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		<title>Combat</title>
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		<updated>2022-04-04T08:57:45Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Potion */ that -&amp;gt; this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set, and [[Tavern#the_groovy_ghost|The Groovy Ghost]] bonuses give evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus % (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Tavern#the_groovy_ghost|The Groovy Ghost]] ||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] ||31||&amp;lt;span title=&amp;quot;52,39&amp;quot;&amp;gt;~52,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;47,7623397&amp;quot;&amp;gt;~47,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;72,7122685&amp;quot;&amp;gt;~72,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned)||&amp;lt;span title=&amp;quot;58,371119&amp;quot;&amp;gt;~58,4&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;82,6703627&amp;quot;&amp;gt;~82,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]][[File:MT.png|link=]]Fish: 150 HP&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
You can get up to 4 potions with the [[Apothecary]]. You can increase this number by 2 via using the [[Fountain]]'s Bigger Bottle. Additionally, with the [[Items#apothecarys_implements|Apothecarys Implements]] set, you can increase by up to 3 (1 [[Items#apothecarys_flask|Apothecary's Flask]], +1 if attuned, +1 when 2 pieces of [[Items#apothecarys_implements|Apothecarys Implements]]). Altogether you'd reach 9 potions.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat because it curves the rolls of all combat related chance effects. For example, it affects the activation chances for [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], [[Tavern#Richard_Hammer.27s_Barrel_Drinks|Drinks]], [[Items|Items]], [[Statues|Statues]], [[Pyramid_of_Prophecy#Curse|Curses]], and character skills like freezing an enemy with the [[Sorcerer]]. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10)).&lt;br /&gt;
&lt;br /&gt;
This means that every point of luck you obtain adds to an exponential increase in the number of re-rolls and therefore probability for an item or event to happen. Between 1-10 the percent increase per point of luck is between 7.2% to 13.4%. At 10 luck you have a 100% chance for 1 re-roll. Between 11-20 luck the percent increase per point of luck is between 14.4% to 26.8%. At 16 luck you have a 203% percent chance to re-roll meaning you are guaranteed 2 re-rolls with a 3% chance for a third. At 20 luck you have a 300% chance to re-roll meaning you will re-roll 3 times. You can see how luck affects probabilities using this link: [https://www.desmos.com/calculator/vubrkynfuh Desmos HoH Luck Calculator]&lt;br /&gt;
&lt;br /&gt;
Luck currently has 7 sources; two negative and five positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Not Your Lucky Day|| -3 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Your Lucky Day|| +2 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 21 luck. 16, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2705</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2705"/>
		<updated>2022-03-31T22:41:11Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Potion */  closing parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set, and [[Tavern#the_groovy_ghost|The Groovy Ghost]] bonuses give evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus % (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Tavern#the_groovy_ghost|The Groovy Ghost]] ||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] ||31||&amp;lt;span title=&amp;quot;52,39&amp;quot;&amp;gt;~52,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;47,7623397&amp;quot;&amp;gt;~47,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;72,7122685&amp;quot;&amp;gt;~72,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned)||&amp;lt;span title=&amp;quot;58,371119&amp;quot;&amp;gt;~58,4&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;82,6703627&amp;quot;&amp;gt;~82,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]][[File:MT.png|link=]]Fish: 150 HP&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
You can get up to 4 potions with the [[Apothecary]]. You can increase that number by 2 via using the [[Fountain]]'s Bigger Bottle. Additionally, with the [[Items#apothecarys_implements|Apothecarys Implements]] set, you can increase by up to 3 (1 [[Items#apothecarys_flask|Apothecary's Flask]], +1 if attuned, +1 when 2 pieces of [[Items#apothecarys_implements|Apothecarys Implements]]). Altogether you'd reach 9 potions.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat because it curves the rolls of all combat related chance effects. For example, it affects the activation chances for [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], [[Tavern#Richard_Hammer.27s_Barrel_Drinks|Drinks]], [[Items|Items]], [[Statues|Statues]], [[Pyramid_of_Prophecy#Curse|Curses]], and character skills like freezing an enemy with the [[Sorcerer]]. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10)).&lt;br /&gt;
&lt;br /&gt;
This means that every point of luck you obtain adds to an exponential increase in the number of re-rolls and therefore probability for an item or event to happen. Between 1-10 the percent increase per point of luck is between 7.2% to 13.4%. At 10 luck you have a 100% chance for 1 re-roll. Between 11-20 luck the percent increase per point of luck is between 14.4% to 26.8%. At 16 luck you have a 203% percent chance to re-roll meaning you are guaranteed 2 re-rolls with a 3% chance for a third. At 20 luck you have a 300% chance to re-roll meaning you will re-roll 3 times. You can see how luck affects probabilities using this link: [https://www.desmos.com/calculator/vubrkynfuh Desmos HoH Luck Calculator]&lt;br /&gt;
&lt;br /&gt;
Luck currently has 7 sources; two negative and five positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Not Your Lucky Day|| -3 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Your Lucky Day|| +2 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 21 luck. 16, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2704</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2704"/>
		<updated>2022-03-31T22:40:46Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set, and [[Tavern#the_groovy_ghost|The Groovy Ghost]] bonuses give evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus % (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Tavern#the_groovy_ghost|The Groovy Ghost]] ||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] ||31||&amp;lt;span title=&amp;quot;52,39&amp;quot;&amp;gt;~52,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;47,7623397&amp;quot;&amp;gt;~47,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;72,7122685&amp;quot;&amp;gt;~72,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned)||&amp;lt;span title=&amp;quot;58,371119&amp;quot;&amp;gt;~58,4&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;82,6703627&amp;quot;&amp;gt;~82,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]][[File:MT.png|link=]]Fish: 150 HP&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
You can get up to 4 potions with the [[Apothecary]]. You can increase that number by 2 via using the [[Fountain]]'s Bigger Bottle. Additionally, with the [[Items#apothecarys_implements|Apothecarys Implements]] set, you can increase by up to 3 (1 [[Items#apothecarys_flask|Apothecary's Flask]], +1 if attuned, +1 when 2 pieces of [[Items#apothecarys_implements|Apothecarys Implements]]. Altogether you'd reach 9 potions.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat because it curves the rolls of all combat related chance effects. For example, it affects the activation chances for [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], [[Tavern#Richard_Hammer.27s_Barrel_Drinks|Drinks]], [[Items|Items]], [[Statues|Statues]], [[Pyramid_of_Prophecy#Curse|Curses]], and character skills like freezing an enemy with the [[Sorcerer]]. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10)).&lt;br /&gt;
&lt;br /&gt;
This means that every point of luck you obtain adds to an exponential increase in the number of re-rolls and therefore probability for an item or event to happen. Between 1-10 the percent increase per point of luck is between 7.2% to 13.4%. At 10 luck you have a 100% chance for 1 re-roll. Between 11-20 luck the percent increase per point of luck is between 14.4% to 26.8%. At 16 luck you have a 203% percent chance to re-roll meaning you are guaranteed 2 re-rolls with a 3% chance for a third. At 20 luck you have a 300% chance to re-roll meaning you will re-roll 3 times. You can see how luck affects probabilities using this link: [https://www.desmos.com/calculator/vubrkynfuh Desmos HoH Luck Calculator]&lt;br /&gt;
&lt;br /&gt;
Luck currently has 7 sources; two negative and five positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Not Your Lucky Day|| -3 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Your Lucky Day|| +2 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 21 luck. 16, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2703</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2703"/>
		<updated>2022-03-31T21:57:40Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set, and [[Tavern#the_groovy_ghost|The Groovy Ghost]] bonuses give evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus % (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Tavern#the_groovy_ghost|The Groovy Ghost]] ||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] ||31||&amp;lt;span title=&amp;quot;52,39&amp;quot;&amp;gt;~52,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;47,7623397&amp;quot;&amp;gt;~47,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;72,7122685&amp;quot;&amp;gt;~72,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned)||&amp;lt;span title=&amp;quot;58,371119&amp;quot;&amp;gt;~58,4&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;82,6703627&amp;quot;&amp;gt;~82,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]][[File:MT.png|link=]]Fish: 150 HP&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
You can get up to 4 potions with the [[Apothecary]]. You can increase that number by 2 via using the [[Fountain]]'s Bigger Bottle. Additionally, with the [[Items#apothecarys_implements|Apothecarys Implements]] set, you can increase by up to 3 (1 [[Items#apothecarys_flask|Apothecary's Flask]] +1 if attuned, +1 when 2 pieces of [[Items#apothecarys_implements|Apothecarys Implements]]. Altogether you'd reach 9 potions.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat because it curves the rolls of all combat related chance effects. For example, it affects the activation chances for [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], [[Tavern#Richard_Hammer.27s_Barrel_Drinks|Drinks]], [[Items|Items]], [[Statues|Statues]], [[Pyramid_of_Prophecy#Curse|Curses]], and character skills like freezing an enemy with the [[Sorcerer]]. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10)).&lt;br /&gt;
&lt;br /&gt;
This means that every point of luck you obtain adds to an exponential increase in the number of re-rolls and therefore probability for an item or event to happen. Between 1-10 the percent increase per point of luck is between 7.2% to 13.4%. At 10 luck you have a 100% chance for 1 re-roll. Between 11-20 luck the percent increase per point of luck is between 14.4% to 26.8%. At 16 luck you have a 203% percent chance to re-roll meaning you are guaranteed 2 re-rolls with a 3% chance for a third. At 20 luck you have a 300% chance to re-roll meaning you will re-roll 3 times. You can see how luck affects probabilities using this link: [https://www.desmos.com/calculator/vubrkynfuh Desmos HoH Luck Calculator]&lt;br /&gt;
&lt;br /&gt;
Luck currently has 7 sources; two negative and five positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Not Your Lucky Day|| -3 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:FountainEffect.png|name=FountainEffect}}||style=&amp;quot;color:#f7f7f7&amp;quot;|It's Your Lucky Day|| +2 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 21 luck. 16, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Potion&amp;diff=2702</id>
		<title>Potion</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Potion&amp;diff=2702"/>
		<updated>2022-03-31T21:49:47Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Redirect from Potion to Combat#Potion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Combat#Potion]]&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2701</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2701"/>
		<updated>2022-03-31T21:12:52Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Item Gambler File:Item_Gambler_One.png */ +Mentioning the possibility of a 2nd Item Gambler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
[[File:Elevator.jpg|130px|frameless|right]]&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. [[Money]] is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
If you activate the Miners' Strike Fountain fortune then all of the elevators will already be sent down, effectively creating an &amp;quot;all or nothing&amp;quot; scenario, as you would need to beat Thundersnow to receive any gold or ore from the run. The only other way to get anything back to town without winning is to have an Imp appear and allow you to send your gold to town tax free. This should not be relied upon, but can be a nice bonus if it happens in the Battlements.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Act_5.2C_The_Chambers|Thundersnow]] on floor 2 of the Battlements.&lt;br /&gt;
&lt;br /&gt;
If you are seeking to get the Potion Gulpers [[Guild_Hall#Guild_Achievements|achievement]] then the Unlimited Springs [[Fountain]] fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.&lt;br /&gt;
&lt;br /&gt;
If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Insight cannot be gotten when you are at the max level you can reach in that run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| Icon&lt;br /&gt;
| Name&lt;br /&gt;
| Effect&lt;br /&gt;
| Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Protective Powers&lt;br /&gt;
| -50% damage taken&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Incredible Strength&lt;br /&gt;
| x2 overall damage &lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Greater Insight&lt;br /&gt;
| +100% experience&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Vigorous Restoration&lt;br /&gt;
| 20 HP a second&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=96px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Endless Potential&lt;br /&gt;
| Free skills&lt;br /&gt;
| 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Gold Fever&lt;br /&gt;
| +100% Gold gain&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Rapid Blows&lt;br /&gt;
| +50% Primary attack speed&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=240px|width=48px|height=48px}}&lt;br /&gt;
| Sundering Strikes&lt;br /&gt;
| Ignore 50% of enemy Armor and Resistance&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=96px|width=48px|height=48px}}&lt;br /&gt;
| Nimble Limbs&lt;br /&gt;
| +50% movement speed ([[Arena]] only)&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Fortuitous Events&lt;br /&gt;
| +5 Luck&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 1 minute before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
&lt;br /&gt;
*Send your gold to town tax free. Only happens for Non-Mercenaries.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts. Only happens when you're not at max level.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you a random item of any rarity.&lt;br /&gt;
*[[File:PoP.png|link=]] Remove all of your curses. Only happens when you have any curses.&lt;br /&gt;
&lt;br /&gt;
There is approximately a 15% chance for an imp to spawn on any given floor, increased to 30% with the Plentiful Gifts [[Fountain]] fortune.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to have 0 imps spawn through an entire run, even with the fountain effect enabled, though if no floors are skipped the chance of the imp not spawning at all under these conditions would be: 0.7^16 = 0.3%.&lt;br /&gt;
&lt;br /&gt;
The formula for how much gold the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gold = ((2^Act * 1250) + (NG*5000)) * (Gold_Gain + (0.2 * NG))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The formula for how much ore the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
amount = (int(pow(1.55f, act) * 3 + 0.5f) + int(g_ngp * 2.0f + 0.5f)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|frameless|right]]&lt;br /&gt;
Shops can be found on the second or third floor of any [[Acts|Act]] in the tower and can only spawn once per act. In the [[Pyramid of Prophecy]] Shops can spawn on any floor, as there are no Red Rooms, skip portals, in the Pyramid.&lt;br /&gt;
 &lt;br /&gt;
Each shop has 5 items and can contain 2 more if you have have a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. &amp;lt;br&amp;gt;&lt;br /&gt;
These can both stack giving 9 item choices at a single shop. At any given shop you can only purchase 3 of the items shown. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink allows to purchase an additional one.&lt;br /&gt;
&lt;br /&gt;
It is rare, but you can sometimes find duplicate items in the shop, usually if you pick up Fancy Plume after looking at the shop the first time, or if you bought it from the shop. Note that if you already have an item, you can NOT buy it from the shop again. If an item is both on the floor and in the shop, you must therefore buy the item first, then pick it up off the ground to have both. Duplicate items like this DO count towards set bonuses, unlike [[Magic Anvil|attuning]].&lt;br /&gt;
&lt;br /&gt;
The [[Items#vendors_coin|Vendor's Coin]] will reduce the prices of items in the shops by 25%. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink will increase the cost by 50% (only in dungeons).&lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The following is the rarities that the shops can give in each act. Note that they have a chance to not give any items of the highest tier.&lt;br /&gt;
*Act 1: Common &lt;br /&gt;
*Act 2: Common, Uncommon&lt;br /&gt;
*Act 3: Common, Uncommon&lt;br /&gt;
*Act 4: Common, Uncommon, Rare&lt;br /&gt;
*Act 5: Common, Uncommon, Rare&lt;br /&gt;
&lt;br /&gt;
Fancy Plume adds items to the shop based on the item rarities that are already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the Fancy Plume is added to your inventory none of the extra items added to the shop will be rare.&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
[[File:Graveyard.jpg|180px|frameless|right]]&lt;br /&gt;
These only appear in multiplayer, and can appear on any non-boss floor. Any player interacting with it will remove the all soul links in the group. A graveyard can only appear if there is a soul link (color) that has not been cleared before. Thus one person should link those that die until a graveyard appears, then a different person should be the linker.&lt;br /&gt;
&lt;br /&gt;
[[Acts#Act_6.2C_The_Battlements|The Battlements']] floor 2, left exit path, has a very high chance (90%+) of having a graveyard if you meet the conditions of one. As this is right before Thundersnow, this can be a crucial piece of aid, making victory easier.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every act and only spawn after you defeated the boss of that respective chapter at least once on that [[New Game Plus]] level.&lt;br /&gt;
&lt;br /&gt;
Example: For the portal to appear in the Mines, you must kill the Stone Guardian. For it to appear in the Prison, you must defeat the Warden once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
You reach a room with a red cube that has a large chunk of HP. Once you hit it enemies will start spawning, with a new wave appearing every 10 seconds until the cube it killed.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, every time the cube loses a chunk of health (Reticle colors when hovering over it change from red back to green) it will summon an extra wave of enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
This means if you are able to quickly kill the pillar in only a few seconds, about 10 waves of enemies will spawn one after another with less than half a second in between waves.&lt;br /&gt;
&lt;br /&gt;
Once the cube is destroyed, every enemy in the room is killed instantly.&lt;br /&gt;
&lt;br /&gt;
Beating a Red Room for the first time and picking up the sphere where the cube was will unlock [[Combat#Combo|combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
==Magic Furnace==&lt;br /&gt;
[[File:Magic furnace.png|75px|frameless|right]]&lt;br /&gt;
The magic furnace is occasionally found on floors throughout the tower. After interacting with the furnace, you can spend ore to craft an item from a list in the same way you can craft items from the magic anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Gambler [[File:Item_Gambler_One.png]]==&lt;br /&gt;
The item gambler (named Unscrupulous Gambler) is an NPC that is located behind certain cracked walls in the tower. Interacting with the item gambler brings up an interface that lets you select items from your inventory to offer up for a single new item. The more items you offer, the higher the chance you have for receiving a rarer item. &lt;br /&gt;
&lt;br /&gt;
You are only able to gamble one time with the Item Gambler, meaning after gambling with the with him you will not be able to gamble with him again for the rest of the run. Although rare, it is however possible to find more than one Item Gambler in a run, with which you'll be able to gamble once more.&lt;br /&gt;
&lt;br /&gt;
With sealed cracks enabled you are still able to find the Item Gambler.&lt;br /&gt;
&lt;br /&gt;
==Blood Altar [[File:Blood rite.png|50px|frameless]]==&lt;br /&gt;
The blood altar is a small round table found randomly in the tower when playing with the Witch Hunter DLC, limited to one per run (however 1 per run is not guaranteed). &lt;br /&gt;
&lt;br /&gt;
Using the altar will ask the player if they wish to sacrifice 10% of their current HP for a random buff that scales up with ng level being played.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; (Effect + (Scaling * NG+ Level)). &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This buff will persist across multiple runs, lasting until the player dies. Once the player dies, the buff is lost and the sacrificed HP will return. &lt;br /&gt;
&lt;br /&gt;
Using the Altar multiple times will reduce max health by 10% multiplicatively.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Scaling&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| Attack Power +30&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Chosen&lt;br /&gt;
| Spell Power +30&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Immortal&lt;br /&gt;
| Armor +25&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Fey&lt;br /&gt;
| Resist +25&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Order&lt;br /&gt;
| HP Regen +2&lt;br /&gt;
| +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Crone&lt;br /&gt;
| Mana Regen +3&lt;br /&gt;
| +0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Unscrupulous_Gambler&amp;diff=2700</id>
		<title>Unscrupulous Gambler</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Unscrupulous_Gambler&amp;diff=2700"/>
		<updated>2022-03-31T21:11:30Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +Redirection to Item Gambler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Encounters#Item_Gambler]]&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2699</id>
		<title>Money</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Money&amp;diff=2699"/>
		<updated>2022-03-30T08:28:44Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Ore 25px|frameless */ Adding mention of Statues for Ore usage, and linkified 'Town'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heroes of Hammerwatch has two kinds of money: Gold and Ore. Gold is used for purchasing character upgrades from most vendors in [[town]], and also for buying items from the [[General Store]]. Ore is used to expand the player's town, unlocking new features including higher stages of upgrades for gold purchase. Ore can also be bought or sold by the [[Ore Trader]] at an 80% exchange rate.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gold and ore are primarily obtained by exploring dungeons, during which these riches must be sent back to town. Any gold and ore not sent to town is lost upon death. Players can send gold and ore by finding and using a mine&amp;amp;nbsp;cart&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[Image&amp;amp;nbsp;needed]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; or by completing the game. All successfully claimed gold is taxed by the system described below.&lt;br /&gt;
&lt;br /&gt;
=== Tax rate ===&lt;br /&gt;
The town of Hammerwatch taxes all players for its services, taking a part of all the gold players send back to town. The tax rate grows as a player's total gold, both stored and held, increases. The more gold a player possesses at one time, the less they earn. Spending gold reduces the effects of taxation. &lt;br /&gt;
&lt;br /&gt;
Note that ore is not taxed. &lt;br /&gt;
&lt;br /&gt;
The tax rate can be further reduced by purchasing treasury upgrades found in the player's [[Town Hall]]. These upgrades increase the amount of gold a player can earn and store. Players initially reach 50% tax rate (50% gold lost) at 10K gold. Purchasing upgrades increases this threshold:&lt;br /&gt;
&lt;br /&gt;
* Level 1 Treasury: 10K tax midpoint&lt;br /&gt;
* Level 2 Treasury: 15K tax midpoint&lt;br /&gt;
* Level 3 Treasury: 20K tax midpoint&lt;br /&gt;
* Level 4 Treasury: 25K tax midpoint&lt;br /&gt;
* Level 5 Treasury: 30K tax midpoint&lt;br /&gt;
&lt;br /&gt;
In multiplayer, each player is subject to host's treasury level. &lt;br /&gt;
&lt;br /&gt;
Tax Calculator: https://themadsword.github.io/hoh-taxcalc.html&lt;br /&gt;
&lt;br /&gt;
The tax midpoint can be multiplied by various sources:&lt;br /&gt;
* Offshore Accounts [[Fountain]] fortune: 4x tax midpoint&lt;br /&gt;
* Papers of Nobility item: 1.25x tax midpoint&lt;br /&gt;
* Defeating the final boss: 2x tax midpoint&lt;br /&gt;
&lt;br /&gt;
==== Beating the game ====&lt;br /&gt;
Defeating the final boss will double the tax midpoint as previously mentioned, then send all carried gold and ore to town. Players may choose to risk any or all of their held riches by keeping them until the end of the game. &lt;br /&gt;
* The maximum tax midpoint multiplier is 10x, yielding a 300K tax midpoint at max treasury level.&lt;br /&gt;
&lt;br /&gt;
=== Other acquisition methods ===&lt;br /&gt;
* Players can [[Tavern|gamble]] in the town tavern after rescuing the thief from the [[Acts|prison]].&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer and pickups ==&lt;br /&gt;
Gold and ore pickups in multiplayer are awarded fully to all members. Note that individual bonus multipliers to gold or ore gain will cause amounts between players to differ. &lt;br /&gt;
* Example: when picking up 100 gold, a player with a +20% gold gain will receive 120 gold, whereas a player with no bonus gold gain will receive 100 gold.&lt;br /&gt;
* The same principle applies to bonuses to ore gain.&lt;br /&gt;
&lt;br /&gt;
=== Gold pickup base values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;12&amp;quot;|Gold pickup base values&lt;br /&gt;
|-&lt;br /&gt;
!Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value||Image||Gold Value&lt;br /&gt;
|-&lt;br /&gt;
||{{#sprite:file=File:Golditemsnew.png|column=0|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=3|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=6|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=9|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|50&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=10|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|250&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=13|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|1000&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=1|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|5&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=4|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|13&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=7|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|27&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=11|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|100&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=12|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|500&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=14|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|2500&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=2|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|10&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=5|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|25&lt;br /&gt;
|{{#sprite:file=File:Golditemsnew.png|column=8|row=0}}||style=&amp;quot;text-align:center;&amp;quot;|42&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that there is only one style of ore pickup, which has a base value of 1 ore.&lt;br /&gt;
&lt;br /&gt;
== Gold bonuses ==&lt;br /&gt;
==== From items ====&lt;br /&gt;
* [[Items#cloak_of_many_pockets|Cloak of Many Pockets]]: +50% gold gain, (100% when [[attuned]])&lt;br /&gt;
* [[Items#markhams_purse|Markham's Purse]]: +1% gold gain per item in inventory, (2% per item when [[attuned]])&lt;br /&gt;
* [[Items#lucky_charm|Lucky Charm]]: +1 Luck, +10% gold gain (+2 Luck, +20% gold gain when [[attuned]])&lt;br /&gt;
* The Stones of Midas [[Items#Sets|Set effect]]: +2 gold on kill&lt;br /&gt;
&lt;br /&gt;
==== From other sources ====&lt;br /&gt;
* [[New Game Plus]]: +(20*NG_Level)% (ex. NG+2 –&amp;gt; +40% gold gain)&lt;br /&gt;
* Thief [[Guild_Hall#Character_Titles|character title]]: Obtaining achievements with the [[thief]] class awards additional gold gain.&lt;br /&gt;
** See [[Guild_Hall#Character_Titles|Character Titles]] for specifics.&lt;br /&gt;
* A Fool's Errand [[tavern]] drink: +100% gold gain, HP regen set to 0&lt;br /&gt;
* [[Fountain]]: Each level of negative fortune in the fountain adds +5% to gold and experience gain.&lt;br /&gt;
&lt;br /&gt;
== Ore [[File:OrePickup.jpg|25px|frameless]]==&lt;br /&gt;
Ore gain is calculated individually, just like gold. Each ore found in the tower is worth 1 ore, but with multipliers can give more.&amp;lt;br&amp;gt;&lt;br /&gt;
Ore is not taxed however, so it is a great way to bring money back to your town once everything is upgraded.&lt;br /&gt;
&lt;br /&gt;
Ore can be used to upgrade a player's [[Town]] and [[Statues]], crafted into items at the [[Magic Anvil]] with Blueprints, and bought or sold at the [[Ore Trader]].&lt;br /&gt;
&lt;br /&gt;
Ore Trader prices:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for buying ore&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Price for selling ore&lt;br /&gt;
|-&lt;br /&gt;
! Tier 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1500G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 200G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1250G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 350G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 1000G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 500G&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 800G&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 700G&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ore gain sources (Additive):&lt;br /&gt;
* [[Items#shaftlocke_pickaxe|Shaftlocke Pickaxe]]: +50% (+100% when attuned)&lt;br /&gt;
* [[Items#markhams_stone|Markham's Stone]]: +2*(# items in inventory)% (+4% per item when attuned)&lt;br /&gt;
* NG+: +(20*NG_Level)%&lt;br /&gt;
* Miner's Delight [[tavern]] drink: +100% Ore gain, -75% gold gain&lt;br /&gt;
&lt;br /&gt;
Other Ore sources:&lt;br /&gt;
* [[File:PoP.png|link=]][[Pyramid of Prophecy]] DLC: Completing the [[arena]] awards an amount of gold and ore increasing with difficulty.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
=== Tax Calculation ===&lt;br /&gt;
The process for calculating the actual tax rate is complicated. When you deposit, your gold is effectively taxed in packets of 250g at a time. The tax formula is (1-(1/(1+(gold in town/tax midpoint)))), applied to each packet. The total amount taxed by the end of this process is represented by the tax rate displayed in-game. The takeaway is that using elevators multiple times yields the same overall tax rate as using just one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Statue&amp;diff=2362</id>
		<title>Statue</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Statue&amp;diff=2362"/>
		<updated>2020-07-02T04:40:17Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Redirected page to Statues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statues]]&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2361</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2361"/>
		<updated>2020-07-01T01:59:22Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Debug commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your hwr.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save ''your command &amp;amp; argument''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr ''your command''&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_gore&lt;br /&gt;
| Affects whether slain enemies will leave gore effects or not. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_language&lt;br /&gt;
| Changes the game's language. Currently no other languages. Will require a restart to take effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character's sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it's disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_time_hour&lt;br /&gt;
| Set the in game time, useful if you're not a fan of the night in town!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game's build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn't include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. '''Cheats are only available on modded profiles.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_all_dyes&lt;br /&gt;
| Gives all dyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_blueprint&lt;br /&gt;
| Give a specific Blueprint. The argument is the Items ID Name. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_combo&lt;br /&gt;
| Triggers the combo status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_curse&lt;br /&gt;
| Gives curse&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drink&lt;br /&gt;
| Give a specific drink. The argument must be the drink's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drinks&lt;br /&gt;
| Gives drinks at the set rarity, &amp;quot;give_drinks 32 32 32&amp;quot; would give 32 each to the common, uncommon and rare drinks. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_experience&lt;br /&gt;
| Give a selected amount of experience from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_gold&lt;br /&gt;
| Give a selected amount of gold from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_health&lt;br /&gt;
| Give a selected amount of health from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_item&lt;br /&gt;
| Give a specific item. The argument must be the item's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_items&lt;br /&gt;
| Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg &amp;quot;give_items 50 0 0 0 0&amp;quot; will give 50 random common items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_key&lt;br /&gt;
| Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_mana&lt;br /&gt;
| Give a selected amount of mana from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_ore&lt;br /&gt;
| Give a selected amount of ore from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue&lt;br /&gt;
| Gives a built statue of a defined level, for a list of statue ID's see the statue page. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue_blueprint&lt;br /&gt;
| Gives the next level of statue blueprint for the specified statue, for a list of statue ID's see the statue page&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | god&lt;br /&gt;
| Set infinite health, doesn't always work as expected&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | levelup&lt;br /&gt;
| Specifies an amount of Levels to Level up by. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | noclip&lt;br /&gt;
| Remove player collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_*&lt;br /&gt;
| r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars &amp;gt; rendering &amp;gt; draw menu. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | revive&lt;br /&gt;
| =================================================================&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_ngp &amp;lt;name&amp;gt; &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the current characters NGP level for specified campaign to the desired level. Forsaken Tower = base, Pyramids of Prophecy = pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_gladiator&lt;br /&gt;
| Sets the current characters arena level. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_ngp&lt;br /&gt;
| Sets the current NGP, can be used at any point. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_last_gladiator_rank&lt;br /&gt;
| Sets the arena level at the interface, useful to avoid clicking through levels of you've set your max arena level too high &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_flags 0&lt;br /&gt;
| Displays any currently set flags on screen, &amp;quot;ui_flags 2&amp;quot; can be used to display on the right&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listenemies&lt;br /&gt;
| Lists the current enemies in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listmodifiers&lt;br /&gt;
| Lists the current modifiers in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_dungeon_prefabs&lt;br /&gt;
| listed currently loaded dungeon prefabs in the console&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_unit_list*&lt;br /&gt;
| list current level units in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_level_save*&lt;br /&gt;
| dump the level in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_members&lt;br /&gt;
| Write a list of all lobby members to the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_kick&lt;br /&gt;
| Kick a player from the lobby. Only works if you're the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
| Set this value to some higher value than 4 before opening the &amp;quot;create lobby&amp;quot; menu to allow hosting lobbies with more than 4 players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_ping_limit&lt;br /&gt;
| When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_pure&lt;br /&gt;
| Must be set in the config file, default value is 1, by setting to 0 allows multiplayer with unpacked mods, you'll only see players with the same pure settings as your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_fade_time&lt;br /&gt;
| The amount of time in milliseconds needs to be elapsed for a chat message to fade out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_scale&lt;br /&gt;
| Scale multiplier of the chat window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_pos&lt;br /&gt;
| Move the position of the chat with 2 variables. The two variables need to have a comma with no spaces in between. Ex; ui_chat_pos 0.9,0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_width&lt;br /&gt;
| Width scale of the chat window, scaled by the screen width.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_alpha&lt;br /&gt;
| Transparency scale of the mouse cursor and crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health&lt;br /&gt;
| Whether to show your health and mana next to the crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health_alpha&lt;br /&gt;
| If *ui_cursor_health* is enabled, this is the transparancy scale for the texts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player's Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_stats&lt;br /&gt;
| Whether to show health bars above other player's heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_vignette&lt;br /&gt;
| Whether to enable the vignetter effect when badly hurt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_format_letters&lt;br /&gt;
| Whether to show numbers globally as &amp;quot;100k&amp;quot; instead of &amp;quot;100 000&amp;quot;, and &amp;quot;1m&amp;quot; instead of &amp;quot;1 000 000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_key_count&lt;br /&gt;
| Whether to show the key count in the top bar.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_extra_players&lt;br /&gt;
| Simulates playing with extra players and the additional scaling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | kill&lt;br /&gt;
| Kills the current playable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | killall&lt;br /&gt;
| Kills all currently active enemies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | nextlevel&lt;br /&gt;
| Switches level to the next level in the rotation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | open_interface&lt;br /&gt;
| Opens an in game interface, format is open_interfact file.gui Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_flag&lt;br /&gt;
| Sets a flag, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence level&amp;quot; (persistence can be either run or level)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_town_flag&lt;br /&gt;
| Sets a flag for the town, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_stat&lt;br /&gt;
| Sets a stat, usage is set_stat &amp;quot;stat name&amp;quot; &amp;quot;value&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | show_all_accomplishments&lt;br /&gt;
| removes the hidden status from accomplishments in the guild tab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_speedrun&lt;br /&gt;
| Displays an in game speedrun timer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_tooltip_pretty&lt;br /&gt;
| Tooltips are displayed with a transparent background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_trap_cursor&lt;br /&gt;
| Defines whether the console is trapped by the window constraints in windowed mode. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be (the number of frame times 2) that the values are kept. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2360</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2360"/>
		<updated>2020-07-01T01:58:55Z</updated>

