Difference between revisions of "Damage"

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#REDIRECT [[Combat#Damage]]
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== Damage ==
 
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Upgrades and items have to main ways of enhancing your damage: base damage and power scaling (attack or skill power).
 
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Calculating damage dealt (enemy resistance not considered) = (Base Damage)*(Power Scaling*2%)
 
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e.g. 5 base damage with 20 attack power = (5)(20*2%)= (5)*(1.4)= 7 damage dealt
 
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e.g. 30 base damage spell with 40 skill power = (30)(40*2%) = (30)(1.8) = 54 damage dealt
 
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== Damage Types ==
 
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Items that increase base damage (physical or magical), attack power, or mentions it is primary exclusive only increase the strength of your primary attack.
 
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Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of every damage source that is NOT a primary attack, it will even enhance the base damage of passives such as Paladin Juggernaut and Priest Celestial Orbs.
 
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Armor penetration and magic penetration is specific to the damage type of your skill. Note that hybrid damage type primaries and skills will only receive 50% effective benefit out of penetration items/buffs.
 

Latest revision as of 09:27, 10 April 2019

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