || 40 || 0 || 0 || N/A || Bloodlust - 25% Movement Speed &amp;amp; 50% More Damage || Prison / Armory&lt;br /&gt;
|-&lt;br /&gt;
| Protection Banner || 0 || 40 || 0 || 0 || N/A || Protection - 20% Damage Reduction &amp;amp; 100% More Armor/Resist || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Healing Banner || 0 || 40 || 0 || 0 || N/A || Healing - Heals 5 / 0.5s || N/A&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Towers[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Rock Prism[[File:PoP.png|link=]] || 200 || 1000 || 60 || 60 || Rock Projectile - 60 Physical &amp;lt;br&amp;gt;Rock Shard - 15 Physical || N/A || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sun Prism[[File:PoP.png|link=]] || 400 || 2000 || 75 || 75 || Sun Beam - 30 Magical (20% Resist Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Enemies[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel High Priest[[File:PoP.png|link=]] || 500 || 2000 || 120 || 50 || Snake Beam - 70 Magical || Snake Beam spawns Asp when hitting player || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Melee[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 60 Physical (20% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel Ranged[[File:PoP.png|link=]] || 140 || 750 || 100 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Throwing Spear - 110 Physical (10% Armor Pierce) || N/A || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Construct Spawners[[File:PoP.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Green)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Green) || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Spider Nest[[File:PoP.png|link=]] || 120 || 350 || 45 || 20 || N/A || Spawns both Spitter &amp;amp; Webber || Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 100 || 250 || 40 || 30 || N/A || Spawns Mummy (White) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Coffin[[File:PoP.png|link=]] || 170 || 180 || 40 || 15 || N/A || Spawns Mummy (Brown) || Lower / Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Skeleton Pit (Red)[[File:PoP.png|link=]]|| 65 || 180 || 40 || 15 || N/A || Spawns Khopesh Mummy (Red) || Upper Pyramid&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Towers[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Bomber Tower[[File:MT.png|link=]] || 250 || 500 || 75 || 75 || Snow Bomb - 60 Hybrid || Freezing || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Tower[[File:MT.png|link=]] || 600 || 1000 || 75 || 75 || Snow Nova - 120 Hybrid || Freezing || Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Enemies[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Moon Guardian[[File:MT.png|link=]] || 500 || 2000 || 120 || 50 || Seeking Disk - 50 Magical (25% Resist Pierce) &amp;lt;br&amp;gt;Beam Link - 25 Magical || Beam Link - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Moon Warden[[File:MT.png|link=]] || 140 || 700 || 80 || 40 || Melee Attack - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 120 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Whirlwind - 45 Physical || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Moon Warden[[File:MT.png|link=]] || 140 || 600 || 80 || 40 || Melee Attack - 80 Physical (20% Armor Pierce)  &amp;lt;br&amp;gt;Ice Slash - 50 Physical (20% Armor Pierce) || N/A || Inner Halls / Inner Sanctum&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Construct Spawners[[File:MT.png|link=]] &lt;br /&gt;
|-&lt;br /&gt;
! Name || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Tree Stump[[File:MT.png|link=]] || 55 || 200 || 40 || 15 || N/A || Spawns Frost Bat || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Coffin[[File:MT.png|link=]]|| 150 || 250 || 40 || 20 || N/A || Spawns Vampire Guard || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Vampire Coffin[[File:MT.png|link=]] || 250 || 450 || 60 || 40 || N/A || Spawns Vampire Crossbowman || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Bosses&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Forsaken Tower &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|Bosses  &lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Stone Guardian || Construct || 1000 || 800 || 50 || 50 || Seeking Spike - 25 Physical &amp;lt;br&amp;gt;Big Ground Spikes - 30 Physical &amp;lt;br&amp;gt;NG1+ Main Seeking Spike - 30 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Small Seeking Spikes - 25 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1+ Big Ground Spikes - 40 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Falling Stalactite - 30 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;NG1 Falling Stalactite - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;NG2+ Falling Stalactite - 50 Physical (75% Armor Pierce) || Summons Falling Stalactites &amp;lt;br&amp;gt;NG0-1 Summoned Falling Stalactites - 8 &amp;lt;br&amp;gt;NG2 Summoned Falling Stalactites - 12&amp;lt;br&amp;gt;NG3 Summoned Falling Stalactites - 16&amp;lt;br&amp;gt;NG4+ Summoned Falling Stalactites - 20 || Mines&lt;br /&gt;
|-&lt;br /&gt;
| The Warden || Undead || 2250 || 2500 || 75 || 35 || Mace Attack - 50 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 25 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Arrow - 100 Physical&amp;lt;br&amp;gt;NG1+ Bombs - 70 Physical ||  Mace Attack - Stun &amp;lt;br&amp;gt;NG1 Whirlwind Bombs Thrown: 4&amp;lt;br&amp;gt;NG2-3 Whirlwind Bombs Thrown: 6&amp;lt;br&amp;gt;NG4+ Whirlwind Bombs Thrown: 8&amp;lt;br&amp;gt;NG0 Whirlwind Attacks Per Sec - 1.7&amp;lt;br&amp;gt;NG1 Whirlwind Attacks Per Sec - 2&amp;lt;br&amp;gt;NG2 Whirlwind Attacks Per Sec - 2.2&amp;lt;br&amp;gt;NG3 Whirlwind Attacks Per Sec - 2.4&amp;lt;br&amp;gt;NG4+ Whirlwind Attacks Per Sec - 2.6 || Prison&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Magic || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Purple Nova - 45 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)|| Mana Drain when passing through player || Armory&lt;br /&gt;
|-&lt;br /&gt;
| Councilor of War || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Melee Scythe - 100 Physical (25% Armor Pierce)&amp;lt;br&amp;gt;Scythe Lurkers - 70 Physical&amp;lt;br&amp;gt;Green Pools - 20 Magical / 0.5s (When Wisdom is Dead)&amp;lt;br&amp;gt;Scythe Lurkers Seek Better (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Councilor of Wisdom || Undead || 1250 || 2000 || 40 Boss &amp;lt;br&amp;gt;400 Statues || 100 Boss &amp;lt;br&amp;gt;400 Statues || Green Pools - 20 Magical / 0.5s&amp;lt;br&amp;gt;Scythe Pool - 50 Physical / 0.5s (When War is Dead)&amp;lt;br&amp;gt;Small Scythe Lurkers - 35 Physical (When War is Dead)&amp;lt;br&amp;gt;Purple Nova - 30 Magical (When Magic is Dead) || Mana Drain when passing through player || Armory &lt;br /&gt;
|-&lt;br /&gt;
| Watcher || Aberration || 5000 || 12000 || 100 || 150 || Magical Orbs - 40 Magical &amp;lt;br&amp;gt;Teeth Spew - 60 Physical&amp;lt;br&amp;gt;Teeth Shards - 15 Physical || Magical Orbs - Burning &amp;lt;br&amp;gt;NG1+ Magical Orbs - Confusion || Archives&lt;br /&gt;
|-&lt;br /&gt;
| Vampire Lord || Undead || 7500 || 14000 || 100 || 100 || Blood Blades - 50 Magical (20% Resist Pierce) &amp;lt;br&amp;gt;Rapier Spew - 75 Physical (25% Armor Pierce) &amp;lt;br&amp;gt;Blood Fire Trail - 20 Magical (20% Resist Pierce) / 0.5s&amp;lt;br&amp;gt;Blood Mist Swarm - 30 Magical (25% Resist Pierce) / 0.25s&amp;lt;br&amp;gt;NG1+ Blood Mist Swarm - 50 Magical (75% Resist Pierce) / 0.25s|| Blood Blades - Bleeding&amp;lt;br&amp;gt;Blood Fire Trail - Burning&amp;lt;Br&amp;gt;Periodically Spawns Albino Bats || Chambers&lt;br /&gt;
|-&lt;br /&gt;
| Thundersnow || Beast || 10000 || 22000 || 175 || 175 || Stomp - 175 Physical (67% Armor Pierce) &amp;lt;br&amp;gt;Ground Spikes - 100 Hybrid (50% Armor Pierce)&amp;lt;br&amp;gt;Frost Ball - 70 Hybrid&amp;lt;br&amp;gt;Ice Shard - 100 Hybrid (25% Armor Pierce)&amp;lt;br&amp;gt;V1 / V2 Ice Breath - 13 Magical &amp;lt;br&amp;gt;V3 Ice Breath - 33 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Lightning (Blue) - 35 Magical&amp;lt;br&amp;gt;Lightning (Purple) - 55 Magical&amp;lt;br&amp;gt;Ice Rain - 50 Physical || Lightning (Blue / Purple) - Confusion &amp;lt;br&amp;gt;Lightning (Purple) - Burning&amp;lt;br&amp;gt;Snowflake - Freezing&amp;lt;br&amp;gt; NG1+ Stomp - Stun || Battlements&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Pyramid of Prophecy[[File:PoP.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:PoP.png|link=]]Bosses[[File:PoP.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| Giant Crustworm[[File:PoP.png|link=]] || Beast || 3000 || 8000 || 80 Head&amp;lt;br&amp;gt;1000 Body || 80 Head&amp;lt;br&amp;gt;1000 Body || Stone Spew - 70 Physical (20% Armor Pierce) &amp;lt;br&amp;gt;Charge - 50 Physical (50% Armor Pierce) &amp;lt;br&amp;gt;Sand Rock (During Charge) - 40 Physical &amp;lt;br&amp;gt;Sand Rock Shard - 30 Physical &amp;lt;br&amp;gt;NG1+ Nova Rock Shard (During Stone Spew) - 20 Physical || Periodically Spawns Scorpion &amp;amp; Scorpion Elite&amp;lt;br&amp;gt;Periodically Spawns Sand Lurker || Desert &lt;br /&gt;
|-&lt;br /&gt;
| Queen Iris[[File:PoP.png|link=]] || Undead || 6000 || 10000 || 100 || 75 || Fast Curse - 25 Magical&amp;lt;br&amp;gt;Slow Curse - 25 Magical&amp;lt;br&amp;gt;Fly Projectile - 10 Magical&amp;lt;br&amp;gt;Fly Melee - 10 Physical&amp;lt;br&amp;gt;Melee Stomp - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Short/Long Charge - 100 Physical&amp;lt;br&amp;gt;Short/Long Charge Stomp - 100 Physical (65% Armor Pierce) || Fast / Slow Curse - Adds 5 Curses&amp;lt;br&amp;gt;Periodically Spawns Asps || Lower Level&lt;br /&gt;
|-&lt;br /&gt;
| Nerys[[File:PoP.png|link=]] || Aberration || 9500 || 30000 || 100 || 200 || Sword Strike - 100 Physical (65% Armor Pierce)&amp;lt;br&amp;gt;Sword FireArc Projectiles - 80 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Blink Strike - 20 Physical (100% Armor Pierce)&amp;lt;br&amp;gt;Orbiting Fire Balls - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Magicball - 25 Magical&amp;lt;br&amp;gt;Swirling Purple RiftBomb - Decimates 50% Max HP || Sword Strike's Fire Area - Burning&amp;lt;br&amp;gt;Sword FireArc Projectiles - Burning&amp;lt;br&amp;gt;Hazeball - Armor/Resist Debuff&amp;lt;br&amp;gt;Magicaball - Bleeding/Mana Drain&amp;lt;br&amp;gt;Periodically Spawns Sphere &amp;amp; Wave Djinn || Upper Level&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Moon Temple[[File:MT.png|link=]]&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;11&amp;quot;|[[File:MT.png|link=]]Bosses[[File:MT.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
! Name || Type || Experience || Health || Armor || Resist || Attack(s) || Effect(s) || Location&lt;br /&gt;
|-&lt;br /&gt;
| The Elder Wisp[[File:MT.png|link=]] || Aberration || 2500 || 4500 || 40 || 50 || Wisp Bomb - 90 Hybrid &amp;lt;br&amp;gt;Ice Projectiles - 40 Hybrid || Regularly Spawns Exploding Frost Wisps || Outer Halls&lt;br /&gt;
|-&lt;br /&gt;
| Krilith's Wolf[[File:MT.png|link=]] || Beast || 4000 || 12000 || 80 || 50 || Charge - 60 Physical &amp;lt;br&amp;gt;Ground Spikes - 60 Hybrid (10% Armor Pierce) &amp;lt;br&amp;gt;Frost Breath - 15 Magical &amp;lt;br&amp;gt;Short Jump/Running Jump - 120 Physical (30% Armor Pierce) &amp;lt;br&amp;gt;Bite/Running Bite - 100 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Falling Ice Spikes - 35 Physical || Frost Breath - Freezing &amp;lt;br&amp;gt;Howl - Ice Spikes Fall || Inner Halls&lt;br /&gt;
|-&lt;br /&gt;
| Erris[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball - 40 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Night Fireball Impact AoE - 50 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Fireball - Burning&amp;lt;br&amp;gt;Night Fireball - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Burning || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Lisard[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Whirlwind - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Poison Shot - 40 Magical&amp;lt;br&amp;gt;Poison Shot Impact AoE - 35 Magical&amp;lt;br&amp;gt;Night Poison Shot - 40 Magical&amp;lt;br&amp;gt;Night Poison Shot Impact AoE - 40 Magical&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Poison Shot - Poison&amp;lt;br&amp;gt;Night Poison Shot - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Poison || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Shaden[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Starburst - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Impact AoE - 20 Magical (25% Resist Pierce)&amp;lt;br&amp;gt;Starburst Bomb - 10 Magical&amp;lt;br&amp;gt;Night Starburst - 20 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Impact AoE - 20 Magical (100% Resist Pierce)&amp;lt;br&amp;gt;Night Starburst Bomb - 15 Magical (50% Resist Pierce)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Starburst - Buffs all Agents&amp;lt;br&amp;gt;Night Starburst - Buffs all Agents&amp;lt;br&amp;gt;Death Area - Darkness || Inner Sanctum&lt;br /&gt;
|-&lt;br /&gt;
| Isadora[[File:MT.png|link=]] || Undead || 2500 || 10000 || 100 || 100 || Sword Strike - 75 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Charge - 90 Physical (20% Armor Pierce)&amp;lt;br&amp;gt;Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce)&amp;lt;br&amp;gt;Ice Spear Shard - 15 Physical&amp;lt;br&amp;gt;Night Ice Spear - 80 Hybrid (20% Armor &amp;amp; Resist Pierce), (Decimates 10% Max HP)&amp;lt;br&amp;gt;Night Ice Spear Shard - 15 Physical (Decimates 1% Max Mana)&amp;lt;br&amp;gt;Ultimate - 100 Hybrid || Ice Spear - Freezing&amp;lt;br&amp;gt;Death Area - Slippery || Inner Sanctum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; [[Acts | Boss mechanics]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | Boss Immunities&lt;br /&gt;
|-&lt;br /&gt;
!Boss Name           ||Poison||Burning||Stun||Disarm||Confusion||Slowness||Bleeding||Frozen||Corruption[[File:PoP.png|link=]]||[[Ranger|Root]]&lt;br /&gt;
|-&lt;br /&gt;
|The Stone Guardian  ||  ✔  ||        ||  ✔ ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Warden          ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Three Councilors||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Watcher         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Vampire Lord        ||  ✔  ||        ||  ✔  || ✔  ||   ✔     ||   ✔   ||    ✔  ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Thundersnow         ||      ||       ||  ✔  || ✔  ||   ✔     ||   ✔   ||        ||   ✔  ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Giant Crustworm[[File:PoP.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Queen Iris[[File:PoP.png|link=]]||          ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Nerys[[File:PoP.png|link=]]||            ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|The Elder Wisp[[File:MT.png|link=]]|| ||      ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Krilith's Wolf[[File:MT.png|link=]]|| ||      || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Eris[[File:MT.png|link=]]|| ||  ✔  || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Lisard[[File:MT.png|link=]]|| ✔ ||     ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Shaden[[File:MT.png|link=]]|| ||       || ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|-&lt;br /&gt;
|Isadora[[File:MT.png|link=]]|| ||       ||  ✔  ||   ✔     ||   ✔   ||   ✔   ||    ✔    ||   ✔ ||    ✔     || ✔ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=2670</id>
		<title>Beasts</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Beasts&amp;diff=2670"/>
