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		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2196</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2196"/>
		<updated>2020-03-26T15:22:32Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; or by completing the game. All successfully claimed gold is taxed by the system described below.&lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player's total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 10K tax midpoint&lt;br /&gt;
* Level 2 Treasury: 15K tax midpoint&lt;br /&gt;
* Level 3 Treasury: 20K tax midpoint&lt;br /&gt;
* Level 4 Treasury: 25K tax midpoint&lt;br /&gt;
* Level 5 Treasury: 30K tax midpoint&lt;br /&gt;
&lt;br /&gt;
In multiplayer, each player is subject to their own town's treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
The tax midpoint can be multiplied by various sources:&lt;br /&gt;
* Offshore Accounts [[Fountain]] fortune: 4x tax midpoint&lt;br /&gt;
* Papers of Nobility item: 1.25x tax midpoint&lt;br /&gt;
* Defeating the final boss: 2x tax midpoint&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game. &lt;br /&gt;
* The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are awarded fully to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2195</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2195"/>
		<updated>2020-03-26T15:21:56Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Acquisition */ Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; or by completing the game. All gold is taxed by the system described below.&lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player's total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 10K tax midpoint&lt;br /&gt;
* Level 2 Treasury: 15K tax midpoint&lt;br /&gt;
* Level 3 Treasury: 20K tax midpoint&lt;br /&gt;
* Level 4 Treasury: 25K tax midpoint&lt;br /&gt;
* Level 5 Treasury: 30K tax midpoint&lt;br /&gt;
&lt;br /&gt;
In multiplayer, each player is subject to their own town's treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
The tax midpoint can be multiplied by various sources:&lt;br /&gt;
* Offshore Accounts [[Fountain]] fortune: 4x tax midpoint&lt;br /&gt;
* Papers of Nobility item: 1.25x tax midpoint&lt;br /&gt;
* Defeating the final boss: 2x tax midpoint&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game. &lt;br /&gt;
* The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are awarded fully to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2194</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2194"/>
		<updated>2020-03-26T15:18:53Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Multiplayer and pickups */ Proofreading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; or by completing the game. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player's total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 10K tax midpoint&lt;br /&gt;
* Level 2 Treasury: 15K tax midpoint&lt;br /&gt;
* Level 3 Treasury: 20K tax midpoint&lt;br /&gt;
* Level 4 Treasury: 25K tax midpoint&lt;br /&gt;
* Level 5 Treasury: 30K tax midpoint&lt;br /&gt;
&lt;br /&gt;
In multiplayer, each player is subject to their own town's treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
The tax midpoint can be multiplied by various sources:&lt;br /&gt;
* Offshore Accounts [[Fountain]] fortune: 4x tax midpoint&lt;br /&gt;
* Papers of Nobility item: 1.25x tax midpoint&lt;br /&gt;
* Defeating the final boss: 2x tax midpoint&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game. &lt;br /&gt;
* The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are awarded fully to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2193</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2193"/>
		<updated>2020-03-26T15:17:47Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Beating the game */ Minor proofreading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; or by completing the game. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player's total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 10K tax midpoint&lt;br /&gt;
* Level 2 Treasury: 15K tax midpoint&lt;br /&gt;
* Level 3 Treasury: 20K tax midpoint&lt;br /&gt;
* Level 4 Treasury: 25K tax midpoint&lt;br /&gt;
* Level 5 Treasury: 30K tax midpoint&lt;br /&gt;
&lt;br /&gt;
In multiplayer, each player is subject to their own town's treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
The tax midpoint can be multiplied by various sources:&lt;br /&gt;
* Offshore Accounts [[Fountain]] fortune: 4x tax midpoint&lt;br /&gt;
* Papers of Nobility item: 1.25x tax midpoint&lt;br /&gt;
* Defeating the final boss: 2x tax midpoint&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game. &lt;br /&gt;
* The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are fully awarded to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2192</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2192"/>
		<updated>2020-03-26T15:16:58Z</updated>

		<summary type="html">&lt;p&gt;Mieh: Proofreading and trimming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; or by completing the game. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player's total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 10K tax midpoint&lt;br /&gt;
* Level 2 Treasury: 15K tax midpoint&lt;br /&gt;
* Level 3 Treasury: 20K tax midpoint&lt;br /&gt;
* Level 4 Treasury: 25K tax midpoint&lt;br /&gt;
* Level 5 Treasury: 30K tax midpoint&lt;br /&gt;
&lt;br /&gt;
