From Heroes of Hammerwatch wiki
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| − | | + | #REDIRECT [[Combat#Damage]] |
| − | == Damage ==
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| − | Upgrades and items have to main ways of enhancing your damage: base damage and power scaling (attack or skill power).
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| − | Calculating damage dealt (enemy resistance not considered) = (Base Damage)*(Attack Power*2%)
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| − | e.g. 5 base damage with 20 attack power = (5)(20*2%)= (5)*(1.4)= 7 damage dealth
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| − | == Damage Types ==
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| − | Items that increase base damage (physical or magical), attack power, or mentions is primary exclusive only increase the strength of your primary attack.
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| − | Items that increase skill power, skill crit chance, skill crit multiplier increase the damage of every skill that is NOT a primary attack, it will even enhance the base damage of passives such as Paladin Juggernaut and Priest Celestial Orbs are affected.
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| − | Armor penetration and magic penetration is specific to the damage type of your skill. Note that hybrid damage type primaries and skills will only receive 50% effective benefit out of penetration items.
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Latest revision as of 09:27, 10 April 2019