		<summary type="html">&lt;p&gt;RedSword: /* Debug commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your hwr.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save ''your command &amp;amp; argument''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr ''your command''&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_gore&lt;br /&gt;
| Affects whether slain enemies will leave gore effects or not. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_language&lt;br /&gt;
| Changes the game's language. Currently no other languages. Will require a restart to take effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character's sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it's disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_time_hour&lt;br /&gt;
| Set the in game time, useful if you're not a fan of the night in town!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game's build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn't include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. '''Cheats are only available on modded profiles.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_all_dyes&lt;br /&gt;
| Gives all dyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_blueprint&lt;br /&gt;
| Give a specific Blueprint. The argument is the Items ID Name. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_combo&lt;br /&gt;
| Triggers the combo status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_curse&lt;br /&gt;
| Gives curse&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drink&lt;br /&gt;
| Give a specific drink. The argument must be the drink's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drinks&lt;br /&gt;
| Gives drinks at the set rarity, &amp;quot;give_drinks 32 32 32&amp;quot; would give 32 each to the common, uncommon and rare drinks. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_experience&lt;br /&gt;
| Give a selected amount of experience from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_gold&lt;br /&gt;
| Give a selected amount of gold from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_health&lt;br /&gt;
| Give a selected amount of health from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_item&lt;br /&gt;
| Give a specific item. The argument must be the item's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_items&lt;br /&gt;
| Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg &amp;quot;give_items 50 0 0 0 0&amp;quot; will give 50 random common items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_key&lt;br /&gt;
| Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_mana&lt;br /&gt;
| Give a selected amount of mana from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_ore&lt;br /&gt;
| Give a selected amount of ore from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue&lt;br /&gt;
| Gives a built statue of a defined level, for a list of statue ID's see the statue page. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue_blueprint&lt;br /&gt;
| Gives the next level of statue blueprint for the specified statue, for a list of statue ID's see the statue page&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | god&lt;br /&gt;
| Set infinite health, doesn't always work as expected&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | levelup&lt;br /&gt;
| Specifies an amount of Levels to Level up by. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | noclip&lt;br /&gt;
| Remove player collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_*&lt;br /&gt;
| r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars &amp;gt; rendering &amp;gt; draw menu. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | revive&lt;br /&gt;
| =================================================================&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_ngp &amp;lt;name&amp;gt; &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the current characters NGP level for specified campaign to the desired level. Forsaken Tower = base, Pyramids of Prophecy = pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_gladiator&lt;br /&gt;
| Sets the current characters arena level. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_ngp&lt;br /&gt;
| Sets the current NGP, can be used at any point. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_last_gladiator_rank&lt;br /&gt;
| Sets the arena level at the interface, useful to avoid clicking through levels of you've set your max arena level too high &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_flags 0&lt;br /&gt;
| Displays any currently set flags on screen, &amp;quot;ui_flags 2&amp;quot; can be used to display on the right&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listenemies&lt;br /&gt;
| Lists the current enemies in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listmodifiers&lt;br /&gt;
| Lists the current modifiers in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_dungeon_prefabs&lt;br /&gt;
| listed currently loaded dungeon prefabs in the console&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_unit_list&lt;br /&gt;
| list current level units in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_level_save&lt;br /&gt;
| dump the level in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_members&lt;br /&gt;
| Write a list of all lobby members to the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_kick&lt;br /&gt;
| Kick a player from the lobby. Only works if you're the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
| Set this value to some higher value than 4 before opening the &amp;quot;create lobby&amp;quot; menu to allow hosting lobbies with more than 4 players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_ping_limit&lt;br /&gt;
| When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_pure&lt;br /&gt;
| Must be set in the config file, default value is 1, by setting to 0 allows multiplayer with unpacked mods, you'll only see players with the same pure settings as your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_fade_time&lt;br /&gt;
| The amount of time in milliseconds needs to be elapsed for a chat message to fade out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_scale&lt;br /&gt;
| Scale multiplier of the chat window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_pos&lt;br /&gt;
| Move the position of the chat with 2 variables. The two variables need to have a comma with no spaces in between. Ex; ui_chat_pos 0.9,0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_width&lt;br /&gt;
| Width scale of the chat window, scaled by the screen width.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_alpha&lt;br /&gt;
| Transparency scale of the mouse cursor and crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health&lt;br /&gt;
| Whether to show your health and mana next to the crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health_alpha&lt;br /&gt;
| If *ui_cursor_health* is enabled, this is the transparancy scale for the texts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player's Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_stats&lt;br /&gt;
| Whether to show health bars above other player's heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_vignette&lt;br /&gt;
| Whether to enable the vignetter effect when badly hurt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_format_letters&lt;br /&gt;
| Whether to show numbers globally as &amp;quot;100k&amp;quot; instead of &amp;quot;100 000&amp;quot;, and &amp;quot;1m&amp;quot; instead of &amp;quot;1 000 000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_key_count&lt;br /&gt;
| Whether to show the key count in the top bar.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_extra_players&lt;br /&gt;
| Simulates playing with extra players and the additional scaling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | kill&lt;br /&gt;
| Kills the current playable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | killall&lt;br /&gt;
| Kills all currently active enemies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | nextlevel&lt;br /&gt;
| Switches level to the next level in the rotation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | open_interface&lt;br /&gt;
| Opens an in game interface, format is open_interfact file.gui Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_flag&lt;br /&gt;
| Sets a flag, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence level&amp;quot; (persistence can be either run or level)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_town_flag&lt;br /&gt;
| Sets a flag for the town, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_stat&lt;br /&gt;
| Sets a stat, usage is set_stat &amp;quot;stat name&amp;quot; &amp;quot;value&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | show_all_accomplishments&lt;br /&gt;
| removes the hidden status from accomplishments in the guild tab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_speedrun&lt;br /&gt;
| Displays an in game speedrun timer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_tooltip_pretty&lt;br /&gt;
| Tooltips are displayed with a transparent background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_trap_cursor&lt;br /&gt;
| Defines whether the console is trapped by the window constraints in windowed mode. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be (the number of frame times 2) that the values are kept. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=2359</id>
		<title>PatchNotes</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=PatchNotes&amp;diff=2359"/>
		<updated>2020-06-26T17:46:40Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Adding mention with ref of first public build of toolkit /* Version 99, August 6, 2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Version 104, March 3, 2020==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Mercenaries now start with the squire pet selected&lt;br /&gt;
* Fixed issue with deleting mercenaries from ledger&lt;br /&gt;
* Arena now always gives 5 swords when beating it with a mercenary&lt;br /&gt;
* Beating a dungeon in a multiplayer game while dead now revives mercenaries instead of incorrectly marking them as dead&lt;br /&gt;
* Walking pet now moves a bit better and can now teleport to the player in some cases&lt;br /&gt;
* Waning and Waxing Crescent can now be found in all dungeons, still requires completion of Moon Temple&lt;br /&gt;
* Papers of Nobility are now attunable&lt;br /&gt;
* Fixed some mistakenly placed destroyable secret wall parts&lt;br /&gt;
* Fixed a spelling error&lt;br /&gt;
* Fixed a glass walk not spawning correctly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 103, February 21, 2020==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Added missing blueprints for new Moon Temple items.&lt;br /&gt;
* Fixed issues where you could stuck in great threat rooms in both act 1 and 2 in Moon Temple.&lt;br /&gt;
* Fixed an issue where you could stuck behind the door at the last boss in Moon Temple.&lt;br /&gt;
* Fixed some flickering tilesets in Moon Temple.&lt;br /&gt;
* Fixed imp spawning with an offset that could place him in a wall in Moon Temple.&lt;br /&gt;
* Fixed First Aid not healing the correct amount.&lt;br /&gt;
* Corrected mercenary remedy tooltip.&lt;br /&gt;
* Added some missing language strings.&lt;br /&gt;
* Fixed XRay rendering on projectiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 102, February 19, 2020==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== New features ===&lt;br /&gt;
&lt;br /&gt;
* Added two new drinks: The Smirking Shopkeep and Snake Blood.&lt;br /&gt;
* Added cats and dogs as new companions.&lt;br /&gt;
* You can now travel between the different hub areas with a travel service.&lt;br /&gt;
&lt;br /&gt;
=== Various Changes and Fixes ===&lt;br /&gt;
&lt;br /&gt;
* A lot of tweaks to enemy NG+ skills.&lt;br /&gt;
* Flaming Hounds: The projectile now loses more of its forward momentum when colliding.&lt;br /&gt;
* Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses.&lt;br /&gt;
* Gladiators Net: Lowered proc chance from 20% to 10%.&lt;br /&gt;
* Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers.&lt;br /&gt;
* Removed Magic Furnaces from mines.&lt;br /&gt;
* Fix for multiple Vampire Lord bestiary entries.&lt;br /&gt;
* Fix for Vampire Lord not spawning if you hadn't picked up any crosses.&lt;br /&gt;
* Fixed Fancy Plume allowing item duplication in dungeon stores when reloading.&lt;br /&gt;
* Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level.&lt;br /&gt;
* Fix for dungeon settings UI always being available once you complete either campaign.&lt;br /&gt;
* Speedrun UI now supports all dungeons rather than just Forsaken Tower.&lt;br /&gt;
* Crash fixes.&lt;br /&gt;
* Performance improvements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 101, December 23, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 100, December 20, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== NG+ Progression Changes ===&lt;br /&gt;
&lt;br /&gt;
* Available NG+ is now unlocked across all campaigns. Including Arena.&lt;br /&gt;
* The highest completed NG+ across all campaigns and heroes is now tracked by the Town.&lt;br /&gt;
* Completing a campaign at a NG+ level that is lower or equal to your highest available NG+ level will count as the hero completing the campaign at that level and you will receive the corresponding rewards and effects.&lt;br /&gt;
* In practice, this means your heroes can skip NG+ levels up to your highest completed across all characters and campaigns.&lt;br /&gt;
* In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 &lt;br /&gt;
* Blood Rite bonuses are now scaled up based on the current NG+ you are playing.&lt;br /&gt;
* Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value.&lt;br /&gt;
* Tweaked Magic Furnace costs. Available items to craft are now also limited by act.&lt;br /&gt;
* Added an option for selling 100 ore at the Ore Trader.&lt;br /&gt;
* Character list now displays if a hero is currently in a dungeon or not.&lt;br /&gt;
* Improved the &amp;quot;mismatched mods&amp;quot; dialog.&lt;br /&gt;
* Archives act is now a bit smaller and with fewer enemies.&lt;br /&gt;
* Removed teleports in Archives that doesn't lead you to a hidden room.&lt;br /&gt;
* Removed wind between Great Threats in the Battlements act.&lt;br /&gt;
* Reworked Great Threat in the Chambers act. You no longer face the Vampire when picking up crosses, he now appears instead of bats as the Great Threat.&lt;br /&gt;
* The Thief is now more likely to spawn in Prison after reaching the Archives act.&lt;br /&gt;
* The secret room with the duke is now more likely to spawn in Armory after reaching the Chambers act.&lt;br /&gt;
* Nimbus now adds +25 HP and Mana per level to your potion.&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
* Paladin - Charge: The Paladin will now only go through enemies if the damage instance kills them. Charge now also stuns enemies for 0.5 seconds in a small area on impact.&lt;br /&gt;
* Paladin - Shield: Block arc reduced from 90/120/150/180/210 degrees to 80/100/120/140/160 degrees.&lt;br /&gt;
* Wizard - Flame Shield: Cooldown reduced from 8/7/6/5 seconds to 7.5/6/4.5/3 seconds.&lt;br /&gt;
* Gladiator - Trident: Movement speed penalty during usage was lowered slightly.&lt;br /&gt;
* Priest - Smite: Smite no longer blocks the use of other skills when attacking.&lt;br /&gt;
* Witch Hunter - Repeater Crossbow: Lowered the spread slightly.&lt;br /&gt;
&lt;br /&gt;
=== Items and Drinks ===&lt;br /&gt;
&lt;br /&gt;
* Added two new item sets: &amp;quot;Rings of Recovery&amp;quot; and &amp;quot;The Shining Knight&amp;quot;, consisting of pre-existing items.&lt;br /&gt;
* Markham's set now gives +0.25 Armor/Resistance per item at step 3 &amp;amp; 4.&lt;br /&gt;
* Reworked Wrath of the Thundergod: Now shoots 5 lightning bolts at nearby enemies when hit, dealing 10 Magical damage each.&lt;br /&gt;
* Reworked Blood Dagger: Changed to 10% chance to regain 2.5% of your current Health on primary attack.&lt;br /&gt;
* Ring of Arcane Powers: Now also has a 10% chance to restore all your mana when casting a Skill with a 2 second cooldown.&lt;br /&gt;
* Mask of Bewilderment: Now also increases your damage dealt to confused enemies by 25%.&lt;br /&gt;
* Spiked Boots: Increased damage from 25 to 50.&lt;br /&gt;
* Cranky Clergyman: Changed the positive effect so it gives +25% Resistance instead of a flat +25 to Resistance.&lt;br /&gt;
&lt;br /&gt;
=== Various Changes and Fixes ===&lt;br /&gt;
&lt;br /&gt;
* Added colored health bars to the Three Councillors.&lt;br /&gt;
* Added missing stat for killing Thundersnow.&lt;br /&gt;
* Fixed some Drink cost inconsistencies.&lt;br /&gt;
* Fix for companions always facing right when idling.&lt;br /&gt;
* Fixed floating texts not showing the correct amount healed by Remedy.&lt;br /&gt;
* Fixed multiple healing floating texts when drinking potion.&lt;br /&gt;
* Some character screen tooltip fixes.&lt;br /&gt;
* Fixed Nimbus’ X-ray color.&lt;br /&gt;
* Monstrous Eyes (Archives mini-boss) shouldn't get stuck as easily in the Archives.&lt;br /&gt;
* Various fixes and tweaks to different enemy skills.&lt;br /&gt;
* Fixed a crash caused by the Defender’s Halberd.&lt;br /&gt;
* Crash fixes.&lt;br /&gt;
* Performance improvements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 99, August 6, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed an invulnerability exploit&lt;br /&gt;
*Reworked luck to be a bit more consistent&lt;br /&gt;
*Made it easier to hit with the Thiefs Grappling Hook and Warlocks Soul Dagger&lt;br /&gt;
*Fix for accidental character duplication that could happen after character creation&lt;br /&gt;
*Fixed menu lock when getting disconnected while typing in multiplayer chat&lt;br /&gt;
*Fixed walking pets being stuck indefinitely&lt;br /&gt;
*Gladiator class is now retroactively unlocked if gladiator rank is greater than 0&lt;br /&gt;
*You can no longer die in town&lt;br /&gt;
*(Unlisted) First public build of the toolkit ([https://discordapp.com/channels/391637540303667200/391699630326284308/726127243436228620 Source])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 98, June 24, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed load screen freezing for some users running in fullscreen.&lt;br /&gt;
*Added missing blueprint for Defender's Halberd.&lt;br /&gt;
*Cape of Withdrawal can no longer be attuned. (Attuning it had no effect).&lt;br /&gt;
*Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game.&lt;br /&gt;
*Fixed names and materials for Gladiator.&lt;br /&gt;
*Fix for the Witch Hunter DLC store page button in the main menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 97, June 19, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===Witch Hunter===&lt;br /&gt;
    DLC Specific:&lt;br /&gt;
    Witch Hunter class that levels up Skill Crit Damage for the guild.&lt;br /&gt;
    Skills:&lt;br /&gt;
    Repeater Crossbow&lt;br /&gt;
    Flaming Hounds&lt;br /&gt;
    Branding Ward&lt;br /&gt;
    Witch Pyre&lt;br /&gt;
    A Murder of Crows&lt;br /&gt;
    Fanatic Zeal&lt;br /&gt;
    Searing Torch&lt;br /&gt;
&lt;br /&gt;
New Features&lt;br /&gt;
&lt;br /&gt;
*Magic Furnace - New dungeon mechanic that lets you craft items during your run.&lt;br /&gt;
*Item Gambler - New dungeon mechanic that lets you stake items for a random new one.&lt;br /&gt;
*Companions - Acquire a companion that helps you collect gold and ore.&lt;br /&gt;
*New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus.&lt;br /&gt;
*New statue - &amp;quot;Daran&amp;quot; the red priest, (requires Pyramid of Prophecy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gameplay Adjustments and Balance&lt;br /&gt;
&lt;br /&gt;
General&lt;br /&gt;
&lt;br /&gt;
*Reworked Watcher boss fight.&lt;br /&gt;
*Tweaked player NG+ scaling of Armor/Resistance.&lt;br /&gt;
*Increased boss health scaling in NG+.&lt;br /&gt;
*Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1.&lt;br /&gt;
*Path of the Magician - Changed from 20% to 25%.&lt;br /&gt;
*Path of the Warrior - Changed from 20% to 25%.&lt;br /&gt;
*Path of the Defender - Changed from 20% to 15%.&lt;br /&gt;
&lt;br /&gt;
Classes&lt;br /&gt;
&lt;br /&gt;
*Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6.&lt;br /&gt;
*Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25.&lt;br /&gt;
*Powershot - Now fires 2 additional projectiles.&lt;br /&gt;
*Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s.&lt;br /&gt;
*Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking.&lt;br /&gt;
*Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly.&lt;br /&gt;
*Holy Light - Increased healing.&lt;br /&gt;
&lt;br /&gt;
Items&lt;br /&gt;
&lt;br /&gt;
*Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%.&lt;br /&gt;
*Duke's Signet Ring - Increased healing from 3% to 7.5%.&lt;br /&gt;
*Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy.&lt;br /&gt;
*Mail of Thorns - Now also gives +2 Armor.&lt;br /&gt;
*Great Helm - Increased Armor from +5 to +7.&lt;br /&gt;
*Boots of Freedom - Changed to Epic.&lt;br /&gt;
*Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen.&lt;br /&gt;
*Markham's Mastery - Moved first set bonus from 3 to 4 items.&lt;br /&gt;
*Kings Regalia - Set bonus changed from 33%/66% to 25%/50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Various Changes and Fixes&lt;br /&gt;
&lt;br /&gt;
*Added more chest room variations.&lt;br /&gt;
*Added Monoliths used stat and accomplishment.&lt;br /&gt;
*Fixed an issue where you could get stuck outside the bridges in Upper Pyramid.&lt;br /&gt;
*Fixed pasting not being supported in chat (and all other text input widgets).&lt;br /&gt;
*Enemies can now be killed by poison.&lt;br /&gt;
*Ghosts now drain a percentage of your mana instead of a flat amount.&lt;br /&gt;
*You can now change the menu theme in options.&lt;br /&gt;
*Fixed music not starting when loading a save.&lt;br /&gt;
*Fixed a problem with fountain effects saving in town rather than in run.&lt;br /&gt;
*Fixed dungeon settings not using the host's highest NG+ level.&lt;br /&gt;
*Added an effect for Medusas Charm.&lt;br /&gt;
*Added effect and sound for gaining a potion charge with the Apothecary Set.&lt;br /&gt;
*New art for Apothecary's Sphere.&lt;br /&gt;
*Performance improvements.&lt;br /&gt;
*Crash fixes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 96, May 14, 2019==&lt;br /&gt;
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*More variation and a lot of tweaks done to the Arena&lt;br /&gt;
*Added switches to the arena&lt;br /&gt;
*Fixed Warden's destructible corpse&lt;br /&gt;
*You can now destroy the Crustworm's corpse to avoid getting stuck behind it&lt;br /&gt;
*Fixed some mini map inconsistency&lt;br /&gt;
*Fixed an empty room bug in Upper Pyramid&lt;br /&gt;
*Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon)&lt;br /&gt;
*Added new sounds&lt;br /&gt;
*The game can now handle much higher character levels&lt;br /&gt;
*New design for character color picking&lt;br /&gt;
*Fixed some crashes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 95, March 22, 2019==&lt;br /&gt;
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*Fixed random crash in Arena&lt;br /&gt;
*Fixed multiplayer timeout during loading causing a crash&lt;br /&gt;
*Gladiator summons now properly scale with skillpower for clients&lt;br /&gt;
*Fixed Book of Monsters achievement not unlocking sometimes&lt;br /&gt;
*Fix for enemies losing aggro in arena after loading&lt;br /&gt;
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&lt;br /&gt;
==Version 94, March 15, 2019==&lt;br /&gt;
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&lt;br /&gt;
*Fixed issue with double gamepads &amp;amp; joysticks.&lt;br /&gt;
*Added controller name tooltip to controls menu so controllers can be identified easier.&lt;br /&gt;
*Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu.&lt;br /&gt;
*Fixed the game editor for Linux versions of the game.&lt;br /&gt;
*The Arena is now always played during daytime.&lt;br /&gt;
*The night time in the desert is now a bit brighter.&lt;br /&gt;
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&lt;br /&gt;
==Version 93, March 13, 2019==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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==='''New Features included with the Pyramid of Prophecy DLC'''===&lt;br /&gt;
&lt;br /&gt;
*The Pyramid of Prophecy campaign is a completely new set of randomly generated levels unlike those experienced in the Forsaken Tower. New surprises and twists await you at every floor!&lt;br /&gt;
&lt;br /&gt;
*Gladiator is a new melee-oriented class focused on the art of physical combat. With the aid of a Crippling Net and Pit Fighter allies, the Gladiator is a master disabler that employs hit-n-run tactics.&lt;br /&gt;
&lt;br /&gt;
*City of Stone serves as the hub for all of the new content, including duplicates of the Fountain, Tapster, and General Store.&lt;br /&gt;
&lt;br /&gt;
*Aridara Arena is the place where you fight waves of enemies for the crowds amusement. Climb the ranks and earn riches and a special Sword Token-currency that can be spent on further upgrades.&lt;br /&gt;
&lt;br /&gt;
*The Retired Gladiator is a new NPC in the City of Stone who exchanges your character’s earned Sword Tokens for permanent upgrades.&lt;br /&gt;
&lt;br /&gt;
*The Sculptor is a a new NPC in the City of Stone who builds Statues of legendary heroes. The Statues provide unique benefits to the whole party and can be upgraded to be more potent.&lt;br /&gt;
&lt;br /&gt;
*Nimbus, The Potion Djinn remains a mystery. You’ll have to find out for yourself how to earn his aid!&lt;br /&gt;
&lt;br /&gt;
*Several new DLC-only items, drinks and dyes have been added. Jump into the game and discover them for yourself!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''New Features added to the Base Game'''===&lt;br /&gt;
&lt;br /&gt;
*The Town Hall now has a sixth tier, introducing new levels for the Chapel, General Store, Blacksmith, Magic Shop, Treasury, Ore Trader and Apothecary!&lt;br /&gt;
&lt;br /&gt;
*Custom Voices have been added to the game. Players can choose among different voice packs at the barber, and at character creation.&lt;br /&gt;
&lt;br /&gt;
*Five new items have been added to the base game: Lucky Charm, Lucky Horseshoe, Lucky Hat, Seal of Rage, and Apothecary's Flask.&lt;br /&gt;
&lt;br /&gt;
*A new stat called Luck is introduced, which quite literally makes you luckier by tipping RNG calculations, such as Crit and Evasion, in or against your favor!&lt;br /&gt;
&lt;br /&gt;
*Two new drinks have been added to the base game: Evil Infusion and The Outlook Special.&lt;br /&gt;
&lt;br /&gt;
*Three new Fountain effects have been added: Sluggish Adversaries, Miner’s Strike, and Ace Chests.&lt;br /&gt;
&lt;br /&gt;
*Added Baltzar the Beastmaster to the guild hall. Help him recover his Book of Monsters to unlock new upgrades!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Gameplay Adjustments and Balance'''===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;General&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Using the elevator in single player now pauses the game while you make a deposit.&lt;br /&gt;
*Gold and ore rewards when gaining guild hall titles have been increased.&lt;br /&gt;
*More accomplishments have been added to the game.&lt;br /&gt;
*Two more guild hall titles have been added to the game.&lt;br /&gt;
*You can now pick blessings freely on each chapel tier. Additionally, any blessing you unlock will be free to re-select when choosing to Convert.&lt;br /&gt;
*When a player is revived, they now become invulnerable for 3 seconds.&lt;br /&gt;
*Added “Sundering Strikes” monolith buff (50% armor/resistance piercing).&lt;br /&gt;
*Added “Fortuitous Events” monolith buff (+5 Luck).&lt;br /&gt;
*The Chambers now have more chest rooms.&lt;br /&gt;
*The Lock Up Fountain effect has been removed.&lt;br /&gt;
*The Armory Boss no longer drops loot when under the Empty Pockets Fountain effect.&lt;br /&gt;
*Some enemies have learned new attacks in NG+.&lt;br /&gt;
*The way enemies surround players has been adjusted to reduce clustering.&lt;br /&gt;
*Added a small chance of bosses dropping Ace keys.&lt;br /&gt;
*The Imp now gives out more ore in the early game Acts.&lt;br /&gt;
*Improved The Apothecarys upgrades.&lt;br /&gt;
*Added wind effects that slightly increase with each “Great Threat” to the Battlements.&lt;br /&gt;
*Lowered the amount of waves of trolls that jumps down when taking the fast way on Battlements Floor 1.&lt;br /&gt;
*Collapsing bridges in the Battlements should no longer be able to kill players and now have a chance to spawn a glass walk-bridge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Items&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Spheres of Power''': This set now provides a 25% damage bonus when in Combo at 3, 5, 7, and 9 pieces.&lt;br /&gt;
*'''Cloak of Many Pockets''': Increased gold gain from 25% to 50%.&lt;br /&gt;
*'''Markham's Stone''': Increased ore gain from 1% to 2% per item in the player’s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Drinks&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''A Fool's Errand''': This drink’s negative effect is now “Health Regen set to 0.”&lt;br /&gt;
*'''Frenetic Eruption''': This drink now has a 5% chance of triggering Combo when scoring Crits. The negative effect is now “+20% damage taken while out of Combo.”&lt;br /&gt;
*'''Last Stand''': This drink now provides +30% bonus damage &amp;amp; +30% damage reduction while standing still; but +10% damage taken while moving.&lt;br /&gt;
*'''Hammer Time''': This drink’s negative effect is now: “Lose 5% of your current health while standing still.”&lt;br /&gt;
*'''Unbalanced Essence''': This drink’s negative effect is now: “Lose 10% of your current mana when casting a skill.”&lt;br /&gt;
*'''Spilled Blood''': This drink’s base Health reduction has been reduced from 25% to 20%.&lt;br /&gt;
*'''Stab in the Dark''': This drink’s Darkness duration has been reduced from 2.5s to 1.5s.&lt;br /&gt;
&lt;br /&gt;
''When looking at Crimson Death, it became clear that this drink was versatile to the point of feeling mandatory in any progression-oriented build. Moving forward, we’ve chosen to split the drink’s function into two separate drinks, so that they can serve the various builds that rely on Lifesteal without making the other half feel mandatory. While this is not a catch-all fix, it will give casters and primary attackers different identities and choices when considering Lifesteal drinks. If one feels they want to invest in the other, they can still do so; but that potent combination will now take two of the five drink slots.''&lt;br /&gt;
&lt;br /&gt;
*'''Crimson Death''': This drink now only provides 5% lifesteal on Primary Attack damage.&lt;br /&gt;
*'''Evil Infusion''': This drink provides 5% Skill lifesteal. The player loses 10% of their current Health when casting a Skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Visual, Audio, and UI Changes&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The character screen now has an “Effects” tab, covering everything that is affecting your player that isn’t an item, including Fountain Effects, Drink Effects, and Monolith Buffs.&lt;br /&gt;
*Some Towers now spawn into the game by rising from below the ground when a player approaches. Additionally, their collision is now removed when they’re destroyed.&lt;br /&gt;
*It is now possible to host lobbies without a maximum player level restriction.&lt;br /&gt;
*Scrolling the mousewheel on slider widgets now slowly increases or decreases the value of the slider. (For example, when choosing a maximum player level, one tick of the mousewheel scroll increments/decrements by 1.)&lt;br /&gt;
*Player names now display on their dead corpses.&lt;br /&gt;
*Teammates’ mana bars now display under their health bars in the game field.&lt;br /&gt;
*Players now receive a visual notification when an Imp spawns.&lt;br /&gt;
*Players now receive notifications of NG+ unlocks and progression when returning to town.&lt;br /&gt;
*When playing with a gamepad, the in-game mouse pointer now resets to center-screen whenever the player opens or closes any menu or window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bug Fixes&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The Thief Class Title modifier now displays correctly in character menu when viewing the Gold Gain % tooltip.&lt;br /&gt;
*Some negative modifiers now display in the Character sheet.&lt;br /&gt;
*Grappling Hook (Thief Skill): Corrected the speed of this skill.&lt;br /&gt;
*Controllers can now be plugged in and out while the game is running.&lt;br /&gt;
*Fixed a bug where Combo Nova would trigger twice upon activation.&lt;br /&gt;
*The Flame Shield buff icon should no longer accidentally duplicate.&lt;br /&gt;
*Fixed a bug in Multiplayer games where breakables wouldn’t netsync correctly, causing them to still appear (and then be unbreakable) for some players after being broken.&lt;br /&gt;
*Fixed a bug where players could receive old network messages from game sessions they've already left.&lt;br /&gt;
*Fixed a bug where if a player’s Health displayed as 0 due to rounding, they would die upon changing floors.&lt;br /&gt;
*Fixed a bug where one of the chambers prefabs would cause heavy frame drops.&lt;br /&gt;
*Fixed an issue where players leaving and quickly rejoining a multiplayer game would prevent their character from respawning into the game.&lt;br /&gt;
*Fixed an issue where the upgrade payscale wouldn’t apply to gold/ore spent statistics.&lt;br /&gt;
*Fixed a bug where some loot was missing.&lt;br /&gt;
*Fixed an issue where the amount of Skill Stars spent in the Skill Shop was incorrectly displayed.&lt;br /&gt;
*Fixed a lighting related rendering artifact.&lt;br /&gt;
*Fixed an issue where some xray colors on player projectiles (those which go under the sides of walls, etc.) wouldn’t display correctly.&lt;br /&gt;
*Fixed collision issues with the Vampire’s coffins.&lt;br /&gt;
*Fixed a bug in Multiplayer where miniboss health bars would remain after they died.&lt;br /&gt;
*Several small visual and audio fixes have been made, as well as cleanups for performance improvement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 90, November 22, 2018==&lt;br /&gt;
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&lt;br /&gt;
*Now displaying item count per rarity in items tooltip&lt;br /&gt;
*Fixed bug with constant wind on Battlements&lt;br /&gt;
*Fix potentially missing soul link chain in UI&lt;br /&gt;
*Several skills now work better with increased attack speed (like charge)&lt;br /&gt;
*UI performance improvements&lt;br /&gt;
*Shatter level 1 used the wrong sound&lt;br /&gt;
*Changed Ice Elementals to Aberrations&lt;br /&gt;
*Fixed some dungeon shop visual inconsistencies&lt;br /&gt;
*Fixed mismatched mods in multiplayer &lt;br /&gt;
*Added option to allow or disallow modded saves for un-modded hosts&lt;br /&gt;
*Crashfixes&lt;br /&gt;
*Added settings dialog to editor&lt;br /&gt;
*Fixed issue with placing lights in editor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 89, October 2, 2018==&lt;br /&gt;
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&lt;br /&gt;
*Another fix for Battlements not always being beatable&lt;br /&gt;
*Fixed wrong title given on beating Thundersnow&lt;br /&gt;
*Only save fountain effects for server&lt;br /&gt;
*Added ability to unpack mods in mod packager&lt;br /&gt;
*Added &amp;quot;extract base resources&amp;quot; button to packager&lt;br /&gt;
*Packager now refreshes after packing or unpacking mods&lt;br /&gt;
*Fix resource mods not being marked as Workshop items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 88, August 7, 2018==&lt;br /&gt;
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&lt;br /&gt;
*Fix for Battlements not always being beatable&lt;br /&gt;
*Fix for multiplayer level switch loading&lt;br /&gt;
*Fix not being able to join because of mismatched mods even though the mods were correct&lt;br /&gt;
*Fix profiles menu crash when upgrading from an old-style savegame&lt;br /&gt;
*Fix for Linux build&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 87, September 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Added new act, Battlements, with 2 floors&lt;br /&gt;
*Chambers levels made bigger, but the act reduced to 2 floors&lt;br /&gt;
*Reworked shortcut levels&lt;br /&gt;
*Added modding support&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
===Thief===&lt;br /&gt;
*Increased health gain by level from 4 to 5&lt;br /&gt;
*Sidestep, now has both passive evasion and stacks&lt;br /&gt;
*Grappling hook, bigger hitbox&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
*Orb or Winter shards now bounce and pierce enemies&lt;br /&gt;
*Frost Shard damage increased by 10% per enemy pierced/bounce&lt;br /&gt;
*Biting Chill, increased freeze chance from 5% to 7.5%&lt;br /&gt;
*Shatter, other players can also cause a shatter from your frozen enemies&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
*Lowered base health from 75 to 60&lt;br /&gt;
*Soul Dagger now does damage on every hit, but with 2 lower damage on all levels&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
*Blastwave now places the correct Scorched Earth for level 3 &amp;amp; 4&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
*Holy Light, added a small impact aoe&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
*Marked Prey reworked to being a crit that applies the mark when it procs&lt;br /&gt;
*Powershot, 90% slow instead of 100% while charging&lt;br /&gt;
*Flurry of Arrows cooldown lowered from 2s to .75s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Items/Drinks==&lt;br /&gt;
*Added new drinks: Enchanted Slammer, Mind Control, Overflowing Physique, Frenetic Eruption, Kinetic Kiss, Spilled Blood, Stab in the Dark&lt;br /&gt;
*Drinks are now free if in stock but cost more money when out of stock&lt;br /&gt;
*Added new items: Gloves of Warding, Seal of Souls, Boots of Freedom, Duke's Signet Ring, Searing Sabatons, Mask of Bewilderment, Lesser Sphere of Time, Sphere of Time, Sphere of Warriors, Sphere of Heroes&lt;br /&gt;
*Boots of Speed split up in to two items with a set bonus, each giving as much as the old boots&lt;br /&gt;
*Lowered cooldowns of Earthsplitter, Stormcaller, Wrath of the Thundergod, Scarab of Protection and Descending Destruction so they trigger more frequently&lt;br /&gt;
*Increased damage of Spiked boots from 15 to 25&lt;br /&gt;
*Boots of the Giant moved to rare&lt;br /&gt;
*Stormcaller, increased range of the lightning bolt&lt;br /&gt;
*Descending Destruction, increased damage and burning&lt;br /&gt;
*Reinforced Gloves now block more damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fixes and changes==&lt;br /&gt;
*You no longer have to press a button under the armory statues&lt;br /&gt;
*Class titles now scale infinitely&lt;br /&gt;
*Separated respeccing attunements from skills&lt;br /&gt;
*Lowered taxes when defeating the last boss&lt;br /&gt;
*Shop no longer spawns on the first level of an act&lt;br /&gt;
*Added new shop variations&lt;br /&gt;
*Mana drain debuff is now a percentage loss of max mana&lt;br /&gt;
*Added announcement text to imp&lt;br /&gt;
*Added &amp;quot;Gold Fever&amp;quot; monolith buff&lt;br /&gt;
*Game over screen now shows icon of whoever killed you&lt;br /&gt;
*Adjusted enemy health scaling to be lower when playing as 2 or 3 people&lt;br /&gt;
*Show cost of locked chapel upgrades&lt;br /&gt;
*Added several new dyes&lt;br /&gt;
*Statistics can now go above 2 billion without getting bugged&lt;br /&gt;
*Removed attack and skill effects icon/text in character menu, it's now part of the tooltip of attack power&lt;br /&gt;
*Improved frame limiter accuracy&lt;br /&gt;
*Experimental fixes for getting pushed through walls&lt;br /&gt;
*Fix ace key being given multiple times on town reload&lt;br /&gt;
*Fix game over screen crash which can happen randomly&lt;br /&gt;
*Added and adjusted several new sounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 83, August 7, 2018==&lt;br /&gt;
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&lt;br /&gt;
*Fix for archives boss becoming permanently invincible&lt;br /&gt;
*Fixed issue where clients could move before levels had loaded completely&lt;br /&gt;
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&lt;br /&gt;
==Version 82, July 31, 2018==&lt;br /&gt;
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&lt;br /&gt;
*Fixed a multiplayer crash when people disconnect&lt;br /&gt;
*Fix for archives boss skipping certain phases&lt;br /&gt;
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&lt;br /&gt;
==Version 81, July 30, 2018==&lt;br /&gt;
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&lt;br /&gt;
*Fixed OpenGL/Intel startup crash&lt;br /&gt;
*Several other crash fixes&lt;br /&gt;
*Fixed pathfinding issue where enemies would sometimes fail to find the way&lt;br /&gt;
*Fixed several issues where game broke when resuming in or around bossfights&lt;br /&gt;
*Getting pushed through walls should now be much less common&lt;br /&gt;
*Added &amp;quot;g_extra_players&amp;quot; cvar for making the game harder&lt;br /&gt;
*Added &amp;quot;ui_speedrun&amp;quot; cvar (1 = show run timer, 2 = show run timer + level splits)&lt;br /&gt;
*Fix for Ranger being able to shoot powershot through walls&lt;br /&gt;
*Several minor visual fixes&lt;br /&gt;
*Magic Missiles, Increased collision size so they are easier to hit&lt;br /&gt;
*Thundersnow, longer cooldown and lower lifetime of frost orbs&lt;br /&gt;
*Thundersnow, decreased wind strength slightly&lt;br /&gt;
*Thundersnow, no longer shoots 3 frost balls in mp&lt;br /&gt;
*Lich and Eye mini bosses can now be disarmed and affected by debuffs(magebane, shieldbreaker, talisman of decay)&lt;br /&gt;
*Cape of the Flamewalker, now immediately applies damage when in range&lt;br /&gt;
*Ghosts and flowers can no longer be affected by bleeding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 80, July 13, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
*Downscaling is now a lobby option instead of always being enabled&lt;br /&gt;
*Statues, towers, battlements and banners can now be affected by soul consumption and burning&lt;br /&gt;
*Problem with color ID when adding a new violet color, switched names on the new colors&lt;br /&gt;
*Fix thief not being able to destroy projectiles&lt;br /&gt;
*Fix floors visited stat on game over screen&lt;br /&gt;
*Fixed languages not loading on some older Linux XFS filesystems&lt;br /&gt;
*Increased maximum class titles by 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 79, July 12, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
==Classes==&lt;br /&gt;
There was a common theme across several classes where a few skills were unleveled in favor for skill points to be used for [[Magic_Anvil#Item_Attunement|attunements]], especially in high NG+ modes. While it’s great that the diversity exists that allowed players to chose to avoid leveling unfavored skills for their build, we felt that some skills were left to the side strictly because they felt too weak overall to be worth the points, rather than a build preference. You should feel the effects of leaving a skill unleveled.&lt;br /&gt;
&lt;br /&gt;
These changes to classes should promote more active gameplay, and also allow for some new multiplayer class interactions. We have given every character a free retrain to try out new skills.&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
*Lay on Hands is now an active skill that will buff the Paladin and all allies in an area around the Paladin&lt;br /&gt;
**The buff heals allies for 3/5/7/9 + 2% of max health&lt;br /&gt;
**Provides a shield that has a 25% chance to block 5/10/15/20 magical damage (this was moved from Shield)&lt;br /&gt;
**The buff lasts for 3/3.5/4/4.5 seconds&lt;br /&gt;
*Flames of Devotion replaces Juggernaut&lt;br /&gt;
**Hitting a target with primary attack builds up stacks of magical damage to all Paladin's skills&lt;br /&gt;
**Each stack lasts for 1 second and maximum stacks are 12/24&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
*Holy Light now builds up damage slower but has increased maximum damage output of 17/24/31/38/45/52. Heals allies for 2/3/4/5/6/7 + 1% of max health&lt;br /&gt;
**Aura of Purification is now an active skill that will provide an aura around the priest that both effects allies and enemies&lt;br /&gt;
**Enemies have their speed and resistance lowered by 20/30/40%. Allies have their damage taken reduced by 10/20/30%. Aura lasts for 6/7/8 seconds&lt;br /&gt;
*Celestial Orbs will now fire at the same target as Holy Light (which can increase their range)&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
*Flurry of Arrows moved to secondary skill. No longer provides a movement speed bonus on its own. Arrows fired are the current level of the primary attack&lt;br /&gt;
*On the Prowl replaces Dodge&lt;br /&gt;
**When casting a skill the ranger receives a buff that lasts for 2/3/4/5/6 seconds&lt;br /&gt;
**The buff increases movement speed by 25% and evasion by 5/10/15/20/25%&lt;br /&gt;
*Marked Prey replaces Deadly Aim&lt;br /&gt;
**Primary attack has a chance 10% to apply a &amp;quot;Marked&amp;quot; debuff which lasts for 2.5 seconds&lt;br /&gt;
**Marked targets have a 5/10/15/20% chance to receive crits from all instances of damage&lt;br /&gt;
*Powershot replaces Explosive Bomb&lt;br /&gt;
**Charged ranged attack that deals up to 100/200/300 magical damage with 50% resistance piercing&lt;br /&gt;
**Maximum charge rate is reached after 1 second. Speed and damage is increased by charging&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
*Comet damage gain increased to 40/80/120/160/200/240&lt;br /&gt;
**Freeze time changed to 1/1.25/1.5/1.75/2/2.25 seconds&lt;br /&gt;
*Frost Nova, increased projectile lifetime by 50%&lt;br /&gt;
*Biting Chill slow changed to 20/25/30/35/40% and duration 2/2.5/3/3.5/4/4.5 seconds&lt;br /&gt;
**Now has a 5% chance to apply freeze for 1.25/1.5/1.75/2/2.25 seconds&lt;br /&gt;
*Ice Barrier, each time the Sorcerer casts a spell a barrier stack is added that lasts for 2.5 seconds &lt;br /&gt;
**Each stack lowers the damage taken from one instance of damage by 20/30/40/50%. Maximum stacks: 5/6/7/8&lt;br /&gt;
*Shatter, enemies killed while effected by the freeze will explode dealing 40/80 hybrid damage to nearby enemies (no longer triggers a Frost Nova)&lt;br /&gt;
&lt;br /&gt;
===Thief===&lt;br /&gt;
*Throwing Knives got 20% lower cooldown, piercing damage drop off lowered from 25% to 10%&lt;br /&gt;
**Increased damage from 10/14/18/22/26/30 to 12/16/20/24/28/3&lt;br /&gt;
*Grappling Hook gives the thief 100% evasion while grappling. No increased travel speed by leveling&lt;br /&gt;
**Stun duration changed to 0.5/0.75/1/1.25 seconds&lt;br /&gt;
*Smoke Bomb cooldown changed to 5 seconds and mana cost increased to 30/40/50&lt;br /&gt;
**The smoke bomb will now leave a smoke cloud that lasts for 2/3/4 seconds.&lt;br /&gt;
**All allies in the smoke cloud will have their evasion increased by 10/20/30%&lt;br /&gt;
*Slice and Dice stacks are now built up by hitting targets with your primary attack.&lt;br /&gt;
**Each stack provides a 2% attack speed bonus. Maximum stacks 8/16/24/32. Stack duration is 2.5 seconds, if the duration runs out all stacks are lost at once&lt;br /&gt;
**Stacks no longer provide evasion&lt;br /&gt;
*Decimating Strikes replaces Gold Fever &lt;br /&gt;
**Primary attacks have a 5/10% chance to lower enemy health by 5%, (works on bosses).&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
*Flame Breath now roots you in place unless you have combo&lt;br /&gt;
**Increased range and narrower cone of fire&lt;br /&gt;
**The fire now pierces all enemies&lt;br /&gt;
*Flame Shield is now a 20/30/40/50% damage reduction of one instance of damage with a cooldown of 8/7/6/5 seconds&lt;br /&gt;
**When Flame Shield procs your current level of Blastwave is cast&lt;br /&gt;
*Blastwave now destroys &amp;quot;blockable&amp;quot; projectiles&lt;br /&gt;
&lt;br /&gt;
===Warlock===&lt;br /&gt;
*Soul Dagger replaces Poisoned Dagger&lt;br /&gt;
**Now adds a Soul Consumption debuff to enemies that does 12/14/16/18/20/22 magical damage per second for 2.5/3/3.5/4/4.5/5 seconds&lt;br /&gt;
**The Warlock gains 5% health and 10% mana based on the damage dealt by Soul Consumption&lt;br /&gt;
*Soul Sacrifice and Blood Sacrifice has been replaced with Extended Domain which increases the range of all the Warlocks skills and Soul Cleaver which causes enemies with the Soul *Consumption debuff to spread any damage taken to nearby enemies&lt;br /&gt;
*Lightning Bolt damage scaling changed from 18/22/26/30/34/38 to 20/23/26/29/32/35&lt;br /&gt;
*Gargoyle duration is now 5 seconds on all levels. Stun time increased slightly&lt;br /&gt;
*Gargoyle and Eye of the Storm will now link together when close to each other to create long chain lightnings&lt;br /&gt;
&lt;br /&gt;
==Other balance changes==&lt;br /&gt;
===Drinks===&lt;br /&gt;
*Incendiary Demise, Lowered magical damage add from 50 to 40&lt;br /&gt;
*Wicked Sickness, Changed negative effect to 50% less damage output when not in combo&lt;br /&gt;
*Crimson Death, Lowered life steal from 7.5% to 5%&lt;br /&gt;
*Groovy Ghost, Lowered evasion bonus from 10% to 8%&lt;br /&gt;
*Smelly Old Man, Lowered mana regen bonus from +3 to +2&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Duelist's Edge, Lowered evasion bonus from 10% to 8%&lt;br /&gt;
*Slippery Cloak, Lowered evasion bonus from 10% to 6%&lt;br /&gt;
*Sandals of Swiftness, Lowered evasion bonus from 5% to 3%&lt;br /&gt;
*Markham's Mastery, Lowered Armor &amp;amp; Resistance bonus from 1 to 0.5 per item in your inventory&lt;br /&gt;
&lt;br /&gt;
===Fountain===&lt;br /&gt;
*Fountain, Increased cost of Glass Walks from +5 to +6&lt;br /&gt;
*New fountain effect: One Man Guild (No class title bonuses)&lt;br /&gt;
===Monoliths===&lt;br /&gt;
*Endless Potential, Lowered duration from 5 to 4 minutes&lt;br /&gt;
*Vigorous Restoration, Lowered duration from 10 to 8 minutes&lt;br /&gt;
&lt;br /&gt;
==Downscaling==&lt;br /&gt;
*In order to promote people playing with each other we now scale down players' characters when not playing at the highest NG+ they reached&lt;br /&gt;
*Class titles and effective level scaled down to whatever NG+ level you play on&lt;br /&gt;
*Beating a higher NG+ now always only increases your NG+ by 1&lt;br /&gt;
*Players can now get experience at lower NG+&lt;br /&gt;
&lt;br /&gt;
==Networking Fixes==&lt;br /&gt;
*Fixed load screen disappearing too soon in multiplayer&lt;br /&gt;
*Changed networking compression algorithm to a more efficient one&lt;br /&gt;
*Crash fixes&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Fixes and Changes==&lt;br /&gt;
*Removed cost for chapel convert&lt;br /&gt;
*Skills can now &amp;quot;cancel&amp;quot; the cooldown of your attack meaning you can use them rapidly one after another&lt;br /&gt;
*Rebalanced enemy experience rewards&lt;br /&gt;
*Improved details in some tooltips in character screen&lt;br /&gt;
*Fixed distance based stats descriptions&lt;br /&gt;
*Added several new colors to find&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 78, June 13, 2018==&lt;br /&gt;
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===Added Tailor===&lt;br /&gt;
A new NPC has been added to the guild hall where you can change the appearance and names of your characters.&lt;br /&gt;
Each class now has a number of equipment color slots with different materials that you can change the color of, you will also find more colors in the dungeon.&lt;br /&gt;
This change made it so previous characters now look different, in order to fix this the first visit to the tailor is free.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Added Graveyards to dungeon for breaking soul links&lt;br /&gt;
*Updated some core technology&lt;br /&gt;
*Remove &amp;quot;A1&amp;quot; etc from overlay map and replace with &amp;quot;Mines&amp;quot; etc&lt;br /&gt;
*Fix for empty prison chest rooms&lt;br /&gt;
*Fixed some instability and crashes&lt;br /&gt;
*Worked on imp balance&lt;br /&gt;
*Game now pauses when using a shrine (in singleplayer)&lt;br /&gt;
*Improved performance when a lot of upgrades and items are active&lt;br /&gt;
*Fixed bug where enemies could evade certain damage that they shouldn't&lt;br /&gt;
*Poison and burning debuff damage ticks can no longer be evaded&lt;br /&gt;
*Fixed Anvil icon showing in town when not unlocked&lt;br /&gt;
*Fix for getting stuck behind the guard at the mine entrance&lt;br /&gt;
*Fix for duplicate villager outside the tavern&lt;br /&gt;
*Changed sound for Smite, Holy Light, and Fire Breath&lt;br /&gt;
*Fixed Last Stand drink to an actual -33% movement speed&lt;br /&gt;
&lt;br /&gt;
===Fountain Balance===&lt;br /&gt;
*Bigger Bottle, moved to level 1&lt;br /&gt;
*Unlimited Springs, moved to level 2&lt;br /&gt;
*Abundant Shops, moved to level 2&lt;br /&gt;
*Mysterious Guidance, moved to level 2&lt;br /&gt;
*Elite Reinforcements, moved to level 1&lt;br /&gt;
*Dry Springs, moved to level 2&lt;br /&gt;
*Relentless Threats, moved to level 2 and changed favor from -4 to -5&lt;br /&gt;
*Lethal Traps, favor changed from -3 to -2&lt;br /&gt;
*Infrequent Threats, favor changed from 4 to 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 76, May 18, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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===New fountain===&lt;br /&gt;
&lt;br /&gt;
*The fountain has been reworked in order to give more control to the player, now instead of randomly getting positive and negative effects you get to pick them yourself.&lt;br /&gt;
&lt;br /&gt;
===Balance===&lt;br /&gt;
&lt;br /&gt;
*Crimson Death now damages 2.5% of current health per tick instead of doing flat damage&lt;br /&gt;
*Crimson Death life steal now 7.5%&lt;br /&gt;
*Fewer drinks from each barrel&lt;br /&gt;
*Changed The Last Sin from -3 mana regen to -33% mana regen.&lt;br /&gt;
*Buff to Incendiary Demise&lt;br /&gt;
*Paladin's Charge can no longer do damage to the same unit multiple times during the same charge&lt;br /&gt;
*Lowered Paladin's Whirlwind cooldown from 10 to 9 sec&lt;br /&gt;
*Fixed Paladin's Lay on hands skill healing enemies&lt;br /&gt;
*Fixed Paladin's Juggernaut and Charge doing damage to dragon iceblocks&lt;br /&gt;
*Fixed Paladin's Charge doing damage to ethereal Wraiths&lt;br /&gt;
*Fixed Thief's primary doing damage to ethereal Wraiths&lt;br /&gt;
*Increased Flurry of Arrows mana cost by 10 on all levels&lt;br /&gt;
*Removed Ranger's arrow damage falloff&lt;br /&gt;
*Removed lifesteal from return dmg&lt;br /&gt;
*Lowered damage of spike traps slightly&lt;br /&gt;
*Increased damage of floor fire traps&lt;br /&gt;
*Increased range of Cape of the Flamewalker from 50 to 60&lt;br /&gt;
*Increased damage of Cape of the Flamewalker from 5 to 10 damage per tick&lt;br /&gt;
*Increased damage of Talisman of Conflagration from 25 to 40&lt;br /&gt;
*Increased damage of Wrath of the Thundergod from 30 to 50&lt;br /&gt;
*Fixed monolith damage blessing&lt;br /&gt;
*Fixed double monolith use in multiplayer&lt;br /&gt;
*Fix for monolith achievement&lt;br /&gt;
*Removed enemy debuff resistance NG+ scaling&lt;br /&gt;
*Enemy NG+ armor scaling lowered a lot and changed to be diminishing&lt;br /&gt;
*Enemy NG+ move speed scaling changed to be diminishing&lt;br /&gt;
*Tweaked battlemages: increased cast point slightly, lowered the acceleration and max speed of the projectiles slightly, lowered the resistance pierce a bit&lt;br /&gt;
*Lowered speed of ghost ranger arrows&lt;br /&gt;
*Tweaked fire rate of skeleton archers&lt;br /&gt;
*Lowered skeleton archer arrow speed slightly&lt;br /&gt;
*NG+3 wisps now either spawn a new wisp or unleash a nova upon death, but not both&lt;br /&gt;
*Increased cooldown and added a limit on spawners spawning unit when taking damage&lt;br /&gt;
*Removed red wisps from wisp spawners&lt;br /&gt;
*Lowered final boss health&lt;br /&gt;
*Final boss attacks tweaked to do a bit less armor penetration&lt;br /&gt;
*Lowered health of some units&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Added more portraits and made them colored from the character colors&lt;br /&gt;
*More variation in Chambers&lt;br /&gt;
*Fixed some item tooltips&lt;br /&gt;
*Fixed bossbars on minibosses not being hidden from darkness view&lt;br /&gt;
*Fixed a gambling bug&lt;br /&gt;
*Show level name in overlay map&lt;br /&gt;
*Change floor number to show the actual floor number of the act instead of the global floor number&lt;br /&gt;
*Fix game unpausing when switching from guildhall to playermenu&lt;br /&gt;
*Show item forge found count&lt;br /&gt;
*Fix triple chests when destroying secret wall after loading game&lt;br /&gt;
*You are now able to see on the mini map if you used a teleport in archives&lt;br /&gt;
*Added some more glass walks&lt;br /&gt;
*Added ui_tooltip_pretty which can be disabled in order to only show a simple transparent black tooltip rather than an opaque sprite-based tooltip&lt;br /&gt;
*Fixed wrong offset in text input widgets when text is too long&lt;br /&gt;
*Netsync triggered effect modifiers (scroll of magic missile, etc.)&lt;br /&gt;
*Chapel convert button is now less confusing; it'll show the cost even when button is disabled&lt;br /&gt;
*Discord Rich Presence now shows &amp;quot;Act X floor Y&amp;quot;&lt;br /&gt;
*Fixes to skill time multipliers&lt;br /&gt;
*More blueprints in levels&lt;br /&gt;
*More barrels/blueprints in higher acts and NG+&lt;br /&gt;
*Thousands separator on upgrade buttons&lt;br /&gt;
*Show proper NG+ values for gold/ore gain in tooltips&lt;br /&gt;
*Fixed some eye boss save/load issues&lt;br /&gt;
*Fix eye boss wisps shaking when game is paused&lt;br /&gt;
*Fix empty town when reaching final guild title&lt;br /&gt;
*Fix slow loading of key purchases&lt;br /&gt;
*Clamp ui_scale between 0.05 and 100.0&lt;br /&gt;
*Fix lifesteal not healing the proper value&lt;br /&gt;
*Fix mouse getting stuck in top left corner in game over screen when console is up&lt;br /&gt;
*Added g_potion_delay&lt;br /&gt;
*Make it a bit clearer that spent stars is spent stars and not available stars&lt;br /&gt;
*Draw item tooltip above HUD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 74, April 27, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
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*Fix for missing Archives button&lt;br /&gt;
*Fixed unreachable rooms in Archives&lt;br /&gt;
*Fixed &amp;quot;gather your party before venturing forth&amp;quot; on multiplayer to singleplayer disconnect&lt;br /&gt;
*Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5%&lt;br /&gt;
*Fixed chat line delay bug&lt;br /&gt;
*Show NG+ value for goldgain in character sheet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 73, April 26, 2018==&lt;br /&gt;
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''This content patch is focused on empowering players seeking to push their limits in NG+. New and inspiring tools will be provided to the player to help them along the way. Class balance will not be a part of this patch; instead, class balance decisions will be made later, after the new meta settles down.''&lt;br /&gt;
&lt;br /&gt;
''We hope you all enjoy the new content, and have lots of fun in the push for new heights in the Forsaken Tower!''&lt;br /&gt;
&lt;br /&gt;
===Major Game Updates===&lt;br /&gt;
&lt;br /&gt;
'''Items'''&lt;br /&gt;
&lt;br /&gt;
14 new Items, 3 new Set bonuses, and the Epic Item quality have been added to the game! Explore the game to find them and discover their unique powers. &lt;br /&gt;
&lt;br /&gt;
Some changes were made to existing Items. You can read more about that below in “Chests, Item Balance and Recategorization.”&lt;br /&gt;
&lt;br /&gt;
'''Tavern'''&lt;br /&gt;
&lt;br /&gt;
''Richard Hammer is finally done polishing all those glasses (or is he?) and has begun to serve up players! These drinks each provide a power boost in exchange for some drawback.''&lt;br /&gt;
&lt;br /&gt;
*23 drinks can be discovered throughout the Forsaken Tower in the form of Barrel pickups. &lt;br /&gt;
*Collecting a Barrel immediately sends it to town; use of an elevator is not required. &lt;br /&gt;
*Barrels contain multiple charges of that drink.&lt;br /&gt;
*Barrels exist in three rarities, with Uncommon drinks only being accessible starting in NG+ and Rares in NG++.&lt;br /&gt;
*You have an initial drink limit of 3 from the Tavern before the start of a run, and also the same drink may not be consumed twice in one run.&lt;br /&gt;
*The Tavern can now be upgraded twice. Doing so increases your drinking limit and maximum Tavern drink storage.&lt;br /&gt;
&lt;br /&gt;
'''Magic Anvil'''&lt;br /&gt;
&lt;br /&gt;
''A magic anvil can randomly spawn in the Armory, with a greater spawn chance in NG+. Collecting it will immediately send it to town for access from your entire guild!''&lt;br /&gt;
&lt;br /&gt;
*Once the anvil is collected, players can see and collect blueprints for Items up to the Rare quality. Upon collection, blueprints will be available for use on all your characters.&lt;br /&gt;
*Uncommon blueprints can only be found starting in NG+, and Rare blueprints in NG++.&lt;br /&gt;
*Legendary and Epic items do not have blueprints.&lt;br /&gt;
*Some common, uncommon, and rare quality Items also do not have blueprints.&lt;br /&gt;
*Players can use the Magic Anvil in town to craft 1 Item per game using Ore. The blueprint for that Item will be a prerequisite to craft.&lt;br /&gt;
*Players cannot craft an Item if they purchased it in the Shop. Conversely, players cannot purchase the same Item from the Shop if they already crafted it.&lt;br /&gt;
*Players can use the Magic Anvil in town to spend Skill Stars on Attuning Items.The blueprint for that Item will be a prerequisite to Attune. Being Attuned to an Item treats it as if two of that Item were in your inventory.&lt;br /&gt;
*Using the “Retrain” function in your Guild Hall will now refund Attunement stars as well as Skill stars.&lt;br /&gt;
&lt;br /&gt;
'''New Game+ Overhaul'''&lt;br /&gt;
&lt;br /&gt;
*Several enemies, including bosses, have new skills and behaviours.&lt;br /&gt;
*Experience cannot be gained if your character’s level is greater than or equal to the current dungeon’s NG+ level cap or character’s own NG+ level cap.&lt;br /&gt;
*Instead of enemies receiving damage boosts per NG+ scale, the player’s Armor and Resistance are now debuffed per NG+ scale.&lt;br /&gt;
&lt;br /&gt;
''This has a few implications that deserve commentary. First, it’s important to understand that your Armor and Resistance can become negative, resulting in increased damage taken.''&lt;br /&gt;
&lt;br /&gt;
''Second, this remedies a problem Armor and Resistance used to have: poor scaling. With this change, Armor and Resistance upgrades through items will be more prized. It will take longer to hit the point of diminishing returns associated with positive armor and resistance values.''&lt;br /&gt;
&lt;br /&gt;
*Level size no longer increases per NG+ scale. Instead, there is a flat 20% increase in floor size compared to NG+0 when playing in NG+1 and beyond.&lt;br /&gt;
*Added +20% ore and gold gain per NG+ scale.&lt;br /&gt;
*Price increase for NG+ dungeon stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chests, Item Balance, and Recategorization===&lt;br /&gt;
&lt;br /&gt;
'''New Chest Drop Rates'''&lt;br /&gt;
&lt;br /&gt;
*Wood: 70% Common Item, 15% blue diamond, 5% red diamond, 5% ore, 5% Uncommon Item.&lt;br /&gt;
*Bronze: 65% Common Item, 35% Uncommon Item.&lt;br /&gt;
*Silver: 80% Uncommon Item, 20% Rare Item.&lt;br /&gt;
*Gold: 25% Uncommon Item, 65% Rare Item, 10% Epic Item.&lt;br /&gt;
*Ace: 50% Epic Item, 50% Legendary Item.&lt;br /&gt;
&lt;br /&gt;
'''Crown of Kings'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
&lt;br /&gt;
'''Sphere of Champions'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Attack Power and Skill Power during combo increased from 50 to 60.&lt;br /&gt;
&lt;br /&gt;
'''Ring of Arcane Power'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Mana cost reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Dragonscale Mail'''&lt;br /&gt;
&lt;br /&gt;
*Moved to Epic quality.&lt;br /&gt;
*Damage reduction improved to 25%, up from 20%.&lt;br /&gt;
&lt;br /&gt;
'''Earthsplitter'''&lt;br /&gt;
&lt;br /&gt;
*Physical damage from Shockwave increased from 30 to 40.&lt;br /&gt;
&lt;br /&gt;
'''Stormcaller'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Chain Lightning increased from 20 to 30.&lt;br /&gt;
&lt;br /&gt;
'''Talisman of Conflagration'''&lt;br /&gt;
&lt;br /&gt;
*Magical damage from Explosion increased from 20 to 25.&lt;br /&gt;
&lt;br /&gt;
'''King's Regalia Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Attack and Skill speed decreased to 33%/66%, down from 50%/100%.&lt;br /&gt;
&lt;br /&gt;
'''Fire and Ice Set Bonus'''&lt;br /&gt;
&lt;br /&gt;
*Bonus Magical damage on primary attack increased from 5 to 10.&lt;br /&gt;
&lt;br /&gt;
'''Shaftlocke Pickaxe'''&lt;br /&gt;
&lt;br /&gt;
*Now gives a flat 50% ore gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Improvements===&lt;br /&gt;
&lt;br /&gt;
*New Main Menu appearance.&lt;br /&gt;
*Missing Class titles will now be retroactively awarded when loading into the town. It may take multiple reloads for this to take effect.&lt;br /&gt;
*Only the Host in a multiplayer run can begin the run by going into the mines. For non-Host players, the entrance to the mine cannot be interacted with.&lt;br /&gt;
*Disconnecting from a multiplayer run will save your game for continuation in single-player.&lt;br /&gt;
*General store now has a reroll button for 100g. Purchasing a single Item grays the button, preventing further rerolls.&lt;br /&gt;
*Improved dungeon variation in Archives and Chambers.&lt;br /&gt;
*All healing, except potions, has changed in functionality. Healing is now delivered in the form of a 1-second Heal-Over-Time. If more than your Max Health would be healed within that second, the heal is instead queued into the next second’s HoT.&lt;br /&gt;
*Lifesteal can no longer heal for more health than a target has. For instance, if you have 10% Lifesteal and you hit a target with 100 current HP for 500 damage, you now heal for 10, not 50.&lt;br /&gt;
*Shrines no longer ask the player to sacrifice one stat for another. Instead, they give various temporary buffs upon interaction.&lt;br /&gt;
*Dungeon shops can no longer spawn more than once per Act; however, their appearance will be almost guaranteed.&lt;br /&gt;
*Dungeon shops now have 5 Items instead of 3, but there is now a purchase limit of 3 Items per shop. Fancy Plume now adds 2 Items to each shop, for a total of 7.&lt;br /&gt;
*The number of stars you get from leveling up now caps at 10 per level (i.e. levels beyond 35 will now only reward 10 stars).&lt;br /&gt;
*Added a “1,000,000” button in the Gambling window, visible only when you have the money to bet. Winning the bet will also reward a random Barrel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Fixes and Changes===&lt;br /&gt;
&lt;br /&gt;
*Reworked saving system into a single-file format with automatic backups.&lt;br /&gt;
*Added usable priority so player corpse's will take use priority over other usables.&lt;br /&gt;
*Added Wisp spawners on minimap.&lt;br /&gt;
*Added new achievements&lt;br /&gt;
*Added level cap, % ore gain, crit chance, and evade chance to the character tab.&lt;br /&gt;
*Added mana cost indicators in the main game UI.&lt;br /&gt;
*Removed minimap icon for the imp.&lt;br /&gt;
*Sorcerer, Shatter: Added a distance limit of 250 pixels.&lt;br /&gt;
*Prison button should now be guaranteed to spawn.&lt;br /&gt;
*Added 2 new Golden Diamonds worth 1000 and 2500 gold.&lt;br /&gt;
*You can now find players you've played with in the &amp;quot;recently played with&amp;quot; list on Steam&lt;br /&gt;
*Several save/reload fixes.&lt;br /&gt;
*The range at which enemy aggro changes is now shorter.&lt;br /&gt;
*Improved Discord rich presence.&lt;br /&gt;
*Fixed some item descriptions.&lt;br /&gt;
*Sound fixes.&lt;br /&gt;
*Other player's item sets in their inventory are now visible from the character tab.&lt;br /&gt;
*Added current NG+ level of the run in the map tab.&lt;br /&gt;
*Fixed waypoint text issues.&lt;br /&gt;
*Fixed layout issue in dungeon settings menu.&lt;br /&gt;
*Lowered drop rates of items from mini-bosses.&lt;br /&gt;
*Multiplayer menu can now select levels above level 80 if you have any such characters.&lt;br /&gt;
*Added chance of bronze chests spawning in chambers treasure rooms.&lt;br /&gt;
*Archives now have less breakables.&lt;br /&gt;
*Archives teleports now only teleport players to a single destination. This destination now has an icon on the minimap.&lt;br /&gt;
*Removed healing bannermen.&lt;br /&gt;
*Skill points no longer overlap with the key count in the UI.&lt;br /&gt;
*Added cvar ui_chat_pos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 72, April 12, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Crash fixes&lt;br /&gt;
*Improved performance of damage numbers&lt;br /&gt;
*Added minimap sprite for pings&lt;br /&gt;
*Damage bonus now gets added on before attack/skill power&lt;br /&gt;
*Old map now shows unexplored parts of the map transparently&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 71, April 10, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue where several items with a cooldown wouldn't trigger properly&lt;br /&gt;
*Pathfinding fix&lt;br /&gt;
*Smoother scrolling when in pixel-perfect rendering&lt;br /&gt;
*Added Itemiary&lt;br /&gt;
*Multiple Gold/Ore scale bonuses now summed instead of multiplicated&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 70, April 5, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Several crash fixes&lt;br /&gt;
*Fixed progress not being saved when leaving multiplayer games&lt;br /&gt;
*Stuttering fix when using non pixel-perfect rendering&lt;br /&gt;
*Notifications are now queued up instead of showing all of them at the same time&lt;br /&gt;
*Added ability to ping to other players (bind in control options)&lt;br /&gt;
*Added Discord rich presence&lt;br /&gt;
*Added lobby player list&lt;br /&gt;
*Added repeating class titles beyond NG+4&lt;br /&gt;
*Fix upgrade menu clicking needing some mouse movement&lt;br /&gt;
*Fixed long shutdown time on Linux&lt;br /&gt;
*Fixed issue with character titles becoming desynced with your NG+ progress&lt;br /&gt;
*Added option for having a minimap in the top-right corner&lt;br /&gt;
*Added ui_hud_coop console variable for diabling Coop HUD&lt;br /&gt;
*Shatter no longer spawns from the player when there is no line of sight to the enemy killed&lt;br /&gt;
*Fix for comet cooldown on level 1&lt;br /&gt;
*Added effect for spirit cloak&lt;br /&gt;
|}&lt;br /&gt;
==Version 67, March 26, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
Edit: Added a version 68 which is a hotfix for the workshop uploader and the level generation hole in prison.&lt;br /&gt;
&lt;br /&gt;
Major Game Updates&lt;br /&gt;
&lt;br /&gt;
*New multiplayer lobby hosting UI (Private/Public Selector, Player Limit Slider, Minimum Level Slider, Maximum Level Slider, NG+ Level Selector).&lt;br /&gt;
*NG+ is now selected and switchable by only the host by talking to the guard next to the entrance of the mines.&lt;br /&gt;
*NG+ is now unlocked at town level (e.g. if one of your heroes have reached NG+3, this difficulty level will now be available for all your other heroes -- no matter their NG status).&lt;br /&gt;
*Added idle movements for enemies to make maps feel more dynamic.&lt;br /&gt;
*Workshop support for languages has been added.&lt;br /&gt;
*More dungeon variation now exists in the Mines, the Prison, and the Armory.&lt;br /&gt;
*Changed how the imp spawns in dungeons. Be sure to catch him quickly!&lt;br /&gt;
*Added character HUD for multiplayer. Includes allied health bars and soul link status.&lt;br /&gt;
*Added a retrain function at the guild hall. Retraining costs 250 gold per skill point spent.&lt;br /&gt;
*Added Steam trading cards.&lt;br /&gt;
&lt;br /&gt;
Class Balance&lt;br /&gt;
&lt;br /&gt;
Thief&lt;br /&gt;
*Thieves have quickly emerged as the end-all, be-all damage carry for most playthroughs. They were too safe with their Throwing Knives build at range, while their Primary-based build suffered from being dangerously vulnerable in melee combat. These changes will help the Thief feel more empowered as a Melee damage dealer with higher evasion and greater multi-target stun potential.&lt;br /&gt;
&lt;br /&gt;
*Throwing Knives: Lowered damage increase per rank by 1. Increased cooldown from 0.2s to 0.25s. Now have an instant cast time, as opposed to .05s cast time.&lt;br /&gt;
*Gold Fever: Damage bonus now caps at 100,000 gold.&lt;br /&gt;
*Slice and Dice: The thief now gets 2% evasion for each stack of Slice and Dice. Stacks are now lost one-by-one instead of all at once, and their duration has increased from 1.5s to 2.5s.&lt;br /&gt;
*Smoke Bomb: Changed stun duration from 4s/4.5s/5s to 3s/4s/5s. Lowered cooldown from 5s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
*Rangers felt frustratingly undertuned. To help highlight what the ranger is capable of, it is receiving steep adjustments to the functionality of its primary attack. Also, more raw power is being given to Flurry of Arrows to make it feel more relevant to the kit.&lt;br /&gt;
&lt;br /&gt;
*Bow and Arrow: Movement speed penalty is now reduced by 5% with every level of this ability, from 50% initially down to 25%. Lowered cast time from .05s to instant. Reduced rate of fire penalty while moving from 50% to 25%. Increased projectile speed from 8 to 9 units per second.&lt;br /&gt;
*Flurry of Arrows: No longer blocks other skills from being used. Now does 30/40/50 physical damage per arrow, instead of using the damage from your current “Bow and Arrow” rank. &lt;br /&gt;
*Twinned Arrows: Now seeks targets more accurately.&lt;br /&gt;
&lt;br /&gt;
Sorcerer&lt;br /&gt;
&lt;br /&gt;
*Sorcerer has an established identity as a room clearer and a billiards-like gameplay aspect. Its changes here are minor, relative to that of the Thief and Ranger. The focus is instead on quality of life changes, as opposed to direct damage tuning. With so much more accuracy in its Frost Nova projectiles, the number of them is being reduced slightly as compensation.&lt;br /&gt;
&lt;br /&gt;
*Frost Shard: Projectile speed increased. Reworked this ability’s ricocheting function. When it bounces, it now seeks out a target instead of bouncing perpendicularly. Moreover, ricocheting grants bonus maximum range.&lt;br /&gt;
*Frost Nova: Lowered amount of projectiles from 13/16/19/22 to 13/15/17/19. When the projectiles bounce, they now seek out a target.&lt;br /&gt;
*Orb of Winter: Now bounces instead of disintegrating when hitting a boss, mini-boss, or construct.&lt;br /&gt;
&lt;br /&gt;
==Minor Class Changes==&lt;br /&gt;
&lt;br /&gt;
*Wizard’s Blast Wave no longer triggers its cooldown when used without mana&lt;br /&gt;
*The aim on some enemy skills should now be appropriately affected by the Confusion debuff&lt;br /&gt;
*Paladin Whirlwind now has a new animation&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Fixes and Changes==&lt;br /&gt;
&lt;br /&gt;
*Fixed map rendering for different ui_scales&lt;br /&gt;
*Calculation for life steal, gold gain, and ore gain now follow the “roll_round” algorithm. (For example, if a character has 2.5% lifesteal and hits a target for 60 damage, it has a 50% chance to heal for 1 and a 50% chance to heal for 2.)&lt;br /&gt;
*Lowered enemy NG+ armor scaling slightly&lt;br /&gt;
*Enemies now get slowed when hit by melee attacks&lt;br /&gt;
*Enemies now more readily switch aggro between players&lt;br /&gt;
*Final boss now has more hp &amp;amp; armor, and faster timing between stomps&lt;br /&gt;
*Fixed some healing abilities which unintentionally scaled with buffs that modified %max health&lt;br /&gt;
*Fixed breakables sometimes being indestructible for off host players&lt;br /&gt;
*Fixed a lot of connection lost issues (related to improved net code)&lt;br /&gt;
*Chests and secret corridors now only give duplicate items at the expected rarity, instead of a different rarity, when all items in the respective pool have been exhausted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Version 66, March 15, 2018==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a cheat that allowed farming massive amounts of ore and gold&lt;br /&gt;
*Fix for not being rewarded a kill count on the armory boss&lt;br /&gt;
*Added ui_chat_scale/ui_chat_width console variables&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Pop&amp;diff=2353</id>
		<title>Pop</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Pop&amp;diff=2353"/>
		<updated>2020-05-29T03:28:41Z</updated>