In multiplayer, each player is subject to their own town's treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
The tax midpoint can be multiplied by various sources:&lt;br /&gt;
* Offshore Accounts [[Fountain]] fortune: 4x tax midpoint&lt;br /&gt;
* Papers of Nobility item: 1.25x tax midpoint&lt;br /&gt;
* Defeating the final boss: 2x tax midpoint&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all their held riches by keeping them until the end of the game. &lt;br /&gt;
* The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are fully awarded to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2191</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2191"/>
		<updated>2020-03-24T02:40:45Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Acquisition */ Proofreading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Any gold and ore not sent back to town is lost upon death. Completing the game allows players to keep all their collected riches, subject to taxation. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold they send back to town. This taxation grows with the total amount of gold stored in town and held in hand. Spending gold in town reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]], increasing the amount of gold they can effectively store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 50% tax at 10K gold&lt;br /&gt;
* Level 2 Treasury: 50% tax at 15K gold&lt;br /&gt;
* Level 3 Treasury: 50% tax at 20K gold&lt;br /&gt;
* Level 4 Treasury: 50% tax at 25K gold&lt;br /&gt;
* Level 5 Treasury: 50% tax at 30K gold&lt;br /&gt;
&lt;br /&gt;
In multiplayer, tax rates are calculated individually based on each player's individual treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
Modifying a session with the [[Fountain]] fortune Offshore Accounts will increase the tax threshold by 4 times.&lt;br /&gt;
* For a level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax threshold, then send all carried gold and ore to town. (This multiplies with Offshore Accounts, when present, for a total of 8x tax threshold increase.)&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are fully awarded to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2190</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2190"/>
		<updated>2020-03-24T02:38:22Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Acquisition */ Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Any gold and ore not sent back to town is lost upon death. Completing the game, however, allows a player to keep all of their gold and ore, subject to taxation. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold they send back to town. This taxation grows with the total amount of gold stored in town and held in hand. Spending gold in town reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]], increasing the amount of gold they can effectively store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 50% tax at 10K gold&lt;br /&gt;
* Level 2 Treasury: 50% tax at 15K gold&lt;br /&gt;
* Level 3 Treasury: 50% tax at 20K gold&lt;br /&gt;
* Level 4 Treasury: 50% tax at 25K gold&lt;br /&gt;
* Level 5 Treasury: 50% tax at 30K gold&lt;br /&gt;
&lt;br /&gt;
In multiplayer, tax rates are calculated individually based on each player's individual treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
Modifying a session with the [[Fountain]] fortune Offshore Accounts will increase the tax threshold by 4 times.&lt;br /&gt;
* For a level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax threshold, then send all carried gold and ore to town. (This multiplies with Offshore Accounts, when present, for a total of 8x tax threshold increase.)&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are fully awarded to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2189</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2189"/>
		<updated>2020-03-24T02:36:00Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Multiplayer and pickups */ Proofreading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Any gold and ore not sent back to town is lost upon death. Completing the game, however, allows a player to keep all of their gold, subject to taxation. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold they send back to town. This taxation grows with the total amount of gold stored in town and held in hand. Spending gold in town reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]], increasing the amount of gold they can effectively store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 50% tax at 10K gold&lt;br /&gt;
* Level 2 Treasury: 50% tax at 15K gold&lt;br /&gt;
* Level 3 Treasury: 50% tax at 20K gold&lt;br /&gt;
* Level 4 Treasury: 50% tax at 25K gold&lt;br /&gt;
* Level 5 Treasury: 50% tax at 30K gold&lt;br /&gt;
&lt;br /&gt;
In multiplayer, tax rates are calculated individually based on each player's individual treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
Modifying a session with the [[Fountain]] fortune Offshore Accounts will increase the tax threshold by 4 times.&lt;br /&gt;
* For a level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax threshold, then send all carried gold and ore to town. (This multiplies with Offshore Accounts, when present, for a total of 8x tax threshold increase.)&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are fully awarded to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2188</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2188"/>
