<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ziadoma</id>
	<title>Heroes of Hammerwatch wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.heroesofhammerwatch.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ziadoma"/>
	<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/Special:Contributions/Ziadoma"/>
	<updated>2026-08-09T12:57:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.14</generator>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Custom_pets&amp;diff=2683</id>
		<title>Custom pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Custom_pets&amp;diff=2683"/>
		<updated>2021-09-29T15:26:46Z</updated>

		<summary type="html">&lt;p&gt;Ziadoma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can create custom pets inside you own mod. For more informationen about creating your own mod and the info.xml file [[Mod_base]]&lt;br /&gt;
== File Structure ==&lt;br /&gt;
[[File:Modfilestructure.png]]&lt;br /&gt;
&lt;br /&gt;
All of these files can be copied from the games files, after using the [[Packager]].&lt;br /&gt;
'''Note if you edit these files and remove the default content, it wont be in the game when you install your mod!'''&lt;br /&gt;
&lt;br /&gt;
* '''info.xml''': Information about your own custom mod.&lt;br /&gt;
* '''icons_pets.png''': The icons displayed in the pet shop. This file needs to have the size of X² (32x32, 64x32, 64x64 ...).&lt;br /&gt;
* '''your_pet.png''': Sprites of the custom pet. This file needs to have the size of X².&lt;br /&gt;
* '''your_pet.unit''': Behaviour of the custom pet.&lt;br /&gt;
* '''pets.sval''': The available content of the pet shop.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
The pet behaviour can be defined in the '''your_pet.unit''' file. There are two types of pets: walking and flying pets.&lt;br /&gt;
=== Behaviour type ===&lt;br /&gt;
{| style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!Walking&lt;br /&gt;
!Flying&lt;br /&gt;
|-&lt;br /&gt;
|This line needs to be added before the behaviour.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;unit netsync=&amp;quot;none&amp;quot; save=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;unit netsync=&amp;quot;none&amp;quot; save=&amp;quot;false&amp;quot; layer=&amp;quot;50&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Afterwards the values of the behaviour can be modified.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;behavior class=&amp;quot;MiniPetWalking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-idle&amp;quot;&amp;gt;idle 8&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-walk&amp;quot;&amp;gt;walk 8&amp;lt;/string&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
		&amp;lt;float name=&amp;quot;speed&amp;quot;&amp;gt;5.5&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;idle-speed&amp;quot;&amp;gt;4&amp;lt;/float&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-idle&amp;quot;&amp;gt;50&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-min-idle&amp;quot;&amp;gt;20&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-pickup&amp;quot;&amp;gt;160&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;int name=&amp;quot;pickup-duration&amp;quot;&amp;gt;5000&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;idle-duration&amp;quot;&amp;gt;2000&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;int name=&amp;quot;idle-delay&amp;quot;&amp;gt;100&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;pickup-delay&amp;quot;&amp;gt;30&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;int name=&amp;quot;leash-range&amp;quot;&amp;gt;180&amp;lt;/int&amp;gt;&lt;br /&gt;
	&amp;lt;/behavior&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;behavior class=&amp;quot;MiniPetFlying&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-idle&amp;quot;&amp;gt;idle 8&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-walk&amp;quot;&amp;gt;walk 8&amp;lt;/string&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;float name=&amp;quot;speed&amp;quot;&amp;gt;4.3&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;idle-speed&amp;quot;&amp;gt;2.7&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;turn-speed&amp;quot;&amp;gt;5&amp;lt;/float&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;int name=&amp;quot;pickup-duration&amp;quot;&amp;gt;5000&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;idle-duration&amp;quot;&amp;gt;750&amp;lt;/int&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;int name=&amp;quot;leash-range&amp;quot;&amp;gt;300&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-idle&amp;quot;&amp;gt;80&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-pickup&amp;quot;&amp;gt;200&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;float name=&amp;quot;acceleration-duration&amp;quot;&amp;gt;250&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;deceleration-duration&amp;quot;&amp;gt;750&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;turn-speed-boost&amp;quot;&amp;gt;50&amp;lt;/float&amp;gt;&lt;br /&gt;