		<summary type="html">&lt;p&gt;RedSword: pop redirect to pyramid of prophecy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pyramid_of_Prophecy]]&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2352</id>
		<title>Template:Uncommons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2352"/>
		<updated>2020-05-29T02:00:46Z</updated>

		<summary type="html">&lt;p&gt;RedSword: &amp;lt;br/&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;adventurers_garb&amp;quot;&amp;gt;Adventurer's Garb&amp;lt;/span&amp;gt;|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_flask&amp;quot;&amp;gt;Apothecary's Flask&amp;lt;/span&amp;gt;||+1 Potion Charges||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_mortar_and_pestle&amp;quot;&amp;gt;Apothecary's Mortar and Pestle&amp;lt;/span&amp;gt;||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_satchel&amp;quot;&amp;gt;Apothecary's Satchel&amp;lt;/span&amp;gt;||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_sphere&amp;quot;&amp;gt;Apothecary's Sphere&amp;lt;/span&amp;gt;||Triggers Combo when drinking your Potion.||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;assassins_dagger&amp;quot;&amp;gt;Assassin's Dagger&amp;lt;/span&amp;gt;||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blood_dagger&amp;quot;&amp;gt;Blood Dagger&amp;lt;/span&amp;gt;||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;bloodletter&amp;quot;&amp;gt;Bloodletter&amp;lt;/span&amp;gt;[[File:Icon wh.png|link=]]||10% chance to apply bleeding on enemies for 5 seconds on primary attack. +25% damage done to enemies that are bleeding||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blowgun&amp;quot;&amp;gt;Blowgun&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Shoots 4 poison darts at nearby random enemies when casting a skill. 1 second cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=21}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;bomb_pouch&amp;quot;&amp;gt;Bomb Pouch&amp;lt;/span&amp;gt; [[File:MT.png|22px|link=]]||+10 Skill Power. Drops a bomb when evading dealing 100 Hybrid damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;bracers_of_quickness&amp;quot;&amp;gt;Bracers of Quickness&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Attack speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;claymore&amp;quot;&amp;gt;Claymore&amp;lt;/span&amp;gt;||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;cloak_of_many_pockets&amp;quot;&amp;gt;Cloak of Many Pockets&amp;lt;/span&amp;gt;||Gain 50% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;curios_case&amp;quot;&amp;gt;Curio's Case&amp;lt;/span&amp;gt;||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_bow&amp;quot;&amp;gt;Elven Bow&amp;lt;/span&amp;gt;||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=21}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_ruby&amp;quot;&amp;gt;Elven Ruby&amp;lt;/span&amp;gt; [[File:MT.png|22px|link=]]||+20% damage done to Undead. Undead have a 7.5% chance to drop mana crystals when killed.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=21}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;essence_collector&amp;quot;&amp;gt;Essence Collector&amp;lt;/span&amp;gt; [[File:MT.png|22px|link=]]||Casting a Skill increases all damage dealt by +50% for 3 seconds. 7 second cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;fancy_plume&amp;quot;&amp;gt;Fancy Plume&amp;lt;/span&amp;gt;||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;full_plate_mail&amp;quot;&amp;gt;Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;gloves_of_warding&amp;quot;&amp;gt;Gloves of Warding||Provides a passive block of 40 Magical damage with a cooldown of 5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;greater_ring_of_rejuvenation&amp;quot;&amp;gt;Greater Ring of Rejuvenation&amp;lt;/span&amp;gt;||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;frying_pan&amp;quot;&amp;gt;Hero Unknown's Frying Pan&amp;lt;/span&amp;gt;||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;key_ring&amp;quot;&amp;gt;Key Ring&amp;lt;/span&amp;gt;[[File:PoP.png|link=]]||50% chance to gain a random key when picking up any key. &amp;lt;br/&amp;gt;According to game files, the key chance for a bronze/silver/gold/ace key should be 45/30/20/5%, if a key is gained. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;lucky_horseshoe&amp;quot;&amp;gt;Lucky Horseshoe&amp;lt;/span&amp;gt;|| +2 Luck +0.1 Movement Speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_stone&amp;quot;&amp;gt;Markham's Stone&amp;lt;/span&amp;gt;||+2% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_aberration&amp;quot;&amp;gt;Monster Manual: Aberration&amp;lt;/span&amp;gt;||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_beast&amp;quot;&amp;gt;Monster Manual: Beast&amp;lt;/span&amp;gt;||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_construct&amp;quot;&amp;gt;Monster Manual: Construct&amp;lt;/span&amp;gt;||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_undead&amp;quot;&amp;gt;Monster Manual: Undead&amp;lt;/span&amp;gt;||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=8|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;necklace_of_prowess&amp;quot;&amp;gt;Necklace of Prowess&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Skill speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;old_map&amp;quot;&amp;gt;Old Map&amp;lt;/span&amp;gt;||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=18}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;pendant_of_penance&amp;quot;&amp;gt;Pendant of Penance&amp;lt;/span&amp;gt;||You deal +50% damage when affected by debuffs||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;rapier_of_retaliation&amp;quot;&amp;gt;Rapier of Retaliation&amp;lt;/span&amp;gt;||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickster's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;reinforced_gloves&amp;quot;&amp;gt;Reinforced Gloves&amp;lt;/span&amp;gt;||Passively block 50 damage with a cooldown of 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_transmutation&amp;quot;&amp;gt;Ring of Transmutation&amp;lt;/span&amp;gt;||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;robe_of_the_arch_magi&amp;quot;&amp;gt;Robe of the Arch-Magi&amp;lt;/span&amp;gt;||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;scarab_of_protection&amp;quot;&amp;gt;Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_souls&amp;quot;&amp;gt;Seal of Souls&amp;lt;/span&amp;gt;||Deal 0.5% more damage for each % Mana missing.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_the_martyr&amp;quot;&amp;gt;Seal of the Martyr&amp;lt;/span&amp;gt;||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;shaftlock_pickaxe&amp;quot;&amp;gt;Shaftlocke Pickaxe&amp;lt;/span&amp;gt;||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_life&amp;quot;&amp;gt;Sphere of Life&amp;lt;/span&amp;gt;||During combo, health regeneration is increased by +1.5 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_mana&amp;quot;&amp;gt;Sphere of Mana&amp;lt;/span&amp;gt;||During combo, mana regeneration is increased by +3 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_time&amp;quot;&amp;gt;Sphere of Time&amp;lt;/span&amp;gt;||Time to maintain Combo is increased by 1 second. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_warriors&amp;quot;&amp;gt;Sphere of Warriors&amp;lt;/span&amp;gt;||Kill requirement for getting combo is lowered by 2. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_unable_casting&amp;quot;&amp;gt;Staff of Unstable Casting&amp;lt;/span&amp;gt;||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;stinger&amp;quot;&amp;gt;Stinger&amp;lt;/span&amp;gt;||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;symbol_of_zeal&amp;quot;&amp;gt;Symbol of Zeal&amp;lt;/span&amp;gt; [[File:Icon wh.png|link=]]||When killing an enemy you have a 10% chance to drop a symbol on the ground that gives you a +20% skill crit chance for 5 seconds. The symbol lasts for 5 seconds and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_decay&amp;quot;&amp;gt;Talisman of Decay&amp;lt;/span&amp;gt;||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tome_of_magic_missile&amp;quot;&amp;gt;Tome of Magic Missile&amp;lt;/span&amp;gt;||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tower_shield&amp;quot;&amp;gt;Tower Shield&amp;lt;/span&amp;gt;||25% chance to block 25 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_spell_piercing&amp;quot;&amp;gt;Wand of Spell Piercing&amp;lt;/span&amp;gt;||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2351</id>
		<title>Template:Uncommons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2351"/>
		<updated>2020-05-29T01:59:46Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +Key Ring %chance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;adventurers_garb&amp;quot;&amp;gt;Adventurer's Garb&amp;lt;/span&amp;gt;|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_flask&amp;quot;&amp;gt;Apothecary's Flask&amp;lt;/span&amp;gt;||+1 Potion Charges||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_mortar_and_pestle&amp;quot;&amp;gt;Apothecary's Mortar and Pestle&amp;lt;/span&amp;gt;||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_satchel&amp;quot;&amp;gt;Apothecary's Satchel&amp;lt;/span&amp;gt;||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_sphere&amp;quot;&amp;gt;Apothecary's Sphere&amp;lt;/span&amp;gt;||Triggers Combo when drinking your Potion.||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;assassins_dagger&amp;quot;&amp;gt;Assassin's Dagger&amp;lt;/span&amp;gt;||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blood_dagger&amp;quot;&amp;gt;Blood Dagger&amp;lt;/span&amp;gt;||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;bloodletter&amp;quot;&amp;gt;Bloodletter&amp;lt;/span&amp;gt;[[File:Icon wh.png|link=]]||10% chance to apply bleeding on enemies for 5 seconds on primary attack. +25% damage done to enemies that are bleeding||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blowgun&amp;quot;&amp;gt;Blowgun&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Shoots 4 poison darts at nearby random enemies when casting a skill. 1 second cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=21}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;bomb_pouch&amp;quot;&amp;gt;Bomb Pouch&amp;lt;/span&amp;gt; [[File:MT.png|22px|link=]]||+10 Skill Power. Drops a bomb when evading dealing 100 Hybrid damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;bracers_of_quickness&amp;quot;&amp;gt;Bracers of Quickness&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Attack speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;claymore&amp;quot;&amp;gt;Claymore&amp;lt;/span&amp;gt;||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;cloak_of_many_pockets&amp;quot;&amp;gt;Cloak of Many Pockets&amp;lt;/span&amp;gt;||Gain 50% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;curios_case&amp;quot;&amp;gt;Curio's Case&amp;lt;/span&amp;gt;||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_bow&amp;quot;&amp;gt;Elven Bow&amp;lt;/span&amp;gt;||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=21}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_ruby&amp;quot;&amp;gt;Elven Ruby&amp;lt;/span&amp;gt; [[File:MT.png|22px|link=]]||+20% damage done to Undead. Undead have a 7.5% chance to drop mana crystals when killed.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=21}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;essence_collector&amp;quot;&amp;gt;Essence Collector&amp;lt;/span&amp;gt; [[File:MT.png|22px|link=]]||Casting a Skill increases all damage dealt by +50% for 3 seconds. 7 second cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;fancy_plume&amp;quot;&amp;gt;Fancy Plume&amp;lt;/span&amp;gt;||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;full_plate_mail&amp;quot;&amp;gt;Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;gloves_of_warding&amp;quot;&amp;gt;Gloves of Warding||Provides a passive block of 40 Magical damage with a cooldown of 5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;greater_ring_of_rejuvenation&amp;quot;&amp;gt;Greater Ring of Rejuvenation&amp;lt;/span&amp;gt;||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;frying_pan&amp;quot;&amp;gt;Hero Unknown's Frying Pan&amp;lt;/span&amp;gt;||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;key_ring&amp;quot;&amp;gt;Key Ring&amp;lt;/span&amp;gt;[[File:PoP.png|link=]]||50% chance to gain a random key when picking up any key. According to game files, the key chance for a bronze/silver/gold/ace key should be 45/30/20/5%, if a key is gained. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;lucky_horseshoe&amp;quot;&amp;gt;Lucky Horseshoe&amp;lt;/span&amp;gt;|| +2 Luck +0.1 Movement Speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_stone&amp;quot;&amp;gt;Markham's Stone&amp;lt;/span&amp;gt;||+2% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_aberration&amp;quot;&amp;gt;Monster Manual: Aberration&amp;lt;/span&amp;gt;||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_beast&amp;quot;&amp;gt;Monster Manual: Beast&amp;lt;/span&amp;gt;||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_construct&amp;quot;&amp;gt;Monster Manual: Construct&amp;lt;/span&amp;gt;||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_undead&amp;quot;&amp;gt;Monster Manual: Undead&amp;lt;/span&amp;gt;||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=8|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;necklace_of_prowess&amp;quot;&amp;gt;Necklace of Prowess&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Skill speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;old_map&amp;quot;&amp;gt;Old Map&amp;lt;/span&amp;gt;||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=18}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;pendant_of_penance&amp;quot;&amp;gt;Pendant of Penance&amp;lt;/span&amp;gt;||You deal +50% damage when affected by debuffs||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;rapier_of_retaliation&amp;quot;&amp;gt;Rapier of Retaliation&amp;lt;/span&amp;gt;||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickster's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;reinforced_gloves&amp;quot;&amp;gt;Reinforced Gloves&amp;lt;/span&amp;gt;||Passively block 50 damage with a cooldown of 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_transmutation&amp;quot;&amp;gt;Ring of Transmutation&amp;lt;/span&amp;gt;||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;robe_of_the_arch_magi&amp;quot;&amp;gt;Robe of the Arch-Magi&amp;lt;/span&amp;gt;||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;scarab_of_protection&amp;quot;&amp;gt;Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_souls&amp;quot;&amp;gt;Seal of Souls&amp;lt;/span&amp;gt;||Deal 0.5% more damage for each % Mana missing.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_the_martyr&amp;quot;&amp;gt;Seal of the Martyr&amp;lt;/span&amp;gt;||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;shaftlock_pickaxe&amp;quot;&amp;gt;Shaftlocke Pickaxe&amp;lt;/span&amp;gt;||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_life&amp;quot;&amp;gt;Sphere of Life&amp;lt;/span&amp;gt;||During combo, health regeneration is increased by +1.5 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_mana&amp;quot;&amp;gt;Sphere of Mana&amp;lt;/span&amp;gt;||During combo, mana regeneration is increased by +3 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_time&amp;quot;&amp;gt;Sphere of Time&amp;lt;/span&amp;gt;||Time to maintain Combo is increased by 1 second. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_warriors&amp;quot;&amp;gt;Sphere of Warriors&amp;lt;/span&amp;gt;||Kill requirement for getting combo is lowered by 2. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_unable_casting&amp;quot;&amp;gt;Staff of Unstable Casting&amp;lt;/span&amp;gt;||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;stinger&amp;quot;&amp;gt;Stinger&amp;lt;/span&amp;gt;||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=0|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;symbol_of_zeal&amp;quot;&amp;gt;Symbol of Zeal&amp;lt;/span&amp;gt; [[File:Icon wh.png|link=]]||When killing an enemy you have a 10% chance to drop a symbol on the ground that gives you a +20% skill crit chance for 5 seconds. The symbol lasts for 5 seconds and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_decay&amp;quot;&amp;gt;Talisman of Decay&amp;lt;/span&amp;gt;||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tome_of_magic_missile&amp;quot;&amp;gt;Tome of Magic Missile&amp;lt;/span&amp;gt;||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tower_shield&amp;quot;&amp;gt;Tower Shield&amp;lt;/span&amp;gt;||25% chance to block 25 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_spell_piercing&amp;quot;&amp;gt;Wand of Spell Piercing&amp;lt;/span&amp;gt;||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Pyramid_of_Prophecy&amp;diff=2349</id>
		<title>Pyramid of Prophecy</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Pyramid_of_Prophecy&amp;diff=2349"/>
		<updated>2020-05-23T22:29:45Z</updated>

		<summary type="html">&lt;p&gt;RedSword: disambiguated a word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spoilers=&lt;br /&gt;
This page may contain spoilers regarding the Heroes of Hammerwatch [https://store.steampowered.com/app/1015030/Pyramid_of_Prophecy/ DLC], released March 13th 2019. This DLC adds various [[Items|items]], [[Drinks|drinks]], as well as new mechanics. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
==[[Statues|Statue]] Blueprints==&lt;br /&gt;
[[File:StatueBlueprints.jpg|frame|right|From left to right: Bolgarth, Calis, Cedric, Ewran, Kyra, Ozreth, Phalarath, Wylmir]]&lt;br /&gt;
Statues and their blueprints are new with the DLC and give the player extra bonuses during their attempts at killing [[Acts#Act_6.2C_The_Battlements|Thundersnow]] or Nerys. They cost increasing amounts of [[Money#Ore|Ore]] to upgrade and act as an infinite ore sink so long as the player can continue to get higher and higher level blueprints to upgrade their statues. The blueprints (orange in color) appear on any act and floor in the Pyramid of Prophecy campaign, however unlike blueprints for the [[Magic Anvil]] statue blueprints don't appear for every player, nor are the blueprints the same statue or tier. They are entirely individual, so keep a look out on the map for your own blueprints when playing in multiplayer as no one can help you look for them.&lt;br /&gt;
&lt;br /&gt;
The blueprints do indicate what statue they upgrade, but because of the small image, it can be difficult to tell at a glance.&lt;br /&gt;
&lt;br /&gt;
Statue blueprints can generally be found up to 3 tiers above the current [[New Game Plus|New Game]] level the player is on. While not impossible to get higher tiers, it shouldn't be relied on. This encourages the player to continue delving into the pyramid at higher difficulties.&lt;br /&gt;
&lt;br /&gt;
==Sarcophagi==&lt;br /&gt;
The player will occasionally run into a sarcophagus that they can plunder. The sarcophagus acts like a &amp;quot;free&amp;quot; shop, containing 5 items no matter what and the player can pick and choose what they want from it. The game will pause in single player when interacting with a sarcophagus.&lt;br /&gt;
&lt;br /&gt;
When the player picks the [[Items|items]] they want (skipping the sarcophagus is allowed) they will be given Curse based on what items they took. the more items they pick the more curse they will get give, with Epic items being worth 51 curse, Rare 16 (2 rares are worth 51), Uncommon 4 (2 uncommmon are 11), and Common 1. The values of the curse given grow exponentially the more items the player takes, and care should be taken to manage how much curse the player contracts as it will cause problems for the player the more curse they have.&lt;br /&gt;
&lt;br /&gt;
==Curse==&lt;br /&gt;
Curse is a new mechanic that was introduced with the DLC, and is exclusive to the Pyramid campaign. It increases the chance that the player will entirely miss an attack and that any damage the player takes will be a critical hit, dealing (200+curse)% damage to the player. At lower amounts, curses can be negligible as they player still hits often enough, and unless a pyramid trap (rolling boulder or falling pillar) gets crit the player rarely has to worry about the curses. The rate at which the player loses accuracy slows the more curse the player gets, but can continue all the way to 100%. The only way to reach a curse this high is to sit on a trap that gives curse or let one of the [[Undead|Big Mummy]] miniboss or [[Pyramid of Prophecy#Queen Iris|Queen Iris]] attack the player for a long time.&lt;br /&gt;
&lt;br /&gt;
===Reducing Curse===&lt;br /&gt;
The main method of reducing curse is by rousing the djinn found in Midway, and the [[Pyramid of Prophecy#Act_3.2C_Upper Pyramid|Upper Pyramid]]. The djinn in Midway reduces curse by 3, on act 3 floor 1 by 5, floor 2 by 7, and floor 3 by 9. There are random numbers of djinn on the floors in act 3. More on the djinn in the [[Pyramid of Prophecy#Semblance|Semblance]] section.&lt;br /&gt;
&lt;br /&gt;
The next way to reduce curse are by picking up honey bottles and the [[Encounters#Imps|Imp]]. These lower the player's curse by 1, and every bottle is individual like items, where if one player picks up a bottle, a different player can still pick it up, so that there is no fighting over who gets the bottles. &lt;br /&gt;
&lt;br /&gt;
Another way to remove curse is with the [[Encounters#Imps|Imp]]. The Imp has a chance, so long as the player has any curse (visible or not) to remove '''ALL''' of the player's curse.&lt;br /&gt;
&lt;br /&gt;
The last way to lower the player's curse is by obtaining items from the [[Items#queens_radiance|Queens Radiance]] set. This set raises the 0 point for your curses, allowing you to have negative curses. Having curses below 0 does not grand any benefits besides having 0 curse, and ability to take extra curse at no determent until the player reaches the number of curses reduced by the set bonus.&lt;br /&gt;
&lt;br /&gt;
=Act 1, Desert=&lt;br /&gt;
Before you can enter the pyramid, you have to get there first. To reach the pyramid you will have to travel through 3 large desert maps, each with a shop that you can buy a map piece and one item from. The map piece is the same for everyone in multiplayer, so only 1 person should buy it.&lt;br /&gt;
&lt;br /&gt;
The map piece dictates which way is the safest to travel through. This path is the only path that will not spawn a great threat when you enter the map. Unlike in the [[Acts|Forsaken Tower]] the great threat in the desert will never end so long as you're in the map. It spawns a few sandstorms that follow the player around and will slow the player down if they get too close to it. Additionally they summmon [[Aberrations|sand elementals]] that charge at you and deal contact damage. In NG2(?) if they collide with the player, the player get stunned for a moment. If there are many elementals hitting the player in turn, the player can be in a state of near stun-lock.&lt;br /&gt;
[[File:DesertPatterns.jpg|frame|right|The different desert patterns]]&lt;br /&gt;
The desert also has its own summons as the player walks through it. While moving through the desert, your footsteps occasionally rouse a group of [[Beasts|snakes]], [[Beasts|scorpions]], or [[Aberrations|sand lurkers]] to appear right under the player. These enemies will never stop following the player, so long as they can reach the area the player is in. If a scorpion group appears, it has a chance to contain [[Beasts|massive scorpion]] that acts as the miniboss of this act. They can drop keys up to Ace, and have a chance to drop items. The sand lurkers have a chance to drop small blue [[Money|diamonds]] and [[Money#Ore|Ore]] when they die, and the quicksand they appear from will slow the player down if they walk into it.&lt;br /&gt;
&lt;br /&gt;
The desert also contains many spawners all over the map that cannot be killed like the ones in the tower, however they will stop spawning enemies after 5 to 8 spawned enemies are killed.&lt;br /&gt;
&lt;br /&gt;
Occasionally there will be a [[Pyramid of Prophecy#Sarcophagi|sarcophagus]] in the desert.&lt;br /&gt;
&lt;br /&gt;
Lastly, on one of the areas in the desert there will be a pattern in the ground. This pattern should be remembered for Act 2, as it will be used there.&lt;br /&gt;
&lt;br /&gt;
==Boss, The Giant Crustworm==&lt;br /&gt;
Enemy type: [[Beasts|Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Giant Crustworm is a reference to the giant sandworms from the book Dune. The crustworm continuously moves as long as it is not spitting rocks and takes significantly less damage when its body is being hit instead of the head. The long the fight goes on, the more enemies will appear to aid the worm along with quicksand spawners. As an added effect, skeletons are occasionally dug up to show that the player would not be the first person to fall victim to the crustworm.&lt;br /&gt;
&lt;br /&gt;
The crustworm always starts out by circling the player one or twice before surfacing halfway. While the worm is underground it is unhittable however the segments that appear during his time above ground remain for a while before sinking back into the sand. If the player is hit by the head, bitten by the worm, significant damage will be dealt. The head in this state is much weaker than the body, but it puts the player at risk of getting bit if they attempt to hit it with a melee character. As an additional risk, the worm is able to completely surround the player with its segments, trapping them in the middle for some time until the segments sink back into the ground.&lt;br /&gt;
&lt;br /&gt;
The other attack the crustworm has is that only his head will appear and he will spit out boulders that fall on the player similar to the spikes dropped by the [[Acts#Act_1.2C_The_Mines|Stone Guardian]] but with a smaller AoE. This is when the worm is weakest as he is not moving around and does not fight back other than the rocks he spits. After about 10 seconds he will burrow back into the ground and the fight continues. Which attack he uses is random, and he can do one or the other many times in a row.&lt;br /&gt;
&lt;br /&gt;
The reward for beating the boss is found in Midway, after dropping down the hole that has now appear at the top of the area.&lt;br /&gt;
&lt;br /&gt;
=Midway=&lt;br /&gt;
After dropping into the sunken pyramid, the player is in an area called Midway. They will appear back here after defeating Queen Iris as well. It is highly advantageous for the player to have the [[Fountain]] fortune &amp;quot;Glass Walks&amp;quot; active, as it allows access to the treasures in Midway.&lt;br /&gt;
&lt;br /&gt;
Rarely an Ace key can appear on the left side of the bridge near the [[Encounters#Springs|Well]]. This key is unreachable when you reach Midway the second time, yet can still appear.&lt;br /&gt;
&lt;br /&gt;
The second time the player arrives in Midway, they will be able to go to a large pile of money and ore at the top side of the map past some cursed tiles that give 1 curse every half second the player is on an active tile. If glass walks is active they can also obtain another pile of gold and money on the south side. In that south room with the money, there is a secret room crack that will take the player to another glass walk ending with a random key up to gold. This key is not always the same one that you see when falling into midway the first time via the Old Map.&lt;br /&gt;
&lt;br /&gt;
There is a fountain in Midway on your second arrival.&lt;br /&gt;
&lt;br /&gt;
To leave Midway the second time, you must interact with the djinn, summoning 3 other djinn that will fight you. Enter the rift to Semblance after the djinn are dead or immediately as the summoned djinn do not have to be killed to enter the rift. All players must be next to the same rift to enter Semblance. This holds for all Upper Pyramid rifts as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Act 2, Lower Pyramid=&lt;br /&gt;
The second act consists of many undead, snakes, and spiders along with rolling boulders and crushing pillars. The latter two appear only in rooms with chests in them. &lt;br /&gt;
&lt;br /&gt;
The miniboss of this floor is a Big Mummy that will shoot skulls that fly back and forth similar to the medusa skulls from the Castlevania series. If these skulls hit a player, they will receive 2 curse and take no damage. The Big Mummies also have a corrupt breath attack that acts like the [[Wizard|Wizard's]] flamethrower. It deals small bits of damage very quickly. On NG+1 being near the Big Mummy will cause the player to become corrupted, similar to the [[Items#spreading_corruption|Spreading Corruption]] rare item. This effect goes away once the mummy is dead or the player gets far enough away. While corrupted the player will take twice(?) the damage they would take otherwise. On NG+2 the Big Mummies will leave behind a curse circle that will give the player 2 curse should they stand within it for too long, similar to the summoning circles found on the [[Acts#Act_4.2C_The_Archives|Archives]].&lt;br /&gt;
[[File:DesertInput.jpg|frameless|200px|right]]&lt;br /&gt;
While traveling around the floor, you may run into curse circles on the ground or rolling boulders in hallways that attempt to harm the player. These will be removed if the player activates the Safe Corridors [[Fountain]] fortune.&lt;br /&gt;
&lt;br /&gt;
The chests in this act and the next are often hidden behind floor buttons and only appear once all of them have been pressed. Many traps consist of multiple buttons that have to all be pushed to get the chest, and the trap will expand itself as the buttons are pressed. Some of these buttons will have a trap directly next to them, and if the player isn't quick on their feet they may get hit by it. No traps in the pyramid are able to be disabled, however most do not require all players to traverse the entire trap thus it is usually unnecessary to send more than one or two people into the same trap to complete it.&lt;br /&gt;
&lt;br /&gt;
Some traps have cursed tiles, and when the player steps on them while they are active they will receive 1 curse every half a second. &lt;br /&gt;
&lt;br /&gt;
The rolling boulders and falling pillars do the same amount of damage: 200 [[Combat#Damage_Types|Physical]] base. It is advised to take the Gentle Traps fortune if you don't have the utmost confidence that you will be able to dodge every boulder and pillar.&lt;br /&gt;
&lt;br /&gt;
Lastly on one of the floors there will be a room to input the image found in act 1. The reward from this is random and can go all the way up to legendary. You cannot make a single mistake however or you will receive nothing. It looks like the image on the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss, Queen Iris==&lt;br /&gt;
Enemy type: [[Undead]]&lt;br /&gt;
&lt;br /&gt;
Queen iris can be troublesome if you lack the damage to take her down quickly. She is able to stomp the players near her for significant damage(150+?) and continuously summons snakes to attack the player through the fight. These snakes, a mix of Asps and Mambas. The Asps fire a poison laser at the current player position while the Mambas chase the player.&lt;br /&gt;
&lt;br /&gt;
Queen Iris will occasionally fire two cursed skulls at the player. For melee characters if you are directly behind or in front of the queen while she prepares this attack they skulls will initially fly past you, but quickly turn around to hit you. Each of these skulls applies 5 curse to the player and if the fight is prolonged, without careful dodging the player can find themselves quickly racking up curses. These curses remain on the player after the fight.&lt;br /&gt;
&lt;br /&gt;
If the player is too far away from Queen Iris she will charge the player, stomping the location that they were previously at. If there are cursed skulls flying around the room they usually end up right where she charged to, as both are chasing you, leading to melee characters often having difficulty reaching the queen while dodging the skulls.&lt;br /&gt;
&lt;br /&gt;
Lastly, Queen Iris will fire a huge swarm of bugs at the player. These bugs are not listed in the [[Bestiary]] and appear to switch from projectile to enemy after traveling a certain distance from the player. While acting like a projectile they deal a rapid burst of small damage hits, similar to the Big Mummies faced before. If the player doesn't get hit with all of the swarms they will come back to attack the player like a bat. They block attacks just like any other enemy but can be dodged just by moving around.&lt;br /&gt;
&lt;br /&gt;
Once the queen is dead, the pillars on the sides will rise and the player can pick up their reward on the left. There is never anything on the right except for some coins and pots.&lt;br /&gt;
&lt;br /&gt;
=Semblance=&lt;br /&gt;
Semblance is the world that the djinn originated from, and when the player enters the world they will appear on a purple sphere, with more appearing in the background. While the player resides in Semblance djinn will appear to fight the player. The amount of djinn that appear is dependent on the number of rifts that were opened in the previous floor. The greater the number of rifts, the more djinn will spawn.&lt;br /&gt;
&lt;br /&gt;
If the player has enough movement speed (around 3.0) they can walk in circles around the edge of their Semblance platform and avoid most attacks.&lt;br /&gt;
&lt;br /&gt;
After about 30 seconds the player will automatically be sent out of Semblance and onto the next floor. The timer for this is denoted by radiating waves from the center of the platform. While the player is teleporting they take no damage.&lt;br /&gt;
&lt;br /&gt;
=Act 3, Upper Pyramid=&lt;br /&gt;
The final act of the Pyramid of Prophecy consist of very large, ornate floors that have a lot of gold and ore scattered around. It is common to obtain well over 200k in this act alone.&lt;br /&gt;
&lt;br /&gt;
One of the notable features on the floor are various number of meditating djinn around the floor. The amount ranges from 1 to over 5 and is completely random. If the player interacts with one of them, they can open a rift to Semblance This summons a great threat which is a group of 5 djinn from every opened rift. They will teleport to the player if they are too far away. Rousing a djinn will remove 5, 7, or 9 curses depending on what floor the player is on. If you have 0 curses and rouse a djinn, you do not go negative unless you have the Queens Radiance set effect, but only up to the set's maximum reduction for the pieces you have at that point. If the player takes too long (4 minutes) to reach every djinn, a great threat will be summoned, and if there are any djinn that haven't been roused yet, one of them at random will be roused without the player getting the curse reduction effect.&lt;br /&gt;
&lt;br /&gt;
Every floor in the Upper Pyramid also contains a sarcophagus. The player is encouraged to take items from them as they have a readily available source of curse reduction in the form of meditating djinn.&lt;br /&gt;
&lt;br /&gt;
The miniboss of this act are [[Constructs|Sentinel High Priests]] and are often accompanied by other sentinels. They start out as inanimate statues and will animate after a random amount of time of the player being nearby. The regular sentinels come in a melee and ranged variety, the melee ones will charge the player like a spearman undead. The High Priests will fire off snake beams that deal magical damage, and can also fire off 12(?) beams in a circular pattern. These beams have a chance of becoming snakes themselves when they hit a wall close enough to the player. All types of sentinels are able to drop ore and small golden diamonds. If the player is min-maxing the floors, they should take the time to kill all of the sentinels on the floor for extra ore and money. All sentinels will chase the player across the floor without end like the ambushes from act 1.&lt;br /&gt;
&lt;br /&gt;
The towers on this floor are Sun Prisms and fire at the current location of the player in a prolonged beam that deals very rapid magic damage. Every 4 attacks the prism will fire off 16(?) beams that persist for a few seconds and have infinite(?) range. The player can be downed very quickly by these beams and caution should be taken when engaging the tower. Toppled Towers fortune will almost completely remove these towers, with only ones activated by taking items from a sarcophagi still appearing with the fortune.&lt;br /&gt;
&lt;br /&gt;
Two additional hazards on the floor are molten canals that fill with lava for some time before turning off. These will continue cycling on and off forever and the hazard deals 100(?) magical damage to the player. every half second they are on it. The other hazards are only found in the chest rooms and are sun beams from walls. They too turn on and off on cycles and deal less damage than the Sum Prism beams, but will hit the player just as rapidly.&lt;br /&gt;
&lt;br /&gt;
All of the traps in this act are able to be done perfectly by any character, but significant waiting for cycles to sync up may be needed if the player seeks to not get hit at all, thus taking a hit here or there to speed up the looting process should be expected.&lt;br /&gt;
&lt;br /&gt;
==Boss, Nerys==&lt;br /&gt;
Enemy type: [[Aberrations|Aberration]]&lt;br /&gt;
&lt;br /&gt;
The final boss, Nerys, is a powerful djinn that took control of another djinn, Nimbus, long ago and was trapped at the top of the pyramid as punishment. He wields many powerful attacks and can quickly kill the player if they are not prepared for his attacks.&lt;br /&gt;
&lt;br /&gt;
Nerys will always start out by attacking with his sword. When he attacks with it, fire waves will shoot out in the direction he swung. These do moderate damage, but are very fast and will boomerang back towards the player, all waves from the same swing converging at the same spot, and will leave a circle of fire on the ground. The player is lit on fire if they are hit by any part of this attack. The further into the fight the player is, the more fire waves will be summoned, with 7(?) being summoned once Nerys reaches 25% hp the first time.&lt;br /&gt;
&lt;br /&gt;
Every so often Nerys will teleport to a different location in the arena, often close to an edge. This can be somewhat problematic for melee characters as the red mist around the arena will fire at the player if they get too close to the edge, applying armor and resistance break(magebane and shieldbreaker) to the player. Right after Nerys teleports, he will fire off black orbs in all directions that cause bleeding, darkness effect on NG+, and drain the player's mana similar to the Arch Lich diamond from the [[Acts#Act_5.2C_The_Chambers|Chambers]] if they player gets hit by them and when they land they will summon an X of fire that deals magic damage and lasts for about 10(?) seconds before disappearing.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Nerys moves similarly to a Lich in that he will continually back away from the player, so getting between him and the edge of the room is effective in keeping him closer to the middle.&lt;br /&gt;
&lt;br /&gt;
When Nerys reaches 75%, 50%, and 25% HP he will heal up to 50% of his max life if the player is not able to deal enough damage to stop further healing. During his heal he will summon other djinn to fight the player, along with creating large purple orbs in a circular wave that deal very high damage to any players within them when they burst. This wave starts with one orb directly under him, and continues to radiate outwards before repeating. There IS enough space for a melee character to be directly next to Nerys after the first orb bursts without being hit by the second circle of orbs.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
Along with the regular gold and ore the player receives, when the player defeats Nerys, Nimbus is freed and is eternally indebted to you. To show his thanks, he now resides within the player's potion and will come out for 30 seconds plus 2 for every PoP NG+ level the player has beaten on that character. Nimbus deals 60 magical damage +10 per NG+ beaten and attacks just like the Sphere Djinn. Additionally, Nimbus adds 25 HP and Mana per level to your potion.&lt;br /&gt;
&lt;br /&gt;
Additionally the player will receive 10 [[Leveling_Up#Skill_Stars|Skill Stars]] for each NG level they beat the pyramid on.&lt;br /&gt;
&lt;br /&gt;
While not directly from the PoP campaign, the player can also acquire statue blueprints if they are at the correct NG+ level for obtaining statue blueprints outlined at the top of the page or on the [[Statues]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Pyramid_of_Prophecy&amp;diff=2348</id>
		<title>Pyramid of Prophecy</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Pyramid_of_Prophecy&amp;diff=2348"/>
		<updated>2020-05-23T22:28:24Z</updated>