		<updated>2021-08-29T15:40:47Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; List of Beasts : [[Beasts]]&lt;br /&gt;
; List of Undead : [[Undead]]&lt;br /&gt;
; List of Aberrations : [[Aberrations]]&lt;br /&gt;
; List of Constructs : [[Constructs]]&lt;br /&gt;
; List of Bosses : [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|List of Beasts&lt;br /&gt;
|-&lt;br /&gt;
!Name||Experience||Health||Armour||Resistance||Attack Type||Damage||Location&lt;br /&gt;
|-&lt;br /&gt;
|Adder[[File:PoP.png|link=]]||55||70||15||15||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Albino Bat||0||120||10||10||Physical||50||Chambers&lt;br /&gt;
|-&lt;br /&gt;
|Asp[[File:PoP.png|link=]]||65||120||25||15||Magical||?||Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Baby Maggot||14||10||0||10||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Bat||8||3||0||0||Physical||10||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Fierce Bat||12||12||0||0||Physical||16||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Shaman||130||1300||60||60||Magical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Ice Troll Warrior||110||1500||60||60||Physical||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Jumper||15||6||15||0||Magical||20||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Kid Scarab[[File:PoP.png|link=]]||0||6||15||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Kid Tick||12||6||15||0||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Maggot||20||14||0||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Mamba[[File:PoP.png|link=]]||45||70||10||10||Physical||?||Desert / Lower+Upper Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Massive Maggot||175||400||30||50||Physical||30||Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scorpion[[File:PoP.png|link=]]||275||650||40||20||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Massive Tick||150||200||40||15||Physical||40||Mines&lt;br /&gt;
|-&lt;br /&gt;
|Scarab[[File:PoP.png|link=]]||0||12||25||0||None||0||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion[[File:PoP.png|link=]]||50||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Scorpion Elite[[File:PoP.png|link=]]||70||70||15||5||Physical||?||Desert&lt;br /&gt;
|-&lt;br /&gt;
|Spined Maggot||40||50||10||20||Physical||12||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spiked Tick||35||45||50||15||Physical||26||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Spitter[[File:PoP.png|link=]]||110||200||30||20||Magical?||?||Lower Pyramid&lt;br /&gt;
|-&lt;br /&gt;
|Stone Gargoyle||125||1100||70||70||Physical?||?||The Battlements&lt;br /&gt;
|-&lt;br /&gt;
|Tick||18||12||25||0||Physical||20||Mines / Prisons&lt;br /&gt;
|-&lt;br /&gt;
|Webber[[File:PoP.png|link=]]||120||200|30||20|| ||None?||?||Lower Pyramid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2592</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2592"/>
		<updated>2021-07-21T22:19:38Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /* Fixing Common Problems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt; The First Thing to Try (Launching with DirectX) &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Try starting the game in DirectX mode, this can fix quite a lot of common issues without the need for any further changes. The only difference is in the rendering engine used (by default HoH uses openGL, which can cause issues for some users, or clash with driver updates and things like that) &lt;br /&gt;
&lt;br /&gt;
=== Steam ===&lt;br /&gt;
&lt;br /&gt;
There's a popup when launching the game, just select 'Heroes of Hammerwatch (DirectX, Alternate)' to launch with DirectX&lt;br /&gt;
&lt;br /&gt;
[[File:SteamDx.png]]&lt;br /&gt;
&lt;br /&gt;
=== GOG ===&lt;br /&gt;
and &lt;br /&gt;
Click the little settings option next to 'play', go to 'additional executables' and select 'Heroes of Hammerwatch (DirectX, Alternate)'&lt;br /&gt;
&lt;br /&gt;
[[File:Gog.png]]&lt;br /&gt;
&lt;br /&gt;
=== Setting a shortcut for DirectX mode ===&lt;br /&gt;
&lt;br /&gt;
If the above works to solve your problem, but you don't want to have to always select the alternative launch option, you can make a shortcut to the game's exe, and add  'dx' to the end. You'll then be able to launch the game directly with DirectX from that shortcut. &lt;br /&gt;
&lt;br /&gt;
[[File:Shortcut.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Problems ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* '''A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL.''' &lt;br /&gt;
** To open in directX mode, see the steps above. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
** This is a branch made when there were some network issues with the multiplayer service to try and help issues there, (ultimately it didn't seem to help the problem and, given enough time GOG were able to solve the problems on their end and everything went back to normal.) I believe this branch also contained a fix for one very specific bug (I can't remember the full details at this point), so if you've tried everything else and still experience crashes, it's an option that ''might'' help. However, unless you see a noticeable improvement, I would suggest switching back to the main branch.  &lt;br /&gt;
&lt;br /&gt;
* Regular re-starts of the game can help, such as every hour, or between runs, longer sessions seem linked to more issues. &lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
* Deleting the .dll files from the game folder and forcing Steam to redownload them (verifying game files) has helped at least one person, others might not see any improvement, but it's something to try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town (or some variation of this)&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Before trying any of the steps here, try launching the game in DirectX mode (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I accidentally rebound my controls and now I can't click anything!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Close the game. &lt;br /&gt;
&lt;br /&gt;
In the game folder, go to the /res/ folder and delete controls.cfg &lt;br /&gt;
&lt;br /&gt;
'''DON'T Delete 'controls_default.cfg''''&lt;br /&gt;
&lt;br /&gt;
Just open the game again normally and your controls will be reset to default. &lt;br /&gt;
&lt;br /&gt;
(if you happened to delete controls_default.cfg by mistake, you should be able to get it back by verifying game files)&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2591</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2591"/>
		<updated>2021-07-21T22:18:41Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt; The First Thing to Try (Launching with DirectX) &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Try starting the game in DirectX mode, this can fix quite a lot of common issues without the need for any further changes. The only difference is in the rendering engine used (by default HoH uses openGL, which can cause issues for some users, or clash with driver updates and things like that) &lt;br /&gt;
&lt;br /&gt;
=== Steam ===&lt;br /&gt;
&lt;br /&gt;
There's a popup when launching the game, just select 'Heroes of Hammerwatch (DirectX, Alternate)' to launch with DirectX&lt;br /&gt;
&lt;br /&gt;
[[File:SteamDx.png]]&lt;br /&gt;
&lt;br /&gt;
=== GOG ===&lt;br /&gt;
and &lt;br /&gt;
Click the little settings option next to 'play', go to 'additional executables' and select 'Heroes of Hammerwatch (DirectX, Alternate)'&lt;br /&gt;
&lt;br /&gt;
[[File:Gog.png]]&lt;br /&gt;
&lt;br /&gt;
=== Setting a shortcut for DirectX mode ===&lt;br /&gt;
&lt;br /&gt;
If the above works to solve your problem, but you don't want to have to always select the alternative launch option, you can make a shortcut to the game's exe, and add  'dx' to the end. You'll then be able to launch the game directly with DirectX from that shortcut. &lt;br /&gt;
&lt;br /&gt;
[[File:Shortcut.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* '''A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL.''' &lt;br /&gt;
** To open in directX mode, see the steps above. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
** This is a branch made when there were some network issues with the multiplayer service to try and help issues there, (ultimately it didn't seem to help the problem and, given enough time GOG were able to solve the problems on their end and everything went back to normal.) I believe this branch also contained a fix for one very specific bug (I can't remember the full details at this point), so if you've tried everything else and still experience crashes, it's an option that ''might'' help. However, unless you see a noticeable improvement, I would suggest switching back to the main branch.  &lt;br /&gt;
&lt;br /&gt;
* Regular re-starts of the game can help, such as every hour, or between runs, longer sessions seem linked to more issues. &lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
* Deleting the .dll files from the game folder and forcing Steam to redownload them (verifying game files) has helped at least one person, others might not see any improvement, but it's something to try.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town (or some variation of this)&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Before trying any of the steps here, try launching the game in DirectX mode (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I accidentally rebound my controls and now I can't click anything!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Close the game. &lt;br /&gt;
&lt;br /&gt;
In the game folder, go to the /res/ folder and delete controls.cfg &lt;br /&gt;
&lt;br /&gt;
'''DON'T Delete 'controls_default.cfg''''&lt;br /&gt;
&lt;br /&gt;
Just open the game again normally and your controls will be reset to default. &lt;br /&gt;
&lt;br /&gt;
(if you happened to delete controls_default.cfg by mistake, you should be able to get it back by verifying game files) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Shortcut.png&amp;diff=2590</id>
		<title>File:Shortcut.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Shortcut.png&amp;diff=2590"/>
		<updated>2021-07-21T22:05:32Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:SteamDx.png&amp;diff=2589</id>
		<title>File:SteamDx.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:SteamDx.png&amp;diff=2589"/>
		<updated>2021-07-21T22:05:20Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Gog.png&amp;diff=2588</id>
		<title>File:Gog.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Gog.png&amp;diff=2588"/>
		<updated>2021-07-21T22:04:55Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=2587</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:BaseNav&amp;diff=2587"/>
		<updated>2021-07-19T21:59:24Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Priest]] • [[Ranger]] • [[Sorcerer]] • [[Thief]] • [[Warlock]] • [[Wizard]] • [[Gladiator]] • [[Witch Hunter]]&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Town|The Outlook]]&lt;br /&gt;
|[[Apothecary]] • [[Bestiary]] • [[Blacksmith]] • [[Chapel]] • [[Companions|Companions (pets)]] • [[Fountain]] • [[Guild Hall]] • [[General Store]]&lt;br /&gt;
|- style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| |[[Magic Shop]] • [[Magic Anvil]] • [[Ore Trader]] • [[Town Hall]] • [[Tailor]] • [[Tavern]]&lt;br /&gt;
|-&lt;br /&gt;
![[Acts|Forsaken Tower]]&lt;br /&gt;
|[[Chests]] • [[Encounters]] • [[Items]] • [[puzzlesecrets|Puzzles &amp;amp; Secrets]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:PoP.png|22px|link=]][[City of Stone]]&lt;br /&gt;
| [[Pyramid of Prophecy]] • [[Arena]] • [[Retired Gladiator]] • [[Statues]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:MT.png|22px|link=]][[Path of Sorrow]]&lt;br /&gt;
| [[Legacy shop]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Mechanics]]&lt;br /&gt;
|[[Acts]] • [[Combat]] • [[Leveling Up]] • [[Money]] • [[New Game Plus]] • [[Mercenary mode]] • [[Completion_rewards|Completion Rewards]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Enemies|Bosses]] • [[Aberrations]] • [[Beasts]] •  [[Constructs]] • [[Undead]] &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|[[mod_support|Modding]]&lt;br /&gt;
|[[Commands]] • [[Packager|Packager]] • [[mod_base|Starting a mod]] • [[editor_guide|Editor]] • [[Custom_language_files|Custom language files]]&lt;br /&gt;
|-style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| [[Custom_Materials_(Dyes)|Custom Materials (Dyes)]] • [[effect_file|Effect File]] • [[custom_items|Custom Items]] • [[custom_assets|Custom assets]]  • [[Custom_shop|Custom Shops]] • [[Adding_custom_sounds_and_music| Custom sounds and music]]&lt;br /&gt;
|-style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| [[Uploading_to_the_workshop|Uploading to the workshop]] • [[incompatible_mod|My Mod Was Marked as Incompatible!?]] &lt;br /&gt;
|-&lt;br /&gt;
!|[[Misc]]&lt;br /&gt;
|[[Lore]] • [[Voice_lines|Voice Lines]] • [[patchNotes|Patch Notes]] • [[troubleshooting|Troubleshooting]] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Completion_rewards&amp;diff=2586</id>
		<title>Completion rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Completion_rewards&amp;diff=2586"/>
		<updated>2021-07-19T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Pyramid_of_Prophecy#Rewards|Pyramid of Prophecy ]] ==&lt;br /&gt;
&lt;br /&gt;
When the player defeats Nerys, Nimbus is freed and is eternally indebted to you. To show his thanks, he now resides within the player's potion and will come out for 30 seconds plus 2 for every PoP NG+ level the player has beaten on that character. Nimbus deals 60 magical damage +10 per NG+ beaten and attacks just like the Sphere Djinn. Additionally, Nimbus adds 25 HP and Mana per level to your potion.&lt;br /&gt;
&lt;br /&gt;
Additionally the player will receive 10 Skill Stars for each NG level they beat the pyramid on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Path_of_Sorrow|Moon Temple ]] ==&lt;br /&gt;
Completing a run in the Moon Temple will reward the player with the Lunar Shield, which will half the damage you take for 4 hits if beaten on NG+0 and 2 extra hits for each NG+ beaten. It has a small cooldown between hits (2 seconds) and recharges every floor.&lt;br /&gt;
&lt;br /&gt;
Additionally the player will receive 10 Skill Stars for each NG level they beat the Moon Temple.&lt;br /&gt;
&lt;br /&gt;
== [[Guild_Hall#Character_Titles|Forsaken Tower]] == &lt;br /&gt;
&lt;br /&gt;
Class titles, which provide a buff to all your characters. After the initial 8 (6 from ng0, then 1 each from NG1 and NG2) which give unique named titles, the buffs continue at the rate of:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Class&lt;br /&gt;
! Bonus&lt;br /&gt;
|-&lt;br /&gt;
| Paladin&lt;br /&gt;
| +5 Armor&lt;br /&gt;
|-&lt;br /&gt;
| Ranger&lt;br /&gt;
| + 5 Attack Power&lt;br /&gt;
|-&lt;br /&gt;
| Sorcerer&lt;br /&gt;
| +0.5 Mana Regen&lt;br /&gt;
|-&lt;br /&gt;
| Warlock&lt;br /&gt;
| +5 Resistance&lt;br /&gt;
|-&lt;br /&gt;
| Thief&lt;br /&gt;
| +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
| Priest&lt;br /&gt;
| +0.4 Health Regen&lt;br /&gt;
|-&lt;br /&gt;
| Wizard&lt;br /&gt;
| +5 Skill Power&lt;br /&gt;
|-&lt;br /&gt;
| Gladiator&lt;br /&gt;
| +20% Primary attack Crit damage&lt;br /&gt;
|-&lt;br /&gt;
| Witch Hunter&lt;br /&gt;
| +20% Skill Crit damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Mercenary_mode|Legacy Coins]] == &lt;br /&gt;
&lt;br /&gt;
