Difference between revisions of "User:Muffinatorz"
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| − | + | ==Hello and welcome to my heroes of hammerwatch II quickstart guide to modding [[file:whatdidyoujustcallme.png]]== | |
| − | I wish | + | ===If you're reading this, you're too early! GTFO!=== |
| + | |||
| + | As a quick introduction, most things are similar from past games all the way from crackshell's SSBD release (everything except hammerwatch1).<br/> | ||
| + | You can use all past modding resources accessible from these titles as they remain important to modding in HoH2.<br/> | ||
| + | I'll only cover the steps needed to get started due to the limited early modding support.<br/> | ||
| + | This is a guide made just before the release of HoH2, and will quickly get outdated once save profile management is added in-game.<br/> | ||
| + | The goal to this guide is getting you started in launching a mod. If you wish to understand how to unpack/unpack game assets or your own mods, please click here. This is the HoH1 packager guide, but remains exactly the same in HoH2 even in GUI.<br/> | ||
| + | |||
| + | ===Launching mods for Heroes 2=== | ||
| + | I will use the trainer mod when the example is needed. Below is a step by step guide to launching the game with the trainer mod. | ||
| + | #Start by finding your installation folder. The simplest way is going to your steam library->Properties->Installed Files, then hit the browse button<br/> | ||
| + | #Create two items. An empty mods folder, and a shortcut to the game's EXE. Only the mods folder is required to be in the installation folder.<br/> | ||
| + | ##The mods folder is where any .bin or folder for mods will be placed. The filestructure remains the same across past games. | ||
| + | #In the shortcut, we have two parameters to add -m trainer -l levels/town.lvl.<br/> | ||
| + | ### I WILL BE BACK TOMORROW | ||
| + | |||
| + | ===Things missing in HoH2's modding support (A list in progress)=== | ||
| + | *Modding profile saves (GUI)<br/> | ||
| + | *Quick launch from editor (Launches game with no params)<br/> | ||
| + | *Editor enabled mods don't stay active when clicking "new file"<br/> | ||
| + | *There can always be more hooks<br/> | ||
Revision as of 08:53, 12 January 2025
Hello and welcome to my heroes of hammerwatch II quickstart guide to modding 
If you're reading this, you're too early! GTFO!
As a quick introduction, most things are similar from past games all the way from crackshell's SSBD release (everything except hammerwatch1).
You can use all past modding resources accessible from these titles as they remain important to modding in HoH2.
I'll only cover the steps needed to get started due to the limited early modding support.
This is a guide made just before the release of HoH2, and will quickly get outdated once save profile management is added in-game.
The goal to this guide is getting you started in launching a mod. If you wish to understand how to unpack/unpack game assets or your own mods, please click here. This is the HoH1 packager guide, but remains exactly the same in HoH2 even in GUI.
Launching mods for Heroes 2
I will use the trainer mod when the example is needed. Below is a step by step guide to launching the game with the trainer mod.
- Start by finding your installation folder. The simplest way is going to your steam library->Properties->Installed Files, then hit the browse button
- Create two items. An empty mods folder, and a shortcut to the game's EXE. Only the mods folder is required to be in the installation folder.
- The mods folder is where any .bin or folder for mods will be placed. The filestructure remains the same across past games.
- In the shortcut, we have two parameters to add -m trainer -l levels/town.lvl.
- I WILL BE BACK TOMORROW
Things missing in HoH2's modding support (A list in progress)
- Modding profile saves (GUI)
- Quick launch from editor (Launches game with no params)
- Editor enabled mods don't stay active when clicking "new file"
- There can always be more hooks