		<summary type="html">&lt;p&gt;RedSword: generic mention of new drinks and items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spoilers=&lt;br /&gt;
This page may contain spoilers regarding the Heroes of Hammerwatch [https://store.steampowered.com/app/1015030/Pyramid_of_Prophecy/ DLC], released March 13th 2019. It adds various [[Items|items]], [[Drinks|drinks]], as well as new mechanics. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
==[[Statues|Statue]] Blueprints==&lt;br /&gt;
[[File:StatueBlueprints.jpg|frame|right|From left to right: Bolgarth, Calis, Cedric, Ewran, Kyra, Ozreth, Phalarath, Wylmir]]&lt;br /&gt;
Statues and their blueprints are new with the DLC and give the player extra bonuses during their attempts at killing [[Acts#Act_6.2C_The_Battlements|Thundersnow]] or Nerys. They cost increasing amounts of [[Money#Ore|Ore]] to upgrade and act as an infinite ore sink so long as the player can continue to get higher and higher level blueprints to upgrade their statues. The blueprints (orange in color) appear on any act and floor in the Pyramid of Prophecy campaign, however unlike blueprints for the [[Magic Anvil]] statue blueprints don't appear for every player, nor are the blueprints the same statue or tier. They are entirely individual, so keep a look out on the map for your own blueprints when playing in multiplayer as no one can help you look for them.&lt;br /&gt;
&lt;br /&gt;
The blueprints do indicate what statue they upgrade, but because of the small image, it can be difficult to tell at a glance.&lt;br /&gt;
&lt;br /&gt;
Statue blueprints can generally be found up to 3 tiers above the current [[New Game Plus|New Game]] level the player is on. While not impossible to get higher tiers, it shouldn't be relied on. This encourages the player to continue delving into the pyramid at higher difficulties.&lt;br /&gt;
&lt;br /&gt;
==Sarcophagi==&lt;br /&gt;
The player will occasionally run into a sarcophagus that they can plunder. The sarcophagus acts like a &amp;quot;free&amp;quot; shop, containing 5 items no matter what and the player can pick and choose what they want from it. The game will pause in single player when interacting with a sarcophagus.&lt;br /&gt;
&lt;br /&gt;
When the player picks the [[Items|items]] they want (skipping the sarcophagus is allowed) they will be given Curse based on what items they took. the more items they pick the more curse they will get give, with Epic items being worth 51 curse, Rare 16 (2 rares are worth 51), Uncommon 4 (2 uncommmon are 11), and Common 1. The values of the curse given grow exponentially the more items the player takes, and care should be taken to manage how much curse the player contracts as it will cause problems for the player the more curse they have.&lt;br /&gt;
&lt;br /&gt;
==Curse==&lt;br /&gt;
Curse is a new mechanic that was introduced with the DLC, and is exclusive to the Pyramid campaign. It increases the chance that the player will entirely miss an attack and that any damage the player takes will be a critical hit, dealing (200+curse)% damage to the player. At lower amounts, curses can be negligible as they player still hits often enough, and unless a pyramid trap (rolling boulder or falling pillar) gets crit the player rarely has to worry about the curses. The rate at which the player loses accuracy slows the more curse the player gets, but can continue all the way to 100%. The only way to reach a curse this high is to sit on a trap that gives curse or let one of the [[Undead|Big Mummy]] miniboss or [[Pyramid of Prophecy#Queen Iris|Queen Iris]] attack the player for a long time.&lt;br /&gt;
&lt;br /&gt;
===Reducing Curse===&lt;br /&gt;
The main method of reducing curse is by rousing the djinn found in Midway, and the [[Pyramid of Prophecy#Act_3.2C_Upper Pyramid|Upper Pyramid]]. The djinn in Midway reduces curse by 3, on act 3 floor 1 by 5, floor 2 by 7, and floor 3 by 9. There are random numbers of djinn on the floors in act 3. More on the djinn in the [[Pyramid of Prophecy#Semblance|Semblance]] section.&lt;br /&gt;
&lt;br /&gt;
The next way to reduce curse are by picking up honey bottles and the [[Encounters#Imps|Imp]]. These lower the player's curse by 1, and every bottle is individual like items, where if one player picks up a bottle, a different player can still pick it up, so that there is no fighting over who gets the bottles. &lt;br /&gt;
&lt;br /&gt;
Another way to remove curse is with the [[Encounters#Imps|Imp]]. The Imp has a chance, so long as the player has any curse (visible or not) to remove '''ALL''' of the player's curse.&lt;br /&gt;
&lt;br /&gt;
The last way to lower the player's curse is by obtaining items from the [[Items#queens_radiance|Queens Radiance]] set. This set raises the 0 point for your curses, allowing you to have negative curses. Having curses below 0 does not grand any benefits besides having 0 curse, and ability to take extra curse at no determent until the player reaches the number of curses reduced by the set bonus.&lt;br /&gt;
&lt;br /&gt;
=Act 1, Desert=&lt;br /&gt;
Before you can enter the pyramid, you have to get there first. To reach the pyramid you will have to travel through 3 large desert maps, each with a shop that you can buy a map piece and one item from. The map piece is the same for everyone in multiplayer, so only 1 person should buy it.&lt;br /&gt;
&lt;br /&gt;
The map piece dictates which way is the safest to travel through. This path is the only path that will not spawn a great threat when you enter the map. Unlike in the [[Acts|Forsaken Tower]] the great threat in the desert will never end so long as you're in the map. It spawns a few sandstorms that follow the player around and will slow the player down if they get too close to it. Additionally they summmon [[Aberrations|sand elementals]] that charge at you and deal contact damage. In NG2(?) if they collide with the player, the player get stunned for a moment. If there are many elementals hitting the player in turn, the player can be in a state of near stun-lock.&lt;br /&gt;
[[File:DesertPatterns.jpg|frame|right|The different desert patterns]]&lt;br /&gt;
The desert also has its own summons as the player walks through it. While moving through the desert, your footsteps occasionally rouse a group of [[Beasts|snakes]], [[Beasts|scorpions]], or [[Aberrations|sand lurkers]] to appear right under the player. These enemies will never stop following the player, so long as they can reach the area the player is in. If a scorpion group appears, it has a chance to contain [[Beasts|massive scorpion]] that acts as the miniboss of this act. They can drop keys up to Ace, and have a chance to drop items. The sand lurkers have a chance to drop small blue [[Money|diamonds]] and [[Money#Ore|Ore]] when they die, and the quicksand they appear from will slow the player down if they walk into it.&lt;br /&gt;
&lt;br /&gt;
The desert also contains many spawners all over the map that cannot be killed like the ones in the tower, however they will stop spawning enemies after 5 to 8 spawned enemies are killed.&lt;br /&gt;
&lt;br /&gt;
Occasionally there will be a [[Pyramid of Prophecy#Sarcophagi|sarcophagus]] in the desert.&lt;br /&gt;
&lt;br /&gt;
Lastly, on one of the areas in the desert there will be a pattern in the ground. This pattern should be remembered for Act 2, as it will be used there.&lt;br /&gt;
&lt;br /&gt;
==Boss, The Giant Crustworm==&lt;br /&gt;
Enemy type: [[Beasts|Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Giant Crustworm is a reference to the giant sandworms from the book Dune. The crustworm continuously moves as long as it is not spitting rocks and takes significantly less damage when its body is being hit instead of the head. The long the fight goes on, the more enemies will appear to aid the worm along with quicksand spawners. As an added effect, skeletons are occasionally dug up to show that the player would not be the first person to fall victim to the crustworm.&lt;br /&gt;
&lt;br /&gt;
The crustworm always starts out by circling the player one or twice before surfacing halfway. While the worm is underground it is unhittable however the segments that appear during his time above ground remain for a while before sinking back into the sand. If the player is hit by the head, bitten by the worm, significant damage will be dealt. The head in this state is much weaker than the body, but it puts the player at risk of getting bit if they attempt to hit it with a melee character. As an additional risk, the worm is able to completely surround the player with its segments, trapping them in the middle for some time until the segments sink back into the ground.&lt;br /&gt;
&lt;br /&gt;
The other attack the crustworm has is that only his head will appear and he will spit out boulders that fall on the player similar to the spikes dropped by the [[Acts#Act_1.2C_The_Mines|Stone Guardian]] but with a smaller AoE. This is when the worm is weakest as he is not moving around and does not fight back other than the rocks he spits. After about 10 seconds he will burrow back into the ground and the fight continues. Which attack he uses is random, and he can do one or the other many times in a row.&lt;br /&gt;
&lt;br /&gt;
The reward for beating the boss is found in Midway, after dropping down the hole that has now appear at the top of the area.&lt;br /&gt;
&lt;br /&gt;
=Midway=&lt;br /&gt;
After dropping into the sunken pyramid, the player is in an area called Midway. They will appear back here after defeating Queen Iris as well. It is highly advantageous for the player to have the [[Fountain]] fortune &amp;quot;Glass Walks&amp;quot; active, as it allows access to the treasures in Midway.&lt;br /&gt;
&lt;br /&gt;
Rarely an Ace key can appear on the left side of the bridge near the [[Encounters#Springs|Well]]. This key is unreachable when you reach Midway the second time, yet can still appear.&lt;br /&gt;
&lt;br /&gt;
The second time the player arrives in Midway, they will be able to go to a large pile of money and ore at the top side of the map past some cursed tiles that give 1 curse every half second the player is on an active tile. If glass walks is active they can also obtain another pile of gold and money on the south side. In that south room with the money, there is a secret room crack that will take the player to another glass walk ending with a random key up to gold. This key is not always the same one that you see when falling into midway the first time via the Old Map.&lt;br /&gt;
&lt;br /&gt;
There is a fountain in Midway on your second arrival.&lt;br /&gt;
&lt;br /&gt;
To leave Midway the second time, you must interact with the djinn, summoning 3 other djinn that will fight you. Enter the rift to Semblance after the djinn are dead or immediately as the summoned djinn do not have to be killed to enter the rift. All players must be next to the same rift to enter Semblance. This holds for all Upper Pyramid rifts as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Act 2, Lower Pyramid=&lt;br /&gt;
The second act consists of many undead, snakes, and spiders along with rolling boulders and crushing pillars. The latter two appear only in rooms with chests in them. &lt;br /&gt;
&lt;br /&gt;
The miniboss of this floor is a Big Mummy that will shoot skulls that fly back and forth similar to the medusa skulls from the Castlevania series. If these skulls hit a player, they will receive 2 curse and take no damage. The Big Mummies also have a corrupt breath attack that acts like the [[Wizard|Wizard's]] flamethrower. It deals small bits of damage very quickly. On NG+1 being near the Big Mummy will cause the player to become corrupted, similar to the [[Items#spreading_corruption|Spreading Corruption]] rare item. This effect goes away once the mummy is dead or the player gets far enough away. While corrupted the player will take twice(?) the damage they would take otherwise. On NG+2 the Big Mummies will leave behind a curse circle that will give the player 2 curse should they stand within it for too long, similar to the summoning circles found on the [[Acts#Act_4.2C_The_Archives|Archives]].&lt;br /&gt;
[[File:DesertInput.jpg|frameless|200px|right]]&lt;br /&gt;
While traveling around the floor, you may run into curse circles on the ground or rolling boulders in hallways that attempt to harm the player. These will be removed if the player activates the Safe Corridors [[Fountain]] fortune.&lt;br /&gt;
&lt;br /&gt;
The chests in this act and the next are often hidden behind floor buttons and only appear once all of them have been pressed. Many traps consist of multiple buttons that have to all be pushed to get the chest, and the trap will expand itself as the buttons are pressed. Some of these buttons will have a trap directly next to them, and if the player isn't quick on their feet they may get hit by it. No traps in the pyramid are able to be disabled, however most do not require all players to traverse the entire trap thus it is usually unnecessary to send more than one or two people into the same trap to complete it.&lt;br /&gt;
&lt;br /&gt;
Some traps have cursed tiles, and when the player steps on them while they are active they will receive 1 curse every half a second. &lt;br /&gt;
&lt;br /&gt;
The rolling boulders and falling pillars do the same amount of damage: 200 [[Combat#Damage_Types|Physical]] base. It is advised to take the Gentle Traps fortune if you don't have the utmost confidence that you will be able to dodge every boulder and pillar.&lt;br /&gt;
&lt;br /&gt;
Lastly on one of the floors there will be a room to input the image found in act 1. The reward from this is random and can go all the way up to legendary. You cannot make a single mistake however or you will receive nothing. It looks like the image on the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss, Queen Iris==&lt;br /&gt;
Enemy type: [[Undead]]&lt;br /&gt;
&lt;br /&gt;
Queen iris can be troublesome if you lack the damage to take her down quickly. She is able to stomp the players near her for significant damage(150+?) and continuously summons snakes to attack the player through the fight. These snakes, a mix of Asps and Mambas. The Asps fire a poison laser at the current player position while the Mambas chase the player.&lt;br /&gt;
&lt;br /&gt;
Queen Iris will occasionally fire two cursed skulls at the player. For melee characters if you are directly behind or in front of the queen while she prepares this attack they skulls will initially fly past you, but quickly turn around to hit you. Each of these skulls applies 5 curse to the player and if the fight is prolonged, without careful dodging the player can find themselves quickly racking up curses. These curses remain on the player after the fight.&lt;br /&gt;
&lt;br /&gt;
If the player is too far away from Queen Iris she will charge the player, stomping the location that they were previously at. If there are cursed skulls flying around the room they usually end up right where she charged to, as both are chasing you, leading to melee characters often having difficulty reaching the queen while dodging the skulls.&lt;br /&gt;
&lt;br /&gt;
Lastly, Queen Iris will fire a huge swarm of bugs at the player. These bugs are not listed in the [[Bestiary]] and appear to switch from projectile to enemy after traveling a certain distance from the player. While acting like a projectile they deal a rapid burst of small damage hits, similar to the Big Mummies faced before. If the player doesn't get hit with all of the swarms they will come back to attack the player like a bat. They block attacks just like any other enemy but can be dodged just by moving around.&lt;br /&gt;
&lt;br /&gt;
Once the queen is dead, the pillars on the sides will rise and the player can pick up their reward on the left. There is never anything on the right except for some coins and pots.&lt;br /&gt;
&lt;br /&gt;
=Semblance=&lt;br /&gt;
Semblance is the world that the djinn originated from, and when the player enters the world they will appear on a purple sphere, with more appearing in the background. While the player resides in Semblance djinn will appear to fight the player. The amount of djinn that appear is dependent on the number of rifts that were opened in the previous floor. The greater the number of rifts, the more djinn will spawn.&lt;br /&gt;
&lt;br /&gt;
If the player has enough movement speed (around 3.0) they can walk in circles around the edge of their Semblance platform and avoid most attacks.&lt;br /&gt;
&lt;br /&gt;
After about 30 seconds the player will automatically be sent out of Semblance and onto the next floor. The timer for this is denoted by radiating waves from the center of the platform. While the player is teleporting they take no damage.&lt;br /&gt;
&lt;br /&gt;
=Act 3, Upper Pyramid=&lt;br /&gt;
The final act of the Pyramid of Prophecy consist of very large, ornate floors that have a lot of gold and ore scattered around. It is common to obtain well over 200k in this act alone.&lt;br /&gt;
&lt;br /&gt;
One of the notable features on the floor are various number of meditating djinn around the floor. The amount ranges from 1 to over 5 and is completely random. If the player interacts with one of them, they can open a rift to Semblance This summons a great threat which is a group of 5 djinn from every opened rift. They will teleport to the player if they are too far away. Rousing a djinn will remove 5, 7, or 9 curses depending on what floor the player is on. If you have 0 curses and rouse a djinn, you do not go negative unless you have the Queens Radiance set effect, but only up to the set's maximum reduction for the pieces you have at that point. If the player takes too long (4 minutes) to reach every djinn, a great threat will be summoned, and if there are any djinn that haven't been roused yet, one of them at random will be roused without the player getting the curse reduction effect.&lt;br /&gt;
&lt;br /&gt;
Every floor in the Upper Pyramid also contains a sarcophagus. The player is encouraged to take items from them as they have a readily available source of curse reduction in the form of meditating djinn.&lt;br /&gt;
&lt;br /&gt;
The miniboss of this act are [[Constructs|Sentinel High Priests]] and are often accompanied by other sentinels. They start out as inanimate statues and will animate after a random amount of time of the player being nearby. The regular sentinels come in a melee and ranged variety, the melee ones will charge the player like a spearman undead. The High Priests will fire off snake beams that deal magical damage, and can also fire off 12(?) beams in a circular pattern. These beams have a chance of becoming snakes themselves when they hit a wall close enough to the player. All types of sentinels are able to drop ore and small golden diamonds. If the player is min-maxing the floors, they should take the time to kill all of the sentinels on the floor for extra ore and money. All sentinels will chase the player across the floor without end like the ambushes from act 1.&lt;br /&gt;
&lt;br /&gt;
The towers on this floor are Sun Prisms and fire at the current location of the player in a prolonged beam that deals very rapid magic damage. Every 4 attacks the prism will fire off 16(?) beams that persist for a few seconds and have infinite(?) range. The player can be downed very quickly by these beams and caution should be taken when engaging the tower. Toppled Towers fortune will almost completely remove these towers, with only ones activated by taking items from a sarcophagi still appearing with the fortune.&lt;br /&gt;
&lt;br /&gt;
Two additional hazards on the floor are molten canals that fill with lava for some time before turning off. These will continue cycling on and off forever and the hazard deals 100(?) magical damage to the player. every half second they are on it. The other hazards are only found in the chest rooms and are sun beams from walls. They too turn on and off on cycles and deal less damage than the Sum Prism beams, but will hit the player just as rapidly.&lt;br /&gt;
&lt;br /&gt;
All of the traps in this act are able to be done perfectly by any character, but significant waiting for cycles to sync up may be needed if the player seeks to not get hit at all, thus taking a hit here or there to speed up the looting process should be expected.&lt;br /&gt;
&lt;br /&gt;
==Boss, Nerys==&lt;br /&gt;
Enemy type: [[Aberrations|Aberration]]&lt;br /&gt;
&lt;br /&gt;
The final boss, Nerys, is a powerful djinn that took control of another djinn, Nimbus, long ago and was trapped at the top of the pyramid as punishment. He wields many powerful attacks and can quickly kill the player if they are not prepared for his attacks.&lt;br /&gt;
&lt;br /&gt;
Nerys will always start out by attacking with his sword. When he attacks with it, fire waves will shoot out in the direction he swung. These do moderate damage, but are very fast and will boomerang back towards the player, all waves from the same swing converging at the same spot, and will leave a circle of fire on the ground. The player is lit on fire if they are hit by any part of this attack. The further into the fight the player is, the more fire waves will be summoned, with 7(?) being summoned once Nerys reaches 25% hp the first time.&lt;br /&gt;
&lt;br /&gt;
Every so often Nerys will teleport to a different location in the arena, often close to an edge. This can be somewhat problematic for melee characters as the red mist around the arena will fire at the player if they get too close to the edge, applying armor and resistance break(magebane and shieldbreaker) to the player. Right after Nerys teleports, he will fire off black orbs in all directions that cause bleeding, darkness effect on NG+, and drain the player's mana similar to the Arch Lich diamond from the [[Acts#Act_5.2C_The_Chambers|Chambers]] if they player gets hit by them and when they land they will summon an X of fire that deals magic damage and lasts for about 10(?) seconds before disappearing.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Nerys moves similarly to a Lich in that he will continually back away from the player, so getting between him and the edge of the room is effective in keeping him closer to the middle.&lt;br /&gt;
&lt;br /&gt;
When Nerys reaches 75%, 50%, and 25% HP he will heal up to 50% of his max life if the player is not able to deal enough damage to stop further healing. During his heal he will summon other djinn to fight the player, along with creating large purple orbs in a circular wave that deal very high damage to any players within them when they burst. This wave starts with one orb directly under him, and continues to radiate outwards before repeating. There IS enough space for a melee character to be directly next to Nerys after the first orb bursts without being hit by the second circle of orbs.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
Along with the regular gold and ore the player receives, when the player defeats Nerys, Nimbus is freed and is eternally indebted to you. To show his thanks, he now resides within the player's potion and will come out for 30 seconds plus 2 for every PoP NG+ level the player has beaten on that character. Nimbus deals 60 magical damage +10 per NG+ beaten and attacks just like the Sphere Djinn. Additionally, Nimbus adds 25 HP and Mana per level to your potion.&lt;br /&gt;
&lt;br /&gt;
Additionally the player will receive 10 [[Leveling_Up#Skill_Stars|Skill Stars]] for each NG level they beat the pyramid on.&lt;br /&gt;
&lt;br /&gt;
While not directly from the PoP campaign, the player can also acquire statue blueprints if they are at the correct NG+ level for obtaining statue blueprints outlined at the top of the page or on the [[Statues]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=2347</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=2347"/>
		<updated>2020-05-23T22:23:59Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +PoP mentions for PoP drinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrisonThief.jpg|thumb|The Thief in his cell]]&lt;br /&gt;
The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades once the [[Thief]] has been found in the [[Acts#Act_2.2C_The_Prison|Prison]].&amp;lt;br&amp;gt;&lt;br /&gt;
You may purchase drinks you have found in the [[Acts|Tower]] or Pyramid to gain special buffs to aid you on your journey. The Pyramid DLC unlocks 4 drinks.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Tavern will allow you to increase you drink limit per run to 3, 4, or 5 and also increases the maximum drink storage in the Tavern.&lt;br /&gt;
&lt;br /&gt;
==Thief and Gambling==&lt;br /&gt;
Once you rescue the [[Thief]] from the [[Acts#Act_2.2C_The_Prison|Prison]] and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins. A draw will result in the 'house' winning and the 'Spike Trap' card is a Joker and will win any hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | $$&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Chance of Bonus Item&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Drinks&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Odds&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Blueprints&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Odds&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Dyes&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Odds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 1000&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 5000&lt;br /&gt;
| 33%&lt;br /&gt;
| Common&lt;br /&gt;
| 1/2&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | 10000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50%&lt;br /&gt;
| Common&lt;br /&gt;
| 1/6&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/6&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/12&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/12&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | 100000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100%&lt;br /&gt;
| Rare&lt;br /&gt;
| 1/5&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/5&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rare&lt;br /&gt;
| 1/5&lt;br /&gt;
| Rare&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 1000000&lt;br /&gt;
| 100%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rare&lt;br /&gt;
| 1/2&lt;br /&gt;
| Rare&lt;br /&gt;
| 1/3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer's Barrel Drinks==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the [[New_Game_Plus|NG]] level you are playing on. Uncommon drinks can be found on NG+1 and above and rare drinks on NG+2 and above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
|-&lt;br /&gt;
| Barrel ||style=&amp;quot;width: 75px;&amp;quot;| {{#sprite:file=File:Barrel.png|column=0|row=0}} ||style=&amp;quot;width: 75px;&amp;quot;| {{#sprite:file=File:Barrel.png|column=1|row=0}} ||style=&amp;quot;width: 75px;&amp;quot;| {{#sprite:file=File:Barrel.png|column=2|row=0}}&lt;br /&gt;
|-&lt;br /&gt;
|Max stacks||32||24||16&lt;br /&gt;
|-&lt;br /&gt;
|Cost if empty||500G||2,000G||5,000G &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in any level as long as you have the tavern unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=0}}&lt;br /&gt;
| &amp;lt;span id=&amp;quot;the_groovy_ghost&amp;quot;&amp;gt;The Groovy Ghost&amp;lt;span&amp;gt;&lt;br /&gt;
| +8% Evasion,&amp;lt;br&amp;gt;-15 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=0}}&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| +2 Mana Regen,&amp;lt;br&amp;gt;-10% Base HP&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=0}}&lt;br /&gt;
| On the Run&lt;br /&gt;
| +0.4 Movement Speed,&amp;lt;br&amp;gt;-25% Gold Gain.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=0}}&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| +100% Ore Gain,&amp;lt;br&amp;gt;-75% Gold Gain.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=1}}&lt;br /&gt;
| Mind Control&lt;br /&gt;
| Immune to confusion,&amp;lt;br&amp;gt;All other debuffs last 100% longer.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=2}}&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| -10% Damage Taken,&amp;lt;br&amp;gt;-0.4 Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=1}}&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| +50% Experience Gain,&amp;lt;br&amp;gt;-0.4 Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=3}}&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| +2HP Regen,&amp;lt;br&amp;gt;-15 Skill Power.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=0}}&lt;br /&gt;
| Enchanted Slammer&lt;br /&gt;
| +10 Physical damage on Primary Attack,&amp;lt;br&amp;gt;Primary attack costs 2.5% of your current mana.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=1|row=1}}&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| +10% Primary Critical Hit Chance,&amp;lt;br&amp;gt;-20 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=1|row=0}}&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| +20 Skill Power,&amp;lt;br&amp;gt;-10 Resistance.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=0}}&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| +25 Attack Power,&amp;lt;br&amp;gt;-15 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=2}}&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| +100% Gold Gain,&amp;lt;br&amp;gt;HP regen set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Snake Blood&lt;br /&gt;
| Immune to Poison -25% Health gained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in New Game Plus 1 (NG+1).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=1}}&lt;br /&gt;
| The Safe Bet [[File:PoP.png|link=]]&lt;br /&gt;
| +20% Armor and Resistance,&amp;lt;br&amp;gt;-5 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=0}}&lt;br /&gt;
| The Outlook Special&lt;br /&gt;
| Ore pickups trigger a 50% damage reduction for 30 seconds,&amp;lt;br&amp;gt;-50% ore gain.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=1}}&lt;br /&gt;
| The Last Sin&lt;br /&gt;
| +100% Skill Critical Damage,&amp;lt;br&amp;gt; -33% Mana Regen.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=4}}&lt;br /&gt;
| The Hairy Magus&lt;br /&gt;
| You gain 1% of your current mana when scoring critical hits with skills,&amp;lt;br&amp;gt;+25% skill cost.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=2}}&lt;br /&gt;
| The Cranky Clergyman [[File:PoP.png|link=]]&lt;br /&gt;
| +25 Resistance,&amp;lt;br&amp;gt;-25% Skill speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=8|row=2}}&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| +15% Skill Critical Chance,&amp;lt;br&amp;gt;-25% Base Mana.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=1}}&lt;br /&gt;
| Slumbering Giant [[File:PoP.png|link=]]&lt;br /&gt;
| +50 Attack power,&amp;lt;br&amp;gt;-20% attack speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=5}}&lt;br /&gt;
| Primal Fury&lt;br /&gt;
| +33% attack speed in combo,&amp;lt;br&amp;gt;No mana regen in combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=2}}&lt;br /&gt;
| Overflowing Physique&lt;br /&gt;
| +50% base Health,&amp;lt;br&amp;gt;Lose 5% of your current Mana while moving.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=1}}&lt;br /&gt;
| Last Stand&lt;br /&gt;
| +30% Damage Output Damage Reduction when standing still,&amp;lt;br&amp;gt;+10% damage taken while moving.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=0}}&lt;br /&gt;
| Homemade Hazard&lt;br /&gt;
| +100% Primary Critical Damage,&amp;lt;br&amp;gt;+10% Damage Taken.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=0}}&lt;br /&gt;
| Elemental Bruiser&lt;br /&gt;
| +75% Skill Damage,&amp;lt;br&amp;gt;+50% Skill Costs.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=3}}&lt;br /&gt;
| Double Thriller&lt;br /&gt;
| +75% Damage Dealt,&amp;lt;br&amp;gt;+25% Damage Taken.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span id=&amp;quot;The_Smirking_Shopkeeper&amp;quot;&amp;gt;The Smirking Shopkeep&amp;lt;/span&amp;gt;&lt;br /&gt;
| You can buy an additional item in dungeon shops. Items cost 50% more in dungeon shops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in New Game Plus 2 (NG+2).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=3}}&lt;br /&gt;
| Wicked Sickness&lt;br /&gt;
| +200% Damage dealt during combo,&amp;lt;br&amp;gt;-50% damage dealt out of combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=3}}&lt;br /&gt;
| Unbalanced Essence&lt;br /&gt;
| +100 Skill Power,&amp;lt;br&amp;gt;Lose 10% of current mana when casting a skill.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=2}}&lt;br /&gt;
| The Mad Proposal&lt;br /&gt;
| +400% Damage dealt,&amp;lt;br&amp;gt;Gain a permanent state of Vertigo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=3}}&lt;br /&gt;
| Stab In The Dark&lt;br /&gt;
| 50% chance to score a Critical Hit on Primary Attack,&amp;lt;br&amp;gt;Darkness effect for 1.5 seconds when using your Primary Attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=1}}&lt;br /&gt;
| Spilled Blood&lt;br /&gt;
| Primary Attack applies bleeding,&amp;lt;br&amp;gt;-20% base Health.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=3}}&lt;br /&gt;
| Perpetual Desire [[File:PoP.png|link=]]&lt;br /&gt;
| All pickups (coins, ore, mana crystals) activate combo,&amp;lt;br&amp;gt;+100% skill cost out of combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=5}}&lt;br /&gt;
| Markham's Moonshine&lt;br /&gt;
| +5% damage per item in your inventory. Spheres count twice,&amp;lt;br&amp;gt;Combo is disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=3}}&lt;br /&gt;
| Kinetic Kiss&lt;br /&gt;
| Gain 2.5% of your max Mana while moving,&amp;lt;br&amp;gt;Lose all your Mana when taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=1}}&lt;br /&gt;
| Incendiary Demise&lt;br /&gt;
| +40 magical damage on primary attack,&amp;lt;br&amp;gt;Set on fire when hitting enemies with primary attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=2}}&lt;br /&gt;
| Hammer Time&lt;br /&gt;
| +100 Attack Power,&amp;lt;br&amp;gt;Lose 5% of current HP while standing still.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=3}}&lt;br /&gt;
| Frenetic Eruption&lt;br /&gt;
| 5% chance of triggering Combo on critical hits,&amp;lt;br&amp;gt;+20% damage taken out of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=8|row=1}}&lt;br /&gt;
| Evil Infusion&lt;br /&gt;
| 5% Lifesteal on skills,&amp;lt;br&amp;gt;Lose 10% of current HP when casting a skill.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=8|row=3}}&lt;br /&gt;
| Crimson Death&lt;br /&gt;
| +5% Lifesteal on primary attacks,&amp;lt;br&amp;gt;Lose 2.5% of current health while moving.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=4}}&lt;br /&gt;
| Caustic Touch&lt;br /&gt;
| Damage dealt by skills also applies poison,&amp;lt;br&amp;gt;You become poisoned when casting a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2340</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2340"/>
		<updated>2020-05-17T06:40:47Z</updated>

		<summary type="html">&lt;p&gt;RedSword: ~Clearer first/dlc column &amp;amp; dlc links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 162 items in the game, which have the following distribution :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!DLC||Total||[[#Common Items|&amp;lt;span style=&amp;quot;color:#72777d;&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;]]||[[#Uncommon Items|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;]]||[[#Rare Items|&amp;lt;span style=&amp;quot;color:#33ccff;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;]]||[[#Epic Items|&amp;lt;span style=&amp;quot;color:#a000ff;&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;]]||[[#Legendary Items|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-style:italic;&amp;quot;&amp;gt;(Base Game)&amp;lt;/span&amp;gt;||130||48||43||27||7||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyramid of Prophecy]][[File:PoP.png|link=]]||17||2||4||8||2||1&lt;br /&gt;
|-&lt;br /&gt;
|[[Witch Hunter DLC|Witch Hunter]] [[File:Icon wh.png|link=]]||4||0||2||1||1||0&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Temple]][[File:MT.png|22px|link=]]||11||2||3||4||1||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight:bold;&amp;quot;|Total ||style=&amp;quot;font-weight:bold;&amp;quot;|162||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|40||style=&amp;quot;font-weight:bold;&amp;quot;|11||style=&amp;quot;font-weight:bold;&amp;quot;|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(For Item ID's please check [[Items_detailed|Detailed item info]])&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently twenty Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Kings Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 25% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 50% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Lantern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Rings of Recovery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;rings_of_recovery&amp;quot;&amp;gt;[[Items#ring_of_rejuvenation|Ring of Rejuvenation]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_mana|Ring of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_health|Ring of Health]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#greater_ring_of_rejuvenation|Greater Ring of Rejuvenation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: +10% Health and Mana regen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|The Shining Knight&lt;br /&gt;
|&amp;lt;span id=&amp;quot;the_shining_knight&amp;quot;&amp;gt;[[Items#great_helm|Great Helm]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#tower_shield|Tower Shield]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: Blocks 2 Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#full_plate_mail|Full Plate Mail]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Blocks 3 Physical damage&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Crescents of the Moon &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Lunar Temple DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;crescents_of_the_moon&amp;quot;&amp;gt;[[Items#waning_moon|Waning Moon]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: 2 attack power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#waxing_moon|Waxing Moon]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: 5 skill power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2339</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2339"/>
		<updated>2020-05-17T06:30:50Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Item category now links anchors in page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 162 items in the game, which have the following distribution :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Source||Total||[[#Common Items|&amp;lt;span style=&amp;quot;color:#72777d;&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;]]||[[#Uncommon Items|&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;]]||[[#Rare Items|&amp;lt;span style=&amp;quot;color:#33ccff;&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;]]||[[#Epic Items|&amp;lt;span style=&amp;quot;color:#a000ff;&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;]]||[[#Legendary Items|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Legendary&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
|Base Game||130||48||43||27||7||5&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid of Prophecy [[File:PoP.png|link=]]||17||2||4||8||2||1&lt;br /&gt;
|-&lt;br /&gt;
|Witch Hunter [[File:Icon wh.png|link=]]||4||0||2||1||1||0&lt;br /&gt;
|-&lt;br /&gt;
|Moon Temple [[File:MT.png|22px|link=]]||11||2||3||4||1||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight:bold;&amp;quot;|Total ||style=&amp;quot;font-weight:bold;&amp;quot;|162||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|40||style=&amp;quot;font-weight:bold;&amp;quot;|11||style=&amp;quot;font-weight:bold;&amp;quot;|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(For Item ID's please check [[Items_detailed|Detailed item info]])&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently twenty Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Kings Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 25% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 50% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Lantern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Rings of Recovery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;rings_of_recovery&amp;quot;&amp;gt;[[Items#ring_of_rejuvenation|Ring of Rejuvenation]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_mana|Ring of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_health|Ring of Health]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#greater_ring_of_rejuvenation|Greater Ring of Rejuvenation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: +10% Health and Mana regen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|The Shining Knight&lt;br /&gt;
|&amp;lt;span id=&amp;quot;the_shining_knight&amp;quot;&amp;gt;[[Items#great_helm|Great Helm]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#tower_shield|Tower Shield]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: Blocks 2 Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#full_plate_mail|Full Plate Mail]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Blocks 3 Physical damage&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Crescents of the Moon &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Lunar Temple DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;crescents_of_the_moon&amp;quot;&amp;gt;[[Items#waning_moon|Waning Moon]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: 2 attack power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#waxing_moon|Waxing Moon]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: 5 skill power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2338</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2338"/>
		<updated>2020-05-17T06:21:10Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Total column as 2nd, as to not separate 2 more-important column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 162 items in the game, which have the following distribution :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Source||Total||style=&amp;quot;color:#72777d;&amp;quot;|Common||style=&amp;quot;color:green;&amp;quot;|Uncommon||style=&amp;quot;color:#33ccff;&amp;quot;|Rare||style=&amp;quot;color:#a000ff;&amp;quot;|Epic||style=&amp;quot;color:red;&amp;quot;|Legendary&lt;br /&gt;
|-&lt;br /&gt;
|Base Game||130||48||43||27||7||5&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid of Prophecy [[File:PoP.png|link=]]||17||2||4||8||2||1&lt;br /&gt;
|-&lt;br /&gt;
|Witch Hunter [[File:Icon wh.png|link=]]||4||0||2||1||1||0&lt;br /&gt;
|-&lt;br /&gt;
|Moon Temple [[File:MT.png|22px|link=]]||11||2||3||4||1||1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight:bold;&amp;quot;|Total ||style=&amp;quot;font-weight:bold;&amp;quot;|162||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|40||style=&amp;quot;font-weight:bold;&amp;quot;|11||style=&amp;quot;font-weight:bold;&amp;quot;|7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(For Item ID's please check [[Items_detailed|Detailed item info]])&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently twenty Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Kings Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 25% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 50% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Lantern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Rings of Recovery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;rings_of_recovery&amp;quot;&amp;gt;[[Items#ring_of_rejuvenation|Ring of Rejuvenation]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_mana|Ring of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_health|Ring of Health]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#greater_ring_of_rejuvenation|Greater Ring of Rejuvenation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: +10% Health and Mana regen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|The Shining Knight&lt;br /&gt;
|&amp;lt;span id=&amp;quot;the_shining_knight&amp;quot;&amp;gt;[[Items#great_helm|Great Helm]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#tower_shield|Tower Shield]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: Blocks 2 Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#full_plate_mail|Full Plate Mail]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Blocks 3 Physical damage&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Crescents of the Moon &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Lunar Temple DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;crescents_of_the_moon&amp;quot;&amp;gt;[[Items#waning_moon|Waning Moon]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: 2 attack power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#waxing_moon|Waxing Moon]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: 5 skill power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2337</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2337"/>
		<updated>2020-05-17T06:18:45Z</updated>