Prestige is earned by Mercenaries as they adventure, beat bosses, and complete campaigns. While the mercenary is alive, Prestige is the value that decides their current Class Level. On death it is transferred over to the Legacy Points total of the town. These Legacy Points can be spent at the Legacy shop for special cosmetics usable by all heroes.&lt;br /&gt;
&lt;br /&gt;
Prestige is worked out according to the formula:&lt;br /&gt;
&lt;br /&gt;
=INT(Floors Visited)+INT(Bosses Killed*10)+INT(POW(Tower NGP,2)*75)+INT(POW(Pyramid of Propecy NGP,2)*175)+INT(POW(Moon Temple NGP,2)*200)+INT(POW(Arena Level/4,2)*25) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Arena == &lt;br /&gt;
&lt;br /&gt;
Drinks, Items and gold/ore scaling affect the amount of gold/ore received when beating the arena.&lt;br /&gt;
The base values vary depending on the crowds favour with you, but will range from&lt;br /&gt;
&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Ore: 2&lt;br /&gt;
*Exp: 1500&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
*Gold : 5000&lt;br /&gt;
*Ore : 10&lt;br /&gt;
*Exp : 7500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2585</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2585"/>
		<updated>2021-07-17T16:41:50Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /*  My Game keeps crashing at random points! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* '''A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL.''' &lt;br /&gt;
** To open in directX mode, when launching the game in steam, simply select the (directx, alternate) option rather than the default. To ensure the game always runs in directx mode you can also add the argument &amp;quot;dx&amp;quot; (without quote marks) as a launch argument in Steam via the game properties. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
** This is a branch made when there were some network issues with the multiplayer service to try and help issues there, (ultimately it didn't seem to help the problem and, given enough time GOG were able to solve the problems on their end and everything went back to normal.) I believe this branch also contained a fix for one very specific bug (I can't remember the full details at this point), so if you've tried everything else and still experience crashes, it's an option that ''might'' help. However, unless you see a noticeable improvement, I would suggest switching back to the main branch.  &lt;br /&gt;
&lt;br /&gt;
* Regular re-starts of the game can help, such as every hour, or between runs, longer sessions seem linked to more issues. &lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
* Deleting the .dll files from the game folder and forcing Steam to redownload them (verifying game files) has helped at least one person, others might not see any improvement, but it's something to try.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town (or some variation of this)&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Before trying any of the steps here, try launching the game in DirectX mode (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I accidentally rebound my controls and now I can't click anything!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Close the game. &lt;br /&gt;
&lt;br /&gt;
In the game folder, go to the /res/ folder and delete controls.cfg &lt;br /&gt;
&lt;br /&gt;
'''DON'T Delete 'controls_default.cfg''''&lt;br /&gt;
&lt;br /&gt;
Just open the game again normally and your controls will be reset to default. &lt;br /&gt;
&lt;br /&gt;
(if you happened to delete controls_default.cfg by mistake, you should be able to get it back by verifying game files) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2584</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2584"/>
		<updated>2021-07-17T16:34:44Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* '''A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL.''' &lt;br /&gt;
** To open in directX mode, when launching the game in steam, simply select the (directx, alternate) option rather than the default. To ensure the game always runs in directx mode you can also add the argument &amp;quot;dx&amp;quot; (without quote marks) as a launch argument in Steam via the game properties. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
** This is a branch made when there were some network issues with the multiplayer service to try and help issues there, (ultimately it didn't seem to help the problem and, given enough time GOG were able to solve the problems on their end and everything went back to normal.) I believe this branch also contained a fix for one very specific bug (I can't remember the full details at this point), so if you've tried everything else and still experience crashes, it's an option that ''might'' help. However, unless you see a noticeable improvement, I would suggest switching back to the main branch.  &lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
* Deleting the .dll files from the game folder and forcing Steam to redownload them (verifying game files) has helped at least one person, others might not see any improvement, but it's something to try. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town (or some variation of this)&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Before trying any of the steps here, try launching the game in DirectX mode (see above).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I accidentally rebound my controls and now I can't click anything!  &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Close the game. &lt;br /&gt;
&lt;br /&gt;
In the game folder, go to the /res/ folder and delete controls.cfg &lt;br /&gt;
&lt;br /&gt;
'''DON'T Delete 'controls_default.cfg''''&lt;br /&gt;
&lt;br /&gt;
Just open the game again normally and your controls will be reset to default. &lt;br /&gt;
&lt;br /&gt;
(if you happened to delete controls_default.cfg by mistake, you should be able to get it back by verifying game files) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Completion_rewards&amp;diff=2583</id>
		<title>Completion rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Completion_rewards&amp;diff=2583"/>
		<updated>2021-07-13T17:33:16Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Created page with &amp;quot;== Pyramid of Prophecy ==  When the player defeats Nerys, Nimbus is freed and is eternally indebted to you. To show his thanks, he now resides within the player's potion and w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pyramid of Prophecy ==&lt;br /&gt;
&lt;br /&gt;
When the player defeats Nerys, Nimbus is freed and is eternally indebted to you. To show his thanks, he now resides within the player's potion and will come out for 30 seconds plus 2 for every PoP NG+ level the player has beaten on that character. Nimbus deals 60 magical damage +10 per NG+ beaten and attacks just like the Sphere Djinn. Additionally, Nimbus adds 25 HP and Mana per level to your potion.&lt;br /&gt;
&lt;br /&gt;
Additionally the player will receive 10 Skill Stars for each NG level they beat the pyramid on.&lt;br /&gt;
(http://wiki.heroesofhammerwatch.com/Pyramid_of_Prophecy#Rewards)&lt;br /&gt;
&lt;br /&gt;
Moon Temple&lt;br /&gt;
Completing a run in the Moon Temple will reward the player with the Lunar Shield, which will half the damage you take for 4 hits if beaten on NG+0 and 2 extra hits for each NG+ beaten. It has a small cooldown between hits (2 seconds I think) and recharges every floor.&lt;br /&gt;
(http://wiki.heroesofhammerwatch.com/Path_of_Sorrow)&lt;br /&gt;
&lt;br /&gt;
Additionally the player will receive 10 Skill Stars for each NG level they beat the Moon Temple.&lt;br /&gt;
&lt;br /&gt;
== Forsaken Tower == &lt;br /&gt;
&lt;br /&gt;
Class titles, which provide a buff to all your characters. After the initial 8 (6 from ng0, then 1 each from NG1 and NG2) which give unique named titles, the buffs continue at the rate of:&lt;br /&gt;
&lt;br /&gt;
Paladin: +5 Armor&lt;br /&gt;
Ranger: + 5 Attack Power&lt;br /&gt;
Sorcerer: + 0.5 Mana Regen&lt;br /&gt;
Warlock: + 5 Resistance&lt;br /&gt;
Thief: + 10% Gold Gain&lt;br /&gt;
Priest: + 0.4 Health Regen&lt;br /&gt;
Wizard: + 5 Skill Power&lt;br /&gt;
Gladiator: +20% Primary attack Crit damage&lt;br /&gt;
Witch Hunter: +20% Skill Crit damage&lt;br /&gt;
&lt;br /&gt;
(http://wiki.heroesofhammerwatch.com/Guild_Hall#Character_Titles)&lt;br /&gt;
&lt;br /&gt;
== Legacy Coins == &lt;br /&gt;
&lt;br /&gt;
Prestige is earned by Mercenaries as they adventure, beat bosses, and complete campaigns. While the mercenary is alive, Prestige is the value that decides their current Class Level. On death it is transferred over to the Legacy Points total of the town. These Legacy Points can be spent at the Legacy shop for special cosmetics usable by all heroes.&lt;br /&gt;
&lt;br /&gt;
Prestige is worked out according to the formula:&lt;br /&gt;
&lt;br /&gt;
=INT(Floors Visited)+INT(Bosses Killed*10)+INT(POW(Tower NGP,2)*75)+INT(POW(Pyramid of Propecy NGP,2)*175)+INT(POW(Moon Temple NGP,2)*200)+INT(POW(Arena Level/4,2)*25) &lt;br /&gt;
&lt;br /&gt;
(http://wiki.heroesofhammerwatch.com/Mercenary_mode)&lt;br /&gt;
&lt;br /&gt;
== The Arena == &lt;br /&gt;
&lt;br /&gt;
Drinks, Items and gold/ore scaling affect the amount of gold/ore received when beating the arena.&lt;br /&gt;
The base values vary depending on the crowds favour with you, but will range from&lt;br /&gt;
&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Ore: 2&lt;br /&gt;
*Exp: 1500&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
*Gold : 5000&lt;br /&gt;
*Ore : 10&lt;br /&gt;
*Exp : 7500&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2582</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2582"/>
		<updated>2021-06-30T12:20:32Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /* Galaxy Debug Log */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL. &lt;br /&gt;
** To open in directX mode, when launching the game in steam, simply select the (directx, alternate) option rather than the default. To ensure the game always runs in directx mode you can also add the argument &amp;quot;dx&amp;quot; (without quote marks) as a launch argument in Steam via the game properties. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem&lt;br /&gt;
# This will generate a file called GalaxyPeer.log that has additional information on the connection to Galaxy, try and have a look through for obvious issues, quite often NAT type issues can be identified this way as well as other issues. You can also reach out to Kelly💛#8080 on the discord who can also take a look at this file for any obvious issues.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2581</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2581"/>
		<updated>2021-06-30T12:17:52Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /*  Can't connect to another player in multiplayer  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL. &lt;br /&gt;
** To open in directX mode, when launching the game in steam, simply select the (directx, alternate) option rather than the default. To ensure the game always runs in directx mode you can also add the argument &amp;quot;dx&amp;quot; (without quote marks) as a launch argument in Steam via the game properties. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Check that the ports Galaxy uses are open and not being blocked: TCP ports: 80(http), 443(https) (source: https://www.gog.com/forum/general/what_is_gog_stance_on_telemetry/post11)&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem#&lt;br /&gt;
# DM the log file (GalaxyPeer.log) to Kelly or Melissa on Discord.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2580</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2580"/>
		<updated>2021-06-30T12:16:20Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /*  The Multiplayer Button is Greyed Out  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL. &lt;br /&gt;
** To open in directX mode, when launching the game in steam, simply select the (directx, alternate) option rather than the default. To ensure the game always runs in directx mode you can also add the argument &amp;quot;dx&amp;quot; (without quote marks) as a launch argument in Steam via the game properties. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem#&lt;br /&gt;
# DM the log file (GalaxyPeer.log) to Kelly or Melissa on Discord.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Level_names&amp;diff=2579</id>
		<title>Level names</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Level_names&amp;diff=2579"/>
		<updated>2021-06-24T12:37:09Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot;  |- style=&amp;quot;font-weight:bold;&amp;quot; ! Name ! Level Name |- | Arena | levels/arena.lvl |- | Battlements 1 | levels/battlements_1.lvl |- | Battlements 2 | levels/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Level Name&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| levels/arena.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Battlements 1&lt;br /&gt;
| levels/battlements_1.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Battlements 2&lt;br /&gt;
| levels/battlements_2.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Agents of Blight&lt;br /&gt;
| levels/boss_agents.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Watcher&lt;br /&gt;
| levels/boss_archives.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Wraiths&lt;br /&gt;
| levels/boss_armory.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| levels/boss_chambers.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&lt;br /&gt;
| levels/boss_dragon.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Genie&lt;br /&gt;
| levels/boss_genie.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Wisp&lt;br /&gt;
| levels/boss_giant_wisp.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Golem&lt;br /&gt;
| levels/boss_mines.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Mummy&lt;br /&gt;
| levels/boss_mummy.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Warden&lt;br /&gt;
| levels/boss_prison.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Wolf&lt;br /&gt;
| levels/boss_wolf.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Worm&lt;br /&gt;
| levels/boss_worm.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Bridge&lt;br /&gt;
| levels/bridge.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Portal Room&lt;br /&gt;
| levels/challenge.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Pyramid Midway&lt;br /&gt;
| levels/pyramid_midway.lvl&lt;br /&gt;
|-&lt;br /&gt;
| Town&lt;br /&gt;
| levels/town.lvl&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Stats&amp;diff=2578</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Stats&amp;diff=2578"/>
		<updated>2021-06-04T19:05:43Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stats as listed in code. Useful for modding, perhaps. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| max-level-paladin&lt;br /&gt;
|-&lt;br /&gt;
| max-level-ranger&lt;br /&gt;
|-&lt;br /&gt;
| max-level-sorcerer&lt;br /&gt;
|-&lt;br /&gt;
| max-level-warlock&lt;br /&gt;
|-&lt;br /&gt;
| max-level-priest&lt;br /&gt;
|-&lt;br /&gt;
| max-level-thief&lt;br /&gt;
|-&lt;br /&gt;
| max-level-wizard&lt;br /&gt;
|-&lt;br /&gt;
| max-level-gladiator&lt;br /&gt;
|-&lt;br /&gt;
| max-level-witch_hunter&lt;br /&gt;
|-&lt;br /&gt;
| boss-1-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-2-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-3-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-4-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-6-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-5-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-7-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-8-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-9-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-10-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-11-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-12-killed&lt;br /&gt;