		<updated>2020-03-24T02:30:35Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Tax rate */ Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Any gold and ore not sent back to town is lost upon death. Completing the game, however, allows a player to keep all of their gold, subject to taxation. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold they send back to town. This taxation grows with the total amount of gold stored in town and held in hand. Spending gold in town reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]], increasing the amount of gold they can effectively store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 50% tax at 10K gold&lt;br /&gt;
* Level 2 Treasury: 50% tax at 15K gold&lt;br /&gt;
* Level 3 Treasury: 50% tax at 20K gold&lt;br /&gt;
* Level 4 Treasury: 50% tax at 25K gold&lt;br /&gt;
* Level 5 Treasury: 50% tax at 30K gold&lt;br /&gt;
&lt;br /&gt;
In multiplayer, tax rates are calculated individually based on each player's individual treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
Modifying a session with the [[Fountain]] fortune Offshore Accounts will increase the tax threshold by 4 times.&lt;br /&gt;
* For a level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax threshold, then send all carried gold and ore to town. (This multiplies with Offshore Accounts, when present, for a total of 8x tax threshold increase.)&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore in multiplayer are shared fully between all members. Note that individual bonus multipliers to gold or ore gain will cause amounts to differ between players. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2187</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2187"/>
		<updated>2020-03-24T02:29:06Z</updated>

		<summary type="html">&lt;p&gt;Mieh: /* Acquisition */ Paragraph break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Any gold and ore not sent back to town is lost upon death. Completing the game, however, allows a player to keep all of their gold, subject to taxation. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold they send back to town. This taxation grows with the total amount of gold stored in town and held in hand. Spending gold in town reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 50% tax at 10K gold&lt;br /&gt;
* Level 2 Treasury: 50% tax at 15K gold&lt;br /&gt;
* Level 3 Treasury: 50% tax at 20K gold&lt;br /&gt;
* Level 4 Treasury: 50% tax at 25K gold&lt;br /&gt;
* Level 5 Treasury: 50% tax at 30K gold&lt;br /&gt;
&lt;br /&gt;
In multiplayer, tax rates are calculated individually based on each player's individual treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
Modifying a session with the [[Fountain]] fortune Offshore Accounts will increase the tax threshold by 4 times.&lt;br /&gt;
* For a level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax threshold, then send all carried gold and ore to town. (This multiplies with Offshore Accounts, when present, for a total of 8x tax threshold increase.)&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore in multiplayer are shared fully between all members. Note that individual bonus multipliers to gold or ore gain will cause amounts to differ between players. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2186</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2186"/>
		<updated>2020-03-24T02:24:58Z</updated>

		<summary type="html">&lt;p&gt;Mieh: Stage 1 of a page rework, done up to the Ore section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring the maps of Heroes of Hammerwatch. Players loot pickups from the ground and can also find them in treasure chests. Gold and ore can be transferred back to town during a session by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;. Any gold and ore not sent back to town in this fashion is lost upon death. Completing the game, however, allows a player to keep all of their gold, subject to taxation. &lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold they send back to town. This taxation grows with the total amount of gold stored in town and held in hand. Spending gold in town reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 50% tax at 10K gold&lt;br /&gt;
* Level 2 Treasury: 50% tax at 15K gold&lt;br /&gt;
* Level 3 Treasury: 50% tax at 20K gold&lt;br /&gt;
* Level 4 Treasury: 50% tax at 25K gold&lt;br /&gt;
* Level 5 Treasury: 50% tax at 30K gold&lt;br /&gt;
&lt;br /&gt;
In multiplayer, tax rates are calculated individually based on each player's individual treasury level. The host’s treasury level is ''not'' shared.&lt;br /&gt;
&lt;br /&gt;
Modifying a session with the [[Fountain]] fortune Offshore Accounts will increase the tax threshold by 4 times.&lt;br /&gt;
* For a level 5 Treasury with Offshore Accounts fortune, 50% tax will be reached at 120K gold.&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax threshold, then send all carried gold and ore to town. (This multiplies with Offshore Accounts, when present, for a total of 8x tax threshold increase.)&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore in multiplayer are shared fully between all members. Note that individual bonus multipliers to gold or ore gain will cause amounts to differ between players. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's town, crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mieh</name></author>
	</entry>
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