		<summary type="html">&lt;p&gt;RedSword: ~Fixed incorrect item count, +item distribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 162 items in the game, which have the following distribution :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Source||style=&amp;quot;color:#72777d;&amp;quot;|Common||style=&amp;quot;color:green;&amp;quot;|Uncommon||style=&amp;quot;color:#33ccff;&amp;quot;|Rare||style=&amp;quot;color:#a000ff;&amp;quot;|Epic||style=&amp;quot;color:red;&amp;quot;|Legendary||Total&lt;br /&gt;
|-&lt;br /&gt;
|Base Game||48||43||27||7||5||130&lt;br /&gt;
|-&lt;br /&gt;
|Pyramid of Prophecy [[File:PoP.png|link=]]||2||4||8||2||1||17&lt;br /&gt;
|-&lt;br /&gt;
|Witch Hunter [[File:Icon wh.png|link=]]||0||2||1||1||0||4&lt;br /&gt;
|-&lt;br /&gt;
|Moon Temple [[File:MT.png|22px|link=]]||2||3||4||1||1||11&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;font-weight:bold;&amp;quot;|Total ||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|52||style=&amp;quot;font-weight:bold;&amp;quot;|40||style=&amp;quot;font-weight:bold;&amp;quot;|11||style=&amp;quot;font-weight:bold;&amp;quot;|7||style=&amp;quot;font-weight:bold;&amp;quot;|162&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(For Item ID's please check [[Items_detailed|Detailed item info]])&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently twenty Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Kings Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 25% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 50% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Lantern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Rings of Recovery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;rings_of_recovery&amp;quot;&amp;gt;[[Items#ring_of_rejuvenation|Ring of Rejuvenation]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_mana|Ring of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_health|Ring of Health]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#greater_ring_of_rejuvenation|Greater Ring of Rejuvenation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: +10% Health and Mana regen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|The Shining Knight&lt;br /&gt;
|&amp;lt;span id=&amp;quot;the_shining_knight&amp;quot;&amp;gt;[[Items#great_helm|Great Helm]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#tower_shield|Tower Shield]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: Blocks 2 Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#full_plate_mail|Full Plate Mail]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Blocks 3 Physical damage&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Crescents of the Moon &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Lunar Temple DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;crescents_of_the_moon&amp;quot;&amp;gt;[[Items#waning_moon|Waning Moon]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: 2 attack power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#waxing_moon|Waxing Moon]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: 5 skill power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Evasion&amp;diff=2336</id>
		<title>Evasion</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Evasion&amp;diff=2336"/>
		<updated>2020-05-17T05:55:10Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Combat#Evasion]]&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2335</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2335"/>
		<updated>2020-05-17T05:43:08Z</updated>

		<summary type="html">&lt;p&gt;RedSword: ~Changed &amp;quot;Lunar&amp;quot; for &amp;quot;Moon&amp;quot; (official Steam DLC name)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 162 Items (53 common, 52 uncommon, 39 rare, 11 epic, and 7 legendaries) in the game, with 15 of them being unique to the Pyramid of Prophecy DLC, 4 being unique to the Witch Hunter DLC, and 10 being unique to the Moon Temple DLC.&lt;br /&gt;
&lt;br /&gt;
(For Item ID's please check [[Items_detailed|Detailed item info]])&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently twenty Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Kings Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 25% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 50% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Lantern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Rings of Recovery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;rings_of_recovery&amp;quot;&amp;gt;[[Items#ring_of_rejuvenation|Ring of Rejuvenation]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_mana|Ring of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_health|Ring of Health]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#greater_ring_of_rejuvenation|Greater Ring of Rejuvenation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: +10% Health and Mana regen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|The Shining Knight&lt;br /&gt;
|&amp;lt;span id=&amp;quot;the_shining_knight&amp;quot;&amp;gt;[[Items#great_helm|Great Helm]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#tower_shield|Tower Shield]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: Blocks 2 Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#full_plate_mail|Full Plate Mail]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Blocks 3 Physical damage&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Crescents of the Moon &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Lunar Temple DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;crescents_of_the_moon&amp;quot;&amp;gt;[[Items#waning_moon|Waning Moon]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: 2 attack power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#waxing_moon|Waxing Moon]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: 5 skill power per lunar shield.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Blood_Rite&amp;diff=2334</id>
		<title>Blood Rite</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Blood_Rite&amp;diff=2334"/>
		<updated>2020-05-15T23:32:42Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Redirected page to Encounters#Blood Altar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Encounters#Blood_Altar]]&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Pyramid_of_Prophecy&amp;diff=2333</id>
		<title>Pyramid of Prophecy</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Pyramid_of_Prophecy&amp;diff=2333"/>
		<updated>2020-05-15T17:46:54Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +Release date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spoilers=&lt;br /&gt;
This page may contain spoilers regarding the Heroes of Hammerwatch [https://store.steampowered.com/app/1015030/Pyramid_of_Prophecy/ DLC], released March 13th 2019. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
==[[Statues|Statue]] Blueprints==&lt;br /&gt;
[[File:StatueBlueprints.jpg|frame|right|From left to right: Bolgarth, Calis, Cedric, Ewran, Kyra, Ozreth, Phalarath, Wylmir]]&lt;br /&gt;
Statues and their blueprints are new with the DLC and give the player extra bonuses during their attempts at killing [[Acts#Act_6.2C_The_Battlements|Thundersnow]] or Nerys. They cost increasing amounts of [[Money#Ore|Ore]] to upgrade and act as an infinite ore sink so long as the player can continue to get higher and higher level blueprints to upgrade their statues. The blueprints (orange in color) appear on any act and floor in the Pyramid of Prophecy campaign, however unlike blueprints for the [[Magic Anvil]] statue blueprints don't appear for every player, nor are the blueprints the same statue or tier. They are entirely individual, so keep a look out on the map for your own blueprints when playing in multiplayer as no one can help you look for them.&lt;br /&gt;
&lt;br /&gt;
The blueprints do indicate what statue they upgrade, but because of the small image, it can be difficult to tell at a glance.&lt;br /&gt;
&lt;br /&gt;
Statue blueprints can generally be found up to 3 tiers above the current [[New Game Plus|New Game]] level the player is on. While not impossible to get higher tiers, it shouldn't be relied on. This encourages the player to continue delving into the pyramid at higher difficulties.&lt;br /&gt;
&lt;br /&gt;
==Sarcophagi==&lt;br /&gt;
The player will occasionally run into a sarcophagus that they can plunder. The sarcophagus acts like a &amp;quot;free&amp;quot; shop, containing 5 items no matter what and the player can pick and choose what they want from it. The game will pause in single player when interacting with a sarcophagus.&lt;br /&gt;
&lt;br /&gt;
When the player picks the [[Items|items]] they want (skipping the sarcophagus is allowed) they will be given Curse based on what items they took. the more items they pick the more curse they will get give, with Epic items being worth 51 curse, Rare 16 (2 rares are worth 51), Uncommon 4 (2 uncommmon are 11), and Common 1. The values of the curse given grow exponentially the more items the player takes, and care should be taken to manage how much curse the player contracts as it will cause problems for the player the more curse they have.&lt;br /&gt;
&lt;br /&gt;
==Curse==&lt;br /&gt;
Curse is a new mechanic that was introduced with the DLC, and is exclusive to the Pyramid campaign. It increases the chance that the player will entirely miss an attack and that any damage the player takes will be a critical hit, dealing (200+curse)% damage to the player. At lower amounts, curses can be negligible as they player still hits often enough, and unless a pyramid trap (rolling boulder or falling pillar) gets crit the player rarely has to worry about the curses. The rate at which the player loses accuracy slows the more curse the player gets, but can continue all the way to 100%. The only way to reach a curse this high is to sit on a trap that gives curse or let one of the [[Undead|Big Mummy]] miniboss or [[Pyramid of Prophecy#Queen Iris|Queen Iris]] attack the player for a long time.&lt;br /&gt;
&lt;br /&gt;
===Reducing Curse===&lt;br /&gt;
The main method of reducing curse is by rousing the djinn found in Midway, and the [[Pyramid of Prophecy#Act_3.2C_Upper Pyramid|Upper Pyramid]]. The djinn in Midway reduces curse by 3, on act 3 floor 1 by 5, floor 2 by 7, and floor 3 by 9. There are random numbers of djinn on the floors in act 3. More on the djinn in the [[Pyramid of Prophecy#Semblance|Semblance]] section.&lt;br /&gt;
&lt;br /&gt;
The next way to reduce curse are by picking up honey bottles and the [[Encounters#Imps|Imp]]. These lower the player's curse by 1, and every bottle is individual like items, where if one player picks up a bottle, a different player can still pick it up, so that there is no fighting over who gets the bottles. &lt;br /&gt;
&lt;br /&gt;
Another way to remove curse is with the [[Encounters#Imps|Imp]]. The Imp has a chance, so long as the player has any curse (visible or not) to remove '''ALL''' of the player's curse.&lt;br /&gt;
&lt;br /&gt;
The last way to lower the player's curse is by obtaining items from the [[Items#queens_radiance|Queens Radiance]] set. This set raises the 0 point for your curses, allowing you to have negative curses. Having curses below 0 does not grand any benefits besides having 0 curse, and ability to take extra curse at no determent until the player reaches the number of curses reduced by the set bonus.&lt;br /&gt;
&lt;br /&gt;
=Act 1, Desert=&lt;br /&gt;
Before you can enter the pyramid, you have to get there first. To reach the pyramid you will have to travel through 3 large desert maps, each with a shop that you can buy a map piece and one item from. The map piece is the same for everyone in multiplayer, so only 1 person should buy it.&lt;br /&gt;
&lt;br /&gt;
The map piece dictates which way is the safest to travel through. This path is the only path that will not spawn a great threat when you enter the map. Unlike in the [[Acts|Forsaken Tower]] the great threat in the desert will never end so long as you're in the map. It spawns a few sandstorms that follow the player around and will slow the player down if they get too close to it. Additionally they summmon [[Aberrations|sand elementals]] that charge at you and deal contact damage. In NG2(?) if they collide with the player, the player get stunned for a moment. If there are many elementals hitting the player in turn, the player can be in a state of near stun-lock.&lt;br /&gt;
[[File:DesertPatterns.jpg|frame|right|The different desert patterns]]&lt;br /&gt;
The desert also has its own summons as the player walks through it. While moving through the desert, your footsteps occasionally rouse a group of [[Beasts|snakes]], [[Beasts|scorpions]], or [[Aberrations|sand lurkers]] to appear right under the player. These enemies will never stop following the player, so long as they can reach the area the player is in. If a scorpion group appears, it has a chance to contain [[Beasts|massive scorpion]] that acts as the miniboss of this act. They can drop keys up to Ace, and have a chance to drop items. The sand lurkers have a chance to drop small blue [[Money|diamonds]] and [[Money#Ore|Ore]] when they die, and the quicksand they appear from will slow the player down if they walk into it.&lt;br /&gt;
&lt;br /&gt;
The desert also contains many spawners all over the map that cannot be killed like the ones in the tower, however they will stop spawning enemies after 5 to 8 spawned enemies are killed.&lt;br /&gt;
&lt;br /&gt;
Occasionally there will be a [[Pyramid of Prophecy#Sarcophagi|sarcophagus]] in the desert.&lt;br /&gt;
&lt;br /&gt;
Lastly, on one of the areas in the desert there will be a pattern in the ground. This pattern should be remembered for Act 2, as it will be used there.&lt;br /&gt;
&lt;br /&gt;
==Boss, The Giant Crustworm==&lt;br /&gt;
Enemy type: [[Beasts|Beast]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Giant Crustworm is a reference to the giant sandworms from the book Dune. The crustworm continuously moves as long as it is not spitting rocks and takes significantly less damage when its body is being hit instead of the head. The long the fight goes on, the more enemies will appear to aid the worm along with quicksand spawners. As an added effect, skeletons are occasionally dug up to show that the player would not be the first person to fall victim to the crustworm.&lt;br /&gt;
&lt;br /&gt;
The crustworm always starts out by circling the player one or twice before surfacing halfway. While the worm is underground it is unhittable however the segments that appear during his time above ground remain for a while before sinking back into the sand. If the player is hit by the head, bitten by the worm, significant damage will be dealt. The head in this state is much weaker than the body, but it puts the player at risk of getting bit if they attempt to hit it with a melee character. As an additional risk, the worm is able to completely surround the player with its segments, trapping them in the middle for some time until the segments sink back into the ground.&lt;br /&gt;
&lt;br /&gt;
The other attack the crustworm has is that only his head will appear and he will spit out boulders that fall on the player similar to the spikes dropped by the [[Acts#Act_1.2C_The_Mines|Stone Guardian]] but with a smaller AoE. This is when the worm is weakest as he is not moving around and does not fight back other than the rocks he spits. After about 10 seconds he will burrow back into the ground and the fight continues. Which attack he uses is random, and he can do one or the other many times in a row.&lt;br /&gt;
&lt;br /&gt;
The reward for beating the boss is found in Midway, after dropping down the hole that has now appear at the top of the area.&lt;br /&gt;
&lt;br /&gt;
=Midway=&lt;br /&gt;
After dropping into the sunken pyramid, the player is in an area called Midway. They will appear back here after defeating Queen Iris as well. It is highly advantageous for the player to have the [[Fountain]] fortune &amp;quot;Glass Walks&amp;quot; active, as it allows access to the treasures in Midway.&lt;br /&gt;
&lt;br /&gt;
Rarely an Ace key can appear on the left side of the bridge near the [[Encounters#Springs|Well]]. This key is unreachable when you reach Midway the second time, yet can still appear.&lt;br /&gt;
&lt;br /&gt;
The second time the player arrives in Midway, they will be able to go to a large pile of money and ore at the top side of the map past some cursed tiles that give 1 curse every half second the player is on an active tile. If glass walks is active they can also obtain another pile of gold and money on the south side. In that south room with the money, there is a secret room crack that will take the player to another glass walk ending with a random key up to gold. This key is not always the same one that you see when falling into midway the first time via the Old Map.&lt;br /&gt;
&lt;br /&gt;
There is a fountain in Midway on your second arrival.&lt;br /&gt;
&lt;br /&gt;
To leave Midway the second time, you must interact with the djinn, summoning 3 other djinn that will fight you. Enter the rift to Semblance after the djinn are dead or immediately as the summoned djinn do not have to be killed to enter the rift. All players must be next to the same rift to enter Semblance. This holds for all Upper Pyramid rifts as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Act 2, Lower Pyramid=&lt;br /&gt;
The second act consists of many undead, snakes, and spiders along with rolling boulders and crushing pillars. The latter two appear only in rooms with chests in them. &lt;br /&gt;
&lt;br /&gt;
The miniboss of this floor is a Big Mummy that will shoot skulls that fly back and forth similar to the medusa skulls from the Castlevania series. If these skulls hit a player, they will receive 2 curse and take no damage. The Big Mummies also have a corrupt breath attack that acts like the [[Wizard|Wizard's]] flamethrower. It deals small bits of damage very quickly. On NG+1 being near the Big Mummy will cause the player to become corrupted, similar to the [[Items#spreading_corruption|Spreading Corruption]] rare item. This effect goes away once the mummy is dead or the player gets far enough away. While corrupted the player will take twice(?) the damage they would take otherwise. On NG+2 the Big Mummies will leave behind a curse circle that will give the player 2 curse should they stand within it for too long, similar to the summoning circles found on the [[Acts#Act_4.2C_The_Archives|Archives]].&lt;br /&gt;
[[File:DesertInput.jpg|frameless|200px|right]]&lt;br /&gt;
While traveling around the floor, you may run into curse circles on the ground or rolling boulders in hallways that attempt to harm the player. These will be removed if the player activates the Safe Corridors [[Fountain]] fortune.&lt;br /&gt;
&lt;br /&gt;
The chests in this act and the next are often hidden behind floor buttons and only appear once all of them have been pressed. Many traps consist of multiple buttons that have to all be pushed to get the chest, and the trap will expand itself as the buttons are pressed. Some of these buttons will have a trap directly next to them, and if the player isn't quick on their feet they may get hit by it. No traps in the pyramid are able to be disabled, however most do not require all players to traverse the entire trap thus it is usually unnecessary to send more than one or two people into the same trap to complete it.&lt;br /&gt;
&lt;br /&gt;
Some traps have cursed tiles, and when the player steps on them while they are active they will receive 1 curse every half a second. &lt;br /&gt;
&lt;br /&gt;
The rolling boulders and falling pillars do the same amount of damage: 200 [[Combat#Damage_Types|Physical]] base. It is advised to take the Gentle Traps fortune if you don't have the utmost confidence that you will be able to dodge every boulder and pillar.&lt;br /&gt;
&lt;br /&gt;
Lastly on one of the floors there will be a room to input the image found in act 1. The reward from this is random and can go all the way up to legendary. You cannot make a single mistake however or you will receive nothing. It looks like the image on the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boss, Queen Iris==&lt;br /&gt;
Enemy type: [[Undead]]&lt;br /&gt;
&lt;br /&gt;
Queen iris can be troublesome if you lack the damage to take her down quickly. She is able to stomp the players near her for significant damage(150+?) and continuously summons snakes to attack the player through the fight. These snakes, a mix of Asps and Mambas. The Asps fire a poison laser at the current player position while the Mambas chase the player.&lt;br /&gt;
&lt;br /&gt;
Queen Iris will occasionally fire two cursed skulls at the player. For melee characters if you are directly behind or in front of the queen while she prepares this attack they skulls will initially fly past you, but quickly turn around to hit you. Each of these skulls applies 5 curse to the player and if the fight is prolonged, without careful dodging the player can find themselves quickly racking up curses. These curses remain on the player after the fight.&lt;br /&gt;
&lt;br /&gt;
If the player is too far away from Queen Iris she will charge the player, stomping the location that they were previously at. If there are cursed skulls flying around the room they usually end up right where she charged to, as both are chasing you, leading to melee characters often having difficulty reaching the queen while dodging the skulls.&lt;br /&gt;
&lt;br /&gt;
Lastly, Queen Iris will fire a huge swarm of bugs at the player. These bugs are not listed in the [[Bestiary]] and appear to switch from projectile to enemy after traveling a certain distance from the player. While acting like a projectile they deal a rapid burst of small damage hits, similar to the Big Mummies faced before. If the player doesn't get hit with all of the swarms they will come back to attack the player like a bat. They block attacks just like any other enemy but can be dodged just by moving around.&lt;br /&gt;
&lt;br /&gt;
Once the queen is dead, the pillars on the sides will rise and the player can pick up their reward on the left. There is never anything on the right except for some coins and pots.&lt;br /&gt;
&lt;br /&gt;
=Semblance=&lt;br /&gt;
Semblance is the world that the djinn originated from, and when the player enters the world they will appear on a purple sphere, with more appearing in the background. While the player resides in Semblance djinn will appear to fight the player. The amount of djinn that appear is dependent on the number of rifts that were opened in the previous floor. The greater the number of rifts, the more djinn will spawn.&lt;br /&gt;
&lt;br /&gt;
If the player has enough movement speed (around 3.0) they can walk in circles around the edge of their Semblance platform and avoid most attacks.&lt;br /&gt;
&lt;br /&gt;
After about 30 seconds the player will automatically be sent out of Semblance and onto the next floor. The timer for this is denoted by radiating waves from the center of the platform. While the player is teleporting they take no damage.&lt;br /&gt;
&lt;br /&gt;
=Act 3, Upper Pyramid=&lt;br /&gt;
The final act of the Pyramid of Prophecy consist of very large, ornate floors that have a lot of gold and ore scattered around. It is common to obtain well over 200k in this act alone.&lt;br /&gt;
&lt;br /&gt;
One of the notable features on the floor are various number of meditating djinn around the floor. The amount ranges from 1 to over 5 and is completely random. If the player interacts with one of them, they can open a rift to Semblance This summons a great threat which is a group of 5 djinn from every opened rift. They will teleport to the player if they are too far away. Rousing a djinn will remove 5, 7, or 9 curses depending on what floor the player is on. If you have 0 curses and rouse a djinn, you do not go negative unless you have the Queens Radiance set effect, but only up to the set's maximum reduction for the pieces you have at that point. If the player takes too long (4 minutes) to reach every djinn, a great threat will be summoned, and if there are any djinn that haven't been roused yet, one of them at random will be roused without the player getting the curse reduction effect.&lt;br /&gt;
&lt;br /&gt;
Every floor in the Upper Pyramid also contains a sarcophagus. The player is encouraged to take items from them as they have a readily available source of curse reduction in the form of meditating djinn.&lt;br /&gt;
&lt;br /&gt;
The miniboss of this act are [[Constructs|Sentinel High Priests]] and are often accompanied by other sentinels. They start out as inanimate statues and will animate after a random amount of time of the player being nearby. The regular sentinels come in a melee and ranged variety, the melee ones will charge the player like a spearman undead. The High Priests will fire off snake beams that deal magical damage, and can also fire off 12(?) beams in a circular pattern. These beams have a chance of becoming snakes themselves when they hit a wall close enough to the player. All types of sentinels are able to drop ore and small golden diamonds. If the player is min-maxing the floors, they should take the time to kill all of the sentinels on the floor for extra ore and money. All sentinels will chase the player across the floor without end like the ambushes from act 1.&lt;br /&gt;
&lt;br /&gt;
The towers on this floor are Sun Prisms and fire at the current location of the player in a prolonged beam that deals very rapid magic damage. Every 4 attacks the prism will fire off 16(?) beams that persist for a few seconds and have infinite(?) range. The player can be downed very quickly by these beams and caution should be taken when engaging the tower. Toppled Towers fortune will almost completely remove these towers, with only ones activated by taking items from a sarcophagi still appearing with the fortune.&lt;br /&gt;
&lt;br /&gt;
Two additional hazards on the floor are molten canals that fill with lava for some time before turning off. These will continue cycling on and off forever and the hazard deals 100(?) magical damage to the player. every half second they are on it. The other hazards are only found in the chest rooms and are sun beams from walls. They too turn on and off on cycles and deal less damage than the Sum Prism beams, but will hit the player just as rapidly.&lt;br /&gt;
&lt;br /&gt;
All of the traps in this act are able to be done perfectly by any character, but significant waiting for cycles to sync up may be needed if the player seeks to not get hit at all, thus taking a hit here or there to speed up the looting process should be expected.&lt;br /&gt;
&lt;br /&gt;
==Boss, Nerys==&lt;br /&gt;
Enemy type: [[Aberrations|Aberration]]&lt;br /&gt;
&lt;br /&gt;
The final boss, Nerys, is a powerful djinn that took control of another djinn, Nimbus, long ago and was trapped at the top of the pyramid as punishment. He wields many powerful attacks and can quickly kill the player if they are not prepared for his attacks.&lt;br /&gt;
&lt;br /&gt;
Nerys will always start out by attacking with his sword. When he attacks with it, fire waves will shoot out in the direction he swung. These do moderate damage, but are very fast and will boomerang back towards the player, all waves from the same swing converging at the same spot, and will leave a circle of fire on the ground. The player is lit on fire if they are hit by any part of this attack. The further into the fight the player is, the more fire waves will be summoned, with 7(?) being summoned once Nerys reaches 25% hp the first time.&lt;br /&gt;
&lt;br /&gt;
Every so often Nerys will teleport to a different location in the arena, often close to an edge. This can be somewhat problematic for melee characters as the red mist around the arena will fire at the player if they get too close to the edge, applying armor and resistance break(magebane and shieldbreaker) to the player. Right after Nerys teleports, he will fire off black orbs in all directions that cause bleeding, darkness effect on NG+, and drain the player's mana similar to the Arch Lich diamond from the [[Acts#Act_5.2C_The_Chambers|Chambers]] if they player gets hit by them and when they land they will summon an X of fire that deals magic damage and lasts for about 10(?) seconds before disappearing.&lt;br /&gt;
&lt;br /&gt;
It should be noted that Nerys moves similarly to a Lich in that he will continually back away from the player, so getting between him and the edge of the room is effective in keeping him closer to the middle.&lt;br /&gt;
&lt;br /&gt;
When Nerys reaches 75%, 50%, and 25% HP he will heal up to 50% of his max life if the player is not able to deal enough damage to stop further healing. During his heal he will summon other djinn to fight the player, along with creating large purple orbs in a circular wave that deal very high damage to any players within them when they burst. This wave starts with one orb directly under him, and continues to radiate outwards before repeating. There IS enough space for a melee character to be directly next to Nerys after the first orb bursts without being hit by the second circle of orbs.&lt;br /&gt;
&lt;br /&gt;
=Rewards=&lt;br /&gt;
Along with the regular gold and ore the player receives, when the player defeats Nerys, Nimbus is freed and is eternally indebted to you. To show his thanks, he now resides within the player's potion and will come out for 30 seconds plus 2 for every PoP NG+ level the player has beaten on that character. Nimbus deals 60 magical damage +10 per NG+ beaten and attacks just like the Sphere Djinn. Additionally, Nimbus adds 25 HP and Mana per level to your potion.&lt;br /&gt;
&lt;br /&gt;
Additionally the player will receive 10 [[Leveling_Up#Skill_Stars|Skill Stars]] for each NG level they beat the pyramid on.&lt;br /&gt;
&lt;br /&gt;
While not directly from the PoP campaign, the player can also acquire statue blueprints if they are at the correct NG+ level for obtaining statue blueprints outlined at the top of the page or on the [[Statues]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2332</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2332"/>
		<updated>2020-05-15T01:11:10Z</updated>

		<summary type="html">&lt;p&gt;RedSword: + how to remove/hide track/plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your hwr.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save ''your command &amp;amp; argument''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr ''your command''&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_gore&lt;br /&gt;
| Affects whether slain enemies will leave gore effects or not. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_language&lt;br /&gt;
| Changes the game's language. Currently no other languages. Will require a restart to take effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character's sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it's disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_time_hour&lt;br /&gt;
| Set the in game time, useful if you're not a fan of the night in town!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game's build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn't include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. '''Cheats are only available on modded profiles.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_all_dyes&lt;br /&gt;
| Gives all dyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_blueprint&lt;br /&gt;
| Give a specific Blueprint. The argument is the Items ID Name. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_combo&lt;br /&gt;
| Triggers the combo status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_curse&lt;br /&gt;
| Gives curse&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drink&lt;br /&gt;
| Give a specific drink. The argument must be the drink's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drinks&lt;br /&gt;
| Gives drinks at the set rarity, &amp;quot;give_drinks 32 32 32&amp;quot; would give 32 each to the common, uncommon and rare drinks. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_experience&lt;br /&gt;
| Give a selected amount of experience from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_gold&lt;br /&gt;
| Give a selected amount of gold from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_health&lt;br /&gt;
| Give a selected amount of health from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_item&lt;br /&gt;
| Give a specific item. The argument must be the item's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_items&lt;br /&gt;
| Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg &amp;quot;give_items 50 0 0 0 0&amp;quot; will give 50 random common items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_key&lt;br /&gt;
| Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_mana&lt;br /&gt;
| Give a selected amount of mana from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_ore&lt;br /&gt;
| Give a selected amount of ore from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue&lt;br /&gt;
| Gives a built statue of a defined level, for a list of statue ID's see the statue page. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue_blueprint&lt;br /&gt;
| Gives the next level of statue blueprint for the specified statue, for a list of statue ID's see the statue page&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | god&lt;br /&gt;
| Set infinite health, doesn't always work as expected&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | levelup&lt;br /&gt;
| Specifies an amount of Levels to Level up by. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | noclip&lt;br /&gt;
| Remove player collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_*&lt;br /&gt;
| r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars &amp;gt; rendering &amp;gt; draw menu. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | revive&lt;br /&gt;
| =================================================================&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_ngp &amp;lt;name&amp;gt; &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the current characters NGP level for specified campaign to the desired level. Forsaken Tower = base, Pyramids of Prophecy = pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_gladiator&lt;br /&gt;
| Sets the current characters arena level. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_ngp&lt;br /&gt;
| Sets the current NGP, can be used at any point. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_last_gladiator_rank&lt;br /&gt;
| Sets the arena level at the interface, useful to avoid clicking through levels of you've set your max arena level too high &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_flags 0&lt;br /&gt;
| Displays any currently set flags on screen, &amp;quot;ui_flags 2&amp;quot; can be used to display on the right&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listenemies&lt;br /&gt;
| Lists the current enemies in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listmodifiers&lt;br /&gt;
| Lists the current modifiers in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_dungeon_prefabs&lt;br /&gt;
| listed currently loaded dungeon prefabs in the console&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_members&lt;br /&gt;
| Write a list of all lobby members to the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_kick&lt;br /&gt;
| Kick a player from the lobby. Only works if you're the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
| Set this value to some higher value than 4 before opening the &amp;quot;create lobby&amp;quot; menu to allow hosting lobbies with more than 4 players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_ping_limit&lt;br /&gt;
| When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_pure&lt;br /&gt;
| Must be set in the config file, default value is 1, by setting to 0 allows multiplayer with unpacked mods, you'll only see players with the same pure settings as your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_fade_time&lt;br /&gt;
| The amount of time in milliseconds needs to be elapsed for a chat message to fade out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_scale&lt;br /&gt;
| Scale multiplier of the chat window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_pos&lt;br /&gt;
| Move the position of the chat with 2 variables. The two variables need to have a comma with no spaces in between. Ex; ui_chat_pos 0.9,0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_width&lt;br /&gt;
| Width scale of the chat window, scaled by the screen width.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_alpha&lt;br /&gt;
| Transparency scale of the mouse cursor and crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health&lt;br /&gt;
| Whether to show your health and mana next to the crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health_alpha&lt;br /&gt;
| If *ui_cursor_health* is enabled, this is the transparancy scale for the texts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player's Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_stats&lt;br /&gt;
| Whether to show health bars above other player's heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_vignette&lt;br /&gt;
| Whether to enable the vignetter effect when badly hurt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_format_letters&lt;br /&gt;
| Whether to show numbers globally as &amp;quot;100k&amp;quot; instead of &amp;quot;100 000&amp;quot;, and &amp;quot;1m&amp;quot; instead of &amp;quot;1 000 000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_key_count&lt;br /&gt;
| Whether to show the key count in the top bar.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_extra_players&lt;br /&gt;
| Simulates playing with extra players and the additional scaling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | kill&lt;br /&gt;
| Kills the current playable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | killall&lt;br /&gt;
| Kills all currently active enemies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | nextlevel&lt;br /&gt;
| Switches level to the next level in the rotation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | open_interface&lt;br /&gt;
| Opens an in game interface, format is open_interfact file.gui Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_flag&lt;br /&gt;
| Sets a flag, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence level&amp;quot; (persistence can be either run or level)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_town_flag&lt;br /&gt;
| Sets a flag for the town, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_stat&lt;br /&gt;
| Sets a stat, usage is set_stat &amp;quot;stat name&amp;quot; &amp;quot;value&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | show_all_accomplishments&lt;br /&gt;
| removes the hidden status from accomplishments in the guild tab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_speedrun&lt;br /&gt;
| Displays an in game speedrun timer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_tooltip_pretty&lt;br /&gt;
| Tooltips are displayed with a transparent background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_trap_cursor&lt;br /&gt;
| Defines whether the console is trapped by the window constraints in windowed mode. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be (the number of frame times 2) that the values are kept. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2331</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Commands&amp;diff=2331"/>
		<updated>2020-05-15T00:46:23Z</updated>

		<summary type="html">&lt;p&gt;RedSword: + track &amp;amp; plot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your hwr.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save ''your command &amp;amp; argument''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr ''your command''&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_gore&lt;br /&gt;
| Affects whether slain enemies will leave gore effects or not. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_language&lt;br /&gt;
| Changes the game's language. Currently no other languages. Will require a restart to take effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character's sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it's disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_time_hour&lt;br /&gt;
| Set the in game time, useful if you're not a fan of the night in town!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game's build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn't include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. '''Cheats are only available on modded profiles.'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_all_dyes&lt;br /&gt;
| Gives all dyes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_blueprint&lt;br /&gt;
| Give a specific Blueprint. The argument is the Items ID Name. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_combo&lt;br /&gt;
| Triggers the combo status&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_curse&lt;br /&gt;
| Gives curse&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drink&lt;br /&gt;
| Give a specific drink. The argument must be the drink's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_drinks&lt;br /&gt;
| Gives drinks at the set rarity, &amp;quot;give_drinks 32 32 32&amp;quot; would give 32 each to the common, uncommon and rare drinks. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_experience&lt;br /&gt;
| Give a selected amount of experience from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_gold&lt;br /&gt;
| Give a selected amount of gold from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_health&lt;br /&gt;
| Give a selected amount of health from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_item&lt;br /&gt;
| Give a specific item. The argument must be the item's ID name.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_items&lt;br /&gt;
| Give a selected amount of item with the 4 arguments. The 4 arguments represent the rarities. 1st arg = common, eg &amp;quot;give_items 50 0 0 0 0&amp;quot; will give 50 random common items.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_key&lt;br /&gt;
| Give a key. Bronze key = 0, Silver = 1, Gold = 2, Ace = 3.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_mana&lt;br /&gt;
| Give a selected amount of mana from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_ore&lt;br /&gt;
| Give a selected amount of ore from argument.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue&lt;br /&gt;
| Gives a built statue of a defined level, for a list of statue ID's see the statue page. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | give_statue_blueprint&lt;br /&gt;
| Gives the next level of statue blueprint for the specified statue, for a list of statue ID's see the statue page&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | god&lt;br /&gt;
| Set infinite health, doesn't always work as expected&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | levelup&lt;br /&gt;
| Specifies an amount of Levels to Level up by. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | noclip&lt;br /&gt;
| Remove player collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_*&lt;br /&gt;
| r_draw has many options, for a much easier interface use cs_show_menu 1 and use the Cvars &amp;gt; rendering &amp;gt; draw menu. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | revive&lt;br /&gt;
| =================================================================&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_ngp &amp;lt;name&amp;gt; &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the current characters NGP level for specified campaign to the desired level. Forsaken Tower = base, Pyramids of Prophecy = pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_char_gladiator&lt;br /&gt;
| Sets the current characters arena level. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_ngp&lt;br /&gt;
| Sets the current NGP, can be used at any point. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_last_gladiator_rank&lt;br /&gt;
| Sets the arena level at the interface, useful to avoid clicking through levels of you've set your max arena level too high &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_flags 0&lt;br /&gt;
| Displays any currently set flags on screen, &amp;quot;ui_flags 2&amp;quot; can be used to display on the right&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listenemies&lt;br /&gt;
| Lists the current enemies in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | listmodifiers&lt;br /&gt;
| Lists the current modifiers in the console&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_dungeon_prefabs&lt;br /&gt;
| listed currently loaded dungeon prefabs in the console&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_members&lt;br /&gt;
| Write a list of all lobby members to the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_kick&lt;br /&gt;
| Kick a player from the lobby. Only works if you're the host. Takes 1 parameter, the lobby member ID. Get the ID using *lobby_members*.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
| Set this value to some higher value than 4 before opening the &amp;quot;create lobby&amp;quot; menu to allow hosting lobbies with more than 4 players.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_multiplayer_ping_limit&lt;br /&gt;
| When clients get disconnected, they have this many seconds for their connection to be restored before they are automatically kicked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_pure&lt;br /&gt;
| Must be set in the config file, default value is 1, by setting to 0 allows multiplayer with unpacked mods, you'll only see players with the same pure settings as your own.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_fade_time&lt;br /&gt;
| The amount of time in milliseconds needs to be elapsed for a chat message to fade out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_scale&lt;br /&gt;
| Scale multiplier of the chat window.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_pos&lt;br /&gt;
| Move the position of the chat with 2 variables. The two variables need to have a comma with no spaces in between. Ex; ui_chat_pos 0.9,0.8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_chat_width&lt;br /&gt;
| Width scale of the chat window, scaled by the screen width.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_alpha&lt;br /&gt;
| Transparency scale of the mouse cursor and crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health&lt;br /&gt;
| Whether to show your health and mana next to the crosshair.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_health_alpha&lt;br /&gt;
| If *ui_cursor_health* is enabled, this is the transparancy scale for the texts.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player's Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_stats&lt;br /&gt;
| Whether to show health bars above other player's heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_vignette&lt;br /&gt;
| Whether to enable the vignetter effect when badly hurt.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_format_letters&lt;br /&gt;
| Whether to show numbers globally as &amp;quot;100k&amp;quot; instead of &amp;quot;100 000&amp;quot;, and &amp;quot;1m&amp;quot; instead of &amp;quot;1 000 000&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_key_count&lt;br /&gt;
| Whether to show the key count in the top bar.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_extra_players&lt;br /&gt;
| Simulates playing with extra players and the additional scaling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | kill&lt;br /&gt;
| Kills the current playable character.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | killall&lt;br /&gt;
| Kills all currently active enemies&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | nextlevel&lt;br /&gt;
| Switches level to the next level in the rotation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | open_interface&lt;br /&gt;
| Opens an in game interface, format is open_interfact file.gui Class&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_flag&lt;br /&gt;
| Sets a flag, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence level&amp;quot; (persistence can be either run or level)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_town_flag&lt;br /&gt;
| Sets a flag for the town, usage is set_flag &amp;quot;flag&amp;quot; &amp;quot;value&amp;quot; &amp;quot;persistence&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | set_stat&lt;br /&gt;
| Sets a stat, usage is set_stat &amp;quot;stat name&amp;quot; &amp;quot;value&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | show_all_accomplishments&lt;br /&gt;
| removes the hidden status from accomplishments in the guild tab&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_speedrun&lt;br /&gt;
| Displays an in game speedrun timer&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_tooltip_pretty&lt;br /&gt;
| Tooltips are displayed with a transparent background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_trap_cursor&lt;br /&gt;
| Defines whether the console is trapped by the window constraints in windowed mode. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be the number of frame times 2 that the values are kept.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Legendary&amp;diff=2324</id>
		<title>Template:Legendary</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Legendary&amp;diff=2324"/>
		<updated>2020-05-09T01:30:33Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +Wand of Chaos PoP icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Legendary Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Blueprint||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=5|row=9}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;descending_desctruction&amp;gt;Descending Destruction&amp;lt;/span&amp;gt;|| 10% chance to drop a meteor when scoring a hit with your Primary Attack that deals 100 Hybrid damage and applies burning.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=22}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;dragons_tail&amp;gt;Dragon's Tail&amp;lt;/span&amp;gt;[[File:MT.png|22px|link=]]|| Your damage is increased by +1% per 1000 gold.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=8|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;spirit_cloak&amp;quot;&amp;gt;Spirit Cloak&amp;lt;/span&amp;gt;||When taking damage you turn invulnerable for 3 seconds, with a cooldown of 10 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=4|row=3}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;medusas_charm&amp;gt;Medusa's charm&amp;lt;/span&amp;gt;||Enemies you look at are slowed by 50% and have their armor reduced by 50%. Enemies effected by the gaze that hits you are stunned for 6 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=9|row=4}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;soul_taker&amp;quot;&amp;gt;Soul Taker&amp;lt;/span&amp;gt;||When you kill an enemy, a random enemy of the same type is also killed.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=6|row=13}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_heroes&amp;quot;&amp;gt;Sphere of Heroes&amp;lt;/span&amp;gt;|| Shoots a massive nova projectile when attacking with your Primary Attack during Combo. ||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x_2.png|column=2|row=9}}||style=&amp;quot;color:red;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_chaos&amp;quot;&amp;gt;Wand of Chaos&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]|| Every 2 seconds a powerful bolt is fired at a random target in range dealing heavy damage ||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Mod_support&amp;diff=2320</id>
		<title>Mod support</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Mod_support&amp;diff=2320"/>
		<updated>2020-05-08T17:37:36Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +Classmaps link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the modding page! This page is dedicated to offering a list of important information to get started with modding Heroes of Hammerwatch.&lt;br /&gt;
&lt;br /&gt;
= Starting a mod =&lt;br /&gt;
* [[Mod base|How to start]]&lt;br /&gt;
* [[Info.xml|info.xml specification]]&lt;br /&gt;
* [[Unpack resources|Unpacking resources]]&lt;br /&gt;
&lt;br /&gt;
= Editor =&lt;br /&gt;
* [[Editor guide|Getting started with the editor]]&lt;br /&gt;
&lt;br /&gt;
= Mod examples =&lt;br /&gt;
The following pages gives some common examples of basic mods you can make. These are great starting points if you're a beginner!&lt;br /&gt;
&lt;br /&gt;
* [[Custom items|How to make custom items]]&lt;br /&gt;
* [[Custom Materials (Dyes)|How to make custom materials (player dyes)]]&lt;br /&gt;
&lt;br /&gt;
= Scripting =&lt;br /&gt;
Everything in the game is powered by scripts. Getting used to the scripting language (AngelScript) will give you a lot of great insight on how to make more advanced mods.&lt;br /&gt;
&lt;br /&gt;
== Class models ==&lt;br /&gt;
These are the class models that are defined in scripts that do not inherit from any base class directly. Their functions are automatically searched for by the engine and called if they exist.&lt;br /&gt;
&lt;br /&gt;
* [[WorldScript Class|WorldScript]]&lt;br /&gt;
* [[GameMode Class|GameMode]]&lt;br /&gt;
* [[Behavior Class|Behavior]]&lt;br /&gt;
* [[Toolkit Class|Toolkit]]&lt;br /&gt;
&lt;br /&gt;
= Upload to workshop =&lt;br /&gt;
When you're ready to publish your mod, read about [[Uploading to the workshop|how to upload to the Steam workshop]].&lt;br /&gt;
&lt;br /&gt;
= List of common resources =&lt;br /&gt;
* [[Script Hooks]]&lt;br /&gt;
* [[List of modifiers]]&lt;br /&gt;
* [[SValue Loaders]]&lt;br /&gt;
* [[Classmaps]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===How to use:===&lt;br /&gt;
*Assets&lt;br /&gt;
*Tilemaps&lt;br /&gt;
*Environment lighting&lt;br /&gt;
====.unit,.effect &amp;amp; .inc====&lt;br /&gt;
*Doodads&lt;br /&gt;
*Actors&lt;br /&gt;
*Items&lt;br /&gt;
*Link child unit to inc. (Like the act walls!)&lt;br /&gt;
====Worldscripts====&lt;br /&gt;
*Linking worldscripts&lt;br /&gt;
===How to put those into:===&lt;br /&gt;
*Levels&lt;br /&gt;
*Prefabs&lt;br /&gt;
====How to put Prefabs into:====&lt;br /&gt;
*Levels&lt;br /&gt;
&lt;br /&gt;
==Custom assets page==&lt;br /&gt;
===How to add:===&lt;br /&gt;
*Tilemaps&lt;br /&gt;
*Doodads&lt;br /&gt;
*Actors&lt;br /&gt;
*Worldscripts&lt;br /&gt;
&lt;br /&gt;
===GUI===&lt;br /&gt;
*GUI modification and creation&lt;br /&gt;
*GUI scripts&lt;br /&gt;
&lt;br /&gt;
===Scripting===&lt;br /&gt;
*Worldscript&lt;br /&gt;
*Gamemode scripts&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Town_Hall&amp;diff=2298</id>
		<title>Town Hall</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Town_Hall&amp;diff=2298"/>
		<updated>2020-04-18T18:55:45Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Added missing Treasury 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Town Hall is where you can use [[Money#Ore|ore]] you've collected to upgrade the buildings in your [[Town]].&lt;br /&gt;
&lt;br /&gt;
==Upgrades, Costs, Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 1 &lt;br /&gt;
|-&lt;br /&gt;
! Building || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || 0 || Unlocked by default&lt;br /&gt;
|-&lt;br /&gt;
| Treasury || 0 || Unlocked by default. 50% tax rate at 10000 total gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] || 0 || Unlocked by default. Upgrade your skills to Tier 1&lt;br /&gt;
|-&lt;br /&gt;
| [[General Store]] || 5 || Buy keys and items (3 common)&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] || 5 || Buy upgrades to your weapons (primary attack) and armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore Trader]] || 5 || Buy and sell ore&lt;br /&gt;
|-&lt;br /&gt;
| [[Apothecary]] || 5 || Buy upgrades for your potion&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Chapel]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Shop]] || - || -&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 2 &lt;br /&gt;
|-&lt;br /&gt;
! Building || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || 5 || Unlocks the next tier of Town Hall upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Treasury || 20 || 50% tax rate at 15000 total gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] || 10 || Upgrade your skills to Tier 2&lt;br /&gt;
|-&lt;br /&gt;
| [[General Store]] || 10 || Buy keys and items (2 common, 1 uncommon)&amp;lt;br&amp;gt;Prices are 5% cheaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] || 10 || Buy upgrades to your weapons (primary attack) and armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore Trader]] || 10 || Buy and sell ore. Better trade rates&lt;br /&gt;
|-&lt;br /&gt;
| [[Apothecary]] || 15 || Buy upgrades for your potion and pickup effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || 10 || Throw gold in the Fountain to afford different fortunes&lt;br /&gt;
|-&lt;br /&gt;
| [[Chapel]] || 15 || Unlocks [[Priest]]. Donate money to receive a permanent blessing&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || 10 || Unlocks [[Thief]]. Adds gambling. Buy up to 3 drinks&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Shop]] || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 3 &lt;br /&gt;
|-&lt;br /&gt;
! Building || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || 20 || Unlocks the next tier of Town Hall upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Treasury || 40 || 50% tax rate at 20000 total gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] || 30 || Upgrade your skills to Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| [[General Store]] || 25 || Buy keys and items (3 common, 1 uncommon)&amp;lt;br&amp;gt;Prices are 10% cheaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] || 25 || Buy upgrades to your weapons (primary attack) and armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore Trader]] || 30 || Buy and sell ore. Better trade rates&lt;br /&gt;
|-&lt;br /&gt;
| [[Apothecary]] || 35 || Buy upgrades for your potion and pickup effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Chapel]] || 35 || Donate money to receive a permanent blessing&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || 20 || Buy up to 4 drinks. Increased stockpile limit for drinks&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Shop]] || 30 || Unlocks [[Wizard]]. Buy upgrades to your skills and resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 4 &lt;br /&gt;
|-&lt;br /&gt;
! Building || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || 40 || Unlocks the next tier of Town Hall upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Treasury || 80 || 50% tax rate at 25000 total gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] || 60 || Upgrade your skills to Tier 4&lt;br /&gt;
|-&lt;br /&gt;
| [[General Store]] || 50 || Buy keys and items (2 common, 1 uncommon, 1 rare)&amp;lt;br&amp;gt;Prices are 15% cheaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] || 50 || Buy upgrades to your weapons (primary attack) and armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore Trader]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Apothecary]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || 25 || More fortunes to select from&lt;br /&gt;
|-&lt;br /&gt;
| [[Chapel]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || 40 || Buy up to 5 drinks. Increased stockpile limit for drinks&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Shop]] || 60 || Buy upgrades to your skills and resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 5 &lt;br /&gt;
|-&lt;br /&gt;
! Building || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || 80 || Unlocks the next tier of Town Hall upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Treasury || ? || 50% tax rate at 30000 total gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] || 120 || Upgrade your skills to Tier 5&lt;br /&gt;
|-&lt;br /&gt;
| [[General Store]] || 100 || Buy keys and items (2 common, 2 uncommon, 1 rare)&amp;lt;br&amp;gt;Prices 20% cheaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] || 100 || Buy upgrades to your weapons (primary attack) and armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore Trader]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Apothecary]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Chapel]] || 135 || Donate money to receive a permanent blessing&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Shop]] || 120 || Buy upgrades to your skills and resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Tier 6&lt;br /&gt;
|-&lt;br /&gt;
! Building || Cost || Effect&lt;br /&gt;
|-&lt;br /&gt;
| Town Hall || ? (160 or 180) || Unlocks the next tier of Town Hall upgrades&lt;br /&gt;
|-&lt;br /&gt;
| Treasury || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Guild Hall]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[General Store]] || 200 || Buy keys and items (3 common, 2 uncommon, 1 rare)&amp;lt;br&amp;gt;Prices 20% cheaper&lt;br /&gt;
|-&lt;br /&gt;
| [[Blacksmith]] || 200 || Buy upgrades to your weapons (primary attack) and armor&lt;br /&gt;
|-&lt;br /&gt;
| [[Ore Trader]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Apothecary]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Fountain]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Chapel]] || 250 || Donate money to receive a permanent blessing&lt;br /&gt;
|-&lt;br /&gt;
| [[Tavern]] || - || -&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Shop]] || 200 || Buy upgrades to your skills and resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Total Ore Cost of Upgrading the Town==&lt;br /&gt;
Purchasing every upgrade will cost a total of 1505 ore up to Tier 5.&lt;br /&gt;
;Total Cost Per Building:&lt;br /&gt;
: Town Hall: 145&lt;br /&gt;
: Treasury: 140&lt;br /&gt;
: Guild Hall: 220&lt;br /&gt;
: General Store: 210&lt;br /&gt;
: Blacksmith: 190&lt;br /&gt;
: Ore Trader: 45&lt;br /&gt;
: Apothecary: 55&lt;br /&gt;
: Fountain: 35&lt;br /&gt;
: Chapel: 185&lt;br /&gt;
: Tavern: 70&lt;br /&gt;
: Magic Shop: 210&lt;br /&gt;
&lt;br /&gt;
== Character Upgrade Costs ==&lt;br /&gt;
The gold required to completely upgrade a character is 524,400 gold up to Tier 5.&lt;br /&gt;
&lt;br /&gt;
;Total Cost Subdivided:&lt;br /&gt;
: Blacksmith Upgrade: 258,000&lt;br /&gt;
: Apothecary Upgrades: 23,400&lt;br /&gt;
: Chapel Blessings: 80,000&lt;br /&gt;
: Magic Shop Upgrades: 163,000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2297</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2297"/>
		<updated>2020-04-17T06:48:21Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +Groovy ghost calculus for evasion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set, and [[Tavern#the_groovy_ghost|The Groovy Ghost]] bonuses give evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus % (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Tavern#the_groovy_ghost|The Groovy Ghost]] ||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] ||31||&amp;lt;span title=&amp;quot;52,39&amp;quot;&amp;gt;~52,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;47,7623397&amp;quot;&amp;gt;~47,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;72,7122685&amp;quot;&amp;gt;~72,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Tavern#the_groovy_ghost|The Groovy Ghost]] and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned)||&amp;lt;span title=&amp;quot;58,371119&amp;quot;&amp;gt;~58,4&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;82,6703627&amp;quot;&amp;gt;~82,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] items, and skills like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10))&lt;br /&gt;
This means that every luck you obtain from 1-10 will add a 10% chance to “reroll” a chance if the first roll is unsuccessful. At 10 Luck, you will have a 100% chance to make these rerolls, and so every item will essentially act as if it is attuned. Any further luck gains from 11-20 will add on to a second reroll should the first two fail, and 21-30 will add on to a third reroll, and so on (although passing a Luck stat of 19 in a regular, unmodded game is unlikely). &lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=2296</id>
		<title>Tavern</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Tavern&amp;diff=2296"/>
		<updated>2020-04-17T06:33:47Z</updated>