|-&lt;br /&gt;
| boss-1-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-2-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-3-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-4-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-6-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-5-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-7-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-8-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-9-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-10-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-11-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| boss-12-killed-class&lt;br /&gt;
|-&lt;br /&gt;
| enemies-killed&lt;br /&gt;
|-&lt;br /&gt;
| aberration-killed&lt;br /&gt;
|-&lt;br /&gt;
| beast-killed&lt;br /&gt;
|-&lt;br /&gt;
| construct-killed&lt;br /&gt;
|-&lt;br /&gt;
| undead-killed&lt;br /&gt;
|-&lt;br /&gt;
| damage-dealt&lt;br /&gt;
|-&lt;br /&gt;
| damage-dealt-physical&lt;br /&gt;
|-&lt;br /&gt;
| damage-dealt-magical&lt;br /&gt;
|-&lt;br /&gt;
| damage-dealt-max&lt;br /&gt;
|-&lt;br /&gt;
| damage-taken&lt;br /&gt;
|-&lt;br /&gt;
| damage-taken-max&lt;br /&gt;
|-&lt;br /&gt;
| damage-blocked&lt;br /&gt;
|-&lt;br /&gt;
| damage-returned&lt;br /&gt;
|-&lt;br /&gt;
| mt-blocks&lt;br /&gt;
|-&lt;br /&gt;
| spent-mana&lt;br /&gt;
|-&lt;br /&gt;
| best-combo&lt;br /&gt;
|-&lt;br /&gt;
| crit-count&lt;br /&gt;
|-&lt;br /&gt;
| stun-count&lt;br /&gt;
|-&lt;br /&gt;
| lifesteal-amount&lt;br /&gt;
|-&lt;br /&gt;
| evade-amount&lt;br /&gt;
|-&lt;br /&gt;
| death-count&lt;br /&gt;
|-&lt;br /&gt;
| potion-charges-used&lt;br /&gt;
|-&lt;br /&gt;
| well-used&lt;br /&gt;
|-&lt;br /&gt;
| amount-healed&lt;br /&gt;
|-&lt;br /&gt;
| amount-healed-pickups&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-1&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-2&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-3&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-4&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-5&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-6&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-7&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-8&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-9&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-10&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-11&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-12&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-13&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-14&lt;br /&gt;
|-&lt;br /&gt;
| floor-deaths-15&lt;br /&gt;
|-&lt;br /&gt;
| total-runs&lt;br /&gt;
|-&lt;br /&gt;
| time-played&lt;br /&gt;
|-&lt;br /&gt;
| time-played-run&lt;br /&gt;
|-&lt;br /&gt;
| floors-visited&lt;br /&gt;
|-&lt;br /&gt;
| units-traveled&lt;br /&gt;
|-&lt;br /&gt;
| exp-gained&lt;br /&gt;
|-&lt;br /&gt;
| avg-exp-gained&lt;br /&gt;
|-&lt;br /&gt;
| levels-gained&lt;br /&gt;
|-&lt;br /&gt;
| avg-levels-gained&lt;br /&gt;
|-&lt;br /&gt;
| spent-skillpoints&lt;br /&gt;
|-&lt;br /&gt;
| gold-found&lt;br /&gt;
|-&lt;br /&gt;
| avg-gold-found&lt;br /&gt;
|-&lt;br /&gt;
| avg-gold-found-act-1&lt;br /&gt;
|-&lt;br /&gt;
| avg-gold-found-act-2&lt;br /&gt;
|-&lt;br /&gt;
| avg-gold-found-act-3&lt;br /&gt;
|-&lt;br /&gt;
| avg-gold-found-act-4&lt;br /&gt;
|-&lt;br /&gt;
| avg-gold-found-act-5&lt;br /&gt;
|-&lt;br /&gt;
| avg-gold-found-act-6&lt;br /&gt;
|-&lt;br /&gt;
| ore-found&lt;br /&gt;
|-&lt;br /&gt;
| avg-ore-found&lt;br /&gt;
|-&lt;br /&gt;
| avg-ore-found-act-1&lt;br /&gt;
|-&lt;br /&gt;
| avg-ore-found-act-2&lt;br /&gt;
|-&lt;br /&gt;
| avg-ore-found-act-3&lt;br /&gt;
|-&lt;br /&gt;
| avg-ore-found-act-4&lt;br /&gt;
|-&lt;br /&gt;
| avg-ore-found-act-5&lt;br /&gt;
|-&lt;br /&gt;
| avg-ore-found-act-6&lt;br /&gt;
|-&lt;br /&gt;
| elevator-used&lt;br /&gt;
|-&lt;br /&gt;
| key-found-0&lt;br /&gt;
|-&lt;br /&gt;
| key-found-1&lt;br /&gt;
|-&lt;br /&gt;
| key-found-2&lt;br /&gt;
|-&lt;br /&gt;
| key-found-3&lt;br /&gt;
|-&lt;br /&gt;
| chests-opened&lt;br /&gt;
|-&lt;br /&gt;
| chest-used-wood&lt;br /&gt;
|-&lt;br /&gt;
| chest-used-0&lt;br /&gt;
|-&lt;br /&gt;
| chest-used-1&lt;br /&gt;
|-&lt;br /&gt;
| chest-used-2&lt;br /&gt;
|-&lt;br /&gt;
| chest-used-3&lt;br /&gt;
|-&lt;br /&gt;
| blueprints-found&lt;br /&gt;
|-&lt;br /&gt;
| drinks-found&lt;br /&gt;
|-&lt;br /&gt;
| dyes-found&lt;br /&gt;
|-&lt;br /&gt;
| secrets-found&lt;br /&gt;
|-&lt;br /&gt;
| shrines-used&lt;br /&gt;
|-&lt;br /&gt;
| curses-received&lt;br /&gt;
|-&lt;br /&gt;
| curses-removed&lt;br /&gt;
|-&lt;br /&gt;
| blood-altar&lt;br /&gt;
|-&lt;br /&gt;
| max-blood-altar&lt;br /&gt;
|-&lt;br /&gt;
| arena-highest-rank&lt;br /&gt;
|-&lt;br /&gt;
| arena-fights&lt;br /&gt;
|-&lt;br /&gt;
| ores-stored&lt;br /&gt;
|-&lt;br /&gt;
| gold-stored&lt;br /&gt;
|-&lt;br /&gt;
| spent-ore&lt;br /&gt;
|-&lt;br /&gt;
| buildings-purchased&lt;br /&gt;
|-&lt;br /&gt;
| spent-gold&lt;br /&gt;
|-&lt;br /&gt;
| upgrades-bought&lt;br /&gt;
|-&lt;br /&gt;
| statue-upgrades-bought&lt;br /&gt;
|-&lt;br /&gt;
| blessings-purchased&lt;br /&gt;
|-&lt;br /&gt;
| fountain-used&lt;br /&gt;
|-&lt;br /&gt;
| fountain-paid&lt;br /&gt;
|-&lt;br /&gt;
| fountain-deposited&lt;br /&gt;
|-&lt;br /&gt;
| fountain-favor-good&lt;br /&gt;
|-&lt;br /&gt;
| fountain-favor-bad&lt;br /&gt;
|-&lt;br /&gt;
| drinks-consumed&lt;br /&gt;
|-&lt;br /&gt;
| gambling-gold-won&lt;br /&gt;
|-&lt;br /&gt;
| gambling-gold-lost&lt;br /&gt;
|-&lt;br /&gt;
| items-picked&lt;br /&gt;
|-&lt;br /&gt;
| items-picked-common&lt;br /&gt;
|-&lt;br /&gt;
| items-picked-uncommon&lt;br /&gt;
|-&lt;br /&gt;
| items-picked-rare&lt;br /&gt;
|-&lt;br /&gt;
| items-picked-epic&lt;br /&gt;
|-&lt;br /&gt;
| items-picked-legendary&lt;br /&gt;
|-&lt;br /&gt;
| avg-items-picked&lt;br /&gt;
|-&lt;br /&gt;
| avg-items-picked-act-1&lt;br /&gt;
|-&lt;br /&gt;
| avg-items-picked-act-2&lt;br /&gt;
|-&lt;br /&gt;
| avg-items-picked-act-3&lt;br /&gt;
|-&lt;br /&gt;
| avg-items-picked-act-4&lt;br /&gt;
|-&lt;br /&gt;
| avg-items-picked-act-5&lt;br /&gt;
|-&lt;br /&gt;
| avg-items-picked-act-6&lt;br /&gt;
|-&lt;br /&gt;
| items-bought&lt;br /&gt;
|-&lt;br /&gt;
| items-bought-common&lt;br /&gt;
|-&lt;br /&gt;
| items-bought-uncommon&lt;br /&gt;
|-&lt;br /&gt;
| items-bought-rare&lt;br /&gt;
|-&lt;br /&gt;
| sets-completed&lt;br /&gt;
|-&lt;br /&gt;
| items-crafted&lt;br /&gt;
|-&lt;br /&gt;
| items-crafted-dungeon&lt;br /&gt;
|-&lt;br /&gt;
| items-attuned&lt;br /&gt;
|-&lt;br /&gt;
| item-dealer&lt;br /&gt;
|-&lt;br /&gt;
| item-dealer-lost&lt;br /&gt;
|-&lt;br /&gt;
| pets-gold-collected&lt;br /&gt;
|-&lt;br /&gt;
| pets-ore-collected&lt;br /&gt;
|-&lt;br /&gt;
| pets-units-traveled&lt;br /&gt;
|-&lt;br /&gt;
| damage-instances-taken&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Leveling_Up&amp;diff=2576</id>
		<title>Leveling Up</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Leveling_Up&amp;diff=2576"/>
		<updated>2021-05-11T13:26:11Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: KellyFromSales moved page Leveling Up to Experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Experience]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Experience&amp;diff=2575</id>
		<title>Experience</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Experience&amp;diff=2575"/>
		<updated>2021-05-11T13:26:11Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: KellyFromSales moved page Leveling Up to Experience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Experience ==&lt;br /&gt;
The equation for experience gained is calculated as follows = &lt;br /&gt;
(EnemyExpReward * (1.0 + NewGameLevel * 0.4) + 30 * NewGameLevel - PlayerLevel * 3) * ExpMultiplier&lt;br /&gt;
&lt;br /&gt;
EnemyExpReward = base exp rewarded by killing the monster, for specific values see the monster wiki pages&lt;br /&gt;
&lt;br /&gt;
NewGameLevel = the current difficulty setting of the run in progress&lt;br /&gt;
&lt;br /&gt;
PlayerLevel = current level of the character you are playing&lt;br /&gt;
&lt;br /&gt;
ExpMultiplier = %experience gain enhancers that come from items and buffs (all stack additively)&lt;br /&gt;
&lt;br /&gt;
== Level Cap ==&lt;br /&gt;
The level cap is 20. You no longer gain exp once at level 20. The level cap increases by 5 for every time the character beats the game and goes into New Game plus (aka NG+). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level cap = 20 + CharacterNG+ * 5&lt;br /&gt;
&lt;br /&gt;
You can check your character's level cap by hovering over the EXP tracker in your character menu.&lt;br /&gt;
&lt;br /&gt;
== Skill Stars ==&lt;br /&gt;
You gain 3 Skill Stars for each level your character gains that you can be spent at the [[Guild Hall]] to upgrade your skills, the [[Magic Anvil]] to attune items whose blueprints you've found, or the [[Bestiary]] to attune yourself against monsters, increases damage dealt and lowering damage taken against that monster. &amp;lt;br&amp;gt;&lt;br /&gt;
The number of stars gained also increases after every 5 character levels (see table below). &amp;lt;br&amp;gt;&lt;br /&gt;
The scaling stops at 10 stars. i.e. Level 50-&amp;gt;51 will reward the same amount as level 35-&amp;gt;36, 10 stars.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Levels || Stars Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 21-25 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 26-30 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 31-35 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 36+ || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2573</id>
		<title>Troubleshooting</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Troubleshooting&amp;diff=2573"/>
		<updated>2021-03-13T14:37:58Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs == &lt;br /&gt;
&lt;br /&gt;
If you've encountered any bugs, please ask for support in the Bug-reports channel of Discord (https://discord.gg/hammerwatch) or email the developers at support@hammerwatch.com&lt;br /&gt;
&lt;br /&gt;
Please include your save, log and any mdmp's created as well as a Description of the issue, steps to reproduce it, and relevant screenshots. &lt;br /&gt;
&lt;br /&gt;
== Fixing Common Problems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My Game keeps crashing at random points!&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This could be related to a lot of things!&lt;br /&gt;
&lt;br /&gt;
* A good starting place is trying the game in DirectX mode, if you haven't already, as a lot of issues can stem from openGL. &lt;br /&gt;
** To open in directX mode, when launching the game in steam, simply select the (directx, alternate) option rather than the default. To ensure the game always runs in directx mode you can also add the argument &amp;quot;dx&amp;quot; (without quote marks) as a launch argument in Steam via the game properties. &lt;br /&gt;
&lt;br /&gt;
* If you're playing b104 and the crashes seem to be happening during level transitions, please try the public_testing build and see if this helps. For details on switching branch see [[Game branches|Game Branches]]&lt;br /&gt;
&lt;br /&gt;
* If you're using Discord and have Discord overlay enabled, try disabling it.&lt;br /&gt;
&lt;br /&gt;
* If your framerate is set to unlimited, try setting it to a lower number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I can open the game, but it crashes after I select a character, before I load into town&amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;First, '''make a backup of your saves folder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the section below for the location of your save files. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1.'''&lt;br /&gt;
&lt;br /&gt;
Remove your saves folder entirely and launch the game, you might need to disable cloud saves in steam if it's enabled, as it'll try and replace your saves for you, and that's what we don't want right now.&lt;br /&gt;
&lt;br /&gt;
Does the game work?&lt;br /&gt;
&lt;br /&gt;
Yes? good! we worked out it was the saves go to point 2.&lt;br /&gt;
&lt;br /&gt;
No? good, we can cross the saves off the list of potential issues! feel free to restore your saves, re-enable cloud saves, and try some other steps on this page, or head over to https://discord.gg/hammerwatch for further help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2.'''&lt;br /&gt;
&lt;br /&gt;
Look in your saves folder, you'll see some files like:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You might have more than that with different numbers instead of 0&lt;br /&gt;
The 0 here represents your profile number -1.&lt;br /&gt;
So profile 1 is slot_0, profile 2 is slot_1 and so on. if you have more than one profile, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
You also might even have some .sav files or a town.bsa file, those are old formats and safe to ignore.&lt;br /&gt;
&lt;br /&gt;
Look at the saves for the profile you're trying to load, if you only have one it'll be the slot_0 saves, if you have more, just look for the slot that matches the profile number you're loading -1, as mentioned above.&lt;br /&gt;
&lt;br /&gt;
The .1/.2/.3 files are all backups of the main save and compare the sizes of those files, you're looking to see if one looks obviously different, for example :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Size&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.1.hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.2.hws&lt;br /&gt;
| 684kb&lt;br /&gt;
|-&lt;br /&gt;
| slot_0.3,hws&lt;br /&gt;
| 335kb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you find one that's a different size, remove the smaller sized files and leave the largest, in this case slot_0.2.hws and load the game, with any luck, everything will load as normal and the problem is fixed!&lt;br /&gt;
&lt;br /&gt;
If that's the case, load into town, then exit the game, you should see the files you deleted have now been regenerated with the larger filesize and new timestamps, at this point, re-enable steam cloud, it'll ask if you want to use your local or cloud files as they don't match, say your local ones, and done!&lt;br /&gt;
&lt;br /&gt;
If the files are all the same size, and this doesn't help the problem, there might be more to the issue please head over to the discord for further help, address above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I try and open the game, it loads for ages and then crashes &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Updating/Installing Visual C++ has helped fix this for users. Download from https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Can't connect to another player in multiplayer &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