	&amp;lt;/behavior&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Custom Sprites ==&lt;br /&gt;
The default '''your_pet.png''' has the following layout:&lt;br /&gt;
&lt;br /&gt;
[[File:Pet_sprite_layout.png]]&lt;br /&gt;
* All sprites are 24x24 pixels.&lt;br /&gt;
* The first row are the idle animations for all 8 directions.&lt;br /&gt;
* Below are 4 frames for each animation.&lt;br /&gt;
&lt;br /&gt;
* You can place your own sprites into this file.&lt;br /&gt;
* The layout can be changed and is defined in '''your_pet.unit''' file.&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
After the behaviour the animations are defined in '''your_pet.unit'''.&lt;br /&gt;
The first line defines the starting animations before the pet moves.&lt;br /&gt;
=== Idle Animation ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;scenes start=&amp;quot;idle-0 idle-1 idle-2 idle-3 idle-4 idle-5 idle-6 idle-7&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
The texture will be the file with your sprites in it. In this example it is'''players/pets/your_pet.png'''. Inside the frame tag are the coordinates of the specific sprite for you animation. The first two numbers are the X/Y coordinates where the sprites start and the last two are the X/Y coordinates where the frame ends.&lt;br /&gt;
This is a default idle animation.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;scene name=&amp;quot;idle-0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;sprite origin=&amp;quot;12 12&amp;quot; looping=&amp;quot;true&amp;quot; texture=&amp;quot;players/pets/your_pet.png&amp;quot; material=&amp;quot;system/default.mats:default-noxray&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;frame&amp;gt;0 0 24 24&amp;lt;/frame&amp;gt;&lt;br /&gt;
	&amp;lt;/sprite&amp;gt;&lt;br /&gt;
&amp;lt;/scene&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Walking Animation ===&lt;br /&gt;
In the example of the default walking animation there are multiple frames. And the time attribute specifies how long the frame of the animation takes.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;scene name=&amp;quot;walk-0&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;sprite origin=&amp;quot;12 12&amp;quot; looping=&amp;quot;true&amp;quot; texture=&amp;quot;players/pets/your_pet.png&amp;quot; material=&amp;quot;system/default.mats:default-noxray&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;frame time=&amp;quot;80&amp;quot;&amp;gt;0 24 24 24&amp;lt;/frame&amp;gt;&lt;br /&gt;
		&amp;lt;frame time=&amp;quot;80&amp;quot;&amp;gt;0 48 24 24&amp;lt;/frame&amp;gt;&lt;br /&gt;
		&amp;lt;frame time=&amp;quot;80&amp;quot;&amp;gt;0 72 24 24&amp;lt;/frame&amp;gt;&lt;br /&gt;
		&amp;lt;frame time=&amp;quot;80&amp;quot;&amp;gt;0 96 24 24&amp;lt;/frame&amp;gt;&lt;br /&gt;
	&amp;lt;/sprite&amp;gt;&lt;br /&gt;
&amp;lt;/scene&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
After writing all 8 idle and walking animations you need to close the tags to finish the '''your_pet.unit''' file.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;/scenes&amp;gt;&lt;br /&gt;
&amp;lt;/unit&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
For example check the unpacked files.&lt;br /&gt;
== Pet icons ==&lt;br /&gt;
*Pet icons can be added to '''icons_pets.png'''.&lt;br /&gt;
*The size of icons are 24x24 pixel.&lt;br /&gt;
*The file pixels needs to be the power of 2 (p.e. 256x128).&lt;br /&gt;
*If you want to keep the default icons, do not overwrite them.&lt;br /&gt;
== Adding pets to the shop ==&lt;br /&gt;
To add pets to the pet shop inside the game you need to edit the '''pets.sval''' file. Do not delete the already given pets if you want to have them.&lt;br /&gt;
*Cost of the pet can be changed.&lt;br /&gt;
*Change the coordinates to your custom icon '''&amp;lt;int&amp;gt;100&amp;lt;/int&amp;gt;&amp;lt;vec4&amp;gt;0 0 24 24&amp;lt;/vec4&amp;gt;'''&lt;br /&gt;