		<summary type="html">&lt;p&gt;RedSword: +link to groovy ghost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrisonThief.jpg|thumb|The Thief in his cell]]&lt;br /&gt;
The Tavern is unlocked by purchasing it in the Tier 2 [[Town Hall]] upgrades once the [[Thief]] has been found in the [[Acts#Act_2.2C_The_Prison|Prison]].&amp;lt;br&amp;gt;&lt;br /&gt;
You may purchase drinks you have found in the [[Acts|Tower]] or Pyramid to gain special buffs to aid you on your journey.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Tavern will allow you to increase you drink limit per run to 3, 4, or 5 and also increases the maximum drink storage in the Tavern.&lt;br /&gt;
&lt;br /&gt;
==Thief and Gambling==&lt;br /&gt;
Once you rescue the [[Thief]] from the [[Acts#Act_2.2C_The_Prison|Prison]] and unlock the first tier of the Tavern, you will be allowed gamble.&amp;lt;br&amp;gt;&lt;br /&gt;
Gambling is a simple card flipping game where the highest card number wins. A draw will result in the 'house' winning and the 'Spike Trap' card is a Joker and will win any hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | $$&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Chance of Bonus Item&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Drinks&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Odds&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Blueprints&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Odds&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Dyes&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Odds&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 500&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 1000&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 5000&lt;br /&gt;
| 33%&lt;br /&gt;
| Common&lt;br /&gt;
| 1/2&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | 10000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50%&lt;br /&gt;
| Common&lt;br /&gt;
| 1/6&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
| Common&lt;br /&gt;
| 1/4&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/6&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/12&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/12&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | 100000&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100%&lt;br /&gt;
| Rare&lt;br /&gt;
| 1/5&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/5&lt;br /&gt;
| Uncommon&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rare&lt;br /&gt;
| 1/5&lt;br /&gt;
| Rare&lt;br /&gt;
| 1/5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 1000000&lt;br /&gt;
| 100%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Rare&lt;br /&gt;
| 1/2&lt;br /&gt;
| Rare&lt;br /&gt;
| 1/3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Richard Hammer's Barrel Drinks==&lt;br /&gt;
Richard the bartender is unlocked with the Tavern by default, and will allow you to purchase drinks that you have found in barrels throughout the Tower. Barrels will contain multiple charges of whatever drink you are given, depending on the rarity and the [[New_Game_Plus|NG]] level you are playing on. Uncommon drinks can be found on NG+1 and above and rare drinks on NG+2 and above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Common&lt;br /&gt;
! Uncommon&lt;br /&gt;
! Rare&lt;br /&gt;
|-&lt;br /&gt;
| Barrel ||style=&amp;quot;width: 75px;&amp;quot;| {{#sprite:file=File:Barrel.png|column=0|row=0}} ||style=&amp;quot;width: 75px;&amp;quot;| {{#sprite:file=File:Barrel.png|column=1|row=0}} ||style=&amp;quot;width: 75px;&amp;quot;| {{#sprite:file=File:Barrel.png|column=2|row=0}}&lt;br /&gt;
|-&lt;br /&gt;
|Max stacks||32||24||16&lt;br /&gt;
|-&lt;br /&gt;
|Cost if empty||500G||2,000G||5,000G &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common Drinks===&lt;br /&gt;
Common drinks are found in any level as long as you have the tavern unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=0}}&lt;br /&gt;
| &amp;lt;span id=&amp;quot;the_groovy_ghost&amp;quot;&amp;gt;The Groovy Ghost&amp;lt;span&amp;gt;&lt;br /&gt;
| +8% Evasion,&amp;lt;br&amp;gt;-15 Attack Power.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=0}}&lt;br /&gt;
| Smelly Old Man&lt;br /&gt;
| +2 Mana Regen,&amp;lt;br&amp;gt;-10% Base HP&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=0}}&lt;br /&gt;
| On the Run&lt;br /&gt;
| +0.4 Movement Speed,&amp;lt;br&amp;gt;-25% Gold Gain.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=0}}&lt;br /&gt;
| Miner's Delight&lt;br /&gt;
| +100% Ore Gain,&amp;lt;br&amp;gt;-75% Gold Gain.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=1}}&lt;br /&gt;
| Mind Control&lt;br /&gt;
| Immune to confusion,&amp;lt;br&amp;gt;All other debuffs last 100% longer.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=2}}&lt;br /&gt;
| Mellow Mist&lt;br /&gt;
| -10% Damage Taken,&amp;lt;br&amp;gt;-0.4 Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=1}}&lt;br /&gt;
| Lazy Stroll&lt;br /&gt;
| +50% Experience Gain,&amp;lt;br&amp;gt;-0.4 Movement Speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=3}}&lt;br /&gt;
| Lady's Blessing&lt;br /&gt;
| +2HP Regen,&amp;lt;br&amp;gt;-15 Skill Power.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=0}}&lt;br /&gt;
| Enchanted Slammer&lt;br /&gt;
| +10 Physical damage on Primary Attack,&amp;lt;br&amp;gt;Primary attack costs 2.5% of your current mana.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=1|row=1}}&lt;br /&gt;
| Crazy Eye&lt;br /&gt;
| +10% Primary Critical Hit Chance,&amp;lt;br&amp;gt;-20 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=1|row=0}}&lt;br /&gt;
| Ancient Spirit&lt;br /&gt;
| +20 Skill Power,&amp;lt;br&amp;gt;-10 Resistance.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=0}}&lt;br /&gt;
| A Strong Arm&lt;br /&gt;
| +25 Attack Power,&amp;lt;br&amp;gt;-15 Armor.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=2}}&lt;br /&gt;
| A Fool's Errand&lt;br /&gt;
| +100% Gold Gain,&amp;lt;br&amp;gt;HP regen set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Snake Blood&lt;br /&gt;
| Immune to Poison -25% Health gained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon Drinks===&lt;br /&gt;
Uncommon drinks are found in New Game Plus 1 (NG+1).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=1}}&lt;br /&gt;
| The Safe Bet&lt;br /&gt;
| +20% Armor and Resistance,&amp;lt;br&amp;gt;-5 Luck.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=0}}&lt;br /&gt;
| The Outlook Special&lt;br /&gt;
| Ore pickups trigger a 50% damage reduction for 30 seconds,&amp;lt;br&amp;gt;-50% ore gain.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=1}}&lt;br /&gt;
| The Last Sin&lt;br /&gt;
| +100% Skill Critical Damage,&amp;lt;br&amp;gt; -33% Mana Regen.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=4}}&lt;br /&gt;
| The Hairy Magus&lt;br /&gt;
| You gain 1% of your current mana when scoring critical hits with skills,&amp;lt;br&amp;gt;+25% skill cost.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=2}}&lt;br /&gt;
| The Cranky Clergyman&lt;br /&gt;
| +25 Resistance,&amp;lt;br&amp;gt;-25% Skill speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=8|row=2}}&lt;br /&gt;
| Starlight Stinger&lt;br /&gt;
| +15% Skill Critical Chance,&amp;lt;br&amp;gt;-25% Base Mana.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=1}}&lt;br /&gt;
| Slumbering Giant&lt;br /&gt;
| +50 Attack power,&amp;lt;br&amp;gt;-20% attack speed.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=5}}&lt;br /&gt;
| Primal Fury&lt;br /&gt;
| +33% attack speed in combo,&amp;lt;br&amp;gt;No mana regen in combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=2}}&lt;br /&gt;
| Overflowing Physique&lt;br /&gt;
| +50% base Health,&amp;lt;br&amp;gt;Lose 5% of your current Mana while moving.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=1}}&lt;br /&gt;
| Last Stand&lt;br /&gt;
| +30% Damage Output Damage Reduction when standing still,&amp;lt;br&amp;gt;+10% damage taken while moving.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=0}}&lt;br /&gt;
| Homemade Hazard&lt;br /&gt;
| +100% Primary Critical Damage,&amp;lt;br&amp;gt;+10% Damage Taken.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=0}}&lt;br /&gt;
| Elemental Bruiser&lt;br /&gt;
| +75% Skill Damage,&amp;lt;br&amp;gt;+50% Skill Costs.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=3}}&lt;br /&gt;
| Double Thriller&lt;br /&gt;
| +75% Damage Dealt,&amp;lt;br&amp;gt;+25% Damage Taken.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span id=&amp;quot;The_Smirking_Shopkeeper&amp;quot;&amp;gt;The Smirking Shopkeep&amp;lt;/span&amp;gt;&lt;br /&gt;
| You can buy an additional item in dungeon shops. Items cost 50% more in dungeon shops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare Drinks===&lt;br /&gt;
Rare drinks are found in New Game Plus 2 (NG+2).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Drink&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=0|row=3}}&lt;br /&gt;
| Wicked Sickness&lt;br /&gt;
| +200% Damage dealt during combo,&amp;lt;br&amp;gt;-50% damage dealt out of combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=2|row=3}}&lt;br /&gt;
| Unbalanced Essence&lt;br /&gt;
| +100 Skill Power,&amp;lt;br&amp;gt;Lose 10% of current mana when casting a skill.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=2}}&lt;br /&gt;
| The Mad Proposal&lt;br /&gt;
| +400% Damage dealt,&amp;lt;br&amp;gt;Gain a permanent state of Vertigo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=7|row=3}}&lt;br /&gt;
| Stab In The Dark&lt;br /&gt;
| 50% chance to score a Critical Hit on Primary Attack,&amp;lt;br&amp;gt;Darkness effect for 1.5 seconds when using your Primary Attack.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=1}}&lt;br /&gt;
| Spilled Blood&lt;br /&gt;
| Primary Attack applies bleeding,&amp;lt;br&amp;gt;-20% base Health.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=5|row=3}}&lt;br /&gt;
| Perpetual Desire&lt;br /&gt;
| All pickups (coins, ore, mana crystals) activate combo,&amp;lt;br&amp;gt;+100% skill cost out of combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=5}}&lt;br /&gt;
| Markham's Moonshine&lt;br /&gt;
| +5% damage per item in your inventory. Spheres count twice,&amp;lt;br&amp;gt;Combo is disabled.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=4|row=3}}&lt;br /&gt;
| Kinetic Kiss&lt;br /&gt;
| Gain 2.5% of your max Mana while moving,&amp;lt;br&amp;gt;Lose all your Mana when taking damage.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=3|row=1}}&lt;br /&gt;
| Incendiary Demise&lt;br /&gt;
| +40 magical damage on primary attack,&amp;lt;br&amp;gt;Set on fire when hitting enemies with primary attacks.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=6|row=2}}&lt;br /&gt;
| Hammer Time&lt;br /&gt;
| +100 Attack Power,&amp;lt;br&amp;gt;Lose 5% of current HP while standing still.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=3}}&lt;br /&gt;
| Frenetic Eruption&lt;br /&gt;
| 5% chance of triggering Combo on critical hits,&amp;lt;br&amp;gt;+20% damage taken out of Combo.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=8|row=1}}&lt;br /&gt;
| Evil Infusion&lt;br /&gt;
| 5% Lifesteal on skills,&amp;lt;br&amp;gt;Lose 10% of current HP when casting a skill.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=8|row=3}}&lt;br /&gt;
| Crimson Death&lt;br /&gt;
| +5% Lifesteal on primary attacks,&amp;lt;br&amp;gt;Lose 2.5% of current health while moving.&lt;br /&gt;
|-&lt;br /&gt;
| {{#sprite:file=File:Icons_drinks.png|column=9|row=4}}&lt;br /&gt;
| Caustic Touch&lt;br /&gt;
| Damage dealt by skills also applies poison,&amp;lt;br&amp;gt;You become poisoned when casting a skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=New_Game_Plus&amp;diff=2276</id>
		<title>New Game Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=New_Game_Plus&amp;diff=2276"/>
		<updated>2020-04-14T01:59:27Z</updated>

		<summary type="html">&lt;p&gt;RedSword: + gargoyle ice bounce for NG+3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A play-through without any NG+ levels added on can be referred to as a NG+0 run. This is how all players start out.&lt;br /&gt;
&lt;br /&gt;
New Game Plus is unlocked once the player defeats [[Acts#Act_5.2C_The_Chambers|Thundersnow]] for the first time.&lt;br /&gt;
&lt;br /&gt;
After NG+ is unlocked, it's unlocked for all characters in your town. This extends to multiplayer where if the host is the only person who has unlocked NG+3, then everyone can join in a NG+3 run, however some of the players may not be able to get above level 20, 25, etc. as their character has not beaten Thundersnow on a previous New Game level. [[File:Ngprogressflowchart.jpg|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
Available NG+ is now unlocked across all campaigns. Including Arena.&lt;br /&gt;
The highest completed NG+ across all campaigns and heroes is now tracked by the Town.&lt;br /&gt;
Completing a campaign at a NG+ level that is lower or equal to your highest available NG+ level will count as the hero completing the campaign at that level and you will receive the corresponding rewards and effects.&lt;br /&gt;
In practice, this means your heroes can skip NG+ levels up to your highest completed across all characters and campaigns.&lt;br /&gt;
In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+.&lt;br /&gt;
&lt;br /&gt;
==Additions==&lt;br /&gt;
[[File:NGnumbers.jpg|frameless|right]]&lt;br /&gt;
[[File:NGandArena.jpg|frameless|right]]&lt;br /&gt;
When a player beats Thundersnow for the first time, their character will gain a +1 next to their name when selecting that character from the main menu. An extra number appears when the player beats Nerys in the [[Pyramid of Prophecy]] to show their rank in the DLC dungeon.&lt;br /&gt;
&lt;br /&gt;
This means that that character is allowed to gain an extra 5 levels per NG beaten. Their [[Leveling_Up#Level_Cap|level cap]] has been raised.&amp;lt;br&amp;gt;&lt;br /&gt;
This can be viewed in the character menu by hovering over experience.&lt;br /&gt;
&lt;br /&gt;
There is '''no cap''' on what NG level the player can play assuming they or the host of the group has beaten the level before it. Thus by the same means, the player level has no maximum either.&lt;br /&gt;
[[File:LevelCap.jpg|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
In addition to raising a player's level cap by 5, doing a NG+ run will yield more [[Money#Gold|Gold]] and [[Money#Ore|Ore]].&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of extra gold and ore is +(20 * NG_level)%.&lt;br /&gt;
&lt;br /&gt;
Note that the shops (not in the town) will also have their prices increased by 20%, matching the NG+ gain.&lt;br /&gt;
&lt;br /&gt;
[[File:NGpicker.jpg|frameless|right]]&lt;br /&gt;
If you have not unlocked the [[Magic Anvil]] yet then it should appear with near certainty in any NG+ run's [[Acts#Act_3.2C_The_Armory|Armory]].&amp;lt;br&amp;gt;&lt;br /&gt;
Uncommon blueprints, [[Tailor|dyes]], and [[Tavern#Richard_Hammer.27s_Barrel_Drinks|Tavern drinks]] can appear in NG+1, and rare ones can appear in NG+2 and above.&lt;br /&gt;
&lt;br /&gt;
*Player's Armor is reduced by (NG_level^.77) * 60&lt;br /&gt;
*Player's Resistance is reduced by (NG_level^.77) * 50 &lt;br /&gt;
&lt;br /&gt;
To select which NG+ level you wish to play on, talk to the guard next to the tower entrance and select your level.&lt;br /&gt;
&lt;br /&gt;
Lastly, NG+1 and beyond have a flat 15% increase to their size and 33% more enemies compared to NG+0. This increase stacks multiplicatively if the player also takes the Bigger Floors [[Fountain]] fortune.&lt;br /&gt;
&lt;br /&gt;
==[[Enemies|Enemy]] Changes==&lt;br /&gt;
There are numerous enemy changes in different NG+ levels. All in an attempt to make each NG level more difficult and rewarding than the last.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition to the following changes, enemies are slightly faster and have higher HP, armor, and resistance.&lt;br /&gt;
&lt;br /&gt;
The following is the enemy defense and HP scaling formulas, where NG is your New Game Plus level:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75)) &lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^0.33)&lt;br /&gt;
&lt;br /&gt;
Enemies also give more XP to compensate for the increased player level. See the [[Leveling_Up#Experience|Experience]] equation for more info.&lt;br /&gt;
&lt;br /&gt;
===NG+1===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*Spined Maggot now fires an extra shot&lt;br /&gt;
*Massive Ticks now enter blood rage for a few seconds upon getting it&lt;br /&gt;
*Elite Skeleton Bowmen fire an additional arrow for a total of 5. Standing still to dodge doesn't work anymore&lt;br /&gt;
*All Man Eaters now fire out a nova of spikes every few attacks. This is denoted by their mouth appearing and disappearing twice&lt;br /&gt;
*Liches now fire an extra magical shot per attack (?)&lt;br /&gt;
*Trappers now throw an additional Bola&lt;br /&gt;
*The Ghostcaller can now summon ghosts when damaged&lt;br /&gt;
*Fallen Thief fires an additional knife&lt;br /&gt;
*Fallen Sorcerer drops an additional spike from the ceiling, they are lined up linearly toward you&lt;br /&gt;
*Fallen Paladin can now use [[Paladin#Whirlwind_.28Skill_3.29|Whirlwind]]&lt;br /&gt;
*Fallen Priest can now use [[Priest#Consecrated_Ground_.28Skill_2.29|Consecrated Ground]]&lt;br /&gt;
*The Monstrous Eye now summons smaller eyes as it moves in addition to the ones it already summons&lt;br /&gt;
*Elite Lich now fires an additional homing magic orb, for a total of 3&lt;br /&gt;
*Battle Mage now sends out an additional wave of magic&lt;br /&gt;
*Frost Lich fires an additional spike at you, widening his ark&lt;br /&gt;
*All Wisps now shoot out their respective attacks in all directions on death. Green Wisp fires 5, Blue fires 7(?), Red fires 16(?)&lt;br /&gt;
*Ice Elemental can now use Whirlwind&lt;br /&gt;
*Stone Gargoyle's trident throw now throws 3 tridents.&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*The Stone Guardian's spike wave now has a homing wave, the middle one. His smash now also sends out a nova of spike waves in all directions&lt;br /&gt;
*The Warden now throws out bombs as he spins&lt;br /&gt;
*The Watcher [[Acts#New_Game_Plus_Changes_4|gains attributes]] of the rituals once completed&lt;br /&gt;
*Thundersnow fires 2 extra icicles at the player&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NG+2===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*All bats now fire projectiles when not in rage for a melee attack&lt;br /&gt;
*Massive Maggot's shots now leave an area of poison on the ground for a few seconds at the site each shot died&lt;br /&gt;
*Normal and Elite Skeleton archers now fire 2 volleys per attack&lt;br /&gt;
*Skeleton Captain's main attack is replaced with a spin attack. This is a single 360 degree swipe&lt;br /&gt;
*All Man Eaters now send out 3 waves of spikes&lt;br /&gt;
*The Frost Lich can now place down a frost AOE that severely slows the player while within it, and a few seconds after leaving it. Also fires more icicles&lt;br /&gt;
*All Wisp shots now bounce off walls once&lt;br /&gt;
*The Monstrous Eye and Beamo Tower fire 3 confusion lasers at the player in a small spread&lt;br /&gt;
*All Eyes (not Monstrous) now lunge at the player once they reach a certain distance from them&lt;br /&gt;
*Elite Lich fires 2 volleys per attack(NG+1?)&lt;br /&gt;
*All Nova Tower shots bounce 2 times before disappearing&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*All the spikes that fall from the ceiling now each fire out 3 spike waves, evenly spaced apart&lt;br /&gt;
*The Warden now fires 3 arrows when he uses his crossbow&lt;br /&gt;
*The Watcher's rituals now spawn a confusion orb that follows the nearest player to it, and when contact is made confusion and some damage is applied to the player&lt;br /&gt;
----&lt;br /&gt;
===NG+3===&lt;br /&gt;
====Enemies====&lt;br /&gt;
*Lich and Elite Lich shots now bounce twice&lt;br /&gt;
*Wisps have a 50% chance to either explode or turn into another wisp one tier lower. Green wisps always explode&lt;br /&gt;
*Gargoyle ice tower shots now bounce.&lt;br /&gt;
&lt;br /&gt;
====Bosses====&lt;br /&gt;
*The Warden's arrow turrets now fire 3 volleys per attack&lt;br /&gt;
*The Watcher now has a spike spray attack. Sprays spikes in an arc for a few seconds constantly directed at the player&lt;br /&gt;
*Thundersnow's stomp now stuns the player for 1/2 a second when hit&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===NG+4===&lt;br /&gt;
*No further changes to enemies other than ramping&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Imp&amp;diff=2253</id>
		<title>Imp</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Imp&amp;diff=2253"/>
		<updated>2020-04-13T01:19:43Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Adding imp redirection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Encounters#Imps]]&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2249</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2249"/>
		<updated>2020-04-12T07:40:43Z</updated>

		<summary type="html">&lt;p&gt;RedSword: % sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set bonus gives evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus % (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] items, and skills like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10))&lt;br /&gt;
This means that every luck you obtain from 1-10 will add a 10% chance to “reroll” a chance if the first roll is unsuccessful. At 10 Luck, you will have a 100% chance to make these rerolls, and so every item will essentially act as if it is attuned. Any further luck gains from 11-20 will add on to a second reroll should the first two fail, and 21-30 will add on to a third reroll, and so on (although passing a Luck stat of 19 in a regular, unmodded game is unlikely). &lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2248</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Items&amp;diff=2248"/>
		<updated>2020-04-12T05:49:55Z</updated>

		<summary type="html">&lt;p&gt;RedSword: removed kings regalia apostrophe to match ingame set name (plus match rest of wiki item page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are currently 150 Items (50 common, 49 uncommon, 35 rare, 10 epic, and 6 legendaries) in the game, with 15 of them being unique to the Pyramid of Prophecy DLC and 4 being unique to the Witch Hunter DLC.&lt;br /&gt;
&lt;br /&gt;
(For Item ID's please check [[Items_detailed|Detailed item info]])&lt;br /&gt;
==Common Items==&lt;br /&gt;
&lt;br /&gt;
Common Items grant basic attribute gains. They can be found in wooden and bronze [[Chests|chests]]. They can also drop from bosses and mini bosses as well as in many secret rooms. &lt;br /&gt;
&lt;br /&gt;
{{Template:Commons}}&lt;br /&gt;
&lt;br /&gt;
==Uncommon Items==&lt;br /&gt;
&lt;br /&gt;
Uncommon Items grant decent attribute gains and are quite frequently found during the middle-late stages of a campaign. They can be found in wooden, bronze, silver, and gold [[Chests|chests]]. They may also drop from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Uncommons}}&lt;br /&gt;
&lt;br /&gt;
==Rare Items==&lt;br /&gt;
&lt;br /&gt;
Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Rare}}&lt;br /&gt;
&lt;br /&gt;
==Epic Items==&lt;br /&gt;
&lt;br /&gt;
Epic items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in gold and ace [[Chests|chests]]. They also have a chance to be dropped from bosses.&lt;br /&gt;
&lt;br /&gt;
{{Template:Epic}}&lt;br /&gt;
&lt;br /&gt;
==Legendary Items==&lt;br /&gt;
&lt;br /&gt;
Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red [[Chests|chests]] and a very small chance to be a reward from the [[Encounters#Imps|Imp]] or [[Enemies|Bosses]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Legendary}}&lt;br /&gt;
&lt;br /&gt;
==Sets==&lt;br /&gt;
&lt;br /&gt;
Sets are a mechanic instilled within the game to improve the quality of some rather lackluster Items, enhancing them in ways that may make a campaign more susceptible to completion.&lt;br /&gt;
&lt;br /&gt;
There are currently nineteen Sets in the game.&lt;br /&gt;
&lt;br /&gt;
Sets work by being in a similar class in some way, for example, Apothecary's Implements has all Apothecary's items, and are based off of a similar mechanic - when the player uses a potion.&lt;br /&gt;
If the player manages to grab enough items from the set, they can gain a benefit from the set. There is no need to grab them in the order of the graph, only merely need to grab any from the full list from that set.&lt;br /&gt;
So as another example, if the player has the Apothecary's Mortar and Pestle and the Apothecary's Herbs and the Apothecary's Sphere, the player will get the 2/4 bonus, which is the extra potion use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
for the table below please anchor the 1st item in the set, not the set name. this makes sure that all items in the set are visible when the set is linked too.&lt;br /&gt;
&lt;br /&gt;
use &amp;lt;span id=&amp;quot;set_name&amp;quot;&amp;gt;1st item in set&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Items&lt;br /&gt;
|-&lt;br /&gt;
!|Set Name||Item in Set||Item Rarity||Set Bonus&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Apothecary's Implements&lt;br /&gt;
|&amp;lt;span id=&amp;quot;apothecarys_implements&amp;quot;&amp;gt;[[Items#apothecarys_herbs|Apothecary's Herbs]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_flask|Apothecary's Flask]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 1 extra potion.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_mortar_and_pestle|Apothecary's Mortar and Pestle]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_satchel|Apothecary's Satchel]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 1% chance to recharge a potion use on kill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#apothecarys_sphere|Apothecary's Sphere]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Boots of Speed&lt;br /&gt;
|&amp;lt;span id=&amp;quot;boots_of_speed&amp;quot;&amp;gt;[[Items#left_boot_of_speed|Left Boot of Speed]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#right_boot_of_speed|Right Boot of Speed]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +0.2 Movement Speed.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Disciple's Arcana&lt;br /&gt;
|&amp;lt;span id=&amp;quot;disciples_arcana&amp;quot;&amp;gt;[[Items#circlet_of_willpower|Circlet of Willpower]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mage_robe|Mage Robe]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 Resistance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#spell_book|Spell Book]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 Skill Power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#wizards_wand|Wizard's Wand]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Spell are 20% cheaper to cast.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Fire and Ice&lt;br /&gt;
|&amp;lt;span id=&amp;quot;fire_and_ice&amp;quot;&amp;gt;[[Items#flametongue|Flametongue]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#frostbrand|Frostbrand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: +10 magical damage on primary attack.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Journeyman's Outfit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;journeymans_outfit&amp;quot;&amp;gt;[[Items#chainmail|Chainmail]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#heavy_gauntlets|Heavy Gauntlets]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +5 armor.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#steady_greaves|Steady Greaves]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +5 attack power.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sturdy_belt|Sturdy Belt]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: Take 10% less damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Kings Regalia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;kings_regalia&amp;quot;&amp;gt;[[Items#amulet_of_kings|Amulet of Kings]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#armor_of_kings|Armor of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scepter_of_kings|Scepter of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: 25% faster (primary) attacks and skills (cooldowns).&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sword_of_kings|Sword of Kings]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#crown_of_kings|Crown of Kings]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: 50% faster attacks and skills.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Queen's Radiance &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available in the DLC campaign'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;queens_radiance&amp;quot;&amp;gt;[[Items#queens_cuirass|Queen's Cuirass]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#33ccff&amp;quot;|Rare||1 piece: -5 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_dagger|Queen's Dagger]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||2 pieces: -10 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_jewel|Queen's Jewel]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: -20 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_necklace|Queen's Necklace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: -30 Curses.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#queens_tiara|Queen's Tiara]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||5 pieces: -50 Curses.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Stones of Midas&lt;br /&gt;
|&amp;lt;span id=&amp;quot;stones_of_midas&amp;quot;&amp;gt;[[Items#life_stone|Life Stone]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mana_stone|Mana Stone]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Killing an enemy gives 2 gold.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Monster Brochure&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_brochure&amp;quot;&amp;gt;[[Items#monster_pamphlet_aberration|Monster Pamphlet: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_beast|Monster Pamphlet: Beasts]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_construct|Monster Pamphlet: Constructs]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: 5% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#monster_pamphlet_undead|Monster Pamphlet: Undead]]||style=&amp;quot;color:#72777d&amp;quot;|Common||4 pieces: 5% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Monster Encyclopedia&lt;br /&gt;
|&amp;lt;span id=&amp;quot;monster_encyclopedia&amp;quot;&amp;gt;[[Items#mm_aberration|Monster Manual: Aberrations]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_beast|Monster Manual: Beasts]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_construct|Monster Manual: Constructs]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: 10% bonus damage.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#mm_undead|Monster Manual: Undead]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: 10% bonus damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Spheres of Power&lt;br /&gt;
|&amp;lt;span id=&amp;quot;spheres_of_power&amp;quot;&amp;gt;[[Items#lesser_sphere_of_life|Lesser Sphere of Life]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#lesser_sphere_of_mana|Lesser Sphere of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Lesser Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Lesser Sphere of Time]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_life|Sphere of Life]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_mana|Sphere of Mana]]||style=&amp;quot;color:green&amp;quot;|Uncommon||5 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_time|Sphere of Time]]||style=&amp;quot;color:green&amp;quot;|Uncommon||6 pieces: Greater Combo Nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_warriors|Sphere of Warriors]]||style=&amp;quot;color:green&amp;quot;|Uncommon||7 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#greater_sphere_of_regen|Greater Sphere of Regeneration]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||8 pieces: Massive combo nova.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_champions|Sphere of Champions]]||style=&amp;quot;color:#ab00ff&amp;quot;|Epic||9 pieces: +25% damage in Combo.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#sphere_of_heroes|Sphere of Heroes]]||style=&amp;quot;color:red&amp;quot;|Legendary||10 pieces: Combo prevents lethal damage.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|Trickster's Ensemble&lt;br /&gt;
|&amp;lt;span id=&amp;quot;tricksters_ensemble&amp;quot;&amp;gt;[[Items#sandals_of_swiftness|Sandals of Swiftness]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Gain movement speed bonus when evading.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: +5% evade chance.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: trigger combo when evading.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Markham's mastery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;markhams_mastery&amp;quot;&amp;gt;[[Items#markhams_purse|Markham's Purse]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_stone|Markham's Stone]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_mace|Markham's Mace]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_wand|Markham's Wand]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||4 pieces: +0.25 Armor &amp;amp; Resistance per item in your inventory.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#markhams_amulet|Markham's Amulet]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||5 pieces: +0.5% faster attacks and skills per item in your inventory.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Curio's collection&lt;br /&gt;
|&amp;lt;span id=&amp;quot;curios_collection&amp;quot;&amp;gt;[[Items#curios_box|Curio's Box]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_case|Curio's Case]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#curios_coffer|Curio's Coffer]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +15 Health &amp;amp; Mana. +9 Attack &amp;amp; Skill Power. +6 Armor &amp;amp; Resistance.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|A Wizard's Starting Kit&lt;br /&gt;
|&amp;lt;span id=&amp;quot;wizards_starting_kit&amp;quot;&amp;gt;[[Items#scroll_of_magic_missile_p1|Scroll of Magic Missile: Page 1]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||1 pieces: Unleash 1 magic missile when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#scroll_of_magic_missile_p2|Scroll of Magic Missile: Page 2]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: Unleash 3 magic missiles when using a skill.&lt;br /&gt;
|- &lt;br /&gt;
|[[Items#tome_of_magic_missile|Tome of Magic Missile]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Unleash 7 magic missiles when using a skill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#21619a;&amp;quot;|Seals of Torment&lt;br /&gt;
|&amp;lt;span id=&amp;quot;seals_of_torment&amp;quot;&amp;gt;[[Items#seal_of_the_martyr|Seal of the Martyr]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_souls|Seal of Souls]]||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#seal_of_rage|Seal of Rage]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +2% skill speed for each % health missing.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a000ff;&amp;quot;|Instruments of Exorcism &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;'''Only available if you own the Witch Hunter DLC'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;span id=&amp;quot;instruments_of_exorcism&amp;quot;&amp;gt;[[Items#bloodletter|Bloodletter]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:green&amp;quot;|Uncommon||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#symbol_of_zeal|Symbol of Zeal]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: +25% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#judgement|Judgement]]||style=&amp;quot;color:#33ccff&amp;quot;|Rare||3 pieces: +50% damage done to aberrations and undead.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#lantern_of_light|Lantern of Light]]||style=&amp;quot;color:#a000ff&amp;quot;|Epic||4 pieces: +100% damage done to aberrations and undead.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color:#a17905;&amp;quot;|Rings of Recovery&lt;br /&gt;
|&amp;lt;span id=&amp;quot;rings_of_recovery&amp;quot;&amp;gt;[[Items#ring_of_rejuvenation|Ring of Rejuvenation]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_mana|Ring of Mana]]||style=&amp;quot;color:#72777d&amp;quot;|Common||2 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#ring_of_health|Ring of Health]]||style=&amp;quot;color:#72777d&amp;quot;|Common||3 pieces: +10% Health and Mana regen.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#greater_ring_of_rejuvenation|Greater Ring of Rejuvenation]]||style=&amp;quot;color:green&amp;quot;|Uncommon||4 pieces: +10% Health and Mana regen.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#942727;&amp;quot;|The Shining Knight&lt;br /&gt;
|&amp;lt;span id=&amp;quot;the_shining_knight&amp;quot;&amp;gt;[[Items#great_helm|Great Helm]]&amp;lt;/span&amp;gt;||style=&amp;quot;color:#72777d&amp;quot;|Common||&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#tower_shield|Tower Shield]]||style=&amp;quot;color:green&amp;quot;|Uncommon||2 pieces: Blocks 2 Physical damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#full_plate_mail|Full Plate Mail]]||style=&amp;quot;color:green&amp;quot;|Uncommon||3 pieces: Blocks 3 Physical damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2247</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2247"/>
		<updated>2020-04-12T05:44:40Z</updated>