# Check that Heroes of Hammerwatch is up to date and everyone is running the same build.&lt;br /&gt;
# Make sure everyone launches the game through Steam or GOG Galaxy (not a separate shortcut).&lt;br /&gt;
# If using Mods, ensure everyone has the same mods active&lt;br /&gt;
# Turn firewalls and antivirus off for all players.&lt;br /&gt;
# Verify Game Files [https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 Steam] [https://support.gog.com/hc/en-us/articles/212807405?product=gog GOG]&lt;br /&gt;
# Restart all players' PCs.&lt;br /&gt;
# Restart all players' routers, and check for any updates for your router.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; The Multiplayer Button is Greyed Out &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Heroes of Hammerwatch uses GOG as its multiplayer service for all versions of the game, both from Steam and GOG, all of this information is applicable to the Steam version of the game despite mentioning GOG. &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==== '''February  2021:''' ====&lt;br /&gt;
There have been numerous reports of multiplayer being unavailable for many people, while is is available intermittently for others. &lt;br /&gt;
This appears to be an issue with the multiplayer servers rather than the game as it is affecting other games using the same system.&lt;br /&gt;
&lt;br /&gt;
The way to tell is this is the issue you are experiencing is to open the console in game when you first open it and look for the line &amp;quot;Failed gog network sign in: unavailable&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Closing and reopening the game a few times has worked for some players to re-enable their multiplayer connection, however this doesn't work for everyone. Please have patience whilst this issue is worked through. &lt;br /&gt;
&lt;br /&gt;
'''Things not to do'''&lt;br /&gt;
* Do not reset or format your computer.&lt;br /&gt;
* Do not reinstall or restore your operating system.&lt;br /&gt;
* Do not reinstall Steam.&lt;br /&gt;
* Do not reinstall Heroes of Hammerwatch.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What does the tooltip message say when hovering over the multiplayer button?&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer currently Unavailable try again later ====&lt;br /&gt;
&lt;br /&gt;
If you open the console (`), or the log file mentioned above, do you see either a message about being unable to connect to GOG, or Failed to initialize Steam?&lt;br /&gt;
&lt;br /&gt;
* Unable to Connect To GOG&lt;br /&gt;
** Ensure that Heroes of Hammerwatch can connect to GOG servers/That GOG isn't down.&lt;br /&gt;
** Double check that you are not blocking connections with GOG service - *GOG.COM*, especially *auth.gog.com* and *login.gog.com*. (This applies to Steam users as well) TCP port: 443(https)&lt;br /&gt;
** GoG seems to have stricter name profanity filters than Steam. This has caused people to be unable to connect to the GOG service. If your account name might be getting caught by this, try changing it and seeing if that helps, this is usually mentioned in the Galaxy Debug Log mentioned above. &lt;br /&gt;
** Are you using mobile internet? This seems to be a common factor in problems. A possible fix is using an older version of Galaxy.dll (Contact Kelly on Discord)&lt;br /&gt;
&lt;br /&gt;
* Failed to initialize Steam&lt;br /&gt;
** Ensure Steam is open&lt;br /&gt;
** Try Restarting Steam&lt;br /&gt;
** Ensure nothing is blocking HoH from connecting to Steam, for example Comodo&lt;br /&gt;
&lt;br /&gt;
Try turning it off and on again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer is unavailable due to having an Unpacked Mod enabled ====&lt;br /&gt;
&lt;br /&gt;
** In the mod menu, deselect the unpacked mod. &lt;br /&gt;
** If you have both a packed and an unpacked version of the same mod, you will need to enable or disable them both at the same time.&lt;br /&gt;
&lt;br /&gt;
If you wish to play with unpacked mods for testing purposes, you can set the line &amp;quot;g_pure 0&amp;quot; in your config, however this will prevent you from seeing other lobbies without this setting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; My textures have been replaced by red text, or the lighting effects have become very blown out &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
This bug has been around a long time, it seems to be caused by extended sessions of play, and as such it's refereed to as the &amp;quot;take a break bug&amp;quot; &lt;br /&gt;
&lt;br /&gt;
It can be easily fixed by restarting the game, if you're in the middle of a run you can exit out and your progress will be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; I have no sound at all &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Check your log, if you see a line along the lines of &lt;br /&gt;
&amp;lt;code&amp;gt; &amp;quot;Failed to allocate FMOD sound bank memory, tried to allocate 214085088 bytes! sound/master_bank.bank&amp;quot; &amp;lt;/code&amp;gt;&lt;br /&gt;
then there isn't enough room to allocate the soundbank, generally this has been due to a small amount of overall RAM. There is no fix yet aside from trying to increase available memory. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; When I launch the game, steam says it's playing, but the game never opens (or some variation of this) &amp;lt;/span&amp;gt; === &lt;br /&gt;
&lt;br /&gt;
Sometimes this can be [http://wiki.heroesofhammerwatch.com/Troubleshooting#I_can_open_the_game.2C_but_it_crashes_after_I_select_a_character.2C_before_I_load_into_town This issue] so try those steps if you haven't already. &lt;br /&gt;
&lt;br /&gt;
This is super hard to diagnose, the best option I have so far is to launch the game with the steam console open (open steam://open/console in a browser) and look for errors/issues at launch. &lt;br /&gt;
&lt;br /&gt;
For comparison, here is my console when I launch the game&lt;br /&gt;
&lt;br /&gt;
[[File:Steam_console.jpg]] &lt;br /&gt;
&lt;br /&gt;
If you see anything odd, I recommend googling things, usually they've happened to other people and some results pop up. &lt;br /&gt;
&lt;br /&gt;
See [https://steamcommunity.com/sharedfiles/filedetails/?id=873543244 Here] for a little more information about the steam console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game File Locations ==&lt;br /&gt;
&lt;br /&gt;
The Save File, Log and .mdmp files (if created) are all in the Game Folder, the location will be something along the lines of &lt;br /&gt;
&amp;lt;pre&amp;gt;C:\Program Files (x86)\Steam\steamapps\common\Heroes of Hammerwatch &amp;lt;/pre&amp;gt; &lt;br /&gt;
or, on Linux &lt;br /&gt;
&amp;lt;pre&amp;gt;~/.local/share/Steam/steamapps/Heroes\ of\ Hammerwatch/&amp;lt;/pre&amp;gt; &lt;br /&gt;
depending on where your steam library is installed.&lt;br /&gt;
&lt;br /&gt;
This can also be reached in steam by going to the game properties, and then clicking on the &amp;quot;Local Files&amp;quot; tab and then &amp;quot;Browse Local Files&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Save Files ===&lt;br /&gt;
&lt;br /&gt;
Your save is in the /Saves/ folder. It will have a name similar to slot_0.hws&lt;br /&gt;
The number in the filename is the number of the Profile you're playing on minus 1, so Profile 1 in game is is slot_0.hws, Profile 2 is slot_1.hws and so on.&lt;br /&gt;
 &lt;br /&gt;
The versions of the saves with .1 .2 .3 in the name are backups of the Main profile saves, if you have any issues with a save missing or becoming corrupt it's good to check if there are any of these backups in place. &lt;br /&gt;
Whilst unlikely to contain different save information when compared to the main Slot save due to the nature of when they are created, they can be renamed to the same name as the main profile slot and loaded and are worth checking when other options have been exhausted. &lt;br /&gt;
&lt;br /&gt;
=== Log ===&lt;br /&gt;
&lt;br /&gt;
The Logfile is called HWR.exe.log, it might not be obvious if file extensions are disabled. It contains a live log of the in game console, and is updated during play. So you don't need to close your current session to check it. &lt;br /&gt;
If you've restarted the game since the problem, previous logs are archived to the Logs folder, you can see timestamps in the names of these files to help select the correct file. &lt;br /&gt;
&lt;br /&gt;
=== mdmp ===&lt;br /&gt;
&lt;br /&gt;
If the game crashes to desktop, usually, but not always, there are mdmp files created. Please include these when mentioning any issues you had. &lt;br /&gt;
&lt;br /&gt;
=== Galaxy Debug Log ===&lt;br /&gt;
&lt;br /&gt;
If you've got issues with Galaxy not connecting, the log this produces can help diagnose the issue further. &lt;br /&gt;
&lt;br /&gt;
# Download this file: https://cdn.gog.com/open/galaxy/sdk/Debug/GalaxyPeer.ini&lt;br /&gt;
# Put it in the game folder (where the .exe is)&lt;br /&gt;
# Start the game&lt;br /&gt;
# Reproduce the problem#&lt;br /&gt;
# DM the log file (GalaxyPeer.log) to Kelly or Melissa on Discord.&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2571</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2571"/>
		<updated>2021-02-28T13:13:39Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; or by completing the game. All successfully claimed gold is taxed by the system described below.&lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player's total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 10K tax midpoint&lt;br /&gt;
* Level 2 Treasury: 15K tax midpoint&lt;br /&gt;
* Level 3 Treasury: 20K tax midpoint&lt;br /&gt;
* Level 4 Treasury: 25K tax midpoint&lt;br /&gt;
* Level 5 Treasury: 30K tax midpoint&lt;br /&gt;
&lt;br /&gt;
In multiplayer, each player is subject to host's treasury level. &lt;br /&gt;
&lt;br /&gt;
Tax Calculator: https://themadsword.github.io/hoh-taxcalc.html&lt;br /&gt;
&lt;br /&gt;
The tax midpoint can be multiplied by various sources:&lt;br /&gt;
* Offshore Accounts [[Fountain]] fortune: 4x tax midpoint&lt;br /&gt;
* Papers of Nobility item: 1.25x tax midpoint&lt;br /&gt;
* Defeating the final boss: 2x tax midpoint&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game. &lt;br /&gt;
* The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are awarded fully to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=2570</id>
		<title>Forsaken Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Forsaken_Tower&amp;diff=2570"/>
		<updated>2021-02-26T16:56:47Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Spoilers=&lt;br /&gt;
This page may contain spoilers regarding Heroes of Hammerwatch. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
=The Forsaken Tower=&lt;br /&gt;
There are many floors in the tower the player must traverse through, defeating enemies and bosses to reach the final boss: Thundersnow the frost dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
Each act has its own look and set of traps that the player has to deal with. There are many different [[Guild_Hall#Guild_Achievements|achievements]] that the player can complete while they fight their way through the tower to improve their guild's fame.&lt;br /&gt;
&lt;br /&gt;
There are currently six bosses in Heroes of Hammerwatch, one for each act. &amp;lt;br&amp;gt;&lt;br /&gt;
Each boss is designed to be substantially more powerful than the previous bosses and floors.&amp;lt;br&amp;gt;&lt;br /&gt;
After a boss is cleared for the first time on a character, playing through that act in future runs with causes a [[Encounters#Portals_and_Red_Rooms|portal]] to spawn on the first floor of the relevant act.&amp;lt;br&amp;gt;&lt;br /&gt;
This portal can be entered to bypass the remaining floors and boss of the act, while giving 8 items by clearing the gauntlet of enemies presented before the player. The type of items rewarded vary depending on which skip room was beaten, but epic and legendary items '''are''' able to be given as a reward.&lt;br /&gt;
&lt;br /&gt;
=Act 1, The Mines=&lt;br /&gt;
The Mines primarily have enemies of type [[Beasts|Beast]]. The beetles will charge at you and try to bite you from your sides while the larvae will shoot slow moving projectiles at you. Occasionally while walking through a corridor a stalactite will fall from the ceiling, or some beetles will come up from the ground to ambush you.&lt;br /&gt;
&lt;br /&gt;
{{#sprite:file=File:Bosses.png|column=0|row=0}}&lt;br /&gt;
==Boss: Stone Guardian==&lt;br /&gt;
'''Monster type: [[Constructs|Construct]]'''&lt;br /&gt;
&lt;br /&gt;
This boss is a large entity made of stone and guards the entrance to the Dungeon. He can be difficult without proper avoidance because the player is unable to lifesteal from him unlike other bosses.&lt;br /&gt;
The Stone Guardian uses two attacks to combat the player: &lt;br /&gt;
*The first attack is a linear spike shot of stalagmites&lt;br /&gt;
*The second attack is a ground slam which causes a large damage AoE around the boss and drops stalactites all over the arena. &lt;br /&gt;
The boss also changes attacks based on its current health:&lt;br /&gt;
*Upon reaching the 66% health threshold, the Guardian will begin to bats in waves. &lt;br /&gt;
*Upon reaching the 33% health threshold, the bosses attacks speed up and he begins to summon fierce bats instead. &lt;br /&gt;
The Stone Guardian does primarily Physical [[Combat#Damage|Damage]] so armor is effective for reducing your damage taken in this fight.&lt;br /&gt;
&lt;br /&gt;
===New Game Plus Changes===&lt;br /&gt;
Upon entering New Game Plus, the Stone Guardian gains extra health and some new mechanics:&lt;br /&gt;
NG+: The linear stalagmite attack becomes homing. the ground slam releases a nova of lesser stalagmite waves from the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
NG++: the stalactites that drop from the ceiling will each fire a nova of 3 stalagmites&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Changes===&lt;br /&gt;
When in multiplayer, the linear stalagmite attack changes from one shot to three.&amp;lt;br&amp;gt;&lt;br /&gt;
In NG+ and higher, all three spike shots will home in on their target. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Act 2, The Prison=&lt;br /&gt;
The prison contains cells on each floor which can be unlocked via a button hidden on the floor that can be behind wall decoration. &amp;lt;br&amp;gt;&lt;br /&gt;
The prison is populated by many skeletons and bugs, along with a banner bearer that will increase the speed and damage of enemies nearby it by giving them the bloodlust effect.&amp;lt;br&amp;gt;&lt;br /&gt;
The grates on the floor can sometimes release beetles when you get near them.&lt;br /&gt;
&lt;br /&gt;
{{#sprite:file=File:Bosses.png|column=1|row=0}}&lt;br /&gt;
==Boss: The Warden==&lt;br /&gt;
'''Monster type: [[Undead]]'''&lt;br /&gt;
&lt;br /&gt;
Stationed at the entrance to the tower dungeon, this gargantuan skeleton has three main attacks:&lt;br /&gt;
*The Warden will begin the fight with his spin. This attack does a high amount of localized damage around the boss. &lt;br /&gt;
*His second attack is a melee area of effect smash with his mace.&lt;br /&gt;
*His final attack is a single target crossbow shot that does very high damage but with low shot accuracy.&lt;br /&gt;
**He will only use his crossbow if the player is not close enough for him to use his mace.&lt;br /&gt;
&lt;br /&gt;
During the boss fight, The Warden also summons skeleton minions for assistance. These minions fire two bolas in a cone that root you in place. However, since these two bolas are fired in a cone, they cannot hit if the player is standing still. &lt;br /&gt;
&lt;br /&gt;
The last major mechanic of the fight begins when the boss reaches 66% hp. The towers on the edges of the room begin to fire arrows at the players location periodically. As the boss loses HP, more of the towers begin firing reaching their max fire rate when the boss is at 33%. &lt;br /&gt;
&lt;br /&gt;
Like the Stone Guardian, The Warden Primarily deals Physical damage so prioritization of Armor will reduce the amount of damage taken in this fight. &lt;br /&gt;
&lt;br /&gt;