*There can be multiple skins&lt;br /&gt;
*This example has two skins: your_pet and your_pet2.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;dict&amp;gt;&lt;br /&gt;
	&amp;lt;string name=&amp;quot;id&amp;quot;&amp;gt;yourpet_id&amp;lt;/string&amp;gt;&lt;br /&gt;
	&amp;lt;string name=&amp;quot;name&amp;quot;&amp;gt;your_pet&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;int name=&amp;quot;cost&amp;quot;&amp;gt;25000&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;array name=&amp;quot;skins&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
			&amp;lt;string name=&amp;quot;name&amp;quot;&amp;gt;your_pet&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;string name=&amp;quot;unit&amp;quot;&amp;gt;players/pets/your_pet.unit&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;icon&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;gui/icons_pets.png&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;int&amp;gt;100&amp;lt;/int&amp;gt;&amp;lt;vec4&amp;gt;0 72 24 24&amp;lt;/vec4&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
			&lt;br /&gt;
		&amp;lt;dict&amp;gt;&lt;br /&gt;
			&amp;lt;string name=&amp;quot;name&amp;quot;&amp;gt;your_pet2&amp;lt;/string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;string name=&amp;quot;unit&amp;quot;&amp;gt;players/pets/your_pet2.unit&amp;lt;/string&amp;gt;&lt;br /&gt;
			&amp;lt;array name=&amp;quot;icon&amp;quot;&amp;gt;&lt;br /&gt;
				&amp;lt;string&amp;gt;gui/icons_pets.png&amp;lt;/string&amp;gt;&lt;br /&gt;
				&amp;lt;int&amp;gt;100&amp;lt;/int&amp;gt;&amp;lt;vec4&amp;gt;24 72 24 24&amp;lt;/vec4&amp;gt;&lt;br /&gt;
			&amp;lt;/array&amp;gt;&lt;br /&gt;
		&amp;lt;/dict&amp;gt;&lt;br /&gt;
	&amp;lt;/array&amp;gt;&lt;br /&gt;
&amp;lt;/dict&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ziadoma</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=Custom_pets&amp;diff=2682</id>
		<title>Custom pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=Custom_pets&amp;diff=2682"/>
		<updated>2021-09-27T16:52:46Z</updated>

		<summary type="html">&lt;p&gt;Ziadoma: Created page with &amp;quot;You can create custom pets inside you own mod. For more informationen about creating your own mod and the info.xml file Mod_base == File Structure == File:Modfilestructu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can create custom pets inside you own mod. For more informationen about creating your own mod and the info.xml file [[Mod_base]]&lt;br /&gt;
== File Structure ==&lt;br /&gt;
[[File:Modfilestructure.png]]&lt;br /&gt;
&lt;br /&gt;
All of these files can be copied from the games files, after using the [[Packager]].&lt;br /&gt;
'''Note if you edit these files and remove the default content, it wont be in the game when you install your mod!'''&lt;br /&gt;
&lt;br /&gt;
* '''info.xml''': Information about your own custom mod.&lt;br /&gt;
* '''icons_pets.png''': The icons displayed in the pet shop. This file needs to have the size of X² (32x32, 64x32, 64x64 ...)&lt;br /&gt;
* '''your_pet.png''': Sprites of the custom pet. This file needs to have the size of X²&lt;br /&gt;
* '''your_pet.unit''': Behaviour of the custom pet&lt;br /&gt;
* '''pets.sval''': The available content of the pet shop&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
The pet behaviour can be defined in the '''your_pet.unit''' file. There are two types of pets: walking and flying pets.&lt;br /&gt;
=== Behaviour type ===&lt;br /&gt;
{| style=&amp;quot;text-align: left;&amp;quot;&lt;br /&gt;
!Walking&lt;br /&gt;
!Flying&lt;br /&gt;
|-&lt;br /&gt;
|This line needs to be added before the behaviour&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;unit netsync=&amp;quot;none&amp;quot; save=&amp;quot;false&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&amp;lt;pre&amp;gt;&amp;lt;unit netsync=&amp;quot;none&amp;quot; save=&amp;quot;false&amp;quot; layer=&amp;quot;50&amp;quot;&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Afterwards the values of the behaviour can be modified&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;behavior class=&amp;quot;MiniPetWalking&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-idle&amp;quot;&amp;gt;idle 8&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-walk&amp;quot;&amp;gt;walk 8&amp;lt;/string&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