		<summary type="html">&lt;p&gt;RedSword: &amp;quot;and&amp;quot; word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set bonus gives evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] items, and skills like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10))&lt;br /&gt;
This means that every luck you obtain from 1-10 will add a 10% chance to “reroll” a chance if the first roll is unsuccessful. At 10 Luck, you will have a 100% chance to make these rerolls, and so every item will essentially act as if it is attuned. Any further luck gains from 11-20 will add on to a second reroll should the first two fail, and 21-30 will add on to a third reroll, and so on (although passing a Luck stat of 19 in a regular, unmodded game is unlikely). &lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2246</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2246"/>
		<updated>2020-04-12T05:39:36Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Fix error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set bonus gives evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;43,75&amp;quot;&amp;gt;~43,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] items, and skills like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10))&lt;br /&gt;
This means that every luck you obtain from 1-10 will add a 10% chance to “reroll” a chance if the first roll is unsuccessful. At 10 Luck, you will have a 100% chance to make these rerolls, and so every item will essentially act as if it is attuned. Any further luck gains from 11-20 will add on to a second reroll should the first two fail, and 21-30 will add on to a third reroll, and so on (although passing a Luck stat of 19 in a regular, unmodded game is unlikely). &lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2245</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2245"/>
		<updated>2020-04-12T05:36:39Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Prettified evasion stats, and added tooltip for exact probability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set bonus gives evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||&amp;lt;span title=&amp;quot;56,25&amp;quot;&amp;gt;~56,3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||&amp;lt;span title=&amp;quot;5,91&amp;quot;&amp;gt;~5,9&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||&amp;lt;span title=&amp;quot;11,64&amp;quot;&amp;gt;~11,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||&amp;lt;span title=&amp;quot;15,36&amp;quot;&amp;gt;~15,4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||&amp;lt;span title=&amp;quot;9,75&amp;quot;&amp;gt;~9,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;24,293246&amp;quot;&amp;gt;~24,3&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;42,684874&amp;quot;&amp;gt;~42,7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;39,6682884&amp;quot;&amp;gt;~39,7&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;63,6008458&amp;quot;&amp;gt;~63,6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||&amp;lt;span title=&amp;quot;43,2199345&amp;quot;&amp;gt;~43,2&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;67,7602416&amp;quot;&amp;gt;~67,8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||&amp;lt;span title=&amp;quot;54,7512163&amp;quot;&amp;gt;~54,8&amp;lt;/span&amp;gt;||&amp;lt;span title=&amp;quot;79,5254757&amp;quot;&amp;gt;~79,5&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] items, and skills like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10))&lt;br /&gt;
This means that every luck you obtain from 1-10 will add a 10% chance to “reroll” a chance if the first roll is unsuccessful. At 10 Luck, you will have a 100% chance to make these rerolls, and so every item will essentially act as if it is attuned. Any further luck gains from 11-20 will add on to a second reroll should the first two fail, and 21-30 will add on to a third reroll, and so on (although passing a Luck stat of 19 in a regular, unmodded game is unlikely). &lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2244</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2244"/>
		<updated>2020-04-12T05:31:09Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Added luck 10 evasion stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set bonus gives evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus % (0 luck)||Evasion bonus (10 luck)&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25||56,25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3||5,91&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6||11,64&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5||9,75&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8||15,36&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5||9,75&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||24,293246||42,684874&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||39,6682884||63,6008458&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||43,2199345||67,7602416&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||54,7512163||79,5254757&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] items, and skills like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10))&lt;br /&gt;
This means that every luck you obtain from 1-10 will add a 10% chance to “reroll” a chance if the first roll is unsuccessful. At 10 Luck, you will have a 100% chance to make these rerolls, and so every item will essentially act as if it is attuned. Any further luck gains from 11-20 will add on to a second reroll should the first two fail, and 21-30 will add on to a third reroll, and so on (although passing a Luck stat of 19 in a regular, unmodded game is unlikely). &lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2243</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Combat&amp;diff=2243"/>
		<updated>2020-04-12T05:24:01Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Added some evasion stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fighting enemies takes up the majority of a players time while playing Heroes of Hammerwatch, and as such there are many aspects to it one must become familiar with in order to become adept at progressing through floors with efficiency and picking the most effective items.&lt;br /&gt;
&lt;br /&gt;
=Damage=&lt;br /&gt;
Upgrades and items have two main ways of enhancing your damage: base damage (Attack/Skill Effects) and power scaling (Attack/Skill Power, bonus damage%, multipliers).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To calculate primary attack damage, convert percentages to decimal then use the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
(phys_base + phys_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Physical_Reduction +&lt;br /&gt;
(mage_base + mage_damage_add) * (1 + (0.02 * AP)) * MULTIPLIER * DMG_INCREASE * Enemy_Magical_Reduction&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To do the same for skill damage, change AP to SP and swap in the base damage for the skill and other effects that apply to skills for the ones that apply for primary.&lt;br /&gt;
&lt;br /&gt;
; Enemy defenses:&lt;br /&gt;
: Enemy Physical reduction: 1/(1 + (enemy_base_armor*(1-physical_pierce)/50)&lt;br /&gt;
: Enemy Magical reduction: 1/(1 + (enemy_base_resistance*(1-magical_pierce)/50)&lt;br /&gt;
::Pierce % is calculated by multiplying the amounts not pierced by each other, then subtracting that value from 1. ex: 2 20% pierce = 0.8*0.8 = 0.64 = 36% pierce.&lt;br /&gt;
::Shieldbreaker and Magebane count as 75% pierce when their effect is active.&lt;br /&gt;
&lt;br /&gt;
*DMG_INCREASE = &amp;amp;sum; &amp;amp;forall; +damage% and damage% increase from crits.&lt;br /&gt;
*MULTIPLIER = Incredible Strength(2x) * Corrupted(2x) * Talisman of Decay (1.2x) * Gladiator's Crippling Net (variable). Corrupted is from the Spreading Corruption rare item from the [[Pyramid of Prophecy]] DLC.&lt;br /&gt;
&lt;br /&gt;
; Notation&lt;br /&gt;
: &amp;amp;sum; is the symbol for adding one after another to a total sum&lt;br /&gt;
: &amp;amp;forall; means &amp;quot;for all&amp;quot;, &amp;quot;for each&amp;quot; or &amp;quot;for any&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1NBxfuNYQ87J5PvRFquaewg1w1qwd8Jny9w3dLGadbf8/edit?usp=sharing Damage Calculator]&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
Items that increase base damage (physical or magical), attack power, or mentions that it is applied to primary attacks exclusively increase the strength of your primary attack. &lt;br /&gt;
&lt;br /&gt;
Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of EVERY OTHER damage source. This will even enhance the base damage of reflected damage or passives such as Paladin Juggernaut and Priest Celestial Orbs.&lt;br /&gt;
&lt;br /&gt;
Armor penetration and magic penetration is specific to the damage type of your skill or primary attack. Note that hybrid damage does half physical and half magical damage so primaries and skills will only receive 50% effective benefit out of any penetration items/buffs.&lt;br /&gt;
&lt;br /&gt;
==Criticals==&lt;br /&gt;
The player has a % chance to do a critical hit on any given attack. The chance and amount depends on the item obtained, what drinks were taken from the Tavern, and what upgrades the player has gotten in town.&amp;lt;br&amp;gt;&lt;br /&gt;
Each critical chance instance is rolled separately. For example a [[Items#heartseeker|Heartseeker]](12.5%) and an [[Items#assassins_dagger|Assassin's Dagger]](7.5%) do not make a 20% crit chance. Instead, there is one 12.5% roll for a crit and regardless of its outcome, another 7.5% crit roll is made. That means there's a 19.05% chance for at least 1 crit on any given hit, and about a 1% chance for a &amp;quot;double crit,&amp;quot; in which the damage is multiplied by the Critical Damage modifier twice.&amp;lt;br&amp;gt;&lt;br /&gt;
Equation : [DMG * (Crit_multiplier * crits)].&amp;lt;br&amp;gt;&lt;br /&gt;
Critical damage is a general damage modifier added onto other damage modifiers, and as such does not multiply its own damage. The player can still hit well over 10K damage with multiple crit hits on a single attack, thus crits are a significant source of DPS so items and drinks that improve the damage or chance of crits are sought after in most runs.&lt;br /&gt;
&lt;br /&gt;
A positive [[Combat#Luck|Luck]] value will increase the chance of getting a critical hit.&lt;br /&gt;
&lt;br /&gt;
=Status Effects=&lt;br /&gt;
There are many different status effects the player and enemies can encounter in HoH. They are applied by different enemies and weapons, traps and buffs, and can help or hinder the player depending who is getting which effects applied to them.&lt;br /&gt;
&lt;br /&gt;
Act bosses are immune to these status effects: Armor break, Resistance break, confusion, slowness and frozen, corruption, and bleeding(?).&lt;br /&gt;
&lt;br /&gt;
Damage over time effects (DoTs) will hit the player 5 times before going away. (10 if using the Mind Control drink)&lt;br /&gt;
&lt;br /&gt;
;Poison&lt;br /&gt;
:Poison is the first status effect you will encounter, as the Maggots in Act 1 will apply it to the player when they are hit with their projectile. Things afflicted with the poison effect will have their movement slowed by 50%(?), including immune enemies.&lt;br /&gt;
::Poison deals 4 magical damage to the player, and the poisoned arrow traps in hallways deal 8 magical damage.&lt;br /&gt;
::Enemies the player poisons take 16 magical damage, however a few [[Undead]] and many [[Constructs]] are immune to poison damage.&lt;br /&gt;
;Burning&lt;br /&gt;
:Burn damage is applied by many traps throughout the game and various late game enemies.&lt;br /&gt;
::Burn damage deals 5 magical damage to the player, and Wisps, the Watcher's orbs, and all traps on Act 5 deal 10 magical damage.&lt;br /&gt;
::Enemies the player ignites take 4 magical damage, however no enemy is immune except for Red Wisps.&lt;br /&gt;
;Stun&lt;br /&gt;
:Stunned enemies are unable to move or attack while affected.&lt;br /&gt;
::The [[Thief|Thief's]] Smoke Bomb skill, the [[Items#Common_Items|Blackjack]] item apply stun, and enemies that hit the player while under the slowness inflicted by [[Items#Legendary_Items|Meduas's Charm]] are stunned for 6 seconds. Constructs and ghosts are immune to this status. &lt;br /&gt;
:::Thundersnow's stomp will stun the player for half a second on NG+++.&lt;br /&gt;
;Disarm&lt;br /&gt;
:Disarmed enemies are unable to attack the player while affected, but are still able to move.&lt;br /&gt;
::[[Items#Common_Items|The Gladiator's Net]], [[Gladiator|Gladiator's]] Crippling Net, and [[Items#Common_Items|Defender's Halberd]] apply disarm to enemies. Constructs are immune.&lt;br /&gt;
;Bloodlust&lt;br /&gt;
:Bloodlust is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned red and gain a circle around their feet. Affected enemies are 50%(?) faster and increases their damage by 100% (doubling it).&lt;br /&gt;
;Protection&lt;br /&gt;
:Protection is an effect given to enemies by bannermen and banners of the same name. Affected enemies are turned gray and have a square under them. While affected they take 50% less damage. Fallen Priest's also give protection to nearby enemies.&lt;br /&gt;
;Confusion&lt;br /&gt;
:Confusion will reverse the players aim and movement directions, completely inverting the controls. This effect lasts varying amounts of time depending on the source.&lt;br /&gt;
::The player can make themselves immune to confusion by drinking the [[Tavern#Common_Drinks|Mind Control]] drink, however other status effects last twice as long.&lt;br /&gt;
::Enemies that find themselves confused will wander around in snaking lines and aim erratically.&lt;br /&gt;
;Slowness&lt;br /&gt;
:Slowness will reduce the affected individual's movement speed by 50%. Enemies that apply slowness are Fallen Priests, Frost Liches, and the poison effect.&lt;br /&gt;
::The player can become immune to slowness by obtaining the [[Items#Rare_Items|Boots of Freedom]].&lt;br /&gt;
;Darkness&lt;br /&gt;
:Darkness will make the player's screen almost entirely black for a few seconds. The only part still visible is the nearest 3 tiles in any direction. The map overlay is also obscured by darkness, but can allow the player to navigate the floor while being &amp;quot;blind&amp;quot;.&lt;br /&gt;
::Enemies that apply darkness are the Arch Liches when the player steps on their diamonds they place on the ground and the magenta tile obstacles found on Act 5.&lt;br /&gt;
::[[Tavern#Rare_Drinks|Stab in the Dark]] gives the player 1.5 seconds of darkness every time they use their primary attack, but gives a 50% primary crit chance.&lt;br /&gt;
;Mana drain&lt;br /&gt;
:The player loses 2.5%(?) of their maximum mana every half second they have this effect.&lt;br /&gt;
::Enemies that apply mana drain are the the Arch Lich's placed diamonds, Nerys, and the magenta tile obstacles in Act 5. This effect lasts as long as the player has the darkness effect from the same sources. Stab in the dark does not apply this effect.&lt;br /&gt;
;Bleeding&lt;br /&gt;
:The player loses 5% of their current HP every time they move 1 tile while under this effect.&lt;br /&gt;
::Bleeding is applied by the [[Acts#Boss:_Vampire_Lord|Vampire Lord's]] blood wave attack and the black orbs from [[Pyramid_of_Prophecy#Boss.2C_Nerys|Nerys]][[File:PoP.png|link=]].&lt;br /&gt;
::Bleeding applied by the player works on enemies the same way, which means they need to move to take damage.&lt;br /&gt;
:::The player can bleed the enemies by using the [[Items#Rare_Items|Duelist's Edge]] or by taking the rare [[Tavern]] drink &amp;quot;Spilled Blood&amp;quot;.&lt;br /&gt;
;Armor break&lt;br /&gt;
:Armor break reduces the affected target's armor by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Shieldbreaker]] item, the mummy minibosses in act 2 of the pyramid, and Nerys's arena mist apply this effect.&lt;br /&gt;
:::Thundersnow has a similar effect on his stomp attack, where it will pierce 66% of the player's armor.&lt;br /&gt;
;Resistance break&lt;br /&gt;
:Resistance break reduces the affected target's resistance by 75%.&lt;br /&gt;
::The [[Items#Rare_Items|Magebane]] item and Nerys's arena mist apply this effect.&lt;br /&gt;
;Frozen&lt;br /&gt;
:Frozen is an effect that only the [[Sorcerer]] has. His Biting Chill skill allows slowed enemies to be frozen in place for a few seconds.&lt;br /&gt;
::Afflicted enemies cannot move at all and are unable to attack while affected. This status can be activated 100% of the time when attacking with Comet, or a 7.5% chance on all primary attacks when using Ewran&lt;br /&gt;
;Corruption[[File:PoP.png|link=]]&lt;br /&gt;
:Corruption is an effect that makes the afflicted target take double damage from all sources. It is exclusive to the [[City_of_Stone|Pyramid of Plunder]] DLC.&lt;br /&gt;
::Enemies that apply corruption are Big Mummies when the player is nearby. (others?)&lt;br /&gt;
::The player can apply curse to an enemy, one at a time, with the [[Items#Rare_Items|Spreading Corruption]] item. This effect is most useful for taking out minibosses or elite enemies that take many hits to kill.&lt;br /&gt;
;Curse[[File:PoP.png|link=]]&lt;br /&gt;
:Curse is an effect that the player carries with them while going through the [[Pyramid_of_Prophecy]]. The player has a % chance to miss any hit of damage that they would deal to enemies including reflect, DoTs, and bleed damage. Additionally, enemies have the same % chance to crit the player for (200+curse)% damage.&lt;br /&gt;
::Enemies that apply curse are Big Mummies, [[Pyramid_of_Prophecy#Boss.2C_Queen_Iris|Queen Iris]], the [[Pyramid_of_Prophecy#Sarcophagi|sarcophagi]] when the player takes and item, the cursed circles that Big Mummies leave on NG+ or are just naturally on the ground, and cursed tiles in the pyramid itself.&lt;br /&gt;
::To reduce player curse amounts, see [[Pyramid_of_Prophecy#Reducing_Curse|here]].&lt;br /&gt;
;Vertigo&lt;br /&gt;
:Vertigo is an effect applied only by the [[Tavern#Rare_Drinks|Mad Proposal]] tavern drink. It gives the player a massive +400% damage bonus but gives the player perpetual vertigo.&lt;br /&gt;
::Vertigo will drift the player's aim and movement axis over time, but not at a constant rate or necessarily in the same direction as previous moments. Many players find this effect makes playing impossible and avoid the drink entirely because of it, but others say that it's worth the time to learn how to deal with it for the extra damage bonus.&lt;br /&gt;
::Some players find that a controller allows for easier movement, as the player isn't restricted to just 8 movement directions like on a keyboard but it is not impossible to master vertigo with a keyboard.&lt;br /&gt;
&lt;br /&gt;
=Defense=&lt;br /&gt;
The player is not without their methods of defense from all of these effects! The following is a breakdown of the different ways the player can prevent their untimely deaths.&lt;br /&gt;
&lt;br /&gt;
There are no immunity frames for the player, and they are able to take hits on back to back frames. If enemy projectiles stack on top of each other and hit the player all at once, it is possible to go from full health to 0 in a fraction of a second, leaving no time for the player to use a [[Combat#Potion|potion]] to save themselves.&lt;br /&gt;
&lt;br /&gt;
==Armor and Resistance==&lt;br /&gt;
The player will gather armor and resistance while playing through items, character upgrades, class titles, or from temporary effects. Having a strong defense is critical the survival of the player and the completion of a run. If the player is unable to deal with the damage they are taking, the will inevitably fall.&lt;br /&gt;
&lt;br /&gt;
Armor reduces the physical damage taken, resistance reduces the magical.&amp;lt;br&amp;gt;&lt;br /&gt;
To calculate how much damage your armor and resistance is protecting you from, see the section below.&lt;br /&gt;
&lt;br /&gt;
When the player's armor is negative(from NG+, drinks, or both), they will take increased damage from monsters. Unlike having a high positive defense, where new points do less and less for the player, increased negative defensive stats will always increase damage taken by 2% per negative amount.&lt;br /&gt;
&lt;br /&gt;
==Damage Reduction==&lt;br /&gt;
The damage reduction formula from armor and resistance is very simple, both use the same equation of: 1 - 1/(1+defense/50)&lt;br /&gt;
&lt;br /&gt;
Items, drinks, and traits that reduce damage taken are applied multiplicatively, one after another. So even if you have 80% damage reduction from armor, the Priest's Divine Protection (max 50% damage reduction when you have mana), and the Last Stand [[Tavern]] drink (-30% damage taken while standing still) you will still take 7% of the incoming damage. (100 * 0.2 * 0.5 * 0.7 = 7)&lt;br /&gt;
&lt;br /&gt;
==Block==&lt;br /&gt;
Damage that is stated as being blocked by an item will reduce that amount from the attack's base damage. This will significantly reduce the damage the player takes in higher NGs as an arrow that may do 100 damage normally because the player has a very negative armor value, could be turned into a 0 hit by the [[Items#reinforced_gloves|Reinforced Gloves]] as the arrows base damage may be 30, but because Reinforced Gloves block 50 damage, they will block the entirety of the base hit, leaving nothing to increase the damage of resulting in 0 damage being taken.&lt;br /&gt;
&lt;br /&gt;
Blocking is the first thing that happens in the damage taken calculation.&lt;br /&gt;
&lt;br /&gt;
==Evasion==&lt;br /&gt;
Evasion is calculated similarly to crit chance, where each source of evasion is multiplicative. Each evasion source rolls independently to evade the attack and if any one of them rolls a positive outcome, all damage will be nullified. The player is also immune to all incoming damage for the &amp;quot;duration&amp;quot; of the evade, which is about 1/4 of a second or the duration of the character changing color and the sound effect indicating a successful evasion.&lt;br /&gt;
&lt;br /&gt;
You can still reflect damage even when you evade an attack.&lt;br /&gt;
&lt;br /&gt;
DoTs like poison and burn damage cannot be evaded. However the AoE effects like the Fallen Priest's Consecrated Ground and the Counselor of Wisdom's AoE can be evaded.&amp;lt;br&amp;gt;&lt;br /&gt;
The fireballs and poison shots/arrows can be evaded, but you will still have a burning/poison DoT placed on you. Spikes can also be evaded.&lt;br /&gt;
&lt;br /&gt;
The Thief class, as well as [[Items#tricksters_ensemble|Trickster's Ensemble]] items and set bonus gives evasion :&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Source||Evasion bonus %&lt;br /&gt;
|-&lt;br /&gt;
|[[Thief]]||Sidestep 5||25&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]]||[[Items#sandals_of_swiftness|Sandals of Switft]]||3&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#slippery_cloak|Slippery Cloak]]||6&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#rapier_of_retaliation|Rapier of Retaliation]]||5&lt;br /&gt;
|-&lt;br /&gt;
|[[Items#duelists_edge|Duelist's Edge]]||8&lt;br /&gt;
|-&lt;br /&gt;
|(3 items)||5&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||24,293246&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|[[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||39,6682884&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 and [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined) ||43,2199345&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Sidestep 5 [[Items#tricksters_ensemble|Trickster's Ensemble]] (Total combined, all attuned) ||54,7512163&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vitality=&lt;br /&gt;
==Health and Mana==&lt;br /&gt;
There are many different ways to regain health and mana, most often innate regeneration is the largest portion in mid to late-game play. &amp;lt;br&amp;gt;&lt;br /&gt;
Other methods of regaining health is to have lifesteal. The player can acquire lifesteal from items like the [[Items#Bloodthirst Ring|Bloodthirst Ring]], from the Tier 3 [[Chapel]] blessing &amp;quot;Symbol of Essence&amp;quot;, or the rare [[Tavern]] drink &amp;quot;Crimson Death&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
The player can also gain mana by manasealing. They can acquire manasteal by playing as the [[Warlock]] and using Soul Consumption, which scales with primary damage. Mana can also be regained by taking the rare Tavern drink Kinetic Kiss.&lt;br /&gt;
&lt;br /&gt;
However you can design a character to regain health from lifestealing instead with the or the Other methods of gaining health are via [[Classes|class]] traits or by getting healed by the [[Priest]] or [[Paladin]].&lt;br /&gt;
&lt;br /&gt;
==Pickups==&lt;br /&gt;
Another way to regain health in a more instantaneous fashion would be to pick up food or mana crystals that appear on the floor. &amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 health pickups and 3 mana pickups. Their base recovery amounts are as follows:&lt;br /&gt;
*Health&lt;br /&gt;
**Apple: 10 HP&lt;br /&gt;
**Orange: 25 HP&lt;br /&gt;
**Cheese: 50 HP&lt;br /&gt;
**Steak: 150 HP&lt;br /&gt;
**[[File:PoP.png|link=]]Fish: 150 HP, [[Arena]] only&lt;br /&gt;
*Mana&lt;br /&gt;
**Small crystal: 15 MP&lt;br /&gt;
**Medium crystal: 45 MP&lt;br /&gt;
**Mana Orb: 90 MP&lt;br /&gt;
&lt;br /&gt;
All Pickups can have their values increased by the [[Apothecary]], the Exceptional Consumables [[Fountain|fortune]], or by the [[Priest|Priest's]] Remedy skill.&lt;br /&gt;
&lt;br /&gt;
==Potion==&lt;br /&gt;
The player is equipped with a potion that they can drink by pressing R or Spacebar by default. The potion will heal the player by an amount determined by their upgrades to it from the Apothecary.&lt;br /&gt;
&lt;br /&gt;
The [[Items#apothecarys_implements|Apothecarys Implements]] set items will give the player extra bonuses when drinking a potion. A key effect is from the Mortar and Pestle which gives the player 50% more armor and resistance for 5 seconds after drinking a potion. The player can preempt a difficult fight by drinking a potion, even if it's not a dire situation, to gain a temporary defense bonus to aid survival during the fight.&lt;br /&gt;
&lt;br /&gt;
If the player has beaten the [[Pyramid of Prophecy]] DLC campaign, they will be rewarded with the dijnn Nimbus residing within the player's potion. He will come out and help you fight dealing 60 magical damage and sticking around 30 seconds. The damage and duration increases by 10 and 2 respectively per NG level beaten on the pyramid.&lt;br /&gt;
&lt;br /&gt;
The epic item [[Items#Epic_Items|Phoenix Feather]][[File:PoP.png|link=]] will automatically use the player's potion should they take a hit that would kill them. This effect can occur as many times as the player has potion doses. Currently the player will still be killed if the damage taken exceeds the player's maximum health, but it is going to be changed to save the player from hits up to (player health pool + amount healed from potion) in a future update.&lt;br /&gt;
&lt;br /&gt;
=Other Effects=&lt;br /&gt;
==Luck==&lt;br /&gt;
[[File:LuckChart.png|frameless|400px|right]]&lt;br /&gt;
Luck is a stat that was added in version 93 with the release of the [[Pyramid of Prophecy]] DLC, but is not exclusive to the DLC.&lt;br /&gt;
&lt;br /&gt;
Luck is a valuable stat in that it curves the rolls of [[Combat#Evasion|Evasion]], [[Combat#Criticals|Critical hits]], and the activation chance of [[Tavern|drinks]] items, and skills like freezing an enemy with the [[Sorcerer]]. Statue effects on a % chance are also affected. Positive and negative luck will choose the best or the worst roll as the outcome.&lt;br /&gt;
&lt;br /&gt;
Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck&lt;br /&gt;
&lt;br /&gt;
In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10))&lt;br /&gt;
This means that every luck you obtain from 1-10 will add a 10% chance to “reroll” a chance if the first roll is unsuccessful. At 10 Luck, you will have a 100% chance to make these rerolls, and so every item will essentially act as if it is attuned. Any further luck gains from 11-20 will add on to a second reroll should the first two fail, and 21-30 will add on to a third reroll, and so on (although passing a Luck stat of 19 in a regular, unmodded game is unlikely). &lt;br /&gt;
&lt;br /&gt;
Luck currently has five sources; one negative and four positive.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect&lt;br /&gt;
|-&lt;br /&gt;
|{{#sprite:file=File:Icons_drinks.png|column=2|row=1}}||style=&amp;quot;color:#00FF00&amp;quot;|The Safe Bet|| -5 Luck +20 Armor &amp;amp; Resistance&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|Lucky Charm|| +1 Luck +10% Gold Gain&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|Lucky Horseshoe|| +2 Luck +0.1 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|Lucky Hat|| +4 Luck&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}||[[Encounters#Monoliths|Fortuitous Events]]|| +5 Luck&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have every positive boost and all items are attuned, you will have 19 luck. 14, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.&lt;br /&gt;
&lt;br /&gt;
The chart to the right displays selected proc chances and how each luck value affect them.&lt;br /&gt;
&lt;br /&gt;
==Combo==&lt;br /&gt;
[[File:ComboOrb.jpg|thumb|The orb after beating a Red Room]]&lt;br /&gt;
Combo can be unlocked by picking up the combo sphere in your first [[Encounters#Portals_and_Red_Rooms|Red Room]] which can be found after defeating the first boss. Combo is unlocked for all characters permanently once the orb is picked up.&lt;br /&gt;
&lt;br /&gt;
A player gets in combo by killing 10 enemies in quick succession (before the magenta bar above the player or to the right of the HP/MP bars on the bottom left depletes). The combo will be maintained for as long as you keep rapidly killing enemies or as long as items activating combo keep procing like the [[Items#tricksters_ensemble|Tricksters set effect]]. During this time you will be surrounded by a magenta sphere denoting your combo state along with a sound being played.&lt;br /&gt;
&lt;br /&gt;
Being in combo will give the player increased movement speed and allow them to do attacks that would otherwise pin them in place such as the [[Wizard]]'s [[Wizard#Meteor Shower (Skill 3)|Meteor Shower]] or using a primary attack.&lt;br /&gt;
&lt;br /&gt;
===Items Enhancing Combo===&lt;br /&gt;
The [[Items#spheres_of_power|Spheres of Power]] item set gives buffs while in combo, adding to your HP and MP regen as well as a significant damage buff for the [[Items#Sphere_of_Champions|Sphere of Champions]]. The set bonus also radiates projectiles (6,10,14,18 depending on the nova tier) while you are in combo, increasing your damage output even further.&lt;br /&gt;
&lt;br /&gt;
As an added set effect, having an odd number of combo spheres (excluding 1) will give the player a +25% damage boost while in combo. This caps at +100% damage. &lt;br /&gt;
&lt;br /&gt;
[[Items#apothecarys_sphere|Apothecary's Sphere]] will cause you to enter combo when using a potion.&lt;br /&gt;
&lt;br /&gt;
[[Items#amulet_of_vengeance|Amulet of Vengeance]] gives a 10% chance to enter combo when taking damage.&lt;br /&gt;
&lt;br /&gt;
The [[Items#tricksters_ensemble|Trickster's Ensemble]] four piece set will put you in combo whenever an attack is dodged.&lt;br /&gt;
&lt;br /&gt;
The [[Items#sphere_of_heroes|Sphere of Heroes]] legendary will fire off a large projectile in the directing you're using your primary while in combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#wicked_sickness|Wicked Sickness]] will add 200% damage to your attacks while in combo, but give -50% damage while out of combo.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#perpetual_desire|Perpetual Desire]] puts the player into combo whenever they pick up a coin, ore, food, or mana crystal.&lt;br /&gt;
&lt;br /&gt;
The rare drink [[Tavern#frenetic_eruption|Frenetic Eruption]] has a 5% chance to put the player in a combo state when they score a critical hit. However the player takes 20% more damage when out of combo.&lt;br /&gt;
&lt;br /&gt;
==NG+ Scaling==&lt;br /&gt;
For every [[New Game Plus]] level the player embarks on, the game will put a bigger and bigger reduction on player's armor and resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula for calculating the reduction is:&lt;br /&gt;
*Armor: 60*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Resistance: 50*NG_lvl&amp;lt;sup&amp;gt;0.77&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NG+ also increases enemy stats as follows:&lt;br /&gt;
*HP: (Base + (NG*15)) * (1 + (NG*2.75))&lt;br /&gt;
*Armor/Resistance: (Base + (NG*5)) * ((NG+1)^(1/3))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Rare&amp;diff=2242</id>
		<title>Template:Rare</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Rare&amp;diff=2242"/>
		<updated>2020-04-12T04:59:40Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Fix Trickster's Ensemble typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Rare Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=0}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_kings&amp;quot;&amp;gt;Amulet of Kings&amp;lt;/span&amp;gt;|| +30 magic resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=0}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_vengeance&amp;quot;&amp;gt;Amulet of Vengeance&amp;lt;/span&amp;gt;|| 10% to trigger combo when taking damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=1}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;armor_of_kings&amp;quot;&amp;gt;Armor of Kings&amp;lt;/span&amp;gt;|| +30 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=6}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;bloodthirst_ring&amp;quot;&amp;gt;Bloodthirst Ring&amp;lt;/span&amp;gt;|| 2.5% Lifesteal on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=18}}||style=&amp;quot;color:#33ccff&amp;quot;|&amp;lt;span id=&amp;quot;boots_of_the_giant&amp;quot;&amp;gt;Boots of the Giant&amp;lt;/span&amp;gt;|| Stun enemies for 2 seconds when colliding with them. +50 Health. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=3}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_the_flamewalker&amp;quot;&amp;gt;Cape of the Flamewalker&amp;lt;/span&amp;gt;||Burns nearby enemies for 10 Magical damage per second.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=17}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;chakram&amp;quot;&amp;gt;Chakram&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Unleash a chakram when using a skill dealing 50 physical damage. 2 seconds cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;curios_coffer&amp;quot;&amp;gt;Curio's Coffer&amp;lt;/span&amp;gt;||+20 Health &amp;amp; Mana. +12 Attack &amp;amp; Skill Power. +8 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=6}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;duelists_edge&amp;quot;&amp;gt;Duelist's Edge&amp;lt;/span&amp;gt;|| +8% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies bleeding.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickster's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=19}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;dukes_signet_ring&amp;quot;&amp;gt;Duke's Signet Ring&amp;lt;/span&amp;gt;|| Taking damage when below 50% Health will spawn an area that lasts for 5 seconds. 10 seconds cooldown. ||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=1}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;earthsplitter&amp;quot;&amp;gt;Earthsplitter&amp;lt;/span&amp;gt;||10% chance to release three earth spikes on your primary attack, dealing 40 physical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;flametongue&amp;quot;&amp;gt;Flametongue&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies burning||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;frostbrand&amp;quot;&amp;gt;Frostbrand&amp;lt;/span&amp;gt;|| +5 magical damage on primary attack, primary attacks also applies freezing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#fire_and_ice|Fire and Ice]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=14}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;greater_sphere_of_regen&amp;quot;&amp;gt;Greater Sphere of Regen&amp;lt;/span&amp;gt;|| During combo you gain +50% Health regen and +75% Mana regen||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=3}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;heartseeker&amp;quot;&amp;gt;Heartseeker&amp;lt;/span&amp;gt;|| +12.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=15}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;judgement&amp;quot;&amp;gt;Judgement&amp;lt;/span&amp;gt;[[File:Icon wh.png|link=]]||+12 physical damage on primary attack. Every 7th primary attack hit lowers the health of the target by 2.5%||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;lucky_hat&amp;quot;&amp;gt;Lucky Hat&amp;lt;/span&amp;gt;|| +4 Luck||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=4}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;magebane&amp;quot;&amp;gt;Magebane&amp;lt;/span&amp;gt;||25% chance to reduce enemies' resistance by 75% on Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_amulet&amp;quot;&amp;gt;Markham's Amulet&amp;lt;/span&amp;gt;||+2 health &amp;amp; mana per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_mace&amp;quot;&amp;gt;Markham's Mace&amp;lt;/span&amp;gt;||+1 Attack power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=16}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_wand&amp;quot;&amp;gt;Markham's Wand&amp;lt;/span&amp;gt;||+1 Skill power per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_cuirass&amp;quot;&amp;gt;Queen's Cuirass&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||+40 Armor '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_dagger&amp;quot;&amp;gt;Queen's Dagger&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||+50 Attack Power '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_jewel&amp;quot;&amp;gt;Queen's Jewel&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||+50 Skill Power '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=9}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;queens_necklace&amp;quot;&amp;gt;Queen's Necklace&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]|| +40 Resistance '''(Only available in the DLC campaign)'''||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#queens_radiance|Queen's Radiance]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=7}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;scepter_of_kings&amp;quot;&amp;gt;Scepter of Kings&amp;lt;/span&amp;gt;|| +40 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=17}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_rage&amp;quot;&amp;gt;Seal of Rage&amp;lt;/span&amp;gt;||+0.5% attack speed for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=5}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;shieldbreaker&amp;quot;&amp;gt;Shieldbreaker&amp;lt;/span&amp;gt;||25% chance to reduce enemies' Armor by 75% on Primary Attack for 4 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=20}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;skullsmasher&amp;quot;&amp;gt;Skullsmasher&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Every 5th Primary Attack hit trigger an explosion on impact dealing 30 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;spreading_corruption&amp;quot;&amp;gt;Spreading Corruption&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Primary Attack applies a debuff for 2.5 seconds that jumps to a new enemy when the original target is killed. Affected enemies take 200% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=9}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_volatile_casting&amp;quot;&amp;gt;Staff of Volatile Casting&amp;lt;/span&amp;gt;|| 10% chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=8}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;stormcaller&amp;quot;&amp;gt;Stormcaller&amp;lt;/span&amp;gt;|| 10% chance to release a chain lightning on your primary attack, dealing 30 Magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;sword_of_kings&amp;quot;&amp;gt;Sword of Kings&amp;lt;/span&amp;gt;|| +40 Attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#kings_regalia|Kings Regalia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=10}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_conflagration&amp;quot;&amp;gt;Talisman of Conflagration&amp;lt;/span&amp;gt;|| Enemies have a 25% chance to explode in fire when killed dealing 40 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=1}}||style=&amp;quot;color:#33ccff;&amp;quot;|&amp;lt;span id=&amp;quot;wrath_of_the_thundergod&amp;quot;&amp;gt;Wrath of the Thundergod&amp;lt;/span&amp;gt;||Returns a lightning bolt to the attacker when hit, dealing 50 magical damage.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2241</id>
		<title>Template:Uncommons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2241"/>
		<updated>2020-04-12T04:59:11Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Fix Trickster's Ensemble typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;adventurers_garb&amp;quot;&amp;gt;Adventurer's Garb&amp;lt;/span&amp;gt;|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_flask&amp;quot;&amp;gt;Apothecary's Flask&amp;lt;/span&amp;gt;||+1 Potion Charges||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_mortar_and_pestle&amp;quot;&amp;gt;Apothecary's Mortar and Pestle&amp;lt;/span&amp;gt;||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_satchel&amp;quot;&amp;gt;Apothecary's Satchel&amp;lt;/span&amp;gt;||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_sphere&amp;quot;&amp;gt;Apothecary's Sphere&amp;lt;/span&amp;gt;||Triggers Combo when drinking your Potion.||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;assassins_dagger&amp;quot;&amp;gt;Assassin's Dagger&amp;lt;/span&amp;gt;||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blood_dagger&amp;quot;&amp;gt;Blood Dagger&amp;lt;/span&amp;gt;||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;bloodletter&amp;quot;&amp;gt;Bloodletter&amp;lt;/span&amp;gt;[[File:Icon wh.png|link=]]||10% chance to apply bleeding on enemies for 5 seconds on primary attack. +25% damage done to enemies that are bleeding||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blowgun&amp;quot;&amp;gt;Blowgun&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Shoots 4 poison darts at nearby random enemies when casting a skill. 1 second cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;bracers_of_quickness&amp;quot;&amp;gt;Bracers of Quickness&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Attack speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;claymore&amp;quot;&amp;gt;Claymore&amp;lt;/span&amp;gt;||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;cloak_of_many_pockets&amp;quot;&amp;gt;Cloak of Many Pockets&amp;lt;/span&amp;gt;||Gain 50% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;curios_case&amp;quot;&amp;gt;Curio's Case&amp;lt;/span&amp;gt;||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_bow&amp;quot;&amp;gt;Elven Bow&amp;lt;/span&amp;gt;||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;fancy_plume&amp;quot;&amp;gt;Fancy Plume&amp;lt;/span&amp;gt;||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;full_plate_mail&amp;quot;&amp;gt;Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;gloves_of_warding&amp;quot;&amp;gt;Gloves of Warding||Provides a passive block of 40 Magical damage with a cooldown of 5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;greater_ring_of_rejuvenation&amp;quot;&amp;gt;Greater Ring of Rejuvenation&amp;lt;/span&amp;gt;||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;frying_pan&amp;quot;&amp;gt;Hero Unknown's Frying Pan&amp;lt;/span&amp;gt;||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;key_ring&amp;quot;&amp;gt;Key Ring&amp;lt;/span&amp;gt;[[File:PoP.png|link=]]||50% chance to gain a random key when picking up any key||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;lucky_horseshoe&amp;quot;&amp;gt;Lucky Horseshoe&amp;lt;/span&amp;gt;|| +2 Luck +0.1 Movement Speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_stone&amp;quot;&amp;gt;Markham's Stone&amp;lt;/span&amp;gt;||+2% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_aberration&amp;quot;&amp;gt;Monster Manual: Aberration&amp;lt;/span&amp;gt;||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_beast&amp;quot;&amp;gt;Monster Manual: Beast&amp;lt;/span&amp;gt;||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_construct&amp;quot;&amp;gt;Monster Manual: Construct&amp;lt;/span&amp;gt;||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_undead&amp;quot;&amp;gt;Monster Manual: Undead&amp;lt;/span&amp;gt;||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;necklace_of_prowess&amp;quot;&amp;gt;Necklace of Prowess&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Skill speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;old_map&amp;quot;&amp;gt;Old Map&amp;lt;/span&amp;gt;||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=18}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;pendant_of_penance&amp;quot;&amp;gt;Pendant of Penance&amp;lt;/span&amp;gt;||You deal +50% damage when affected by debuffs||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;rapier_of_retaliation&amp;quot;&amp;gt;Rapier of Retaliation&amp;lt;/span&amp;gt;||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickster's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;reinforced_gloves&amp;quot;&amp;gt;Reinforced Gloves&amp;lt;/span&amp;gt;||Passively block 50 damage with a cooldown of 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_transmutation&amp;quot;&amp;gt;Ring of Transmutation&amp;lt;/span&amp;gt;||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;robe_of_the_arch_magi&amp;quot;&amp;gt;Robe of the Arch-Magi&amp;lt;/span&amp;gt;||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;scarab_of_protection&amp;quot;&amp;gt;Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_souls&amp;quot;&amp;gt;Seal of Souls&amp;lt;/span&amp;gt;||Deal 0.5% more damage for each % Mana missing.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_the_martyr&amp;quot;&amp;gt;Seal of the Martyr&amp;lt;/span&amp;gt;||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;shaftlock_pickaxe&amp;quot;&amp;gt;Shaftlocke Pickaxe&amp;lt;/span&amp;gt;||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_life&amp;quot;&amp;gt;Sphere of Life&amp;lt;/span&amp;gt;||During combo, health regeneration is increased by +1.5 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_mana&amp;quot;&amp;gt;Sphere of Mana&amp;lt;/span&amp;gt;||During combo, mana regeneration is increased by +3 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_time&amp;quot;&amp;gt;Sphere of Time&amp;lt;/span&amp;gt;||Time to maintain Combo is increased by 1 second. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_warriors&amp;quot;&amp;gt;Sphere of Warriors&amp;lt;/span&amp;gt;||Kill requirement for getting combo is lowered by 2. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_unable_casting&amp;quot;&amp;gt;Staff of Unstable Casting&amp;lt;/span&amp;gt;||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;stinger&amp;quot;&amp;gt;Stinger&amp;lt;/span&amp;gt;||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;symbol_of_zeal&amp;quot;&amp;gt;Symbol of Zeal&amp;lt;/span&amp;gt; [[File:Icon wh.png|link=]]||When killing an enemy you have a 10% chance to drop a symbol on the ground that gives you a +20% skill crit chance for 5 seconds. The symbol lasts for 5 seconds and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_decay&amp;quot;&amp;gt;Talisman of Decay&amp;lt;/span&amp;gt;||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tome_of_magic_missile&amp;quot;&amp;gt;Tome of Magic Missile&amp;lt;/span&amp;gt;||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tower_shield&amp;quot;&amp;gt;Tower Shield&amp;lt;/span&amp;gt;||25% chance to block 25 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_spell_piercing&amp;quot;&amp;gt;Wand of Spell Piercing&amp;lt;/span&amp;gt;||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Commons&amp;diff=2240</id>
		<title>Template:Commons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Commons&amp;diff=2240"/>
		<updated>2020-04-12T04:58:34Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Fix Trickster's Ensemble typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_resistance&amp;quot;&amp;gt;Amulet of Resistance&amp;lt;span&amp;gt;||+5 Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_herbs&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;blackjack&amp;quot;&amp;gt;Blackjack&amp;lt;/span&amp;gt;||10% chance to stun an enemy for 2 seconds on primary attack.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;book_of_enlightenment&amp;quot;&amp;gt;Book of Enlightenment&amp;lt;/span&amp;gt;||20% increased experience gain.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;broad_sword&amp;quot;&amp;gt;Broad Sword&amp;lt;/span&amp;gt;||+10 attack power.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_withdrawal&amp;quot;&amp;gt;Cape of Withdrawal&amp;lt;/span&amp;gt;||Getting hit triggers a 33% increase in movement speed for 3 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;chainmail&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;circlet_of_willpower&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;coated_arrow&amp;quot;&amp;gt;Coated Arrow&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||20% chance to poison enemies for 4 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cowl_of_protection&amp;quot;&amp;gt;Cowl of Protection&amp;lt;/span&amp;gt;||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;curios_box&amp;quot;&amp;gt;Curio's Box&amp;lt;/span&amp;gt;||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;defenders_halberd&amp;quot;&amp;gt;Defender's Halberd&amp;lt;/span&amp;gt;||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;enchanted_dirk&amp;quot;&amp;gt;Enchanted Dirk&amp;lt;/span&amp;gt;||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;firm_buckler&amp;quot;&amp;gt;Firm Buckler&amp;lt;/span&amp;gt;||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;gladiators_net&amp;quot;&amp;gt;Gladiator's Net&amp;lt;/span&amp;gt;||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;glowing_staff&amp;quot;&amp;gt;Glowing Staff&amp;lt;/span&amp;gt;||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;great_helm&amp;quot;&amp;gt;Great Helm&amp;lt;/span&amp;gt;||+7 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;greaves_of_the_barbarian&amp;quot;&amp;gt;Greaves of the Barbarian&amp;lt;/span&amp;gt;|| Killing an enemy triggers a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;heavy_gauntlets&amp;quot;&amp;gt;Heavy Gauntlet&amp;lt;/span&amp;gt;|| +15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;left_boot_of_speed&amp;quot;&amp;gt;Left Boot of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#boots_of_speed|Boots of Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_life&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;|| During combo, +.75 health regeneration.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_mana&amp;quot;&amp;gt;Lesser Sphere of Mana&amp;lt;/span&amp;gt;|| During combo, +1.5 mana regeneration.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_time&amp;quot;&amp;gt;Lesser Sphere of Time&amp;lt;/span&amp;gt;|| Time to maintain Combo is increased by 0.5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;life_stone&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;|| 15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lucky_charm&amp;quot;&amp;gt;Lucky Charm&amp;lt;/span&amp;gt;|| +1 Luck +10% Gold Gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mage_robe&amp;quot;&amp;gt;Mage Robe&amp;lt;/span&amp;gt;||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mail_of_thorns&amp;quot;&amp;gt;Mail of Thorns&amp;lt;/span&amp;gt;||Return 15 physical damage to the attacker when hit. +2 Armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mana_stone&amp;quot;&amp;gt;Mana Stone&amp;lt;/span&amp;gt;||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;markhams_purse&amp;quot;&amp;gt;Markham's Purse&amp;lt;/span&amp;gt;||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_aberration&amp;quot;&amp;gt;Monster Pamphlet: Aberration&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_beast&amp;quot;&amp;gt;Monster Pamphlet: Beast&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_construct&amp;quot;&amp;gt;Monster Pamphlet: Construct&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_undead&amp;quot;&amp;gt;Monster Pamphlet: Undead&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;pot_helm&amp;quot;&amp;gt;Pot Helm&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||10% to block most Projectiles||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=15}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;right_boot_of_speed&amp;quot;&amp;gt;Right Boot of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#boots_of_speed|Boots of Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_health&amp;quot;&amp;gt;Ring of Health&amp;lt;/span&amp;gt;||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_mana&amp;quot;&amp;gt;Ring of Mana&amp;lt;/span&amp;gt;||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_rejuvenation&amp;quot;&amp;gt;Ring of Rejuvenation&amp;lt;/span&amp;gt;||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sandals_of_swiftness&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||+0.1 movement speed and +3% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickster's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p1&amp;quot;&amp;gt;Scroll of Magic Missile: Page 1&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p2&amp;quot;&amp;gt;Scroll of Magic Missile: Page 2&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;serrated_scimitar&amp;quot;&amp;gt;Serrated Scimitar&amp;lt;/span&amp;gt;||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;slippery_cloak&amp;quot;&amp;gt;Slippery Cloak&amp;lt;/span&amp;gt;||6% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickster's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spell_book&amp;quot;&amp;gt;Spell Book&amp;lt;/span&amp;gt;||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spiked_flail&amp;quot;&amp;gt;Spiked Flail&amp;lt;/span&amp;gt;||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;steady_greaves&amp;quot;&amp;gt;Steady Greaves&amp;lt;/span&amp;gt;||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;stiletto&amp;quot;&amp;gt;Stiletto&amp;lt;/span&amp;gt;||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sturdy_belt&amp;quot;&amp;gt;Sturdy Belt&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;vendors_coin&amp;quot;&amp;gt;Vendor's Coin&amp;lt;/span&amp;gt;||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;wizards_wand&amp;quot;&amp;gt;Wizard's Wand&amp;lt;/span&amp;gt;||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Commons&amp;diff=2239</id>
		<title>Template:Commons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Commons&amp;diff=2239"/>
		<updated>2020-04-11T21:06:42Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Adding reference to The Shining Knight set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Common Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;amulet_of_resistance&amp;quot;&amp;gt;Amulet of Resistance&amp;lt;span&amp;gt;||+5 Resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_herbs&amp;quot;&amp;gt;Apothecary's Herbs&amp;lt;/span&amp;gt;||Drinking your Potion triggers a 50% movement speed buff for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;blackjack&amp;quot;&amp;gt;Blackjack&amp;lt;/span&amp;gt;||10% chance to stun an enemy for 2 seconds on primary attack.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;book_of_enlightenment&amp;quot;&amp;gt;Book of Enlightenment&amp;lt;/span&amp;gt;||20% increased experience gain.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;broad_sword&amp;quot;&amp;gt;Broad Sword&amp;lt;/span&amp;gt;||+10 attack power.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cape_of_withdrawal&amp;quot;&amp;gt;Cape of Withdrawal&amp;lt;/span&amp;gt;||Getting hit triggers a 33% increase in movement speed for 3 seconds.||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=0}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;chainmail&amp;quot;&amp;gt;Chainmail&amp;lt;/span&amp;gt;||+5 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;circlet_of_willpower&amp;quot;&amp;gt;Circlet of Willpower&amp;lt;/span&amp;gt;||When below 50% health, spells are 25% cheaper to cast||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;coated_arrow&amp;quot;&amp;gt;Coated Arrow&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||20% chance to poison enemies for 4 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;cowl_of_protection&amp;quot;&amp;gt;Cowl of Protection&amp;lt;/span&amp;gt;||25% chance to block 5 magical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;curios_box&amp;quot;&amp;gt;Curio's Box&amp;lt;/span&amp;gt;||+5 Health &amp;amp; Mana. +3 Attack &amp;amp; Skill Power. +2 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;defenders_halberd&amp;quot;&amp;gt;Defender's Halberd&amp;lt;/span&amp;gt;||Disarm enemies for 2 seconds when hit||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;enchanted_dirk&amp;quot;&amp;gt;Enchanted Dirk&amp;lt;/span&amp;gt;||+1 Magical and physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;firm_buckler&amp;quot;&amp;gt;Firm Buckler&amp;lt;/span&amp;gt;||25% chance to block 5 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;gladiators_net&amp;quot;&amp;gt;Gladiator's Net&amp;lt;/span&amp;gt;||20% chance to disarm enemies for 3 seconds on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=17}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;glowing_staff&amp;quot;&amp;gt;Glowing Staff&amp;lt;/span&amp;gt;||+5 Skill Power and +1 Magical Damage on Primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;great_helm&amp;quot;&amp;gt;Great Helm&amp;lt;/span&amp;gt;||+7 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;greaves_of_the_barbarian&amp;quot;&amp;gt;Greaves of the Barbarian&amp;lt;/span&amp;gt;|| Killing an enemy triggers a 20% increase in movement speed for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;heavy_gauntlets&amp;quot;&amp;gt;Heavy Gauntlet&amp;lt;/span&amp;gt;|| +15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;left_boot_of_speed&amp;quot;&amp;gt;Left Boot of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#boots_of_speed|Boots of Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_life&amp;quot;&amp;gt;Lesser Sphere of Life&amp;lt;/span&amp;gt;|| During combo, +.75 health regeneration.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_mana&amp;quot;&amp;gt;Lesser Sphere of Mana&amp;lt;/span&amp;gt;|| During combo, +1.5 mana regeneration.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=12}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lesser_sphere_of_time&amp;quot;&amp;gt;Lesser Sphere of Time&amp;lt;/span&amp;gt;|| Time to maintain Combo is increased by 0.5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;life_stone&amp;quot;&amp;gt;Life Stone&amp;lt;/span&amp;gt;|| 15% chance to gain 1 health when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;lucky_charm&amp;quot;&amp;gt;Lucky Charm&amp;lt;/span&amp;gt;|| +1 Luck +10% Gold Gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mage_robe&amp;quot;&amp;gt;Mage Robe&amp;lt;/span&amp;gt;||+20 mana||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mail_of_thorns&amp;quot;&amp;gt;Mail of Thorns&amp;lt;/span&amp;gt;||Return 15 physical damage to the attacker when hit. +2 Armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=10}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;mana_stone&amp;quot;&amp;gt;Mana Stone&amp;lt;/span&amp;gt;||30% chance to gain 1 mana when killing an enemy||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#stones_of_midas|Stones of Midas]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;markhams_purse&amp;quot;&amp;gt;Markham's Purse&amp;lt;/span&amp;gt;||+1% Gold Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_aberration&amp;quot;&amp;gt;Monster Pamphlet: Aberration&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_beast&amp;quot;&amp;gt;Monster Pamphlet: Beast&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_construct&amp;quot;&amp;gt;Monster Pamphlet: Construct&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;monster_pamphlet_undead&amp;quot;&amp;gt;Monster Pamphlet: Undead&amp;lt;/span&amp;gt;||10% increased experience gain and damage dealt to undeads||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_brochure|Monster Brochure]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=20}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;pot_helm&amp;quot;&amp;gt;Pot Helm&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||10% to block most Projectiles||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=15}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;right_boot_of_speed&amp;quot;&amp;gt;Right Boot of Speed&amp;lt;/span&amp;gt;||+0.2 movement speed. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#boots_of_speed|Boots of Speed]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_health&amp;quot;&amp;gt;Ring of Health&amp;lt;/span&amp;gt;||+0.2 health regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_mana&amp;quot;&amp;gt;Ring of Mana&amp;lt;/span&amp;gt;||+0.4 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=6}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_rejuvenation&amp;quot;&amp;gt;Ring of Rejuvenation&amp;lt;/span&amp;gt;||+0.1 health and +0.2 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sandals_of_swiftness&amp;quot;&amp;gt;Sandals of Swiftness&amp;lt;/span&amp;gt;||+0.1 movement speed and +3% evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=8}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p1&amp;quot;&amp;gt;Scroll of Magic Missile: Page 1&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=16}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;scroll_of_magic_missile_p2&amp;quot;&amp;gt;Scroll of Magic Missile: Page 2&amp;lt;/span&amp;gt;||Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=7}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;serrated_scimitar&amp;quot;&amp;gt;Serrated Scimitar&amp;lt;/span&amp;gt;||2.5% increased chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=3}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;slippery_cloak&amp;quot;&amp;gt;Slippery Cloak&amp;lt;/span&amp;gt;||6% increased evasion||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=2}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spell_book&amp;quot;&amp;gt;Spell Book&amp;lt;/span&amp;gt;||+10 skill power||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;spiked_flail&amp;quot;&amp;gt;Spiked Flail&amp;lt;/span&amp;gt;||+3 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=5}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;steady_greaves&amp;quot;&amp;gt;Steady Greaves&amp;lt;/span&amp;gt;||+3 armor and +10 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=9}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;stiletto&amp;quot;&amp;gt;Stiletto&amp;lt;/span&amp;gt;||Physical damage ignores 10% of enemy armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=1}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;sturdy_belt&amp;quot;&amp;gt;Sturdy Belt&amp;lt;/span&amp;gt;||+15 health||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#journeymans_outfit|Journeyman's Outfit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=4}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;vendors_coin&amp;quot;&amp;gt;Vendor's Coin&amp;lt;/span&amp;gt;||Items in the store are 25% cheaper (Affects it's own purchase and works in town)||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=11}}||style=&amp;quot;color:#72777d&amp;quot;|&amp;lt;span id=&amp;quot;wizards_wand&amp;quot;&amp;gt;Wizard's Wand&amp;lt;/span&amp;gt;||+2 magic damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#disciples_arcana|Disciple's Arcana]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2238</id>
		<title>Template:Uncommons</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Template:Uncommons&amp;diff=2238"/>
		<updated>2020-04-11T21:06:00Z</updated>