===New Game Plus Changes===&lt;br /&gt;
NG+: When The Warden spins he repeatedly shoots out 5 bombs that will detonate after a few seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The Bola Skeletons also gain a third, center projectile, to their bola cone making it possible for them to hit the player when standing still. &lt;br /&gt;
&lt;br /&gt;
===Multiplayer Changes===&lt;br /&gt;
When The Warden is engaged in multiplayer, he will launch bear traps around the room that will trigger to deal minor physical damage and root the player if stepped on. &amp;lt;br&amp;gt;&lt;br /&gt;
The summoned skeletons may also place bear traps as they walk around the room. These traps last for 15 seconds before disappearing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Act 3, The Armory=&lt;br /&gt;
This floor contains almost purely skeletons and fallen hero ghosts, both undead type, with a few constructs in the form of barricades with archers, and the statues. The player cannot progress to the next floor until the 3 states positioned randomly around the floor are destroyed.&lt;br /&gt;
&lt;br /&gt;
These statues will summon ghosts when attacked and each time the statue crumbles further, an extra group of ghosts (3 to 5) will be summoned to protect it.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the statue is destroyed it will no longer summon ghosts as part of the great threat and one wall will lower that was blocking the exit.&lt;br /&gt;
&lt;br /&gt;
The different fallen hero ghosts can travel through walls, often hiding within them while still attacking the player. All of the ghosts attack with magic.&amp;lt;br&amp;gt;&lt;br /&gt;
The ranger fires arrows at the player, the thief fires some knives at the player, the sorcerer drops ice spikes from above, the paladin will swing at the player, and the priest will slow the player down along with giving '''all''' nearby enemies a damage reduction effect similar to the [[Priest|Priest's]] Aura of Purification. Ghostcallers (found on the second and third floor) will turn nearby skeletons into ghosts, effectively reviving them to fight the player again. When the Ghostcaller is being attacked he will summon some ghosts to protect himself and when its killed it will turn into a fallen priest.&lt;br /&gt;
&lt;br /&gt;
In NG+ The fallen warriors can use whirlwind, the fallen thieves throw more knives, the fallen sorcerer drops two spikes in a line directed at the player, and the fallen priest summons a consecrated ground under itself which deals damage over time to those within it.&lt;br /&gt;
===Great Threat===&lt;br /&gt;
Great threats are the tower's efforts to rid itself of the player by sending a large wave of enemies or some stronger enemies to take out the player. Great therats will chase the player through the entire floor so long as they are able to reach them. Great threats occur after the player has been on the floor for 4 minutes, 3 with the Relentless Threats [[Fountain]] fortune.&lt;br /&gt;
&lt;br /&gt;
The great threat for this floor is a group of ghosts that spawn at their respective statues and will attack the player. The number of ghosts that spawn is directly related to the number of statues left, and once they are all destroyed the great threat cannot spawn any more. &lt;br /&gt;
&lt;br /&gt;
{{#sprite:file=File:Bosses.png|column=2|row=0}}&lt;br /&gt;
==Boss: The Three Councilors==&lt;br /&gt;
'''Monster type: Undead'''&lt;br /&gt;
&lt;br /&gt;
The Three Councilors are a boss fight consisting of three different bosses and only ends when all three bosses have been defeated. The Councilors will spawn in one by one and are only vulnerable when they attack. Each boss has an independent health bar and can die at different points. The remaining bosses become enraged and gain extra mechanics when another of the trio dies. The player is able to kill the boss by attacking its respective statue, but it takes significantly less damage than the councilor itself so efforts should be focused towards killing them as they become tangible.&lt;br /&gt;
&lt;br /&gt;
The first wraith to spawn is the Councilor of War, the scythe wielding wraith. War's main attack is a physical scythe swing that does moderate damage in the immediate vicinity and causes a light blue homing spike projectile to spawn. War's scythe and spike projectile deal physical damage. &lt;br /&gt;
&lt;br /&gt;
The second wraith to spawn into the fight is the Councilor of Magic, the wraith that uses pink magic. Magic's main attack consists of firing a ring of pink scythe shaped projectiles that go until hitting a wall or other unit after a short channel. Magic's Pink projectiles deal magic damage. &lt;br /&gt;
&lt;br /&gt;
the final wraith to spawn into the fight is the Councilor of Wisdom, the staff wielding wraith. Wisdom's main attack consists of spawning many damaging green cursed ground around the arena. Touching these pools will cause the player to take damage while in it and become inflicted with the burning debuff. The damage of the pool and burning debuff are both magic damage.&lt;br /&gt;
&lt;br /&gt;
===Enraged Mechanics===&lt;br /&gt;
When one of the Councilors dies it causes the other 2 bosses to become enraged and have more advanced forms of their attacks. After 2 of the Councilors die, the final boss remaining takes on forms of all 3 bosses attacks. After each boss dies, Their respective statue continues releasing lesser versions of their respective attacks. &lt;br /&gt;
&lt;br /&gt;
'''Councilors of War'''&lt;br /&gt;
If Wisdom dies, War gains no known effect.&amp;lt;br&amp;gt;&lt;br /&gt;
If Magic dies, War will start shooting 5 Spikes instead of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
When War is the last Councilor Remaining, his spikes will create a pool of spikes 1 second after impact, that lasts 4.5 seconds&lt;br /&gt;
&lt;br /&gt;
'''Councilors of Magic:'''&lt;br /&gt;
If War dies, Magic gains no known effect. &amp;lt;br&amp;gt;&lt;br /&gt;
If Wisdom dies, projectiles will spawn a pool of burning ground upon impact.&amp;lt;br&amp;gt;&lt;br /&gt;
When Magic is the last Councilor remaining, he continues to fire his magic nova projectiles like normal, however upon impacting anything they will create a burning ground and these grounds fire War's spike projectiles.&lt;br /&gt;
&lt;br /&gt;
'''Councilors of Wisdom'''&lt;br /&gt;
If Magic dies, the burning ground will start firing 3 orbs repeatedly. &amp;lt;br&lt;br /&gt;
If War dies, the burning ground will summon a single homing spike. &amp;lt;br&amp;gt;&lt;br /&gt;
When Wisdom is the last Councilor remaining, the burning grounds will spawn a single homing spike, and fire 5 green orbs repeatedly.&lt;br /&gt;
&lt;br /&gt;
===New Game Plus Changes===&lt;br /&gt;
There are currently no known new game plus mechanics changes to this boss.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Changes===&lt;br /&gt;
There are no known differences to the mechanics of this fight between single player and multiplayer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Act 4, The Archives=&lt;br /&gt;
The Archives consist of a maze-like arrangement of walls and bookshelves. The floor has liches, ghosts, and two new enemies: wisps and eyeballs. &lt;br /&gt;
Wisps and the eyes are both [[Aberrations]]. &lt;br /&gt;
&lt;br /&gt;
To move to the next floor the player must find the button hidden on the floor that unlocks the exit. There can be many buttons on the floor, and each will reveal something on the floor like loot, chests, food and mana, the shop, an elevator, or the exit. There will 'ALWAYS' be a button to reveal the exit, and it is usually located next to notable structures such as the ritual books or arrangements of pillars.&lt;br /&gt;
*There can be buttons in the rooms revealed by other buttons&lt;br /&gt;
&lt;br /&gt;
Additionally there are portals on the ground scattered about the floor and each one will move the player to a different location on the floor. Some just move the player from one point to another, revealing nothing new, while others can unveil trap rooms with chests or rooms containing various loot.&lt;br /&gt;
&lt;br /&gt;
Finally, spread throughout the 3 floors are books with a chapter and title. These denote the order in which you should do the summoning ritual for the upcoming boss. These books can be hidden behind rooms unlocked via buttons. An icon denoting which book should be done first through fourth will appear on the top middle of the screen as you read the books.&lt;br /&gt;
===Great Threat===&lt;br /&gt;
The Great Threat is 1 (2 in multiplayer) Monstrous Eye that shoots a confusion laser at the player and occasionally summons 4 smaller eyes to fight. Disarm and stun items are very effective against the Monstrous Eye.&lt;br /&gt;
*On NG+ it will summon eyes as he moves. &lt;br /&gt;
*In NG++ it will shoot 3 confusion lasers in a small spread.&lt;br /&gt;
&lt;br /&gt;
{{#sprite:file=File:Bosses.png|column=3|row=0}}&lt;br /&gt;
==Boss: The Watcher==&lt;br /&gt;
'''Monster type: [[Aberrations|Aberration]]'''&lt;br /&gt;
&lt;br /&gt;
This boss fight is split into several phases, specifically five sections in which you fight the boss and four sections in which you must complete a summoning ritual.&lt;br /&gt;
&lt;br /&gt;
===Boss Phase===&lt;br /&gt;
During these phases, you will be fighting the Watcher itself. Here, he has three main attacks: &lt;br /&gt;
*Spinning his orbs rapidly&lt;br /&gt;
*Shooting several spiked projectiles that shatter&lt;br /&gt;
*Creating eye summoning traps in the arena &lt;br /&gt;
&lt;br /&gt;
Every time you return to the boss phase, the number of orbs that orbit the boss will be increased by one. Each phase ends once the boss reaches a certain health threshold after which you will be unable to damage him (!s will appear rather than damage numbers) and he will teleport away.&lt;br /&gt;
&lt;br /&gt;
===Ritual Phase===&lt;br /&gt;
During these phases, there will be an option of four different books to choose from to start one of the four different rituals:&lt;br /&gt;
* North - Malign Transformation&lt;br /&gt;
* East - Blood Pact&lt;br /&gt;
* South - Embrace the Dark&lt;br /&gt;
* West - Withering Decay&lt;br /&gt;
&lt;br /&gt;
The order in which the player must complete these rituals depends on the chapter number of the books they found in the earlier levels of archives. If a ritual is done out of order, it will fail and the player will be forced to try the other ones until they select the correct ritual. During the ritual, several eyes will spawn and rush towards the player. After a certain amount of time, an eye mini-boss will spawn (two if in multiplayer) and attack the player. After a certain amount of time, the ritual will be complete. &lt;br /&gt;
&lt;br /&gt;
Each of the four rituals also has an extra effect while the player waits out the timer:&lt;br /&gt;
* Malign Transformation - Random wedges of the floor will glow red and deal damage to anyone standing on them&lt;br /&gt;
* Blood Pact - All the eyes will have the blood-lust buff increasing their speed and damage&lt;br /&gt;
* Embrace the Dark - The arena will get darker&lt;br /&gt;
* Withering Decay - All of the eyes will leave poison on the ground that, upon contact, will poison the player&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Changes===&lt;br /&gt;
The Watcher’s spinning fireballs will spin at different orbit levels to target different player at the same time. (Ex. If one player is close and the other is far away, they will split up to target both) If there aren't enough enough orbs to split among the players evenly, they will target the players in the order they joined the sever starting with the host.&lt;br /&gt;
&lt;br /&gt;
===New Game Plus Changes===&lt;br /&gt;
NG+: After each ritual is completed, the boss will gain new traits:&lt;br /&gt;
* Malign Transformation - The pillars in the boss room will appear and disappear, and if caught inside one when it re-appears, heavy damage will be dealt to the player. The boss can NOT be damaged by this. Random wedges of the floor with glow red and deal damage to anyone standing on them.&lt;br /&gt;
* Blood Pact - All summoned eyes will have the blood-lust buff&lt;br /&gt;
* Embrace the Dark - The room will become darker&lt;br /&gt;
* Withering Decay - All summoned eyes leave poison as they move, like in the ritual&lt;br /&gt;
NG++: When starting the rituals, a confusion sphere will spawn from the book and follow the nearest player, confusing and damaging them if hit. It passes through walls and only disappears once the ritual is completed.&amp;lt;br&amp;gt;&lt;br /&gt;
NG+++: New attack: Rapid fire spikes. These spikes do less damage individually than the spread attack, but can quickly drain your life if you stay in one place. The spikes come out in a small spread, and CAN be blocked by the [[Paladin]]'s shield as well as the [[Items#Uncommon_Items|frying pan]].&lt;br /&gt;
&lt;br /&gt;
=Act 5, The Chambers=&lt;br /&gt;
The Chambers are 2 pristine floor sets that contains a significant amount of gold and ore. The monsters on the floors are almost entirely undead, with the only exceptions being the various spawners and nova towers which are constructs, and the albino bats from the Great Threat, which are beasts.&lt;br /&gt;
&lt;br /&gt;
Many chests or loot rooms are locked behind a bronze door which can be unlocked via a bronze key.&lt;br /&gt;
&lt;br /&gt;
There are crosses, up to two per floor, that can be picked up to aid the player in the boss fight for this act. Upon getting near the cross the Vampire Lord may appear and attack the player until he takes enough damage and decides to leave. Sometimes not all 4 crosses will spawn, but you will always receive at least 2, and that is all that's required to beat the Vampire Lord.&lt;br /&gt;
&lt;br /&gt;
There are Mini-Boss fights at the end of each floor, the first consisting of 2 Arch Liches and the second consisting of 4 if the Vampire Lord was fought attempting to pick up a cross on the floor. If the Vampire Lord didn't spawn earlier in the floor, the player will fight him instead. The statues lining the boss room may also come alive and attack if the player gets too close to them. When the player fights the Vampire Lord before the actual boss fight they must deal enough damage to him to ward him off.&lt;br /&gt;
&lt;br /&gt;
===Great Threat===&lt;br /&gt;
The great threat for the Chambers is the Vampire Lord Boss from the end of the act, however he appears with less health. He begins at the top of the map near the exit to the next floor and will teleport towards you after spawning. He attacks with his usual attacks from the boss encounter, the rapiers and the sword swipes, however there is no 'drain attack' present in the Boss fight. &lt;br /&gt;
&lt;br /&gt;
He can also spawn white bats which will inflict darkness on the player. This is a very dangerous encounter if it happens whilst in the middle of a trap, but there is a cooldown between encounters, so it's best to wait for him to appear and kill him before attempting a complicated trap room to ensure the greatest amount of uninterrupted time. &lt;br /&gt;
&lt;br /&gt;
{{#sprite:file=File:Bosses.png|column=4|row=0}}&lt;br /&gt;
&lt;br /&gt;
==Boss: Vampire Lord==&lt;br /&gt;
'''Monster type: Undead'''&lt;br /&gt;
&lt;br /&gt;
This boss is a fast moving undead that can summon albino bats and undead Thralls to aid him. During the fight he will do the following:&lt;br /&gt;
* Swing his sword a few times, summoning some homing blood waves that inflict bleed on the player but deal no other damage. Bleed only deals damage while moving, but does 5% of the player's current HP as damage.&lt;br /&gt;