		&amp;lt;float name=&amp;quot;speed&amp;quot;&amp;gt;5.5&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;idle-speed&amp;quot;&amp;gt;4&amp;lt;/float&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-idle&amp;quot;&amp;gt;50&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-min-idle&amp;quot;&amp;gt;20&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-pickup&amp;quot;&amp;gt;160&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;int name=&amp;quot;pickup-duration&amp;quot;&amp;gt;5000&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;idle-duration&amp;quot;&amp;gt;2000&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;int name=&amp;quot;idle-delay&amp;quot;&amp;gt;100&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;pickup-delay&amp;quot;&amp;gt;30&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;int name=&amp;quot;leash-range&amp;quot;&amp;gt;180&amp;lt;/int&amp;gt;&lt;br /&gt;
	&amp;lt;/behavior&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;lt;behavior class=&amp;quot;MiniPetFlying&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-idle&amp;quot;&amp;gt;idle 8&amp;lt;/string&amp;gt;&lt;br /&gt;
		&amp;lt;string name=&amp;quot;anim-walk&amp;quot;&amp;gt;walk 8&amp;lt;/string&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;float name=&amp;quot;speed&amp;quot;&amp;gt;4.3&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;idle-speed&amp;quot;&amp;gt;2.7&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;turn-speed&amp;quot;&amp;gt;5&amp;lt;/float&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;int name=&amp;quot;pickup-duration&amp;quot;&amp;gt;5000&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;idle-duration&amp;quot;&amp;gt;750&amp;lt;/int&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
		&amp;lt;int name=&amp;quot;leash-range&amp;quot;&amp;gt;300&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-idle&amp;quot;&amp;gt;80&amp;lt;/int&amp;gt;&lt;br /&gt;
		&amp;lt;int name=&amp;quot;range-pickup&amp;quot;&amp;gt;200&amp;lt;/int&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		&amp;lt;float name=&amp;quot;acceleration-duration&amp;quot;&amp;gt;250&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;deceleration-duration&amp;quot;&amp;gt;750&amp;lt;/float&amp;gt;&lt;br /&gt;
		&amp;lt;float name=&amp;quot;turn-speed-boost&amp;quot;&amp;gt;50&amp;lt;/float&amp;gt;&lt;br /&gt;
	&amp;lt;/behavior&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Custom Sprites ==&lt;br /&gt;
The default '''your_pet.png''' has the following layout:&lt;br /&gt;
&lt;br /&gt;
[[File:Pet_sprite_layout.png]]&lt;br /&gt;
* All sprites are 24x24 pixels&lt;br /&gt;
* The first row are the idle animations for all 8 directions&lt;br /&gt;
* Below are 4 frames for each animation&lt;br /&gt;
&lt;br /&gt;
* You can place your own sprites into this file&lt;br /&gt;
* The layout can be changed and is defined in '''your_pet.unit''' file&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
After the behaviour the animations are defined in '''your_pet.unit'''.&lt;/div&gt;</summary>
		<author><name>Ziadoma</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Pet_sprite_layout.png&amp;diff=2681</id>
		<title>File:Pet sprite layout.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Pet_sprite_layout.png&amp;diff=2681"/>
		<updated>2021-09-27T14:35:00Z</updated>

		<summary type="html">&lt;p&gt;Ziadoma: This images shows the default layout of a pet file.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This images shows the default layout of a pet file.&lt;/div&gt;</summary>
		<author><name>Ziadoma</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Modfilestructure.png&amp;diff=2680</id>
		<title>File:Modfilestructure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Modfilestructure.png&amp;diff=2680"/>
		<updated>2021-09-07T19:09:14Z</updated>

		<summary type="html">&lt;p&gt;Ziadoma: Ziadoma uploaded a new version of File:Modfilestructure.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziadoma</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch.com/index.php?title=File:Modfilestructure.png&amp;diff=2679</id>
		<title>File:Modfilestructure.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch.com/index.php?title=File:Modfilestructure.png&amp;diff=2679"/>
		<updated>2021-09-07T19:05:05Z</updated>

		<summary type="html">&lt;p&gt;Ziadoma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ziadoma</name></author>
	</entry>
</feed>