		<summary type="html">&lt;p&gt;RedSword: Adding reference to The Shining Knight set&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;5&amp;quot;|List of Uncommon Gear&lt;br /&gt;
|-&lt;br /&gt;
!Image||Name||Effect||Attunable||Set&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;adventurers_garb&amp;quot;&amp;gt;Adventurer's Garb&amp;lt;/span&amp;gt;|| +25 Health and +30 Mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_flask&amp;quot;&amp;gt;Apothecary's Flask&amp;lt;/span&amp;gt;||+1 Potion Charges||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id =&amp;quot;apothecarys_mortar_and_pestle&amp;quot;&amp;gt;Apothecary's Mortar and Pestle&amp;lt;/span&amp;gt;||Potions increase armor and magical resistance by 50% for 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_satchel&amp;quot;&amp;gt;Apothecary's Satchel&amp;lt;/span&amp;gt;||Potions are 50% more effective||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;apothecarys_sphere&amp;quot;&amp;gt;Apothecary's Sphere&amp;lt;/span&amp;gt;||Triggers Combo when drinking your Potion.||style=&amp;quot;text-align:center;&amp;quot;|✘||[[Items#apothecarys_implements|Apothecary's Implements]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;assassins_dagger&amp;quot;&amp;gt;Assassin's Dagger&amp;lt;/span&amp;gt;||+7.5% chance to score a critical hit on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=4}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blood_dagger&amp;quot;&amp;gt;Blood Dagger&amp;lt;/span&amp;gt;||5% chance to gain 5 health when hitting an enemy with your primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;bloodletter&amp;quot;&amp;gt;Bloodletter&amp;lt;/span&amp;gt;[[File:Icon wh.png|link=]]||10% chance to apply bleeding on enemies for 5 seconds on primary attack. +25% damage done to enemies that are bleeding||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=15}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;blowgun&amp;quot;&amp;gt;Blowgun&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Shoots 4 poison darts at nearby random enemies when casting a skill. 1 second cooldown.||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;bracers_of_quickness&amp;quot;&amp;gt;Bracers of Quickness&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Attack speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;claymore&amp;quot;&amp;gt;Claymore&amp;lt;/span&amp;gt;||+10 attack power and +5 physical damage on primary attack||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;cloak_of_many_pockets&amp;quot;&amp;gt;Cloak of Many Pockets&amp;lt;/span&amp;gt;||Gain 50% more gold||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;curios_case&amp;quot;&amp;gt;Curio's Case&amp;lt;/span&amp;gt;||+10 Health &amp;amp; Mana. +6 Attack &amp;amp; Skill Power. +4 Armor &amp;amp; Resistance.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#curios_collection|Curio's Collection]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=3}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;elven_bow&amp;quot;&amp;gt;Elven Bow&amp;lt;/span&amp;gt;||+20 attack power||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;fancy_plume&amp;quot;&amp;gt;Fancy Plume&amp;lt;/span&amp;gt;||Vendors will have more items in campaign shops||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=1}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;full_plate_mail&amp;quot;&amp;gt;Full Plate Mail||+15 armor||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=19}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;gloves_of_warding&amp;quot;&amp;gt;Gloves of Warding||Provides a passive block of 40 Magical damage with a cooldown of 5 seconds. ||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;greater_ring_of_rejuvenation&amp;quot;&amp;gt;Greater Ring of Rejuvenation&amp;lt;/span&amp;gt;||+.5 health and +1 mana regeneration||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;frying_pan&amp;quot;&amp;gt;Hero Unknown's Frying Pan&amp;lt;/span&amp;gt;||Blocks most projectiles in a backwards 90° arc||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;key_ring&amp;quot;&amp;gt;Key Ring&amp;lt;/span&amp;gt;[[File:PoP.png|link=]]||50% chance to gain a random key when picking up any key||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;lucky_horseshoe&amp;quot;&amp;gt;Lucky Horseshoe&amp;lt;/span&amp;gt;|| +2 Luck +0.1 Movement Speed||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;markhams_stone&amp;quot;&amp;gt;Markham's Stone&amp;lt;/span&amp;gt;||+2% Ore Gain per item in your inventory||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#markhams_mastery|Markham's Mastery]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_aberration&amp;quot;&amp;gt;Monster Manual: Aberration&amp;lt;/span&amp;gt;||20% increased experience gain and damage to aberrations||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_beast&amp;quot;&amp;gt;Monster Manual: Beast&amp;lt;/span&amp;gt;||20% increased experience gain and damage to beasts||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_construct&amp;quot;&amp;gt;Monster Manual: Construct&amp;lt;/span&amp;gt;||20% increased experience gain and damage to constructs||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=2}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;mm_undead&amp;quot;&amp;gt;Monster Manual: Undead&amp;lt;/span&amp;gt;||20% increased experience gain and damage to undead||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#monster_encyclopedia|Monster Encyclopedia]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=20}}||style=&amp;quot;color:green&amp;quot;|&amp;lt;span id=&amp;quot;necklace_of_prowess&amp;quot;&amp;gt;Necklace of Prowess&amp;lt;/span&amp;gt; [[File:PoP.png|link=]]||Increases Skill speed by 10%||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=5}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;old_map&amp;quot;&amp;gt;Old Map&amp;lt;/span&amp;gt;||Removes the Fog of War from the map||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=18}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;pendant_of_penance&amp;quot;&amp;gt;Pendant of Penance&amp;lt;/span&amp;gt;||You deal +50% damage when affected by debuffs||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;rapier_of_retaliation&amp;quot;&amp;gt;Rapier of Retaliation&amp;lt;/span&amp;gt;||5% increased evasion. When evading an attack, a 3-second 25% damage buff is applied||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#tricksters_ensemble|Trickester's Ensemble]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;reinforced_gloves&amp;quot;&amp;gt;Reinforced Gloves&amp;lt;/span&amp;gt;||Passively block 50 damage with a cooldown of 5 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;ring_of_transmutation&amp;quot;&amp;gt;Ring of Transmutation&amp;lt;/span&amp;gt;||25% of health loss is turned into mana||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;robe_of_the_arch_magi&amp;quot;&amp;gt;Robe of the Arch-Magi&amp;lt;/span&amp;gt;||+10 skill power and +10 resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=7}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;scarab_of_protection&amp;quot;&amp;gt;Scarab of Protection||Returns 25 magical damage to the attacker when hit and releases a nova of poison darts||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=17}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_souls&amp;quot;&amp;gt;Seal of Souls&amp;lt;/span&amp;gt;||Deal 0.5% more damage for each % Mana missing.||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;seal_of_the_martyr&amp;quot;&amp;gt;Seal of the Martyr&amp;lt;/span&amp;gt;||Deal 1% more damage for each % health missing||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#seals_of_torment|Seals of Torment]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=6}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;shaftlock_pickaxe&amp;quot;&amp;gt;Shaftlocke Pickaxe&amp;lt;/span&amp;gt;||+50% ore gain||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_life&amp;quot;&amp;gt;Sphere of Life&amp;lt;/span&amp;gt;||During combo, health regeneration is increased by +1.5 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=7|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_mana&amp;quot;&amp;gt;Sphere of Mana&amp;lt;/span&amp;gt;||During combo, mana regeneration is increased by +3 ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=12}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_time&amp;quot;&amp;gt;Sphere of Time&amp;lt;/span&amp;gt;||Time to maintain Combo is increased by 1 second. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=4|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;sphere_of_warriors&amp;quot;&amp;gt;Sphere of Warriors&amp;lt;/span&amp;gt;||Kill requirement for getting combo is lowered by 2. ||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#spheres_of_power|Spheres of Power]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=3|row=17}}||style=&amp;quot;color:green;&amp;quot;|Spiked Boots||Deal 15 Physical damage when colliding with enemies||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=6|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;staff_of_unable_casting&amp;quot;&amp;gt;Staff of Unstable Casting&amp;lt;/span&amp;gt;||5% increased chance to score a critical hit with spells||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=8|row=9}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;stinger&amp;quot;&amp;gt;Stinger&amp;lt;/span&amp;gt;||Physical damage ignores 20% of the enemy's armor||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=0|row=0}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;symbol_of_zeal&amp;quot;&amp;gt;Symbol of Zeal&amp;lt;/span&amp;gt; [[File:Icon wh.png|link=]]||When killing an enemy you have a 10% chance to drop a symbol on the ground that gives you a +20% skill crit chance for 5 seconds. The symbol lasts for 5 seconds and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#instruments_of_exorcism|Instruments of Exorcism]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=9|row=10}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;talisman_of_decay&amp;quot;&amp;gt;Talisman of Decay&amp;lt;/span&amp;gt;||Nearby enemies take 20% more damage||style=&amp;quot;text-align:center;&amp;quot;|✘||&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=1|row=16}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tome_of_magic_missile&amp;quot;&amp;gt;Tome of Magic Missile&amp;lt;/span&amp;gt;||+10 Skill power. Magic missiles deal 25 Magical damage and has a cooldown of 2 seconds||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#wizards_starting_kit|A Wizards Starting Kit]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=5|row=8}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;tower_shield&amp;quot;&amp;gt;Tower Shield&amp;lt;/span&amp;gt;||25% chance to block 25 physical damage||style=&amp;quot;text-align:center;&amp;quot;|✔||[[Items#the_shining_knight|The Shining Knight]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|{{#sprite:file=File:Items2x.png|column=2|row=11}}||style=&amp;quot;color:green;&amp;quot;|&amp;lt;span id=&amp;quot;wand_of_spell_piercing&amp;quot;&amp;gt;Wand of Spell Piercing&amp;lt;/span&amp;gt;||Magical damage ignores 15% of the enemy's resistance||style=&amp;quot;text-align:center;&amp;quot;|✔||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Fountain&amp;diff=2236</id>
		<title>Fountain</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Fountain&amp;diff=2236"/>
		<updated>2020-04-11T03:58:10Z</updated>

		<summary type="html">&lt;p&gt;RedSword: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
[[File:fountain.png|600px|frame|Fountain tiers]]&lt;br /&gt;
After Unlocking the fountain in [[Town|town]], you will be able to throw money into it in chunks of 50, 100, 500, 1000, or 10,000 gold.&amp;lt;br&amp;gt;&lt;br /&gt;
The money thrown in will stay in the fountain across different runs and cannot be removed.&amp;lt;br&amp;gt;&lt;br /&gt;
The money in the fountain determines the maximum cost of the fortune you can activate. Fortune cost is capped at 200M gold.&lt;br /&gt;
&lt;br /&gt;
Upon selecting and paying for your fortune, you cannot change the fortune without entering the tower and dying or quitting back to the main menu.&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
The cost of your fortune depends on how many positive and negative effects you turn on, with the final cost being 150 * ((2^FORTUNE) - 1) gold. &amp;lt;br&amp;gt;&lt;br /&gt;
If you have negative or 0 fortune, the cost is 0.&lt;br /&gt;
&lt;br /&gt;
===Fountain Effects===&lt;br /&gt;
If you have a negative fortune value, you will gain extra gold and experience based on how negative it is. &amp;lt;br&amp;gt;&lt;br /&gt;
The bonus is +(5 * FORTUNE)% gold and experience gain. You do not get any bonus [[Money#Ore|Ore]] from this.&amp;lt;br&amp;gt;&lt;br /&gt;
Many fortunes can only be chosen once the fountain has been upgraded to T2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Positive fountain effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Fortune''' || '''Tier''' || '''Name''' ||'''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 1 || Expanded floors || 15% Bigger Floors&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1 || Gentle Traps || Traps do 50% less damage&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1 || Toppled Towers || All towers are destroyed&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1 || Safe Corridors || All traps in corridors are disabled&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 1 || Expeditious Expedition || +0.4 Movement Speed&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 1 || Exceptional Consumables || All health and mana [[Combat#Health_and_Mana|pickups]] are 500% more effective&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 1 || It's Your Lucky Day || +2 [[Combat#Luck|Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 1 || Plentiful Gifts || Increased chance of finding [[Encounters#Imps|Imps]]&lt;br /&gt;
|-&lt;br /&gt;
| +4 || 1 || Bigger Bottle || 2 more potion charges&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 2 || Unlimited Springs || [[Encounters#Springs|Springs]] have unlimited uses&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 2 || Abundant Shops || [[Encounters#Shops|Shops]] have 2 more items in stock (not the surface shop)&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 2 || Ace Key || Receive 1 Ace Key (Only the host gets the key in multiplayer)&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 1 || Infrequent Threats || Great threats are less frequent&lt;br /&gt;
|-&lt;br /&gt;
| +5 || 2 || Mysterious Guidance || Increased chance of finding [[Encounters#Monoliths|Monoliths]]&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 2 || Glass Walks || Enables [[Fountain#Glass_Walks|Glass walks]]&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 2 || Treasure Hunt || Chance for additional [[Chests|chest]] rooms (Actually creates &amp;lt;br&amp;gt;more side rooms, which can have chests, gold, or [[Magic_Anvil|Blueprints]] in them)&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 2 || Demolished Spawners || All spawners are destroyed&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 2 || Ace Chests || Higher chance of Ace chests spawning&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 2 || Sluggish Adversaries || Enemy movement decreased by 33%&lt;br /&gt;
|-&lt;br /&gt;
| +14 || 2 || Offshore Account || Tax reduction: increases the gold threshold for 50% tax by 4x.&amp;lt;br&amp;gt; E.g. with a level 4 [[Town_Hall|Treasury]] 50% tax will be reached at 100K gold instead of 25K.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;| Negative fountain effects&lt;br /&gt;
|-&lt;br /&gt;
| '''Fortune''' || '''Tier''' || '''Name''' || '''Effect'''&lt;br /&gt;
|-&lt;br /&gt;
| -1 || 1 || Lousy Consumables || All health and mana pickups are 50% less effective&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 1 || Enemy Reinforcements || More [[Enemies]]&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 1 || Spicy Potions || Become confused for 2.5 seconds when drinking a potion charge&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 1 || Lethal Traps || Traps deal 200% damage&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 1 || It's Not Your Lucky Day || -3 [[Combat#Luck|Luck]]&lt;br /&gt;
|-&lt;br /&gt;
| -4 || 1 || Elite Reinforcements || More elite enemies&lt;br /&gt;
|-&lt;br /&gt;
| -4 || 1 || Exhausted Ore Veins || No [[Money#Ore|Ore]] spawns&lt;br /&gt;
|-&lt;br /&gt;
| -5 || 2 || Relentless Threats || Great threats are more frequent&lt;br /&gt;
|-&lt;br /&gt;
| -5 || 2 || Enemy Overseers || Mini bosses spawn on every floor, excluding Act 4&lt;br /&gt;
|-&lt;br /&gt;
| -5 || 2 || One Man Guild || You gain no bonuses from class titles&lt;br /&gt;
|-&lt;br /&gt;
| -6 || 2 || Miners' Strike || [[Encounters#Elevators|Elevators]] are unusable&lt;br /&gt;
|-&lt;br /&gt;
| -6 || 2 || Agile Adversaries || Enemies movement speed increased by 50%&lt;br /&gt;
|-&lt;br /&gt;
| -7 || 2 || Dry Springs || [[Encounters#Springs|Springs]] are unusable&lt;br /&gt;
|-&lt;br /&gt;
| -8 || 2 || Sealed Cracks || No [[Puzzlesecrets|secrets]] will spawn. This doesn't prevent meeting the item gambler.&lt;br /&gt;
|-&lt;br /&gt;
| -10 || 2 || Empty Pockets || Enemies will not drop any loot, including bosses&lt;br /&gt;
|-&lt;br /&gt;
| -10 || 2 || Instant Death || Your base health is set to 1, health can still be increased with [[Items|items]]&lt;br /&gt;
|-&lt;br /&gt;
| -14 || 2 || Public Holiday || No dungeon shopkeepers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass Walks===&lt;br /&gt;
Glass walks are a fortune that allows the skipping of some traps or access to otherwise unreachable chests.&amp;lt;br&amp;gt; &lt;br /&gt;
The Act 1 Boss is the only boss to have a secret room, and it's only accessible via the glass walk fortune. It contains up to a silver chest.&amp;lt;br&amp;gt;&lt;br /&gt;
There are no glass walks on the right half of Battlements floor 2 other than the 50% chance to have one generate on a collapsed bridge.&amp;lt;br&amp;gt;&lt;br /&gt;
The following are most of the current glass walks in game:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!| Glass Walk Images &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&lt;br /&gt;
| [[File:glass1.jpg|200px|frameless]] || [[File:glass2.jpg|180px|frameless]] || [[File:trap1_1.jpg|200px|frameless]] || [[File:trap1_3.jpg|200px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trap1_4.jpg|200px|frameless]] || [[File:trap1_6.jpg|200px|frameless]] || [[File:trap1_7.jpg|200px|frameless]] || [[File:trap1_10.jpg|200px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:glass3.jpg|200px|frameless]] || [[File:glass4.jpg|200px|frameless]] || [[File:glass5.jpg|200px|frameless]] || [[File:glass6.jpg|200px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:trap4_4.jpg|200px|frameless]] || [[File:glass7.jpg|200px|frameless]] || [[File:trap5_1.jpg|200px|frameless]] || [[File:trap5_7.jpg|130px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BattleGlass1.jpg|200px|frameless]] || [[File:BattleGlass2.jpg|200px|frameless]] || [[File:BattleGlass3.jpg|200px|frameless]] || [[File:BattleGlass4.jpg|130px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BattleGlass5.jpg|200px|frameless]] || colspan=&amp;quot;3&amp;quot;|[[File:BattleGlass6.jpg|640px|frameless]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2235</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2235"/>
		<updated>2020-04-11T00:24:01Z</updated>

		<summary type="html">&lt;p&gt;RedSword: mentioning the Witcher Hunter DLC for Blood Altar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
[[File:Elevator.jpg|130px|frameless|right]]&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. [[Money]] is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
If you activate the Miners' Strike Fountain fortune then all of the elevators will already be sent down, effectively creating an &amp;quot;all or nothing&amp;quot; scenario, as you would need to beat Thundersnow to receive any gold or ore from the run. The only other way to get anything back to town without winning is to have an Imp appear and allow you to send your gold to town tax free. This should not be relied upon, but can be a nice bonus if it happens in the Battlements.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Act_5.2C_The_Chambers|Thundersnow]] on floor 2 of the Battlements.&lt;br /&gt;
&lt;br /&gt;
If you are seeking to get the Potion Gulpers [[Guild_Hall#Guild_Achievements|achievement]] then the Unlimited Springs [[Fountain]] fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.&lt;br /&gt;
&lt;br /&gt;
If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Insight cannot be gotten when you are at the max level you can reach in that run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| Icon&lt;br /&gt;
| Name&lt;br /&gt;
| Effect&lt;br /&gt;
| Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Protective Powers&lt;br /&gt;
| -50% damage taken&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Incredible Strength&lt;br /&gt;
| x2 overall damage &lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Greater Insight&lt;br /&gt;
| +100% experience&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Vigorous Restoration&lt;br /&gt;
| 20 HP a second&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=96px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Endless Potential&lt;br /&gt;
| Free skills&lt;br /&gt;
| 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Gold Fever&lt;br /&gt;
| +100% Gold gain&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Rapid Blows&lt;br /&gt;
| +50% Primary attack speed&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=240px|width=48px|height=48px}}&lt;br /&gt;
| Sundering Strikes&lt;br /&gt;
| Ignore 50% of enemy Armor and Resistance&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=96px|width=48px|height=48px}}&lt;br /&gt;
| Nimble Limbs&lt;br /&gt;
| +50% movement speed ([[Arena]] only)&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Fortuitous Events&lt;br /&gt;
| +5 Luck&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 1 minute before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Refill your potions. Only when you don't have a full potion.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts. Only happens when you're not at max level.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you a random item of any rarity.&lt;br /&gt;
*[[File:PoP.png|link=]] Remove all of your curses. Only happens when you have any curses.&lt;br /&gt;
&lt;br /&gt;
There is approximately a 15% chance for an imp to spawn on any given floor, increased to 30% with the Plentiful Gifts [[Fountain]] fortune.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to have 0 imps spawn through an entire run, even with the fountain effect enabled, though if no floors are skipped the chance of the imp not spawning at all under these conditions would be: 0.7^16 = 0.3%.&lt;br /&gt;
&lt;br /&gt;
The formula for how much gold the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gold = ((2^Act * 1250) + (NG*5000)) * (Gold_Gain + (0.2 * NG))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The formula for how much ore the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
amount = roll_round(amount * (ore gain modifier + 0.2f * ngp));&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|frameless|right]]&lt;br /&gt;
Shops can be found on the second or third floor of any [[Acts|Act]] in the tower and can only spawn once per act. In the [[Pyramid of Prophecy]] Shops can spawn on any floor, as there are no Red Rooms, skip portals, in the Pyramid.&lt;br /&gt;
 &lt;br /&gt;
Each shop has 5 items and can contain 2 more if you have have a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. &amp;lt;br&amp;gt;&lt;br /&gt;
These can both stack giving 9 item choices at a single shop. At any given shop you can only purchase 3 of the items shown. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink allows to purchase an additional one.&lt;br /&gt;
&lt;br /&gt;
It is rare, but you can sometimes find duplicate items in the shop, usually if you pick up Fancy Plume after looking at the shop the first time, or if you bought it from the shop. Note that if you already have an item, you can NOT buy it from the shop again. If an item is both on the floor and in the shop, you must therefore buy the item first, then pick it up off the ground to have both. Duplicate items like this DO count towards set bonuses, unlike [[Magic Anvil|attuning]].&lt;br /&gt;
&lt;br /&gt;
The [[Items#vendors_coin|Vendor's Coin]] will reduce the prices of items in the shops by 25%. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink will increase the cost by 50% (only in dungeons).&lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The following is the rarities that the shops can give in each act. Note that they have a chance to not give any items of the highest tier.&lt;br /&gt;
*Act 1: Common &lt;br /&gt;
*Act 2: Common, Uncommon&lt;br /&gt;
*Act 3: Common, Uncommon&lt;br /&gt;
*Act 4: Common, Uncommon, Rare&lt;br /&gt;
*Act 5: Common, Uncommon, Rare&lt;br /&gt;
&lt;br /&gt;
Fancy Plume adds items to the shop based on the item rarities that are already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the Fancy Plume is added to your inventory none of the extra items added to the shop will be rare.&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
[[File:Graveyard.jpg|180px|frameless|right]]&lt;br /&gt;
These only appear in multiplayer, and can appear on any non-boss floor. Any player interacting with it will remove the all soul links in the group. A graveyard can only appear if there is a soul link (color) that has not been cleared before. Thus one person should link those that die until a graveyard appears, then a different person should be the linker.&lt;br /&gt;
&lt;br /&gt;
[[Acts#Act_6.2C_The_Battlements|The Battlements']] floor 2, left exit path, has a very high chance (90%+) of having a graveyard if you meet the conditions of one. As this is right before Thundersnow, this can be a crucial piece of aid, making victory easier.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every act and only spawn after you defeated the boss of that respective chapter at least once on that [[New Game Plus]] level.&lt;br /&gt;
&lt;br /&gt;
Example: For the portal to appear in the Mines, you must kill the Stone Guardian. For it to appear in the Prison, you must defeat the Warden once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
You reach a room with a red cube that has a large chunk of HP. Once you hit it enemies will start spawning, with a new wave appearing every 10 seconds until the cube it killed.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, every time the cube loses a chunk of health (Reticle colors when hovering over it change from red back to green) it will summon an extra wave of enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
This means if you are able to quickly kill the pillar in only a few seconds, about 10 waves of enemies will spawn one after another with less than half a second in between waves.&lt;br /&gt;
&lt;br /&gt;
Once the cube is destroyed, every enemy in the room is killed instantly.&lt;br /&gt;
&lt;br /&gt;
Beating a Red Room for the first time and picking up the sphere where the cube was will unlock [[Combat#Combo|combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
==Magic Furnace==&lt;br /&gt;
[[File:Magic furnace.png|75px|frameless|right]]&lt;br /&gt;
The magic furnace is occasionally found on floors throughout the tower. After interacting with the furnace, you can spend ore to craft an item from a list in the same way you can craft items from the magic anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Gambler [[File:Item_Gambler_One.png]]==&lt;br /&gt;
The item gambler is an NPC that is located behind certain cracked walls in the tower. Interacting with the item gambler brings up an interface that lets you select items from your inventory to offer up for a single new item. The more items you offer, the higher the chance you have for receiving a rarer item. &lt;br /&gt;
&lt;br /&gt;
You are only able to gamble one time with the Item Gambler, meaning after gambling with the with him you will not be able to gamble with him again for the rest of the run. &lt;br /&gt;
&lt;br /&gt;
With sealed cracks enabled you are still able to find the Item Gambler.&lt;br /&gt;
&lt;br /&gt;
==Blood Altar [[File:Blood rite.png|50px|frameless]]==&lt;br /&gt;
The blood altar is a small round table found randomly in the tower when playing with the Witch Hunter DLC. Using the altar will ask the player if they wish to sacrifice 10% of their HP for a random buff that scales up with ng level (base + (stat*NG+)). This buff will last permanently, even through multiple runs, until the player dies. Once the player dies, the buff is lost and the sacrificed HP will return.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| Attack Power +30&lt;br /&gt;
|-&lt;br /&gt;
| Chosen&lt;br /&gt;
| Spell Power +30&lt;br /&gt;
|-&lt;br /&gt;
| Immortal&lt;br /&gt;
| Armor +25&lt;br /&gt;
|-&lt;br /&gt;
| Fey&lt;br /&gt;
| Resist +25&lt;br /&gt;
|-&lt;br /&gt;
| Order&lt;br /&gt;
| HP Regen +2&lt;br /&gt;
|-&lt;br /&gt;
| Crone&lt;br /&gt;
| Mana Regen +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2234</id>
		<title>Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Encounters&amp;diff=2234"/>
		<updated>2020-04-11T00:12:21Z</updated>

		<summary type="html">&lt;p&gt;RedSword: better Smirking shopkeeper reference use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dungeons of Hammerwatch have several reoccurring encounters to aid you on you quest.&lt;br /&gt;
&lt;br /&gt;
==Elevators==&lt;br /&gt;
[[File:Elevator.jpg|130px|frameless|right]]&lt;br /&gt;
Using an elevator will allow you to send your money and ore back to town. [[Money]] is [[Town_Hall#Tax_Rate_Explained|taxed]] based on your current town hall level. The game will ask you for confirmation and show you how much you are actually sending back and at what tax rate.&lt;br /&gt;
&lt;br /&gt;
If you activate the Miners' Strike Fountain fortune then all of the elevators will already be sent down, effectively creating an &amp;quot;all or nothing&amp;quot; scenario, as you would need to beat Thundersnow to receive any gold or ore from the run. The only other way to get anything back to town without winning is to have an Imp appear and allow you to send your gold to town tax free. This should not be relied upon, but can be a nice bonus if it happens in the Battlements.&lt;br /&gt;
&lt;br /&gt;
==Springs   [[File:springs.png]]==&lt;br /&gt;
A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.&amp;lt;br&amp;gt;&lt;br /&gt;
The only guaranteed spring in the game is directly before [[Acts#Act_5.2C_The_Chambers|Thundersnow]] on floor 2 of the Battlements.&lt;br /&gt;
&lt;br /&gt;
If you are seeking to get the Potion Gulpers [[Guild_Hall#Guild_Achievements|achievement]] then the Unlimited Springs [[Fountain]] fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.&lt;br /&gt;
&lt;br /&gt;
If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.&lt;br /&gt;
&lt;br /&gt;
==Monoliths   [[File:monolith.gif]]==&lt;br /&gt;
These can be found in any act. Interacting with one will grant you a temporary buff. The rewards is random there is no way of knowing what you will get.&amp;lt;br&amp;gt;&lt;br /&gt;
Greater Insight cannot be gotten when you are at the max level you can reach in that run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Shrine buffs&lt;br /&gt;
|-&lt;br /&gt;
| Icon&lt;br /&gt;
| Name&lt;br /&gt;
| Effect&lt;br /&gt;
| Duration&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Protective Powers&lt;br /&gt;
| -50% damage taken&lt;br /&gt;
| 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Incredible Strength&lt;br /&gt;
| x2 overall damage &lt;br /&gt;
| 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=48px|width=48px|height=48px}}&lt;br /&gt;
| Greater Insight&lt;br /&gt;
| +100% experience&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Vigorous Restoration&lt;br /&gt;
| 20 HP a second&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=96px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Endless Potential&lt;br /&gt;
| Free skills&lt;br /&gt;
| 4 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=0px|width=48px|height=48px}}&lt;br /&gt;
| Gold Fever&lt;br /&gt;
| +100% Gold gain&lt;br /&gt;
| 15 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=48px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Rapid Blows&lt;br /&gt;
| +50% Primary attack speed&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=0px|y=240px|width=48px|height=48px}}&lt;br /&gt;
| Sundering Strikes&lt;br /&gt;
| Ignore 50% of enemy Armor and Resistance&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=144px|y=96px|width=48px|height=48px}}&lt;br /&gt;
| Nimble Limbs&lt;br /&gt;
| +50% movement speed ([[Arena]] only)&lt;br /&gt;
| 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
| {{#slice:file=File:Monolith_Buffs.png|x=192px|y=144px|width=48px|height=48px}}&lt;br /&gt;
| Fortuitous Events&lt;br /&gt;
| +5 Luck&lt;br /&gt;
| 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imps   [[File:imp.gif]]==&lt;br /&gt;
Imps will show up in the dungeon at random times. After they have appeared they will stay for 1 minute before leaving. If you are able to get to them before they leave they will reward you with one of the following options.&lt;br /&gt;
&lt;br /&gt;
*Send your gold to town tax free.&lt;br /&gt;
*Refill your potions. Only when you don't have a full potion.&lt;br /&gt;
*Give you some gold. The amount received increases in later acts.&lt;br /&gt;
*Give you some ore. The amount received increases in later acts.&lt;br /&gt;
*Give you some experience. The amount received increases in later acts. Only happens when you're not at max level.&lt;br /&gt;
*Give you some keys. You will always receive one bronze, silver, and gold key with a chance of also receiving an ace key.&lt;br /&gt;
*Give you a random item of any rarity.&lt;br /&gt;
*[[File:PoP.png|link=]] Remove all of your curses. Only happens when you have any curses.&lt;br /&gt;
&lt;br /&gt;
There is approximately a 15% chance for an imp to spawn on any given floor, increased to 30% with the Plentiful Gifts [[Fountain]] fortune.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to have 0 imps spawn through an entire run, even with the fountain effect enabled, though if no floors are skipped the chance of the imp not spawning at all under these conditions would be: 0.7^16 = 0.3%.&lt;br /&gt;
&lt;br /&gt;
The formula for how much gold the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Gold = ((2^Act * 1250) + (NG*5000)) * (Gold_Gain + (0.2 * NG))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The formula for how much ore the imp gives the player is:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
amount = roll_round(amount * (ore gain modifier + 0.2f * ngp));&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
[[File:Shop3.jpg|200px|frameless|right]]&lt;br /&gt;
Shops can be found on the second or third floor of any [[Acts|Act]] in the tower and can only spawn once per act. In the [[Pyramid of Prophecy]] Shops can spawn on any floor, as there are no Red Rooms, skip portals, in the Pyramid.&lt;br /&gt;
 &lt;br /&gt;
Each shop has 5 items and can contain 2 more if you have have a [[Items#fancy_plume|Fancy Plume]] or have the Abundant Shops fortune from the [[Fountain]]. &amp;lt;br&amp;gt;&lt;br /&gt;
These can both stack giving 9 item choices at a single shop. At any given shop you can only purchase 3 of the items shown. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink allows to purchase an additional one.&lt;br /&gt;
&lt;br /&gt;
It is rare, but you can sometimes find duplicate items in the shop, usually if you pick up Fancy Plume after looking at the shop the first time, or if you bought it from the shop. Note that if you already have an item, you can NOT buy it from the shop again. If an item is both on the floor and in the shop, you must therefore buy the item first, then pick it up off the ground to have both. Duplicate items like this DO count towards set bonuses, unlike [[Magic Anvil|attuning]].&lt;br /&gt;
&lt;br /&gt;
The [[Items#vendors_coin|Vendor's Coin]] will reduce the prices of items in the shops by 25%. [[Tavern#The Smirking Shopkeeper|The Smirking Shopkeep]] drink will increase the cost by 50% (only in dungeons).&lt;br /&gt;
&lt;br /&gt;
The shops in each act give varying qualities of items. The following is the rarities that the shops can give in each act. Note that they have a chance to not give any items of the highest tier.&lt;br /&gt;
*Act 1: Common &lt;br /&gt;
*Act 2: Common, Uncommon&lt;br /&gt;
*Act 3: Common, Uncommon&lt;br /&gt;
*Act 4: Common, Uncommon, Rare&lt;br /&gt;
*Act 5: Common, Uncommon, Rare&lt;br /&gt;
&lt;br /&gt;
Fancy Plume adds items to the shop based on the item rarities that are already in the shop. Not what it could potentially have. For example, If a shop in act 5 doesn't have any rare items and only has uncommon items, when the Fancy Plume is added to your inventory none of the extra items added to the shop will be rare.&lt;br /&gt;
&lt;br /&gt;
==Graveyard==&lt;br /&gt;
[[File:Graveyard.jpg|180px|frameless|right]]&lt;br /&gt;
These only appear in multiplayer, and can appear on any non-boss floor. Any player interacting with it will remove the all soul links in the group. A graveyard can only appear if there is a soul link (color) that has not been cleared before. Thus one person should link those that die until a graveyard appears, then a different person should be the linker.&lt;br /&gt;
&lt;br /&gt;
[[Acts#Act_6.2C_The_Battlements|The Battlements']] floor 2, left exit path, has a very high chance (90%+) of having a graveyard if you meet the conditions of one. As this is right before Thundersnow, this can be a crucial piece of aid, making victory easier.&lt;br /&gt;
&lt;br /&gt;
==Portals and Red Rooms   [[File:teleporter.gif]]==&lt;br /&gt;
These rectangular looking portals are the level skippers of the game. They are always found in the first level of every act and only spawn after you defeated the boss of that respective chapter at least once on that [[New Game Plus]] level.&lt;br /&gt;
&lt;br /&gt;
Example: For the portal to appear in the Mines, you must kill the Stone Guardian. For it to appear in the Prison, you must defeat the Warden once.&lt;br /&gt;
&lt;br /&gt;
What happens when I go in?&lt;br /&gt;
You reach a room with a red cube that has a large chunk of HP. Once you hit it enemies will start spawning, with a new wave appearing every 10 seconds until the cube it killed.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally, every time the cube loses a chunk of health (Reticle colors when hovering over it change from red back to green) it will summon an extra wave of enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
This means if you are able to quickly kill the pillar in only a few seconds, about 10 waves of enemies will spawn one after another with less than half a second in between waves.&lt;br /&gt;
&lt;br /&gt;
Once the cube is destroyed, every enemy in the room is killed instantly.&lt;br /&gt;
&lt;br /&gt;
Beating a Red Room for the first time and picking up the sphere where the cube was will unlock [[Combat#Combo|combo]] for your entire guild.&lt;br /&gt;
&lt;br /&gt;
==Magic Furnace==&lt;br /&gt;
[[File:Magic furnace.png|75px|frameless|right]]&lt;br /&gt;
The magic furnace is occasionally found on floors throughout the tower. After interacting with the furnace, you can spend ore to craft an item from a list in the same way you can craft items from the magic anvil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Gambler [[File:Item_Gambler_One.png]]==&lt;br /&gt;
The item gambler is an NPC that is located behind certain cracked walls in the tower. Interacting with the item gambler brings up an interface that lets you select items from your inventory to offer up for a single new item. The more items you offer, the higher the chance you have for receiving a rarer item. &lt;br /&gt;
&lt;br /&gt;
You are only able to gamble one time with the Item Gambler, meaning after gambling with the with him you will not be able to gamble with him again for the rest of the run. &lt;br /&gt;
&lt;br /&gt;
With sealed cracks enabled you are still able to find the Item Gambler.&lt;br /&gt;
&lt;br /&gt;
==Blood Altar [[File:Blood rite.png|50px|frameless]]==&lt;br /&gt;
The blood altar is a small round table found randomly in the tower. Using the altar will ask the player if they wish to sacrifice 10% of their HP for a random buff that scales up with ng level (base + (stat*NG+)). This buff will last permanently, even through multiple runs, until the player dies. Once the player dies, the buff is lost and the sacrificed HP will return.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Buff Name&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| Attack Power +30&lt;br /&gt;
|-&lt;br /&gt;
| Chosen&lt;br /&gt;
| Spell Power +30&lt;br /&gt;
|-&lt;br /&gt;
| Immortal&lt;br /&gt;
| Armor +25&lt;br /&gt;
|-&lt;br /&gt;
| Fey&lt;br /&gt;
| Resist +25&lt;br /&gt;
|-&lt;br /&gt;
| Order&lt;br /&gt;
| HP Regen +2&lt;br /&gt;
|-&lt;br /&gt;
| Crone&lt;br /&gt;
| Mana Regen +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{Template:BaseNav}}&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>RedSword</name></author>
	</entry>
</feed>