* Point his sword at the player, summoning many swords that fire away from him in an arc. They can all rapidly hit you if you're directly in front of him dealing significant damage if not prepared.&lt;br /&gt;
* He will turn into a bat and move to a different part of the arena before materializing again. This occurs after after 1 attack initially and 2 attacks afterwards. He will move to one of 5 spots in the room, denoted by the points of a star.&lt;br /&gt;
* He will most to the center of the room and summon a blood bat and mist attack. This attack stars dealing damage after a sound queue which takes a few seconds to happen. The attack will  stop after about 5 seconds. This happens every 5(?) movement cycles. During this phase the Vampire Lord will not fight back, so any ranged attacks the player has should be employed to kill the Vampire Lord quicker.&lt;br /&gt;
** This blood attack drains a very large portion of the players health, very quickly. Hits can reach over 150.&lt;br /&gt;
** The only way to avoid this attack is to use the crosses you collected from the previous floors. Activate one and have all players stand in its area  of effect. This negates ALL damage from the mist. Keep in mind that the mist attack can last an extra second or two after the Vampire Lord starts moving again, so stay in the area for a moment longer to ensure your safety.&lt;br /&gt;
* At 33% health the boss will start dashing around the floor making a pentagram out of blood fire that damages the player if it touches them. He may do between 3 and 5 lines before stopping.&lt;br /&gt;
&lt;br /&gt;
===New Game Plus Changes===&lt;br /&gt;
NG++: At 33% health, the Vampire Lord will summon several albino bats that will swarm the player (similar to the act 5 threat or what can happen when you encounter him on the previous floors).&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Changes===&lt;br /&gt;
The blood wave attack will spawn 3 blood waves per player present, up to a maximum of 12 waves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Act 6, The Battlements=&lt;br /&gt;
[[File:BattlementsBridge.jpg|300px|frameless|right]]&lt;br /&gt;
The Battlements are 2 large floors of bridges set that contains a significant amount of diamonds, ore, and chests. The monsters on the floors are ice trolls, gargoyles, and a few stationary ballistas. There are no spawners on the battlements floors but enemies spawn from certain pressure plates when lowering bridges. These 2 floors are always almost the same layout with various pathways between intersections being added or removed. Once the great threat spawns (4 minutes after entering the floor) sections can begin to collapse across the floor and the next. There is one notable example however: The top left exit will always be blocked off if the players has not lowered both of the bridges to access it before the great threat spawns. This happens after 4 minutes, 3 if [[Fountain#Fountain_Effects|Relentless Threats]] is on.&lt;br /&gt;
&lt;br /&gt;
Pictured on the right is a bridge that has collapsed but been &amp;quot;repaired&amp;quot; by a Glass Walks bridge from the [[Fountain]] effect by the same name, and what a bridge looks like before it collapses. This can only occur on the second floor of the Battlements.&lt;br /&gt;
&lt;br /&gt;
Here is some more information about collapsible bridges :&lt;br /&gt;
&lt;br /&gt;
[[File:Battlements_1_bridges.jpg|300px|frameless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only access half of the second floor per ascent, depending which exit you take from the first floor. The left exit has a guaranteed spawn of a [[Encounters#Graveyard|Graveyard]] if there is a soul link color that has not been cleared by a graveyard before. This encourages players to rotate who revives the killed players, as each player gets their own color when reviving someone.&lt;br /&gt;
&lt;br /&gt;
The second floor ends with a guaranteed Fountain and a large door leading to the very top of the tower. There is a guaranteed [[Chests|Ace chest]] after you enter this door.&lt;br /&gt;
&lt;br /&gt;
This is a map of locations an Imp can spawn on Battlements 2: &lt;br /&gt;
&lt;br /&gt;
[[File:Battlements_imps.jpg|300px|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Great Threat===&lt;br /&gt;
When the great threat happens, icicles will start falling from the sky, and the wind will start blowing the player around if they don't have Boots of Freedom. With about a 25% chance, any icicle that falls can become an ice elemental and attack the player. These elementals are aberrations and come in 2 varieties: melee and ranged. The melee ones swing at the player and can use whirlwind in NG+, while the rangers fire icicles at the player from a distance.&lt;br /&gt;
&lt;br /&gt;
{{#sprite:file=File:Bosses.png|column=5|row=0}}&lt;br /&gt;
==Boss: Thundersnow==&lt;br /&gt;
'''Monster type: Beast''' &lt;br /&gt;
&lt;br /&gt;
Thundersnow is a frost dragon surrounded in ice. He does not move at all during the fight but has many different attacks:&lt;br /&gt;
* Icicles are shot from his mouth in a spread at the closest player and travel in a straight line. &lt;br /&gt;
* He can flap his wings and blow the player back with varying amounts of force. [[Items#boots_of_freedom|Boots of Freedom]] can negate this effect.&lt;br /&gt;
* Lightning will strike throughout the fight but he can invoke even more to fall. This invocation is marked by the screen getting a reddish tint. The player only has a fraction of a second to avoid the marked strike area before it lands and if the player is hit they will become confused for a few seconds.&lt;br /&gt;
* He can summon icicles to fall from the sky. These land randomly through the arena and can either summon an ice barrier or Ice Elementals (aberrations).&lt;br /&gt;
* He can summon homing Ice balls that track the player, and if they connect the player is slowed down significantly for a few seconds. More are summoned in Mutliplayer.&lt;br /&gt;
* He can stomp his feet and dealing damage in a large AoE near his body that does 175 base damage and pierces 66% of the player's armor. His stomps alternate back and forth. &lt;br /&gt;
* Finally he can blow a cone of ice breath at the nearest player once he reaches 66% heath which spreads out as it travels down the arena. Each piece of ice only does a small amount of damage but if the player is caught in the middle of the breath significant damage can be dealt very quickly. Especially if they are directly in front of the mouth at the time.&lt;br /&gt;
**Note that if the closest player is under Thundersnow, he will not use his ice breath as it wouldn't hit them. This can be useful in multiplayer if someone can tank the stomps or avoid them effectively.&lt;br /&gt;
&lt;br /&gt;
Once Thundersnow is dead, a few seconds will pass and a message will be shown on the screen proclaiming victory. All remaining gold and ore the player has is sent to down to town, and is still taxed, though at a lower rate. This lower rate is equivalent to moving the midpoint for taxes (50% tax) twice as high. This is half of what the Offshore Accounts fortune does, and they stack.&lt;br /&gt;
&lt;br /&gt;
===New Game Plus Changes===&lt;br /&gt;
NG+: Ice elementals gain new attacks. Melee elementals use Whirlwind similar to the Paladin or the minibosses in the Armory. More icicles are shot at the player.&amp;lt;br&amp;gt;&lt;br /&gt;
NG++: Even more icicles are shot at the player.&amp;lt;br&amp;gt;&lt;br /&gt;
NG+++: Stomp now stuns the player for ~1/2 a second when hit.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer Changes===&lt;br /&gt;
More homing ice balls will be fired at the players. Up to 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Battlements_1_bridges.jpg&amp;diff=2569</id>
		<title>File:Battlements 1 bridges.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Battlements_1_bridges.jpg&amp;diff=2569"/>
		<updated>2021-02-26T16:52:42Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Battlements_imps.jpg&amp;diff=2568</id>
		<title>File:Battlements imps.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Battlements_imps.jpg&amp;diff=2568"/>
		<updated>2021-02-26T16:52:17Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: locations imps can spawn in battlements2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;locations imps can spawn in battlements2&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2567</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2567"/>
		<updated>2021-02-25T19:57:13Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /* Imps   File:imp.gif */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
[[File:Elevator.jpg|130px|frameless|right]]&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. [[Money]] is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
If you activate the Miners' Strike Fountain fortune then all of the elevators will already be sent down, effectively creating an &amp;quot;all or nothing&amp;quot; scenario, as you would need to beat Thundersnow to receive any gold or ore from the run. The only other way to get anything back to town without winning is to have an Imp appear and allow you to send your gold to town tax free. This should not be relied upon, but can be a nice bonus if it happens in the Battlements.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Act_5.2C_The_Chambers|Thundersnow]] on floor 2 of the Battlements.&lt;br /&gt;
&lt;br /&gt;
If you are seeking to get the Potion Gulpers [[Guild_Hall#Guild_Achievements|achievement]] then the Unlimited Springs [[Fountain]] fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.&lt;br /&gt;
&lt;br /&gt;
If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Insight cannot be gotten when you are at the max level you can reach in that run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| Icon&lt;br /&gt;
| Name&lt;br /&gt;
| Effect&lt;br /&gt;
| Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Protective Powers&lt;br /&gt;
| -50% damage taken&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Incredible Strength&lt;br /&gt;
| x2 overall damage &lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Greater Insight&lt;br /&gt;
| +100% experience&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Vigorous Restoration&lt;br /&gt;
| 20 HP a second&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=96px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Endless Potential&lt;br /&gt;
| Free skills&lt;br /&gt;
| 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Gold Fever&lt;br /&gt;
| +100% Gold gain&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Rapid Blows&lt;br /&gt;
| +50% Primary attack speed&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=240px|width=48px|height=48px}}&lt;br /&gt;
| Sundering Strikes&lt;br /&gt;
| Ignore 50% of enemy Armor and Resistance&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=96px|width=48px|height=48px}}&lt;br /&gt;
| Nimble Limbs&lt;br /&gt;
| +50% movement speed ([[Arena]] only)&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Fortuitous Events&lt;br /&gt;
| +5 Luck&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 1 minute before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
&lt;br /&gt;
*Send your gold to town tax free. Only happens for Non-Mercenaries.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts. Only happens when you're not at max level.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you a random item of any rarity.&lt;br /&gt;
*[[File:PoP.png|link=]] Remove all of your curses. Only happens when you have any curses.&lt;br /&gt;
&lt;br /&gt;
There is approximately a 15% chance for an imp to spawn on any given floor, increased to 30% with the Plentiful Gifts [[Fountain]] fortune.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to have 0 imps spawn through an entire run, even with the fountain effect enabled, though if no floors are skipped the chance of the imp not spawning at all under these conditions would be: 0.7^16 = 0.3%.&lt;br /&gt;
&lt;br /&gt;
The formula for how much gold the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gold = ((2^Act * 1250) + (NG*5000)) * (Gold_Gain + (0.2 * NG))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The formula for how much ore the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
amount = (int(pow(1.55f, act) * 3 + 0.5f) + int(g_ngp * 2.0f + 0.5f)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|frameless|right]]&lt;br /&gt;
Shops can be found on the second or third floor of any [[Acts|Act]] in the tower and can only spawn once per act. In the [[Pyramid of Prophecy]] Shops can spawn on any floor, as there are no Red Rooms, skip portals, in the Pyramid.&lt;br /&gt;
 &lt;br /&gt;
Each shop has 5 items and can contain 2 more if you have have a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. &amp;lt;br&amp;gt;&lt;br /&gt;
These can both stack giving 9 item choices at a single shop. At any given shop you can only purchase 3 of the items shown. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink allows to purchase an additional one.&lt;br /&gt;
&lt;br /&gt;
It is rare, but you can sometimes find duplicate items in the shop, usually if you pick up Fancy Plume after looking at the shop the first time, or if you bought it from the shop. Note that if you already have an item, you can NOT buy it from the shop again. If an item is both on the floor and in the shop, you must therefore buy the item first, then pick it up off the ground to have both. Duplicate items like this DO count towards set bonuses, unlike [[Magic Anvil|attuning]].&lt;br /&gt;
&lt;br /&gt;
The [[Items#vendors_coin|Vendor's Coin]] will reduce the prices of items in the shops by 25%. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink will increase the cost by 50% (only in dungeons).&lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The following is the rarities that the shops can give in each act. Note that they have a chance to not give any items of the highest tier.&lt;br /&gt;
*Act 1: Common &lt;br /&gt;
*Act 2: Common, Uncommon&lt;br /&gt;
*Act 3: Common, Uncommon&lt;br /&gt;
*Act 4: Common, Uncommon, Rare&lt;br /&gt;
*Act 5: Common, Uncommon, Rare&lt;br /&gt;
&lt;br /&gt;
Fancy Plume adds items to the shop based on the item rarities that are already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the Fancy Plume is added to your inventory none of the extra items added to the shop will be rare.&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
[[File:Graveyard.jpg|180px|frameless|right]]&lt;br /&gt;
These only appear in multiplayer, and can appear on any non-boss floor. Any player interacting with it will remove the all soul links in the group. A graveyard can only appear if there is a soul link (color) that has not been cleared before. Thus one person should link those that die until a graveyard appears, then a different person should be the linker.&lt;br /&gt;
&lt;br /&gt;
[[Acts#Act_6.2C_The_Battlements|The Battlements']] floor 2, left exit path, has a very high chance (90%+) of having a graveyard if you meet the conditions of one. As this is right before Thundersnow, this can be a crucial piece of aid, making victory easier.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every act and only spawn after you defeated the boss of that respective chapter at least once on that [[New Game Plus]] level.&lt;br /&gt;
&lt;br /&gt;
Example: For the portal to appear in the Mines, you must kill the Stone Guardian. For it to appear in the Prison, you must defeat the Warden once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
You reach a room with a red cube that has a large chunk of HP. Once you hit it enemies will start spawning, with a new wave appearing every 10 seconds until the cube it killed.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, every time the cube loses a chunk of health (Reticle colors when hovering over it change from red back to green) it will summon an extra wave of enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
This means if you are able to quickly kill the pillar in only a few seconds, about 10 waves of enemies will spawn one after another with less than half a second in between waves.&lt;br /&gt;
&lt;br /&gt;
Once the cube is destroyed, every enemy in the room is killed instantly.&lt;br /&gt;
&lt;br /&gt;
Beating a Red Room for the first time and picking up the sphere where the cube was will unlock [[Combat#Combo|combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
==Magic Furnace==&lt;br /&gt;
[[File:Magic furnace.png|75px|frameless|right]]&lt;br /&gt;
The magic furnace is occasionally found on floors throughout the tower. After interacting with the furnace, you can spend ore to craft an item from a list in the same way you can craft items from the magic anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Gambler [[File:Item_Gambler_One.png]]==&lt;br /&gt;
The item gambler is an NPC that is located behind certain cracked walls in the tower. Interacting with the item gambler brings up an interface that lets you select items from your inventory to offer up for a single new item. The more items you offer, the higher the chance you have for receiving a rarer item. &lt;br /&gt;
&lt;br /&gt;
You are only able to gamble one time with the Item Gambler, meaning after gambling with the with him you will not be able to gamble with him again for the rest of the run. &lt;br /&gt;
&lt;br /&gt;
With sealed cracks enabled you are still able to find the Item Gambler.&lt;br /&gt;
&lt;br /&gt;
==Blood Altar [[File:Blood rite.png|50px|frameless]]==&lt;br /&gt;
The blood altar is a small round table found randomly in the tower when playing with the Witch Hunter DLC, limited to one per run (however 1 per run is not guaranteed). &lt;br /&gt;
&lt;br /&gt;
Using the altar will ask the player if they wish to sacrifice 10% of their current HP for a random buff that scales up with ng level being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; (Effect + (Scaling * NG+ Level)). &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This buff will persist across multiple runs, lasting until the player dies. Once the player dies, the buff is lost and the sacrificed HP will return. &lt;br /&gt;
&lt;br /&gt;
Using the Altar multiple times will reduce max health by 10% multiplicatively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Scaling&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| Attack Power +30&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Chosen&lt;br /&gt;
| Spell Power +30&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Immortal&lt;br /&gt;
| Armor +25&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Fey&lt;br /&gt;
| Resist +25&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Order&lt;br /&gt;
| HP Regen +2&lt;br /&gt;
| +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Crone&lt;br /&gt;
| Mana Regen +3&lt;br /&gt;
| +0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2566</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2566"/>
		<updated>2021-02-25T18:36:13Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /* Imps   File:imp.gif */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
[[File:Elevator.jpg|130px|frameless|right]]&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. [[Money]] is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
If you activate the Miners' Strike Fountain fortune then all of the elevators will already be sent down, effectively creating an &amp;quot;all or nothing&amp;quot; scenario, as you would need to beat Thundersnow to receive any gold or ore from the run. The only other way to get anything back to town without winning is to have an Imp appear and allow you to send your gold to town tax free. This should not be relied upon, but can be a nice bonus if it happens in the Battlements.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Act_5.2C_The_Chambers|Thundersnow]] on floor 2 of the Battlements.&lt;br /&gt;
&lt;br /&gt;
If you are seeking to get the Potion Gulpers [[Guild_Hall#Guild_Achievements|achievement]] then the Unlimited Springs [[Fountain]] fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.&lt;br /&gt;
&lt;br /&gt;
If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Insight cannot be gotten when you are at the max level you can reach in that run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| Icon&lt;br /&gt;
| Name&lt;br /&gt;
| Effect&lt;br /&gt;
| Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Protective Powers&lt;br /&gt;
| -50% damage taken&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Incredible Strength&lt;br /&gt;
| x2 overall damage &lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Greater Insight&lt;br /&gt;
| +100% experience&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Vigorous Restoration&lt;br /&gt;
| 20 HP a second&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=96px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Endless Potential&lt;br /&gt;
| Free skills&lt;br /&gt;
| 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Gold Fever&lt;br /&gt;
| +100% Gold gain&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Rapid Blows&lt;br /&gt;
| +50% Primary attack speed&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=240px|width=48px|height=48px}}&lt;br /&gt;
| Sundering Strikes&lt;br /&gt;
| Ignore 50% of enemy Armor and Resistance&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=96px|width=48px|height=48px}}&lt;br /&gt;
| Nimble Limbs&lt;br /&gt;
| +50% movement speed ([[Arena]] only)&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Fortuitous Events&lt;br /&gt;
| +5 Luck&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 1 minute before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
&lt;br /&gt;
*Send your gold to town tax free. Only happens for Non-Mercenaries.&lt;br /&gt;
*Refill your potions. Only when you don't have a full potion.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts. Only happens when you're not at max level.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you a random item of any rarity.&lt;br /&gt;
*[[File:PoP.png|link=]] Remove all of your curses. Only happens when you have any curses.&lt;br /&gt;
&lt;br /&gt;
There is approximately a 15% chance for an imp to spawn on any given floor, increased to 30% with the Plentiful Gifts [[Fountain]] fortune.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to have 0 imps spawn through an entire run, even with the fountain effect enabled, though if no floors are skipped the chance of the imp not spawning at all under these conditions would be: 0.7^16 = 0.3%.&lt;br /&gt;
&lt;br /&gt;
The formula for how much gold the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gold = ((2^Act * 1250) + (NG*5000)) * (Gold_Gain + (0.2 * NG))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The formula for how much ore the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
amount = (int(pow(1.55f, act) * 3 + 0.5f) + int(g_ngp * 2.0f + 0.5f)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|frameless|right]]&lt;br /&gt;
Shops can be found on the second or third floor of any [[Acts|Act]] in the tower and can only spawn once per act. In the [[Pyramid of Prophecy]] Shops can spawn on any floor, as there are no Red Rooms, skip portals, in the Pyramid.&lt;br /&gt;
 &lt;br /&gt;
Each shop has 5 items and can contain 2 more if you have have a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. &amp;lt;br&amp;gt;&lt;br /&gt;
These can both stack giving 9 item choices at a single shop. At any given shop you can only purchase 3 of the items shown. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink allows to purchase an additional one.&lt;br /&gt;
&lt;br /&gt;
It is rare, but you can sometimes find duplicate items in the shop, usually if you pick up Fancy Plume after looking at the shop the first time, or if you bought it from the shop. Note that if you already have an item, you can NOT buy it from the shop again. If an item is both on the floor and in the shop, you must therefore buy the item first, then pick it up off the ground to have both. Duplicate items like this DO count towards set bonuses, unlike [[Magic Anvil|attuning]].&lt;br /&gt;
&lt;br /&gt;
The [[Items#vendors_coin|Vendor's Coin]] will reduce the prices of items in the shops by 25%. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink will increase the cost by 50% (only in dungeons).&lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The following is the rarities that the shops can give in each act. Note that they have a chance to not give any items of the highest tier.&lt;br /&gt;
*Act 1: Common &lt;br /&gt;
*Act 2: Common, Uncommon&lt;br /&gt;
*Act 3: Common, Uncommon&lt;br /&gt;
*Act 4: Common, Uncommon, Rare&lt;br /&gt;
*Act 5: Common, Uncommon, Rare&lt;br /&gt;
&lt;br /&gt;
Fancy Plume adds items to the shop based on the item rarities that are already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the Fancy Plume is added to your inventory none of the extra items added to the shop will be rare.&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
[[File:Graveyard.jpg|180px|frameless|right]]&lt;br /&gt;
These only appear in multiplayer, and can appear on any non-boss floor. Any player interacting with it will remove the all soul links in the group. A graveyard can only appear if there is a soul link (color) that has not been cleared before. Thus one person should link those that die until a graveyard appears, then a different person should be the linker.&lt;br /&gt;
&lt;br /&gt;
[[Acts#Act_6.2C_The_Battlements|The Battlements']] floor 2, left exit path, has a very high chance (90%+) of having a graveyard if you meet the conditions of one. As this is right before Thundersnow, this can be a crucial piece of aid, making victory easier.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every act and only spawn after you defeated the boss of that respective chapter at least once on that [[New Game Plus]] level.&lt;br /&gt;
&lt;br /&gt;
Example: For the portal to appear in the Mines, you must kill the Stone Guardian. For it to appear in the Prison, you must defeat the Warden once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
You reach a room with a red cube that has a large chunk of HP. Once you hit it enemies will start spawning, with a new wave appearing every 10 seconds until the cube it killed.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, every time the cube loses a chunk of health (Reticle colors when hovering over it change from red back to green) it will summon an extra wave of enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
This means if you are able to quickly kill the pillar in only a few seconds, about 10 waves of enemies will spawn one after another with less than half a second in between waves.&lt;br /&gt;
&lt;br /&gt;
Once the cube is destroyed, every enemy in the room is killed instantly.&lt;br /&gt;
&lt;br /&gt;
Beating a Red Room for the first time and picking up the sphere where the cube was will unlock [[Combat#Combo|combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
==Magic Furnace==&lt;br /&gt;
[[File:Magic furnace.png|75px|frameless|right]]&lt;br /&gt;
The magic furnace is occasionally found on floors throughout the tower. After interacting with the furnace, you can spend ore to craft an item from a list in the same way you can craft items from the magic anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Gambler [[File:Item_Gambler_One.png]]==&lt;br /&gt;
The item gambler is an NPC that is located behind certain cracked walls in the tower. Interacting with the item gambler brings up an interface that lets you select items from your inventory to offer up for a single new item. The more items you offer, the higher the chance you have for receiving a rarer item. &lt;br /&gt;
&lt;br /&gt;
You are only able to gamble one time with the Item Gambler, meaning after gambling with the with him you will not be able to gamble with him again for the rest of the run. &lt;br /&gt;
&lt;br /&gt;
With sealed cracks enabled you are still able to find the Item Gambler.&lt;br /&gt;
&lt;br /&gt;
==Blood Altar [[File:Blood rite.png|50px|frameless]]==&lt;br /&gt;
The blood altar is a small round table found randomly in the tower when playing with the Witch Hunter DLC, limited to one per run (however 1 per run is not guaranteed). &lt;br /&gt;
&lt;br /&gt;
Using the altar will ask the player if they wish to sacrifice 10% of their current HP for a random buff that scales up with ng level being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; (Effect + (Scaling * NG+ Level)). &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This buff will persist across multiple runs, lasting until the player dies. Once the player dies, the buff is lost and the sacrificed HP will return. &lt;br /&gt;
&lt;br /&gt;
Using the Altar multiple times will reduce max health by 10% multiplicatively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Scaling&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| Attack Power +30&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Chosen&lt;br /&gt;
| Spell Power +30&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Immortal&lt;br /&gt;
| Armor +25&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Fey&lt;br /&gt;
| Resist +25&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Order&lt;br /&gt;
| HP Regen +2&lt;br /&gt;
| +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Crone&lt;br /&gt;
| Mana Regen +3&lt;br /&gt;
| +0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Battlements&amp;diff=2565</id>
		<title>Battlements</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Battlements&amp;diff=2565"/>
		<updated>2021-02-24T18:01:33Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Acts#Act 6.2C The Battlements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Acts#Act_6.2C_The_Battlements]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Chambers&amp;diff=2564</id>
		<title>Chambers</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Chambers&amp;diff=2564"/>
		<updated>2021-02-24T18:01:13Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Acts#Act 5.2C The Chambers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Acts#Act_5.2C_The_Chambers]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Archives&amp;diff=2563</id>
		<title>Archives</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Archives&amp;diff=2563"/>
		<updated>2021-02-24T18:00:51Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Acts#Act 4.2C The Archives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Acts#Act_4.2C_The_Archives]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Mines&amp;diff=2562</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Mines&amp;diff=2562"/>
		<updated>2021-02-24T18:00:20Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Redirected page to Acts#Act 1.2C The Mines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Acts#Act_1.2C_The_Mines]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
</feed>